Avatar of Rune_Alchemist

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Recent Statuses

5 yrs ago
Current I just can't. This is too much. Berserk was so influential on so many things that I love. Goodbye, Miura. You'll be missed by many.
13 likes
6 yrs ago
Migraines ew
7 yrs ago
Welp apparently discord servers are having some pretty bad Latency issues.
1 like
7 yrs ago
Well I just got my mitts on the Links Awakening remake. Excus eme while I disappear for a weak while I relive my childhood
2 likes
7 yrs ago
Migraine killed me today. Posts tomorrow.
2 likes

Bio



Hello! Welcome to my little bio.

Not much to say, really. Just a horror game protag that likes writing and playing vidya games when I'm not being chased by the cosmic forces of darkness. (I'm a security guard that works night shifts usually).

Have some dancing medjed.

Most Recent Posts

I'll see about getting a post up in a few hours~
@Ariamis
Well, as I said. It can happen naturally ICly as I have some things planned to get the characters together and get them moving to one of two beginning areas, each with their own little beginning quest to motivate them onwards. Each 'quest' though, will only allow for four people to take it with the way I'm going to have it happen. So, it'd sort of be whichever four decides to take the quest first ICly if we go that route.

Of course, your character might not want to help with the quest at all - I can easily come up with proper motivation for them to get going, though if I need too, if they simply wouldn't venture forth on their own.

Or, If you want, you can all discuss OOCly which characters you think would work good together and go from there.

Lastly, if all of you want me too, I can pair the characters up myself.

I'll be getting some lore up on either of the two beginning areas soon in the CS tab that your characters would likely easily know about. The locations of which, would likely draw some of your characters to them more than the other. As far as barring it from being somewhat uneven to begin with, well, I suppose it could. That's why I said hopefully would be an even 4/4 split. I can easily adjust for whatever, if I need too.
@Hawlin
Oh?

Well, that's unfortunate - I really did love your character, but that's fine. Though if its something I'm doing as a GM or in regards to the RP, I would much rather you tell me instead of withdrawing if it's something we could possibly talk about.

If you're sure about leaving though, that's fine. I'll see you around the forums, then~
Well I actually have two questions. One, when are we starting? And two, how will groups work?

Other than that I'm pretty solid chief :p


Well, once everyone get their CS's in, we'll probably start. Failing that, Sunday afternoon at the latest if not everyone gets their CS's done in time.

As for the groups. That can go a number of ways. We can simply let them form naturally in the IC (As I have plans for that) Or you can decide OOCly who your characters will first be grouping with. I say first, because there will be many times the groups probably cross paths, and later on there might be a chance the groups become lopsided in some manner with someone having say...five in one group, and three in another.

But to start with, it's going to be an even 4/4 split (Hopefully) simply so I can better manage things to begin with. It'll also give the characters some fairly good chances at interaction with the others, and decide just how much they either like or hate the others, which might also lead to some problems later on~

Is this still open? It says in the opening that you'd accept up to 8 characters and their are six in the CS tab... just wondering


As ERode has said, there are two people who have yet to finish a CS, plus a few others who have expressed interest before you, so you'll be put at the bottom of the list. I'll let you know when a spot opens.

I am in the works, I have been busy with work today and I had no free time. Luckily I should be free tomorrow.


Take your time, though I am planning on getting the IC up by Sunday at the latest. It'll probably be a few days before the Characters officially leave Oars Rest though, and get to their adventure. It really just depends how frequently all of you post.
Ahaha, it's fine.

Sorry for taking awhile - I've only been up for a few hours and had...well, something I had to take care of this morning that I won't go into detail about. I've just now been able to sit down and type up a reply to everyone and look at things thoroughly.

Anyways~

I'll probably be a bit scarce for the next few hours as well, but I'll get around to replying to anything after I return.

EDIT: And yes, I think he looks good to me. Go ahead and move him to the CS tab if you wish.
@CrystalApple
I'm going to be honest. The more we talk about this, the less I'm understanding what you want this magic to be. Every post you make, it seems like you want it to be something else. So, I'm going to attempt to understand this one more time. Explain it in simple terms and a few sentences.

