Avatar of Zeroth

Status

Recent Statuses

10 mos ago
Current Attn teeny boppers: You realize adbots aren't ppl, yes? They randomly generate login info, then execute pre-programmed posts. Your rage-spam goes unheard by the machine. And is equally annoying.
4 likes
10 mos ago
*Loads gun* I will instantly kill anyone who says "cream."
3 likes
10 mos ago
Thank you, completely unnecessary forced software update, for BREAKING FUCKING EVERYTHING I was doing.
1 like
11 mos ago
If you're going by UK conventions of knighthood/nobility, yes. It also would be pronounced like the "dam" in "madame," rather than like a Dick Tracy "daym."
1 like
11 mos ago
Me: "Goku, thank God you're here!" Goku: "I heard a really strong guy was here! Lemme at him!" Me: "He's right there!" *Points at my Writer's Block* Goku: "... Sorry bud you're on your own."
8 likes

Bio

On CST time, United States. Working from home now, so I can typically get at least one response out per week if not more depending on how things are flowing.

Most Recent Posts

So how is Magic Power calculated when one doesn’t have any like, magic skills to begin with?


Basically, while there aren't a bunch of stats and dice rolling like in a tabletop game or regular RPG, I've sort of got this arbitrary system running in the background. As players test their limits with different skills, get into fights, etc I'll let them know when they're "running low on MP" or "HP is decreasing over time," and so forth. It's just a "soft magic" form of the usual Isekai Numbers Game in an RPGverse. If you'd like a more detailed explanation to start with, for a "constant" spell like Frost Arc, I imagine at this level a thirty second continuous application would drain all the MP Esfir has. Within that thirty seconds though, it'd be like exposing an enemy to a relatively severe ice storm.
@ERode Very well done, y u gotta make me sad like dis? :( Choose ONE from the following list!
...In some ways, perhaps your world is just as brutal as ours, despite its lack of magic and monsters. I am filled with sorrow by the misfortunes you have suffered, though I am sure an apology from myself--no doubt, to you, a half-baked sympathy of empty condolence--means little.

I will not promise you utopia, nor equality. All I am granting is...perhaps...an opportunity.

  • Frost Arc - Rank I - An expanding spray of icy cold, over 10 feet in one direction and 5 feet wide at its furthest edge. The cold is more intense the closer the target is to the origin, reaching its lowest temperature within a span of about 2 feet. It constantly expends Magic Power the longer the cone is maintained.
  • Scavenge - Rank I - Ingested Skill. Quickly identify useful items in the surroundings. When the User concentrates, "useful" items within 10 feet of them will appear to glow to their sight.
  • Resist Frost - Rank I - Passively increase one's resistance against cold temperatures, the Slow status effect, and ice elemental damage from Spells or physical attacks.
  • Fury - Raise physical attack power greatly at the cost of the ability to use other Skills while this one is active. Consumes Stamina.


I will hope that, despite its differences, this world can somehow offer you more than you had before...
Divine Spirit Jehanne


@Lucius Cypher *jumps to a higher foothold and throws cape back dramatically* Yet another returns to bend the knee! But wait--is this...aahhh, I see. By all means, then, FOOL! COME AT ME! *throws all the robes and belts and anime-fantasy gear off with a single tear from the shoulder, Yakuza style* ...Oh, and also pick ONE.
You...you almost seem an Orc already, in Human flesh. Though perhaps you will do well here, I must admit it seems to go against the grain of this...trial. I cannot help myself, for it is in my nature to encourage you thusly: It is not too late to change your path. To redeem yourself.


  • Breakthrough - Rank I - A single powerful strike, from any type of physical attack, that will ignore an enemy's defenses. At Rank I, the specific target's defense is treated as halved (Strike a shield, the shield's DEF bonus is the target. Strike their arm, whatever protection they have on that limb is treated as the target. Etc).
  • Guard - Rank I - Increase Physical Defense automatically when attacked for a short time and block attacks with muscle memory. At Rank I, this lasts for a single attack and using other Skills at the same time is impossible.
  • Smash - Rank I - Powerful Bludgeoning Attack to enhance a blunt weapon, fists, etc.
  • Tough - Rank I - Passive increase to one's natural defenses. At Rank I this increase is small, but every little bit helps.


