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@IceHeartAlright, i am finally done with an app idea!

I wanted to go with a character who is not specifically "combat oriented", who has absurd non-combat skills that would be of use, but if they get into it have something they can use to "assail" the enemy with a strong attack of sorts. :P

But tell me if my imagination got too out of hand as well, in the sense that this idea is "too OP" or such.

Otherwise, i must say that the rest of the OC's being put up so far are very interesting as well! :D

@IceHeart What are your opinions on possible part-dragon characters, or those who gained dragon attributes/status or such via magic? Would such things be allowed? Discouraged? Forbbiden?

I know dragons are pretty powerful by YGGDRASIL or New World standards, so i wanted to ask this ahead of time to make sure.

(And now i am headed to bed, because i got on here to post this due to not being able to sleep)
So i think that just leaves Estelle, and the last not-yet-made master, as the ones without a servant. Though i don't recall who is making the last master, if we had anyone lined up for that. XD
@IceHeart I'd say keep the Great Tomb of Nazarik and Momonga and Co as characters to be able to interact with in the RP, whether to fight them or otherwise.

1. But i like the idea of a "last day of the game" guild being made to host a party for various players, who join just to go have some fun until the game ends. Then, upon being teleported to the new world into the same place, they can group up, branch out on their own, or the like to get out into the world, explore, and the like as has been mentioned before. This allows a wide range of alignments and such to be brought together, and this effectively loose alliance of players might even stick for some when they enter the new world.

2. Though secondarily i'd say that a sort of "general purpose guild" might also be a good idea, consisting of a range of players, races, and alignments that came together just to get in-game help in general, whether it be with quests, dungeons, raids, or the like. Due to this nature of being "general purpose" and not really discriminating against the in-game race of its players, the guild has been looked down on by some, especially by those who are "racist" against the likes of the heteromorphic races.

Though also due to this "swiss army knife" sort of organization within the guild, despite being one guild as a whole it has branched into various sub-groups located within the guild that specialize in various aspects of the came, such as "roleplayers" and "hardcore raiders" and the like. Though these smaller groups are not on the scale of full guilds made for that purpose, these smaller groups grant the overall guild a sense of variety, something that comes into play after being transported to the new world. Some might stay guild-bound due to some sense of unity or camaraderie (perhaps being part of the leadership who try to keep at least some of the guild together in the new world), some might have loyalties to their specific groups who perhaps splinter off after arriving, and some might just be average players who joined the guild and never really became attached to one small group or another within it (who might wander off on their own).




At any rate, i have late shifts at work today and tomorrow, so i won't be on at night tonight or tomorrow. But i'll keep an eye here and see if an RP comes to fruition. ;)
@vancexentan Oh, wow. (O__O)
@IceHeart Honestly, i am firstly submitting interest in this due to the sheer fact this is the first Overlord RP i have seen on here.

Secondly, i agree with @vancexentan's questions, since they are a bit of what i wanted to ask about as well.

Third, i would like to know what the posting limits would be (once a week, once every other week, that sort of thing), and level of detail expected (2-3 paragraphs per post, just 1-2 per post, that sort of thing).

Fourth, i'd throw in my vote for putting the players in a similar vote to Momonga power-scale-wise, in other words finding a challenge in each other and being "broken" to the rest of the fantasy world (excluding Momonga and co though). A focus on finding things out, learning, exploring, giving us at least a chance against Momonga and Co if we attempt to fight them, and other having to choose our battles well to avoid being singled out everyone's enemy eventually could be things for us to do. After all, things like the Slane Theocracy's "Downfall of Castle and Country" World item could be presented as major problems to face for players along with the likes of Momonga and Co if one or more people tried to abuse their power too much IC and attempted to make a mess of things.

Fifth, as for the makeup of players i'd throw in my vote for aiming for a "mix" of players, good, neutral, and/or evil, in essence having a range of players from the game from those who might get along with the likes of Momonga to those who might ignore him or directly oppose oppose him otherwise.

But this is just me rattling off a bit! XD



Ok, Ok.

But just for fun, since it is your choice, i'd recommend taking Gil-serker, or at least checking with Cu to see how compatible they could be. ;)

Pretty much.

Cu's Berserker sounds like it would be pretty fun from what's been hinted, plus the canon connection that could be interesting from that perspective as well, and which according to them is easier to control at that. Could be good firepower for the maintenance cost a Berserker tends to have on average.

Not idea on what @WanderingSpirit's archer is like, but if they have a good rank in Independent Action your master could have a long-distance and relatively independent fighter to capitalize on.

And based on general Rider trends, they usually have high mobility and overall good Noble Phantasms despite not being among the Knight classes.
@Raineh Daze Ok! Thank you for the explanation! :)

@VitaVitaAR And i think we are only 1 master short of a Grail War now. :D
@Raineh Daze So essentially (if i am understanding correctly) the absolute weakest ice spells could be absorbed into her diamonds, while the spells stronger than that she would attempt to do something like create spikes from the ground or making something like a vortex of air to block or defend from or counter them?
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