Name: Feliciano Ambrosi di Savoia
Title(s): whatever our church frens designate him
Gender: Male
Age: 287
Alignment: Philosopher KingsRank: Dead Apostle
Purpose for the Grail War: It's like being a guest star on your favorite sitcom.
Personality: The perfect picture of a youthful boy: curious, courageous, proud, energetic, sadistic and cruel! He lives according to his whims, with little care to the consequences his actions may have on other people. After all, he is "above" normal people. He can chat with them, get along with them too, but it is more like a person talking to their pet.
Feliciano has all the time in the world, so he is prone to putting things off in order to pursue his current interests and fancies. He enjoys new experiences, as they are rare for him now, and likes sticking his nose into things if he thinks it will be funny. Similarly he enjoys learning, and often experiments with everything from magecraft, to the mundane, to the macabre. The world is literally his oyster.
The only thing he seems to takes seriously is his own survival. He never misses a meal, and if he senses he is in immediate danger he will make himself scarce. This is not a common occurrence as he is more than capable of wiping out any threat, or at least has been so far. He doesn't have much experience with other Dead Apostles, besides his creator whom he loathes on principal, but he probably comes off as a brat who is used to getting what he wants to them.
Bio: Once a prominent heir to his family, Feliciano is now well on his way to becoming a prominent Dead Apostle - as long as he can find that one certain bastard. Feliciano was turned into a vampire at a young age, for no reason except that the blood donor had wanted to try turning a child. Since then, his un-life has been a series of ups and downs. At first, he hated the change. When his mind caught up with his body, he was depressed and disgusted. His family had left him behind, assuming him dead or otherwise never to be found, and began rearing another heir in his place. Somehow even worse, the Dead Apostle that changed Feliciano didn't want anything to do with him either. No orders or desires, no sympathy or hatred. After the amusement faded he left, and Feliciano has been unable to find him since.
After a couple of decades, while Feliciano's grudges grew his attitude shifted. While his "master" was evading him, he was essentially a dog with no leash. He was quicker, stronger, and smarter than many mortals. Plus, he could live forever, technically. There were perks to this.
His mind became warped, or maybe it just evolved into it's natural next level. As a magus, he would continue his studies dutifully. He returned to his family home and took everything they had - tomes, materials, blood, body parts. Still a novice vampire at this point, he accidentally destroyed his own family's magic crest in the carnage. Oh well, he had forever to remake it! Honestly, his siblings all tasted gross anyway, he wouldn't have wanted that tainted crest implanted in himself.
After that Feliciano ruled his mansion and lands alone. He'd spend his days perfecting his craft like a good little magus during the day, and at night he'd go into town to play. Women especially were easy to lure away, always eager to help a little boy get home. Eventually this routine grew dull. He began experimenting - with his victims and himself. He went out more often, to dens of sins and sites of conflict. He has so much time on his hands now, so he had to find someway to kill the boredom, especially when progress on his magecraft came to stand stills. He could often be found watching anything from wars being waged to politicians debating each other. Humanity was his entertainment, and he watched them as a man watches mice in a cage... if sometimes that man would eat some of the mice, that is.
Hundreds of years passed, and Feliciano liked being a vampire.
He would prefer to find his maker and kill him, though. The one loose thread, the one thorn in his paw, in what was otherwise a life of calm study, warm amusement, and spontaneous debauchery. Maybe after that, Feliciano could even rise to the position of Ancestor...?
...oh, what was it that brought the immortal boy to the Sparta? The chance to see some
real fun up close. Once the war was over, if the foolish Philosopher Kings ended up with the grail still in their possession, he'll probably kill them all and claim it himself as a new toy to play with for a while.
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Magic Circuit Switch: The sensation of cracking a shell
Number of Magic Circuits: B
Quality of Magic Circuits: C
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Elemental Affinity: Water
Abilities & Magecraft: Vampire Physic: enhanced speed, strength, and senses. Pale skin, and
eternal life.
Mystic Eyes of Enchantment: Cannot directly control the thoughts or actions of others, but puts the victims into an extremely suggestible state where they feel they want or need to believe in the caster and follow their direction. Can affect more than one target in an area, but grows more powerful with direct eye contact.
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Gemcraft โจ
Similar to another family's jewelcraft, yet different. Feliciano's magecraft involves not just storing energy inside of gemstones, but extracting meaning from those gemstones. For thousands of years, humans applied concepts to the pretty stones and minerals. They decorated the halls of kings and gods alike. They held power over people in more abstract ways than just monetary value. Stones were tied to emotions, psychic phenomenon, and natural elements - and this magecraft can draw it all out.
He always carries the materials of his craft with him - pure, natural gems. These include but are not limited to:
Quartz - the channeling stone. Versatile, mutable, plentiful, and strong.
Ruby - the stone of authority. Passion, heat, courage, nobility, vitality.
Topaz - the life-giving stone. Tough, warm, soothing, healing, stimulating, steadiness.
Emerald - the stone of truths. Clarity, intuition, love, sacred ritual.
Sapphire - the stone of prosperity. Faith, fortune, focus.
Amethyst - the peace stone. Balance, confidence, calm, empowerment, purification.
Opal - the sighting stone. Luck, karma, mysticism, freedom, expansion, transfiguration.
Onyx - the stone of protection. Harmony, defense, strength, absorption, negation, willpower.
Diamond - the stone of commitment. Stamina, promise, virtue, immunity, intelligence.
Beyond natural rock and mineral, Feliciano's personal development of Gemcraft have given him insight into two particular "gems."
Pearls: the objects of purity. All pearls project integrity, royalty, and wisdom. Different colors carry different meanings. Their unique properties of being developed inside a living organism grant particular power when used in casting, such as a strong connection to the sea and life energies.
Blood: Gemstones made of hardened blood clots, developed in living humans and extracted when they are ready. A personal project that has had some success. The blood stones are particularly good for storing mana, and they are aligned towards destruction, grudge, deception, yearning, and persistence.
Crest: None, destroyed.
Mystic Codes:Savoia Brooch - a large, ornate brooch with an empty space in the center. Developed by Feliciano's family at one point, it's a channeling tool. A gem can be placed into the space in the center of the brooch, and the gem's energies will be focused for a stronger, more potent spell.
Miniature Treasury - a tiny chest that can be held in two hands. It is dark wood inlaid with nacre, and so light that it seems empty. In function it is a mere jewelry box, in which one can reach through and grasp a gemstone. It is not like a bag of holding or tied to imaginary space, as it is linked to a physical room where physical objects are stored. Rather, it is more like a separate doorway into the space it's linked to. While Feliciano does have many stones and trinkets on his person, carrying around as many as he'd need for serious spells would be way too heavy! By the way, being a treasury room there are metals in it was well, such as silver and gold, but who cares about those.