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In 1984, the sleepy hamlet of Crestwood Hollow was rudely awakened by the terrorism of a serial killer who targeted local youth. During the investigation, it was uncovered that these teenagers were all united by one defining factor. Each of them was a Hyperhuman. Hyperhumans were a relatively new phenomenon, tracing back to a mysterious eclipse in 1967 that doused the globe in an unprecedented coronal mass ejection with such amounts of electromagnetic interference that it left the world in the dark for the weeks to follow.

In the wake of this event, people with extraordinary abilities began to surface. Though originally met with awe, this admiration soon turned to fear as neighbour was turned against neighbour. Following the events in Crestwood Hollow, fear spiked to a new high and prejudice against Hyperhumans led to a new wave of crime. Everyone was suspicious of the bogeyman under the bed, and numerous false reports were filed, leading to the legal system overburdened with processing humans and Hyperhumans alike.

The burgeoning Bureau of Hyperhuman Enforcement, Logistics, and Protection knew it had to intervene, and thus, the Hyperhuman Investigative Tactical Unit was born.
T H E B U R E A U O F H Y P E R H U M A N E N F O R C E M E N T, L O G I S T I C S & P R O T E C T I O N
T H E B U R E A U O F H Y P E R H U M A N E N F O R C E M E N T, L O G I S T I C S & P R O T E C T I O N
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P E R A N G U S T A A D A U G U S T A
P E R A N G U S T A A D A U G U S T A


I N C H A R A C T E R P O S T F O R M A T:
I N C H A R A C T E R P O S T F O R M A T:
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E X A M P L E P O S T:

E X A M P L E P O S T:
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Location: Sub Location, - Primary Location
Episode Name #1.01: Post Title

Interaction(s): None
Previously: None

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For the coding below, please only substitute the text in red with your own.

In 1984, the sleepy hamlet of Crestwood Hollow was rudely awakened by the terrorism of a serial killer who targeted local youth. During the investigation, it was uncovered that these teenagers were all united by one defining factor. Each of them was a Hyperhuman. Hyperhumans were a relatively new phenomenon, tracing back to a mysterious eclipse in 1967 that doused the globe in an unprecedented coronal mass ejection with such amounts of electromagnetic interference that it left the world in the dark for the weeks to follow.

In the wake of this event, people with extraordinary abilities began to surface. Though originally met with awe, this admiration soon turned to fear as neighbour was turned against neighbour. Following the events in Crestwood Hollow, fear spiked to a new high and prejudice against Hyperhumans led to a new wave of crime. Everyone was suspicious of the bogeyman under the bed, and numerous false reports were filed, leading to the legal system overburdened with processing humans and Hyperhumans alike.

The burgeoning Bureau of Hyperhuman Enforcement, Logistics, and Protection knew it had to intervene, and thus, the Hyperhuman Investigative Tactical Unit was born.
T H E B U R E A U O F H Y P E R H U M A N E N F O R C E M E N T, L O G I S T I C S & P R O T E C T I O N
T H E B U R E A U O F H Y P E R H U M A N E N F O R C E M E N T, L O G I S T I C S & P R O T E C T I O N
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P E R A N G U S T A A D A U G U S T A
P E R A N G U S T A A D A U G U S T A


C O N C E P T:
C O N C E P T:
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Participants will each portray an agent of the Bureau of Hyperhuman Enfocement, Logistics and Protection. More specifically, each player will be a member on an (in)famous Hyperhuman Investigative Tactical Unit, or more colloquially, a H.I.T. Squad. Relying on a combination of forensics, negotiation and psychological profiling, the role of the a H.I.T. Unit is to stop ongoing Hyperhuman Incidents while working collaboratively with local law enforcement.

As a H.I.T. agent, your character will be a specialized operative employed by the Bureau with a history in investigation, law, criminology and forensics. Players are encouraged to create a niche specialization for their characters based either on real-world specializations or on those which fit into the lore of the 'Hyperverse'. In addition to their skills and experience, players will also be Hyperhuman characters, people who have undergone virumosis and developed extraordinary abilities. Hyperhuman lore, abilities, and classifications will all be disclosed in the attached lore document.

This roleplay will be a historical fantasy superhero police procedural, set during the mid-1990s. As such, the story, setting and tone are highly inspired by media like Criminal Minds, Grimm, and the CSI franchise while also taking heavy influences from Agents of S.H.I.E.L.D. and Heroes. GM Posts will include a list of points of investigation for players to proceed with, and pending their skills and experience, they will be weighed on how successful they are. Players will be put in situations where their characters may be attacked, captured, tortured or even killed, pending actions and player participation.

