At the site of Mika and Lupa, a nearby building suddenly exploded. That is, one of the adjacent buildings blew open from inside, shooting bricks and debris flying all over the street with little to no care about anything. The cause of the explosive impact had been an absurdly fast form just tearing the building apart as an inconsequential collateral as the form had just travelled across town in the blink of an eye at full strength. If anyone still held onto Ronja they were just torn off and thrown hard across the street into the building on the other side.
A monster girl was there, with a long furry snake-like lower body in the midst of the suddenly caused destruction, Ronja held in her clawed hands. She looked across the street at those present with a calm, yet hateful glare, before spinning around and launching off again with an unparallelled speed, taking Ronja with her. Neither would be seen again today.
I promised a post. I was heavily distracted, but I would not fail.
@Eklispe@Joshua Tamashii Not entirely how I envisioned this would go, but I'll work with it, heh. Nicely posted. I hope you'll figure out some kind of plan or so, or tell me what you'd like me to provide for it.
@prettydrops Nicely posted. Now, then. I do prefer that my trainers go out and search for Pokémon, but it seems you already know what you're looking for. I provide a single place where you can find each Pokémon you seek, even though they can be found in more than one, mostly. Otherwise, yeah. You're free to continue.
@Gardevoiran Nicely posted. Yupp, you got some training done. Now, sleep in the games don't last very long, and you have no requirement for awakenings, I don't think. Heh. Oh, well.
@Dusksong Nicely posted. Now, occasionally, things won't go exactly like the trainer might have envisioned it, and may have to fight for something if they want it. If not, then some chances in life might just slip away. Depends entirely on the trainer's actions, heh.
@Rune_Alchemist Nicely posted. I was looking forward to Bellawesome's entrance, heh. Now, what wil
‘Yaaaam…’ One of the Yamask sounded out at the question of what’s going on, the ghosts looking between one another for the moment. They didn’t look like they were sure how to answer. Then there was the question of if they could help, and they perked up. Then if there was a Cofagrigus to talk to. They exchanged looks once again, and then a unanimous decision was made.
‘Yamask!’ ‘Yaaaa!’ ‘Amask!’ ‘Ya-mama!’
The little swarm of ghosts reached for Amelia’s clothes and started trying to pull her up, and in the direction to the right in the crossing ahead. Though, there was still a Sigilyph patrolling… but two of the Yamasks put on their determined faces and blocked the path before it could arrive.
‘YaMAAAAAAASK!’ … And they went in to engage the Psychic type with Astonishes, the surprised flying patroller staggering before realizing it had come under fire from denizens of the tomb that it usually protected! Still, the remaining Yamasks urged Amelia on. … They did not do the same for Dawkin, one might have thrown him a confused stare, wondering if he wanted to come too, but otherwise yeah.
Ahead in the corridor, the Yamasks then took a sharp left into a small room in the midst of the corridor. There floated a Honedge…
‘Yamask!’ … That the present Yamasks immediately engaged, flying forward to Astonish the rather confused sword Pokémon. Still, it’d start fighting back soon enough, though it’d be rather outnumbered. The room was otherwise pretty empty, except for one giant sarcophagus in the middle of the room…
… No, that’s not a sarcophagus.
Pokédex Entry #563 – Cofagrigus, the Coffin Pokémon. They hide within ancient ruins, where it captures grave robbers that mistake them for real coffins with their ghastly hands. Those captured within are said to be turned into real mummies and then left. It is covered in gold, and it likes eating gold, not necessarily for sustaining itself.
It’s currently pretending, but Amelia’s ghost-sense isn’t lying to her.
‘Mh?’ Kathryn made a little noise of curiosity when Valen asked her to wait, turning around to look at him curiously. She listened to his questions, and gave him a little smile as she started talking.
‘Don’t think too hard on it. There isn’t a right way to go on your Pokémon journey or train your Pokémon, and for now you don’t have to worry about how to make them the very best, either. It isn’t like there’s a system in place where you need to KO a specific number of specific Pokémon in order to make sure your Pokémon grows in a specific way you want, or so. Battle wild Pokémon or trainer Pokémon, and they’ll naturally grow. Just have a bunch of fun together. Alright?’ Kathryn told. And then…
‘As for going to space… Isson doesn’t really have an equivalent of the Mossdeep Space Center, they’re the ones sending rockets to space over there in Hoenn, but perhaps one day. Who knows?’ Kathryn shrugged and smiled a bit more, but that’ll do for now.
Then he took a quick visit to the Pokémon Center…
‘Hello, and welcome to the Pokémon Center. Would you like to rest your Pokémon?’
Assumingly, yes.
‘Okay. I’ll take your Pokémon for a few seconds, then.’
She’d then accept the Pokéballs and put them into the machine, and…
‘Thank you for waiting. We’ve restored your Pokémon to full health.’
She says as she hands the Pokéballs back. She then bows to her customer and gives a friendly smile.
‘We hope to see you again!’
And then he went and searched the locations of some Pokémon…
People aren’t sure where Mudkips can be found. Everyone wants them, though, and people asking where to find them are occasionally chastised. Some people claim that they appear in the swamps of Route 21, but that’s exceedingly vague.
Staryus can be found in the waters of Route 15, and at the coasts splitting Route 15 and Redcoast City. The Pokémon can occasionally be found in large numbers by those sandy shores. Occasionally not at all. It varies.
Psyducks live in corners of the Wet Caverns, available for those who seek the waters of those caves. Maps are available in Lakewatch Town.
Tentacools exist in the sea, and basically everywhere in the sea. Go to the sea, you’ll find a Tentacool. No need to search particularly. On basically all sea-routes, Tentacools are common.
Growlithes are easy. They prowl Route 1, right next to Pureplain City!
Vulpix can be found by the roadsides of Route 12 in considerable number.
Torchics are occasionally witnessed on the hot plains of Route 20.
Sandshrews can occasionally be found in the deserts of Route 7 and more commonly in the Desert Mines.
No reports about Trapinch sightings anywhere. Most people agree that’s definitely a fake Pokémon. All reliable sources agree.
The unquestionable spot to find a Ghastly is Witchpeak Cemetery, found in Witchpeak City.
Honedge can be found in the Old Tombs, which appear to have been made by an ancient civilization.
And then he went and started training some more against some trainers at the school. Sure.
Pokédex Entry #74 – Geodude, the Rock Pokémon. Found in fields as well as mountains. They commonly rest, half-buried in the ground and indistinguishable from normal rocks. There are always way more Geodude around than a traveler will notice. Stepping on one by accident may trigger their rage.
Then he engaged a couple trainers for training.
Pokédex Entry #406 – Budew, the Bud Pokémon. It is sensitive to changing temperature. In winter it closes its bud and endures, while in summer it blooms and releases its pollen. This pollen is mildly poisonous and can cause harsh sneezing. It lives near clear ponds.
He got to fight a Geodude and a Budew. With Psybeam at its side, Qwerty was more than able to defeat both Pokémon with current capabilities.
Qwerty grew to Level 9!
There. Now what?
1. Pokémon School Park. There’s a small park of grass in here. What kind of Pokémon might be in it? 2. Talk. Plenty of students and teachers. This is a wellspring of knowledge, someone must know something. 3. Challenge. Work your way up the leaderboard! Specify the level of opponent. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Study. You want to know something? Feel free to learn about it here! 6.1. Pokémon Habitats. Learn where you might find a specific kind of Pokémon! 6.2. Isson Geography. Learn more about the different places in Isson! 6.3. Names to Remember. Learn about Gym Leaders, Elite Four, or the like! 6.4. Local Legends. Learn about different tales from around Isson! 6.5. Pokémon Breeding. That’s also a subject. 6.6. Battling Basics. You likely know them already. 6.7. Specify. Tell what you want to learn and we’ll see if we have a course!
Connected areas: Pureplain City. All around, of course.
Vivia listened to Skylar’s excited little rant, smiling just a little bittersweetly. He took that photo, because the Pokédex indeed has a camera feature, and then the newly named Paradise came out of
'Paradise,' Vivia repeated, a bit in awe at the name. It wouldn’t take all that long for Paradise to wake up, a couple rounds aren’t that long, but still. Still, then he asked what Vivia wanted to do. She looked around with a neutral expression and then spoke.
