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@TheWindel
It's more of an equalization thing? Don't really understand what you're getting at, but essentially...

It requires 12 successful hits in order to attain Stasis debuff, so that Good Night can be activated. Thus, it made sense in my head that Good Night would be doing at least the damage of 12 hits in a single instant, because, well, those 12 hits didn't do any damage before, so it'll do it now.
@TheWindel
Are you talking about the barrage of attacks that happens upon activation? It's more like...instantaneous? Basically what happens after someone gets Za Warudo'd.

Which character is it? Main idea for mine was just an ability that gave me more Actions, so if I can get away with adding on even more extra Actions, I'm down for that. :3

@KoL
So at Lvl 3, it'd be 600% auto-crit defense-piercing? And at Lvl 8, it'd be 1600% auto-crit defense-piercing? Sure. Is that same damage thing applied to Dissolutions, or is it auto-kill in that case?

And yeah, I'm fine with making it 10 rounds for the cooldown.
@KoL
1st: I don't think it needs to have stacks coming slower than they are, 12 successful attacks would take a lot of time to land anyway. What it needs is clarification on the duration of the debuff, which shouldn't really be longer than 01, at most 02 rounds since it's stackable and remove the part about the Stasis being unable to be removed by status cleansing effects, I don't think this is necessary.

Yeah, was thinking that it'd have a limitation of 1-2 rounds in terms of duration due to how retarded an all-encompassing speed debuff is. However, I personally do think that Stasis being unremovable is necessary, because it takes a long time to land AND is her only source of actual damage. The slow part can already be removed, so making Stasis removeable when it's so difficult to reach against a half-decent healer is sorta like, wow, why even live lol. It's a passive that can't be toggled off, after all, so if someone can just remove her slow every turn with Esuna or whatever, she'd actually be useless.

2nd: Switch the effects around, we really don't allow PC auto-killing, this is unfairly powerful. Also, reduce the damage to something more reasonable like like 400% or so. 1200% is just too much. Say that it consumes the debuff as well, for fairness sake, otherwise you still could cheap shot people to death with ease. A cool down of 03 to 05 rounds would be fair here, I think.

I mainly came up with things such as 'auto kill' and '1200%' because it requires 12 stacks. And 12 stacks = 12 hits. Sorta operating under the assumption that if you got hit twelve times, you SHOULD be dead. I'm fine with consuming the debuff though. Was going to assume that because debuffs don't matter when you're dead. Perhaps we can have it be a percentage damage thing, where if there's a disrepancy in levels, it effects how much damage is done? Like, if they're equal levels, it can kill them from 100% HP, but if there is a level difference of 5, it only does 40% of their HP?

Seriously though, 400% is pretty small, considering how a level 3 Feat allows you to do 200% in a single blow in your first attack, instead of taking 12 hits before you can do 400%.

3rd: I didn't understood the second part of this ability, the first one seems ok, I think, but the second feels a bit confused, so I cannot judge it well. A clarification would be good before I can place an opinion.

Essentially, Thirteenth Hour is supposed to serve as a 'Finisher'. You sacrifice all your HP except for 1%, and then you go ham for a single round. After that, you are debuffed to prevent you from 'erasing' your sacrifice by having your allies heal you, or it'd just be a ridiculous adrenaline boost that doesn't actually have a downside. If the enemy survives Thirteenth Hour, you're gonna have to fight them for five rounds in a situation where you literally would die if you got scratched.
Dropping this as a concept first. Tell me if it's too stronk or something. Don't mind if the amount of stacks to trigger Stasis is 24 instead of 12, because attack speed and accuracy stacking would make this character insane. Also don't know what suitable cooldowns to put on those two actives.

Seems like current roster is out of date, and 50+ CSes is a bit much. Who's active right now? Alternatively, main concept Avatar-wise is going to be a stack-based Ranger who uses ice bullets. Does that overlap with anyone else?
Be looking at making a shitty Caster, probs.
Feels bad when my OC Gawain from before Extra Gawain now can't exist, but alas.

Because this shit always fucking happens, what do you do if people disappear until there's like, a handful of PCs compared to the 14 characters that you'd start with? Furthermore, do you have plans outside of Grail War-centric stuff, or is this basically just a complicated Arena RP?
@Renny
Go for it.
I'm literally just waiting on everyone else.
Deadline Mar 19.

Gonna need a post from @TheFake and @Skyswimsky first.
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