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Lore Entry: The Custodians

The Custodians were once Angels, of every rank from Cherubim to Seraphs and even one Archangel, who rebelled against The One Deity and were cast down into the Universe, a thousand or so light-years from Historia, after their rebellion. After being cast down, the Custodians were made mortal, albeit with 'Metahuman' powers tied to their genetics, and unable to tap into Magic. Yet despite this, they retained their overwhelming knowledge of the physical world and sciences and used it to found first a civilization, then a Star Empire which oppressed lesser races.

There are two factions of Custodians, with the first being The Collective, which confusingly applies to both the thirteen former Seraphs and single Archangel which were now reduced into Metahumans, and their multitudes of followers and slaves in their Star Empire. The second is a resistance movement, The Repentant, which are led by one former Seraph and their followers, both 'original' Fallen and the children born to the Custodians when they became mortal.

And finally, it is rumored that the Unfallen Custodians, messengers of The One, still exist in Heaven, reforged into transcendent beings with additional powers which allow them to mentor and coordinate 'Risen Martyrs', the souls of mortals whose virtues In life had made them adequate replacements for the Custodians' duties in Heaven and Hell (which in this setting is closer to Purgatory and a place to reform and redeem sinners instead of torturing them forever). These Unfallen are detested by The Collective, who forbids mentioning their names in their dominions on pain of excruciating death.

As for the Fallen Archangel who now leads The Collective? He is now known as Ubersmench, and his powers give him near-invulnerability, super-strength which can destroy planets, flight, and heat vision as long as he is underneath a Yellow Sun...

Update:

I, Jest, and Windstormugly talked about Custodian Lore a bit more, and we decided to edit the Custodian's lore to make The One less intentionally dickish. Here is the lore in bullet points:

- The majority of Custodians didn't rebel, and are still in Heaven.
- Only a few thousand Custodians were cast down to the Universe.
- Fallen Custodians can breed with other Custodians to make full-blooded members of their race, and breed with other species to create Part-Custodians.
- Few Custodians ended up in Historia as Coyote did.
- The grand majority of Custodians founded a 'Star Empire' a thousand light-years away from Historia.
- The reason the Star Empire doesn't just invade Historia is that even with advanced technology, the Galaxy is still very big and it's hard to find one single planet. Thus, they have to be summoned by [SPOILER] or be extremely lucky.
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Edit: I changed this so that William had two siblings but one of them survived.

Name: William Ascot

Appearance:



Age: 16 18

Bio: William was born to Cyrus and Gilgamesha Ascot - The former was a lawyer and diplomat, while the latter was the most beautiful and prideful warrior-maiden in the world. This pairing of minds and bodies was very unusual even in Iliad city, with many wondering whether Cyrus Ascot had used sorcery higher than Gilgamesha's own epic-scale powers to charm the lady. But the marriage proved loving despite the inevitable rumors and brought William an older brother and two younger siblings as well as him. All were raised in happiness and love, albeit ignorant of the world beyond Iliad City except for what they saw in books.

But this idyll would not last forever, as terrorists from The Herrmannreich, the closest neighboring nation and sworn enemy of Iliad City, struck at the Ascot Family as they were celebrating William's successful entrance into Marduk Academy, where Gilgamesha was teaching. Despite the great power Gilgamesha was capable of using, the closeness of her family made sure she couldn't use her full strength without harming them. And so the terrorists, with knives and suicide vests, killed all of the Ascot Family except for Gilgamesha and a heavily-injured WIlliam and one of his siblings.

Although William was fully healed, both himself and Gilgamesha were traumatized, and their reactions drove them apart - William wanted to know why the descendants of the Illuminated Poet are being purged, while Gilgamesha wanted only revenge against the world. And so when William came back to Marduk Academy, he founded the Cassandra Club, aiming to nip the feuds caused by his mother's new obsession in the bud. It didn't work, and Gilgamesha and William ended up arguing more. Eventually, Gilgamesha slapped William in anger, and in her other hand was a sword which glowed with magical energy - One of her many artifacts.

It was seeing William's frightened eyes that shocked her into seeing the enormity of what she was going to do, and drawing back her blade, Gilgamehsa, with tears, asked William to leave before she hurt him further. And with that, their connection was severed.