'I’m not sure. I want to go on to the gyms eventually, but the Pokémon around here aren’t immediately interesting to me. I think I’ll go along with you and train my Pokémon somewhat.'
The Pokémon to train on in here are the Petilils and the Cottonee mentioned earlier, the occasional Jigglypuff, as well as two previously unseen cat Pokémon that they hadn’t noticed earlier.
Pokédex Entry #300 – Skitty, the Kitten Pokémon. It lives in holes in trees of forests. It easily becomes fascinated with things and chase them, and it commonly seen chasing its own tail. While popular due to perceived cuteness, it is very difficult to earn a Skitty’s trust and friendship.
Pokédex Entry #431 – Glameow, the Catty Pokémon. It claws when displeased and purrs when affectionate. It can switch between the two very swiftly, this fickleness is very popular among some. When happy its tail makes beautiful movements, like a dancing ribbon. Its glare can put foes into a hypnotic state.
They didn’t really have any advantages against the Pokémon around. The grass-types had flying against them but water in their favour against flying-type move less Seabreeze, and they’d notice that all the cats had Fake Out which they’d start out with before Scratching up close. Mostly due to taking damage back in turn they weren’t able to continue too long without taking too much damage, having to stop. Though, they got a decent amount of experience.
Seabreeze grew to Level 8! Seabreeze learned Wing Attack!
Celebrity grew to Level 8! Celebrity learned Play Nice!
But they’re both pretty damaged now. The Pokémon in here are decently tough.
… Hm? Someone seems to have dropped their glasses in the forest. Said someone is not Vivia.
Skylar found Wise Glasses!
Or more accurately, one of his Pokémon probably did.
Paradise can wake up now.
What would Skylar do next?
1. Find Pokémon. Specify if you’re looking for a specific kind of Pokémon in the forest. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Move along. Move along normally, letting any events that may come happen naturally. 4. Hurry along. Intentionally avoid confrontations and try to get safely to the next destination. 5. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 6. Trigger random event. Force the GM to use his imagination to make a scenario for you. 7. Area Specific: Wander. This place… it’s so relaxing. Wouldn’t it be so nice to just… wander away… without thinking about it?
Connected areas: Route 1. To the south. Route 3. If you head north-east for a while. Silent Shrine. Go north, you should be able to find the road there.
Totodile watched her as she and her Pokémon took on the considerably effortful task of saving the boat and managing to drag it onto what qualified as shore. It then watched her as she was outlining the options for how they could attempt freeing it. The Totodile blinked once. Then twice. Then a couple more times. First time had seemed involuntary, it was just time to blink, and then it got confused and blinked more. Then, it placed its two small blue hands against the wood, and pushed. With sound of cracking in the boat but no seeming damage to Totodile, the snout of the reptile shot out on its own and Totodile stumbled back to its feet, standing on the back of the boat Eryn had so painstakingly saved. It looked over at her and opened its big mouth.
'Totodile!' it announced, looking and sounding happy, and then leapt off the boat into the water.
It started to swimming up the stream, not looking at Eryn again. She could of course follow if she wished to. Just staying here would mean she’d be left behind as Totodile swam back into the lake. What would she do?
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Seek trainers. There should be some here and there. Note, some may challenge you, regardless. 4. Talk. There’s some other travelers around. Maybe seek answers to any burning questions you have. 5. Move along. Move along normally, letting any events that may come happen naturally. 6. Hurry along. Intentionally avoid confrontations and try to get safely to the next destination. 7. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 8. Trigger random event. Force the GM to use his imagination to make a scenario for you. 9. Area Specific: Fishermen Huts. See what the fishermen over there's got going.
Connected areas: Pureplain City. You can get back without complication. Infested Woods. You’re right next to it. Wet Caverns. May need to cross a bridge or two to get there.
Bellawesome continued dodging gusts, perhaps taking some damage on the sidelines by being graced by the powerful winds, but she reached Lure more or less fine. Then, Lure got in for a Bug Bite just as promised. This was at the same time as Bellawesome dashed in for a strike, and-
Lure was slapped by the flat side of the Leaf Blade from straight in front, the blade finely placed between the mouths of the Combee, before Bellawesome used superior strength and led Lure’s charge down into the floor with a slam of the sword following. If Lure continued to hunt after Bellawesome, she’d continue with similar feats, using the blade with magnificent skill to block Lure’s bites while dealing counter-attack damage in turn, all while smiling so happily. Now, Bug/Flying meant Lure wasn’t taking a lot of damage either, but the Leaf Blade was definitely making itself felt eventually.
‘Awwwwww, she’s having fun!’ Archie told, smiling so happily and bouncing a bit in joy on the other side.
This final Pokémon of Archie’s was edging out in a stat that could not be found on any chart describing the capabilities of Pokémon. Skill. With it, Bellawesome currently had a significant advantage over Lure, who couldn’t seem to get a solid hit with either Gust or Bug Bite in the regular ways of their usage.
‘Wake up, people. On your guard. We have unknown guests. Send out a couple of yellow alerts, just in case,’ Creep said, walking among the grunts who were spread around doing who knows what in the HQ. Who knows what could be going on, after all. Yellow alerts were just text-messages which included the word “worry” or “worried” somewhere, meaning that something could be going down potentially but perhaps not, be wary if you approach the HQ. Just in case. Red alert contained the word “help”, and it meant get the heck over here right this moment. The word “thanks” meant green, the danger has passed. Then there was black alert, which meant the HQ was compromised so don’t return there. Phone calls were preferable, but sometimes that wasn’t possible. … For this moment, the right cause of action in case of a battle was immediate withdrawal, because they were not equipped for a possible cape fight with any kind of opponent, so that’s what the men prepared for. A retreating battle.
She was about to leave the room when the phone of one of her grunts rang. It was the “call meant for Creep because someone outside the Rockers wish to speak with her” phone, which obviously she didn’t carry on her person. After all, if it was Visage that was at the HQ she’d be the one to answer it. The trusted grunt picked out the phone and showed it to her, asking without a word if she wanted to take the call. Creep took the phone without a word and answered.
‘Creep here,’ she simply said, then listened to what the one on the other side said. Well, then. She intentionally waited a couple of seconds in order to leave the guests waiting.
The receptionist gave Swarm an analytical stare over the professional smile, and then took out a phone.
’She’s not always available, but I’ll check for you. Who should I say is asking for her?’ the receptionist asked, before calling a number.
"An interested party." Swarm replied. (I asked @Spiffy what Swarm would say) The receptionist nodded and a few seconds later someone picked up.
’This is the lobby. Someone calling themselves an interested party is here, wishing to speak with Creep.’
It took a couple seconds, but then the receptionist smiled and nodded.
’Alright, turning on loudspeakers.’ With that said, a button on the phone was pressed so a light turned on beneath it, and then the flip-phone as held forward towards Swarm and Firefly. From there, Creep’s voice sounded through the phone.
‘This is Creep. State the nature of your visit.’
On the other end of the phone call, Creep walked while clutching the phone as she made her way through the building. There was a degree of power in the other part not knowing where she was while they spoke. She cloaked herself and headed out through a back-door, intending on walking around the building while invisible to stand right behind them after. They had doors that Creep ensured could be opened silently exactly for that, as well as windows on the door so she could see what she entered into. While talking on the phone meant she couldn’t get right behind them yet without being heard when she talked, she still made ready.
Of course, at the moment she’s merely exiting the building and walking on the outside while unseen. Not enough time had passed for her to reach the front door.
There was a Jehannan Knight standing in front of a building. He hadn’t moved, even as the sounds of multiple wyverns came from nearby, people dashed about, fighting had broken out and Commander Zane was shouting orders to surround the enemy… Yet despite all this, the Knight had not moved. Why, you may ask?
It was fairly simple. He had been told not to move an inch, no matter what. No matter what, he could not move from in front of this particular building. This became a point of pride for this specific Knight. No matter what happened, he would not move- ‘WOAH-!’
… An inch. A wyvern named Kergin came flying out of nowhere, crashing into the Knight and moving him exactly one inch. While the impact had shaken the Knight, Kergin would find that neither his claws nor his teeth could penetrate the man’s armour. He’s going to need Isolde’s axe for that. Except… Isolde’s not on his back anymore.
