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Hidden 1 yr ago 1 yr ago Post by tanchev
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tanchev The Daring Dwarf

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Ziick

☆ Age:
28

☆ Gender:
Male

☆ Power Descriptions:
None

☆ Skills:
•Expert in hand-to-hand combat
• Skilled in the use of a variety of firearms, swords and daggers
• Highly skilled in stealth and infiltration
• Can improvise and create weapons out of everyday objects
• Has a vast knowledge of different types of drugs and how to use them

☆ Personality:
Ziick is a charismatic and confident individual, who is not afraid to take risks. He is a natural leader and is able to inspire those around him. He is also a bit of a thrill-seeker and enjoys pushing himself to the limit. However, he is also highly intelligent and strategic, always thinking ahead and planning his next move. He is fiercely loyal to those he cares about, but can also be ruthless when it comes to achieving his goals.

☆ Biography:
Ziick was born in the city of Detroit, Michigan. Growing up in a rough neighborhood, he had to learn to fight and defend himself at a young age. As he got older, he began to get involved in the local gang scene, quickly rising through the ranks and becoming a respected leader only at the age of 17. However, he eventually grew tired of the constant violence and killing of innocent and decided to leave the gang life behind.

He turned to mercenary work as a way to use his skills and make a living. He quickly established a reputation as a skilled and efficient operator, who was always willing to take on the toughest jobs. He also developed a keen interest in the use of drugs, both as a means of enhancing his own performance and as a way to control and manipulate others.

Despite his tough exterior, Ziick has a softer side and is known to enjoy smoking weed, which he fills in his pipe, he often smokes it while thinking about his next move, his next job or his next adventure.

At the age of 23, Ziick discovered a portal to another world. This opened up a whole new realm of possibilities for him and he began to travel to distant places beyond Earth. He visited Mordor and fought with orcs, he has been in Elysium where he lost one of his arms in a fight. However, a crazy doctor replaced his arm with a cybernetic one, making him even more powerful and efficient in battle.

☆ Appearance:

Ziick is a tall and muscular man, standing at around 6'2" and weighing around 220 pounds. He has a thick, wild mane of black hair that cascades down his back and a thick beard that covers his strong jawline. He has a chiselled jawline and sharp, angular features, giving him a rugged and intimidating appearance. He has a small scar above his left eyebrow, which he acquired during one of his many street fights during his youth. His dark brown eyes are intense and piercing, giving the impression that he is always aware of his surroundings.

Ziick has a well-defined and toned physique, the result of years of training and physical exertion. He has broad shoulders and a thick chest, with well-defined abs and biceps. He has a tattoo on his right shoulder, of a skull with two guns crossing over it. He also has tattoos on his left and right arms, the left one is of a dragon and the right one is of a lion. He has a cybernetic arm, which is a metallic silver colour and has a red LED light shining from the elbow. This arm is a result of his battle in Elysium, where he lost his arm in a fight and was then given the cybernetic replacement by a crazy doctor.

Ziick often wears black clothing, which complements his dark and mysterious appearance. He can often be found wearing a black leather jacket, black jeans, and black boots. He also wears a silver chain around his neck, which has a small pendant of a skull. He also carries a black duffel bag, which contains all of his weapons and equipment. He is always ready for action and has a confident and determined look on his face.

☆ Likes:
Adrenaline, danger, smoking weed, rock music

☆ Dislikes:
Being underestimated, failure, betrayal

☆ Fears:
Being captured or killed, losing control

☆ Weaknesses:
None

☆ Theme Song:
"Hungry" by Rob Bailey
Hidden 1 yr ago 1 yr ago Post by timelord1101
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timelord1101 It's good to be back.

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Updated character sheet (2/2/23)
Hidden 1 yr ago 1 yr ago Post by MasterLink
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MasterLink Champion

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Master Link


"Is Paya home?"
Short and lean with physical scars from battle. Blonde hair with a decent length sideburn, and a black arm from the "incident".

Age:
118 (18 cosmetically from the shrine of resurrection.)

Gender:
Male

Occupation:
Knight, Champion

Abilities:
Flurry rush
Strength
Slowing down time for fast reaction

Skills:
Swordsmanship.
Marksmanship (archery)
Stealth

Personality:
Introvert but tend to be outspoken at times. Feels the weight on my shoulders a lot of times but tries to keep balance in my life. Loves to cook!