P R E M I S E:
P R E M I S E:
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After a string of murders plagues the West Coast leaving both local and federal law enforcement baffled, H.E.L.P. is consulted and invited to bring a team of their own into the investigation. Immediately identifying the serial killer as a Hyperhuman, a hand-picked Hyperhuman Investigative Tactical Unit is placed on the case. Bringing together the Bureau's top investigative agents, personalities clash and opinions divide the team, leading them to ultimately have to put aside their differences and forge ahead before any more innocent people die.

Founded in 1977 as the Hyperhuman & Human Alliance or the more stylized '3HA', the Bureau of Hyperhuman Enforcement, Logistics & Protection seeks to help not only Hyperhumans within Canada but also offers international aid. Originally a joint creation between Defence Research and Development Canada (DRDC) and the Canadian National Defence. The Bureau, or H.E.L.P., eventually grew to the point where it too split into various divisions. Splitting into three divisions, H.E.L.P. divided itself into the Enforcement and Response Division, the Department of Education and Logistics, and the Office of Hyperhuman Protection and Research.

The first of these divisions, Enforcement and Response, is responsible for tracking down and containing Hyperhumans who do in fact, abuse their abilities. Built around proactively monitoring for Hyperhuman threats, responding to Hyperhuman crimes and at worst, intervening against Persons of Mass Destruction, the Enforcement and Response division is seen by many to be where the action is. This division also works hand in hand with local and federal jurisdictions alike, training them in how to defuse and negotiate a Hyperhuman threat in addition to where and when to use force.

Falling under the division of Enforcement and Response, the Hyperhuman Investigative Tactical Unit supports frontline patrol with complex and lengthy investigations. H.I.T. Investigators work with other law enforcement agencies and community partner organizations as part of our commitment toward community safety and Hyperhuman crime prevention.

While relations between law enforcement and H.E.L.P. are shaky with word of Hyperhumans becoming more and more public knowledge. This has led to a perpetual state of fear and paranoia taking ahold of the world. Propaganda against Hyperhumans is widespread, especially in North America. Laws have been passed that prohibit Hyperhumans from positions of authority on suspicion of using their abilities to gain an advantage. Athletes and other competition-driven professions were heavily screened. Although there were those who chose to use Hyperhumans to their own advantage and more than one man or woman desperate to make a living allowed themselves to be drawn into the shadier side of things.

Hyperhuman crime has been on the rise since the dawn of the 1990s, and with it came Hyperhuman vigilantism. While those involved might have thought they were aiding their cause and helping the Hyperhuman public image, the result was in fact, the opposite, leading to a rough relationship between the Bureau and other agencies.

C O M M U N I C A T I O N:
C O M M U N I C A T I O N:
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The game's official Discord can be found here. The link to the Lore Doc is enclosed within which will further fill in the background of the RP and contains all necessary information for creating your character aand defining their Hyperhuman abilities.

A RE-IMAGINED DC UNIVERSE RP
G M (s): Lord Wraith C O N S U L T I N G G M: None G E N R E: Fandom T Y P E: Sandbox with linear and Collaborative Arcs

S Y N O P S I S

__C H A P T E R I - T I T A N S T O G E T H E R:
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Backed by financier Loren Jupiter and discoverd by precognitive, Lilith Clay, the 'Teen' Titans are the world's newest superhero team situated in sunny California and based out of a T-shaped tower in San Francisco. Having been together for a couple of months, the team has so far only been defined by their initial clash with the metahuman known as Cinderblock. However, the team is about to be tested again, as ol'Blockhead himself has escaped custody and come looking for a rematch.
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__C H A P T E R C A T A L O G:
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Post Catalogs will be updated weekly.


A RE-IMAGINED DC UNIVERSE RP
G M (s): Lord Wraith C O N S U L T I N G G M: None G E N R E: Fandom T Y P E: Sandbox with linear and Collaborative Arcs

"Tenacity. Teamwork. Trust."

C H A R A C T E R S H E E T:



A RE-IMAGINED DC UNIVERSE RP
G M (s): Lord Wraith C O N S U L T I N G G M: None G E N R E: Fandom T Y P E: Sandbox with linear and Collaborative Arcs

P R E M I S E:

"Tenacity. Teamwork. Trust."