Just because others see you as a monster, does not mean you must become one. Your strength could protect many more than it has harmed, if only you wish to do so...
Divine Spirit Jehanne


@King Cosmos How else would you build an Orc, save with muscle? Also, curse you for exploiting my passion for Karate! Pick your ONE and go already!
Too late do many children learn that their parents, too, are merely mortal--flawed, subjective in their perceptions, and not always able to see the world through any lens save their own. But you should know, that though it was a flawed, subjective, and sometimes selfish love...it was love just the same.

  • Martial Arts (Goju-ryu) - Rank I - Increase physical power and close combat accuracy when there is no weapon equipped. Individual Styles may have secondary effects that imitate, alter, or tie into other skills. At Rank I, this Skill must be actively triggered, and consumes extra stamina when active.
    • Goju-ryu, the Hard-Soft Method: Secondary effect produces a small additional boost to counter attacks after receiving a blow with the traditional blocks.
  • Rapid Strikes - Rank I - Strike multiple times in the same fashion (slashes, punches, etc) at high speed. At Rank I, three attacks can be made at half the power of a normal strike.
  • Riposte - Rank I - Parry or block an attack and deliver a counterstroke with increased damage. At Rank I, this increase is roughly 25% added to the original strike's power.
  • Flicker Step - Rank I - Move at high speed in a straight line over a short distance. Rank increases distance and speed. At Rank I, the distance is equivalent to two times the User's full length stride.


...Personally, I am a believer that, if a criminal victimizes another...you cannot know their true intentions or their capacity for evil. In light of that lack of knowledge, I believe the defender should act as if the greatest possible threat were a certainty, and do whatever they feel they must.
Divine Spirit Jehanne


@ReusableSword It just makes you feel warm and fuzzy inside, doesn't it? ...Or maybe that's just the new lava I had poured in my Demon Palace moat... Anyway, choose ONE! And why are you making me sad too, ya bastard?!
Some say that the Orcs were born on the battlefield; the twisted hearts of soldiers in trenches and mass graves, brought out by years of brutal conflict like a blooming flower in the warmth of spring. As if within the heart of every man or elf is an Orc waiting to be set free--the intrusive thoughts, the trauma within the soul, the battlefield that many soldiers never return from even after their bodies are back home among family and friends. I will hope that your experience with war was not so tragic.


  • Field Scan - Rank I - Ingested Skill. Detect life signs around the user within 30 feet, and remain aware of them for 1 minute.
  • Familiar Bond - Rank I - Create a magical bond with a creature to tame it. Unlike Summoning, this often requires a great deal of time spent, and the creature must remain by the tamer's side. Rather than expending magic power, the proper resources must be present to maintain the Familiar's needs. At Rank I, only Tier I creatures can be persuaded to become a Familiar.
  • Channel Weapon - Rank I - Produce a special physical energy aura to increase the power and durability of a given weapon. Consumes Stamina as long as the aura is maintained, or until after a successful attack has made contact. At Rank I, the boost is roughly 5% the weapon's original qualities.
  • Danger Scan - Rank I - Detect non-living threats within 10 feet, such as hazardous terrain, traps, etc. Remain acutely aware of them for 1 minute.


If it is any solace to you, the truck driver was not harmed, and though your family has been broken by the loss, they are well cared for by loved ones and friends...
Divine Spirit Jehanne


@Crusader Lord Why do I want to yell "Bazinga" after reading her backstory? XD Pick your ONE Skill to carry over, then!
...Oh my. Are...are you sure that curses don't exist on Earth? The sheer probability of all these disasters...I shall hope that this Luck statistic does not carry over into the next life for you. And I have high hopes for you in this experiment--many have long wondered if intelligence is the primary factor that makes the Orc race so brutal. I look forward to seeing the changes you will most certainly bring about!


  • Type Analysis - Rank I - Choose a specific Type for this Skill: Creature, Magic, or Material. Upon analyzing a target, information relevant to the chosen type will be displayed. Higher Ranks will grant more detailed information. (For example, using Creature Analysis on a Slime would tell you the most generic, widely known information on Slimes as a species)
  • Magical Memory - Rank I - Normally, this Skill requires the User to be capable of at least one other Magic Skill. By spending a required amount of time in preparation, a Spell can be set to "auto cast" under a specific circumstance. At Rank I, only 1 Spell can be set at a time, its autocast is half as powerful as normal, and it must be reset every day.
  • Tough - Rank I - Passive increase to one's natural defenses. At Rank I this increase is small, but every little bit helps.
  • Recover - Rank I - Slowly heal in small increments while not moving. Other healing spells or items used while this skill is active are more effective, but the User cannot perform any other Skills or major actions while this Skill is in effect. Continuously drains Magic Power while in use.
Divine Spirit Jehanne


*wipes sweat from brow* Good Lord please tell me that's everyone? Once you've chosen your Isekai Skill, just let me know and edit it in! I think every profile I've looked at so far can be approved at this point, and added to the CS tab.
@Such A Birch Looks good! Pick ONE of the following Skills!

