Hidden 12 mos ago 10 mos ago Post by Cyclone
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Cyclone Trapped in the Past

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Welcome to this Fantasy Civilization RP!

Or welcome BACK, if you were in any of the previous installations of this RP ran by @Chenzor*! If you were in any of the previous RPs, you may feel free to reuse your civilization from last time, but we will be starting over on a new map and with a more even playing field.

*Thanks to Chenzor for allowing me to take the reins, and credits to him for creating the banner above, coming up with most of these game mechanics, and originally writing out much of this OOC.

Join us at our discord-server:
discord.gg/XWpMV9U

Basic Rundown:

This roleplay is turn based, meaning you get one action every turn. Turns will not be updated on a set interval; time permitting, I will write out the next turn and try to advance it once everyone is ready. For that reason, if you will be gone for an extended period of time or do not think that you will be able to post in a timely manner for the current turn, please let us know so that we can work something out and won't be waiting on you. If for any reason a player does not post for a given turn, the RP will pause for the character in question. I will eventually advance the turn and give new events to everyone else, but the .

You will be presented with choices labeled alphabetically on how to advance your civ. Every turn, your situation will change and you are presented with new choices and sometimes hardships.
The roleplay begins with your people coming to a new land, an unexplored region where anything can happen. You have but a few hundreds with you, and your supplies are low. Perhaps you came here as settlers, or perhaps you fled after your homelands were destroyed, or perhaps you are simply a new civilization that has sprung upon this continent. Whatever you are and wherever you are from, you must find ways to adapt, survive and thrive here.

In all likelihood there are other civilizations on this continent and other people that may become your allies or enemies, but you do now yet know. Your knowledge of the overall geography of this region is similarly limited at first.

The first turn generally looks like this:


Each action from A to I present different opportunities and different consequences (good and bad). You may choose one of these per turn and preferably write up a post about how you, for example, "Improve food". Depending on how good and thought-out your post is, you may combine one choice with another. For example, while improving your "food", you discover how to create farms and thus also improve your infrastructure in the process. the X-action is an action of your own that is not in the list of choices from A to I. You may write and attempt whatever you want in the X-action, and I may or may not grant you what you hope for.

Let's go through the things step by step:
Population - Is how big your civilization is. Later on when you build new towns, I will list your towns and cities and what their population is as well as show a total.
Military - How big your military might is in the count of forces. Keep in mind that the experience, skill and equipment of the soldiers count into how well your battles will go, as well as what different composition of units you use and how you manouver them.
Food Level - Measured from Very Low to Very High, and determines how well your people fare. A low level of food means lesser growth and might cause starvation (people start dying) but a too high food level might cause your people to grow fat. (Generally though, a good food level is always good.)
Resources - What types of resources you have at your disposal. Can be oil, minerals, lumber, food, hides, livestock etc. You can use these to trade with other nations and civilizations.
Wealth - How wealthy your people are considered to be. Poverty may result in discontent among the lower-class, but a too high wealth may result in luxurious spending which may crash your economy if your economy takes a bad blow.
Trade - How much you trade with other nations and what you gain from it. Measured from Very Low to Very High, but only once it is existant.
Growth - How well your population is growing. Determined mostly by food level but also morale and other things. Measured from Very Low to Very High.
Morale - The morale and spirit of your people. Measured from Very Low to Very High, with "Indifferent" acting as a middle-point. This determines how well you fight, how well your people works and generally how well things are going in general.
Foreign relations - A list of other civilizations you've met and how you feel towards each other. Ranges from Hated Enemies to Beloved Allies. Also determines how well you manage to trade with them and how they react towards you when interacting with non-player nations.

Recommended: Check out the last 3 iterations of this roleplay to get an idea of how it's played:
roleplayerguild.com/topics/79912-civi…
roleplayerguild.com/topics/157987-civ…
roleplayerguild.com/topics/167577-civ…

Rules and regulations:

All roleplays have rules. I expect you to know the basics like:
  • Don't godmode
  • Don't metagame
  • Accept GM decisions
  • Don't be rude to other players

However there are some other rules you should know about:
  • Never wipe a player out completely unless he or she has given his or her consent.
  • Don't focus on "winning", it's about playing the game and enjoying it together.
  • It is okay to attack or raid another civilization freely as long as you have discovered them and scouted out the target first. Just don't expect it to always go your way.
  • Don't expect to never be met with setbacks or hardships. I will give you all good and bad consequences as well as random events depending on your choices.
  • As the GM, I reserve the right to remove players from the RP if necessary, and in conflicts or squabbles I have the last say.

