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6 mos ago
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Merry Christmas boyos, don't forget to, like, be a good person and stuff. Also start thinkin of a new years resolution you'll actually go through with.
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Status update: staying up all n8ght fuckin sucks and procrastination is a vile temptress.
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4 months into this hole 'being a responsible adult thing' and I've come to a conclusion: It sucks and I want to go back to the days where I didn't have to plan out my game time.
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9 yrs ago
Was supposed to be productive tonight. . . will try to be productive in the morning
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Khairi Ilunga

Outskirts/Forest

@Yukitamas

Khairi, for his part, was similarly engrossed in the smells of the forest. The feel of the earth, the trees, even the very flow of the land itself was so different from that of his homeland that it wasn't even funny, but being in this place of nature away from civilization. . . it gave a sense of peace and stability to the young man that he definitely needed. Caster, in her arboreal wandering, would find the young man muttering to himself in his native tongue as fidgets with the conga-scepter that she would always see on his person.

For most people, that would all they see. . . but thanks to the unorthodox alterations to his summoning technique, she would see the wavering figures of several men and women around her master. His ancestors, speaking in silent judgment as they appeared to be in some deep deliberation amongst each other. Before long the meeting was ended as Khairi let out a deep sigh, letting himself fall back onto the forest floor before giving his servant a quick glance.

"Good Morning Caster," He mutters briefly, waving at her with the scepter as he seems to consider something. "I guess I should've figured you'd be the sight-seeing type, though I don't really think there is much to see around here."

"Of course," Khairi mutters under his breath as he picks himself up, wiping the forest debris from his clothes. "That could just be me not wanting to feel like some sort of stage attraction everywhere I go in this place. I know people here don't likely see foreigners all that often, but the way nearly everyone I meet can't seem to help but stare is. . . annoying, to say the least."

"But yeah, if you want to go for a walk around town to check things out sounds like a good idea, and as you say, it doesn't do us much good if we just turtle up all the time. It's the first day so I doubt anyone will try anything too wild right out the gate, and you can probably handle yourself well even if they did."




Name: Khairi Ilunga
Titles: Something something Thunder

Appearance:

Sex: Male

Alignment:Neutral Good

History: Outline:
> trained from a Young age to take over for his father as a Diviner
> Showed great talent in the mystical arts and proved to advance quickly
> Tragedy strikes when a foreign magi comes to their village, claiming to be a fellow enthusiast of ancient stories of their people
> His father is murdered by this magi, who wanted to actually steal a ancient relic of the family, rumored to be a relic of the mighty Mwindo
> The magi, attempting to cover his tracks, tries to use the artifact to wipe out the vilalge. Instead gets struck with seven bolts of lightning, smiting him for his sheer gaul
> Khairi, after a period of grieving and feeling robbed of even a chance of getting bakc at the fool who took his father for him, starts to look into ways to bring his father back
Eventually finds out about the grail war
> Also takes to studying magecraft abroad, to further his skills in preparation for the dangers of the war

Personality: Khairi is a studious and diligent young man, who always does his best to help those he finds in need. A natural-born leader of sorts, he greatly values his empathy and skills at working with the talents of others to work towards a common goal. That being said, the man is known for holding a grudge for longe rthan one can probably consider necessary or healthy, particularly against foreign magi. To Khairi, many of the magi he has encountered during his travels abroad have been arrogant, dismissive of people, and so caught up in their own searches for truth that they don't care who or what gets hurt on their path towards it.

It was a reality he was not completely unaware of, but seeing it with his own eyes did much to plant a number of prejudices in his head when dealing with other magi. No matter how polite they seem, no matter how good hearted
they seem, or open to conversation they claim to be, the young diviner is expecting callousness, deception, and arrogance to be hiding just under the surface. Perhaps not the best mindset to have in most circumstances, but he knows that for the coming Grail War, he'll have more justification then ever to be wary of other Magi.
Magecraft:

Possession(Ancestral): Khairi practices an ancient form of Animisim, using small anecdotes of stories and ritualistic memorabilia, to channel into himself the spirits of his ancestors. Through this invocation, he allows their knowledge, wisdom, and prowess to flow into his own body. This magic is used to help modify and hone his focus while casting spells. It can also be used to facilitate conversations with spiritual entities or temporarily grant the user with the traits they

