STATUS:
@SaltSight Game was Astlibra: Revision. Found it on sale bundled with another game I've been wanting so I gave it a shot and got like, straight indie JRPG of the early 2000s injected into my veins.
3 yrs ago
Current
@SaltSight Game was Astlibra: Revision. Found it on sale bundled with another game I've been wanting so I gave it a shot and got like, straight indie JRPG of the early 2000s injected into my veins.
3
likes
3 yrs ago
Hate that strange ennui that hits after 100%'ing a really, really good game. Good time was had, but man am I glad it can't mess my sleep schedule up anymore.
6
likes
4 yrs ago
Rich people blood sports is how the Oscar's should always have gone. As a hot blooded american man I cant sleep at night without witnessing violence of some kind.
3
likes
5 yrs ago
So true. Anyways, play Lancer!
5 yrs ago
Final Fantasy: Stranger in Paradise is the funniest shit I've ever seen while also not being a bad game. Just crack open some cold ones with the boys, blare Limp Bizket, and Kill Chaos.
One day, everything ended. And a moment after, everything began.
Hey there, if you're new to this RP, welcome to Overlord: Momento Mori. Here, characters serve as former NPCs to a guild that was formerly located within an MMORPG: YGGDRASIL Online. Now in a foreign land and with only one actual "Player" amongst them, they must band together to cut out a stake for themselves in this new world.
...Or just kill everyone. Best to keep your options open.
This RP will be divided into different "Acts" of several important events pertaining within a time period. Characters are free to perform their duties within the Chateau, or to act on their own for their own purposes. Within "Acts", a specific goal will become apparent, and after it is accomplished that Act will usually end, and then the next will start. After each Act is completed, a summary will be available, in case anybody forgets what happened and doesn't feel like trudging through dozens of IC posts.
Chapter END: Climax Hour, the Lords' last stand: The final battle ground of the Chateau. Here, the Supreme one lies in wait upon his throne, steely knives ready to rend apart the intruders, with each throne holder rising once more to aid in battle. A simple room adorned in red and gold, befitting a King's majesty, and carrying with it 10 thrones made of jet.
Gardens: The innermost area of the Chateau's yard is a well kept, beautiful garden blooming with countless roses, hedges, and flowers of all colors. Each flower is tended to dearly by the Gardener, watered with the blood of intruders, and set to bloom at midnight every night.
Beast Pen: The dwelling place of the "Pets" of the guild. Managed by the most savage servant of the Chateau, who communicates with the beasts as an equal. They are typically fed intruders, or, when invasions are running dry, low level monsters will be brought in to satisfy the beasts. The Pen also connects to an underground training area, where Death itself is warded against. Here, guild members and NPCs may spar with beasts of their level, in order to test themselves.
Bone Butler Quarters: The dwelling place of the countless skeleton butlers that manage the upkeep of the Chateau, and wade on the important high level NPCs and players that enter its halls. They are weak and ill-suited to combat, but are known to serve as bait for other NPC's traps.
The Vault: The hidden treasure vault of Bandersnatch, containing the guild's modest fortune, as well as their sole World-Item: E Pluribus Unum. Guarded by a being who's powers rival the strongest of Chapter Keepers.
A DMMORPG (Dive Massively Multiplayer Online Role Playing Game) that had a major focus on customization. Launched in AD 2126, the game became synonymous with the term DMMORPG due to its popularity, especially in Japan. Player customization was so deep, that players could functionally create any kind of character they wanted, from races to levels. The sky was quite literally the limit for creativity. World-Items were the end-game for players, wherein weapons, armor, and accessories grew so obscenely powerful, that they actually broke the game in the most entertaining of ways. From getting a "wish" to make directly to the developers, to an infinite supply of a crafting resource from an alchemical stone, World Items were highly sought after, and exceedingly rare, with only one typically existing of each.