Biography:
Born into a family with a Knight as a father in Hateno village, grew up country style but became a knight to follow in my father's footsteps. The one person who loved me died in the great calamity, but my best friend Zelda remains safe and that's my main goal, to always keep her safe.

Likes:
Cooking
Keeping the kingdom safe
Shield surfing

Dislikes:
Evil people
Ganon
Dishonesty

Fears:
Losing the princes to Ganon's power
The kingdom falling

Weaknesses:
Short
Can't swim for long

Other:
I like to walk around to clear my mind sometimes and continue fighting any monsters that remain in our kingdom.

Theme Song:
"Tal Tal Heights - Epic Version" by L'Orchestra Cinematique
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Hidden 1 yr ago 1 yr ago Post by MasterLink
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MasterLink Champion

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(Accidentally duped during an edit)
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Hidden 1 yr ago 1 yr ago Post by MrCellophane
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MrCellophane Wandering RPer

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Commissar Severina Raine




"Your lasgun’s power cell is full; you haven’t fired a shot! Jonah Vir, I find you in dereliction of your duty to the 11th Antari Rifles, to the Bales Stars Crusade and to the God-Emperor. The sentence is summary execution; do you have anything to say in your defence?"

Age:
Late-30s, Terran Standard (estimated)

Gender:
Female

Occupation:
Commissar, 11th Antari Rifles - Imperial Guard, Imperium of Man

Skills:
Knowledge and capability in military command and discipline - in line with norms of the Imperium of Man’s Commissariat and Imperial Guard - adequate markswoman and a fierce duelist. Basic survival skills, but nothing extraordinary.

Personality:
Outwardly, Severina is the picture of what a Commissar should be - no-nonsense, harsh yet fair, and an inspiration and intimidation for her fellow soldiery. Beneath that fascade, however, Severina is still a human woman; virtues, flaws and all. In particular, she does feel the weight of her responsibilities weighing on her; particular attention is paid to the names and faces of those that she has lost during the Crusade, or the faces of those she was forced to dispense the Emperor's Justice (ie: summary execution for cowardice) upon.

In short, if you are someone who is dutiful to your ideals and doesn't run when danger comes knocking, the Commissar will fight by your side. Try and hurt her, fall below her standards, or impose your beliefs on her or others she cares for and you won't even register the bolt round erupting from her sidearm 'Penance'.

Biography:
A political officer charged with the maintenance and leadership of her assigned regiment, Severina has known nearly nothing outside the cold confines of her Progeniship on Antares and the grinding years she had spent involved in the wars that criss-crossed the Bale Stars area of conflict. One of two daughters to her mother - the latter serving as the last incumbent of the title of Lord-Militant in command of this Crusade - Severina stifles her fears of failure and letting herself and her regiment down behind an iron facade of discipline and duty.

As the conflict against a Ruinous Powers cult known as 'The Sighted' - which the reclamation is charged with destroying - has ground on, Severina has allowed herself few attachments with her ward-regiment. Further and further, however, the conflict had began to show signs that not all as is what it seems. Subversion by the enemies of Man - and the vices of mankind's own flaws - were constantly everywhere; even as far as the very top of the Crusade's leadership.

Whether Commissar Raine and the 11th Antari will survive to see the Crusade's conclusion, however, is yet to be seen ...

Likes:
Nothing out of the ordinary. Just find any common ground as best one could and all will be well.

Dislikes:
Over-indulgence in vice, laxity, unnecessary fighting and cowardice. The last is usually summarily answered with a bolt round through the offender's skull, if warranted by Raine.

Fears:
Betraying her oaths of loyalty to the Imperium of Man.

Weaknesses:
Has the same likelihood of and vulnerability to falling victim to disease, death and other slings and arrows of outrageous fortune that the universe can hurl at a human being.