William went to stay with his aunt, Cyrus' sister Artoria, who lived alone as a spinster. Dropping out of Marduk Academy, he devoted himself to the Cassandra Club's activities full-time, trying to find ways to unite adults and teenagers alike to finding the true foe and defeating them...

Mundane Skills: Writing/Runescribing, History, Fencing and Unarmed Combat, as well as a bit of Shooting/Marksmanship. Ascot is also learning to be a Blacksmith/Weaponsmith.

Magic: William's Magic is not based on what is taught by either of the Academies but is rather his father and aunt's unique style of spellcasting. This unique type of spellcasting is Dream and Imagination Magic and it is directly descended from the Illuminated Poet's exclusive portions of the Epic of Making.





Personality: William deals with the hurt of losing his family through death or internal drama the best way he knows how - Project a strong and dynamic front to hide the pain inside. This gives him an apperance of overconfidence as he tries to portray himself as knowing the best at any given time, listening to advice only when he trusts the person giving it or it does not make him look stupid. When this apperance is destroyed, the main reaction is hurt, anger, and sadness, all sharpened by the fact that he has not dealt with the pain maturely... Much like his mother, a mother he wants to reconcile with greatly.

Faction (Marduk, Ishtar, or Cassandra): Cassandra Club.

Are you a Descendant of the Illuminated Poet?: Yes.
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This Character has Permission to Use from RoflsMazoy, its original creator

Name: Shah

Appearance: A brown-skinned young man of uncertain age (but probably mid-to-late teens) who wears jeans, a plain T-Shirt, and shades which contrast with his fur-lined velvet cape, dark sunglasses, and of course, a gaudy golden crown on top of his head.

Age: ???

Bio: Shah is a member of an Alien Race, the Custodians, who were the first species created by the One Deity at the beginning of time, and the only one directly designed and shaped instead of evolving from primordial matter. As the literal Angels of The One, the Custodians were the only sapient species that didn’t have to go through evolution and they were proud of it.

In time, they grew so proud of their Angelic nature that they tried to usurp The One Deity and were promptly cast down into the Universe with only a fraction of their powers, and so had to build themselves up from scratch. Some few made use of this opportunity to repent of their crimes and begin helping the younger races, while others sought to dominate them. Due to The Fall being a long time ago (one million or one hundred thousand), the Custodians had the time to build a civilization more advanced than that of many mortal races, as they kept their knowledge of the physical world, which was enough to surpass several civilizations' worth of science.

One day, they were contacted by a being known as [REDACTED], who offered them a chance to gain revenge on The One - Help him eliminate the other descendants of the Illuminated Poet and he will give them back their exalted place once he had the power of The One. The Collective, the rulers of the Unrepentant Custodians, accepted this offer and sent infiltrators to the planet of Historia to enter Human society and begin turning people against the descendants of the Illuminated Poet.

Shah was not one of those infiltrators - Rather, he was part of the ‘Repentant’ faction of the Custodians who wished to continue preserving and nurturing Creation. And so, upon hearing of his brethren’s actions, promptly went to Historia to try and stop them. However, no one, even in the ‘safe haven’ of Iliad City, wanted to believe him. Nor did it help that Shah lost most of his advanced technology and records of knowledge when he crashed his spaceship into Historia’s oceans and had to get to the mainland by himself, or that his enemies had forewarning of his coming and were ready to spread lies about him when he reached civilization.

And even in Iliad City, enough people believed said lies so that when he arrived, he was promptly imprisoned and placed in a laboratory for experimentation...

Mundane Skills: Shah knows a wide range of subjects, including details of how to craft and produce advanced technology that was just as powerful as most forms of Magic. He also has a working knowledge of biology and medicine, as well as physics, that would impress seasoned experts, as well as practical architecture (as opposed to artistic). However, his knowledge of the ‘hard’ sciences is balanced out by his lack of knowledge of Human culture and history...

Magic: Custodians like Shah cannot learn Magic like Humans do - Rather, they have innate powers which can grow in strength as they age, but which cannot be added to. Shah has only two powers.

Flight - The ability to fly in the sky for miles on end.