A guild that's focus was more social than it was as a functioning raiding guild, or a hardcore PvP guild. While it wasn't entirely a guild focused on players Roleplaying, more than half of its members engaged in active roleplay in some form. It could best be described as a close-knit group of friends that managed to cooperate well enough to gain a guild hall of their own, using it as a hub for gathering, trading, and, indirectly, flaunting the wealth of the most affluent leading members. Despite the relatively low strength of the Guild, they managed to maintain their property from invaders with clever usage of traps, terrain, and in general, fighting incredibly dirty. To them, it was more important to be creative than it was to be strong. The average guild member's level ranged from ~75-90, since most members weren't hardcore raiders or PvPers.
The Guild possesses only a single World-Class Item.
The wiki is probably the best source I can offer for a brief explanation. The RP will follow a similar format, with Base classes capping out at 15, High classes at 10, and Rare classes at 5. On your CS, you will have to specify which class is which rarity with a (B) for Base, (H) for High, or a (R) for Rare. Just keeps it neat and simple that way.
Magic casters in-setting can be divided into four different categories, depending on the nature of the casting class that one takes.
Arcane: Raw Magical Power. Traditional wizards, magic missles, shooting lightning, etc.
Divine: Clerical Magic. Priests, healers, etc, are all Divine magic users.
Spiritual: Eastern style magic focused on talismans, curses, and psychic spells.
Alternative: Those that cast magical spells without formal practice or training. People such as Bards, Paladins, and other non-traditional casters are considered Alternative Casters.
Magic in YGGDRASIL is divided into 12 different tiers of magic, ranging from 1-11. In general, these can be measured in terms of power by the following:
1st Tier: Magical Initiate. The most basic of spells usable by those with enough knowledge and practice.
2nd Tier: Magical Practitioner. Basic spells put to wider applications, and generally to greater effect.
3rd Tier: Experienced Magic User. This is where many famous damaging spells from Dungeons & Dragons would reside, like Fireball would reside.
4th Tier: Genius Magic User. Most magic users are content to simply live a comfortable life after securing enough power, but those skilled enough and patient enough surpass them in their studies. Mostly upgrades of 3rd Tier magic.
5th Tier: Magical Pinnacle. Any who could reach this tier could probably conquer a novice army of soldiers singlehandedly, with spells such as Chain Lightning, Raise Dead, and Wall of Elements.
6th Tier: Sage Tier. Those who serve as grand magical advisers to rulers, with spells enabling them to affect the weather itself, other people's minds, and transmute materials into other things.
7th Tier: High Sage Tier. When tales are whispered of ancient magicians that worked tediously in order to create spells, these are the magicians they talk about. Here perfect resurrection is possible, and their spells become devastating on a grand scale if used offensively.
8th Tier: Ritual Magic. For most people these are spells that would require multiple Sage Tier casters or higher in order to do, with spells of a grand scale that would decimate an entire nation, if properly invoked. If a person within the new world were to be capable of using this magic by themselves, they would likely be considered a Demigod.
9th Tier: Overlord Tier. A thirst for power is the only reason one would reach such a height. And power they would receive. Beyond this tier, the only thing that could stop an Overlord Tier magic practitioner would be one of equal footing. Their spells are capable of easily eliminating a city-state in an instant if they so chose.
10th Tier: Sorcerer King. The pinnacle of mortal casting. Here, one is an unstoppable force of magic and arcane might, capable of dooming all but the Gods themselves with their magic.
11th Tier: God Magic/Super Magic. To be capable of coming close to using this magic, one must be divine in nature. Technically speaking, Players were never even allowed to cast these spells, with their effects typically being relegated to World-Class Items.
In terms of limitations for Magic Casters, since the source material's way of handling it is a bit complicated, I'm going to simplify it a fair bit. Namely, by making it so that even if you have only a few caster levels, you are capable of casting magic of up to Tier 7 as a Chapter Keeper, and Tier 5 as an NPC of another lower position. However, keep in mind that if you don't have many caster levels, your states for casting magic will be abysmal. Seeing as this isn't an actual RPG with balancing, I'm keeping it on good faith that your barbarian isn't going to cast Power Word: Kill on someone.