Other:
Information on wargear carried by Commissar Raine, for reference:
’Penance’ (Bolt Pistol)
’Evenfall’ (Power Sword)
Refractor Field Generator

Theme Song:
"Retribution (Asteria Trailer)" by Legio Symphonica

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Hidden 1 yr ago 1 yr ago Post by Lith
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Lith Judgement

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Jonexander Johnsmith




"I need to see a chiropractor. Just as soon as I figure out who it is that's appropriate to bill. I'm a state employee. Quite fortunate for you, I'm not entirely sure what state this is. But not for long."

Jonexander is quite the enigma to describe in appearance. Oh there are consistent elements, that's true. A suit. A hat. Glasses. Facial hair. Male, masculine, tall. Yet when reported by local shop keeps for suspicious behavior back home, the details of his appearance began to immediately conflict. If they were all telling the truth, one would have to believe this man changes his wardrobe upwards of seventy times a day. You would have to also acknowledge his glasses which are sometimes sunglasses, his hat, a badge with no known authority affiliation, and even the definition of his muscle mass would all change constantly. This is of course, insane. And just could not be true. Some people just have unassuming descriptions. "Blending into the crowd," you might say.

Age: 38 years old, although he has claimed to be 50 and 25 on numerous occasions.

Gender: Male.

Occupation: He claims himself a professional detective, as opposed to an amateur one. Rarely does one ask him this as much as he eagerly volunteers the information, usually flashing a badge or showing off his hat. This is good, as he prides himself in investigating secrets and busting "crooks;" thus if he was not a detective, he'd be a madman. Which is improbable given the badge he possesses.

Abilities: Ace in the Hole :: Jonexander's accuracy with firearms or really any ranged weapon is uncanny. At least, he claims so, and he does appear to be armed. Specifically, this here refers to the feat of managing to fire multiple bullets from different angles into the same initial spot the first bullet struck. He has also allegedly used this feat in breaking durable surfaces by repeatedly shooting an initially halted bullet. You may object to this but it's something he's stated he does.

Skills:
___________________________

Peerless Detective Skills: His deductions, says Jonexander, are without equal. Putting all fictional detectives from the various mystery novels to abject shame.

Physical Prowess: Fast durable and rather strong, it's no wonder he's able to put a perp in cuffs. Well, except when he was walking around with a cane. But nobody can really confirm nor deny that happened so it's a dubious blemish in an otherwise allegedly fantastic physical acumen, you can't deny that.

Personality: Polite and friendly to a fault, other than when people describe him as being seductive and aggressively flirtatious. He's also a bit of a drunk but let's ignore that since he's taken a vow of abstinence. One could say he's something of a contradiction made manifest in human flesh but then that does him a disservice since he's a straight shooter.

Biography: There was never a past. There was never a before. There is only a present. Soon this present will also disappear. Soon this chapter will be erased. And the next page will be brought in front of your eyes which will scan it fervently for detail to try and make sense of what has happened, to desperately establish some kind of context so any of this has meaning. But what has, can never be again. Only now. Only right this instant can exist. The future too is ephemeral, fragile, easy to reach out and rip from the spiJonexander is an upstanding member of the force, though he never seems to entertain giving detail on which department he works for from beyond the multiversal expanse. He's here on routine business. Here to check up on a fella that's on probation, grab himself a room, catch a bite to eat and enjoy his time assigned to the boonies.

What a nice man.

Likes: Mysteries. Deductions. Problem and crime solving.

Dislikes: DOORS.

Fears: Multiple doors.

Weaknesses: Being tailed. That is to say, being followed or stalked. To avoid this predicament, he will stubbornly do what it takes to avoid ever being followed -- however long this may entail.

Other:
Always carries a Smith & Wesson Model 19 with an appropriate holster, although sometimes the revolver's inside his jacket or suit. Never feels burdensome to carry when hot on the tracks of some punk, but it sure gets the job done when in a pinch. Six shots. But he only needs one shot. Probably. If he needs more than that, that's not good.

Theme Song:
Black Abomination Spawn
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Hidden 1 yr ago Post by Lith
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Omi Barsait




🐍 Height: 5’11”
Weight: 186 lbs
Reach: 77”
Body Type: Gaunt, barrel chested, some muscle to him. Arms are exceptionally long for his body.

"Oh? I see! This is what you validate existing with."

Age: 29 years of age.

Gender: Male.

Occupation: Security Auditor; mercenary for hire.

