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1 yr ago
Current I think watching fight scenes can help in general terms with writing combat, since it can give you an idea of flow and choreography.
1 yr ago
At least if you're writing something you know, with knights.
1 yr ago
I mean, depends on what you're writing, and the tone and theme of what you're writing. Trained armored knights were legitimately monstrous on the battlefield, so looking up how they fought helps.
1 yr ago
As much as there's a lot of reasons twitter sucks, I genuinely don't want to see it die for the sake of all the artists who now rely on it. Hoping the shithead stops trying to directly administrate.
1 like
1 yr ago
roleplayerguild.com/posts/5… If anyone's up for fighting some kaiju, why not try out my new RP, Godzilla: YATAGARUSU?

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@Lunar: As of now, we have humans and beastkin. If you'd like to make a proposal for a race you'd like to see I'd be willing, but i'd prefer not to have them be too out there.

Dragons exist as well, but are unlisted(mostly due to fears of people swarming to be dragons) and already have someone aiming for one. ^^;
@RyuShura: Feel free to ask any questions you want.
@RyuShura: Feel free to try again! Though remember, the antagonists are part of an organization that has a stated mission of eliminating Yeln relics and helping rebuild, why they're the antagonists will quickly become apparently in the RP. ^^;
@rush99999: I do question the wisdom of doing a mute character(hard to pull off and all), but my one real issue is, um, Koyuri starts alone and meets everyone within the first few posts of the RP basically.

@RyuShura: Er... Going to be honest, this character is pretty much completely unacceptable. ^^; He doesn't work with the magic system of the RP, he doesn't really work as part of an organization that, both outwardly and perhaps even to most of their members, is meant to help deal with stuff after the war, um... Tinnec is not, at the very least not visibly, attempting conquest.

@Lunar: Have to say the same for this one too, um... For one thing there is already an entire race of animal people so making one of your own that's a genetic experiment isn't really necessary. ^^;

I think you both need to re-read the OP again. This isn't really standard fantasy and while it's not exactly modern there's a lot more technology(airships, some guns[mostly magitech], genetic engineering, floating islands converted into bigger airships, ridiculously human robots, laser cannon armaments in some places)...
Alright!
No-one has claimed an antagonist slot so far. Though I will say that "Team Evil" isn't necessarily the best way to think of them.
@rush99999: If I'm not mistaken there's at least two more open. I've honestly considered expanding it to five in total and having Koyuri be the eleventh. She's pretty much useless in regular combat anyway so it's not like she'd tip the scales unless at range.
@TheFake: Accepted.

@Jinxlynx: Five confirmed players so far. There's another person who hasn't posted that I'm anticipating joining Koyuri's group. ^^;
  • Name: Koyuri
  • Age: Likely around 14. She's 4'9/144 cm and small, she could not be. Or she could be. It's hard to tell. She doesn't appear to be a child under 13, however, though she does look young. If pressed, she's likely to say she doesn't remember.
  • Gender: Female
  • Race: Human
  • Appearance: "Oh, hello!"
  • Personality: Koyuri is friendly to a fault, ever curious and inquisitive about her surroundings. Unfortunately, this is combined with an extreme naivete and trusting nature. Without someone to help guide her along, she is likely to believe almost anything told to her within reason. She would believe, perhaps, that there is a law placing a tax on all sweets. She would not believe that shoes are actually evil monsters, or something entirely nonsensical. At least without sufficient evidence. Koyuri possesses a deep adoration for food of all kinds, provided it's good, and will eat absolutely any good food offered to her, often completely ignoring pricing until it's too late. She is a terrible liar and as a result cannot even begin to keep secrets. She is generally terrible at hiding anything. However, she enjoys meeting new people and generally has a sunny disposition. At the same time, Koyuri is quite easily embarrassed or flustered. An outside impression of her may be that she looks like she could not possibly survive in the real world, and that's before considering that she is often absolutely clueless about the way the world works in general. However, beneath all of this is a terrifyingly efficient markswoman who unhesitatingly draws her weapon whenever she believes it is necessary, particularly to defend others. Speaking of which, she is quite attached to her enormous rifle and is very hesitant to part with it.
  • Skills: Koyuri is utterly without any skills that would seem useful for day-to-day life. Again, it's easy to get the impression she would be incapable of surviving on her own. Don't try to make her cook, that's for sure. However, she is an inhuman marksman capable of hitting a rapidly moving target without bracing herself while standing. While she can easily lift her weapon, Koyuri is otherwise rather useless physically. However, she can apply her incredible marksmanship to other weaponry.
  • Abilities: Koyuri has enormous mana reserves in order to fuel her wide variety of spells that, in combination with her magitech rifle, make her an absolutely deadly ranged foe. In terms of her spells, she possesses numerous anti-infantry and anti-vehicle magical spells. Among these are spells to make bullets pierce more solid targets, spells to coat a bullet with expanding barriers, and spells to convert her bullets into destructive waves of mana.
  • Equipment: Koyuri's only notable equipment is an enormous case that she can lift seemingly without effort. On it is a magic circle, identical to one marked upon her back and on her favorite dress. This acts as a form of identification, making it impossible to open the case if you do not have the magic symbol on you in some fashion. Within this case is an enormous rifle, a full 182 centimeters long, measuring considerably longer then Koyuri herself is tall. The prototype for a cancelled model of sniper rifles, the Styx III is equipped with a scope and fires huge 15 centimeter bullets. However, its true power is in its magical capabilities. Feeding off of the users' mana reservoirs(in such enormous amounts it was deem impractical unless the user had truly ridiculous mana reserves, which Koyuri does indeed possess), it can be used to cast devastating offensive ranged spells. Even without the magical function, the firepower of this rather absurd weapon can blow soft targets apart and tear through non-reinforced metal. Its weight also makes it impractical, but due to Koyuri's impressive mana reserves it can be lightened easily for use. The recoil is such that on a smooth surface, standing, and without bracing herself, Koyuri is sent sliding backwards across the ground for a meter or so.
  • Brief History: Koyuri isn't forthcoming with her past, in spite of her very trusting nature. She is very adamant about travelling and collecting... something, but what it is she isn't willing to talk about unless the ones asking have agreed to work for her.
Allies:

Antagonists:
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