Evocation(Thunder): The Ilunga lineage claims to have gained their connection to the spiritual through the divine blood of Nkuba, god of Lightning, either through a blessing of descending from his coupling with amortal Diviner in times long past. While the veracity of this tale is certainly in question, what is apparent is how the Ilunga family has always boasted an impressive affinity for the element of lightning and electricity in their magecraft and Khairi is no exception. While not originally taught in the ways of offensive use of the spell,

Healing

Divination

Magic Crest(Oral tradition)

Quality of Circuits: A+

Quantity of Circuits: B

Elemental Affinity: The element of one’s magecraft, sometimes called alignment. Typically one, sometimes two, and exceptional magi are ‘Average Ones’, able to use all elements. Most use the Western system of Fire/Water/Earth/Wind (Plus some other special cases), but the Eastern system of Wood/Fire/Earth/Metal/Water is sometimes used too.

Attribute: Commune

Magecraft: Further magecraft details. No need for a spell list or anything like that, this should be a more general overview of what they can do. Include ‘General Magecraft’ here if your character has basic Magecraft training; check the help section for details on what this includes.

Mystic Codes: Ancestral Conga-scepter, allegedly wielded by Mwindo, a legendary figure. A tempermental relic, it offers a wielder who it deems worthy to a powerful conduit for their magecraft, particularly those related to that of calling Lightning or healing those near death's door. However, becoming reliant on the scepter leads to it becoming irritated and less co-operative with the wielder, fighting back against their every incantation until, if they don't ease up on its use for a time or make a proper sacrifice to Nkuba, it smites them with
seven strikes of lightning.

A number of Fetishes and Masks with which he has imbued Mana and ancestral memories into. Some can be used as a source of power, while others help him accelerate his use of certain magics, or even grant him access to ones he has not formally studied.
Non-Magecraft Abilities/Items:
Class: Assassin

True Name: Hunahpu and Xbalanque

Appearance: Anime Faceclaim preferable but not compulsory.

Sex: Male

Alignment: Chaotic Good

Attribute: Earth

History:

Personality: Just a short summary is enough.

Parameters: E-A rank, EX in very exceptional circumstances. +s are temporary, situational boosts.
Strength: C
Agility: B
Endurance: C
Mana: C
Luck: A

Class Skills
Presence Concealment: A

Personal Skills
Combination:B

Battle Continuation: Ex

Eye of Mind(True): A

Magecraft: B

Espionage: A
Noble Phantasms:

Name:
Title: Fall of Xibalba
Rank: A or EX?
Type: Anti-Noble Phantasm
Range: N/A
Targets: N/A
Description: The ultimate display of trickery that spelled the downfall of an entire underworld, this NP crystalizes the most famous moment of their legend. In order to activate this Noble Phantasm, the two twins must agree to deceive a known target(a singular servant, a normal person, a major organization, etc.), whispering their name to each other to enact the pact. Once a target is chosen, a new target can't be selected until the initial pact has been completed.

The twins must, in some major fashion, perform a deception against the target that causes them to either commit serious harm against themselves or work against their own best interest in a disastrous fashion. If they succeed in this task, the Twins must then reveal their hand in the downfall of their foes for the full effect of the Noble Phantasm to take effect, causing the target's "downfall".

The exact nature of this effect is hard to predict, but no matter what the case, the target is marked with a symbol of doom that trains them of all their power. Noble Phantasm falter and fail, Abilities either weaken or cease functioning at key moments, or the very essence of their being begins to slowly corrode away as they lose their foundations for being. No matter the case, this curse shall remain on the target for as long as a brother draws breath. Not only that, but cursed targets also find themselves at an additional disadvantage at facing the twins that so tricked them, taking a downgrade to all stats while opposing the twins, while the twins gain a bonus.
@Bright_OpsIt's filled up atm.
Team FRSK:Bunker

"Rio, I understand the impulse," Nivea places a hand gingerly on the boy's shoulder, urging him away from the tunnel. "But don't underestimate the tricks and deceptions of the creatures of Grimm. This is a task for much more experienced Huntsmen, and I'm sorry for bringing you into this place. If I had known. . ."

