AI has been a net negative to humanity and I will not be convinced otherwise
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likes
20 days ago
Our guests have gone home and the kitchen was easy to clean. The house is spotless and the baby is sleeping. Life is good.
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23 days ago
AI is awful and I hate it but forums have been slowing down a lot longer than that. I think it's because the forum generation has just grown up and gotten new priorities (jobs, families, etc).
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likes
Bio
child of the storm
I had a baby! :D
If you're interested in some short completed pieces of mine beyond my regular RP posts, feel free to rifle through my filing cabinet here.
About me:
Birth year 1998
Female
Canadian
Married!
Mother!!!
Time zone: Atlantic, GMT-4 (one hour ahead of EST)
Currently judging your grammar
Not usually looking for 1x1s but if you're really jonesing, my PMs are always open
@RaeoftheLight I totally understand the feeling. But, if you're on the fence, allow me to coerce you, eh? Another RP I'm co-GMing is in its third edition - it was a fantastic idea that was rebooted once by the original GM, and now again by myself and a few others as our GM went offline for like, a year, and we loved her idea so much that we decided to keep it alive.
I can't speak for Inkd, but if I had to leave the site in the middle of a raging OOC, I'd want the players to keep going if they really wanted to. It speaks to the merit of his idea, that he came up with something we want to continue so badly. Of course, if he returns, we'll relinquish control back to him if he wants it; we just want to bring his idea to life.
Of course, if you're iffy about it, I understand entirely if you don't want to join. No one will hold it against you. ^_^
Normal Appearance He stands at a staggering 6'6" and weighs roughly 165lbs. His eyes are a dull greyish that can appear either blue or green in certain lights.
Appearance After Soul Link
Personality Growing up deaf made a quiet soul out of Aaron, an observer who preferred the edge of the room. He kept to himself, keeping few friends and largely valuing his time alone; of course, he was not without his friendliness. A scholarly boy and taking particular interest in medicine, he cares for (and finds fascination in) the well-being of those around him. His anger and upset are set to an eternal slow burn, tending to take to the cold-shoulder, going so far as to remove his hearing aides around those who’ve angered him. However, Aaron has a forgiving soul; he can’t stay angry for long.
Bio Aaron was born deaf to a single mother in Munich, Germany. A scholarly boy from a young age, Aaron filled his silent world with books. He taught himself languages, theories, techniques and principles; he took a particular interest in medicine and home remedies, and filled his bookshelves with anatomy and medical journals, setting his sights on becoming a surgeon. Of course, books alone could not sate the boy’s appetite for knowledge: so, when the opportunity arose to learn to play music, the deaf boy jumped at the opportunity. He’d started with a schoolteacher on piano; she reasoned that each key made the same sound whenever it was pressed, therefore he did not need to know the sound, but rather the key to make it. Aaron took to piano immediately, enjoying the fluid, rhythmic movement. He learned to read and write music and became somewhat of a prodigy, becoming a skilled pianist at the age of ten. From there, he took on a harder project: violin. It was more difficult to learn, but after marking the fingerboard with the exact points to press the strings for a note to sound proper, he learned quickly. From there he went to cello and he eventually played in a youth orchestra, skillfully playing his part without ever being able to hear it. To this day, he delights in music more than anything else. He’s been known to blast classical music to the point where he can feel the vibrations in the floor, or tap absently at a piano should he have one available.
Other Aaron can read and speak German, uses sign language as a main way to communicate with those who know it, and writing with those who don’t. He can also read and write English and French. His guardian acts as his ears and his translator. More on this IC.
-Guardian-
Mitchell | Combat | Black
Butterfly Form
Mitchell’s butterfly form looks like a charred and burned owl butterfly, though the only remaining resemblance to the owl is the vague shape of the wings. The pattern has been burned away and the wings look as if they are made from thin layers of ash, shimmering in the sunlight like charcoal. These wings look as if they’d break at the slightest touch, with tattered edges and cracks; occasionally, a small piece will chip off in flight.
True Form: Mitchell’s true form is of a yokai called an Enenra. He is a being made entirely of black smoke, which perpetually curls and moves, its movement resembling the smoke on a blown-out candle, or possibly steam. The smoke, however, moves much more slowly than real smoke and trails in the wake of his every movement, dissipating as it goes. The smoke concentrates into the upper body of a young man with pointed features, his skin pitch black and eyes like burning embers. His skin has a near-shimmering quality, resembling his butterfly form’s wings or charcoal in the sun. His hair is the same shimmering, pitch black as the rest of him and its length constantly changes. It tends to average out at roughly eye-level-length, and always floats around him as if underwater. His movements are trailed in smoke, and he travels by dissipating in one place and rematerializing in another. One interesting thing is that he can take any appearance he wants; this smokey form is his natural and preferred form.