Abilities:

𝧜 Serpentine Fire: Housing a low sentience biomass within him, Omi can expel it from his body in the shape of deformed serpents. With a decisive motion of his hands such as snapping his fingers, these can be made to ignite aflame. They house many properties that give the man in red much needed arsenal, including though not limited to augmenting his reach, separating then binding together his flesh & blood limbs, and goring apart his foes. Where he comes from, he was given the epithet of "Artist" for guiding these unnatural cobras adders and vipers about as their ghastly red glow and yellow eyes herald unfortunate times.



𝧜 Timeless: Tapping into a crude but budding psionic talent, Omi's mind and the scene ahead can become one. In function, time itself halts. However, as his body could not withstand the strain of truly moving in this altered time space without violently breaking apart into something of a blood balloon, the applications of this power are more limited to information gathering and assessment generation. That is to say, Omi can see ahead of him, and he can think. Nothing more. There is no true maximum duration to this state for after all no time has passed, but once it is ended and end it must for him to take action, Timeless cannot be initiated again for a short window as his brain adjusts. The greatest, and weakest, form of chronomancy: one that is not.



Skills:
________________________________________

𝧜 "Self-Defense Training." One of his professional services he renders for a modest price. This translates to little more than beating someone senseless and then extracting pay from them, mugging and violation with extra steps and formalities. Yet in his mindset, they're one in the same: he won't kill them and that's more than a real combat situation can promise. And think of what they can learn for a nominal fee. It is theorized he moves on in location if his reputation for this service gets too ugly, preferring vague utterances over nastier incidents otherwise.

Personality: Condescending but in a warm fashion, Omi's holds a blue and orange morality compared to the norm. He believes the ultimate sign of trust is to attempt to abuse the trusted, because he has no doubts they'll fail to withstand the pressure. A duel with a child should be conducted with the express intent of crushing and killing them unless they surrender, because to do otherwise is dishonoring their resolve to lay their life down for a cause. Hedonistic but not above waxing poetic about his personal philosophy on war or governance, sometimes lacing in insults into his dialogue intentionally while other times trying to talk "casually" in a fashion that belittles the subject, there's few who hold a neutral perspective once having met Barsait. Very eager to experience the celebratory end of society with its various forms of decadence; women, alcohol, banquet, glory!

Biography: Hails from Zyne of the Holy Sands, a land with undead aristocracy where magical innovation and conquest is the only way to pierce the nobility among the human population whilst the rest served as gladiatorial slaves and labor of all types, Omi himself being no exception. Having survived pit fighting from a young age, he was eventually taken to apprentice under a wizard with malicious aims, though fate instead blessed him with the ill tamed serpent nightmare rumbling beneath his skin. Strike while the iron is hot, as though violence was the only constant in his upbringing, the idea of striking above your means and getting to experience delicacies while your opposition falls was cathartic. To make them gnash their teeth before felling them and then to obtain minor Dukedom; to leave them rotting while you eat a sundae.. many cite the divine comedy but then this! This was a godly ballad!

Likes: Victory. Conquest. Domination. Decadence. Comfort. Resolving conflict. Seductive qualities.

Dislikes: Unresolved duels. "Let bygones be bygones" faux peace. Sloppy food. Grating music. Inactivity.

Fears: Tainted flesh. Rotting meat.

Weaknesses: Being provoked into fits of rage. Obsessive constant, not necessarily accurate threat assessment mentally fatigues him. Tires easily in social situations while feeling refreshed once things go southward be it battle or otherwise.

Other: His snakes can in fact consume food and drink, giving him the nutritional value thereof. He avoids doing this in public usually, but when prone watching a target for entirely legal services rendered from afar, it has came in handy to ah, eat without eating.



Theme Song:
"Serpentine Fire" by Earth, Wind & Fire
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Hidden 1 yr ago 12 mos ago Post by ANYM
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Ophelia Cayde


"You let your inside thoughts out, again."