0. I reserve the right as GM to accept or deny whomsoever I please. 1. Don't be a dick. Generally, if an issue comes up or you take issue with something, come to me to have me resolve it rather than start a fight in the Out of Character chat. 2. Your Character only knows what they know. No Metagaming, no zooming across the castle (unless its for a joke) to interject in a conversation in the middle of another interaction. 3. Please, please exist. I'm setting the required posting speed for this RP at the impossibly blistering speed of 1 post per 7-9 days. I'm a college student, I understand that stuff happens, cars break down, entire internet service gets cut...but also understand that if you vanish for a month I'm going to have to autopilot or replace your character in terms of functionality. If you need a break or want to quit, please tell me so that I'm not left high and dry waiting for posts that are never going to come. Its just rude to leave without saying anything. 4. I'm an idiot and I forget things. If I forget something important, feel free to call me out on it. I won't get angry if someone points out that I made a mistake, and I'll immediately try and rectify any such mistakes that crop up. And remove all evidence. 5. I may not be consistent, but by no means is the rp "Dead" if I haven't posted yet. Believe it or not, I want this to live, and as such I'll try and stay on the ball schedule wise for posting.
[center] [b]Name:[/b] [b]Gender:[/b] [b]Age:[/b] [b]Appearance:[/b] (If you're using just an image, you can just put this at the top of the CS. If not, give about a paragraph or two of description.) [b]Occupation:[/b] (What your actual job is within Chateau Gothika) [b]Residence:[/b] (What floor you live on within the Chateau, or what facility? What else lives there, and, if you run the area or chapter, what is it like?) [b]Character Focus:[/b] (What purpose were you created to fulfill? Are you a damaging caster, a supportive healer, a tanky frontline fighter?) [b]Personality:[/b] (In what manner does your character act? Can be as simple as listing a few traits, or a paragraph or two of explanation.) [b]Notable Equipment:[/b] (What items on your character are special, or worth noting in particular? Whether it be sentimental value, or raw power, what makes something you have special?) [b]Creator Information:[/b] (What was the person that designed your character like? Why did they make you the way that they did?) [b]Total Level:[/b] (Your combined number of levels between Class/Race levels. Cannot exceed Level 60) [b]Class Levels:[/b] (The total number of levels that your character possesses for Classes specifically. Make sure to list Base classes with a (B), High Classes with an (H), and Rare classes with an (R) ) [b]Race Levels:[/b] (The total number of levels your character possesses for their Race specifically. Humans, Dwarves, Elves, and most normal humanoid races do not have Race Levels.) [b]Alignment:[/b] (Your character's alignment on a scale of "Good" to "Evil", with their following towards "Law" or "Chaos". Between both scales lies "Neutral", for those that don't lean strongly towards wrong or right, or between chaos and order.)
[b]Stats:[/b] (All stats go on a percentile range from 0-100, with 0 being extremely unusual. Stats normally cannot exceed 100, but keep in mind that a level 60's 100 in HP is different from a level 100's 100 in HP. That is simply the stat cap for their level. I'm not implementing a set number of points for this since these numbers are largely arbitrary, but they sure do look pretty, huh?) [u][i]HP:[/i][/u] (How much of a beating you can take before you die.) [u][i]MP:[/i][/u] (How many spells you can cast before running dry) [u][i]PHY. ATK:[/i][/u] (How much you are capable of hurting something with your physical attacks) [u][i]PHY. DEF:[/i][/u] (How hard it is for physical attacks of your level to harm you.) [u][i]AGI:[/i][/u] (How fast/evasive you are) [u][i]MAG. ATK:[/i][/u] (How much damage your spells do. Also influences their area of effect.) [u][i]MAG. DEF:[/i][/u] (How hard it is for spells to damage you.) [u][i]RESIST:[/i][/u] (Your resistance to abnormal status effects, such as poison, illusions, etc.) [u][i]SPECIAL:[/i][/u] (The effectiveness of your unique racial abilities. For normal humanoid races, this will always be a 0. If your character relies heavily on unique features of their race for combat, this stat should be relatively high.)
[b]Dominion:[/b] (For Chapter Keepers only! Describe your floor, as they will generally be tailor-made to fit a single powerful NPC's classes, and compliment their style. Make sure to note any minions, traps, extra facilities on the floor, etc!) [/center]
@The Irish Tree PS2/Xbox 360, yes. You should play them. Instead of all the intricacies of the different minion types of the games, I was thinking they're all just normal goblins who worship him like a god because of his father.
