Avatar of Exit

Status

Recent Statuses

2 mos ago
Hi. Someone needs to do something about the quality of the crayons at restaurants. The color doesn't even stick to the menu. How am I supposed to compete with a child with these?
13 likes
2 mos ago
A couple little birds have flown into my office and now they're having a dance party behind my desk.
20 likes
4 yrs ago
I dropped a clear thumbtack on the floor and now my carpet is holding me hostage.
10 likes
6 yrs ago
bbcode and I about to throw hands.
9 likes
8 yrs ago
Mahz mentioned me. I can die now.
13 likes

Bio



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imvu & omgpop
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a slice of peach by kensuke ushio

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exit. casual. utc -8. bbcode enthusiast. guildie since '09. gm for the last avatar and tla: the red lotus. check out ho//ow, a 1x1 with the amazing rockette. i have a 1x1 interest check, ᴘʀᴇss ▶, and although my plate is full, you can message me anyways if you're interested in writing with me in the future. i am open to exploring other plots and am nsfw/kink friendly. i have a bbcode guide that's too complicated for anyone to use. besides hiding in my test thread, you might see me in 'off topic' sharing music. are we lined up with the image on the left yet?120725.09:45

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#842

Most Recent Posts

@Sanity43217 Hello and welcome! And yes they do.

Characters can own firearms and they must be conventional. No player starts with a synergy weapon. I'd suggest something that is easily concealable, at least while you're above ground.
how much detail do you want for the NPC?

Name and a job if they have one or what they generally do. You can add where they reside if you'd like but that would be the limit of what is necessary for approval. Anything extra is up to you. Whatever you think might help fill in the world around Yuan.

The NPC Jack in my example CS is brief but there's enough in there to know who he is and what he does.
@KillamriX88 To be fair, you did a great job of explaining the level of Yuan's skill and how it's handled between the alters. And you definitely understand the level of skill I'm looking for in everyone's characters so my concerns are thoroughly assuaged. I look forward to seeing the finished sheet!
Does this mean literally family? Just anyone that is involved with our character? Or do you perhaps mean one of those characters listed on the character tab? I'm assuming the second option there, but I wanna make sure before I go any farther.


The second option. You've already done this partially in your sheet, if you were intending to make your NPC this mentor. They'd just need a name and a more concrete description of what they're about. Given their skill, I may also end up reaching out to you via DMs to discuss this character further. I am concerned about Yuan's access to a 'teacher' and that they've been able to do some level of training, but it may be a non-issue. I'll let you know.

As far as Yuan himself goes, amazing! I hadn't actually thought about glassbending but it checks out and one of my favorite things about pushing the timeline of the world of the Avatar forward so much is we get to create interesting kinds of bending (which I believe glassbending is actually quite old and forgotten). The dual personality touch is also handled very well and the occupation is so much fun. He is perfectly and creatively placed in the Lower Ring so I like it so far.

This does bring up something important that I don't think I was very clear on in the information above. And this is for everyone:

Your character does not need to know how to bend at the start of the game. Something will take place very early on to unlock the ability for them.

I hope that bit of information doesn't disrupt the creation process for any of you who have already started.

A K A I A
A K A I A


The Crow's Nest · Early Morning
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"Wwww-." Akaia began weakly. Although her face was hard to see, what with the way she kept her head down and continued to stare at the pot in her hands, her body wincing as if it were in pain was sign enough that she was struggling to capture a thought. There were just too many emptions fighting for space in her chest and while a part of her wanted to sit down and sort through them, another part of her was reaching for something, anything to distract. She knew it wouldn't help to dwell. She'd fallen into that trap too many times before and every time it'd leave her more hurt than healed. She knew moving on and moving forward was the best way to handle loss... and yet...

"Wwwhy. W-we going there."

She'd forced the fragmented question out of her before the doubt sinking into the back of her mind took hold of her and threw her into some darker place she didn't want to be.


Synergy l1 The Wilds l2
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Glossary of Terms.
Literature providing some small insight into the more important aspects of the world of The Last Avatar. Some knowledge is limited as much of the information was removed after the Republic's victory. What remains is brief at times, but further information can be found elsewhere if one knows where to look.

This list will be updated as our world expands and our knowledge of it is filled in.
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Synergy. l1
A form of energy derived from the spirit world, once used by one Kuvira to terrorize Republic City. The Moon family, owners of SynEn, were able to refine the process for its collection, becoming the City's sole provider of clean energy and catapulting them to a level of wealth matched only by the likes of Sato and Varricks. All spirit energy is harnessed from the spirit portal located in what was previously Republic City. Both of the North and South portals were closed after the war and are no longer accessible.