After seeing a vision of a horrible future where the Earth was left defenceless without her heroes, precognitive LILITH CLAY sought out the help, finding it in the form of financier and philanthropist LOREN JUPITER. Jupiter, empathetic to Lilith and backed by a government grant, set about making plans to prevent the doomsday event from happening. His first order of business was to create a new group of heroes, heroes sponsored by the government that wouldn't have to worry about maintaining a dual identity but instead would be provided with room, board, education and training all under one roof.

Constructing a state-of-the-art facility in San Francisco, California, this facility is designed to operate as the public headquarters of a new privately funded superhero team, dubbed the 'Teen Titans'. Jupiter realized that the Justice League alone can't protect the world forever, and, in the same spirit that they succeeded the Justice Society before them, set out to build a new team of heroes.

Heroes with attitude.

With the help of Lilith, Jupiter and his program are specifically targeting young heroes to cultivate their growth and prepare them to replace their mentors. Not only this, but Jupiter's program would also assist and prepare the teens to be better adults, providing them with education and skills to fit into society while temporarily enabling them to forgo the need for and responsibilities of a dual life.
Cancelled
Cancelled
Cancelled
T H E P A C I F I C R O Y A L C O L L E G I A T E & U N I V E R S I T Y
T H E P A C I F I C R O Y A L C O L L E G I A T E & U N I V E R S I T Y
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C O M M E N C E M E N T
C O M M E N C E M E N T


S Y N O P S I S:
S Y N O P S I S:
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P R O L O G U E - W E L C O M E H O M E:

P R O L O G U E - W E L C O M E H O M E:
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It is the beginning of the fall semester of Pacific Royal Collegiate & University's 42nd year. Returning to Dundas Island for their final year at P.R.C.U., Team 21 - Blackjack is finally reunited after a summer apart. Enjoying catching up at the beach before the opening festivities kick off a new school year, the Team begins to notice several new faces around the campus accompanied by the distinct logo of the Alexandria Foundation, their rival school.

Reuniting with a day on the beach, Team Blackjack less than delicately navigated their groups' inner dynamics and relationships before sharing their future hopes and dreams over a fire.
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C H A P T E R 1 - W E L C O M E H O M E:

C H A P T E R 1 - W E L C O M E H O M E:
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As seniors, Blackjack is tasked with helping create this year's Homecoming Trials, perhaps they'll even get to do a test run of their grand masterpiece before being whisked off to the Senior Homecoming Dance. That is of course saying that everything goes according to plan, which, history has a precedent of being otherwise. All while the school is slowly losing accreditation, rendering many of the graduating class' hard work next to null.

The morning of the new semester brought about the announcement of the loss of degrees for many of the mainstream programs culminating in a reduced morale for the construction of this year's Homecoming Trial. Despite this, the job was completed only for it to be sabotaged as Blackjack found themselves locked inside.
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C H A P T E R 2 - H O P E I N H E L L:

C H A P T E R 2 - H O P E I N H E L L:
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Trapped in the Homecoming Trial, Team Blackjack finds themselves in a twisted version of the Foundation's Institute, their escape blocked by a power dampening field while the simulation itself tries to kill them with its lack of safety protocols. Forced to face their fears, insecurities and even themselves, Blackjack is put through the wringer coming out the other side much worse for wear.

Outside the Trial, Jim and other faculty members attempt to free Blackjack and find themselves entangled with House Orcinus, a splinter cell of Hyperion's Children. Unmasking the Harbinger, Jim believes they've broken up the pod, but still fears that one of Hyperion's loyal may yet be among Blackjack's own.
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C H A P T E R 3 - T A K E O N M E:

C H A P T E R 3 - T A K E O N M E:
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Still reeling from their traumatic experience of being caught in House Orcinus' twisted Trial, Team Blackjack is licking their wounds and coming to terms with what they saw, felt and experienced within the Hedge. Assigned to replace the injured Thaddeus Finch, Rory Tyler has been charged by the administration with finding out who within Blackjack is an ally to the residual Hyperion's Children. Elsewhere, Blackjack continues to suffer loss as one of their own is kidnapped by the twisted Daedalus and subjected to a horrific experience. But the hits just keep coming as Lorcán battles for his life after being attacked by a creature from another realm, leading to heartbreak.
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C H A P T E R 4 - D A N C E M O N K E Y:

C H A P T E R 4 - D A N C E M O N K E Y:
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The Senior Formal finally arrives after a hectic start to the school year. Though the team is taking time to grieve, they have finally been allotted a breather as students from all senior levels are brought together for a night of dancing, drinking and interpersonal drama. And that's exactly what they got as Daedalus unleashed the horrifying Chernobog in his insatiable pursuit of Amma and Haven. Death and destruction followed in the wake of the Chernobog and in a desperate last measure, the creature was banished from this realm, but not before dragging Amma into the abyss with it.
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C H A P T E R 5 - H U M A N:

C H A P T E R 5 - H U M A N:
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The riveting final chapter! Reeling from the collapse of Pacific Royal Collegiate and University, each member of Team Blackjack and Eclipse have been left picking up the pieces of their broken lives and figuring out what it truly means to be human as they find a new place in this world. Gil and Lorcán hatch a scheme to save Amma while others adjust to their new lives at the Foundation, but Daedalus' threat is still very real.
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E P I L O G U E - W H E R E I B E L O N G:

E P I L O G U E - W H E R E I B E L O N G:
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The epilogue follows our characters as they head out into their new lives.
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T H E P A C I F I C R O Y A L C O L L E G I A T E & U N I V E R S I T Y
T H E P A C I F I C R O Y A L C O L L E G I A T E & U N I V E R S I T Y
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C O M M E N C E M E N T
C O M M E N C E M E N T


S T U D E N T S:
S T U D E N T S:
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Power Scale and Threat Level will both be assigned by GM(s), do not assign them yourself.
T E A M 2 1 - B L A C K J A C K:
T E A M 2 1 - B L A C K J A C K:
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Barnes, Haven
As portrayed by @Skai
"Most likely to get stuck in air traffic."

-

Boyd, Cleo
As portrayed by [@Spicykvnt]
"Most likely to ..."

_

Galahad, Gil
As portrayed by @Roman
"Most likely to be a party pooper"


Roth, Lorcán
As portrayed by @Lord Wraith
"Most likely to solve world peace by
writing a heartfelt poem"

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Baxter, Harper
As portrayed by @Qia
"Most likely to argue with her GPS about directions"

-

Bray, Lucas
As portrayed by @Nemaisare
"Most likely to ..."

_

Mitchell, Aurora
As portrayed by @Melissa
"Most likely to be just on time."


Tyler, Rory
As portrayed by @webboysurf
"Most likely to simultaneously overthink
and underthink a problem"

______________________________________

Blaylock, Immanuel
As portrayed by @Festive
"Most likely to ..."

_

Cahors, Amma
As portrayed by @Rockette
"Most likely to burst out laughing with out warning.
But in a way that turns blood to ice."



Olyphant, Andrew
As portrayed by @Hound55
"Most likely to graduate and immediately get arrested."
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C H A R A C T E R R E F E R E N C E T A B L E:
C H A R A C T E R R E F E R E N C E T A B L E:
______________________________________________________________________
C H A R A C T E R:
C H A R A C T E R:
P L A Y E R:
P L A Y E R:
S P E E C H C O L O U R:
S P E E C H C O L O U R:
H O U S E:
H O U S E:
H . C L A S S.:
H . C L A S S.:
A B I L I T Y:
A B I L I T Y:
P W R S C A L E:
P W R S C A L E:
T H R E A T L V L:
T H R E A T L V L:
#D2B48C
House Strigidae
Eso-Som
Avian Physiology
3
Σ
#8A9A5B
House Strigidae
Eso-Som
Enhanced Vision
2
Σ
#A24857
House Alces
Eso-Som
Hyper-Hearing
2
Σ
[@Spicykvnt]
#94b9FF
House Lutra
Eso-Psi
Psi. Manip.
4
Δ
#A86F32
House Ursus
Eso-Psi
Psychometry
2
Σ
#978184
House Gulo
Exo-Fun
D. Force. Manip.
7
Γ
#FCE205
House Lynx
Eso-Exp
Quantum Repl.
2
Σ
#8ECDB7
House Myotis
Exo-Fun
Teleportation
5
Γ
#B8860B
House Strigidae
Eso-Dyn
Energy Absr.
5
Δ
#FE650D
House Canis
Exo-Em
Heat Manip.
6
Δ
#04CF3A
House Canis
Eso-Dyn
Power Mimicry
8
Γ
* Denotes a member of the GM Team.


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