‘WHY, HOW DARE YOU MOVE ME!’ the Knight shouted back, gripping his lance and thrusting it at the wyvern assaulting him. Now, Kergin has decent padding to him, but the thrust onto his stomach still pierced a bit and drew blood, indicating that he was definitely at a disadvantage in this fight.
While it’d probably suit him fine to be a huge unstoppable dragon, that’s not going to cut it here due to him not being a huge unstoppable dragon.
And these two crash into one another and fall off the mount and into a pile on the ground. Have fun recovering. +4 Support points.
The Soldiers on the north side of the houses saw this and saw it as their chance, dashing forward to take advantage… when the first one suddenly found darkness rising from the ground to punch into him from all sides, his armour helping naught as the spell of darkness took all wind out of him, and he staggered back while the other hesitated to go through with his attack. Aldo had ran by and cast a spell from the other side of the wyvern and two collapsed riders, staring down at them with a deep frown.
‘… What are you doing? Isolde, I recommend you tame your beast before he unintentionally kills us all,’ he told, no-nonsense personality shining.
Meanwhile, Marwood apparently went off to attack the Soldier through the second lane while commanding people to follow him. However, Kara meanwhile headed off the first lane while telling people to stay close to her.
‘W-wait!’ Viridia looked off in both of their directions. ‘I can’t stay close to- EP!’ Viridia suddenly found herself pushed forward after Marwood.
‘Go with Sir Renais!’ Osmund told her proudly. ‘I shall protect the miss!’ Saying so, he turned and clampered after Kara. Viridia threw about a flustered look recognizing the slight issue with communications in the current group, but…
‘… Agh! Fine!’ she called, before running in a hurry after Marwood, not catching up on account of being on foot.
Marwood rode forth at this one enemy Soldier. Said Soldier noticed and prepared to counter… except Marwood was by far the more skilled combatant, easily avoiding the Soldier’s lance and delivering a blow back. However, he wasn’t quite able to take the enemy out in one attack. The Soldier staggered back with the wound, and then noticed the shuffling Zane right next to him.
‘Commander Zane…!’ the Soldier gasped out in relief, like that his commander had just arrived to save his life. Marwood could tell, this man was more powerful than the rest. This man in armour, somewhat handsome in his appearance, straight back and a fierce determination and the way he held his lance, this man was a bigger deal. He looked to Marwood, seizing him up…
‘Nope. You’re not him,’ Zane stated and then turned to keep running.
‘C-commander!?’
‘BEAT THEM DOWN, BOYS! I’LL BE GOING AFTER THE WYVERN, AND INZANE!’ Zane said, while dashing in behind a different lane, the one where Kergin was brawling with the armoured knight. ‘There you are…! Now, where’s your rider…!?’
In any case, seems like Marwood’s relatively home free minus the injured Soldier ahead of him, because the three below were focused on the figure dashing at them from the lowest lane. That said, there were more Jehannan troops approaching.
Kara dashed west towards the group of enemies there. The first one, a Soldier stepping forth to deal with her, brandished a smile and a lance as he intended to take a stab at her as she came running… except this is the point where Kara suddenly morphs her form to come out as a dragon and his lance goes clinking off her scales for dramatic effect, is it not? Be it with claws or with fire, the first opponent before her is swiftly dealt with… and the rest are staggering back and wide-eyed at their sudden opponent.
‘D-DRAGON!’ ‘What’s a dragon doing here!?’ ‘We’re not equipped to fight dragons!’ ‘S-someone send word to the castle!’ ‘I-I’m going!’ ‘No, wait, I’m the one who’s going!’
They were collectively staggering back… yet one of them stood forward, smirking widely.
‘Hawhahaha… My time has come…’ The Fighter raised his axe at Kara. ‘HEAR ME, DRAGON! I AM JAPHET, WIELDER OF STORMBELLOWS, AXE OF THE HERO GRADO! IT IS YOUR FATE TO BE SLAIN HERE BY MY HAND! LIE SLAUGHTERED AND BECOME THE BEGINNING OF MY LEGEND!’ he called out, obnoxiously loud. His axe was really shiny, though, seemingly glowing with power and having a bunch of finely crafted details on it, looking mighty sharp. The same could not be said about the wielder. ‘LET’S GO! HYYAAAAAAAAAH…!’ He dashed forward, Stormbellows held high above his head as he jumped to attack Kara with an overhead slice…
Both him and his axe are useless. Kara may deal with him as she sees fit.
Noteworthy though, the strain from her last battle is already making itself felt. Kara won’t be able to maintain dragon form for long this battle.
Osmund, who’d run in behind her to supposedly protect her, came to a stop behind her as he clearly wasn’t needed. He was looking somewhat amazed. ‘Woah.’
Current Injuries: Kergin has been stabbed due to overestimating his own strength. Kergin got a grazing blow from the Fighter he tackled, though nothing serious.
Noteworthy Movement: The Soldier under the Colosseum is running north after having seen Kara. He intends to inform the higher-ups.
@Eklispe We can assume Titania followed in some direction or another. Feel free to have followed someone and disregard movement somewhat.
Notable Individuals;
South Blue Wyvern Rider Isolde - Clumsy, but reliable Wyvern knight. Weapon Mastery: Axe: D Level: 5 Equipment and Items: Halberd, Tactician’s Stone
Blue Cavalier Marwood - The prince of Renais with a good heart and a rebellious streak, cares deeply for others. Weapon Mastery: Sword: C, Lance: D Level: 4 Equipment and Items: Reginleif, Steel Sword, Tactician’s Stone, 5,000G
Blue Cleric Titania - A tough healer from Rausten, she forges her own path to help as many people as she can. Weapon Mastery: Staff: D Level: 5 Equipment and Items: Heal, Mend, Tactician’s Stone, Fire Emblem
Blue Shaman Aldo - A shaman researcher and advisor on things magic in service of Grado. Magically gifted and incurably serious. Weapon Mastery: Dark: E Level: 2 Equipment and Items: Flux, Vulnerary, Guiding Ring, Tactician’s Stone x4.
Blue Manakete Kara - Mature and worldly Manakete with a strong wanderlust and an even stronger appetite. Weapon Mastery: Stone: D Level: 6 Equipment and Items: Dragonstone, Vulnerary (2 uses)
North Blue Wyvern Rider Servus - Abandoned his home as a rogue mercenary. Adores his rare wyvern, Amboli. Weapon Mastery: Axe: D Level: 6 Equipment and Items: Halberd, Vulnerary, Pure Water
Blue Knight Osmund – A Grado Knight from the countryside. Inexperienced warrior with intimidating visage. Weapon Mastery: Lance: E Level: 2 Equipment and Items: Iron Lance, Vulnerary, Antitoxin
Blue Soldier Viridia - Daughter of a Jehannan hero. Serious, righteous and dependable. Weapon Mastery: Lance: D Level: 3 Equipment and Items: Iron Lance
Thief (not on map) Hevel - A young man on an aimless journey. A timid but humane thief that often monologues with himself. Weapon Mastery: Sword: D Level: 2 Equipment and Items: Iron Sword, Lockpick
Green Fighter Silvio - A merchant from Carcino who fled to Grado after eloping with Drina. Eccentric, expressive and loud. Weapon Mastery: Axe: D Level: 4 Equipment and Items: Iron Axe, Hand Axe, Vulnerary
Green Transport Drina - A merchant from Carcino who fled to Grado after eloping with Silvio. Gentle, calm and utterly in control of Silvio. Weapon Mastery: N/A Level: 1 Equipment and Items: Whole darn store
Red Knight Boss Zane - Former knight of Grado, now a commander of Jehanna. Craves battle and greater challenges. Weapon Mastery: Lance: C Level: 12 Equipment and Items: Iron Lance
Red Warrior on throne Nurit - Second-in-Command of Rhodri’s Wheel Guild. A hearty girl with a vicious battle-lust who feels at home at sea. Weapon Mastery: Axe: ???, Bow: ??? Level: ??? Equipment and Items: Killer Axe, Steel Bow, Hero Crest
Red Wyvern Knight next to throne Nadir - Second-in-Command of Eira’s Storm Guild. A charming man who dutifully takes care of all Eira can’t handle. Weapon Mastery: Axe: ???, Lance: ??? Level: ??? Equipment and Items: Spear, Elysian Whip
Enemy Base Level: 2 Enemy Base Weapon Mastery: E Enemy Equipment Quality: Iron Notable Deviations: Fighter at the bottom wields the STORMBELLOWS!Functionally an Iron Axe.
