Avatar of VitaVitaAR

Status

Recent Statuses

3 yrs ago
Current I think watching fight scenes can help in general terms with writing combat, since it can give you an idea of flow and choreography.
3 yrs ago
At least if you're writing something you know, with knights.
3 yrs ago
I mean, depends on what you're writing, and the tone and theme of what you're writing. Trained armored knights were legitimately monstrous on the battlefield, so looking up how they fought helps.
4 yrs ago
As much as there's a lot of reasons twitter sucks, I genuinely don't want to see it die for the sake of all the artists who now rely on it. Hoping the shithead stops trying to directly administrate.
1 like
4 yrs ago
roleplayerguild.com/posts/5… If anyone's up for fighting some kaiju, why not try out my new RP, Godzilla: YATAGARUSU?

Bio

User has no bio, yet

Most Recent Posts

Rain's got it. ^^;
I'll give another look over when I get the chance.
"I will talk to my maids wh-ah?"

The little girl was rather sullenly apologizing to her. After a moment, well... Fanilly obviously wasn't going to be angry with her after that. Smiling warmly, the blonde girl knelt down in front of Vivien and raised her hand in order to gently pat her on the head. "It's fine, Vivien. I don't think I would have woken up any time soon without you. Perhaps you should be the new head maid?"

Almost immediately Fanilly felt uncertain if that was actually an amusing comment or simply a strange thing to say. She hoped for the former as she rose to her feet. Hopefully, she had not missed anything important in the time she slept in. At the very least, she was certain that she had not missed breakfast. Given breakfast was waffles and bacon today, this was of course a good thing.




"Ow!"

The sound came out in something of a squeak when the book collided with Alaree's head. She immediately placed both hands on top of the point of impact, wincing. Before she could ask what that was for(even though it should have been obvious), however, Tiral immediately cute her off with his own explanation and complaints. By the end, Alaree was simply left pouting. Why not describe the mage by using her most notable features?! but regardless, she gathered up the remaining books, and swiftly lead the mage knight to the location of the guest...

When they arrived, it was likely Tiral really would recognize the mage.

Bethany smiled.

"Ah, hello, Sir Tiral," she began. For the moment she seemed more confident, at least.

