Current
me wanting to play out shit from a setting from around 2010 that only europeans know...
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2 mos ago
what did he mean by this
6 mos ago
the issue is them king your thread was great (i didnt read it)
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1 yr ago
no fucking way
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1 yr ago
while tru, quantity != quality, the fact is there's enough good writers out there with diverse enough interests to fit most niches apart from the unrealistically specific i.e. kitten beheading RP
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likes
Bio
If you enjoy my posts then consider pressing here to see my 1x1 interest check.
About me: Where do I begin. I'm from Belarus, and fairly proud of it. I've been RPing about a decade starting mostly with chat stuff and some LARPs/reenactments, doing the stuff of this site for maybe half a decade now. I'm a former serviceman, and while I was conscripted I make sure to stay in related circles. As a day job I'm a programmer letting me usually work from home even when we don't have coronavirus forcing us to do so and thus I got a lot of time for RP.
Chapter Demeanour: Organisation, and focus upon the "greater" picture of all events are values placed above all but devotion to the Emperor. They are quite haughty however rightfully so for by means of the Codex Astartes their Chapter has at least limited dominion over all the others.
Personal Demeanour: While in truth cold and dutiful he always keeps about a bright smile, verbose speech and makes a show of himself and the Chapter. He will always place the ambitions and wants of himself and the Chapter above the needs and wants of others unless it will somehow damage the Imperium as a whole. While he will often be daring in his actions he will always makes sure that if someone has to die it be another Marine - Kurt wants to sit on Calgar's throne some day. He is not willing to "let things go" until all is to his perfect satisfaction.
Speciality: Scout
Rank: Scout Sergeant
Power Armour History: He's a scout, never got any and only received the suit of carapace all scouts do. It has seen only what he has.
Description: 7'2 to the nanometre, he carries himself with an aristocratic gait and looks more like a depiction of one of the many nobles of the realms of Ultramar than one of it's Warriors. His hair is a golden blond, chin, cheeks and nose all strong yet not imposing as though sculpted. The only thing to make one believe he's not from a fairy tale are his brown eyes, something which he recognises when dealing with normal humans and which he tries to at least somehow hide. His carapace armour is like that of the rest of the Deathwatch Scouts only differing with whatever impromptu camouflage is added.
Skills: A sharper shot without targeting assistance than many marines with, can perform acrobatics even when greatly encumbered, armed and unarmed CQC.
History: Kurt was born on one of the many worlds of Ultramar to the noble von Inri family. He grew up shaded by his brother who always was subservient and praiseworthy of their father. There were many minor affairs of state and such and no matter the choice it seemed that praise was the way to go if one wanted to obtain the inheritance. The lad couldn't stand it and ran away several times, going so far as wrestling one of the Guards for a uniform - which he fit in quite well thanks to being tall even at an early age. He was almost fourteen when the ship bearing the wondrous omega, grail and aquila arrived, and the arrivals did not disappoint. The Ultramarines paraded gloriously whilst keeping an eye out for potential recruits - only as a punishment for recent rebelliousness he was that day forced to stay inside. Naturally, out of civic desires the boy broke out and ran to see the glorious men of Macragge. His father noticed him and ran towards him fearing he would do mischief only for the lad to give him a good kick in the right shin and then strike the man down. Surprised, the Captain present approached them to ask what happened - he simply couldn't believe that some show of uncivility would be present at the parade. When he got the story from both the boy and his father the decision was made; Kurt was taken in to (hopefully) become a Scout.
While he had hoped it would just be an advanced school with slightly more focus on learning all things martial, Kurt was surprised to have a very arduous path ahead. At each point of receiving the gene-seed he had the symptoms of rejection. Although he was able to survive and was stronger with each part added, his combat abilities were greatly hampered by this. Due to this he adapted to take on a more specialist role with a sniper rifle or some other longer ranged weapon where he could more or less mask his pains which would be debilitating in close quarters combat. However on one occasion when fighting Eldar he was forced into it; screaming banshees came from seemingly nowhere and quickly sliced up most of his squad. Kurt in desperation pulled upon his mono-knife and with a duck went to stab the xeno; the powered blade sliced right through his but the blade had gone right into the throat of the Eldar from the force it had upon it. Seeing an opportunity he turned and placed the blade into the Eldar about to assail his Sergeant. At this point the Sergeant himself turned and let out all of his bolts in his pistol into the remaining hostiles. Surprised at their luck the two ran to evacuation. When they were in safety the events were recalled as a great heroism rather than a stroke of luck; something the Scout was more than happy to accept. It was at this point that a decision was reached; he was to receive his black carapace. Kurt was scared, fearing full rejection rather than just some problems in acceptance of the organ but he took it seeing it as his duty to the Emperor. He was quite sickly on the first day after receiving it but soon stood strong like the full Marine he now was. However he quickly told them that he did not want the Power armour that the other Scouts were to receive; he wanted to continue on as a Scout Sergeant to train the other initiates. Besides, whereas before he could barely enjoy the benefits of his implants now he was fully functioning and now he wanted to be the Scout he failed to be prior.