A brush just above five foot five if you ignore the subtle thick heels at the bottom of her boots. Long, thick, auburn locks are usually thrown back in a half-up pony tail, with a soft fridge falling to frame her sharp face. While her skin is fair, it carries a tinge of sunburn dusted across her cheeks and nose; leaving little splotches of freckles along the way. Despite carrying a small vile of cream in the tawny bag thrown across her shoulder, her lips seem to be permanently wind burned and chapped. She can often be seen chewing and peeling the skin off when focused. Her eyes are the same color of ash; a pale gray with plumes of rich brown that spread from her iris. She tends to stick to earthy, neutral tones no matter what she wears. And is never seen without a black corded necklace with a silver locket at its base.

Age:
Thirty

Gender:
Female

Occupation:
Fortune teller/Con artist

Skills:
Slight of hand: Ophelia is a ‘master’ of deception, leading the eyes elsewhere while those hand pilfer places they shouldn’t.
Body language: Reading people’s faces and posture is an art, one that leads to people handing over their cash.
Stealth: Gotta be able to slip away from those pesky guards.

Personality:

A mini burnt out the day Ophelia was born. With more energy and pluck than a penny on a sunny day; she is always somewhere, doing something. With a cheerful disposition and a scathing wit the crowd is either annoyed or enthralled by her.

Biography:

Ophelia's family name and home is a mystery she likes to keep to herself. No one has heard of the surname Cayde and often suspect that she picked it up herself along her travels. Rumors have spread throughout some outlying towns that her true identity lies within the silver locket kept tucked beneath her blouse. But rumors are as fickle as the stories she likes to spin.
Ever on the move she’s not one to stick around for long.

Likes:
A strong drink
Easy marks
Dancing and music
Moonlight
Warmth

Dislikes:

Guards
Busy-bodies
Serious people

Theme Song:
"Borderline" by Nico Collins

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Roen Outsider

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Fiona Flamebeard




"I told you not to touch my beer!"

Appearance
Fiona is a dwarf. She is short at 4 foot tall. She has the stocky muscular build of a dwarf with the curves you would find on a woman. She has long dark red hair that has braids close to her face to keep it out of her way while she is fighting. It hangs loose down her back in curly waves. She has a nice full beard with elaborate braids decorated with golden beads and jewelry adorning it. She has dwarven tribal tattoos on her face in a dark brown color. She is quite beautiful by dwarven standards.

Fiona is wearing brown leather armor. The leather hugs her skin and is soft and fitted to her body. An elaborate dwarven steel chest plate is fitted to a heavier leather bodice that protects her torso. Heavy leather bracers with steel plates ride on her forearms. A skirt of heavy leather strips reinforced with decorative dwarven steel plates protect her legs. Heavy leather boots in dark brown leather come to her knee with a decorative steel plate down the front.

Fiona is wearing a large leather traveling pack with a bedroll strapped to the bottom of it. She is wearing a heavy wine-colored cloak lined in cream colored fur. The cloak is attached to her armor at the shoulders. A large medallion in gold with a symbol that looks like a stylized tree on it holds her cloak together around her neck. She is carrying a large dwarven steel war hammer. The same stylized tree symbol that is on her medallion is on her hammer.

Age:
45

Gender:
Female

Occupation:
Traveling cleric for the dwarven goddess Breanne. Breanne is a dwarven goddess of the harvest. Breanne is a goddess that provides blessings of fertility and a bountiful harvest. Clerics of the goddess Breanne travel dwarven lands spreading her blessings and teachings, collecting their tribute to the goddess of plenty. Clerics protect the tributes given to the temple.

Abilities:
Fiona is an acolyte of the Dwarven Goddess Breanne. She can provide her goddess’ blessings to others four times a day. She can call upon her faith in the goddess to repel the undead.

Skills:
Fiona is a skilled cleric and warrior. She is proficient in melee combat. Her preferred weapon of choice is her war hammer. She is stronger than she looks. Dwarves are short but heavy with muscle and dense. She can often be found in the middle of a barroom brawl. She is just as good with her fists.
Skilled Hand to hand fighter
Skilled in knives and swords
Skilled in pole weapons
Skilled Melee fighter

Fiona often travels great distances in service to her goddess. She can navigate and survive in the wilderness. She knows how to set up a camp, start a fire, and cook her own meals. She knows how to hunt her own food and scavenge what nature provides.