…
‘… Now!’
Two souls and a carriage left the building on the west, riding towards the exit.
The place was currently the ground floor of an office building, though they had roughed the place up. However, specifically at the entrance was ruled a dangerous place, so Creep had it abandoned except for those who were keeping watch over it. Some people just sitting around in a window opposite occasionally kept watch, but regardless, there were two grunts in the first little hall. Here were doors to other sections, stairs to go up or down, and two guys sitting by the side at a little table, one writing something extensive on his phone and the other lazing about. Both were typical male Rockers, unremarkable in their appearance. Upon the two strangers’ entrance, however, the lazing one perked up, smirked a roughed up smile and leaned on the table looking towards the people coming in.
’Why, hello there! Now, how might I help you?’
The other guy was simply typing away at his phone…
…
Creep
Sheila Hopkins
Rockers HQ
Creep’s phone lit up. That was the only indication she got a message, but that was enough for her, because she could make sure she knew whenever her phone screen lit up with her power. It allowed her to be stealthy, even when out on a mission carrying a phone. Still, currently she was just in her office. She reached over and pressed a couple buttons to check.
“strangers in lobby”
… Creep clutched a fist with one of her hands. That could so easily be harmless, maybe someone wanting to join the gang, yet could as easily be the harbingers of their destruction. She couldn’t help but worry every time. Well, looks like she wouldn’t be able to focus on what she was doing now. Time to alert some grunts in the HQ and then go stalk the guests while unseen.
Only if they turned out to be a real threat would she let the capes outside the building know, for now.
‘Thank you for waiting. We’ve restored your Pokémon to full health.’
She says as she hands the Pokéballs back. She then bows to her customer and gives a friendly smile.
‘We hope to see you again!’
And then it was off to Route 2! She cleared off away from the buildings of Pureplain City, headed through the fairly extensive suburbs and then finally erun arrived to…
Route 2
Route 2 is the wetter alternative to the fairly dry and straight-forward Route 1. Dragon Lake naturally flows south, causing many rivers through Route 2 which lead on into Infested Woods, giving the woods all the water it needs to grow. The road forward is a more primitive gravel road, which in order to get to the mountain housing the Wet Caverns on the other side requires one to cross a number of bridges, and it’s near tradition that there’s at least one trainer waiting in ambush for any other trainer who desires to cross. But, Route 2 sees traffic from nature-goers, fishermen and so as well as trainers, giving possibilities to slip by if desired.
One step to the left and one has ended up in the wetlands of Route 2, drenched by Dragon Lake’s insistence on breaking into the ground. Large flowers and many bushes arise from these lands, the nature is lush and green. Although one might wish to pack an extra pair of boots if one intends to traverse the reaches, there are undoubtedly many wild Pokémon awaiting in the grass around. Quite a few other trainers seem to have thought this, as there are quite a few in various stages of Pokémon searching or battling. With the combination of water and grass, one can assume the kind of Pokémon one might encounter. In the distance, by the lake itself, stands a number of fishermen’s huts, for those interested.
To the right, instead, stands the imposing Infested Woods, which scare people by its name and promises of how terrifying it might be to wander deep, or maybe that’s just scary-tales from those who are scared to death by bugs. Regardless, it stands there, drinking deep from the waters provided by the rivers. One merely needs to break off from the path and then one will sooner or later be in the woods. It is an alternative way to the Wet Caverns that avoids the trainer-bridges, but the choice of where to go obviously falls on the trainers themselves. For the most obvious Pokémon, there are Pidgeys flying about, every here and there one carries a captured Weedle from the tall grass, which tries to sting back…
With that, she and her Pokémon started seeking through the Route for rare Pokémon! Now, there were patches of grass and there were the rivers. In the grass there were mostly Pidgeys, Weedles and Sentrets stalking about. In the water the most apparent lifeforms were Surskits and Lotads, floating about being obvious about their existence. Now, it’s possible these interested Eryn, but it’s not what the description says she’s looking for.
Pokédex Entry #16 – Pidgey, the Tiny Bird Pokémon. They are docile Pokémon that avoid fighting, kicking up sand in an enemy’s face or using Whirlwind to avoid battles. They have sharp senses of direction, capable of finding their nest or destination from very large distances. They inhabit tall grass where they search and prey on small bugs.
Pokédex Entry #161 – Sentret, the Scout Pokémon. A very cautious Pokémon, it stands on its tail to spot far-off threats and shouts an alarm if it sees one. When they sleep, they always does so with at least one Sentret on guard. If separated from the pack, a Sentret is unable to sleep.
Pokédex Entry #13 – Weedle, the Hairy Bug Pokémon. It has an acute sense of smell, and can easily distinguish its favorite leaves. It eats its body-weight of leaves every day. Its stinger secretes a powerful venom, and it uses this toxic barb to ward of hostiles.
Pokédex Entry #283 – Surskit, the Pond Skater Pokémon. Found on lakes or in puddles after evening downpours, feeding on microorganisms. It secretes an oil from its feet that enable it to move on water as if skating. When endangered, it secretes a sweet fluid from its head.
Pokédex Entry #270 – Lotad, the Water Weed Pokémon. They live in clean ponds and lakes, where they float with their large leaves above the surface, and they serve as ferries to smaller Pokémon. They rise climb ashore only in search of cleaner water. If it’s dehydrated, the leaf will wilt.
So, she walked along Route 2, searching the grass and the waterflows and what not, hopefully staying off the bridges for now because there were trainers waiting on top of them. The options were to either take a detour through Infested Woods or need to go through at least two trainer battles before getting to the other side (they’d be played quickly, don’t worry). However, curiously, she saw what appeared to be an abandoned wooden rowboat floating down the river going from Dragon Lake and under one of the bridges. Assuming she was watching it, she might recall that people say that crossing that lake in a rowboat is fairly foolhardy, and the reason was-
CHOMP!
Suddenly the boat rocked, and a blast of water erupted from within it. The wooden boat rolled over from the force, splashing down to lie upside down. There, a Pokémon sat, its jaws having cleanly bit through the bottom of the boat and was now had its elongated nose stuck in the hole it had just bit through. The boat sank slowly, just as the Pokémon’s eye on this side drifted and landed on Eryn.
Looks like she found her blue reptile, somehow.
Pokédex Entry #158 – Totodile, the Big Jaw Pokémon. It’s rough and tough. Despite how small its body is, its jaws are very powerful. Without proper training, it tries to bite everything moving in sight. Trainers with one need to be wary, as even if the Pokémon thinks it is playfully nibbling, its still using enough force to cause serious injury.
What would she do now?
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Seek trainers. There should be some here and there. Note, some may challenge you, regardless. 4. Talk. There’s some other travelers around. Maybe seek answers to any burning questions you have. 5. Move along. Move along normally, letting any events that may come happen naturally. 6. Hurry along. Intentionally avoid confrontations and try to get safely to the next destination. 7. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 8. Trigger random event. Force the GM to use his imagination to make a scenario for you. 9. Area Specific: Fishermen Huts. See what the fishermen over there's got going.
Connected areas: Pureplain City. You can get back without complication. Infested Woods. You’re right next to it. Wet Caverns. May need to cross a bridge or two to get there.
‘I know, right~!?’ Archie grinned about the nifty nickname, failing to hear about how that implied the other nicknames weren’t also amazing. Regardless, no close combat fighters for Bellawesome. ‘Aww, that’s alright. Bellawesome, do your thing~’ Archie simply said when Lure came out. Bellawesome waited patiently for the Claire / Lure discussion to conclude, and then… then dashed forth.
‘Belloss~’ Given how the skirt glowed from the sunlight, it was apparent that Bellawesome also was under the effect of Chlorophyll, boosting her speed under the harsh sunlight. When Lure’s Gust came, Bellawesome pranced aside. Jumping into the air and drifting through the air with grace, holding the blade close to her body, she let herself be carried past the wind by jumping on the side of the wind blowing back towards the source. There was something inherently graceful and full of skill in this Swordmaster Bellossom, as she skipped past the Gust with rather minimal damage and kept running for Lure.
