Hidden 3 yrs ago 3 yrs ago Post by Andreyich
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Andreyich AS THOUGH A THOUSAND MOUTHS CRY OUT IN PAIN

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Welcome! I'm @Andreyich but they call me Andy. For a considerable amount of time I have been thinking of hosting a roleplay set in the Mass Effect universe. Sadly I never got around to it because quite a few things were stopping me. But with the recent announcements of a Mass Effect trilogy remaster as well as a new game worked upon in the setting by a veteran team my excitement and inspiration for the universe has put me into overdrive to bang out this beauty. I have been on this site for about four years now but have been RPing for more than thrice that. I've had my fair share of DMing, and I have found I very much like to help people immerse themselves in the situation with things like visuals and music. As such, have a listen to this for some mood stuff while reading what is below.

This RP is set more than 100 years following the events of Mass Effect 3 (the start date is January 3 2299), the Galaxy finally having recovered more or less in entirety from that disastrous conflict. However, everybody knew that peace following the destruction of the reapers was a dream at best. The century of reconstruction was able to prevent Galaxy-spanning hostilities for a short time, but if anything this only allowed resentments and hatreds to fester like an untreated wound. A few decades back when it seemed the world before the reapers was restored one could already see inklings of hell starting to be let loose. Conflicts began one after another and soon the galaxy became a place where might made right.

But there were reasonable voices, ones who found the ongoing conflict to be… artificial. Previously unpopular rabblerousers were found to have fortunes donated to them from no apparent source, while inexplicable malfunctions in navigation equipment lead to many an accidental skirmish. Old research and records were investigated along with testimonies taken behind closed doors from the comrades and memoirs of Shepard, the Galaxy’s hero. The same hidden… organization that pooled funds to create the Andromeda initiative had found itself another problem worthy of its attention. Having found sympathetic ears in some members of the Citadel yet more cash was diverted, and suitable people assembled such that the Milky Way might be free of what malicious leviathans might be manipulating it into suffering.

Though officially the Spectre program was discontinued many years ago there has been a quiet movement within C-Sec and other organizations to restore it such that the world might have one more force pushing for sanity in this dangerous time. You are to join one of the crack teams to investigate the many rising threats to the galaxy, foil the shadowy puppeteers and hopefully let all of the Milky way see it peace once more. Officially you are C-Sec officers with their mercenaries, nothing more. Your power is limited to that which people give you by their respect and any of your actions are a black-op.

The aim of this RP is to create a galactic adventure exploring all the many different things that made Mass Effect fun, hopefully providing the full “Normandy experience” where relationships are developed on the ship being as important as each individual mission.

As it stands I plan to start somewhere near the end of December after likely dropping another interest check/recruitment drive closer to the start date; while I do want to gauge interest here, I first and foremost want to find a Co-GM(s?) to hopefully help me out with this. The co-GM will be a Spectre that is the Captain of the vessel our gang will travel in, and likely some of the miscellaneous crew that players did not fill. A co-GM will likely take over DMing some scenes and create storylines/plot points of their own as well.

If you are interested in becoming a co-GM please PM me. Tell me a quick bit about yourself, what you like in the Mass Effect setting, and what sort of a character you have in mind. I am only really looking for one co-GM for now but I will take as many as three should there be enough intriguing applicants. If there is more than one such co-GM then chances are you will have to make an interconnected background.

Now I'm sorry to cut the fun, but I have to post some bureaucracy that will apply to the RP

Rules:

They are for the most part obvious stuff.

1) When OOC don't be any sort of bigot, troll, bad-faith critic, or otherwise some kind of dick. There’s good fun poking a joke perhaps even at the expense of someone else but there’s obvious limits; RP is for fun and I just don’t have the patience to deal with troublemakers by any means but a ban.

2) You get 20 days to post, slightly less than three weeks. Failing to post in that timeframe gives you a strike. Two strikes and you’re out, but four consecutive posts without delays well let you lose your strike. If you genuinely cannot make it, your character would have nothing to say, or you have another good reason not to post please contact me and we’ll work something out.

3) Interpersonal problems are best kept outside of the RP environment. As said above I do this for enjoyment and don’t want any undue stresses; if you refuse to keep your quarrels from elsewhere out of this I am afraid I'll have to boot you from this.

4) I as GM am your God, but of course a benevolent one. If you have any grievances I will hear them out and if you disagree with something I have done and at least half plus one of the gang agrees with you then I will submit to your will.

5) The RP is advanced and you must post at the very least three paragraphs per post (though contribution to the beloved “collab” format will obviously have more nuance and counts for the post/20 days rule).

6) Don’t metagame or control other players without their consent and all the other typical elements of RP etiquette. If you really need clarifications on this you probably won’t fit in here.

