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Hidden 2 yrs ago Post by souleaterfan320
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souleaterfan320 Jackal

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<Snipped quote by souleaterfan320>

FWIW, I don't think Tier Five sits on the same scale. They don't even all qualify as fighters.


Oh? Ok. As funny as it may sound, I'm still learning bits and pieces about it lol. Despite being in the roleplay since pretty close to its conception XD. But that what I love abouti t! Always soemthing new to learn or see.
Hidden 2 yrs ago Post by ANYM
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>Lucifer was fun evil, and Bolgareth is Berserk/40k evil.
Hidden 2 yrs ago Post by ANYM
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>Okay, so this time I actually do want one of you to sit down and plan out what's going to happen, because I'd like to avoid having to pants this again. It is a horribly problematic means of going about collaborative writing when everyone is in the dark regarding direction and elements.
Hidden 2 yrs ago Post by Yatagarasu
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>Okay, so this time I actually do want one of you to sit down and plan out what's going to happen, because I'd like to avoid having to pants this again. It is a horribly problematic means of going about collaborative writing when everyone is in the dark regarding direction and elements.


This is supposed to show that dick measuring a new character with unknown and absurd powers against one that has defined but absurd powers is a bad idea.
Besides, planning things out is boring. :P
Hidden 2 yrs ago 2 yrs ago Post by ANYM
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<Snipped quote by Zyx>

This is supposed to show that dick measuring a new character with unknown and absurd powers against one that has defined but absurd powers is a bad idea.
Besides, planning things out is boring. :P


>In my experience it helps writing go smoother, not to mention quicker and with less potential for conflict or misinterpretation. Something that a lot more roleplays need frankly, since you're basically co-authoring a single tale, just from different and exclusionary perspectives. In any case, I was hoping to actually avoid a dick measuring contest since I had enough of those back in... well literally every OC roleplay community I've ever set foot in. I say this having done the exact same thing mind, repeatedly, mainly because it's just how those places were. It's tiring to constantly boil things down to two five year old's arguing in a sandbox over whose superman is more unbeatable than the other's.

>I was more hoping to set up an actual, you know, antagonistic threat. Maybe not one that terrifies the characters in question, because given the shit they've seen that'd be rather unrealistic, but at least one that's more than a two-bit bad guy who can just be obliterated by someone from the main cast sneezing in the wrong direction. Because if I wanted that I'd go read some cultivation novels.

>And yes, I do have an actual way this could go that doesn't result in character death or neutering for either party involved.
Hidden 2 yrs ago 2 yrs ago Post by ANYM
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>I've changed my mind about participating in this. Good day.
Hidden 2 yrs ago Post by Heroic
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Okay. I’m gonna try and break this down from my perspective and try not to step on any toes in the process.

•”Measuring” characters up against each other regardless of context is just a bad idea. It leads to exactly these sorts of scenarios. As much as it may have been a desirably avoided circumstance by both parties, it’s what the interaction turned into, as someone looking in from the outside.

•”Planning” may admittedly be not in the spirit of MR. But I fully believe expressing issues and working towards resolutions on miscommunications or conflicts with unknown facts is imperative to maintaining a healthy IC. It’s not always necessary, but it is necessary.

•In the end, this is a collaborative effort. So, redundant as it may sound, that means putting effort into the collaboration when necessary. The player on the other side of the screen isn’t an NPC to dwarf for fun. We have attachments to these characters and seeing them take nothing but L’s all the time is going to sour moods. And it can be entirely avoided. The most epic scenes in any medium of entertainment do come about from struggle on both sides, after all.

So in the end, my message is simple. Communicating with each other OOC to a degree is necessary. Not always, but it is necessary. Let’s all work toward MR being fun for all parties.

@Zyx

I’m not sure if this was in regards to that particular scene, or if this was to Myriad Reality as a whole, but if it is the latter, I implore you to reconsider. We’re far from being against cooperation.
Hidden 2 yrs ago 2 yrs ago Post by ANYM
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Okay. I’m gonna try and break this down from my perspective and try not to step on any toes in the process.

