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STORY ARCS


Chapter One: Kindred


1.1 INTO THE OUTSIDE


During a normal night in Araminta; a massive beam of purple light appeared out of nowhere and summoned a group of people into another world known as the Outside. Everything seems well until night falls and they are attacked by a horde of monsters. Eventually, they were saved by the timely arrival of a girl named Brianna Grier - who seemed to know all about the Outside. Two days later and the supernatural weirdness is still ongoing and everyone is looking for answers. Answers that only Brianna can answer.
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Urban-Fantasy | Mystery | Horror | Character Driven


Welcome to Araminta, Pennslyvania, a small city in the northernmost parts of the state. It's surrounded by miles upon miles of farmland, and it's stuck in between more important places. It has some tourist attractions, but the main thing that brings people in is that it's an idyllic suburban community. People move in for peace and quiet and a break from the big city life. However, something changed in the world that awakened a power that should have, by all means, remained asleep. Some call it magic, but others call it something more than magic. This means the rise of dreams, nightmares, and monsters made real. However, there is something deeply wrong in the town of Araminta. Somebody has prodded a power, some kind of force, that should not have been meddled with and strange things have begun. Portals into other worlds have appeared letting in monsters and strangers that have no place in this world. This has begun a whole new slew of problems linked to another world known as the Outside that is a twisted version of Araminta and inside of it lies the Witch, a being that seems to be the root of this. However, a group of Extra-Normal individuals has teamed up to stop the Witch.


OVERVIEW


Welcome to Recollections: The Fourth Seal. The first spin-off (and sort of sequel) to Vivid Recollections and the second RP in the Recollections Universe. As the opening paragraph explained, it takes place in Araminta Pennslyvania, a nice quaint city that normally has nothing special. However, everything is not what it seems. The supernatural has touched this town and strange occurrences are appearing all over Araminta as the lines between normal and the supernatural become one and the same. The main focus of the RP will be a group of magical individuals known as Adepts, people who have an ancient supernatural connection passed down to them from a different world. They discovered their ability to use supernatural abilities through objects that they have a connection to and have been gathered by an individual who wants to save Araminta from an otherworldly force known as The Witch. It will not just be Adepts, but also other types of supernatural beings who want to stop the Witch.

This story will be an urban-fantasy story that will cast a certain light on "magic", while leaving it ambiguous whether or not it's truly magic or not. The storyline will have elements of superpowers, horror, and more - but the story will be a very dark cosmic horror story. The central theme of the RP will be Family, and their effects on the characters. Either the loss of a loved one or how far they're willing to go to protect them from the coming storm. Whatever the case, the cast's family will have a huge part of their character and development either in a positive or negative way. It will feature themes of exploring other worlds, and different versions of characters, but like Vivid Recollections, it's secondary themes will be Memory and Emotion.

DISCORD SERVER

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The story centers around the Extra-Normal, an umbrella term for strange and magical beings that are derived from a mysterious magical spectrum of light. These beings are either humans that have an emotional connection to light that they derive magic from, have opened their mind to the universe to gain powers, is a being formed out of belief or are a remnant of the past, or have been cursed by the other beings. Each of the Extra-Normal has abilities of some sort that are inherent to them all.

Known as Extra-Normal Abilities; these beings have a wide array of abilities that come naturally to them. The first of these abilities is the power to see the unseeable or the opening of the "third eye". Anything Extra-Normal or related is completely invisible to those without it and the most basic Extra-Normal ability is the power to perceive it. They can see flames that would otherwise be invisible and monsters that shouldn't be seen. Of course, certain abilities trump this extra sense. Also, the Extra-Normal has a higher sensitivity to the strange, meaning that they can sense when something that doesn't belong in their world is nearby. However, it appears as a feeling in their skull that draws them to a particular direction. Feeling stronger the closer the being is. The secondary ability is a connection to all other extra-normal beings, a mental link that allows them to communicate with each other telepathically. This mental link can only work with people who have a connection with each other - even the smallest connection can allow them to communicate mentally. However, the stronger the bond, whether positive or negative, allows them to communicate from a further distance. At minimum Extra-normal beings can communicate with each other at a range of around sixteen feet. Depending on the bound, it's possible to communicate with another person from the other side of the planet (and it's even possible to do it through different worlds). However, these Extra-Normal beings are capable of communicating telepathically with those who are not Extra-Normal by having a powerful enough connection to them.