One could never imagine an Orc willingly giving its life for the sake of protecting the innocent--save, perhaps, for their own progeny. But for a member of another species? I daresay even I am not sure it has ever happened in this world's history. You present a great potential...but I also fear you may encounter great difficulties. Brace thyself, innocent protector, for this world is not kind, least of all to the Orc.


  • Summon Contract - Rank I - Create a magical contract with an intelligent being to temporarily borrow its power. At Rank I, only Tier 1 Creatures with fitting intelligence can be contracted. Upon Summoning, they will instantly perform 1 Skill/Attack before the Summon period ends. (For instance, a summoned Slime with no Skills would simply lunge at the opponent as if tackling them, and vanish immediately afterward.)
  • Familiar Bond - Rank I - Create a magical bond with a creature to tame it. Unlike Summoning, this often requires a great deal of time spent, and the creature must remain by the tamer's side. Rather than expending magic power, the proper resources must be present to maintain the Familiar's needs. At Rank I, only Tier I creatures can be persuaded to become a Familiar.
  • Guard - Rank I - Increase Physical Defense automatically when attacked for a short time and block attacks with muscle memory. At Rank I, this lasts for a single attack and using other Skills at the same time is impossible.
  • Alchemist's Tongue - Rank I - Learn a Material Component's properties by tasting it. Warning: Negative Effects will still harm the User. At Rank I, the Material Component must be thoroughly chewed, but swallowing is not necessary.


If it is any consolation, both the child and the innocent beast have remained unharmed...thanks to you, gentle one...
Divine Spirit Jehanne


@Kazemitsu Yep, everything checks out. Pick ONE from the list!

How strange, that in a peaceful world such as yours there are some who still choose to learn the arts of violence. Then again, I suppose peace is something experienced by the whole, rather than the individual. In either case, it is something that Orcs have little experience with...or use for. I hope that your form of violence, codified by discipline, will be enough to protect you...both from the monsters around you, and the one within.


  • Martial Arts (Style) - Rank I - Increase physical power and close combat accuracy when there is no weapon equipped. Individual Styles may have secondary effects that imitate, alter, or tie into other skills. At Rank I, this Skill must be actively triggered, and consumes extra stamina when active. (Specify which Style)
  • Smash - Rank I - Powerful Bludgeoning Attack to enhance a blunt weapon, fists, etc.
  • Rapid Strikes - Rank I - Strike multiple times in the same fashion (slashes, punches, etc) at high speed. At Rank I, three attacks can be made at half the power of a normal strike.
  • Guard - Rank I - Increase Physical Defense automatically when attacked for a short time and block attacks with muscle memory. At Rank I, this lasts for a single attack and using other Skills at the same time is impossible.


Be careful, warrior, that you are not swept up in the bloodlust and rage of the Orcs...
Divine Spirit Jehanne
Did everyone die at the same-ish time? Do you have a particular year in mind, if so?


The idea is that the Player Characters, pre-Isekai, were all from our modern world. They don't all have to have passed at the same exact moment, but as far as timey-wimey shenanigans go I think it should be kept within the last couple of years. Part of the "experiment" is to see how this vastly different mindset affects their growth as Orcs.

@Unkown58 Accepted! You may add her to the CS tab!
@ReusableSword Oh yes, it's much, much better--even a little boring sometimes, lol.

@Unkown58 Nice work, especially so quick! After taking a look at her backstory, here's the list of Skills I think would be most suitable for her to choose from. Pick ONE of these to carry over into her new Orky life!

It is such a tragedy to see a life cut short, just before life's greatest experience has truly begun. And yet, how much had you experienced already, my dear, through the tales of others? That is the beauty of books: to be transported to places and times we may never know ourselves, and to share the perspectives of those whom we may never meet. Not even Death may take this knowledge from you...