Given the artful dodge, Bellawesome had been momentarily delayed from arriving at Lure in a single turn, but she was getting closer and had the Leaf Blade at the ready, seemingly intending on using it. Will Claire think of some way to corner her?
'Oh. Okay. Good luck,' Vivia said, nodding to him and then taking a while to consider what she was doing right now.
Skylar found a decently small Tropius, snoring where it lay, and threw his ball. It hit and the Pokémon was transferred into the Pokéball and landed on the ground.
The ball rolled once. The ball rolled twice…
… the ball rolled thrice.
click
Skylar caught Tropius!
Gender: ♀ Type: Grass/Flying Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 6 Moves: Leer, Gust, Growth, Razor Leaf, Sweet Scent Ability: Solar Power. Boosts Special Attack in harsh sunlight, but depletes health. Held Item: None
New Pokémon caught! Skylar earned 1500 P!
Would you like to give a nickname to Tropius?
With that done, he was now still in Southern Silent Forest with a bunch of Tropiuses and Vivia looking on with a mildly stunned expression, not that he could see it. What would Skylar want to do from here?
1. Find Pokémon. Specify if you’re looking for a specific kind of Pokémon in the forest. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Move along. Move along normally, letting any events that may come happen naturally. 4. Hurry along. Intentionally avoid confrontations and try to get safely to the next destination. 5. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 6. Trigger random event. Force the GM to use his imagination to make a scenario for you. 7. Area Specific: Wander. This place… it’s so relaxing. Wouldn’t it be so nice to just… wander away… without thinking about it?
Connected areas: Route 1. To the south. Route 3. If you head north-east for a while. Silent Shrine. Go north, you should be able to find the road there.
It’s a school. Kids around Pureplain City flock here eventually to learn the basics of Pokémon battling, or there are trainers that come here only to attend the odd lesson before they embark on their big journey. There’s a patch of grass and trees on the side where wild Pokémon can be found, and every week the teachers are known to have found a new specie to release into it in order to keep the students interested. And, of course, there’s plenty of Pokémon battling among the students as they do their best to learn. In fact…
To the right immediately after one enters the school, there’s a list of students in a ranking-list on a wall. A huge list of the 50 top students, ranked in Pokémon battling ability, and there’s a thing that anyone who visits can challenge the list to get onto it temporarily. Leaving for too long obviously means falling off the list, but those who rank high gain some benefits and bragging rights.
But even above the #1… The school apparently had their own Elite Four and Champion that one could challenge.
Pureplain City Trainers’ School Elite Four: Georgia - The Brawler Loke - The Knight Penelope - The Idol Edwin - The Cricket
Champion: Daisy - The Siren (The Champion in our hearts, Maple - The Scorcher, is currently out on her Pokémon trip. We send out our most heartfelt wishes to her!)
Confusion as to why a trainer with a Butterfree isn’t on the leaderboard aside, Qwerty definitely had some trouble against the higher-leveled opponents. That said, this was mere training for fun, and they probably held back a bit. Some training later, and Qwerty was a bit damaged, but also a bit stronger!
Qwerty grew to Level 7! Qwerty learned frickin’ Psybeam!
Yikes.
‘Hmmmmm…’ The voice of a woman nearby sounded out. ‘A Porygon in Pureplain City. How rare,’ she said, intrigued.
‘Oh, Professor Kathryn!’ Rex introduced, looking to the red-haired pony-tailed woman in official attire and with goggles on her head for some reason, and she smiled and waved back.
‘Hello. Don’t mind me, I’m simply watching. I wonder though…’ she said, leaning forward a bit and inspecting Qwerty. ‘Most Porygons of Isson are produced in Worldedge City and are generally only obtainable in the Entertainment District of the same city. What’s your story, little one? Were you transferred from Worldedge City here to be this boy’s Pokémon? Did you come from some other region? Perhaps you don’t even know, maybe everything felt like the same old cyberspace, to you?’ she asked, with a kind smile, directed at Qwerty.
‘Regardless…’ she said as she stood straight again, shifting her eyes to Valen and smiling a bit to him. ‘One day you’ll with to return to the labs of Worldedge City. That’s the one place you’ll find the items you’ll one day need, after all.’ Saying so, Kathryn was ready to just turn around and give a wave of “good bye” to them and walk. Still, perhaps Valen wanted to ask her something more if he so felt like it.
So, was there anything else he wanted to do here?
1. Pokémon School Park. There’s a small park of grass in here. What kind of Pokémon might be in it? 2. Talk. Plenty of students and teachers. This is a wellspring of knowledge, someone must know something. 3. Challenge. Work your way up the leaderboard! Specify the level of opponent. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Study. You want to know something? Feel free to learn about it here! 6.1. Pokémon Habitats. Learn where you might find a specific kind of Pokémon! 6.2. Isson Geography. Learn more about the different places in Isson! 6.3. Names to Remember. Learn about Gym Leaders, Elite Four, or the like! 6.4. Local Legends. Learn about different tales from around Isson! 6.5. Pokémon Breeding. That’s also a subject. 6.6. Battling Basics. You likely know them already. 6.7. Specify. Tell what you want to learn and we’ll see if we have a course!
Connected areas: Pureplain City. All around, of course.
So, the two decide not to move. This results in not particularly much. The girl ahead of them appears to have engaged in conversation with whatever entities oppose her, but that is currently too far away to be eavesdropped on. So far she hasn’t been snapped out in any form of way, standing defiantly in the middle of the room. Regardless, nothing much was happening right now, but if they remained in this corridor then eventually undoubtedly something would arrive to head through. This was the main path out, after all. But for now, they simply stood around, waiting for something to happen…
‘Yamask?’
One of the mask-carrying ghosts stopped by and said something that sounded like a question, looking wide-eyed at Amelia. Then, a second later, it called out. Not loudly, not in alarm or anything, but more like it had realized something.
‘Yamask! Yamask!’
Then… Amelia felt more ghosts heading in. All weaker presences, but together they were…
A troupe of little Yamasks looked in, drifting in from who knows where, looking over Amelia and Dawkin with interest. They drifted close, inspecting them curiously, amassing as a small swarm of ghosts that suddenly drifted in, called by the first Yamask’s call for attention. Amelia suddenly had a this little crowd of ghosts looking at her attentively, and the occasional one drifted and looked at Dawkin instead because he was here too, but it was mainly Amelia. It didn’t appear like they had drawn the attention of the Pokémon under the command of the Aegislash, but here was a bunch of other ghosts, all of a sudden. The voices they called out with sounded astounded, surprised, hopeful.
Now to remake that map, since the Yamask on the map were meant to signify an unknown ghost of some kind of some amount of power, this should make that clearer.
… No capes. No, this was a typical den. Five delinquent guys and a girl.
As she watched them laughing and counting the money they had stolen while sitting around a couch, a small part of her tensed up. This’d do for another practice run. If she couldn’t win here, then she’d never stand a chance against the real warriors. With that in mind, Creep removed her invisibility to simply stand there beside the couch. One of the kids jolted as he saw her.
‘Who’re you!?’ one of the youths shouted at her unpleasantly, causing the rest to also look at her and be startled. Creep let out the breath she was holding.
‘I am Creep, leader of the Rockers,’ she simply stated. You know, that group that was currently in the process of growing larger and beating up other smaller gangs within their borders. There was a moment of panic in the kids before the same one called out.
‘BEAT ‘ER UP!’
No negotiations here, it appeared. The group of six delinquents rose from their seats. Two went immediately for her with their fists. One had a baton already at his side. The other three scrambled for their own weapons. Well, then. Creep still wasn’t used to this kind of confrontation, but there was a reason why she gone through some combat-practice with a more able Rocker for the last few weeks.
Abusing her perfect sight around her, she could create a map of the apartment and perfectly keep track of where everyone was. While fooling the thugs as to her real location, she dodged aside and let them punch her mirage. Using the training she had gotten, she kicked hard at one of their knees from slightly aside while also curving his vision using her power at his face. The kick hadn’t impacted properly, but combined with her manipulation of his vision it was enough to send the first one careering so his head hit the wall. Creep stumbled a little from inexperience performing that kick, but it didn’t matter because all the delinquents saw was her suddenly standing to the side of the downed man unperturbed. They had been allowed to see the kick, not her fumbling after it.