Certain Extra-Normal beings have unlocked the potential for reading "Aura". They are all connected to the world on a completely different level than anyone else, and can thus, perceive through their mind. However, what exactly they can sense is dependant on their personality, as, like their abstraction, reflects the user. Such as a kind person may be able to see the Auras of people in pain or are injured, or a greedy person may be able to sense money in the vicinity. Through this aura reading ability, the Extra-Normal beings can sense that object or person through walls, and over long distances. Some Aura reading is capable of gathering specific information. Though, some aura sensing requires activation. No one aura reading ability is the same (There are even some aberrations within aura reading).

Another ability inherent to the extra-normal is the ability to see into the past as if they were there. Triggered by being in a certain place, encountering a relevant person or object, or being in a moment of stress, an extra-normal being may receive a flashback into the past. Better known as Retrocognition, the Awakened will be a third party in this flashback and will be able to move around in a limited capacity as they watch the scene unfold. After the memory has faded, the Extra-Normal being will be thrust back into the real world with a minimal amount of time passed. Also, an Extra-Normal being may experience these moments while sleeping.

A peculiar aspect of Extra-Normal beings is their reaction to being in the presence of a Nexus Point. If an Extra-Normal being is within five miles of a Nexus point all of their abilities will be enhanced in one way or another. Their limits are broken, and they have access to abilities they normally don't have access to. Such as a telepath may be able to dominate the minds of people around them, and telekinetic can lift and throw a car. The presence of the mountain also enhances retrocognitive abilities, but it has an opposite effect depending on the distance. Once they get away from the Nexus Point their powers will revert to normal.

However, these all are just sub-abilities. Every true extra-normal being has an ability known as an Abstraction that is unique to them. Depending on their type it's either linked to their emotions and personality, the emotions passed down to them, belief, or an oddity among the classifications. However, each of the Extra-Normal beings is resistant to the abilities of each other. For example, mind control is more or less ineffective against them or they wouldn't be burned as badly by extra-normal fire.



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| LOCATION: North-Central Pennslyvania. | SIZE: 68mi² | POPULATION: 95, 634 |




Araminta, Pennslyvania is a small city set in Williams county, it's in the northern-centermost part of the state. It's merely a stone's throw away from New York state. In the 1700's a man named Richard Williams discovered the land that would be called Araminta. He mapped it out, brought his people there, and eventually named it Araminta after his beloved daughter. It functioned as a military base during the French and Indian War and the Revolutionary war - afterward the base was defunct and is now a tourist attraction. The city's main claim to fame is its railroad system, Araminta's railroad system is the nexus of various railroads in Pennsylvania that connect it to other cities. However, many of them have been retired, and you can barely walk a few blocks without stepping over some railroads. The city has a large train yard that is the hideout for various dredges and degenerates.

Araminta is a suburban city first and foremost - the most urban part of the city is its downtown area. That isn't to say that there aren't businesses every stone's throw away for everyone to get their decorations. The city is full of very nice houses that people flock to if they want to escape the droning city life, whether they are retired or not. Araminta is known for its very nice houses, but the whole city isn't kittens and sunshine. Like the rest of Pennsylvania, Araminta has a heavy drug problem. They flock to the more decrepit areas of Araminta, but those houses may look nice but the people inside of them are not perfect. A large portion of Araminta's city limits is woodlands and inside of those woods are the more remote houses and areas. The train tracks in the woods are known for being the hangouts for drug addicts and other misfits of Araminta. However, the woods contain many secrets.

Araminta isn't an extremely urban city. As stated before it's primarily suburban houses and woodlands, but it's right next to the Williams River. A massive river that was also named after the founder of the city that breaks off from the Schuylkill and Delaware River. As far as demographics go, Caucasians are the primary sight in Araminta with Asians and African-Americans being the second most common sight. Hispanics, Middle-Easterners, and Pacific Islanders are a very rare sight in Araminta.