Ritual magic empowers spells he already knows, at a cost of a bit of time, and using no more mana? Yet, you'd essentially be casting two spells simultaneously? The Arcane Magic and the Ritual Magic? (Or does the Ritual magic somehow not rely on the Arcane magic at all?)

That is my current understanding of it. If that's not it, then I apologize, but I can't go accepting this magic the way you're currently describing it. As to me, it seems like you keep changing what exactly you want for this magic, and it still seems rather poorly balanced.

For one, I think you've done a rather poor job of doing just that - explaining it - and it could cause some headaches further down the road for people. That's the problem you've had through all of this, is that you are still failing to clearly state what the limits of this magic are, and to clearly state what it does.

So again, I apologize but this magic is too convoluted, complicated, and not clearly explained enough for me to accept. Go take a look at the other CS's and their skills and magic. Each one more or less clearly states what their magics and skills are capable of, their limitations, and how they're more or less used.

@Hawlin

I saw the CS before you threw it out, and I'll go ahead and say I quite like this character~
Since the other RPers beat me to it, I don't have to tell you about the physical skills~

I have no problems with him then once you make those changes. The fact he's more of a ranger-mage is quite evident, I think, and while his sword skills are lacking at the moment since he's focusing more on marksmanship and magic, there will definitely be time for him to become more experienced and pick up more skills in all areas later~
I'm here...I'm just waiting for @Jay Kalton@Lmpkio to post. After that I'll have Mine finish up her quirk checking, and then I'll be pretty much done.

Failing that, I could post regardless...
I'm here...I dunno where everyone else went, though.
@ERode
Oh, I agree. I thought of everything like that - and he can certainly have it if he wants it - I just thought I would let them know, it's going to be quite...difficult to use.

I was just giving my opinion as the GM, and saying that he probably won't be able to use this magic except in specific situations. I honestly quite like the idea of that, myself and wouldn't mind if that's the way it was used.

@CrystalApple
If that's what you were going for, then that's fine.

It's going to need some more limitations other than 'takes longer to cast' or needs 'specific ingredients', though. I'm not going to be letting him cast a fire, lighting, and ice spell of some sort right after another that has more power than a normal spell - at least right at the beginning, not without one or two more limitations or drawbacks.

It would veer much to on the 'way to versatile' side in terms of usage. (I would suggest in that case, making the individual spells somewhat weaker instead of more powerful than normal to compensate for that versatility, and only give him access to perhaps two different types of 'elemental rituals' to begin with.)

Now, later on he could certainly cut down on casting time, and be able to have much more versatile spells.

Basically, I'm asking that you spell out some more specific limitations for this ability if you want to be able to 'draw magic circles' on the air, if you will.

Personally, I think what ERode suggested would be the best course of action here as far as this sort of magic goes.
@ERode
Shush you~
That's just me telling you know so if something happens later I can say 'I told you not too, now time for your flogging ;P'

@CrystalApple
Alright, so if I'm reading your explanation correctly, it's sort of a more...shall we say magic designed to be used in ambushes and traps more? As in, he sets up a ritual/magic circles designed to make a spell more powerful? While that is a neat idea...it's not exactly something you would be able to use in a direct fight all that much.

Considering most of the fights are going to be at close to mid range, he's not going to have a whole lot of set-up time. And by the time he would be able to set up, the fight might very well have already been taken care of by the melee or other more direct characters. Chances are, even, our characters are going to be the ones getting the ambushing happen to them.

Plus, with these 'ingredients' of his he needs to have perform these rituals sometimes...that would make it even more...well, shall we say somewhat useless considering once he's out, he's going to be out for good unless he can just suddenly pick up the required materials from a cavern floor.

While I'm not trying to discount this magic, I think it might be better to chose something that would be a bit more viable, otherwise I don't think this magic isn't going to really be used all that often, and more or less be useless. At its best, it could be much too versatile, at its worst, it's completely useless.
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