•”Measuring” characters up against each other regardless of context is just a bad idea. It leads to exactly these sorts of scenarios. As much as it may have been a desirably avoided circumstance by both parties, it’s what the interaction turned into, as someone looking in from the outside.

•”Planning” may admittedly be not in the spirit of MR. But I fully believe expressing issues and working towards resolutions on miscommunications or conflicts with unknown facts is imperative to maintaining a healthy IC. It’s not always necessary, but it is necessary.

•In the end, this is a collaborative effort. So, redundant as it may sound, that means putting effort into the collaboration when necessary. The player on the other side of the screen isn’t an NPC to dwarf for fun. We have attachments to these characters and seeing them take nothing but L’s all the time is going to sour moods. And it can be entirely avoided. The most epic scenes in any medium of entertainment do come about from struggle on both sides, after all.

So in the end, my message is simple. Communicating with each other OOC to a degree is necessary. Not always, but it is necessary. Let’s all work toward MR being fun for all parties.

@Zyx

I’m not sure if this was in regards to that particular scene, or if this was to Myriad Reality as a whole, but if it is the latter, I implore you to reconsider. We’re far from being against cooperation.


>You can understand how, given the interactions I've had, why I might not think that's the case. Now sure, I know that there is some cooperation here, but even when reaching out to try and plan out a fight scene with souleaterfan and even the user I interacted with recently--something every roleplay should do when handling PvP to avoid the all too common problem of toes being stepped on or an infinite and repetitive back and forth--I received the equivalent of, "Don't worry about it, we'll play it by ear," each time. With that in mind, perhaps you will understand my reluctance to participate further in the RP as a whole, when planning seems to be such a small part of it.

>And I know it might seem odd that I make such a big deal of collaboration and planning ahead, but I've been doing this for at least 4 years, arena battle type RPs especially. Both playing and running them, and let me tell you, if you fail to collaborate or plan something out it just goes back and forth forever, or until someone gets upset. Plus, this is a story we're trying to tell as I said, and you should always have an ending or goalpost in mind. There should be some kind of structure to avoid the pitfalls that so many narratives without a plan fall into.

>Finally, as I've made clear, I wasn't trying to dick measure. I was merely trying to establish an antagonist and not have them neutered in the first five seconds of play. It isn't exactly an enjoyable experience that, especially when trying to play a threatening villain in this feels so often like an exercise in No-Selling just to keep them alive, let alone a credible threat.
Hidden 2 yrs ago Post by Heroic
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>You can understand how, given the interactions I've had, why I might not think that's the case. Now sure, I know that there is some cooperation here, but even when reaching out to try and plan out a fight scene with souleaterfan and even the user I interacted with recently--something every roleplay should do when handling PvP to avoid the all too common problem of toes being stepped on or an infinite and repetitive back and forth--I received the equivalent of, "Don't worry about it, we'll play it by ear," each time. With that in mind, perhaps you will understand my reluctance to participate further in the RP as a whole, when planning seems to be such a small part of it.


For sure. I do absolutely understand. Heck, I’ve been there myself in the past. So I’m not going to beg you to stay or anything. It is, after all, your choice. Nothing can stop you if things are too far gone. But know that I’m putting in an effort here because I would hate to see you go.

>And I know it might seem odd that I make such a big deal of collaboration and planning ahead, but I've been doing this for at least 4 years, arena battle type RPs especially. Both playing and running them, and let me tell you, if you fail to collaborate or plan something out it just goes back and forth forever, or until someone gets upset. Plus, this is a story we're trying to tell as I said, and you should always have an ending or goalpost in mind. There should be some kind of structure to avoid the pitfalls that so many narratives without a plan fall into.


It’s not odd at all. It is slightly out of sync with our norm, yes, but I wouldn’t call it weird. It’s worth sharing that we, the core of the RP, have been doing this RP for nearly 10 consecutive years, so we have a system that does work. I just also will add that I admit that that much experience undoubtedly also implies a level of familiarity with each other and how each of us operates, and as a result, perhaps a disposition towards plot threads that is admittedly not friendly to newcomers. So I apologize on that front, it’s easy to get stuck in the status quo. The flow of it all.