The second man was taken down similarly. He came swinging his fists for her, and she dodged aside in the mannar she had practiced, before performing another of the kicks she’d been taught. The hard impact to his leg combined with the world before his eyes suddenly turning ninety degrees was enough to make him fall. He wasn’t out, however, so she delivered a swift kick to the side of his head which put him in enough pain to count him as out for now. Creep silently confirmed her legs had gotten stronger.
Now, if it hadn’t been for her power letting her map the surroundings, the one with the baton would have hit her. However, now she knew exactly what angle it was coming from and kneeled under it. Seeing how he had a nicely exposed stomach, for some reason, Creep pulled the taser she had obtained and jabbed it into his stomach. The bolt curled through his body and he fell, with Creep grabbing his baton and forcefully pulling it out of his hand on the way of slipping out from under him as he fell. Could be useful against the next set of opponents, she figured.
She now stood in between the three she’d felled and the three remaining. Her kicks weren’t that particularly strong, still, the two she had merely kicked would be getting up soon enough… but the remaining three were now hesitating to take on an obvious parahuman. Creep breathed heavily through her nose. Even after numerous tussles as a Rocker, actual fighting still sent such unpleasant surges through her. She hadn’t actually made any mistakes yet, but the idea that she might one day… All it took was for one misstep… Now, she felt that her power was probably actually helping her avoid making mistakes, somehow, but such a vague promise gave her no comfort.
‘Freeze! Don’t move!’ the girl of the group shouted at her, raising a gun. Creep frowned. The moment she had seen the gun taken out of the drawer she had obviously taken a step back from the mirage she let them see and knelt, minimizing the chance of being hit from actually being fired at. It was a good thing her clothes were all black, black was by far the easiest colour to make a mirage out of. Still, this was annoying.
‘No, I won’t,’ Creep said, the mirage turning to look at the girl. ‘C’mon, then. Shoot me. If you’re ready for the consequences of murder, shoot me. If you just kill me in here and clean up, perhaps nobody will ever know… but can you truly risk it? Can you risk attempted murder?’ Creep said, her voice calmer than she was feeling. Herself, she was shaking a bit… but her mirage was not. The girl holding the gun shook, thinking about it… but eventually she cried, and the gun fell from her shaking hands. The guys to her left and right saw this as a sign of their defeat, and lowered their weapons. Creep sighed as she stood, both invisible her and her mirage taking out a phone.
‘Good decision. Saved you a lot of regret,’ Creep said, before dialing a number to one of her unpowered lieutenants.
Her core was still shaken from the action, but after each fight, said core was a bit less shaken than the previous one. There was something intrinsically different fighting as Creep and fighting as Wisp. As Creep, she had to get up close and personal, actually hit her enemies herself and not just shoot light or lasers into their eyes. Creep was a lot more physical, meaning Sheila had actually had to learn how to attack. In her first action scene as Creep, she’d been somewhat of a wreck, even if nobody had seen. Now, two weeks later… this had almost been professional. … Or maybe she was overestimating her own performance thinking so, heh. Finally, the guy on the other end picked up the phone while Creep still stood visible among the delinquents, keeping her eyes on all of them at once.
‘This is Creep. I need some cleanup…’
They had a few more prospective Rockers to offer membership to. If they agreed, they could even keep the money they had just stolen. They’d take the gun, though. In addition, Creep kept the guy’s baton, sliding it in on the inside of her knife-belt. Honestly, she could use a blunt weapon occasionally.
Creep
Sheila Hopkins
Rockers HQ
It was early in the morning, a bunch of Rockers sitting in a circle talking at an hour too early for most people to be awake.
‘We’re being led by a bunch of kids, you know? And a girl, at that?’ One of the newer Rockers questioned, looking at the rest of the little gathering in the room. The rest weren’t entirely following along with the reasoning.
‘Your point?’ One of the more senior members asked. The new guy clearly wasn’t considering they were led by Ceramix and Shatterpoint a while back, who were as young.
‘… I’m just a bit worried. They might get overambitious or make some crucial mistake, and then it’ll all fall apart or something. Wouldn’t it be better to have an adult take the reigns, and let the parahumans just be parahuman?’
‘Careful,’ another Rocker said. ‘You never know when Creep might be listening,’
‘Eh, what are the chances she’s listening right now?’ the new guy smiled widely.
‘One can wonder, yeah,’ Creep said, right behind him. His flinch could be categorized as adorable. She had been listening for a bit, and just now lost to the temptation to reveal herself due to the excellent timing.
‘Boss, you’re early today,’ one of the members nodded to her while the new person was still reeling.
‘Yes, I am. I had some scouting to do and an incident to take care of, so now I’m here,’ Creep simply told. ‘Still, our man here has a reasonable worry. Who am I to believe I am mature enough to make the most reasonable decisions in my day-to-day life?’ Creep asked, in an attempt to appear more relatable. She had found that she enjoyed being in power. It had been a remarkable realization.
‘Unfortunately, this world demands respect, and few things in this world gives a group or a leader as much respect as being a parahuman with a leadership role. My name is already known, I have a place in the villain community, and at this point the Rockers would be hurt if I were to be replaced. We’re doing pretty well so far, aren’t we?’ Creep said with a little smile in her tone. It was easy to speak when nobody was interrupting and all eyes were on her.
‘That said, I have no intention of ruling as a tyrant. If you have any suggestions or criticism of any of my or anyone else’s decisions, you’re encouraged to bring it up. I promise you’ll be listened to and taken under consideration. We’re all friends and companions here in the Rockers, are we not…?’ she said. ‘Be nice. Gossip is fine, just make sure to bring things up if you have concerns. The Rockers would not be the Rockers without all of you,’ she simply said, and then turned to leave. She had no idea what kind of impression she was leaving, she didn’t know how their minds worked. Still, nothing to it.
Creep went to her office and checked for reports or what otherwise deskwork there was to do for the leader of an organization like the Rockers. She had the phone on her that the Broker or other allies could call if they needed to make specific moves on the Community. This war of theirs had taught Sheila a lot about troop planning and weird versions of military planning…
The other members of the Rockers could be wherever, Sheila didn’t necessarily want to disturb them this early if they were sleeping or something. There wasn’t an emergency yet, after all.
I’ll note that I will always be in control of what Pokémon you encounter. I also follow a certain map I’ve made of where I’ve placed the Pokémon that you might encounter across the world… and I’m afraid you won’t find what you’re looking for here. Pureplain is so pure and plain not even those can be found. In fact, these wouldn’t have been here either, if it wasn’t for…
Well, anyway. I got to present an established character again. Wooo.
I had to go check. There’s a 32% chance that a full-health Jigglypuff is caught using a standard Pokéball. I, of course, had to roll my 100 sided die where lower is better for simplicity. You rolled a 25. So, congratulations. I’m going to go bury my intentions of turning the Silent Forest into a Friday the 13th parody with a Jigglypuff Jason-standin somewhere at the wayside. *sniff*
Puh. That was some work. Okay. Now you’re free to do whatever you want. Most will rely on Amelia’s ghost-sense, yeah.
I’m a bit conflicted on Joshua right now. I did design this particular scene to be a bit of a “we know we’re weaker, what do we do now?” situation so it really wasn’t entirely profitable for me to have you be accompanied by a guy that could walk in and one-shot the boss. Still, it makes sense that he’d come, doesn’t it? Bunch of danger and so, why wouldn’t he? But that’d be so anti-climatic. Eeeh… Oh, well…
I might contact you about Joshua’s current events later, but right now I just want to post this.
Teh-heh. I actually had something commissioned for this, even if it was just something simple. I just wanted that pictured. Teh-heh. Your enemy is Level 21. Have fun.