Synergy weapons utilize SynEn batteries and fire bolts of superheated plasma as opposed to kinetic projectiles from conventional firearms. These are usually only carried by security personnel of the Upper Ring. They are capable of piercing through most materials besides platinum. Synergy was also utilized heavily in the creation of the bombs built by the Republic and used during the war. The scars left behind in the wake of their destruction are still seen today and many of the areas touched by these weapons remain uninhabited.
Narcotics. l3
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Zen
A psychoactive street drug named for its lethargic hallucinatory highs. Known for being an especially trashy street-drug, "Zen-Men" are stereotypically thieves or beggars
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Spirit Water. l2
Normally only found in the Spirit World, this special water is naturally infused with spiritual energy and was once widely used in many applications of healing. Since the war, there are no known, publicly available springs and because there is no access to the Spirit World, none of this water has been collected in a century. Despite this, a version of this water has been created in the physical world and is used in medicine and beauty today, usually exclusively in the Upper Ring. Baths of the water can be drawn, for a price, where submerging the body can purportedly slow the aging process. Many doctors use the water during procedures to assist in the healing process or as a pain reliever.

For those practicing its use outside the confines of strict regulation by the Republic, some of this water can be bought in the Lower Ring, where its crudely made from energy stolen from cracks in the pipes feeding the Synergy Storage Facility. Its cheaper and works just as well although its use comes with the risk of drawing attention from the RSF. Those looking for an easy reward from turning in a suspected bender will often times target those who use the water.
Synergy Radiation. l2
What is known of this phenomenon is limited at best. An effect left behind from high-yield synergy bombs that is densest around the former bending nation capital's. It is widely believed that being exposed to large amounts of it, or a small amount over a long period of time, will lead to a deterioration of the mind. It is also believed that many of the stranger fauna existing in the wild originate from here. What still exists in the center of these zones, if anything at all, has yet to be discovered though many have attempted to find out. None have returned.

Short excursions into and through these zones can be made and are. As such, the outskirts of these areas have been thoroughly explored and picked clean for supplies. After some distance from the 'safe zone', survivor made signs discourage travelling any further.

There is no radiation poisoning resulting from use of synergy handguns or any technology utilizing the energy, presently.
Pipe Runner. l2
Tasked with patrolling the length of pipe running from the Synergy Power Plant to the Synergy Storage Facility inside the city. Their days are spent along a stretch of land outside the protective confines of safety found behind any walls, keeping an eye out for dangers that pose a threat to Ba Sing Se's fragile power system. These threats include any wild beasts that wander too close or anyone looking to steal spirit energy from the pipe itself.

Although there is a specialized team in charge of large maintenance projects along the pipe, Pipe-runners will often provide regular upkeep, helping to push the need and cost for repairs down. Leaks are usually patched until cracks in the exterior grow too large for a simple temporary fix.

Although they are not paid nearly enough for the risk inherent in the job at hand, they are typically better off than most who live in the Lower Ring and their limited freedom beyond the walls is well worth the trade off.
Stickball. l2
Stickball came to prominence in the years after the rise of Pro-bending. A competitive sport friendly to Benders and Non-benders alike which began years ago as a playground activity for children of fishermen. The objective is to knock the ball into the opposing team's goal using a stick shaped much like that of an oar. The ball is balanced on the flat end while players move about the field, passing it to one another in an attempt to guide it to the other end. Passes are typically made by lifting the ball into the air and then hitting it as it's suspended. The receiving player will catch it with the flat end (where there is a small depression for the ball to rest) or may deflect it to another. Because of this and the equipment used, Stickball is by its nature a high-contact sport. Hitting another player directly with your stick, however, is illegal, but blocking or tapping another player's stick with your own is not. Neither is short grappling to disarm or takedown, or 'passing' a ball directly into an opponent with a particularly hard serve to knock the wind out of them. Two players will commonly face off or juggle the ball in-between them, parrying each other's sticks while bouncing the ball off each other or off the ground. The best players can read angles and distances and bounce the ball off other objects or people to get it where they want.
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IC is up everyone! See you there!
IC is up! I know there is a lot of information above to chew through so take your time and please please please let me know if there is anything in the above you would like more information on. I have a problem with making things look neat and sometimes that means forcing less or more words into a space just to create squares. Some of the above may be too light or may seem repeated.