That's perfectly acceptable as a concept. The show does show that goblins have huge potential for growth too.
For everyone's info, I'll try and get the OOC started tomorrow, so people can begin working on cs's!
"Your master sounds like a really good person," Steppe Archer would say before getting back to work. The nickname of the lizard elicited a snicker from the Archer, cheeks puffed full of air as she struggled not to laugh. He'd fought hard and was super brave, but...Lizzie-poo!? The archer did her best to not laugh when she thought of it. It didn't fit the lizard's huge frame, or his calm demeanor. But gods damned if it wasn't funny to imagine that being his real name.
Once they had finished, the druid girl's mention of a bath sounded heavenly, but the pragmatism of the Lizardman's statement was more than fair. It wasn't like they HAD the money to go to a bathhouse...plus, who really minded a bit of cold water? They'd just have to dry off by a fire somewhere, and then they'd be ready to go. "The stream's fine by me. If you want to, we could take the time to boil some water, dampen some clothes, and clean off that way too. But we might not have time take on the patrol job," the archer would say, at least considerate of the druid girl's desire for a hot bath. "But, after that, I've still got plenty of energy! Riding that boar gave me way more strength than it took away."
That statement might very well cement that the girl was less than sane to the two, but her endless source of energy was no doubt enviable after the drudgery of the guild work performed that day. Sewers, body-hauling, and then night duty, it seemed that if she didn't have to, the girl wouldn't sleep a wink until every porcelain quest was scrubbed clean of the guild's ledger. Leading them to the stream, Steppe Archer would begin disrobing herself, tossing her clothes into a heap before diving right into the ice-cold water as if it were just the right temperature. The river was thankfully calm enough to just wade in, and the girl's long silvery hair flowed serenely with the tide. She didn't even seem to consider the societal taboo of undressing before a male with the Lizardfolk Fighter's presence, and simply got to bathing away the gunk and guts of the daily grind off of her skin. By the time she was done, the girl's soaked hair would completely dangle down in a wet heap, making her look like a shaggy white abominable swamp beast with human skin. "Maybe we should build a fire..."
I have a character idea but it's based more on the Overlord video games than the show.
The PS2 ones about being a bad dude with a truck of minions? I really need to get around to playing that series, but something similar could be done here if desired. You could be an imposing warlord who can make allies stronger, making them better pawns for the jobs he sends them on. I'm willing to work with people to make concepts work.
"It came as if it had long since dwelled in silence, perched atop the blackest of mountains, or from the most stygian of all pits. It that came was clad in fine silken cloth, skin a foul pallor of rotting flesh, a twisted mockery of human form in its form that spoke not of an ounce of the strength in its hands. It hungered for the blood of men, tore apart its enemies, and took hold of the very neck of civilization. This nightmare was one that none could be prepared for, with its menagerie of myriad horrors that tore through men and women alike in its thirst. And then, all at once, it stopped. And lo, the foul beast would try to lull the innocent to its side, to slack its unholy hunger for blood and for flesh. Promises were made. Contracts bartered. Men have fallen wholly under the spell of this beast that deifies evil itself. He has claimed the Night as his kingdom, and if nothing is done, he shall usurp the Throne that our Gods have mandated for Man's station only! Come brothers! Let us crusade against this unholy night! Let us reclaim man's place and free the souls of his captives!"
(Artist Credit: 飛鳥士郎) And now, the part people actually care about...
Hi, my name is Tree, and welcome to my dumb little rp half-based on/in the setting of Overlord, everyone's favorite isekai about a skeleton lich that just wants to give everyone big hugs and a livable wage. And definitely nothing else.
I say that its "half-based" on the setting, due to the actual isekai part of it taking place in a different fantasy world than the one Ainz Ooal Gown winds up in, as otherwise whether intentionally or not, meta-gaming would be bound to happen. With a fresh start, it also means that people who are either new to Overlord or have never even heard of it will be on an even playing field.