Personality:
Fiona likes to have a good time. She has never met a beer or alcohol she doesn’t like. That doesn’t mean she can’t get serious when the time calls for it. She is fairly easy going and laid back. But don’t disrespect her goddess, her beard, or her beer. These are sure ways to start a fight with her. She has her own quirky sense of honor and follows a code of conduct of sorts.

Biography:
Fiona is 45 years old. Dwarves often live to be over 350 years old and are considered mature at 50. Fiona is young and in the prime of her life. She was born in a small dwarven village in the Eborian mountains in the small village of Canibri. Her mother was a blacksmith and a well-known weaponsmith. She was considered a master artisan. People traveled to their small village to purchase her goods. Her father was a dwarven warrior that had served the local dwarven lord for a long time. Her father had retired not long ago. Her mother had made her weapons and armor and her father had taught her how to fight. Fiona was out seeing the world and traveling for adventure. She wanted to know what was out in the world before she got too old to travel.

Likes:
Beer or alcohol of any kind.
A good story.
A good tune.
A good brawl.

Dislikes:
Seeing innocents hurt.
An unfair fight.
Alcohol abuse: Good alcohol should never be wasted. That means disposed of deliberately such as being poured onto the ground.

Fears:
Spiders- They have all those legs and all those creepy eyes. I mean who likes spiders!

Weaknesses:
She can’t swim. Dwarves have very dense bones and body tissue. They don’t float. They just sink to the bottom.

Theme Song:
"Party Rock Anthem" by Released: 2011
Artist: LMFAO Album: Sorry for Party Rocking Featured artists: Lauren Bennett, GoonRock


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Hidden 1 yr ago 12 mos ago Post by Miss Reiya
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Miss Reiya Captain Assclapicus

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Martha & Annie




" I suggest you take a few steps back, 'less you wanna spend the better half of yer evenin' puttin' yer face back together."

Martha is not the buffest or tallest of women, but she does hold quite the height, standing in at around five-foot-ten. She prefers utility over beauty, made clear by the raggedy old clothing she can be seen wearing most of the time. While her boots may be tattered and worn through years of use, they're gotten her through the days, and that's more than she can say about any newer pair of heels she's bought, per the request of her younger travel buddy. Annie has a much cleaner way of dressing herself. She can oftentimes be seen wearing a white dress, the sleeves short and puffy. Martha has made it a point to keep Annie as comfortable as possible, the quality of the little girl's dresses showing that. When they stand side by side, it's like a beautiful, porcelain vase set next to a.. Cracked and ancient clay pot.

Age:
30s ( Annie is around ten-twelve )

Gender:
Woman

Occupation:
While Martha is currently ' unemployed ' and lives simply off of crimes, She has had her fair share of jobs in the past. From a store clerk, all the way down to a farmhand. She isn't a stranger to getting paid to do things. Are you runnin' for office and need competition eliminated? Leave the money on the counter. Need protection for your child? Yes sir. Need her to steal money that you felt was rightfully yours after your sibling inherited it in your mothers will after her death? Well.. You get the idea.

Abilities:
N/A

Skills:
Her job as a farmhand wasn't just for the money, but for the experience. Without knowin' it, her boss basically taught her everything she needs for her life of crime. How to rope animals, now used to rope people. How to use a gun for huntin', now used for burglary and other things. While the majority of her skills lie in causing hell for others, there are some talents she picked up from caring for Annie. How to cook, clean.. How to.. Knit.. Even learned how to sing. Is she a bit rough at it? Maybe. But anything sounds good with a country accent, bottle of whiskey and a guitar.

Personality:
Martha is very a cold and dangerous outlaw, who often resorts to threats and violence as a way to get what she wants, and has very few second thoughts about killing. She can be completely emotionless and unsympathetic to the people she harms when at her worst. Despite being capable of committing such violence, She does have a more playful and humorous side to her personality that comes out when she's around Annie. She isn't above cracking a few jokes, making sarcastic remarks, or anything else that a not-murdery person would do.

While she is able to commit great acts of violence without remorse, Martha does have her own moral codes and rules. If anything she is about to do could possibly cause Annie to be in harms way, she will most likely avoid that act. It is clear that Martha isn't a total monstrous person, as she will avoid harming children, anyone with children, or anyone around children.

