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3 yrs ago
Current I think watching fight scenes can help in general terms with writing combat, since it can give you an idea of flow and choreography.
3 yrs ago
At least if you're writing something you know, with knights.
3 yrs ago
I mean, depends on what you're writing, and the tone and theme of what you're writing. Trained armored knights were legitimately monstrous on the battlefield, so looking up how they fought helps.
4 yrs ago
As much as there's a lot of reasons twitter sucks, I genuinely don't want to see it die for the sake of all the artists who now rely on it. Hoping the shithead stops trying to directly administrate.
1 like
4 yrs ago
roleplayerguild.com/posts/5… If anyone's up for fighting some kaiju, why not try out my new RP, Godzilla: YATAGARUSU?

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Most Recent Posts

  • Name: Hoshino Hikari
  • Age: 16
  • Gender: Female
  • Appearance: Like her magical girl appearance, except obviously in a more normal outfit without a massive hammer. Her hair is dark brown, and her eyes are also brown. She is very short and child-like in appearance.
  • Personality: A stubborn girl with a hot temper, Hikari seems like the aggressive and irritable type through and through. It would be difficult to claim otherwise, given that she's the type to get angry at others easily and is swift to complain or deride them for perceived stupidity. However, in spite of all these facts, deep down Hikari has another side. Her stubborn nature makes her dedicated to ideas she adheres herself to, and deep down she has a genuine desire to help people. Deep down, Hikari has dreamed of being a hero who can save others. As a result, she'd jump at the option to become one, even if she doesn't always thing other people are particularly intelligent either. Hikari is fond of sweets, and baked goods as well, and can sometimes be persuaded by these things. Her extremely stubborn nature makes it nearly impossible to make her genuinely give up on anything that she's dedicated herself to, as well. In spite of this irritable and stubborn nature, Hikari is easily flustered and has a jealous streak towards anyone taller and more mature then herself. Indeed, she hates being mistaken for a child.
  • Skills: Hikari is decent at physical activities and does well in most of her classes.
  • Brief Backstory: Hikari was born into a fairly normal family. For much of her early life she was fairly average as well. However, when she was only eight years old, she nearly lost her father in a car accident. Trapped under the wreckage, she thought she was going to die, until someone saved her and her father. Dazed and confused, she didn't figure out who. But someone had pulled her out before anyone else arrived. This incident left a strong impression on her. She had been relatively unscathed, and while her father's legs were damaged he managed to survive and regain most of the use of them. As a result, she was left with a desire to someday return the favor. In spite of this, that didn't change her rather surly disposition. But it did give her a dream deep down... A dream she would jump at the chance to fulfill.
    • Magical Girl Appearance: Eternal Festival Girl
    • Concept: Festivals
    • Archetype: Uchide no Kozuchi(Miracle Mallet)
    • Abilities: Hikari is a strong and fast melee-based magical girl. Her abilities are largely centered on her hammer. She can create barriers as well, but most of her focus is purely on overwhelming melee attacks. Her hammer can change in size and destructive force. Additionally, the rear of her hammer can fire off fireworks, both as a booster for her hammer strikes as well as an attack in its own right. She can also power up her melee attacks in mid-swing by yelling 'Tamaya', which intensifies her fireworks. Her attacks include...
      • Tanabata Shooting Star: Hikari's hammer erupts with fireworks that surround her body, sending her rocketing forward to close distance, break through obstacles, and deliver a crushing downward blow with an enlarged hammer.
      • Hanami Blossom Breaker: A barrier-breaking strike, the head of Hikari's hammer is accelerated with a blast of powerful fireworks and swung directly into the target barrier. The impact causes it to shatter in a manner that resembles a flower.
      She does not yet possess her strongest attacks, due to being unaware of her Archetype.
I'll go ahead and post my character as an example for anyone who needs it.