Fighting Style In combat, Mitchell takes almost complete control over Aaron, resulting in a now-tangible form of Mitchell that greatly resembles his true form with one blue eye. He uses his method of dissipating and rematerializing to confuse the opponent, sometimes taking the form of someone the opponent knows (and wouldn’t want to hurt), extinguishing lights, or materializing somewhere, only to dissipate into a cloud of smoke when struck. He will normally do this until the target is tired and confused without ever swinging at them. He also uses his affinity for decay to make the opponent feel weak, and uses darkness to further confuse and scare the opponent. TL;DR Mitchell uses psychological warfare and evasion to confuse, tire and freak his opponent out before ever striking them. When he does strike, it is quick, pointed jabs, solidifying for the instant of impact and dissipating, only to attack again from another angle. He’s been known to pull people’s legs out from under them, grab hold of their weapon or straight-up snap a neck.
Weapon His body and some magic.
Magic Black magic (Darkness and Decay) - Darkness: Mitchell can use darkness to trick and confuse the enemy. He can make one person perceive a dark room or, with added concentration and effort, actually banish the light from a room. With this power comes a mild control of illusion, nothing more than a few fleeting shapes in the dark; like movement in the corner of your eye that, when you turn toward it, is nothing. These illusions resemble the shapes people’s brains create in darkness while trying to discern patterns, often when they are stressed or afraid. Of course, darkness is not always evil. He can use it kindly to grant sleep to insomniacs or create a dark, quiet place to calm down; even to play a harmless prank on someone. - Decay: Mitchell uses “Decay” to weaken enemies. He can make them feel drained and disoriented, as if they’d fallen ill or gone a long while without sleep. He can cause plants to wither and die when he passes through them, but is not powerful enough to do lasting, permanent damage to animals or humans.
Personality Mitchell is very opposite to his charge in a number of ways. He is bitter, cynical and nihilistic to a fault, jaded and judgemental. He does have mischievous tendencies, greatly enjoying annoying and tricking people, and taking revenge on his enemies. He can be brooding at times, and his dismissive, yet also protective and melancholy attitude toward his charge hints that there may have been a time when his heart was lighter, his soul not charred and burned.
Ghost hunters and exorcisms... Just a bunch of staged mumbojumbo for a quick buck and a spook, right? In truth, there is no method of discerning the real from the fake. Though, what can be said is that haunted locations, posessions, strange happenings, mysterious disappearances, etc. have plagued the realm of the living for centuries. Yet, we live in a world divided on the subject; the believers, often times than not, getting chalked up on the crazy side. Well, whether they know it or not, the crazies actually got it right for once. To be more precise, humans have known for quite some time now. Most have just stopped believing, listening or both. The real question should be: How do we know which ones are the bad spirits? The answer is quite simple; the ones that are trying to kill you... of course.
Luckily enough, there is some balance in the world, for every yin there is a yang. There are, unseen, enforcers in the world and we've known about them since the early days of man. Native Americans, shamanistic cultures, and other have shared the belief about butterflies. They are "heavenly messengers" and, should one flutter by, it is asking a person to embrace some kind of change in their life. The person is also being reminded that they are on a long journey of the soul. On this journey they will encounter endless turns, shifts, and conditions that cause them to morph into ever-finer beings. All of this couldn't be any further from the truth, but that's only part of it.
What are guardians? The missing link, that never seems to leak out to the general public, actually lies within the true nature of the butterfly. They are (not ALL butterflies) more complicated beings. They are the unseen enforcers, protectors, the worlds spirit guardians. Though they do not work alone. Each spirit guardian is assigned to a human. Sadly, it takes more than appearing from thin air to start their newfound partnership. Remember the whole "if a butterfly flutters by" part? Well, that's only the first part. It's like a guardians way of yelling at the person saying "HEY YOU HUMAN!! NOTICE ME!!!!". After that, the human must actually acknowledge the butterflies presence as something... more. Some may get a strange feeling or even find something entrancing about it. This is actually the hardest part. Most simply wave the butterfly off as something admirable, cute, and go about their day. Thus, it's not unheard of for a guardian to wait out its intended partners life-span before being assigned a new partner. The next step is, no doubt, the easist. For the special ones, that have heard and answered the call, all they have to do is follow the butterfly. There are no prerequisites for the location, it's usually just a secluded area; whether it be near a lake, in the middle of a forest, abandoned house, etc. After playing a little game of chase, the guardian will reveal itself to its partner.