‘First and foremost, your Trainer Card. It is your ID as a Pokémon Trainer, showing your name, index number as a Pokémon Trainer, a picture of you, the date you got your card, today, and it also shows how many badges you currently have. At the moment, that's zero. If you ever enter the Pokémon League, the Battle Dome or any Pokémon Contests, it will also show your results there.’ Kalmia said. ‘I took the liberty of inserting your new Trainer Card into your Pokédex, for the Pokédex won't function without it, but you can take it out when you need to show it or add a badge to it. It's in the back of the Pokédex.’ (You know how the Pokédex looks like a Game Boy Advance? It's in the place where you'd insert a game cartridge. You may pick what colour yours is~)
‘Your Pokédex has multiple functions. The main function is to give you information on every Pokémon you encounter and register the Pokémon you have caught. Scan a Pokémon by simply holding the Pokédex towards the Pokémon in question and press the scan-button. You'll be told information about said Pokémon, and by capturing the Pokémon you can also see its expected sizes, what moves it knows, what level it is, what types it is, where it is expected to live, all sorts of stuff. Note, Pokéballs needs to be registered to a person in order for them to function, and the Pokédex does that for you when your Trainer's Card is inserted. It's already linked to the PC as well, so any Pokémon beyond the six you're already carrying will be transported to the PC, and you can retrieve them at any Pokémon Center PC.’ It is common knowledge that you can only have six Pokémon at you at any time.
‘If you check the Pokédex, you can play the cries of a specific Pokémon you've previously caught. Use that as you wish. You can also use the Pokédex to find out where you might be able to find a specific Pokémon that you've scanned and want to catch... Or, well, you WOULD be able to do that, but the Pokédex has never existed in Isson and as such that data is not recorded. However, you can input it! So, if someone ELSE of you guys has inserted the data of where one might be able to find a specific Pokémon, then it will display on your map similarly! You can also supply each other with information about your previously caught Pokémon if you wish! Do help each other out~!’ So no need for ALL of you to complete the Pokédex if you don't wish to, you can do it as a team.
‘In addition. Since we are doing this on mission of the Pokémon Research Association, we're actually getting paid. For each Pokémon you catch, the data of where the Pokémon was encountered and such will be recorded, and a number of Pokédollars will be transferred to your accounts. Also, assuming you register a Pokémon trainer battle, you automatically get the winnings transferred to you should you win the battle. Really easy, and you don't lose anything by losing, so you don't have to worry about running out of money out there!’ The Pokémon Association has to do SOMETHING so that Pokémon Trainers don't go broke out there. (… And please ignore the financial contradiction caused by not losing anything by being defeated. I feel you shouldn't have to fear getting into Pokémon battles for monetary reasons!)
‘It's also a communicator that can be contacted by both phone and Pokégears as well as other Pokédexes. I took the liberty of inputting the contact information of all the other Pokédexes I've handed out and to my own central Pokédex, but you can register any other people just as you wish. Give me a call anytime you're in trouble and need some advice! I'm not a Pokémon Professor for nothing!’ Kalmia smirked happily, looking out over the new trainers.
‘Any questions? Otherwise…’
‘Here’s your Pokémon~!’
Pokédex Entry #136 – Porygon, the Virtual Pokémon. A man-made Pokémon developed using advanced scientific means, programmed to feel emotions. It is capable of reverting itself back into program data and so travel freely through cyberspace, though is protected from copying. Due to its means of movement and not needing to breathe, it can theoretically move through space.
‘Oh, you’re going already? Alright, then. Here’s some stuff to catch more Pokémon with!’
Valen obtained 5 Pokéballs!
‘Now off you go!’
In Pureplain City at this moment.
Pureplain City is placed on the south-west brink of Isson, with the town facing the water and spreading quite far. The further in-town you go, the higher the buildings become, but the suburbs spread quite far. In terms of sheer landmass, it might even compete with Worldedge City, although maybe not in height. Life passes normally within this city. Children grow up alongside their parents in houses in the long, friendly streets. Jobs come from the depths of the town in the taller buildings. Schools grow from the reasonably high amount of children in need of tuition. And of course, there are lots of Pokémon.
In Pureplain City, human and Pokémon work together. Be it for manual labour or just for company, Pureplain houses often contain at least one house-hold Pokémon and there are many Trainer's Schools around the city have always been plentifully attended, not counting the recent drop of embarking trainers due to the Team Wars. In addition, Pureplain Harbor is known as the “Gateway of Isson”, as that’s where all the ferries from outside the region dock, giving life to quite the marketplace. A common attraction of the city is the Super Contest stage, but other than that, Pureplain remains what it has always been. Pure and plain.
1. Find Pokémon. Can still search for Pokémon in towns~ 2. Talk. In cities, there are considerably more people one can talk to. Specify what kind you’re looking for. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Buildings. Visit any of the facilities of the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Gym. ??? 6.4. Super Contests. Rank 2 / 4. Where hopefuls become idols! 6.5. Trainer’s School. Where young trainers study to become better. Has a little park of wild Pokémon. 6.6. Kalmia’s Lab. You know you’re always welcome. 6.7. Pureplain Harbor. Known as the Gateway of Isson, it has a marketplace and ferries to places. 7. Familiar Faces. Kalmia’s still in front of you, and then you have each other, of course, if you want to talk. Jacques is still here, as is Eryn and Oaken, Axl and Rodger. Vivia over there, Simon might be possible to catch up to.
Connected areas: Route 1. Easier path, just follow the bigger road. Route 2. Walk through quite an amount of suburbs until you eventually reach the path. Sea. There’s water, alright. Can take you anywhere you want to go, assuming you have means to traverse it.
Common: #16 Pidgey #52 Meowth #506 Lillipup
Uncommon:
Rare: #353 Shuppet (night)
Buuuuuuuuuuut seems like Valen already took a quest on his own. That’s fine, too.
So, Valen approached the house. He knocks on the door, and after a bit of time steps can be heard from the other direction. The door opens, and a man stands on the other side. A man with blonde hair, slightly tan skin, clothes that look like they might have belonged on a noble once upon a time but has been worn out from extended use and a limited wardrobe and a look in his eyes that looked like he was mostly empty inside.
‘So, you’ve come. You’re a trainer, I assume?’ the man said, staring at Valen and then at Qwerty. His tone didn’t sound particularly excited. He gave the slightest of nods. ‘Forgive me for my appearance. I’m Johannes, a teacher of the Trainers’ School. There’s a couple Pokémon that finds it amusing to cut my power every couple nights. If you would, could you catch them? I don’t think they’ll leave me alone unless they’re caught. You can do whatever you want with them, after. Release them on the opposite side of Isson, if you can. I’ll reward you, of course. Here’s the, uh…’ He went through his pocket. ‘Here’s the advance, since I guess the Pokéballs cost somewhat. I’ll give you something else upon the task being completed.’
Valen earned 1000 P!
‘They’re only around at night, so wait around, I suppose. The breaker’s on the pole behind the house,’ he said, and then closed the door. If Valen had additional questions, he’d have to knock again.
Well then. Would he wait around?
If he decides to wait until night and check behind the house as wished, then…
So, wandering behind the building and seeing the pole, and the breaker attached to it… There were a couple Pokémon floating around it. Three, to be exact.
Pokédex Entry #353 – Shuppet, the Puppet Pokémon. It senses the emotions of others, and feeds on dark emotions like jealousy, malice, anger and sadness through its horn. They’re very active at night, and search cities for the houses of vengeful people. They like to gather under eaves.
‘Shuppet~!’ One of them was happily tackling the breaker, for some reason, knocking it with Knock Off.
‘Shup-shup!’ Another one was just looking happy floating about the noise.
‘Shuuppet.’ The third was floating around, peeking through windows and hiding in the eaves occasionally.
Seabreeze flew in, and shot out a Supersonic at Jigglypuff. Jigglypuff wavered, Confused by the sudden waves, but nonetheless intended to sing. Vivia nodded and dove to hide, her multiple Pokémon following behind.
‘Jiii-’ -And just as the first tone escaped Jigglypuff’s mouth, the ball hit its head, and Jigglypuff looked forward on confusion as it was absorbed into the Pokéball. The ball hit the ground as Skylar rushed to hide.
The ball rolled once. The ball rolled twi-
-ice, the ball rolled thriiiiice…
click
Skylar caught Jigglypuff!
Gender: ♀ Type: Normal/Fairy Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 7 Moves: Sing, Defense Curl, Pound Ability: Friend Guard. Reduces damage done to nearby allies. Held Item: None
New Pokémon caught! Skylar earned 1500 P!
Would you like to give a nickname to Jigglypuff?
'Oh. You… you got it,' Vivia stated, looking out with a touch of surprise on her face.
The Tropius group over there was calming down now and returning to their various fruit-eating missions, those sleeping left to sleep.