Regenerative Immortality - Shah can regenerate even from a single cell and can only be killed by burning every part of him with magic or fire.

His ability to create super-tech does not come from any power, but is a mundane skill instead.

Personality: ???

Faction (Marduk, Ishtar, or Cassandra): N/A for now.

Are you a Descendant of the Illuminated Poet?: No.
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Name: Rialto ‘Alto’ Ganze

Appearance:


Age: 53 chronologically, 20 - 23 Appearance-wise.

Bio: Rialto ‘Alto’ Ganze was born in the nation of Edelweiss, now-conquered by the Hermannreich. He remembered a happy life there, with his father, a wandering inventor who had settled down to enjoy his extended lifespan, which he claimed was due to powerful but rare magic (it wasn’t, he was a son of Lynx). His mother, meanwhile, used the extra time made by her husband’s labor-saving devices to devote herself to running the local militia, which Alto also joined in time. Then, war came, and the Edelweiss armies were routed in the first crucial engagements, leaving mostly militia forces behind - It was then that Alto discovered his one Meta-Power, a power that wasn’t Magic and was more limited than Magic, but was strong anyway.

He had the power to slow down his subjective time so that he can calculate hits and plan new strategies and tactics more. This allowed him and his mother’s militia to hold back the invading Hermannreich forces long enough for much of the population to flee to Iliad City to the east, before tragedy struck - His mother was killed by a Hermannreich sniper, and he himself was captured, along with many of his militia folk. The Hermannreich was built on slavery and the latter was the most common punishment for resistance, and Alto had resisted longer than other folk.

And so he was sold and bought, but despite ending up as a possession, nothing happened. He couldn’t understand it, but nothing happened.

In time, it emerged that he had been bought by a secret Iliad sympathizer who disagreed with the militaristic and self-destructive course his nation was taking. This person treated him kindly, making him realize that the Hermannreich weren’t all that bad, and then arranged for his ‘escape’ to Iliad, where in his late 20s’, he learned from both Marduk and Ishtar, back when the two schools were in harmony. He developed an interest in cosmology, and developed the Heretical-but-Permissible theory that The One was only omnipotent in his own Universe, and had limited power in others. Not just that, but other ‘Gods’ might also exist in other worlds.

Skip to the present day, and Alto wants to test out that theory, and so has sided with Nergal...

Mundane Skills: Melee and Ranged Combat, History, Military Tactics and Strategy, and Magical Theory and Metaphysics/Cosmology. Oh, and Math.

Magic:

Metahuman Power: Laurel of Victory - Being one-third Custodian, Alto has a power that isn’t Magic, or if it is, is more specialized. This power allows Alto to learn at a hyper-accelerated rate (able to learn new fighting styles in a matter of months and entire disciplines of academics in a year) and store huge amounts of memory.

Magic Spell: Chosen Hero - Enhancement Magic which increases Alto’s strength, speed, and stamina by a factor of 5, but at a cost to his magical energies.

Magic Spell: Power over Light - Basically, Alto can conjure up light, whether to illuminate a place, create lasers, or serve as ‘Hard’ Light which can shield him from harm.

Personality: Alto does not share Gilgamesha’s imperialistic views, and is a genuine believer in Professor Nergal’s ideal of taking Iliad City to another world, even if it is a world without Magic. He desperately wants to see what other worlds, especially with multiple Gods, are like, although he still prefers the monotheistic model. He also wants to see if Omnipotence is truly ‘Omnipotence’ and if Omnipotent beings can truly restrict themselves.

Faction (Marduk, Ishtar, or Cassandra Club when it's founded): Ishtar.

Are you a Descendant of the Illuminated Poet?: N

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Name: Vellaxir Silnara Hebel


Appearance:



Age: 17

Bio: Vell was found performing simple magic shows on the street for money when she was seven by the Hebel family. Being a very compassionate couple, they took her in and adopted her. How she came to be on the street where she was found is unknown, and if she does remember, she is not the sort to divulge that information.

She never stopped learning stage magic, though, even in her new home. The flare and mystery of it drawing her in to accumulate every new skill and trick of the trade that she could find, until that tendency to put on a show had become such a part of who she was that it reflected in her everyday life through how she would toy with people to get a rise out of them.