The Huntress lets the words hang in the air, breathing a silent sigh of relief that the others hadn't tried to follow the headstrong boy. However, before she could speak again, the halls of the bunker suddenly became flooded with blinding white. Eyes adjusted to softly illuminated gloom became overwhelmed by the sudden snap to artificial light, the droning hum of the electrical overhead filling the silence with an ominous buzz. As sight returns, the veteran Huntress notes something in the distance. Humanoid shapes rising slowly and silently from the black liquid that drenches them. But they were not Grimm. . . at least, not in body. They may have moved in jerking, unnatural ways, may have born deep pits of darkness in the sockets of their heads, but the bodies that slunk towards the group had been human once. The very sight set her blood cold in her veins, the fate of this Bunker's residents dawning as she curses under her breath.

"We're being watched. . . Rio, take point and lead the others out of here." Once kind eyes hardening to cold steel as she stares at her wards, tone emphasizing what she didn’t have time to explain. "I'll handle things here, but you all need to leave. N-Duck!"

With a surprising amount of strength, Nivea yanks Rio to the side as a black tendril by his head, embedding itself into the concrete. In a single movement, the huntress tosses the boy to his peers and severs the thing with a flash of green light and a blade of wind. A shriek howls from the darkness of the tunnel, silencing the cries they had been hearing this whole time as a deep growl resonates through the hall. The animate corpses in the hall chose now to leap forward towards her, inhuman screeches tearing from their throats as the Grimm puppeteering their bodies urge them forth. Scurrying could be heard from the tunnel as well as it seemed some level of reinforcements were crawling their way up from deep within.



Team TVSC:Scrapyard

Auron lets a moment of silence go by after Slate gives his reply, golden eyes scanning over each student in turn before he finally decides to speak up.

Does it even matter? The Huntsman mutters the words more than he repeats them, saying them more for his own sake before focusing his attention back to the students. With his cigarette held between his fingers, the man makes a gesture to the scrapyard around them. “I’d say that for the men, women, and children who go out every day confident that we Huntsmen do our jobs, it matters quite a bit why we’re doing it."

“To the people who are going to be watching your back and expecting the same in return as you deal with the bloodthirsty creatures of the wastes out there, be they Grimm, normal beasties, or bandit scum, it matters.” The light of his cigarette glows long and bright as he takes another slow drag of it, smoke rolling out of his mouth like a river as he locks his gaze with them all. “Serving as the rule of law is a heavy responsibility, not to mention that you all probably know family members who speak Shade Academy’s name with disgust and derision. You will risk life and limb for people who may very well spit on you as soon as speak to you. Literally, in some places.”

Auron’s eyes linger on Caroline as he speaks for just a moment longer than the others, a slight flash of some emotion crossing his features. Whether it was a look of concern, fear, . . . or even anger, it vanishes too quickly beneath the stern mask the old Huntsman put on to properly gauge.

“To put a pin on the whole thing, make sure this is the kind of life you want before you commit to it. It’s not easy and it can be pretty thankless at times.” With another drag of his cigarette, the man rises up from his seat on the ‘cycle, his eyes drifting up to the horizon. Anyone following his gaze would see what looked like vultures circling way up high in the Vacuan sky. “ But you all have a few years before you’re locked into this life, so don’t feel pressured to decide right away. I’ve just taught a bunch of kids in my time as a Huntsman. . . and I think a fair few of them would have been much happier doing something else.”

Once more, Auron seems to be lost in some haze of nostalgia as he kept his gaze skyward. As he stares into the distance, however, something odd occurs.