Also, here are some regulations that aren't "DON'T"'s
  • Non-player nations can potentially be conquered, raided, wiped out or otherwise warred with however you want. Just don't be surprised when they fight back!
  • Any questions and OOC-chat should be kept here in the OOC thread (obviously).
  • When plotting with a player against another player, I recommend you take it to PM to avoid metagaming.
  • When plotting as mentioned above, I want to be kept in the loop as the GM, to avoid misunderstandings and to avoid conflicts OOC.
  • You may otherwise choose PM or public IC post however you wish when communicating with other nations.
  • If you don't want to play one civ anymore but rather want another, tell me in the OOC and I will arrange a "natural disaster" for your people or take it over as a non-player civ.
  • When starting over with a new civ, you will be given some bonuses to help you catch up, but not too much.
  • There is no enforced limit of posts per turn, however you may only take your A-I choices once per turn. Also, don't speedpost. I want to see meaning and depth in those posts if you decide to post several per turn. (When you interact with other players this is crucial)


Current Map

Anything not on this map is not considered official.

A very basic rundown of what sort of climates to expect in what regions:

The far north has a cold climate comparable to northern Scandinavia. The far south, on the other hand, is the polar opposite: a very arid and hot desert comparable to the Sahara. Between the two are a spectrum of mostly mild climates, with the exception of the western peninsula and eastern islands along the middle of the map; those areas are more tropical. The space between forests and rivers is largely rolling hills and/or grasslands, with those spaces obviously being more like savannas in the south and more like boreal tundras in the north. The lighter green grasslands around the rivers are of course more lush.

On Setting:

This is a fantasy NRP, so some degree of magic certainly exists in the world. That being said, it usually isn't too common or overwhelmingly powerful, and your nation will probably possess little to none at first. Even if they had powerful magic in their previous home, the powers in this new land will feel strange and different. Even for a magical race, it will take some time and some dedication to reclaim their former powers.

Gods and divine beings (and perhaps even dark beings like demons) do exist, but sightings of them walking among mortals are almost always relegated to legend. It is a rare thing for divine intervention to occur, for divine beings doubtless have concerns of their own and are often rather detached. Still, through prayer or sacrifice, it is possible that they could be contacted or have their attention drawn. Just beware that gods and demons are not easily understood by mortal minds. Your civilization's gods could be based upon actual beings and events or it could have been simply invented by charlatans; it's hard to know. But if your gods do exist, they might not behave as you expect.

As far as technology goes, "low tech" civilizations like ogre warbands may effectively exist in the stone age, but it's not unbelievable for them to have a few metal weapons or pieces of armor (probably looted from somewhere). The upper limit for technology is probably somewhere around early to middle medieval; it will take good craftsmen, solid infrastructure, and relatively high technology to make advanced things like steel plate or repeating crossbows, but it can be done. They will admittedly be crude, but gunpowder weapons are also a possibility.

As a fantasy world, there may also be some things like mithril that show up here or there.

Current Players:

@Cyclone - GM
@Chenzor - The Levogh, Elves (On hiatus)
@Pyromaniacwolf - The Lycan Covenant, Custom Race (Lycans)
@Heyitsjiwon - Attolia, Elves
@Kho The ap-Cantar, Humans
@Bright_Ops The Mustaqilun Tribe, Orcs
@AdorableSaucer Orr'gavol: The Hammersworn, Dwarves
@Macadamia Hut The Aedels, Humans
@Lauder Oguurec Dekaan, Goblins
@Kangutso Mol'nan Tribe, Ogres
@Ahr Xanten Ekon-Danna, Trolls
9/9 Spots Filled

Because having too many players would create a heavy burden for me as I advance turns, I will be setting an initial cap of 7 players (myself not included). But after that threshold is reached, any number of additional players are free to request being added to the waiting list should any spots later open. If a spot does open, I will try to promptly notify the first person on the waiting list using an [@mention] on the OOC thread. If that person has not been online recently or does not respond in a timely manner, I will skip them and extend the invitation to someone farther down on the list.

EDIT: The cap has since been expanded to 9.

Waiting List:
1. Empty

Info About Custom Races:


See the first post of the IC.

So how do I start?