And in her career choice.

In addition to stage magic, Vell was always naturally talented at real magic. Oddly -or perhaps appropriately- moreso in the sorts that are more useful for stealth than for show, although she does tend to make a show of those as well when given the chance. Nevertheless, it was this talent which landed her the opportunity to get into Ishtar.


Mundane Skills: Hand-to-Hand Combat, Knife Combat, Knife Throwing, Acrobatics, Stage Magic, Sleight of hand, Stealth, Thievery, Lock-picking, Deception, Disguise, Misdirection, Psychology, Intimidation, Appraisal... generally just things that are needed for sneaking, stealing, assassination, and freaking people out (mainly for fun). She is also pretty good at singing, and at putting on a show.

Magic: Vell specializes in Tactile Displacement magic, with a particular focus in guerrilla combat and prestidigitation applications. One could alternatively cite her specialty as being in short-range teleportation and mirror magics.

Spells:
Vanishing Act - A short-range teleportation skill. She can teleport anywhere that she can see or knows well enough within 100ft. It is possible to teleport to unknown places within range, but that would greatly risk winding up somewhere deadly.

Misdirection - As well as being able to teleport herself, Vell can teleport objects and entities that she touches with the same range restrictions, even being able to send them on without her. This is most often used for conveniently relocating objects such as cards, knives, and acquired goods.

Smoke Screen - A simple spell used to create a puff of smoke for use in covering or distracting from a quick exit, or otherwise as a means of obscuring vision in a given area. This is the only spell that she currently has in her repertoire which does not require touch in order to work.

Through the Looking Glass - The ability to travel through mirrors. When she touches a mirror of a size reasonable for her to fit through, Vell is able to move in and out of the world reflected therein. Once inside, she can use her teleporting ability to travel to any mirror of any size within the same range of 100ft, provided of course that she already knows their location.

Catoptrap - A target can be pushed or pulled into a mirror that she is touching, provided that she is also in contact with said target. The target will be unable to escape until ten minutes have passed, unless she decides to release them herself beforehand.

Caputo Effect - Upon touching a mirror, she may opt to go into a trance which allows her to locate any mirror anywhere and replace a person's reflection in order to speak to them. Others may also call her to a mirror by saying her name three times (yes, that is how she arranged it) in front of it, as the spell is received by her personal compact mirror. She must focus in order to locate previously unknown mirrors, but no focus is required to answer calls.


Personality: Vell is a mysterious sort, though not due to brooding nature or quiet maturity. Rather, she simply likes to keep people guessing, and when she does answer personal questions it can be difficult to tell whether she is being earnest or simply joking. She comes off as quite the sadistic bad-girl, being exceptionally devious and prone to deliberately scaring people just for a laugh. In addition, she is exceptionally cunning and good at reading people. All the better to find out what would best give them chills, after all. Overall, anyone would say that she is a villain.

But perhaps that is just smoke and mirrors.


Faction: Ishtar

Descendant of the Illuminated Poet?: ???
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“Be gracious! You're standing in the presence of a living legend!”
Odd, fellating her self-inflated ego

Name
Odysseus Felicia Malafarina II
Generally known as “Odd” and “Seus” due to her father and her sharing the same name.

Appearance
Odd is a relatively short girl. Standing at 5’2” with silver-blue hair and deep sapphires for eyes, she gives off the impression of a cold yet mischievous young woman. In contrast, she often acts far louder and bolder than that impression appears. Her skin is light, although not pale and her fashion is often practical while giving off the air of a noblewoman.

Age
18

Bio
Descended from the famous Malafarina Dynasty, Odysseus shares the name of her legendary father. A father whom has been missing since she was ten years old.

In her father’s absence, Mene, his younger and equally as acclaimed sister took it upon herself to raise Odysseus. The reason for which Mene took precedence over her own mother was largely due to the strange illness that had left her mother ill long before her father gave her one last final goodbye. Already acclimated to a life of luxury and wealth, Odd’s ego was only inflated further when she was oft compared to her father and given every opportunity to be reminded that she was great. While she felt saddened by her father’s disappearance and her mother’s unending sickness, Odd took it upon herself to be the son her father always wanted so that when he returned he would never leave her side again. Her competitive nature fueled by the childish thought that if her father, wherever he was, heard that Odysseus was the greatest mage in all of Iliad City them maybe, just maybe, he would come back.