He fit in quite well with his new position; rather than taking the fancy power weapons and pistols that the other Scout Sergeants had he carried the gear of the other Scouts; the same boltguns shotguns and sniper rifles. After all, while he performed the necessary function of a leader for him this was a "redo" of his Scout years. He saw this as preparation for the day in the future when he would become Captain, and eventually Chapter Master. He served dutifully and well until he saw another opportunity for improving his reputation. One of the Battle Brothers who was serving in the Death Watch returned and another one was to be sent. He instantly volunteered himself and is now en-rout to join the Epsilon Warriors.
Equipment: phobos pattern bolt pistol, gladius, mono-knife, carapace armour, both cameleoline and traditional camouflage. He will alternate between a shotgun, sniper rifle, stalker pattern boltgun or some other weapon, and will carry as many explosives and such as he can to improve his chances.
Rank = Where they are in the hierarchy of their parent Chapter I.E. Brother-Sergeant, Captain, Honour Guard, Sanguinary Priest, and so on and so forth.
Most of the time though it'll equate to a similar thing, especially with the progression of Scout-Devastator-Assault-Tactical etc. But I see what you mean and will edit accordingly.
@Jbcool Then what difference is there between Specialty and Rank? Also I sent you a CS. Finally as you will read my guy is more than "hurr hurr kill stuff" in his personality.
At the very end of the second millennium of the Imperial Calendar a great twin-tailed comet was sighted going towards the Imperial City of Ostermark. There was rejoicing, it was Sigmar's return! All flocked to the city, even some of the older races, usually skeptical came with curiosity. Those that were in the city feasted endlessly, many married, it was all one great party. Yet as the comet descended, it crashed with the earth rumbling from Naggaroth and Lustria to the World's Edge mountains and beyond. Nearly all within died instantly, the few that did not soon found strange rat men which of course are not real gnawing upon them; maddened by some strange stone. It was a tragedy, none could deny this but from all of the world soon forces flocked, eager for the plundering; to make money off of the death of others. Men squabbled in their greed, killing each other in droves for just small slivers of the shining mineral given the moniker "wyrdstone." Soon dark cults developed nearby, and attracted the Beastmen. Dwarf treasure hunters followed not long after, various businessmen set up shop profiting wondrously off of the great mercenary market and soon seeing all the scraps the Greenskins followed. Mordheim is now a warzone.
You are part of one of the "warbands" who are seeking their fortunes. A motley crew to say the least you care little about who is beside you but the fact that they will help you lay your gold-lusting hands upon some of this wyrdstone. Even if you do have another motivation, nobody will believe that you are not a greedy little shite. So go and get some of thems shinies, ya hear?
So there's the little blurb to get you in the mood. Now, for the technical stuff.
Characters: First off there needs to be a Warband leader. I would prefer it if the leader was from the wealthier Reikland and Hochland or from Ostermark, the province containing Mordheim. I will also be relatively accepting of the PC chosen for leader to be from Tilea/Estalia or maybe Bretonnia since the people from there are also relatively rich and can afford mercenaries. If you really want to be leader but want something else then tell me, I may consider it.
I'd like there to be at least one non-human to spice things up. A Dwarf can most definitely be a Runesmith, Engineer or Ironbreaker and I am willing to consider a Ranger or Slayer. Any random Ogre will do as a merc, and a Glade Guard as a Wood Elf (once again if a specific WElves role is desired then tell me, I may accommodate). You can also be a High Elf formerly from the Elven quarter of the city seeking to get enough money to get back to Ulthuan, or you may be just arrived from Ulthuan looking for the $$$. Pretty much all but the Lothern Sea Guard and other permanent positions of the HElves will be accepted. If you really want a DElf then tell me, once again I might accommodate. If you have a halfling character that would be fucking amazing.
