@Eklispe Alright, that'll be nice. My apologies for currently playing a solo character that needs creative attention. I will say I feel a little guilty about that. Thank you.
I'm fine with us just writing a wrap-up of sorts, potentially collaborating on it. But, heh. I think Broken has some kind of plan. Not sure what or when, but I don't believe we can wrap it up without her first doing what she intended on doing. But, yes. Mariette's intending on just spending a lazy evening. I don't have anything more I'd like to add, really.
Am I correct to assume I am waiting for a post addressing my situation and what Shatterpoint has made Wisp do as Creep for the past two weeks? Or am I to make my own impression of what might have happened, make my two-week-jump and write what might have changed between the sisters (and come up with a reason why Viola hasn't been calling the Minutemen more) and then write Wisp arriving at the next place of gathering?
Oh, and I suppose I should say, Wisp was planning on telling that "This place is not to be used as a gathering point from this point on. Choose another" as that place has ties to Wisp. So, the place to meet two weeks later should be someplace else.
At the table Amber arrived at, there was a single hand-mirror standing on a pedistal to rise to face-level, directed so the glass faced where Sue sat earlier. The thing was covered in darkness-magic, hiding it from non-magical girl/mystical being eyes. She had previously opened portals on both sides of the mirror so that one could sit on any side and still see her. However, with Amber's approach she closed the portal closest to Amber's eyes, avoiding having their eyes meet. She then simply listened to their conversation.
Helga. She was one of the girls that had infiltrated her interdimensional apartment on Justine's behalf. Why was Amber wishing for her resurrection? Did they truly believe a girl like her could turn a new leaf? ... Mariette was not about to interfere. While she greatly doubted Helga's "change of heart" it wasn't her business and if she objected she may lose favor with Justine before the time was right if Helga reported on Mariette's objection. So she sat calmly, staring forward unless spoken to.
... Hm, she walked away without adressing her. Suppose that was to be expected. Mariette felt both relieved and a little disappointed. ... Eh, Mariette mentally shrugged. Not her concern.
Meanwhile, Deni was still trying to recover from the curse of giggling where Amber had left her. Yupp.
This post is because Pikmin Eye has waited for four days and because Irish kind of needs this post before he can properly react to being spoken to by Erza in the new area. The rest will be after a slight delay as usual.
@Pikmin Eye@Eklispe Cathia mentions the normal rules of usually having to pick out what Pokémon you're using before the battle in official battles. Of course, out in the wild, the rules are a bit more lenient, but she chooses to follow them despite it giving her a disadvantage. Teh-heh.
@Project Nicely posted. So, you haven't actually made a move in the new route, right? That was just looking at whatever unclear item was dancing over there? I'll wait until you actually do anything, then, unless you tell me you want something. Yeah. Also, you're getting rained on, but you knew that. Haha.
@TheIrishJJ And there you go, onto Route 3. And yeah, Erza's talking to you. You're both free to just talk, I'll react when you make any actions. Hah.
@Pirouette Oh, wait. Dang. That river. It has a bridge over it, it's at the entrance to Lakewatch Town. I forgot the mention the bridge? I forgot to mention the bridge. Hahahaha. *goes back to read* "there was a small bridge, leading over a river" - No wait, I did mention the bridge. Wait, what?
Cathia blinked in alarm at the mention of Leech Seed.
‘Flabébé, disengage, dodge!’ She shouted in a brief moment of alarm.
‘Fla-!?’ Flabébé blinked a bit in surprise at the command, and quickly swirled to the right instead of following the route to Wooper with its smaller Vine Whips. It successfully managed to dodge the Leech Seed, Cathia breathed a sigh of relief, however Flabébé had been unable to consider the effective range of Sprout’s own Vine Whip. Sprout’s Vine Whip, of course, as a proper Grass-type move from a more physically threatening Pokémon, was far stronger and reached further than Flabébé’s and hit with a good crack through the air, sending the Flabébé spinning backwards in damage.
Meanwhile, Wooper stepped into Marill’s way, and the two Water-Pokémon impacted one another. Since Marill actually knew how to do Tackle, only Wooper took neutral damage. Not much neutral damage, Marill’s bulk is extremely unimpressive, but some neutral damage anyway. Seeing how Flabébé had disengaged to avoid a Leech Seed from Sprout, there was no shoving of Marill needed.
‘Tsk.’ Cathia held forward a Pokéball and returned Marill, who was having minimal impact on the current game. ‘Flabébé, shoot Fairy Winds at them! Prioritize Wooper, but it doesn’t matter which one you hit!’ She had momentarily forgotten Bulbasaur’s Poison-type. Flabébé smiled widely, recovering from the Vine Whip and charged Fairy Winds to send at them from a distance. Cathia reached for one of her discarded Pokéballs, when…
‘Ah, right…’ She had a realization. ‘All Pokémon used should, by Pokémon League rules, be picked out before the battle, and I didn’t intend on using that one. I can’t pick it even if it’d be the best choice…’ She closed her eyes in regret, before taking another Pokéball she had already used, and sent out Bagon again on a slight distance from them. The dragon-Pokémon was showing the signs of the damage from earlier, clearly not in a good state, but also showing it was willing to continue fighting with a little snarl.
‘Bagon, I need you to Ember that Bulbasaur. Get close, don’t let Wooper block the fire! … Flabébé, for all your worth, don’t hit Bagon, but aim for Wooper!’ She commanded.