So began Odd’s journey to become worthy of the name Odysseus Malafarina and to become the greatest mage that ever lived. Though while her aunt gave her all of the wealth and resources possible to be good enough for the finest schools and teachers, there was no question that Mene had no actual love for Odd. In fact, despite being her only living relative, Mene had contempt for the child she had been forced to raise while her sister-in-law’s continued existence on life support drained her bank account.

Odd would get an education befitting of a Malafarina, but she would get parenting like an egotistical parasite deserved. Odd received harsh treatment derived from contemptuous nicknames, remarks, and ultimately even suggestions that her father left because she was born and that he was happy with a new family far away from the sights of Iliad City. While Odd cried into her pillow at night and screamed at the walls, coupled with the cold dinners and hostile living environment, she swore to persevere. She swore to never believe anything anyone said. She would never believe people’s lies. Trust was a mage’s worst weakness and she would never trust someone again. After all, if her own blood said she was a parasite, deadbeat, and failure then what would someone who didn’t really think?

It was a hard question to ask herself.

The years would pass from her less than idyllic childhood. As she focused hard on being great, things in the estate changed from time-to-time. By the time she stepped foot in Marduk Academy she had become a fully-formed person and was more than happy to live in dormitories over lavish estate bedrooms. Friendships were tough given Odd’s eccentric personality and trust issues, but prior to the school Odd didn’t know what friends were. The people her aunt called friends she constantly used for pawns in political schemes, so that’s what Odd figured friends were for. She didn’t understand them, less alone herself. She just wanted to see her father again. She would do anything it took to make that dream a reality.

And so we are here, several years later. Where do things go from here?

Mundane Skills
Despite her impulsive and seemingly foolish nature, Odysseus is rather well-educated. She is quite fond of classical violin, melodic singing, sailing, and the martial arts. Her father taught her many things she’s fond of prior to his disappearance, though the most important of these interests would have to be classical fencing.

Magic
Odysseus is the polar opposite of her father on the elemental axis. Literally.

Whereas the elder Odysseus is a bastion of fire, air, and light, his “infamous” daughter wields earth, water, and air. The materialization of this form of elemental magic results in many effects and for Odd particularly she has found a favorite conceptualization in ice and crystallized earth as part of her magical identity.

She can freeze or crack the ground she is standing on, control the inherent temperature of her body, create threads of freezing or sub-freezing water, and use the air around her to propel her into battle. Iconically speaking, she often forms ice crystals as a form of long distance attacks. This unfortunately is limited due to her shorter stamina and physical endurance. Odd has been unable to really grasp healing magic and enhancement magic types to use them effectively in battle, so she has to rely on her innate magical energy and stamina. At times she can be considered a glass cannon due to this, but she isn’t a one-hitter-quitter given she knows how to conserve her magical power in the best way possible for her way of magical performance. Perhaps within the right climate she could grow to be a great mage, but at this time she's got a lot to go to reach her ceiling.

Personality
Blunt
Bold
Distrustful
Egocentric
Impulsive
Insecure
Overconfident
Sarcastic

Faction
Marduk Academy

Are you a Descendant of the Illuminated Poet?
She certainly thinks so!

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Name: Elizabeth “Lizzie” Florence

Appearance:
Lizzie has thick brown hair, that stops at around her midriff. She more often than not has her signature winged eyeliner on and has usually got some sort of flower in her hair or on whatever she is wearing. Her eyes are blue grey around the outside with a green and orange burst around her pupil. They are big and warming.

The main quality that makes her stick out is her wings that are similar to that of an angel. They are feathered and white, often with daisy’s or flowers interwoven into them.



Age: 18

Bio:
Elizabeth was born into a working class family in Iliad city to parents Norman and Charlotte. The two had met at a bar some 9 months ago and the rest is history... except Norman was only here for the child. He didn’t love Charlotte but she didn’t know that. The two parents possessed little to no magic traits, her mother able to boil liquids on sight and her father able to change the colour of his eyes.