Player Characters will be former NPCs bound to the Guild Hall "Chateau Gothika", owned by the relatively middle-sized guild "Bandersnatch" withing the DMMORPG YGGDRASIL Online. The guild hall is a dungeon in which the NPCs reside and work, typically acting as guardians of specific central locations, or as administrators of various facilities such as farms, crafting, or feeding guild pets. In particular, the guild is structured that each "Floor" of the chateau has areas that are inaccessible to invading players where NPCs would sleep, and the part where people are meant to come in and invade is referred to as a "Chapter". The Guild Hall consists of Six floors or "Chapters", with each Chapter having a "Keeper". Each Chapter is tailored specifically around the NPC that is to guard it, for example, an Ice Titan Berserker might have a Chapter that is, effectively, a room carved into a Glacier full of frozen traps and fallen bodies. At the top of the Chateau lies the "Climax Hour", where formerly each member of the guild would be fought in proper.
Players don't have to be a Chapter Keeper if they don't want to, but every NPC must have SOME sort duty within the guild. For example, here are some positions that would exist beyond the six Chapter Keepers:
Manager of Serving Staff (Skeleton Butlers)
Roaming Executioner (Roaming strong NPC that's purpose is mainly to catch invaders who know the layout off guard. They have more autonomy than most. Also, no, you can’t just be Pyramid Head.)
High Cleric (NPC that heals the injuries of NPCs during invasions
Vault Keeper (Treasurer)
Gardener (Keeper of the Chateau grounds.)
A DMMORPG (Dive Massively Multiplayer Online Role Playing Game) that had a major focus on customization. Launched in AD 2126, the game became synonymous with the term DMMORPG due to its popularity, especially in Japan. Player customization was so deep, that players could functionally create any kind of character they wanted, from races to levels. The sky was quite literally the limit for creativity. World-Items were the end-game for players, wherein weapons, armor, and accessories grew so obscenely powerful, that they actually broke the game in the most entertaining of ways. From getting a "wish" to make directly to the developers, to an infinite supply of a crafting resource from an alchemical stone, World Items were highly sought after, and exceedingly rare, with only one typically existing of each.
A guild that's focus was more social than it was as a functioning raiding guild, or a hardcore PvP guild. While it wasn't entirely a guild focused on players Roleplaying, more than half of its members engaged in active roleplay in some form. It could best be described as a close-knit group of friends that managed to cooperate well enough to gain a guild hall of their own, using it as a hub for gathering, trading, and, indirectly, flaunting the wealth of the most affluent leading members. Despite the relatively low strength of the Guild, they managed to maintain their property from invaders with clever usage of traps, terrain, and in general, fighting incredibly dirty. To them, it was more important to be creative than it was to be strong. The average guild member's level ranged from ~75-90, since most members weren't hardcore raiders or PvPers.
The Guild possesses only a single World-Class Item.
The wiki is probably the best source I can offer for a brief explanation. The RP will follow a similar format, with Base classes capping out at 15, High classes at 10, and Rare classes at 5. On your CS, you will have to specify which class is which rarity with a (B) for Base, (H) for High, or a (R) for Rare. Just keeps it neat and simple that way.
Magic casters in-setting can be divided into four different categories, depending on the nature of the casting class that one takes.
Arcane: Raw Magical Power. Traditional wizards, magic missles, shooting lightning, etc.
Divine: Clerical Magic. Priests, healers, etc, are all Divine magic users.
Spiritual: Eastern style magic focused on talismans, curses, and psychic spells.
Alternative: Those that cast magical spells without formal practice or training. People such as Bards, Paladins, and other non-traditional casters are considered Alternative Casters.
Magic in YGGDRASIL is divided into 12 different tiers of magic, ranging from 1-11. In general, these can be measured in terms of power by the following:
1st Tier: Magical Initiate. The most basic of spells usable by those with enough knowledge and practice.
2nd Tier: Magical Practitioner. Basic spells put to wider applications, and generally to greater effect.
3rd Tier: Experienced Magic User. This is where many famous damaging spells from Dungeons & Dragons would reside, like Fireball would reside.
4th Tier: Genius Magic User. Most magic users are content to simply live a comfortable life after securing enough power, but those skilled enough and patient enough surpass them in their studies. Mostly upgrades of 3rd Tier magic.