  • Name: Hoshino Hikari
  • Age: 16
  • Gender: Female
  • Appearance: Like her magical girl appearance, except obviously in a more normal outfit without a massive hammer. Her hair is dark brown, and her eyes are also brown. She is very short and child-like in appearance.
  • Personality: A stubborn girl with a hot temper, Hikari seems like the aggressive and irritable type through and through. It would be difficult to claim otherwise, given that she's the type to get angry at others easily and is swift to complain or deride them for perceived stupidity. However, in spite of all these facts, deep down Hikari has another side. Her stubborn nature makes her dedicated to ideas she adheres herself to, and deep down she has a genuine desire to help people. Deep down, Hikari has dreamed of being a hero who can save others. As a result, she'd jump at the option to become one, even if she doesn't always thing other people are particularly intelligent either. Hikari is fond of sweets, and baked goods as well, and can sometimes be persuaded by these things. Her extremely stubborn nature makes it nearly impossible to make her genuinely give up on anything that she's dedicated herself to, as well. In spite of this irritable and stubborn nature, Hikari is easily flustered and has a jealous streak towards anyone taller and more mature then herself. Indeed, she hates being mistaken for a child.
  • Skills: Hikari is decent at physical activities and does well in most of her classes.
  • Brief Backstory: Hikari was born into a fairly normal family. For much of her early life she was fairly average as well. However, when she was only eight years old, she nearly lost her father in a car accident. Trapped under the wreckage, she thought she was going to die, until someone saved her and her father. Dazed and confused, she didn't figure out who. But someone had pulled her out before anyone else arrived. This incident left a strong impression on her. She had been relatively unscathed, and while her father's legs were damaged he managed to survive and regain most of the use of them. As a result, she was left with a desire to someday return the favor. In spite of this, that didn't change her rather surly disposition. But it did give her a dream deep down... A dream she would jump at the chance to fulfill.
    • Magical Girl Appearance: Eternal Festival Girl
    • Concept: Festivals
    • Archetype: Uchide no Kozuchi(Miracle Mallet)
    • Abilities: Hikari is a strong and fast melee-based magical girl. Her abilities are largely centered on her hammer. She can create barriers as well, but most of her focus is purely on overwhelming melee attacks. Her hammer can change in size and destructive force. Additionally, the rear of her hammer can fire off fireworks, both as a booster for her hammer strikes as well as an attack in its own right. She can also power up her melee attacks in mid-swing by yelling 'Tamaya', which intensifies her fireworks. Her attacks include...
      • Tanabata Shooting Star: Hikari's hammer erupts with fireworks that surround her body, sending her rocketing forward to close distance, break through obstacles, and deliver a crushing downward blow with an enlarged hammer.
      • Hanami Blossom Breaker: A barrier-breaking strike, the head of Hikari's hammer is accelerated with a blast of powerful fireworks and swung directly into the target barrier. The impact causes it to shatter in a manner that resembles a flower.
      She does not yet possess her strongest attacks, due to being unaware of her Archetype.
There is only one thing that can keep evil in check.

Magic. The power of magical girls, whose abilities allow them to purify darkness and destroy the congregations of dark thoughts and negative emotions that form in the night. These dark amalgamations are impossible to harm with conventional weaponry, but to the girls who have been granted the power of magic it is possible to destroy them with ease. And so the creation of magical girls, the process of granting these girls the power of magic, began hundreds and hundreds of years ago. But every hundred years, it was discovered that a massive buildup of negative emotions would occur. These would form an incredibly powerful beast, a massive black stain on the world that could cause untold devastation. Only through the combined efforts of hundreds of magical girls was it possible to defeat the beast, and some among their numbers even perished or were grievously injured by the terrible battle.

An alternate solution had to be found. To allow something like that to happen once more... it was unthinkable.

And so began the Hex Night. It was discovered that, while the regular usage of magic to defeat the ordinary buildups of darkness was not enough, an enormous outpouring of magic, many magical girls using their powers to their fullest, would break apart the giant amalgamation and cause it to manifest in smaller forms, as usual. The Hex Night, more accurately an event occurring for several weeks every twenty years, was created to push magical girls to their limits. An event in which they would use their abilities to their fullest, and the mass amounts of magic spent would prevent the creation of any terrible beasts ever again.

But the only way to push magical girls to such an extent was to pit them against one another.

For the Hex Night is a battle between magical girls, the prize being to wish for anything that the victor desires. Indeed, it can be called a battle royale, occurring once every twenty years in a different country.

This time, the Hex Night is to take place in the nation of Japan.

Who will claim the wish promised by victory in the Hex Night? A veteran magical girl? A new magical girl?

And is the Hex Night truly as it seems?




The abilities of magical girls come from a conceptual source of power. That is, each magical girl has their own Concept as a source of power. For example, a Magical Girl with the Concept of a fairytale as their source of power would have abilities based on that fairytale. Concepts can range wildly, from weapons to events to stories to nearly anything in history.