Their appearances aren't the only contrasts between Martha and Annie, as they couldn't be any more different personality wise. Though the little girl is unaware of how truly awful her caretaker can be, if she were aware, it is to be assumed she wouldn't agree with Martha's way of ' gettin' stuff done. ' Annie is a very caring, happy and charismatic person, as to be expected of a twelve year old girl. She can come off as naïve, gullible and easily trusting, as described by Martha. While this may be the case, Annie isn't stupid. She is a very intelligent little lady and it's clear Martha has taught her right.

Biography:
Not much is known about the woman's backstory, as she prefers to keep her private details.. private. However, the legacy she left is known throughout her hometown. An infamous outlaw by the name Martha Lee Dunn. The folk of her town have taken to calling her ' Calamity ', a title fitting of her dangerous reputation. More often than not, Martha will be seen travelling along side a young girl, a brunette named Annie. It is unknown whether they are biologically related, however the motherly nature exhibited by the outlaw when around Annie is clear to see.

Now.. You might be askin', " Why is an outlaw walking around with a child? " For that to be answered, you just got to ask Martha yourself.

Likes:
Given her moral code, it is to be assumed that Martha might have a sort of motherly liking towards all children. She can often times be seen going out of her way to do little things for them, such as provide them with breads, some money, or even the clothing off her back. The only thing that matches her motherly urges, is her urge to splurge. Whatever money she gets from jobs, likely goes towards stuff for Annie; Clothing, food, toys, the such. However, there are times where she does enjoy treating herself, visiting the local saloon every weekend.

Dislikes:
Lots of things.. Most of which revolve around her protectiveness of Annie. Martha will most likely chop your fingers off and serve them to the homeless if you are to even try and touch Annie. This dislike goes for herself as well, as she can often be seen physically recoiling in sheer ' the fucking audacity ' and disgust when touched by strangers, or even people she knows. The only person who can actually get close to her is, obviously, Annie. And maybe whatever lover she somehow picks up. Also snakes.

Fears:
Despite giving off that ' I fear nothing!! ' vibe, Martha fears a lot. Anything that the caretaker of a child would fear. Scared of not showing Annie enough love. Scared that Annie will grow up to be a horrid person like herself. A fear that doesn't have to do with Annie is the fear of snakes. She was bit by one when she was younger, and has held a grudge ever since.

Weaknesses:
Martha pretty much has the same weaknesses as every other human. Not incredibly strong, so she can easily be overpowered by someone stronger. Not incredibly fast, so she can be caught if she's not careful. Though her physical weaknesses are plenty, there is one weakness in particular that could easily break her. It's tied to her love for Annie. A scenario might make this easier to explain. Say you're holding Annie for ransom, threatening to kill the girl if Martha comes in guns blazing. You now have the outlaw at your mercy, as she'd do everything you wanted for Annie's safety.

Other:
I will be roleplaying as two characters most of the time when using Martha, but I will make it distinguishable by using colors for the characters. For example, Annies actions and words will be like blue. ( I.E: Annie quirked a brow and leaned in. " No bitches? " ) I might not use a color for Martha.

Theme Song:
" Gunpowder And Lead " by Miranda Lambert

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Duckie Chronically Summoned Cryptid

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Calliope Elara D'zeqi

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Identifiers

  • Name: Calliope Elara D'zeqi
  • Age: 24
  • Height: 5'3"
  • Weight: 130 lbs.
  • Build: Moderately Athletic, Weight is carried from the hips, down.
  • Sexuality: To Be Discovered
  • Species: Elf-Tiefling [Fey-ri]
  • Physical Discrepancies: Sensitive flesh due to scarring, heat and cold cause major changes in demeanor. Body is in a current state of weakness due to recovery [TBA].


General Traits

  • Softly Spoken, Hesitant [Upon initial greeting.]
  • Spacey, clumsy to a fault, vaguely immature.
  • Book smart, knowledgeable, mistakenly viewed as fragile.
  • Hot-headed and prone to outbursts that last very temporarily; will not physically engage.