5th Tier: Magical Pinnacle. Any who could reach this tier could probably conquer a novice army of soldiers singlehandedly, with spells such as Chain Lightning, Raise Dead, and Wall of Elements.
6th Tier: Sage Tier. Those who serve as grand magical advisers to rulers, with spells enabling them to affect the weather itself, other people's minds, and transmute materials into other things.
7th Tier: High Sage Tier. When tales are whispered of ancient magicians that worked tediously in order to create spells, these are the magicians they talk about. Here perfect resurrection is possible, and their spells become devastating on a grand scale if used offensively.
8th Tier: Ritual Magic. For most people these are spells that would require multiple Sage Tier casters or higher in order to do, with spells of a grand scale that would decimate an entire nation, if properly invoked. If a person within the new world were to be capable of using this magic by themselves, they would likely be considered a Demigod.
9th Tier: Overlord Tier. A thirst for power is the only reason one would reach such a height. And power they would receive. Beyond this tier, the only thing that could stop an Overlord Tier magic practitioner would be one of equal footing. Their spells are capable of easily eliminating a city-state in an instant if they so chose.
10th Tier: Sorcerer King. The pinnacle of mortal casting. Here, one is an unstoppable force of magic and arcane might, capable of dooming all but the Gods themselves with their magic.
11th Tier: God Magic/Super Magic. To be capable of coming close to using this magic, one must be divine in nature. Technically speaking, Players were never even allowed to cast these spells, with their effects typically being relegated to World-Class Items.
In terms of limitations for Magic Casters, since the source material's way of handling it is a bit complicated, I'm going to simplify it a fair bit. Namely, by making it so that even if you have only a few caster levels, you are capable of casting magic of up to Tier 7 as a Chapter Keeper, and Tier 5 as an NPC of another lower position. However, keep in mind that if you don't have many caster levels, your states for casting magic will be abysmal. Seeing as this isn't an actual RPG with balancing, I'm keeping it on good faith that your barbarian isn't going to cast Power Word: Kill on someone.
Rules 0. I reserve the right as GM to accept or deny whomsoever I please. 1. Don't be a dick. Generally, if an issue comes up or you take issue with something, come to me to have me resolve it rather than start a fight in the Out of Character chat. 2. Your Character only knows what they know. No Metagaming, no zooming across the castle (unless its for a joke) to interject in a conversation in the middle of another interaction. 3. Please, please exist. I'm setting the required posting speed for this RP at the impossibly blistering speed of 1 post per 7-9 days. I'm a college student, I understand that stuff happens, cars break down, entire internet service gets cut...but also understand that if you vanish for a month I'm going to have to autopilot or replace your character in terms of functionality. If you need a break or want to quit, please tell me so that I'm not left high and dry waiting for posts that are never going to come. Its just rude to leave without saying anything. 4. I'm an idiot and I forget things. If I forget something important, feel free to call me out on it. I won't get angry if someone points out that I made a mistake, and I'll immediately try and rectify any such mistakes that crop up. And remove all evidence. 5. I may not be consistent, but by no means is the rp "Dead" if I haven't posted yet. Believe it or not, I want this to live, and as such I'll try and stay on the ball schedule wise for posting.
We already have 3 Chapter Keepers reserved, but anything else is fair game! If you want to play a position not mentioned that you come up with, I'm more than happy to work to include it into the Chateau's facilities!
That moment of being told to shut up, to stop talking, might be the only time that C-3 had ever seen Charlotte legitimately troubled. Her usually unflappable confidence was completely shattered at her best friend just...tell her off like that. For what, to literally anyone, would seem to be no reason whatsoever. The demon princess just stood there, visibly shrinking back. She didn't understand why C-3 was mad, or whether it was even her own fault or not. Usually Charlotte kinda just assumed other people's problems were their problems, but when her best friend was acting like she just stepped in her cornflakes, Charlotte started checking to see if milk was on her boots.
Or, a more intelligent and sensibly written metaphor.
