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I'll probably be visually mapping everyone from chapter 1 and onwards, since I've decided using a map might be a good idea.
Stables
ENEMY!
  • Bandit Archer (Belisandre/Kyran +5 EXP)
  • Bandit (New!)

@Yankee@CriticalHit
The arrow would find it's mark in the bandit's throat as he turned his head towards the young knight. With a strained and muffled groan, he crumpled, letting go of the lady who proceeded to run towards the castle, having already heard the evacuation calls. The shot was clean, not much blood from the wound, and within moments he was dead.

Though Kyran's calls would get the attention of not only the one he called out to, but another. He heard a stall behind him collapse, turning to see just in time a bandit trying to sneak up on him. His mount would turn and step back a bit, giving them extra spacing as he would prepare to square up. The scene was also visible to Belisandre, however, Kyran himself was in the way of a clean shot. An arcing shot would be required.



Front of the Inn
ENEMY!
  • Bandit (Sumire +5 EXP)
  • Bandit Archer (William +5 EXP)
  • x2 Bandits (New!)


@Amaterasu@itano123@Flood
The blast of lightning would surge through the bandit, causing him to spasm erratically before collapsing on the ground. Unlike the light spell, this more lethal thunder spell actually did end the bandit's life. Close behind these two was the dancer's bodyguard, Rin. He didn't seem too pleased with what his employer was doing. He seemed dead set on heading to the castle, though as they would begin to move, two bandits brandishing axes stood in their way. More or less, they spotted Sumire's clothing.

"That's some right fancy clothin' there lil' lass, swear on me mum we'll let you three go if she hands over those robes. Look like they cost a fortune. Or we can kill you, but blood don't look good when we're fencin' it".

Well they at least talked before attacking. Given the present party, this may be a fatal mistake for these two.
@Yankee Oh I missed that lol. Yeah I'll get to that then.
No worries.

If Yankee is posting right now I may as well wait a bit.
@CriticalHit it's not so bad once you got the template. I've got a template saved if you need it.
It's north east to the plaza, with castle being far south. Though its very close, almost directly connected to the plaza.

If you want to go to the west street, you shoukd head there now and I'll include you in the group. Otherwise my recommendation is heading for the castle.
That's a good idea. If everyone on the western street wants, I could move us towards the boss soon enough.

I'm just giving people who've yet to post a bit of time.

Do note once the boss is defeated, the prologue ends. If you were fighting, the battle will resolve automatically, but you won't get objective-based exp. We just move on.
@Bloodwolf 2@CriticalHit Only these two have not been accounted for in the battle so far.

@Flood Is slow.

@Yankee@itano123@Amaterasu Are in the middle of an engagement, seperately or together.

Everyone who has not been mentioned is free to move to their next action.

Reminder that the objectives are either to reach the Castle, or to defeat the Bandit Leader. Once more I fully recommend reaching the castle if you're not already near the Western Street where some of us have begun moving towards the bandit.
ENGAGEMENT COMPLETE!


Western Street
Front Line
  • 1x Bandit(Thom +5 EXP)
  • x1 Bandit(Alnard/Thom +5 EXP)

Back Line
  • 1x Bandit Archer (Branna/Einar +5 EXP)
  • 1x Bandit Archer (Einar +5 EXP)
  • 1x Bandit (Branna/Einar +5 EXP)


RESULT
Branna @Typical Earned 10 EXP
Thom @Enalais Earned 10 EXP
Einar @Savo Earned 15 EXP

With one swift and decisive jab, the bandit froze in his stance, axe held high for yet another blow, that would not come. As the spear slid out of his chest, he collapsed, first onto his knees, before losing consciousness. The immediate vicinity was now secured as Alnard moved up to cover ground, he pointed to the castle, telling the small family to head for the castle. Soldiers should be along the way to help them too. With them sent along he turned back to everyone present... A ragtag crew, so to speak. Two mercenaries, still, this was no time to think of their station or whatsoever.

"All of you, there are still more bandits, and people to help evacuate, you all shall come with me. We'll drive off the bandits, and then make for the castle. At the very least, we should stop these bandits from looting and attacking civilians freely, until everyone has made it to the castle", he ordered.



ENGAGEMENT COMPLETE!


Merchant's Row
ENEMY!
  • Bandit Archer (Artemisia/Trace +5 EXP)
  • Bandit (Trace/Artemisia +5 EXP)


RESULT
Trace @Haeo Earned 10 EXP
Artemisia @Lugubrious Earned 10 EXP

A gutteral scream of agony would signal the end for the Bandit Archer, while the other with a brief exchange would be put into a checkmate of sorts as the lance found it's way to the neck of the Bandit. It was a swift display as the two skilfully put down their respective foes. No swift brutality or reliance on anything besides a chessmaster approach to combat. For the young gauntlet wielder it was quite a sight to behold. Yet all could be said to be also in part of the inexperience of the bandits who knew not formal combat.

The flames around them began to rage, it's been a fair while since they engaged with this crisis and the flames from the initial attack have already spread to nearby houses. It best they get moving before more bandits show up.



Front of the Inn
ENEMY!
  • Bandit (Sumire +5 EXP)
  • Bandit Archer (New!)


@Amaterasu@itano123
Sumire's hands glowed white as a burst of light flashed like the muzzle of a firearm, albeit less crude. In an instant a soft explosion of light blasted the bandit, his arm still raised to strike the young scholar, only to fail to even reach him. He would be smashed back into the pavement and knocked out cold. Though this would not kill him, being out cold in a situation like this was sure to lead to death if none of his friends dragged him out of here. Speaking of which, an arrow whizzed right past the young dancer's nose, landing square into the door frame beside her.

A Bandit Archer had spotted the little commotion and was taking fire, already pulling another arrow from his quiver. They had but a few moments to either enter cover, or fire back and put him out of commission.
Good luck with that.

Just a reminder that the EXP shop has been added with stuff for magic users. That being magic staves and tomes. The way they function though is quite different from the games, so be sure to read up.
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