Also a lot of the above posts were copy/paste from my test thread so if any code seems wonky or off or there are very obvious mistakes that I'm just not seeing (missing or repeated verbatim sections) please let me know so I can fix it.

That being said:

@Dragonfly 9 @canaryrose @trenenp @KillamriX88 @Theyra @Fiber @vietmyke and @khosmik

You are all free to browse and begin making/posting your CSs! Thank you again everyone for your interest! I cannot wait to write with you.


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Hello and welcome!
This RP shares continuity with and runs parallel to ᵗʰᵉ Last Avatar & ᵗʰᵉ Red Lotus.

As of 2025, this game is being resumed after a two year hiatus due in part to the announcement of a third Avatar series.
The new official series will cover the hypothetical canon of the era we're currently playing in.
I felt it necessary to complete as much of this story as I could before its release.
If you have any questions or comments regarding this game, feel free to DM me.

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a roleplay inspired by the Nickelodeon television series.

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        The team make it to the safety of Tu Zin, a settlement on the other side of the Si Wong Desert. They're given a day to rest and are allowed to explore before they're called to meet with the leader of Tu Zin, Unye.





Click on map to view the full image.



Synergy l1 Synergy Radiation l2 Narcotics l3 Spirit Water l4
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Glossary of Terms.
Literature providing some small insight into the more important aspects of the world of The Last Avatar. Some knowledge is limited as much of the information was removed after the Republic's victory. What remains is brief at times, but further information can be found elsewhere if one knows where to look.

This list will be updated as our world expands and our knowledge of it is filled in.
.
.
.
.
.
.
.
.
.
.
.
Synergy. l1
A form of energy derived from the spirit world, once used by one Kuvira to terrorize Republic City. The Moon family, owners of SynEn, were able to refine the process for its collection, becoming the City's sole provider of clean energy and catapulting them to a level of wealth matched only by the likes of Sato and Varricks. All spirit energy is harnessed from the spirit portal located in what was previously Republic City. Both of the North and South portals were closed after the war and are no longer accessible.

Synergy weapons utilize SynEn batteries and fire bolts of superheated plasma as opposed to kinetic projectiles from conventional firearms. These are usually only carried by security personnel of the Upper Ring. They are capable of piercing through most materials besides platinum. Synergy was also utilized heavily in the creation of the bombs built by the Republic and used during the war. The scars left behind in the wake of their destruction are still seen today and many of the areas touched by these weapons remain uninhabited.
Synergy Radiation. l2
What is known of this phenomenon is limited at best. An effect left behind from high-yield synergy bombs that is densest around the former bending nation capital's. It is widely believed that being exposed to large amounts of it, or a small amount over a long period of time, will lead to a deterioration of the mind. It is also believed that many of the stranger fauna existing in the wild originate from here. What still exists in the center of these zones, if anything at all, has yet to be discovered though many have attempted to find out. None have returned.

Short excursions into and through these zones can be made and are. As such, the outskirts of these areas have been thoroughly explored and picked clean for supplies. After some distance away from the 'safe zone', survivor made signs discourage traveling any further.

There is no radiation poisoning resulting from use of synergy handguns or any technology utilizing the energy, presently.
Narcotics. l3
_
Moth
Zen
A psychoactive street drug named for its lethargic hallucinatory highs. Known for being an especially trashy street-drug, "Zen-Men" are stereotypically thieves or beggars
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Spirit Water. l4
Normally only found in the Spirit World, this special water is naturally infused with spiritual energy and was once widely used in many applications of healing. Since the war, there are no known, publicly available springs and because there is no access to the Spirit World, none of this water has been collected in a century. Despite this, a version of this water has been created in the physical world and is used in medicine and beauty today, usually exclusively in the Upper Ring. Baths of the water can be drawn, for a price, where submerging the body can purportedly slow the aging process. Many doctors use the water during procedures to assist in the healing process or as a pain reliever.

For those practicing its use outside the confines of strict regulation by the Republic, some of this water can be bought in the Lower Ring, where it's crudely made from energy stolen from cracks in the pipes feeding the Synergy Storage Facility. It's cheaper and works just as well although its use comes with the risk of drawing attention from the RSF. Those looking for an easy bounty from turning in a suspected bender will oftentimes target those who are known to use the water.
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