"I-I..." Charlotte would stammer for a moment, literally being inflicted with the [Confuse] status as she racked her two points of intelligence together to rationalize this. In her attempts to look around at something, anything, she'd see...that bitch. Of course it would be. Charlotte's fists clenched. Oh, she'd shut up all right. She now had something to hit instead of talk to. Storming off, she'd crack her knuckles, literally kicking a headstone apart as she walked past it. Not on purpose, but the sheer force of her steps were shattering stones around her, eyes focused on Tamara. If she wanted to feast on Charlotte's anger, the cambion would soon find herself choking on it.
Rational or not, a demon's hatred was a supreme emotion.
Nimoa would let out a loud yowl as her ass was bitten into, and then scream as a chunk got ripped out from Tristan KICKING the thing biting it off. The "hero" could visibly see the chunk of flesh follow the Chimera's mouth as it got punted. Falling forward and slamming her face onto the grass, Nimoa's butt was angled towards the sky, thankfully obscured by massive black clouds that shielded her from the sunlight overhead. She'd regenerate, sure, but she'd make the world know how much that hurt as she sniveled and cried on the ground. It was the biggest ouchie of her life.
Excitedly, Ariette watched and waited from a distant bush, using a crystal ball and a Scrying spell in order to get a clear view of the action. That Chimera was just a distraction, and now Ariette could use her magic to catch the party off guard, eliminating them in one fell swoop. Bringing her gloved hands together over the crystal ball, the magical demon would begin chanting in an ancient lost tongue, her very words chilling the air around her. Just as she prepared to launch the spell however, the raccoon the party had seen earlier leapt into the bush she was in, unaware as it dove headfirst into her cleavage.
What would follow was gargantuan icicles flying through the air at random as she screamed from the bush she was in, rapidly booking it out of the foliage covered in leaves, scratches, and patches of raccoon hair before she flopped face-first into the dirt in front of Regalia as she landed. Sniffling, the demoness would fight back tears as she cast some sort of healing spell. But, wound up crying anyways after it finished, sobbing as a blubbering mess before the group.
...Villains came in all flavors, it seemed. And Ariette's was Crybaby Vanilla Creme.
After a solid minute of a good cry, Ariette would spring to her feet, pointing at the party that stood in the lichyard. "Here me now, Hero, and...sidekicks! I'm gonna make you pay for sicking your attack beast on me!" she said, before looking to Regalia and healing her wounds.
The archer would hurriedly dash back to her companions once the danger had passed, an eager smile on her face in spite of her rather ragged appearance. Her hair had been whipped around from the speed of the ride, as well as the various bumps along the way, but she looked pleased as punch. Thankfully the danger was passed, so it was completely fine to bask in the afterglow of her rodeo, crossing her arms and pointing out at the brush where the father boar had left. "Someday, I'll meet you again! And then we'll finish today's fight for real!" she would say, before practically skipping to the druid girl and patting her on the head. "I'm glad that you're okay. Here I was thinking that if that didn't work out, you'd be gored into that palisade. Or trampled. Where'd you learn how to do magic?" Steppe Archer would ask, before her attention was recaptured by the formerly unhelpful guard.
Much as she appreciated them being given enough of a break to catch their breath, she didn't mind getting a finger wagged at her. Once she was rested up, and the Lizardman rather startly started chucking bodies up for them to ferry rather than continually dive for one at a time, she smiled and got to picking up corpses two at a time. Now, she didn't have to trudge up and down the ditch to get them, so managing two at a time was no major problem for the short walk. After about the fourth round, she would call out: "This was a great idea! Thanks for thinking of it!" to her new lizard friend. Smiling in spite of the filth of her current job, Steppe Archer was content to have nice people to work with.
The Archer would continue until all the bodies had been cleared of the ditch, appreciating the pace that they managed in spite of the earlier distraction of the boars. Her hands were caked in mud, blood, and traces of viscera, but that was kind of what she expected. Nothing a quick once-over at the river couldn't fix in a jiffy. Once they were done, she would check and see if her fellows were up for that night patrol quest, if it was still up. The archer herself seemed a nearly boundless source of energy, not skipping a beat since the job started. It was unnerving to some that she'd met, but she never figured that there was anything in this world exhausting enough to break the back of those who broke the backs of countless horses.