Several of the junkyard workers seem to be messing around with several trash piles around the edges of the makeshift arena, not really taking anything away as much as just digging through it like they were looking for something. Not only that, but the building where Auron had sent the one worker after their test seemed to have its windows tinted black. While such a feature was not uncommon, none of them would remember the windows being tinted that darkly beforehand.
Nivea Lanatae


As the group follows after Rio into the bunker depths, they'd notice more of those creeping tendrils spreading along the walls, the air coalescing before their faces as the chill grew in intensity the further in they went. The black puddles soon spread across the floor until everywhere they stepped was covered in the foul liquid, which in the dull red light that surrounded them, could almost be mistaken for blood. A number of side rooms to their sides revealed more remnants of former inhabitants, tainted by the black touch of the Grimm. For the Vacuan natives, however, a certain bit of imagery began to stick out amongst the desecrated refuse. Plastered along the walls in ever-increasing frequency was a symbol of three sharp lines forming a helmet-like sigil, done in a deep red paint. Some of these marks seemed to cover that of a cruder marking, that of a swirl with eye-like holes in the center and a fanged mouth.

While only Kohaku had the knowledge to recognize the swirling sigil as that of the Dust Devils, the other symbol was one well-known to the people of Vacuo, having heralded much bloodshed and terror in the decade since its inception.

The Wild Hunt.

After a few brief minutes of exploration, the group would find themselves come face to face with a rather telling clue as to exactly how this place was overrun and why only the lower levels seemed to be so thoroughly tainted. A jagged hole, about as wide around as a man is tall, was torn through a wall towards what felt like the rear of the bunker. The thickest of the tendrils coiled out between the sharp metal fragments like the fat tongues of some fell beast, pulsing in slow rhythm as a hint of metallic scent now mixes with the stale air of this tainted crypt. Rio could sense the droplets of water a bit deeper into the hole, circling ever so slightly in place. Waiting.

"Let's turn back." Nivea broke her silence with a tone that did not broker argument, gazing into the dark depths with a worried look. "This has gone far beyond the purview of just a test and I . . . I've never seen a Grimm nest like this. At least. . . not one where the biggest threat is just a pack of Beowolves. Besides, it's clear from the look of this place that no one has survi-"

The Huntress was cut off from her command as a sudden outroar of Beowulf laughter resonated from within the dark hole, distorted and excited, and the reason soon follows as a distinctly human cry of pain sounded out. Undistorted, filled with fear and pain. More Grimm laughter followed the cry as the first voice was soon accompanied by more. There were people down there, alive and in danger. Nivea, for her part, kept a stonecold look on her face, though her staff was held in a white-knuckled grip as she struggled with her duty as a Huntress and the tight knot in her gut telling her this was too dangerous for her students.

What will the students do in the face of this predicament?
@Hero@Asura@datadogie@WXer
Auron Carver
@Cello@The Irish Tree@Eisenhorn@TGM

Just like her father. Auron chuckles as he picks himself off the ground, not missing the rebellious intonations in Caramelle’s voice. Taking a moment to work the cricks out of his neck as the other students came over to see if their little test was over that easily. It almost brought a smile to his face. . . until an unbidden memory washes over the scene.

Were you taking it easy on us, gramps?


Absently reaching up to feel something underneath his shirt, a shadow passes over the Huntsman’s gaze, but he shakes it off almost as soon as it comes.

“Easy there Turq. Just because I called doesn’t mean you brats beat me. I got my pride on the line, after all. Besides, there’s more to being a Huntsman than just knowing your way around a fight.” Walking over to his motorcycle, the old man takes a seat, reaching into his pocket to pull out another cigarette to place between his lips. “But we have the rest of the year to go over the particulars of that. First, I’m going to give you all a quick assessment. Save all complaints till I’m done, else I will pipe you again.”

“Caramelle and Turq, you both showed an impressive amount of fighting skill between the former’s semblance and the latter’s ability to use such a tricky weapon effectively. However, you both need to work on your teamwork, especially you Caramelle. Instead of hopping on Turq, you could have tried to help him out considering you had Slate and Veloce covering your flanks from up high.” Auron kept his eyes focused on the girl as he spoke, wanting to drill the seriousness of what he was staying right into her skull. “I may have joked a little bit in the fight, but Huntsmen work in teams for a reason. You have teammates, and they were the only reason you were able to touch me. And unlike me, the Grimm and bandits out there won’t hesitate to take advantage of your openings.”

“As for the other two, this particular test didn’t really lend itself to your strengths or to exposing any weaknesses in your forms, so I don’t have much to say to either of you. You both seem to have the teamplay thing down more so than the other two, so props for that, but I think a good area of improvement for all of you is working on your aura enhancement as well as just basic physical training.”