>Finally, as I've made clear, I wasn't trying to dick measure. I was merely trying to establish an antagonist and not have them neutered in the first five seconds of play. It isn't exactly an enjoyable experience that, especially when trying to play a threatening villain in this feels so often like an exercise in No-Selling just to keep them alive, let alone a credible threat


Definitely. I’m fully aware of a lack of intention to measure between each other comparatively. And nothing is going to be justified by me there. But I do think it could all be fixed in the end, by communication, which I will assert with just a blanket statement so as to avoid finger pointing: Open communication on all fronts is key.

I do understand how you feel. MR is a labor of love we’ve all had ups and downs with in the past, and I say that with personal experience. I apologize for how some things have made you feel, but I want you to know that things are always open to be worked on and you aren’t shut out. Or, if you’re insistent on resignation, that is understandable as well. No hard feelings.
Hidden 2 yrs ago Post by Host
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@Zyx

My $.02:

An ideal scenario should be played by ear, with some room to plan stuff where it makes sense. For the most part, that's through understanding the other player's goals and applying reasonable boundaries where appropriate. Ultimately, any combat results in some form of win, loss, treaty, or retreat, so if a conflict would end up with one of two players feeling slighted, the thing to do is talk it over and figure out if either player is okay with that fact, and if not, to avoid the combat.
Hidden 2 yrs ago Post by ANYM
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<Snipped quote>

For sure. I do absolutely understand. Heck, I’ve been there myself in the past. So I’m not going to beg you to stay or anything. It is, after all, your choice. Nothing can stop you if things are too far gone. But know that I’m putting in an effort here because I would hate to see you go.

<Snipped quote>

It’s not odd at all. It is slightly out of sync with our norm, yes, but I wouldn’t call it weird. It’s worth sharing that we, the core of the RP, have been doing this RP for nearly 10 consecutive years, so we have a system that does work. I just also will add that I admit that that much experience undoubtedly also implies a level of familiarity with each other and how each of us operates, and as a result, perhaps a disposition towards plot threads that is admittedly not friendly to newcomers. So I apologize on that front, it’s easy to get stuck in the status quo. The flow of it all.

<Snipped quote>

Definitely. I’m fully aware of a lack of intention to measure between each other comparatively. And nothing is going to be justified by me there. But I do think it could all be fixed in the end, by communication, which I will assert with just a blanket statement so as to avoid finger pointing: Open communication on all fronts is key.

I do understand how you feel. MR is a labor of love we’ve all had ups and downs with in the past, and I say that with personal experience. I apologize for how some things have made you feel, but I want you to know that things are always open to be worked on and you aren’t shut out. Or, if you’re insistent on resignation, that is understandable as well. No hard feelings.


>I remain firm in my decision to leave, but I do appreciate the sentiment.
Hidden 2 yrs ago Post by Heroic
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<Snipped quote by Heroic>

>I remain firm in my decision to leave, but I do appreciate the sentiment.


Understood. Like I said, you won’t hear me pleading with you, as your decision is yours. Make sure to have some fun out there on the guild, homie.
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Hidden 2 yrs ago Post by souleaterfan320
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souleaterfan320 Jackal

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Time is up.

Hidden 1 yr ago Post by Shadow Dragon
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Shadow Dragon Lord Of Shadows

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Haven't been here for a while
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Hidden 1 yr ago Post by Shadow Dragon
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Shadow Dragon Lord Of Shadows

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A few of my rps have died out since then
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Hidden 1 yr ago Post by souleaterfan320
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A few of my rps have died out since then


Yo! Old friend!
Hidden 1 yr ago Post by Shadow Dragon
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Shadow Dragon Lord Of Shadows

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Hey Soul! Long time!
Hidden 1 yr ago Post by souleaterfan320
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A few of my rps have died out since then


Thumbs uped, the wrong post, my b ;-;
Hidden 1 yr ago Post by Shadow Dragon
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Lol
Hidden 1 yr ago Post by souleaterfan320
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Hey Soul! Long time!


How you been man??
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