Easy! This roleplay begins unlike many other roleplays. Here, you choose your race right off the bat in the IC thread, we call it "Turn 0". Everything will be determined in the IC thread. I will create a map where you will choose a starting spot after you've chosen your race. From there, the roleplay begins with turn 1.
A sort of "fog-of-war" will be present on the map, that will show you how much of the continent you've explored and what other nations you can see. When you meet another nation and manage to befriend them, you will be able to see their holdings on the map. Keep in mind that if you have not met a non-player nation but another player has, it will still be seen on the map so I expect you not to metagame.

TL;DR: once the IC first post is up, you may jump right in! You don't even need a sheet! If you choose a custom race, you MUST specify it with weaknesses and strengths in the OOC first and await approval.

This RP is already going! How do I jump in?

Make sure that there is room to join first! Above you will find a list of active players, and at the very top of the thread there should be a "Join Status" line reading either "Jump-in" or "Closed". If you want to hop in with a custom race (aka; a race not specified in the first IC post, check out the list first) you'll want to scroll down to the "Information about custom races" section and read it first, then post it here in the OOC to get approval!

Below is an optional (albeit encouraged) nation sheet. While our policy is that you can join on the IC and directly establish most of the information that would be on the sheet below, creating one of these sheets and then posting it on the characters section is a nice way to iron out your thoughts and help the rest of us remember and keep track of who's who.

Nation Sheet

For the "character" section. Optional.
Hidden 12 mos ago 12 mos ago Post by Chenzor
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Chenzor

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Yo @Kho, what race are you? I'm guessing human but I can't really tell for sure with all the flavor!

Also @Cyclone the "This RP is already going!" section has a misspell. "Below you will find a list of active players," it says, but the list is actually above it ;)
Hidden 12 mos ago Post by Pyromaniacwolf
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Just posting this separately so Cyclone sees it.

Hidden 12 mos ago Post by Kho
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Kho

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Yo @Kho, what race are you? I'm guessing human but I can't really tell for sure with all the flavor!


The ap-Cantar are of those 'strange, prodigious creatures, man'. Humans xP
Hidden 12 mos ago Post by Cyclone
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Cyclone Trapped in the Past

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@Macadamia Hut

Sheet looks good, man. Welcome aboard! The current plan is that I'll try to advance to turn 1 at some point tomorrow, so try to do a quick intro post on the IC sometime soon. Also I'd encourage you to come say hi on the Discord channel linked in the first OOC post. Most of the conversation takes place over there.
Hidden 10 mos ago Post by Ahr Xanten
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Ahr Xanten

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Nation Name: Ekon-Danna (Literally: Ekon the “Patron” or “Giver” Tribe)

Represented Colour: Light Green

Race/Breed: Sand Trolls

These trolls are so-called for their beige skins just as much as their tendency to inhabit deserts, steppes, savannas, and all manner of other arid climes. They have great endurance, are not bothered by heat or sun, and can go for many days without food or drink. They are competent builders and have created some of the oldest civilisations in the world, but compared to their other brethren they are very short of stature, comparable to humans. Average strength/speed, cunning, bad diplomacy, high reproduction, can regenerate fast.



Geographical Location:

Coming out of the Southern desert (the bottom of the map) the Ekon-Danna are arriving between the two mountain ranges. (To be confirmed with the GM)
Hidden 9 mos ago Post by Bright_Ops
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Bright_Ops The Insane Scholar

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Just so people know, we're not dead. We just do most of our OOC talk in our discord channel.
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Hidden 8 mos ago Post by Brithwyr
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Tuatha de Dannan














History:
Hidden 8 mos ago 8 mos ago Post by Dealdric
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@Cyclone


Hidden 8 mos ago Post by Cyclone
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Cyclone Trapped in the Past

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@Dealdric

Hey, did you see the Discord link near the top of the first post? Come on in and say hi!
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@Cyclone

Can't use Discord, doesn't load on my computer.

I did see it and once I did I removed my interest.
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Cyclone Trapped in the Past

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@Cyclone
I did see it and once I did I removed my interest.


So to make sure we're on the same page, you're saying that you do not want to join, then?
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Dealdric Essence of Purgatory

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Hidden 7 mos ago Post by Apollo26
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Apollo26

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Are you guys recruiting?
Hidden 7 mos ago Post by Heyitsjiwon
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Heyitsjiwon

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I think so, join the discord! Most of the OOC/organization stuff happens there.
Hidden 7 mos ago Post by Kho
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Kho

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@Heyitsjiwon For answering this newcomer when it is my privilege alone, you shall taste the wrath of the firewhip whelp!



@Apollo26 WELCOME! Fear the fire whip and jump into our discord!
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