Combat:
While I have not done HEMA I have done Sports fencing, reenactments and have read many old books on medieval armed combat, and a thing I really do like is some good descriptive fighting, and descriptions of weapons. I want to know if your Imperial Greatsword is with or sans ricasso, the shape of the Guard, with or without a flamberge, etc. I want you to tell me what kind of strike you go for, overhead, a stab, and what is your supposed destination. In a PvP if you have trouble describing a feint you can just tell me that a strike is a feint I guess, and will be there to moderate on whether or not someone fell for it. RACIAL ADVANTAGES ARE NOT MEANS FOR BS! As a Dwarf you can make a slightly stronger strike and maybe hope to damage an enemy's weapon with the force of your parry or as an Elf maybe you can dodge once or twice per battle but I really hate it when people abuse some sort of advantages of their race, especially since it makes playing a human boring and lack a lot of incentive. If you think you cannot fight well in melee then go for a brains/shooty role I guess. I'm not going to go insane with scrutiny but let's just get some better fighting than either the player steamrolling the NPCs or the NPCs steamrolling the players with "I chop his head off" or "they surprise buttsecks you, the end." You are mercs so you can bring some pretty decent gear. A Dwarf can undoubtedly have a runic or Gromril item, a human can have full plate and some high end weapons like Hochland long rifles or repeater guns etc. Magic users will be susceptible to the RNGesus of the warp but I will never kill a PC thanks to a dice roll. But be careful unless you want to end up with one more or less arms than you were born with.
Name: Don't go mary sue but don't be uncreative. Look up historical naming traditions for humans, and by jove don't use a name generator.
Gender: Yes you can sexually identify as a Zhufbar 2000. I.C. Gyrobomber dreaming of dropping hot bombs on the men of Araby and the Southlands.
Age: Try to stick to more medieval/renaissance ages, for comparison imagine your character as being ten years older in the modern days than he is in here if an ordinary human. If a Runesmith or an Elf don't make them absurdly old like "Do you remember Grungi? Pepperidge farm remembers."
Appearance/Physical description: this will be used at least to some degree IC, it's not just to make your character super hot.
Practical Items: weapons, armour, gear, food, etc. Keep it updated as well and be very descriptive here.
Non-practical items: be it your personal Dammaz Kron or your pendant of Sigmar, add some personal stuff and trinkets. If you have nothing of this sort say why.
Bio: 2-6 paragraphs. Anything more I shan't read.
Personality: Self explanatory, more than one sentence please.
If you want to keep anything hidden from the other players to be "mysterious" we can discuss it in PMs.
The Hut is the colloquial name of the compound where you have your lodgings. It is your "home base" so to speak with beds to give you respite, a smithy, a connection to the the docks for new arrivals and for shipping off the acquired Wyrdstone. You are not the only one present, for the owner of the establishment - a rich Ostermarker known only as Johannes - has several competing warbands working for him. This complex used to be of the Witch Hunters until the comet fell and all within died. Of course while the place has been made "nicer" with working girls and barrels of ale one can still find some old bones, documents or other displays of the order's work. As of now your quarters are just a series of cells although one can always make it fancier provided they have the coin for Johannes to do so.
Oh, and you can be completely new to WHFB I guess, a quick crash-course will be given and maybe you'll be interested. Well, I hope folks join!
If you enjoy my posts then consider pressing [url=https://www.roleplayerguild.com/topics/182042-andys-hunt-for-kin-spirit-dreggs/ooc]here[/url] to see my 1x1 interest check.
[u][b]About me[/b][/u]:
Where do I begin. I'm from Belarus, and fairly proud of it. I've been RPing about a decade starting mostly with chat stuff and some LARPs/reenactments, doing the stuff of this site for maybe half a decade now. I'm a former serviceman, and while I was conscripted I make sure to stay in related circles. As a day job I'm a programmer letting me usually work from home even when we don't have coronavirus forcing us to do so and thus I got a lot of time for RP.
<div style="white-space:pre-wrap;">If you enjoy my posts then consider pressing <a href="https://www.roleplayerguild.com/topics/182042-andys-hunt-for-kin-spirit-dreggs/ooc">here</a> to see my 1x1 interest check. <br><br><span class="bb-u"><span class="bb-b">About me</span></span>:<br>Where do I begin. I'm from Belarus, and fairly proud of it. I've been RPing about a decade starting mostly with chat stuff and some LARPs/reenactments, doing the stuff of this site for maybe half a decade now. I'm a former serviceman, and while I was conscripted I make sure to stay in related circles. As a day job I'm a programmer letting me usually work from home even when we don't have coronavirus forcing us to do so and thus I got a lot of time for RP. <br><br></div>