Of course, returning Marill and sending out Bagon was a turn in itself, meaning both Wooper and Bulbasaur could get off one move each before Bagon started moving. But, otherwise, Bagon would start charging, fire burning in its mouth as it intended on closing the distance to Bulbasaur while Flabébé was launching Fairy Winds at them, trying to hit Wooper but not minding if Bulbasaur got in the way.
Rory got up, exited the Pokémon Center and headed for Route 3. Now, unlike other player characters, Rory actually makes his home in Highhill Town. Because of this, he knows Route 3 properly as the route it always rains on. He also knows of the store where he can buy umbrellas for 50P if he wants to avoid getting wet. … Or, really, he could probably go home a quickie and get an umbrella from home, or perhaps he had actually already brought one knowing he’d eventually need it. Regardless, he sets off to Route 3.
Route 3
Route 3 is partly covered by the Silent Forest, but a path has been made through the trees for people travelling by the northern path from Rainrock down to Highhill and onto Pureplain. It is a fairly decently travelled road, as it’s the main road from Pureplain to the other cities of Isson. But, that doesn’t change that it’s almost constantly under a heavy downpour from the many clouds known to gather in the routes around Rainrock City. The atmosphere is constantly damp, thanks to the rainy weather. Chances are large that Pokémon preferring a rainy day will be found in this route.
While there’s likely a road for vehicles, the route for travellers is much different. With the proximity to Highhill, there’s actually a fair amount of hills in the area, and the route goes up and down. The path itself is fenced in with wooden fences and stairs up and down the hills, following those would lead to a fairly easy traversal to Rainrock City. But, step outside, and you’re officially in Silent Forest. The path is mostly cobblestone and stairs. The trees are mostly green with leaves but some blossom in pink or stranger colors. And of course, plenty of Pokémon if you just stray slightly from the road.
Due to the high amounts of rain and vegetation, few people live on this route, and besides the route itself there’s little in the ways of civilization. Just a very long, very wet route, with two splits. One near Highhill Town going deeper into the forest to the Silent Shrine, and one close to Rainrock east for those heading to Route 4 and Mt. Strength or Stillwood Village. Regardless… the rain will feel like it ends very suddenly, in either of those directions. But it has been like that for so long, people have just accepted it. “It rains on Route 3”, “water is wet”. And so, reality continues.
“DON’T LET YOUR CHILDREN HOLD DRIFLOONS!” - Says a sign at the entrance of Route 3. Rory would know this is because of the stories that Drifloons spirit away children that hold the balloon Pokémon, and because they live on Route 3. In any case, moving on.
Crossing the road, he’d undoubtedly see the two most common creatures of Route 3. Some Bellsprouts just outside the fence just rooted there looking around, and some Shroomishes resting or preparing to get moving for the next night.
Pokédex Entry #69 – Bellsprout, the Flower Pokémon. A carnivorous plant, it traps and eats bugs to eat. It can root itself deep into the ground to drink, or uproot itself to move. It’s skinny body is extremely flexible to avoid attacks, and its speed with its Vine Whips at prey are said to be blindingly fast. It loves hot and humid places.
Pokédex Entry #285 – Shroomish, the Mushroom Pokémon. It lives deep in dark, damp forest where it eats the composted soil and fallen leaves. By day it remains still in the forest shade, by night it moves to eat. If it detects danger, it can spout highly toxic spores from the top of its head, strong enough to make trees wilt.
… So, aside from that. Rory’s been spoken to. Erza’s right over there. Feel free to have a conversation. Otherwise, here’s the natural actions of the route.
1. Find Pokémon. Feel free to specify searching for a specific kind, if so. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Seek trainers. There should be some here and there. Note, some may challenge you, regardless. 4. Talk. There’s some travellers traveling along the rainy route. They can be talked to. 5. Move along. Move along normally, letting any events that may come happen naturally. 6. Hurry along. Intentionally avoid confrontations and try to get safely to the next destination. 7. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 8. Trigger random event. Force the GM to use his imagination to make a scenario for you. 9. Current Events: ???. Hold on, isn’t there something dancing in the wind and rain, just outside the fence…?
Connected areas: Rainrock City. Across the route, north. Route 4. Head east just before Rainrock. Silent Shrine. Head west just before Highhill, through the forest. Highhill Town. Just south. <technically, you could reach Silent Forest by just jumping off west, and Dragon Lake by just jumping off right, but those aren’t listed as proper “connected areas”>
Common: #69 Bellsprout #285 Shroomish
Uncommon: #425 Drifloon
Rare: (Tropius) - Ya know, Rory probably also knows of the rarest Pokémon on the route closest to his home. He’s probably heard stories of people running into them.
@Ariamis The consideration that went through my mind was "did they figure out that Mariette was trying to specifically kidnap Amber and didn't attack her for any other nefarious purpose", which I didn't really immediately connect. Sure, if they figured that it was an attempted kidnapping, then it's reasonable to think it's not the only one. But how did they figure it was an attempted kidnapping? Now, Deni said out loud to Sue at the Pit Stop that what they're doing is kidnappings, but I'm unsure if Lily's been able to hear that from her.
Now, I'm completely fine if they figured out it was kidnappings, if Amber said it was an attempt at a such or so. I'm really fine with it anyway, it's a minor thing that isn't really important. I just didn't have any recollection of such a mention.