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  • Last Seen: 5 mos ago
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Status

Recent Statuses

2 yrs ago
Current They call it science "fiction" when there are currently more planets inhabited by robots than planets inhabited by humans.
1 like
2 yrs ago
"Writing about magic is harder than writing about spies because you’re dealing with something that doesn’t really exist."
3 yrs ago
If you're ever lonely, dim all the lights and put on a horror movie. After a while, it won’t feel like you're alone anymore. Problem solved.
11 likes
3 yrs ago
“Before you marry a person, you should first make them use a computer with slow Internet to see who they really are.”
9 likes
3 yrs ago
Remember guys, if you ever accidentally walk off a cliff, it's all OK, just make sure you don't look down.
5 likes

Bio



HITMAN

"𝚃𝚑𝚒𝚜 𝚛𝚘𝚘𝚖, 𝚝𝚑𝚒𝚜 𝚋𝚞𝚕𝚕𝚎𝚝. 𝚃𝚑𝚎𝚛𝚎'𝚜 𝚊 𝚋𝚞𝚕𝚕𝚎𝚝 𝚏𝚘𝚛 𝚎𝚟𝚎𝚛𝚢𝚘𝚗𝚎. 𝙰𝚗𝚍 𝚊 𝚝𝚒𝚖𝚎. 𝙰𝚗𝚍 𝚊 𝚙𝚕𝚊𝚌𝚎. 𝙰𝚗 𝚎𝚗𝚍. 𝚈𝚎𝚜... 𝚖𝚊𝚢𝚋𝚎 𝚝𝚑𝚒𝚜 𝚒𝚜 𝚑𝚘𝚠 𝚒𝚝 𝚑𝚊𝚜 𝚝𝚘 𝚋𝚎. 𝙸𝚗𝚜𝚙𝚎𝚌𝚝𝚘𝚛, 𝚢𝚘𝚞'𝚟𝚎 𝚘𝚋𝚟𝚒𝚘𝚞𝚜𝚕𝚢 𝚕𝚎𝚊𝚛𝚗𝚝 𝚝𝚘𝚘 𝚖𝚞𝚌𝚑 𝚊𝚋𝚘𝚞𝚝 𝚖𝚎. 𝙸 𝚌𝚊𝚗'𝚝 𝚑𝚊𝚟𝚎 𝚝𝚑𝚊𝚝. 𝙽𝚘𝚝 𝚎𝚟𝚎𝚗 𝚒𝚗 𝚖𝚢 𝚍𝚎𝚊𝚝𝚑."

Who I Am

Just some scrub nerd who happens to RP on this site. While I tend to gravitate more towards building worlds and GMing and all that, I join RPs from time to time as well. I tend to stay in the casual section of the Guild (though I am open to trying other things) and my preferences tend to lean towards slice-of-life RPs and superhero RPs, along with the occasional fandom RP, depending. I enjoy trying new things, though, and I'm willing to hop onboard any genre if I find it appealing.

I consider myself fairly lax and friendly, so if you wanna chat, my PMs are always open.


Where I Am


Currently Running
《H.E.R.O.》
Fast-paced, fun, vibrant, quasi-anime superhero RP about an organization that employs superpowered people to defend the fictional city of Castleburg, USA.
Currently Accepting! PM me for details if you want to join.

Currently Participating
n/a. Maybe it'll change? ;)

Honors

"He's a two-faced bastard of a GM."


"He's American. Enough said"


"He abuses us with lenny faces"

Comment: ( ͡° ͜ʖ ͡°)

"He hates the gays"


"Wait, since you're a hitman, can't you just scan the bar code on the back of your head and just bring your post back?"


"I have never met a more horrible, selfish, ungrateful human than Hitman. I wish I didn't have to live inside his body 24/7 for the rest of my pathetic, meaningless existence."

老吾老,以及人之老;幼吾幼,以及人之幼

Most Recent Posts



Like the changes, she's accepted now! You can move her on over.


epic.

With sort of spellcraft at his side, the Modern Warlock takes center stage!



Really like Owen and the idea of a mage-hero seems super neat! If possible, I would like to see maybe some other type of restriction in the Imagination power. From where I'm at it seems that so long as the complexities of the Imagination power are put into writing, there's really no end to the potential of the power. There really should be some sort of 'top end' or time limit or some sort of cap on how much imagination he could use. Outside of that though, really do love him, he'll fit in great!

Hi all. While I had NPC ideas, I FINALLY got around to making an actual character. Though this is still WIP, I'd like opinions on it before I continue:



Interesting concept, but there's a lot that's missing from the table right now.