But this is not the end of the powers of a magical girl.

All magical girls wield some sort of item, be it a tool or a weapon or something else entirely. This item is their Archetype, something from stories or myths that grants them further powers, something related to their concept. A girl whose Concept is Cinderella could perhaps have the Pumpkin Carriage as her Archetype. However, when a girl first becomes a magical girl, they will not be aware of their Archetype. They must figure out what their Archetype's nature is on their own. This will unlock their most powerful abilities.

The Power of a magical girl's Concept and Archetype are influenced by a variety of factors. Age and fame are strong influences, but so to is the imagination inspired by them. This allows for more recent concepts, such as Wonderland, to be quite powerful in their own right.

The powers exhibited by magical girls are vast and broad. Some are straightforward, whereas some are more strange and difficult to use.

And all of them will be tested in the Hex Night of Magical Girls.




+~Rules of the Hex Night~+
Battle May Commence at Any Time.
However, these battles must be kept from the eyes of those who have not been gifted with magic.
All magical girls are granted a single glass orb that symbolizes their participation in the Hex Night. This glass orb is known as their Hex Symbol.
A Magical Girl is considered defeated when she is unable to continue fighting, or she has surrendered. Once a magical girl has been defeated, the victor is granted their Hex Symbol so they may destroy it.
The destruction of her Hex Symbol removes a magical girl from consideration as a potential victor.
A magical girl who has been defeated may continue to participate in the Hex Night as an assistant to another magical girl.
The killing of humans is strictly prohibited. Any violation of this rule will result in immediate expulsion from the Hex Night as well as the removal of all abilities as a magical girl.





  • Name:
  • Age:
  • Gender: Female
  • Appearance:
  • Personality:
  • Skills:
  • Brief Backstory:
    • Magical Girl Appearance: (Usually, the eye color and hair color changes as well)
    • Concept:
    • Archetype:
    • Abilities:
@KoL: I'd need to decide which I'd be taking, then, Servant or Master.

... Though if you're taking one half obviously Servant so you're not paired with yourself. ^^;
@KoL: I think we need a replacement Caster, at this rate, at least. As well as a replacement Master.

I'm half-considering just filling the spots myself, but that leaves me with a lot of characters to handle.
Saber


"... I was concerned about you becoming ill when it was most important. I am sorry, my l-d'Antibes-sama," Saber said, quickly preventing herself from misspeaking by saying 'lord' as she bowed her head. That... would seem odd to the person behind the counter, wouldn't it? It most certainly would. When their food was prepared in short order, she quickly thanked those who had prepared it and the one who took their orders before proceeding to the table alongside her Master. Saber was... surprised at how fast that her Master was capable of eating that food. She was almost child-sized, and yet she was able to consume that burger as if it was nothing. On that matter, she had her own burger to eat... after a moment's pause, she raised it to her mouth and took a bite.

It was... Different, in many ways, then anything she had eaten in life. Meatier, juicier, greasier, between two pieces of bread... it wasn't a terrible flavor, just... different. For someone who was used to less heavy foods, it was a bit of a surprise to say the least. There was quite a bit of difference in this country's cuisine when compare to the foods of her land of origin's past. She swallowed.

"... I do not know what you are talking about," Saber said, swiftly, in response her Master's question, "But whatever it is, I'm certain it won't be a matter of concern in battle."

@Raineh Daze




Estelle Varianbec


"Well of course, Lancer," replied Estelle, quickly, "We'll find a building nice and close, and wait on top of it. They won't suspect a thing~!"

Naturally, it only made sense for Lancer to assume spirit form when they arrived at the ideal location. That would make him somewhat more difficult to detect, especially if they acted quickly. He wasn't the fastest of Servants, but his power and the surprise of the attack would more then make up for that, wouldn't it? Of course it would. Estelle felt nothing but confident in the outcome of this attack.

"Once we get onto a rooftop, you can assume spirit form, Lancer," she added. The church wasn't much further, and around it were a number of shorter buildings that would likely be relatively easy to scale and hide atop. There wasn't anyone out in this area of town right now, so there was no real chance of them being discovered by anyone who wasn't to know of the proceedings.

@RolePlayerRoxas
Just a little more interest and I'll post an OOC!
@Otaku95: That's the basic idea, yes.
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