Soul Link | Class Types | Magic Everything might be a rush after the guardian has been revealed to you and you may even be ready to hit the streets and bust every evil spirit you see. Just one moment cowboy... You can't play with guns you don't know how to use. Listen closely, while in the world of the living there is only one, proper, way to make use of a guardian and its abilities. That way is through Soul Link. This term couldn't be any more self-explanatory. The guardian will enter your body, as it is the vessel, and your souls will merge. After this is done you will not only adopt the guardians abilities, but also some of its features; resulting in a transformation. Inheritances (appearance-wise) vary. One may find that the transformation is as minor as sprouting wings, growing taller or changing hair color. Another might find that theirs is almost a full-on transformation.
Now that you've accomplished a soul link, it would help to know what you can do. First off, every guardian is of a specific Class:
Combat- Some fighters focus their efforts on finding the biggest, heaviest, most imposing weapon they can find. They want to inflict the maximum damage with their weapon. Others rely on their magic. Guardians of the combat class fight in the most purest of forms, with their body. They are masters in the martial world. These guys have total mastery of their body and don't really have to worry about much armor as it will only slow them down. As a result they are, handsdown, the absolute fastest of the three classes. -When creating a combat class guardian, include their fighting style. This could range from boxing to jiu-jitsu to a player created style
Weapon- The combat class makes use of their body, but for these guys their weapon is an extension of the body. As the name implies these are the weapon-wielders of the three classes. These are the truly skilled soldiers, knights, hunters, and artists of war. The champions that push their bodies to the limit. As a result of years of swinging around a huge sword or hunting with a bow, a guardian of the weapon class is granted a boost to their strength (weapon attack damage). They are also capable of pushing their bodies well passed its limits for a brief period of time. -When creating a weapon class, include what weapon they specialize in -I will allow the use of 1 primary weapon and 1 minor secondary (shield, throwing knives, etc)
Caster- These shrewd magic-users seek, collect, and covet esoteric knowledge , drawing on cultic arts to work wonders beyond the abilities of the combat or weapon class. Casters prove a cunning and potent lot, capable of smiting their foes or empowering their allies. They are the true embodiment of what it means to be a mage, wizard, witch, etc. As previously mentioned, a guardian of the caster class is capable of performing the highest levels of magic out of the three casters.
*NOTES* -I didn't include any of the negatives because I am trusting you guys make logical deciscions. If a guardian of the combat class is the fastest moving then, while enemy attacks may be easier to dodge, your punches/ kicks won't be as hard hitting | If a wizard is constantly using higher-leveled magic, they will obviously drain their energy quicker | etc.
Second, each guardian is capable of using magic. Their magic is, somewhat, easily identifiable by the colors of their butterfly:
*NOTES* -A color that has more than one magic does not grant you access to both magics, unless your butterfly is 100% of that color. Otherwise, they are options and you must chose one or the other.
-Just because the magic is associated with a certain color on the butterfly, it doesn't limit the color of the magic. For example; If a guardian had fire magic, their butterfly would be red, but the flames they produce could be black.
Welcome To The Institute Sacred Hearts Institute is located right off the coast of Kyoto, Japan, on a man-made island. It serves as a base of operations and training facility for people who have contracted with a guardian. To the outside world it is viewed as one of the most prestigious schools one can attend. The island is connected Kyoto by a singular bridge and is quite possibly one of the most difficult places to get to, without authorization. There are guards placed at both ends of the bridge and security patrolling the island. Each guard, of course, has their guardian to protect against otherworldly threats.
The biggest mystery about the institute has always been how they find their students. Sacred Hearts is not a school that one can apply for. Rather, they find you. Their invitation may come to you in the form of a letter in the mail, in-person or maybe even both. The specifics about how they actually find these special people has never been made clear. Should anybody ask how they were found, the simple answer is that the headmaster has a way of locating abnormal spiritual energy around the world.
Reception- Located in the south wing: This is everybodies first stop upon arrival to the institution. Here you will have your room and classes assigned to you.
Mystery (mission) Board- Located in the south wing: Found by the reception, this board is filled with newspaper clippings, magazine articles, and pretty much anything that may hint at the supernatural. Students can take up missions from this board, aside from the ones that are assigned to them. The difference between what's up on the board and the missions that are assigned to you is that the ones on the board are not guaranteed to be real; while the assigned missions are, without a doubt, supernatural events. Meaning it's very possible to investigate something on the board and find that there's really nothing strange going on.
Central Area- At the very center of the institute one may find many things of interest, beginning with the cafeteria. It's like a giant stip of anything you would want to eat. Being they have students from across the world, they want everybody to stil have a little taste from home. Literally from sushi stops to greek giros and even candy shops, they've got it all. Then there's the courtyard, everybody is called here if there's ever a need to have everybody at the same place; IE if the headmaster is making an important speech. Other than that, the courtyard is just a giant chill spot for students to eat their lunch, hang out during breaks between classes, etc. Next to the courtyard there's a giant garden complete with mini-lakes, statues, a rosebush maze, and more.