  • The whole powers/abilities section is absent, and that's kind of a must-have.
  • The classified intel should be DMed to me and Canary. Let me know if I missed it, but I don't think I've received anything of the sort.
  • HERO is not an international organization. HERO would have zero jurisdiction as to Japan's hero activity- that would belong to PHANTOM. As such, she can't just travel the globe willy-nilly.
  • Again, full backstory should be DMed to me and Canary before I can accept the character. ​
  • The entire concept of "e-Heroes" isn't clear to me, as your bio references both traditional law enforcement and hero companies as being Crimson Satsuka's employer. The former would really make her just a special forces ekop, while the latter wouldn't make much sense from a logical perspective. Hero companies employ metahumans, not robots, and robots are in fact singlehandedly weighing down the broader hero community. Hero companies would see no need to, and would in fact be STRONGLY opposed to, any form of electronic hero.
  • Going by the former point's logic, it would also make zero sense why one hero company would ship what they view as a defective robot off to another continent. Wouldn't she just have been destroyed on the spot, or at least re-programmed in some way? Just saying 'here, we'll send the potentially compromised goods to another company to deal with' doesn't really make any sense.

A good idea, but there are a lot of flaws in the blueprint.

Hey, whole team is back. Mind if I read along in my off time?

Also I could probably manage a character if space opens up.


Of course! I couldn't consider myself a GM if I didn't make an exception for Starbright tbh


A crowd quickly started to form in the storage room. Miles had expected some of the others to have the same ideas that he had, so he wasn't so much surprised that people started to filter in as he saw the people themselves. First, was that pro football player or something- Blast? Bomb? BreaK? Something destructive-sounding for sure. The other person was significantly smaller than Miles was and looked almost dainty, in a way, and reminded the youngster of some sort of snake. Maybe he had snake powers. Animal powers were cool.

Miles was hardly surprised and not remotely offended that the man-mountain ("Oh, Blitz! That was his name!") forgot his identity. It wasn't like they had worked before much, anyway. Miles' style was subtle. Deliberate, but subtle. He worked best in the shadows, removing obstacles and erasing evidence. Blitz, on the other hand, was about as subtle as a bazooka, and his demeanor showed that, what with him pouring out more smoke from his vape than an entire forest fire. It was interesting that the two were now grouped together on this mission. Miles flipped to the next page of his book, allowing the other individual that Miles had mentally termed 'Snake Man' to introduce him to the footballing hero. Miles kept his nose in his book, only briefly pausing to nod at Blitz's remark before continuing to read. His downtime was interrupted, however, when a woman dropped down from the ceiling.

Miles' reaction was instinctive and very spontaneous. As soon as the mystery blonde dropped down from the ceiling Miles hopped to his feet, his book toppling to the ground, and he whipped out his blade's hilt, from which a glowing red blade of energy ignited, pointed directly at the intruder, before the realization set in that Miles was not threatening a sky pirate, but in fact pointing an energy sword at one of his colleagues. Miles' pale-ish face immediately turned beet red, and with a whoooosh the energy sword retracted back into the hilt as Miles put the blade back into his coat pocket. "S-sorry," he stammered embarrassedly, scratching the back of his head as he looked at the ground. "Thought you were a pirate. And, uh, you really scared the bejeezus out of me." Miles gave a weak smile. "My bad," the Dhampir added quickly as he sat back down in his spot, picking his book off the floor and holding it by his side. "We, uhh, we do have to keep an eye out for any, you know, real pirates though! Actual pirates," he clarified as he wafted some strawberry smoke out of his face. "Stay vigilant, and all that. Heh."

September 21st, 2064
Castleburg Bullet N-Train
Heading North from Watervale Central Station


Castleburg's E-Train system is operated by the Castleburg Transit Authority, with construction first beginning in the late 2040s after the original railway system was destroyed by The Conductor, a surprisingly dangerous train-themed villain. Using "maglev" technology, these trains hover above the rails using opposite magnets, and the lack of friction allows the trains to zoom down the tracks at incredible speeds. The E-Train system was a shocking success, replacing the old, slow, outdated train system with a form of public transportation that people have become to trust. From the opening of the F-Train in 2048 until the September 14th of 2064, there was not a single fatality or even injury onboard one of the ElectroTrain systems in Castleburg.

With 19 railways (F-X) running in Castleburg, the E-Train system has been a major success. However, on the 14th of September, the Rocketeers launched an attack on the M-Train of Castleburg, destroying the entire train and causing 4 deaths and countless injuries, while also stealing an entire train car full of gold ingots. The Castleburg Transit Authority has contacted HERO to prevent another attack, which they anticipate will be on the N-Train, a train that runs from Watervale to the suburbs north of Castleburg and is transporting a train car full of weapon-grade fissile thorium to a Taurus Aerospace facility just outside the city. A group of heroes have been tasked with riding the train to its destination, and stopping any potential jetpacking pirates hot in their tracks. Pun not intended.




Miles Kadojkovic was enjoying the mission.