Some of the above rules may seem harsh, but I have been on this site for four years and I have come to understand the necessity of a little tough love. Most RPs I see on this site die after the first two or three post cycles. I shan’t tolerate such, I’m in this for the long run; I want to see this RP last years to come.

With that out of the way the following is what I will expect from a character sheet of most players.



On power and abilities:
Your character can be quite powerful but there's obvious limits. I'm not going to make any sort of formal caps on it but if you're thinking "Hmm, will Andy let me have this?" then the answer is most likely no so don't even bother. Further, the greater the supposed capabilities of your character the greater the assignments they receive will be. That is to say if you describe your character as being a super epic biotic ripping Makos in half then the first enemy I will throw at you will be either a Krogan Battlemaster or Asari Matriarch that will lift your helpless ass in the air and rip it in two.

On technology
Over the more than century that has passed since the Reaper war there has not been much in the way of cutting edge innovation, most efforts focused upon rebuilding and restoring rather than researching and improving. However progress is inevitable with the advancement of time. For the most part this has just been in the form of incremental improvements to existing technology, or the reduction in scarcity of technology previously available only to the elites of society or armed forces. The previously all but unheard of thanix systems have become the standard ship armament. Biotic implants are far safer for the individual and are slightly more effective. All medigel is now effective across species barriers and improvements in software have made almost all technology marginally faster and more accurate. Ultimately though, the life of a person in the early 24th century looks very similar to that of a person in the late 22nd.

On races:
The races I will readily accept without any questions asked are Humans, Asari, Turians, Salarians, Krogan, Drell, Quarians.

The following races you can play but I will have much more scrutiny and skepticism, demanding a more rigorous CS and more discussions in DMs: Tank-Krogan, Vorcha, Batarian, Volus, Geth.

Anything else such as Elcor, Hanar, Ardat-Yakshi, or the even more eccentric options will only be permitted if I know you to be a God of RP.

On Citizenship:
I will gladly accept anyone from the Systems Alliance, main Krogan space, the Turian Heirarchy, the Asari Republics, the Salarian Union, the Quarians, or the Union of 2201 without questions.

I’m going to need some big effort from somebody who wants to be from: Krogan Rebel Clans, the Terminus System Pirate Realm, Cerberus (though this isn’t exactly a government), the Batarian Hegemony, an autochthonous Citadel Dweller, the Geth and Synthetic life designates, or any other independent government.


Now, after ME3 a lot of things might have happened and anyone joining an RP set more than 100 years after the events of that game would surely have questions on what happened in that wide time frame. For a quick recap I suggest one simply read the general tab and the events tab. If you want a somewhat more in-depth history I suggest you read the racial lore tabs, and the widest understanding will of course be given if you read everything which I need of those that want to become a Co-GM.







Thank you for your time my dear nerds, I hope I find interest for ordinary RPers and co-GMs alike. I look forward to replies and I am eager to respond to questions, comments, and concerns.
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Hidden 3 yrs ago Post by Lauder
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Lauder The Tired One

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I am always interested in a Mass Effect roleplay, so count me in!

Hidden 3 yrs ago Post by Nyther
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Nyther Savage Narcissist

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Interested.
Hidden 3 yrs ago Post by Dog
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Dog

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I'll be down for some sexy Mass effect fun.
Hidden 3 yrs ago Post by Andreyich
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Andreyich AS THOUGH A THOUSAND MOUTHS CRY OUT IN PAIN

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Glad to have you boys. I will keep up the hunt for a Captain/co-GM a bit more than a week, if nobody comes up by then I will get to starting the RP without one.
Hidden 3 yrs ago Post by Lauder
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Lauder The Tired One

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@Andreyich

There is a good bit of lore here! I’ve been enjoying reading it thus far!
Hidden 3 yrs ago Post by DrRtron
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DrRtron Formerly Rtron

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Always interested in an ME RP.
Hidden 3 yrs ago Post by Lucky
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Lucky Claims Medic

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Ooh, my old account from the pre-RPG crash had some ME characters and RPs. I'm definitely interested if you're taking in more.
Hidden 3 yrs ago Post by Andreyich
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Andreyich AS THOUGH A THOUSAND MOUTHS CRY OUT IN PAIN

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@Andreyich

There is a good bit of lore here! I’ve been enjoying reading it thus far!