Boys Dorms- Located in the west wing
Garage- This room is probably the biggest teaser, especially being located next near the boys dorms. It's filled with fancy cars, jets, and helicopters. This is the adults toy room, since the minimum driving age in Japan is sadly eighteen. Minors can still come into this room to admire the collection. They will also come here to board a jet, should there be a mission that is in another part of the world.
Library- Located in the north wing, this is probably the largest collection of books in the world. They have, almost, everything from old to new.
Infirmary- Located in the north wing.
Recreational Centre- Located in the east wing. This where most go to enjoy themselves. They've got movie rooms, gaming rooms, a gym, basketball court, a track, and more.
The Arena- This is a giant colosseum-style room. Students come here for classes that help hone their abilities, while soul-linked. It's located outside, directly behind, the school. Should students feel the need to settle their differences, this is the only place they are allowed to do so with the proper supervision. There may also be tournaments held here.
Girls Dorm- Located in the east wing.
:CS: You can edit this however you'd like, so long as you have all the information that's here
Name: Age: Gender: Birthplace:(because our characters can come from any part of the world) Normal Appearance: (Anime picture, words, or both) Appearance after Soul Link: Personality: Bio: (Optional) Other: (Anything else you'd like to add, such as, "likes" "dislikes"... hell even throw a theme song in here if you'd like)
-Guardian- Name: Appearance: (Butterfly form) Appearance: (True form) Class: Fighting style: (For Combat class only) Weapon: (For Weapon class only) Magic: (Check out "Magic By Color") Personality:
RULES
-Everybody play nice: We expect no drama in OOC. If you have any issues take it to PM. If we need to dip our fingers into the issue, to get it resolved, then we will do so in PM.
-All the usual stuff: No metagaming, no powergaming, I am the GM and my word is final, blah blah blah. I'm sure you guys have seen these rules everywhere. Listen to both GMs!
-HAVE FUN! Most importantly, I want to make sure everybody in enjoying themselves playing here
-Posting order: If we are in a scene that requires everybody to be in the same place at the same time, we will wait for everybody to post before moving on (unless somebody has gone missing for several days). If there are people participating in different scenes, then I would ask that you wait until everybody has at least established where they will be. Once everybody is in their respective scene, then you can keep the posting order between the group. To help this run smoothly, I would ask everybody to coordinate with each other. Figure out who wants to play where.
-COMMUNICATION: We are all susceptible to drowning in real life issues, myself included. I just ask that, if you're going to be gone for a while, you give me a heads up. Otherwise, if you just disappear, I'm going to assume that you no longer want to participate in the roleplay and drop your character. If a week goes by without having heard anything, I will try to reach you via pm and we will continue posting without you. If two weeks roll around and I still haven't heard anything, I will send another PM giving you 3 days to at least respond. If I still haven't heard anything within those 3 days, that's when I will start making plans to drop your character.
Guys help I'm listening to folk music again (this time a cappella by Peter Hollens) and ugh. There are so many folk songs I want to add into this RP. Do not be surprised if I do XD
[centre][h2]child of the storm[/h2]
I had a baby! :D
[/centre]
If you're interested in some short completed pieces of mine beyond my regular RP posts, feel free to rifle through my filing cabinet [url=https://www.roleplayerguild.com/topics/183978-obscenes-filing-cabinet/ooc]here.[/url]
[b]About me:[/b]
[list][*]Birth year 1998
[*]Female
[*]Canadian
[*]Married!
[*]Mother!!!
[*]Time zone: Atlantic, GMT-4 (one hour ahead of EST)
[*]Currently judging your grammar
[*]Not usually looking for 1x1s but if you're really jonesing, my PMs are always open
[*]Discord Obscene#1925[/list]
<div style="white-space:pre-wrap;"><div class="bb-center"><div class="bb-h2">child of the storm</div><br><br>I had a baby! :D</div><br>If you're interested in some short completed pieces of mine beyond my regular RP posts, feel free to rifle through my filing cabinet <a href="https://www.roleplayerguild.com/topics/183978-obscenes-filing-cabinet/ooc">here.</a><br><br><span class="bb-b">About me:</span><br><ul class="bb-list" style="white-space: normal;"><li>Birth year 1998</li><li>Female</li><li>Canadian</li><li>Married!</li><li>Mother!!!</li><li>Time zone: Atlantic, GMT-4 (one hour ahead of EST)</li><li>Currently judging your grammar</li><li>Not usually looking for 1x1s but if you're really jonesing, my PMs are always open</li><li>Discord Obscene#1925</li></ul></div>