“So, with that out of the way. . ." Blowing out a quick ring of smoke into the sky, Auron turns to signal to one of the scrap workers, who quickly scampers off to a small ramshackle building near the clearing’s edge. “I’ve got one question for all of you: Why did you choose to be Huntsmen? No bullshit, no simple fairy tale answers. I want to know why you chose this life over any other.”



Nivea Lanatae
@Asura@WXer@datadogie@Hero

What Team Frisk may have lacked in coordination, they made up for with firepower and ingenuity, it seems. Rather than having to deal with two waves of Grimm bearing down on them, Kohaku’s quick thinking and proficiency with dust blocks of the pincer, forcing the horde back with earth and flame. With Fiona at her side taking out any Grimm that managed to survive the initial explosion, they held back the horde with ease despite their numbers.

Rio’s slash cut through a line of Grimm, the water particles shimmering on the blackened fur of those left alive. Each shot of his rail gun would take down one Grimm, but in their place came two more just as ferocious as the others. Luckily, Saffron cuts through them with a dance-like grace, her semblance allowing her to avoid the worst of the assault as she cuts down any Beowulf that gets close.

Within a few moments, upon seeing the tides not turn in their favor, the Grimm begin to retreat back into the darkness. Soon, naught is left of them but the disintegrating husk of their fallen. Rio could feel the faintest traces of the water at the edges of his senses, enough that he would be able to trace them through the darkness. The hall fell into silence for now, though the red light of the tendrils along the wall was dulled by the thick clouds of black smoke rising from the corpses.

"Don't breathe it in if you can," Nivea speaks up, covering her mouth as she looks around, eyeing the tendrils with growing concern. "It doesn't have any immediate negative effects, but over time it can cause a number of side effects. Depression, listlessness, despondency, even suicidal thoughts. It's one of the things that makes Grimm nest removal a rather unappealing job to most Huntsmen."
Auron Carver
@Cello@The Irish Tree@Eisenhorn@TGM

“Nice form there Caramelle,” A small chuckle comes from the veteran Huntsman as the mirthless girl launches off her squadmate, his hand shimmering with a faint golden light. “Though you seem to not be much of a team player, huh?”

With a casual air, he deflects each shot that the girl sends his way but lets out a whistle as she closes the gap, no time left to continue the playful banter before he begins to bob and weave through her focused assault. Each strike she launches his way is read seconds in advance, and despite her impressive bursts of speed, never once does she score anything more than a glancing blow. Auron notes the way she constantly tries to circle to his flanks, watching and waiting for an opening to strike.

She’s aggressive, a bit churlish, and definitely needs to work on her attitude if that stunt with Turq was anything to go by, but there is potential here. Auron ponders as he deflects another blow, almost dancing around her blades, seeming to have no trouble reading his students. Even Turq’s own attack from behind didn’t phase the man, the gilded pipe that Veloce had evaded coming back to terrorize the poor boy once more by deflecting his attacks. A bit too reliant on her semblance, however, as I can tell from these strikes that her Aura application is under-developed. Not uncommon for students with strong semblances, but still something that I’ll need to correct. Turq needs to borrow some of her restraint and she needs some of his light-hearted enthusiasm. But overall, good kids who have good heads on their shoulders.

The exchange of blows continues as Auron starts to take more aggressive action, though rather than striking his students, mostly to make them aware of the gaps in their styles without breaking them out of the flow. . . but also to tease them a little bit. Keep them from getting too big for their britches, though to their credit, he didn’t find too many opportunities to sneak them in. Between Caramelle constantly probing his defenses and Turq’s almost mindless barrage from afar, he wasn’t too ashamed to admit he felt a bit pressured. It took all of his attention to keeping ahead of them, and if they were able to coordinate their blows better, he might not have been able to achieve even that.

And then he heard it.

The sharp electrical crack from the distance, ringing out across the clearing, followed soon after by a sharp metallic clang as two pieces of scrap metal flew upward into the air. Slate’s shot had landed true, the power behind it lessened by the interdiction of the gilded pipe, though as the two pieces landed in the sand by a crouching Auron, one might notice the golden luster fading back into dull rusted grey of scrap iron.