Despite the drug problem crime is relatively low. Most arrests are for petty crimes and being caught with drugs and murders were few and in between. However, lately, the town has been changing.


MAJOR FIGURES





LOCATIONS



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𝘎𝘖𝘖𝘖𝘖 𝘓𝘐𝘛𝘛𝘓 𝘛𝘈𝘋𝘗𝘖𝘓, 𝘍𝘐𝘕𝘋 𝘜𝘙 𝘞𝘈𝘐 𝘉𝘈𝘒 𝘏𝘖𝘔𝘌
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-Withdrawn-

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Sheets up ghosts and ghouls.
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Third character boiz
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I want to join. Is there a deadline? It might take me awhile to get a sheet up.
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@silvermist1116 no deadline so to speak

@Infinite Cosmos I'm working on reviewing your character now.
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@Infinite Cosmos Now this character was a tricky one for me to review. My first thought after reading his backstory was that he's edgy af. Now, the RP is going to be a bit edgy at times (The RP is a horror RP after all), but I think he's just a bit over the top. Honestly, I was wondering if you meant to submit this kind of character to the RP (If I put out any misleading information please let me know). No mention of Araminta or why he's here (of course you can say that he's after his mark) but I think he's way too unrealistic and needs some heavy rewriting.
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@Ghost NoteMay I ask what kind of rewriting are you expecting/wanting to see?
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Finally finished. She's still mostly the same from last time but I had to edit a couple things and figure out a power that worked and could actually be useful. What I ultimately went with feels a little too obvious, but I couldn't think of much else that wasn't convoluted or messy. Let me know if anything needs to be changed.

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@Ghost NoteMay I ask what kind of rewriting are you expecting/wanting to see?


This might be a tough one mainly because my problem with his backstory (and well character in general) is that he's really over the top with the whole assassin backstory. I thought about it and there might not be any way to make him acceptable in my eyes without more or less making a new character. I really think you should just make a new character altogether because I find him very unrealistic. Sorry to say.

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@Kosm

June seems fine by me, since she's no different from her other version.

LIMITS ⫻ June's abstraction has a limit of thirty-five meters and beyond that, she cannot affect anyone's dreams. Her abstraction has a limit of two people at a time, but fortunately, she can bypass the Extra-normal's innate resistance to each other. Once inside of someone's dream, she can only mess with them for a limit of thirty minutes of real-time, and those who are aware of her and have strong wills can force her out much faster.

WEAKNESSES ⫻ Because of the nature of the ability, it doesn't have too many weaknesses. However, June has one fatal weakness is that any damage or injuries she may incur while in a dream will transfer to her real body. Which means she can possibly be killed in a dream.





@Penny@Canidae@Berlin@KarneeKarnay@queenoftheages

I forgot to tag you guys in this in case you wanted to give this another shot.
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I changed one of the abilities in Jaden's powerset from watery hands to barrier generation only because I felt it was too similar to Katie's.
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Once we get a few more characters I will start the ic.
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Get hype lads.
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Get hype lads.


instead of getting hype you all should get some fucking character sheets up.
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Traveler/Counterpart - There are an unknown amount of worlds alternate to this one. It can either be one, or trillions, however in each universe, somebody has a counterpart. Every person has a version of them in a different universe that they are connected to. There are some differences, of course, depending on the backstory it could be minute as having a different hair color to being a drastically different person. However, regardless of how different there are some similarities or constants. They were never meant to venture far from their home universe but they may end up a Traveler. Travelers are the terms for those who end up outside of their home universe. Most Travelers come from a completely innocuous and normal universe - why or how they ended up is up to question. Maybe they fell into the wrong portal, or a little test went wrong. The issue is that they are no longer home, and they need to get back. Most of the time these people have no extra-normal abilities or superpowers. The only extra-normal ability they have access to is if they are in proximity to their Counterpart (around five miles of them). They will gain a mental link with them and be able to telepathically communicate with them, share memories, and see their auras through walls. It's possible for a Traveler to Awaken or an Adept may connect them to the Lux. Travelers are also capable of becoming Aberrations if they're at the wrong place at the wrong time.


I better-explained Counterparts/Travelers. I also changed how Collective-Awakenings work... again.
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