@Raineh Daze@PKMNB0Y
@AtomicNut: Like I said, um, "our world" characters are just being "edited into" the world at the start of the RP. They have memories of the newworld but they're memories of their new self.
  • Name: Fujioka Chisame
  • Age: 18
  • Gender: Female
  • Race: Human
  • Appearance: "My duties come before everything else!" Chisame is a very short girl, occasionally mistaken for a child.
  • Personality: Chisame is a serious and no-nonsense individual who places her duties before everything else. Dedicated and refusing to put up with any foolishness, she believes there is little point in accommodating any time for anything else. Indeed, her intentions are to serve her lord and do exactly what is needed of her, and return home. Even though she is in a foreign country, she is hardly taking any time to simply experience it(though she can make a great appearance of doing so). Chisame has something of a temper, easily annoyed by anything she perceives as a distraction or interruption to her duties. Yes, it's quite easy to to perceive her as something of a vicious, sharp-tongued little demon when she's truly irritated about something. She is also extremely stubborn and often refuses to acknowledge that she could possibly ever need any assistance with any matter at all. While she is not always vocal about it, Chisame is also extremely prideful when it comes to her skills as a counter-espionage agent and assassin. Despite her attitude, it cannot be said that she is without a softer side. She likes children and does her best to ensure that no child is placed in serious danger if she can, though she can get quite irritated when mistaken for a child herself(even if she is willing to take advantage of that fact when it comes to her duties). Something that can instantly distract her from her usual attitude is pastries, and Chisame seems to be something of a cake aficionado who quickly loses herself when confronted with delicious things.
  • Brief Backstory: Chisame's family runs a dojo in Yashima. She was born as the family's second child, a younger sister to her older brother Yasuo. As is her family's policy, she also began her training to to master her family's brand of swordplay as soon as she was old enough. However, on her eighth birthday, her brother had a fight with her father that suddenly became violent, ending with both family members injuring the other, her brother even attempting to kill her injured father and injuring their mother as well. He was only prevented from doing so when Chisame herself stepped in to stop him. While this normally would have made no difference due to her young age, Yasuo was exhausted from fighting their father and backed off after a short clash. The next day, Yasuo was gone, but Chisame's father later died from his injuries. Since then, Chisame has never her brother again. Not once. She still doesn't understand what happened, but has not forgiven him for lethally injuring their father. As she grew, her skills were recognized by Yashima's government, and she was recruited by a local noble by the name of Fukatsu no Yurihime. Her training became much more focused as she entered the noble's service, intent on molding her into not only an excellent swordswoman but also a deadly assassin. Indeed, not long after she became eighteen, Chisame was chosen to be part of a team sent with Lady Yurihime to a town located near the border between Felbar and Grandia. Seemingly part of a diplomatic envoy, Chisame's true purpose was part of an agreement with the Felbar monarchy to serve as espionage, counter-espionage, and assassin targeting Grandian spies passing through the town.
  • Abilities: Chisame is not a mage(or onmyouji as they are referred to in her home country of Yashima), but that does not mean she has not taken advantage of her magical capabilities. Her set of spells is rather narrow, but still boasts what she believes is excellent synergy with her skills as an assassin. Firstly, she is capable of 'double'- or even 'triple'-jumping by using a hand-gesture spell to create a platform in the air beneath her feet, for just long enough to spring off of and reach a higher point. She can also reinforce her legs so that she can jump higher and run faster, as she is not exactly a physical powerhouse on her own even with her extensive training. This can also be done to her limbs and the rest of her body as well, but she prefers not to rely on it. Chisame can use magic to reinforce her weapon as well, an ability referred to as Overedge. This applies a distinct reddish glow to the edge of her katana, and increases its cutting power sufficiently to slice through solid rock. However, she dislikes using this ability unless fighting out in the open, as it is very obvious due to the unsubtle glow it applies. She can silence her footsteps as well. Finally, by using paper talismans know as ofuda in her homeland, Chisame can create small explosives that can be attached to a target and remotely detonated. A similar spell can be used to created a smokescreen to allow for her escape.
  • Skills: Her whole life dedicated to honing a specific set of skills, Chisame is excellent in Yashiman swordplay, excelling beyond many of her peers in that regard. Her ability with her straight-bladed katana is enough that she is capable of slicing bullets out of the air. She also possessing excellent skills in regarding the obfuscation of information, stealth, and indeed covert assassination. Her skills can be applied to both subterfuge and open combat. While she does have some ability with firearms, she much prefers more traditional weaponry and believes she synergizes with it far more effectively. While she speaks with a definite Yashiman accent, she is fluent in both Faranse(language of Felbar) and Dusach(the language of Grandia). Her Anglese, the native language of Albion across the channel, is much weaker however.
  • Equipment: Chisame carries on her person, hidden when in public, a Yashiman knife known as a tanto, a short, straight-bladed katana, a set of kunai, and an Altered Machine resembling an eyeglass that allows her to see through walls, provided they are not constructed entirely of metal. She carries another Altered Machine with her known as an autopen, allowing her to quickly write ofuda without using her hands. She also carries many strips of paper in order to make her ofuda. Chisame uses another, rather unique weapon in the form of a pair of bladed geta. Obviously not suited to stealth, these are only used when she must openly fight.
  • Origin: Native
  • Name: Fujioka Chisame
  • Age: 18
  • Gender: Female
  • Race: Human
  • Appearance: "My duties come before everything else!" Chisame is a very short girl, occasionally mistaken for a child.