Right. . . got too cocky and forgot the sniper. Guess even I have things to work on. Auron chides himself even as he raises up his arm to fully block the next strike from Caramelle. However, before he could rebuke it, an impact hit him in the back of his head, knocking the Huntsman off balance and leaving an opening for the second strike to strike true. And so it went that the two students engaging their teacher directly would press their advantage, now landing solid blows and forcing him to properly block their combined assault. For a brief moment, they seemed to have him on the backfoot.

Auron was not one to simply sit back and let them keep control of the fight, however, quickly moving to grab one of Caramelle’s blades with his bare hands, blocking a strike from Turq’s boomerang with the other before preparing to launch a swift blow to the girl’s gut.

Good showing, kids, but if you think that’s all it takes to get the be-

A sudden bang, and what felt like a horse kicking him in the ribs, broke his train of thought. Veloce had found his own opportunity to assist, sweeping in from his vantage to land a near-point-blank shot into Auron’s side. The force of it sent the man flying across the clearing, tumbling end over end for a moment before coming to a stop.

Silence would reign over the scrapyard as the workers, who had been cheering and applauding the whole spar, grew silent. All eyes stared at Auron as he got up to one knee, his breathing coming out in a bit of a wheeze.

“Heh. . . not bad for a bunch of brats.”

Nivea Lanatae
@Asura@WXer@datadogie@Hero

The Huntress takes a silent sigh of relief as her students show no true apprehension towards the task laid before them, instead quickly moving to discuss the formation they’d take upon heading inside. Nivea waits patiently for them to settle on their plan of attack and, once that is done, steps to the side to allow Rio to lead them onward. As the ground heads into the depths of the bunker, she taps her staff, the lantern-like apparatus lights up with flame, a light to guide them through the dark. As they march forth, she strode behind them in relative silence.

The shift in the air was instant, the sweltering noonday heat turning to a grave-like chill. In the flickering light of Nivea’s lantern, they could see more remnants of the bunker’s former inhabitants. Ancient Atlesian desks, chairs, and crates repurposed into ramshackle barricades facing the door, with the seats of cars and ratty threadbare blankets marked out when may have been a guard post. As it had been outside, the interior shows clear signs of the Grimm raid, dark stains coating everything and the deep gouges of claws covering the floor.

Past the first room and into the bunker proper, they’d descend a flight into a labyrinth-like maze within. In every room they searched, they found the same miss-match of bandit-modified lodging, vandalized or repurposed atlesian wreckage, and many signs of violence. There was never a body, however. Bloodstains a plenty but despite Nivea’s concerns, they see no corpses even as the group pushes further into the depths. At a certain point, she’d allow them to spread out a bit more, do some investigation of their own before moving on.

On the second level is when the signs of Grim habitation became more prevalent, the chill in the air growing more intense as if the heat was being sapped from your body. Tendril-like growths spread along the walls now, radiating a chilling aura around them as they emit a dull, pulsing red glow. Every so often as they pass down hallways, thick piddles of black sludge could be seen, the slick tendrils seeming to rise up out of them and cling to any nearby surface.

As they exit one such hallway into a three-way intersection, a noise echoes from the two side passages up ahead. An almost laugh, where the pitch shifts between far too high and much too low, ringing out in a strange hitching pattern. And it was not alone, as more and more of these haggard, inhuman sounds join the first. From the shadows ahead of them, red eyes fade into sight. Stepping into the dim light to reveal glistening black bodies and cold ivory masks that they all recognize in an instant.

A creature of Grimm.

The onslaught came swiftly after that, the first set of monsters rushing forth to attack Rio with slavering jaws and wicked claws in a pincer-like formation. Behind them, more assailants surge forth, drawn by the sounds of their fellows being whipped into a bloody frenzy. Like a tide of black, they came to crash against Team Frisk, their endless hunger seeking to swallow them all up in a moment. And from behind the Team, Nivea stands resolute and impassive. She watches and waits, hands gripping her staff so hard that her knuckles turn white in an effort to stop herself from interfering in the test. They had to handle this by themselves.
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