My dearest gratitude. There's actually more written but I'm still working out the kinks on it, as in its current state it doesn't quite make sense or might just be boring/pointless.
Hidden 3 yrs ago Post by KillamriX88
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KillamriX88 Cheese Lover / Professional Cat Cuddler

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Very interesting. I am intrigued. A long time ago I dreamed up some characters just for fun that I could totally fit into this.
Hidden 3 yrs ago Post by Andreyich
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Andreyich AS THOUGH A THOUSAND MOUTHS CRY OUT IN PAIN

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Got some Co-GM signups, once things are sorted out with them we'll get the OOC rolling and soon after start it.
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Hidden 3 yrs ago Post by Antediluvixen
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Antediluvixen Kemonomimi Dystopia Creator

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Rtron has booped me on this and it looks interesting!

What's the position on cybernetics, transhumanism, grumpy Scots, and combining the three into one drunken mess?
Hidden 3 yrs ago Post by KillamriX88
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KillamriX88 Cheese Lover / Professional Cat Cuddler

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What's the position on cybernetics, transhumanism, grumpy Scots, and combining the three into one drunken mess?


I like the cut of your jib.
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Hidden 3 yrs ago Post by Andreyich
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Andreyich AS THOUGH A THOUSAND MOUTHS CRY OUT IN PAIN

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Rtron has booped me on this and it looks interesting!

What's the position on cybernetics, transhumanism, grumpy Scots, and combining the three into one drunken mess?


Cybernetics are common enough though oft redundant, transhumanism grounded in genetic modification is largely banned (though this hasn't stopped many parties) and Scotland has been obliterated by the Reapers whilst Scottish culture adherents weren't numerous enough to ultimately make a lasting imprint on the colonies but individual Scot families may yet live on ships, and a drunk doesn't sound like the type of person a renewed Spectre program would recruit, but if you can justify it and write it well enough you can do it.
Hidden 3 yrs ago Post by Dog
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Is there any kind of statue or memorial to Shepard? Either be by the Systems Alliance or likewise.
Hidden 3 yrs ago Post by Andreyich
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Andreyich AS THOUGH A THOUSAND MOUTHS CRY OUT IN PAIN

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Is there any kind of statue or memorial to Shepard? Either be by the Systems Alliance or likewise.


Though I did not write it in this would be inevitable. They would be in more or less any planet Shephard touched throughout ME3. Tuchanka, Earth, the Citadel, Thessia, Palaven

I prefer not to touch much more on Shepherd though especially in stuff like statues because I want the players of this RP to be able to have their own headcanon working. Apart from the decision I have made explicit in the above lore stuff like the sex and appearance of Shepard, who they romanced, their "class", and many other options can be whatever you want it to be. This might be different between players and thats okay, it still works.
Hidden 3 yrs ago Post by Ezekiel
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Ezekiel

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pew pew Mass Effect
Interested!
Hidden 3 yrs ago Post by KaiserElectric
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Definitely interested, the announcement got me hyped for this setting again!
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Hidden 3 yrs ago 3 yrs ago Post by Andreyich
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Andreyich AS THOUGH A THOUSAND MOUTHS CRY OUT IN PAIN

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Hey there boys and girls just a status update, I'm here to introduce your home for the foreseeable future. Captain'd by the enchanting Quarian Sosa’Numos @Lauder and piloted by the most stoic Geth @Lucky who's sheets are well underway to get us speeding through the Milky Way, meet W-178.

The W-178 (originally the Weiro) is a fairly old ship, one of the many the Quarians donated to the Geth in exchange for the complete return of Rannoch and the colonies. Like most migrant fleet ships the Weiro had a combination of domestic and military elements but it was first and foremost a civilian ship. As time progressed and both Geth and Quarians started to construct new vessels the Geth began to retrofit their migrant-fleet era ships with the aim of selling them to in turn raise funds for their own ships that weren't constrained by many flaws of organic design such as windows.


Though manufactured long ago the retrofit given to it has made the W-178 fairly competitive in comparison to most other Frigate-sized vessels flying through the Milky Way. The growing commonality of Thanix batteries lets it house a fair punch and a few GARDIAN installations allow it to fend off at least the smaller raids by enemy interceptors and fighters. However it is not a dedicated military craft and it would not find success in battling anything else that is frigate sized or above. It is faster than many vessels of its kind but outmatched by almost the same amount. The most endearing features of the Weiro are its inconspicuousness, its rather massive cargo bay, large if unfurnished crew quarters, and its modularity retrofits leaving room for it to be upgraded into a cutting edge vessel such as those fielded by the most elite Geth or Salarian Marines. For now its denizens might find it barebones with not much more than apartments, a mess-hall like kitchen, a cargo bay and hangar, a bridge and command centre, and a Captain's suite. The apartments though giving far more individuality than a barracks are relatively small and entirely unfurnished for now save a bed and lightbulb. Officially it flies as under charter of Citadel Investigation and Research permits.
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Hidden 3 yrs ago Post by KaiserElectric
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End of December can't come fast enough.
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