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@UmbreonRogue Actually looks good to me.

Though this is just a note for everyone, weather/temperature resistance also doubles as elemental resistance to the damage type, also applies for weakness.

Extreme temperatures do exist in this RP, but they won't damage you, they'll simply cause you to run out of magic and stamina more quickly.

The extreme temperatures will also not be everywhere, but of course being in Gerudo your character may find it pretty hot, etc. But it's when you go to the more extreme zones when it will actually affect you.
Whew, here it is.
EDIT: Added three more feats.



Other than a few changes as shown below, I think you're good. You ever find a picture though definitely put that in too.

[TRAIT] Know My Way Around--Though Tinnun cannot initially know where everything is, once she has a map, she is able to memorize said map fairly easily and without having to refer to it much. (To make this more useful, since everyone kind of already gets a map by default, you have a sense to find unique items and upgrade items, rather than needing to rely on exploring locations, I'll simply tell you where you might find something but I won't tell you what it is, should your character reach a high point and initiate this trait.)

[TECHNIQUE] Running Start--At the cost of some stamina (based off of how real life large birds take flight), Tinnun can start flying without air drafts by beginning by running and then take off. It’s easier if she does this by jumping off somewhere from a high height, but she can also start doing this against the wind direction. (5-15 stamina depending how high you want to go and how long you run for take-off)

[TRAIT] Harvester--Tinnun can get the most of the edible and/or useful parts of plants, and can tell what's edible and what's not. (The effect of this is basically you recover 2-3 hearts between battles or find items that restore 2-3 hearts (can only hold one at a time) that you can give to other players)

[TECHNIQUE] The Twirly Kick--This is something that her dad taught her, and pretty much the only combative thing she can do thus far. Taking flight (perhaps using Running Start first), she then spins around mid-air with her leg stretched out to kick, essentially an elaborate roundhouse kick. This gets Tinnun dizzy however, so she rarely uses this. (Costs 15 stamina but if it succeeds you deal 4 hearts of damage to potentially a whole crowd of enemies and knock them far away. Of course with the drawback of being dizzy.)
@December There are technically a dozen spots available right now. I did say first come first serve, and by that I mean if you get a character accepted first you're in.

@HeroicSociopath That looks pretty good. Let's go through your abilities though. Keep in mind I'm considering your Ninjutsu profession trait too. Everything that needs a change will be listed. If you don't see it here it means it was fine. For note though, put the cost next to the feat's name too.



Other than all that, you could stand to elaborate a bit more what he was like during his Sheikah ninja training. After you've done all that I think it should be okay.
Gensai the Muramasa
Cruise Ferry - Deck


The soldier divers not noticing him in favor of the newly appearing adept who seemed a little beaten up was a fatal and even as far as rookie mistake. These guys were fearful of any adept it seems without regard for how one could be far more dangerous than another, like him. As their focus was diverted he easily closed the distance without any resistance, cutting down the first one he reached, a one-handed overhead slash, followed by a forward sideways step, spinning and slashing in a wide berth, taking down as many as possible in the second swing. The moment any of them would notice him it'd be too late as he'd have his sidearm out to shoot any of them that were out of his blade's reach.
@December It's first come first serve even though 15 people showed interest early, that's probably the cap right now.

We have 3 people in right now, so there's plenty of space... For now.

If you somehow come after the cut-off, you can stick around because I'm also projecting between 30-50% of players dropping out early.
@Tancuras They do have a border, and the presence of monsters are not so dire... Yet. Stances won't cost you anything, but they have trade-offs. For example Wolf Stance lets you move faster but deal less damage than weapon's listed power, Hawk Stance increases damage against monsters specifically, those are fairly passive effects that shouldn't need a stamina cost.

Also in regards to the Mortal Draw build, I'm making my own character that uses that kind of build. But basically it's an Iaido/Battoujutsu inspired style of combat.

@ProPro That's a lot of backstory, but it passes. Here is the Minish trait though.

[Minish] Blessed Sprites - Their small size means they can reach places others can normally not, but it also means they take double damage if they are struck in their tiny form. Because of their tiny size it's usually not a problem as people normally can't see them anyways. Minish also have a blessing and can bless their allies, allowing them and their companions to find curatives where there normally shouldn't be any (recover 25% hearts after combat, minimum 1 heart, rounded down.)

You have a huge weakness, if you're ever hit, but your tiny hitbox kind of means it'll rarely happen and all you need to watch out for is AoE.

@Darkmoon Angel Entirely doable.

@Zardoric I assume Magic Eater is like a shield though? Hmmmm, considering your possible magic usage because of the Mystic Cloak trait as well, despite how strong these all are, because they share the same resource, it's actually fairly balanced. Basically it looks good so far. Let me know when you have all the spells. You should have a total of 11 feats, as your race trait gives you an extra spell/technique.

@Sen Do it now.
I'm also guessing he joined the Steel Boulder or worked for them at some point? If that's the case then the character is fine.
@Ryougu youtube.com/watch?v=oyA8odjCzZ4

But mundane gear is only up to Great class, 10 stat requirement items are unique-only, so you have gear that gives you +5 hearts right now.
@Tancuras I realize I hadn't yet made the Hylian Knight Trait, but Hyrule is pretty peaceful right now, there have been no recent wars or major conflicts, so they don't really have any frontiers. Most conflicts are civil and between some tribal groups, treated more like bandits than an organized army.

The closest you have is a Highlander who face harsh conditions voluntarily for training, often travelling the lands. Highlander tribesmen often also leave to find their own glory, despite being tribes, they are also Hylian. It's not uncommon for some Highlanders to come fight for Hyrule's legion of Knights.

Also for skills...

Swordbreaker would be different. There's no weapon durability, so this would be more in the realm of disarming or parrying. Would cost you 15 stamina, or 5 stamina if you're going to make a parry instead.

Mortal Draw would cost you 10 stamina, but you wouldn't be using it in the middle of battle without the proper build.

Probably also next to them note if they are a Trait or a Technique inside brackets.

EDIT: Also, Stamina and Magic are both finite resources. There is a limit to them, they do not regenerate naturally.
It's actually still open for people to join, people who've appeared in interest check are just first wave, it's generally first come first serve.

Since Tinnun has seven points invested into stamina, dividing by two would yield an extra 3.5 feats. Do I round this down to three or round it up to four?


You get 3 feats. You require every even number for 1 feat.
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