Hidden 5 yrs ago Post by Bartimaeus
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@Metatrooper Ye can. However, it should be noted that the Ex. SKills and magic system is undergoing a re-work in all likelihood. So that part of ye sheet should probably be left mostly unstructured, so that it can fit into the new system that is in the works.
Hidden 5 yrs ago Post by Metatrooper
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@Bartimaeus alright thank you, I'll keep that in mind. If you don't mind me asking, when will the rework be finished?
Hidden 5 yrs ago 5 yrs ago Post by Bartimaeus
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@Metatrooper discord.gg/JTs8Uh Here's the Discord link where we hold the vast majority of our conversations. If you would like to join that it would be beneficial to the group's communication.

-Also, for the most part the mechanical fairs are handled. In part, here is what was decided, in our Discord, via The Jest(New GM, also called Red Sabath)'s rulings:

"Ok, so after a few days of pondering between me and others, we have gotten down what we're going to do regarding magic.

I'll start with what I believe I pointed out before: I'm not allowing Time. Space is fine, but Time is a definite no-no. I should probably eliminate Space as well, but at least one character seem to have Space magic on them (coughreisuscough) so I feel it wouldn't be fair to that character if I removed that as well. All the other classes of magic, (High, Mind, World, Underworld, Change) will remain intact.

Now onto something else I feel I should prepare you all for...Specifically those among you with a Child Soldier...

After some consideration, we have decided that the Child Soldiers will be slightly nerfed. Not for meta-reasons like they're too powerful, but because of story reasons, reasons of logic involving the predicament these children were placed in.

It's not really a big nerf in that respect, but simply put: Out of all the spells you have, only one or two of them you can safely say you've "mastered", by the time this RP starts. The rest of the spells will not be as good, need it be for reasons of a lack of a mentor, knowledge, or skill. Hopefully this will create a sense of Growth to these characters, that they're not necessarily powerful as they are, but can grow strong over time.
"

-It should be noted, Space magic was also removed because I (the controller of "reisus") am using a different character.

--Additionally:

"Now, for everyone who ISN'T making a Child Soldier. I'm about to explain my case regarding the E-skills.

...I'll be honest, I'm on the fence about E-skills being a thing. There should be a certain quality to players who are not using Magic like the Child Soldiers, but I can't at the moment figure out how.

I will say this though, if I do add the E-skills, the Stacking is gone We are not dealing with stacking e-skills.

Also, if I do add E-skills, the Array of strengths and weaknesses like with Magic, will apply to these as well. Basically meaning that, like before, some skills you are heavly talented with, and some you're not. So I guess a negative stack in a way.

Moreover, whether or not I use E-skills for this, either way, I am adding an additional section to the CS:

Misc. Abilities:

Cause honestly? I find it much easier to simply explain what characters can and can't do, explaining properly their strengths and weaknesses, rather than simply defining their quality and their existence by a list of talents.
"
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Hidden 5 yrs ago Post by Mike the Bloodwolf
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Makes sence, Space and Time are honestly OP abilities of the highest calliber.
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Hidden 5 yrs ago 5 yrs ago Post by Metatrooper
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Hidden 5 yrs ago Post by Metatrooper
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@The Jest

Finished my CS, if there's any issues I need to fix feel free to let me know and I'll change them right away
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Hidden 5 yrs ago Post by Stern Algorithm
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All right, Legion CS reworked. Does anyone want to be one of the children at the orphanage Legion abandoned?

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Leaving due to aesthetic differences.
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