  • Personality: Chisame is a serious and no-nonsense individual who places her duties before everything else. Dedicated and refusing to put up with any foolishness, she believes there is little point in accommodating any time for anything else. Indeed, her intentions are to serve her lord and do exactly what is needed of her, and return home. Even though she is in a foreign country, she is hardly taking any time to simply experience it(though she can make a great appearance of doing so). Chisame has something of a temper, easily annoyed by anything she perceives as a distraction or interruption to her duties. Yes, it's quite easy to to perceive her as something of a vicious, sharp-tongued little demon when she's truly irritated about something. She is also extremely stubborn and often refuses to acknowledge that she could possibly ever need any assistance with any matter at all. While she is not always vocal about it, Chisame is also extremely prideful when it comes to her skills as a counter-espionage agent and assassin. Despite her attitude, it cannot be said that she is without a softer side. She likes children and does her best to ensure that no child is placed in serious danger if she can, though she can get quite irritated when mistaken for a child herself(even if she is willing to take advantage of that fact when it comes to her duties). Something that can instantly distract her from her usual attitude is pastries, and Chisame seems to be something of a cake aficionado who quickly loses herself when confronted with delicious things.
  • Brief Backstory: Chisame's family runs a dojo in Yashima. She was born as the family's second child, a younger sister to her older brother Yasuo. As is her family's policy, she also began her training to to master her family's brand of swordplay as soon as she was old enough. However, on her eighth birthday, her brother had a fight with her father that suddenly became violent, ending with both family members injuring the other, her brother even attempting to kill her injured father and injuring their mother as well. He was only prevented from doing so when Chisame herself stepped in to stop him. While this normally would have made no difference due to her young age, Yasuo was exhausted from fighting their father and backed off after a short clash. The next day, Yasuo was gone, but Chisame's father later died from his injuries. Since then, Chisame has never her brother again. Not once. She still doesn't understand what happened, but has not forgiven him for lethally injuring their father. As she grew, her skills were recognized by Yashima's government, and she was recruited by a local noble by the name of Fukatsu no Yurihime. Her training became much more focused as she entered the noble's service, intent on molding her into not only an excellent swordswoman but also a deadly assassin. Indeed, not long after she became eighteen, Chisame was chosen to be part of a team sent with Lady Yurihime to a town located near the border between Felbar and Grandia. Seemingly part of a diplomatic envoy, Chisame's true purpose was part of an agreement with the Felbar monarchy to serve as espionage, counter-espionage, and assassin targeting Grandian spies passing through the town.
  • Abilities: Chisame is not a mage(or onmyouji as they are referred to in her home country of Yashima), but that does not mean she has not taken advantage of her magical capabilities. Her set of spells is rather narrow, but still boasts what she believes is excellent synergy with her skills as an assassin. Firstly, she is capable of 'double'- or even 'triple'-jumping by using a hand-gesture spell to create a platform in the air beneath her feet, for just long enough to spring off of and reach a higher point. She can also reinforce her legs so that she can jump higher and run faster, as she is not exactly a physical powerhouse on her own even with her extensive training. This can also be done to her limbs and the rest of her body as well, but she prefers not to rely on it. Chisame can use magic to reinforce her weapon as well, an ability referred to as Overedge. This applies a distinct reddish glow to the edge of her katana, and increases its cutting power sufficiently to slice through solid rock. However, she dislikes using this ability unless fighting out in the open, as it is very obvious due to the unsubtle glow it applies. She can silence her footsteps as well. Finally, by using paper talismans know as ofuda in her homeland, Chisame can create small explosives that can be attached to a target and remotely detonated. A similar spell can be used to created a smokescreen to allow for her escape.
  • Skills: Her whole life dedicated to honing a specific set of skills, Chisame is excellent in Yashiman swordplay, excelling beyond many of her peers in that regard. Her ability with her straight-bladed katana is enough that she is capable of slicing bullets out of the air. She also possessing excellent skills in regarding the obfuscation of information, stealth, and indeed covert assassination. Her skills can be applied to both subterfuge and open combat. While she does have some ability with firearms, she much prefers more traditional weaponry and believes she synergizes with it far more effectively. While she speaks with a definite Yashiman accent, she is fluent in both Faranse(language of Felbar) and Dusach(the language of Grandia). Her Anglese, the native language of Albion across the channel, is much weaker however.
  • Equipment: Chisame carries on her person, hidden when in public, a Yashiman knife known as a tanto, a short, straight-bladed katana, a set of kunai, and an Altered Machine resembling an eyeglass that allows her to see through walls, provided they are not constructed entirely of metal. She carries another Altered Machine with her known as an autopen, allowing her to quickly write ofuda without using her hands. She also carries many strips of paper in order to make her ofuda. Chisame uses another, rather unique weapon in the form of a pair of bladed geta. Obviously not suited to stealth, these are only used when she must openly fight.
  • Origin: Native


Although she's not intended to be a "standard magic user", hopefully this also gives an idea of what a magi can potentially do as well.
@HumanMusic: I think people are underestimating what I mean by magi and magic here. ^^;

"Low magical capabilities" in this setting is still stuff like self-reinforcement, laser bullets, limited flight in some cases(can be bolstered by Altered Machines as well), barriers(autobarriers are possible for skilled magi or Altered Machines as well) and that kind of stuff.

That's not even getting into the kinds of crazy stuff really good magi can do. ^^;
@Poi: It looks fine but I'll give my final confirmation tomorrow, as I generally try to avoid serious GM stuff after midnight. ^^;

As for Abilities vs Skills, Abilities are powers and skills are, like... "I can ride a bicycle".

@HumanMusic: Nope!
@Polaris North: Accepted!

@Joker892: Hmmm, that works. Accepted.
Actually, I'll get a Fanilly post up tomorrow. ^^;
© 2007-2026
BBCode Cheatsheet