Life in the Florence house wasn’t all that bad for a while, with Charlotte staying at home and Norman working to raise money for his darling daughter. Florence began reading at a young age and became enthralled in stories and magic. At 5 she began to show magical signs, sprouting a small rose from the palm of her hand whilst in school. She was a clever child, often dumbfounding her parents with the things she would come out with. As she grew her flower magic blossomed into a very beautiful ability, becoming one with nature, listening to plants and sprouting them up from wherever she pleased. However it didn’t take long for her to realise that something wasn’t quite right with her father. She was around 8 when she started noticing him becoming slightly... distant?

On a warm summers day a few weeks after Elizabeth’s 13th birthday her dad kissed her goodbye and left for his Saturday shift. His work was lacking in employees so he had been given a weekend slot a few years ago. As he left the house, Elizabeth had put her shoes on. The flowers had spoken. They had seen him walking somewhere that wasn’t work. She followed him for a long while until he reached a house and was greeted at the door by a woman... and a child. Elizabeth knew instantly, and shouted to her father. He wasn’t angry at her, his face just cracked, tears brimming in his eyes. The one thing in his life that he cared about most... even more than his new child, his real partner... was going to want nothing to do with him... and that was true.

Elizabeth wouldn’t speak to him. Or her mother. She sat in her room, reading for hours and hours on end, her magic becoming more and more sad, the flowers around the house dying, only crows now roosting on the roof. As the days passed, her mothers mental state declined rapidly, unfortunately leading to her demise. Foxgloves. She used foxgloves to poison her coffee. Lizzie found her in her favourite chair. Her nosiness... the foxgloves SHE grew... had killed her own mother. It was at this time that she vowed to never cause upset to anyone if she could help it. It was also the time her wings came.

Living alone was difficult for a 13 year old, and Elizabeth was beginning to mature, unsure of how to deal with puberty and the mix of emotions she felt. She had buried her mother in the garden. Bottled it up inside her... hidden from anyone. Just as things were getting worse, she broke out with awful back ache, often spending all day in bed with pain. This changed though when she realised why... she had read extensively into contacting your guardian angel, how to summon it and understand what it was. It was a final lonely cry for help in a sense... but this was it... she was becoming her own guardian angel.

Her wings were small initially but after a couple of years they were fully fledged and beautiful... though she would always see them as a burden. She rarely left the house, usually grew her own food and taught herself. It was only when she became 18 that she thought it was time to move on... join Marduk academy like she had always dreamt of as a kid...

Mundane Skills:
As well as being invested in magic and reading, Elizabeth is a rather skilled seamstress, creating all of her clothes and dresses, a skill she was taught by her mother. This is more necessary now also due to her wings. Fashion is her main passion other than magic and she always does winged eyeliner around her beautiful green and orange eyes. Her solitude has also helped her grow into a great cook, who is also very resourceful with what she has to access.

Magic:

Flora growth:
Once coming into contact with a plant, Elizabeth can grow it wherever she pleases and can make them sprout from the ground or from her hands etc. The larger the plant the more energy it takes from her. This can be used for ALL sorts of situations. For example if she were to be chased she could grow vines around the feet of the attacker and trip them up.

Flora communication:
Although not fully sentient, plants hold whispers from the past; little snippets of what they’ve just seen, a sort of camera to life if you like. Elizabeth can listen and see what information the plant holds... good or bad.

Wings:
Her white wings sprout from her back about halfway down. They have a wingspan of 10ft when fully extended out and are around 4’8ft in length, just shy of a foot off Elizabeth’s full height.

Personality:

A smiling and loving girl, Elizabeth is as close to an angel as you can get... if you can actually crack her that is. Being confined for years doesn’t bode well for social skills of which she has lost over the years. She was once the centre of attention so school will perhaps come as a shock to her... but hopefully break her from her shell. She buries her problems so if she opens up to you... it means she likes you. She will never pry and she will often become frustrated as she always tries to please... however don’t take this as an opportunity to walk all over her... she will stand her ground where necessary.

Faction (Marduk, Ishtar, or Cassandra Club when it's founded): Marduk

Are you a Descendant of the Illuminated Poet?: No
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