

⦋ 17 || Japan || Female ⦌
APPEARANCE & PERSONALITY
APPEARANCE Yoko is a pureblooded Japanese woman. She has the facial features and accent of a young woman who grew up in the Okayama Prefecture. Being a native of that city. Even though she originated in a nation that values politeness, she is very crass, and at times rude. Her facial features are fair, and rounded, but she has the look of an adventurer in her eyes. She has a large presence... with a small height (she's four-eleven, guys). Her black hair is kept in a bun, with a red clip in it... with a cowlick extending forward. She is definitely a Nomad... in case her outfit didn't give that away. Yoko wears the traditional garb of the Hatanaka family to battle. Which is a black leotard made out of a flexible material, with a white belt to hold it on, and a yellow jacket over her arms. The outfit compliments her legs (and backside) as they are on full display. While she's a bit lacking in the chest (which is one source of embarrassment), people say her well-toned legs make up for it.
PERSONALITY TRAITS ■ Rude/Impolite.
■ Bad Social skills.
■ Aggressive.
■ Competitive.
■ Good Natured.
■ Has a bad fashion sense.
■ Inexperienced.
■ Curious.
■ Wants to improve herself.
■ Has lots of family pride.
■ Has a fiery temper.
BACKSTORY & MOTIVATION Okay, over a hundred years ago, a massive war engulfed ancient Japan. Between the humans, and the Onis that they shared the nation with. Few know what actually sparked the war, as that was lost in time, but they felt the nation of Japan fall into disarray. Humans had numbers, but the Onis had raw strength. The war was in the favor of the Onis, until a brave warrior named Hatanaka Takashi did the unthinkable... he ventured from Japan in search of a means to defeat them. He disappeared for years... before he returned with knowledge from another land. Using this knowledge, Takashi imprisoned their leader and strongest warrior, Emperor Daisuke, inside a sword that was magically powered. This sword was used to fight the war to a standstill, and a peace treaty was arranged between the two races; the Onis would claim the mountains as their own, while the humans get the rest of Japan.
This sword was revered as one of the many great Japanese treasures... Murakumo, the cursed blade of saviors.
Takashi bred a lineage of warriors, who were all trained in the ways of battle should another war with the Oni clan begin. While also keeping the ancient sword in safety. This lineage went from the father to the son, to the daughter... until Yoko was born. She was the latest line of warriors, and easily one of the brightest. However, before Yoko was even born, men came and stole Murakumo, raiding their compound. Her father, Hatanaka Goro, was killed in the raid. Leaving Yoko's grandfather to teach her all about the arts of the family.
However, her mother was left depressed and apathetic, and Yoko grew up angry that her father was taken from her. Her grandfather was probably not the best to reign in Yoko's unruly behavior and he encouraged it because he found it amusing - So, she kind of became a delinquent. In school, she would get into all sorts of trouble, and shamed the family's name at every turn... and generally an outcast. She just didn't gel with other people, but when she stepped inside her family's dojo, she felt at home. She was a talented martial artist and a natural at the family's style. Her grandfather died just as her training was complete, and told her that she would be the defender of Japan.
But, his last dying wish was for Yoko to recover Murakumo, which Yoko promised to do. She felt proud... but then got a little bored. She was raised and trained to fight Onis, but they seemed content on their mountain. She was asked to find Murakumo, but she didn't have a single lead on it. So, Yoko would go out to fight whoever the hell was out there to test her mettle and make sure that when one of the two occurred, she'd be ready. From other martial artists to samurais, and even Nomads that wandered in. She wasn't the best at this, but she prevailed in quite a few fights.
Soon, she learned that Murakumo had apparently been stolen by a foreigner and she pursued him through the lands.
FIGHTING STYLE & ABILITIES
FIGHTING STYLE Yoko was trained to be a warrior from the youngest age possible. She was in fact trained in the ways of the Samurai, and many other martial arts. Her specialty being Bōjutsu. Thus, Yoko wields a massive bo staff made out of wood she carved herself to make the perfect weapon for her. Due to the length of her staff, it allows her to strike at quite the distance. In fact, her fighting style revolves around just staying in that sweet spot where she's out of the range of the enemy, and just in range to fight where they cannot. Her strikes with her bo staff are quick and quite damaging. Her specialty seems to be attacks that catch opponents off guard. However, she can mix up attacks with some pretty fierce kicks, and this leads to her other strength: her defense. Yoko has a variety of counters and parries, that can make an opponent think twice about a wild offensive attack. Which makes Yoko quite the threat in an actual fight, but anyone can tell that, while trained, this is not what she's best at. Yoko is a master of the sword, a true prodigy, but she refuses to wield any blade other than murakumo.
SPECIAL MOVES & TECHNIQUES ■ Ritual DanceYoko's counter move, she'll step back, and hold her staff above herself at an angle for a moment.
If the opponent attacks, she'll deflect the move, leaving them open for a few moments.
■ Pole-VaultYoko's primary method of getting around in a fight, it's fairly simple; she slams her staff into the ground and uses it to launch her in the desired direction. She can do this in pretty much any direction, and she can use this move to deliver a fearsome kick.
■ Wind-Mill, Wind-Mill...Yoko's primary move, where she will quickly spin her staff around at speeds where it just looks like a ring. Switching hands back and forth, and doing loads of damage to anyone close to the staff. It has a special property when it comes to ranged ki-attacks; it will absorb the ki and charge it so that Yoko's next attack does more damage. However, it leaves her very open to attacks aimed at her feet.
■ Mountain BreakerYoko drops her weight, spreads her legs shoulder width apart, and starts stabbing with her staff. It starts off slow, but the more she does it the faster it will get. Eventually, she'll be delivering hundreds of blows a second that is guaranteed to destroy a mountain... provided that somebody is stupid enough not to go around it.
■ Stone in a WaterfallSimilar to Mountain-Breaker, but instead of many stabs, it's merely one powerful thrust that is guaranteed to send an enemy flying. It's an attack of all of Yoko's strength, and it's possible that this attack will break anyone's guard if they don't react in time. However, this attack in very telegraphed.
■ Cat-WheelYoko does a wide upward swing with her staff that lifts herself off the ground. It will send people flying into the air or hit people that are already in the air.
■ Dragon-Ball Breaker A counter move where Yoko angles her staff in front of her. If an opponent hits her, she deflects the move and hits the opponent in the groin at lightning speeds. They'll be stunned for a few moments even if they don't have balls to break.
■ Carp WheelIf Yoko's opponent gets too close, she can do a grapple move where she hops on their shoulders where she briefly stays. She will stab the opponent in the chest a few times before hopping off.
■ SweepingA move that Yoko came up with of her own creation. If the opponent is on the ground, she can hit them in her staff like she's sweeping and sends them flying across the ground.
SUPER MOVES ■ DivinityYoko suddenly dashes forward with a burst of speed, swiping at the enemy's leg. If she knocks them over,
she'll slam onto the grounded opponent with both hands, charge her staff with ki, and pray. Causing an explosion of ki that does tremendous damage. It's possible for her to do the move without swiping the opponent's leg, but it's far less powerful.
■ Dragon DanceThe ultimate series of attacks, Yoko will charge up her ki for a moment before she hits the opponent with an upward swing that'll send the staff into the air. She'll deliver a series of unarmed, martial arts blows that'll end with one final thrust with her staff once she catches it.
WEAKNESSES & LIMITS Yoko's specialty in fighting defensively, with the enemy coming to her. While she is strong in straight up fights, Yoko lacks tools for dealing with speedy or distant enemies. Projectile users are also a pain for the girl even if she has a move that counters them.
OTHER