So, the strategy amounted to that Kylie drew the attention of the wild Purrloins and Dei reduced their attack with Growl. The Purrloins were rather unhappy with being targeted by sudden fairy-infused gusts of wind, and were more than happy to barr their claws for Scratches. However, they were quick to realize they weren’t very effective against a Mawile’s surprisingly solid hide, so being the clever little buggers they are they went for Dei instead. That said, he wasn’t defenseless either.
They went through this process a couple of times. After not too long, Dei was the one that had taken a bit too much damage, but it was a while because each pair of Purrloins needed to learn the lesson of that attacking Mawile wasn’t a profitable venture. After a bit of training, Eryn’s Pokémon had gotten a fair bit stronger. It went better for Kyllene due to the favorable matchup.
Dei grew to Level 8! Dei learned Ember!
Kyllene grew to Level 8!
Though, it took some doing. If you wish to keep track of percentages, Dei’s now at 23% and Kylie at 49%
Hm? Someone seems to have dropped a Pokéball here.
Eryn found a Pokéball!
Alright, that’s about that. Now what?
1. Pokémon School Park. There’s a small park of grass in here. What kind of Pokémon might be in it? 2. Talk. Plenty of students and teachers. This is a wellspring of knowledge, someone must know something. 3. Challenge. Work your way up the leaderboard! Specify the level of opponent. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Study. You want to know something? Feel free to learn about it here! 6.1. Pokémon Habitats. Learn where you might find a specific kind of Pokémon! 6.2. Isson Geography. Learn more about the different places in Isson! 6.3. Names to Remember. Learn about Gym Leaders, Elite Four, or the like! 6.4. Local Legends. Learn about different tales from around Isson! 6.5. Pokémon Breeding. That’s also a subject. 6.6. Battling Basics. You likely know them already. 6.7. Specify. Tell what you want to learn and we’ll see if we have a course!
Connected areas: Pureplain City. All around, of course.
Honedge fainted as intended from Wooper’s next Mud Shot and then they headed on, Joshua heading off on a different route.
So. Following the corridor of this ancient tomb, they’d see that it opened up into a hall straight ahead. A hall of kings, all things considered. The girl that had been saved was dashing straight into the open, all eyes falling on her. Within the hall stood lines of Goletts, with Bronzors and Honedges standing by to be wielded by the automaton Pokémon, but most notably was the throne-seeming seat straight ahead, and what was around it. To the left and right stood large, bulky automatons that looked far stronger than the smaller counterparts…
Pokédex Entry #623 – Golurk, the Automaton Pokémon. They were created to protect the inhabitants of an ancient civilization. It serves its master faithfully, and using the mysterious energy it runs on it can lift from the ground and fly at Mach speeds. Removing the seal on its chest makes the internal energy go out of control.
… The one on the right was occasionally scratching the seal, as if it itched. Regardless. What was perhaps the most striking was the one who stood before the throne itself, like a king. It was a regular human, a boy who looked to be a teenager in age, stood with an aura of strength as he watched the girl that had just entered the hall. He did look like somewhat of an adventurer, with brown hair and clothes suited for embarking into the wild… and no sword, whatever the picture might imply.
And, just as Amelia had guessed, behind him floated a sword and shield interjoined, proving that this boy had some degree of power here.
Pokédex Entry #681 – Aegislash, the Royal Sword Pokémon. Generations of kings were attended by these Pokémon, which used their spectral power to manipulate and control people and Pokémon. Apparently, it can detect the innate qualities of leadership. According to legend, whoever it recognizes is destined to become king.
Amelia and Dawkin moved forward some distance… only to perhaps suddenly be startled by something large and flying floating by from right to left through a corridor that opened up as a crossroad to the left and right. There were additional routes they could take, but they were patrolled.
Pokédex Entry #561 – Sigilyph, the Avianoid Pokémon. The guardians of ancient cities, their memories of their ancient duties so steadfast that they still patrol a single route that it doesn’t change, ever since birth. If they spot any invaders, they will immediately attack with psychic powers. The cycle is only broken if caught by a trainer.
Sooooo, there are certainly Sigilyphs around. There were some flying around here and nothing special happened to them. It was just that all wild Pokémon had evacuated the last room due to scripted event. This most certainly means that Joshua will be able to find some on the route he’s going, aside from probably annihilating the force going after the girl’s father.
Apart from that, Amelia felt something else now. There were more ghosts around, ghosts unaffiliated with the faction that had grown under the Aegislash’s influence. They were scattered around the tombs, afraid and confused to this change, avoiding contact with the oppressive forces. Most of them were Yamask, but there were other, more powerful entities mixed in among them. If Amelia wanted to seek them out, she had the power she needed to do it.
Pokédex Entry #562 – Yamask, the Spirit Pokémon. They’re said to have arisen as the spirits of people interred in graves of old times. They carry a mask with their likeness from when they were human, which they sometimes look at and cry. They appear to retain their memories from living as they wander the ruins of ancient civilizations.
Below here’s a map.
The girl who without care for her own safety dashed straight into the arms of the opposing force had drawn their attention, they weren’t looking for anyone else right now. Words were being exchanged, but it was currently too far away for Amelia and Dawkin to hear them. They could get closer, but that’d certainly risk that they’d be seen.
The Yamask images notes that there’s a powerful presence of ghosts there that aren’t necessarily affiliated with the opponents. Yamasks themselves are basically everywhere, you’re going to see one in every corridor just floating about feeling sorry for itself and drifting through the walls. The enemies about are Goletts, Sigilyphs, Honedges and Bronzors… though note that since Amelia can’t sense the non-ghosts, there may be Sigilyphs or Bronzors not noted on the map.
Archie tilted his head a bit at Claire’s next Pokémon.
‘That one… is not at a level to compete here,’ Archie said, looking at Pip running about. Then he smirked widely at Claire. ‘Stalling tactics, heh,’
Sunfloorall was already charging the next Solar Beam, and soon enough shot it out! … Pip didn’t do all that good at dodging, her speed wasn’t high enough yet compared to this huge sunflower that probably had plenty of practice aiming its ginormous beams. Pip got hit, and Level 8 just didn’t cut it against firepower of this magnitude, even with Not Very Effective. Pip fainted. However…
‘Sun… Floooooooor~!’
Sunfloorall called out as the wilted sunflower collapsed under the blazing sun, batteries exhausted. The massive flower fainted, hitting the wooden floor beneath and now both Pokémon lay fainted. … We’ll say they got some experience for being shot~
Ritz grew to Level 16!
For enduring the best.
Pip grew to Level 10!
‘Cause ow.
‘Teh-heh. Looks like I’m down to my last Pokémon. And you’re down to your last two, right? Alright, let’s do this. Me first,’ Archie smiled excitedly, returning Sunfloorall and holding forth a hand so that Ramsey could drop down a Pokéball into the hand. With that, Archie threw the ball forth, and it hit the wooden floor to crash open. A green creature with a green leaf skirt and two red flowers on its head and a happy smile emerged, looking forth towards Claire.
‘Bellawesome, you’re up.’
‘Bellossom~’
Pokédex Entry #182 – Bellossom, the Flower Pokémon. Commonly found in the tropics, it’s known to gather in groups and dance at the end of a heavy rainfall. Their dances are said to call out the sun, so they dance whenever there hasn’t been any sun for a while. The flowers on a Bellossom are said to become more beautiful the stinkier it was as a Gloom.
While not as giant as the other Pokémon Archie had presented, Bellawesome was certainly bigger than the average Bellossom. Compared to a normal 40 cm / 1 feet 4 inches Bellossom, Bellawesome was more than twice the height at a full meter / 3 feet 3 inches tall. And, while both trainer and Pokémon were smiling…
‘Bellawesome. Prepare your blade,’ Archie told.
‘Bellossom~’ the Pokémon called again, and then… petals emerged. Bellawesome spun in place, and green leaves spun into the around it, joining together one by one. A flower sprouted which the Bellossom grabbed with both little green hands, directing it forward. The leaves spinning in the air joined into one long string of leaves, before suddenly freezing in place, hardened on top of the flower that acted like the handle. Bellawesome had drawn her blade, turned one shoulder towards Claire, and she held the sword in a trained stance.
‘You wouldn’t happen to have any close-combat fighters left, would you? Bellawesome loves a good tussle~’ Archie smiled so widely, hands behind his back as he looked towards Claire. Bellawesome also smiled, eager to prove herself.