  • Type Analysis - Rank I - Choose a specific Type for this Skill: Creature, Magic, or Material. Upon analyzing a target, information relevant to the chosen type will be displayed. Higher Ranks will grant more detailed information. (For example, using Creature Analysis on a Slime would tell you the most generic, widely known information on Slimes as a species)
  • Rune Scribe - Rank I - Normally, this Skill requires the User to be capable of at least one other Magic Skill. Use a personal writing system to imbue magical effects. At Rank I, the scribed Rune has only half the effectiveness of the original Spell and fades after 1 day. (For example, one could use this with a piece of parchment to produce a consumable Scroll of Fire Bolt--or place the Rune somewhere in the environment with certain spells to create a sort of booby-trap.)
  • Magical Memory - Rank I - Normally, this Skill requires the User to be capable of at least one other Magic Skill. By spending a required amount of time in preparation, a Spell can be set to "auto cast" under a specific circumstance. At Rank I, only 1 Spell can be set at a time, its autocast is half as powerful as normal, and it must be reset every day.
  • Summon Contract - Rank I - Create a magical contract with an intelligent being to temporarily borrow its power. At Rank I, only Tier 1 Creatures with fitting intelligence can be contracted. Upon Summoning, they will instantly perform 1 Skill/Attack before the Summon period ends. (For instance, a summoned Slime with no Skills would simply lunge at the opponent as if tackling them, and vanish immediately afterward.)


May your tale be as gripping as any you have ever read, little one...
Divine Spirit Jehanne


The World of Aedven



Orc Camp

























NPC List









Orcs.

The ancient enemy of Elves, Dwarves, and Men alike. Why does it seem that every story told about these often brutal, oafish, or downright twisted mockeries of muscle and cruelty treats them as such a menace to all life around them?

Is it perhaps that, like every other Enlightened Race--those capable of forming their own societies, harnessing magic or technology, and sharing distinct cultures--they are bipedal pursuit predators, omnivorous (though perhaps with a preference for meat, and perhaps less emphasis on the preparation of foodstuffs than its consumption), and capable of altering their surroundings to suit themselves rather than relying on their natural adaptations? Does this biological niche simply force them into competition with every other creature that fulfills these same criteria?

Is it because they are prone to being rallied under the flag of an even greater evil who forces them to follow through sheer force or magical coercion, whether or not they will it so?

Is it because their cultures crave violence, or because their brains are less inclined to intellect? Are Orcs naturally born evil? If an Orc became good, would it cease to be an Orc?

Perhaps the answer is more simple. Perhaps Orcs are seen as a threat because of a singular ability, or as this particular World calls it...a Skill.

Ingestion - The ability to absorb certain types of Skills from a given amount of consumed biomass.

Every creature in this World possesses at least one Skill. The Enlightened Races are unique in their capacity to learn as many Skills as their lifetimes and efforts allow. The Demon Races, however--including everything from Greater Devils to the lowly Slime--merely draw Skills from a process of Inheritance, and their innate natures limit the amount or types of Skills they can use. Orcs, for instance, often Inherit the Skills [Berserk] and [Dusk Vision]...and [Ingestion] allows them to, much like the Enlightened, learn new Skills they would not normally have.

In addition to this, Orcs are one of the Demon Races with the most prolific Evolution Potential--that is, a young Orc Runt may show significant variance from the rest of their species by the time they reach adulthood, and adult Orcs may even evolve further into stronger Demons.

Theirs is a rough lot. Only the strongest and most capable have a chance of surviving--and even they will face danger from all sides. Can you imagine, Human, what it would be like to be reborn as an Orc?

How would you fare...?



Info and Character Sheets







Character Sheet Information:
Feel free to change the aesthetics, colors, formatting codes, etc if you like to spruce up your CSs! Also, it's completely optional, but consider adding a Theme Song somewhere in there!








@Guy0fV4lor@King Cosmos@ReusableSword@Such A Birch@ERode@SubjectVision@Crusader Lord@Kazemitsu@Unkown58
@SubjectVision Thanks, same to you! Welcome aboard!

@Crusader Lord Will do, good to have you!

@Kazemitsu Another subject returns to grovel at the feet of the true Demon King! *laughs maniacally while posing*

@Unkown58 Yep, just in time! Welcome!

We are currently at NINE players interested, if my count's correct, so I'll be making the OOC and linking it here shortly!

EDIT: And it's up! roleplayerguild.com/topics/190247-why…
© 2007-2026
BBCode Cheatsheet