Cardinal Facts

  • Very closed off when it comes to getting to know someone.
  • Has very little currently to her name, one horn is cracked and ready to crumble at any given moment.
  • While she may come off as a little "dumb", she in-fact is book smart. Street smart, not so much. Has been practically spoiled her entire life, until as of late. Only child.
  • Despises flying insects, but loves any other creature of the world.
  • Has a distaste for dark beer, but anything else is appropriate; may sneak milk from time to time.
  • Was bred for the sake of her hometown species, married off at 22 to a random man who kept her chained in the dark. She never gave up and it took her many scars and two years to escape. Now she has nothing but the clothes on her back.
  • This character is very-much one I am using to develop as I write, more traits, facts, likes and dislikes will be added as character development persists.


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Introduction & Appearance

Although Calliope stands at a shorter stature, the woman may be described as a powerhouse from the waist down, hips and muscle of her legs and thighs evident in every, single graze of her presence into this world. Her arms loom curiosity, their flesh sprinkled with scars and newly found cuts, back scattered with this same remark. As is, the muscles of her hands are deadly; that is, if she wasn't thoroughly tired from her prior engagements. It has been years since she's seen the light of day, lilac flesh met with sun that's rippled over her in newfound freckles; most evident if it wasn't for the thick cladding of metal chains she lugged with her. Feet bare, head high to its finest capability, she is off to explore not only the world, but herself. How's a spoiled, only child to grow and change without some time alone to think, mmn? Calliope has never been one to present herself in such a vulnerable state, but she has no choice. Shamefully wearing the toils of her failed engagement; she had escaped after her parents sold her off; she now wears the scars that tarnished her once perfect skin. A smile still shines bright on her face, despite the trials she's faced. Pessimism truly is a vile sword during these trying times, alas, she cannot let it take her over.


Theme Song(s)


"28 Reasons" - Seulgi
&
Atlas, Eyes (ft. Will Samson) - Illuminine [By MrSuicideSheep]


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Czelsc Mad Scientist Ἀχέρων

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Czeslc Acheron


A combination of these photos. Czeslc does not have such prominent scars. Does not have such white hair. Salty dark brown almost black hair with minor streaks of white throughout. He is more similar to the photos of Joel than the white haired animated man, who is mostly for the physical appearance to combine.

His beard is more disheveled & pretty much grown in rather than so full and clean cut. You'll notice again, more like Joel than the clean cut white beard.

Dark brown and reflective eyes. Sometimes honey in the sunlight.

His attire is also a combination of.

He is a falconer and has an American Kestrel named Rhae [Ray]. Here is what she looks like:


"If you waste time regretting, you'll regret the time you've wasted."

He has gone through life never fully settling down. His intentions seem self focused even though in actuality they border altruism. He isn't seeking anything, not even a meaning. He believes in having or needing a drive or a purpose but that sometimes, in the end, we may not have one after all. He seems to be just trying to see and explore what he can before he dies.

Age:
37

Gender:
Male

Occupation:
Biologist, Naturalist, Falconer.

Abilities:
The power to feed a small falcon!
No supernatural powers. Only human.

Skills:
Medically, naturally, environmentally & scientifically educated. Able to fight hand to hand or weapons, but a last resort. His body hurts. He would rather use his mind.

Personality:
Stoic, observant and very objective. Commonly able to see other people's point of view or at least be more willing to. He is commonly able to diffuse situations with logic rather than might. Since he is older he has to pick his battles wiser though he can hold his own still just fine. He is a traveler; not to be confused with an adventurer. He is an intellect. He would rather observe and respond rather than react. This is not to say he has not held his own, or adventured through this wild life.

Biography:
He had a family. He doesn't talk about it. Now it is only him & Rhae, and his mind.

Likes:
Genuine people. People who show their true selves despite the attitude. He'd rather know than wonder.
People who defend the weaker.
Wildlife, nature
Protectors
Loyalty & respect
Isolation
Actual trust & comradery

Dislikes:
Abusers; of any being or nature
Negative advantage seeking [using others for your own gain]
Distrustful people; which does also fall into the category of liking "genuine" people, as they have shown their true selves.

Fears:
Physical pain; to him or others.

Weaknesses:
Medical condition that he has to keep in check. He could have a serious episode if not controlled. If he experiences too much physical pain or experiences [far] too much stress; will trigger episode.

Theme Songs:
1)"You Might Die Trying" by Dave Matthews Band
2)"Pendulum by Mark Lanegan
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aia2022 fishy girl?

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