The train had left Watervale Central Station about 10 or so minutes ago, and in that time, Miles had found himself quite enjoying this train. Most of the trains for public transit in Castleburg were definitely not bad. They were mostly clean, had plenty of seats, got from point A to point B with minimal delays, and did their job. Miles had expected cargo lines, such as the N-Train, to be like a cattle car, caked in dirt with patches of hay instead of chairs. The train Miles had walked into, though, was incredibly luxurious. Miles' car had comfortable gel pad cushions that adjusted to his ideal sitting position, and he was also equipped with a call button that Miles had already used twice to order several platefuls of hors d’oeuvres. Overall, pretty good experience- Miles supposed that the train was designed with the wealthy security people and company executives that would travel on it in mind.

The best part was, though, no pirates. At least, so far.

Miles shrugged as he sat back in his luxury chair. His body was shrouded in a black body-length trench coat, beneath that a dress shirt and a red tie. To his right was a plateful of lovely canapés, and to his left was a hardcover book, divided by a velvet bookmark, that Miles was midway through. Hardcover books were mostly a thing of the past, but Miles much preferred the feel of the pages between his fingers than flipping through a holobook. The novel was titled "Harry Potter and the Goblet of Fire." It was an old series from more than half a century ago, the type of book that would be assigned for homework, but Miles quite enjoyed it. Magic was pretty cool.

Miles finished off his appetizers and was just about to return to Harry's first challenge when a sharp crackling sound resonated in his eardrum. Miles winced and grasped the side of his head as he recoiled from the sound, which had come from the earpiece. Replacing the static sound was the voice of Assistant Director Ray Blum, who was observing the train's path in his own vehicle from a distance away. "Afternoon, heroes. It's a lovely Wednesday afternoon, sun is shining...anyway, make sure a few of you are keeping an eye on the safe at all times. The Rocketeers generally err on the side of loud and destructive, but they may attempt a quiet raid if they know you're onboard. That's all. Man-Titan, over and out."

Miles sighed. His car was pretty close to the storage car; he might as well check it out. Begrudgingly, he dropped his almost-empty plate into a small trashcan bot that was rolling around the ground. He then took his book, holding it in his arms like a baby, before making his way down the train. Walking while the train was moving so quickly was almost uncomfortable. It made Miles a bit queasy. He wasn't the motion-sick type, but he wasn't used wandering across a bullet train stuffed with finger food while simultaneously wondering if he was about to get blown up by pirates. This was a weird, weird job.

Miles eventually made his way over to the caboose of the train, holding his HERO I.D. card up to the keyfob. The doors to the room whirred and slid open, allowing Miles to step into the storage area. It really wasn't anything much; the room was mostly occupied by a single, long cylinder with a glowing blue stripe. This was the heavy metal casing of the radioactive, fissile material that the US government wanted. "To put in a storage facility somewhere," Miles grumbled as he sat back against the wall, allowing his back to slide down the wall until he hit the floor. He sat there, uninterestedly watching guard over the long tube of death. At least it was going to a storage facility, and not into the hands of some crazy jetpack pirates. Or at least, that was the goal of the mission.

Miles yawned and opened his book back to the bookmarked section. There were more important things to think about, in any case.





September 21st, 2064
'Totally Innocuous Warehouse'
Brookside, South Castle Island


HERO's Castleburg division has held onto a good smattering of real-estate in the city, an example of which being a warehouse in a particularly bad area of Brookside that was formerly being used as a large-scale Nova lab. The facility was busted by a group of heroes a few years ago, and HERO decided to hold onto the facility in case it would become useful. With the mission to capture the annoying vigilante underway, the facility became useful again.

A few interns were sent days prior to the 21st to refurbish the place and make it look like a meth lab. The poor interns then disguised them as meth makers and anonymously alerted Shadow Scythe Vengeance the day before to the presence of the facility, before returning to be a part of the massive ruse. The heroes taking part in the ambush have been tasked with bringing in Shadow Scythe Vengeance alive (unless that is absolutely impossible) and hopefully without getting any interns killed. Probably not by the vigilante, but by all the authentic chemicals in the lab.


"Who else was working this mission again?"

Two heroes were standing in the middle of the 'bustling' fake meth lab. A tall, 6'2" man with a strange, orange, fleshy piranha head known as Pirahna Boy spoke to a shorter but well-built woman with dirty blonde locks named Firestarter. The two were surrounded by a bunch of college-age, non-superpowered interns that had 'bravely volunteered' to be a part of the trap (in actuality, they were defintely being paid off-the-books for this gig. The risk of getting socked in the gut was too high to be working pro bono). Piranha Boy cleared his throat (gills?) before responding to his female counterpart. "Couple a newbies. One of them, the Asian girl, I've seen around Paragon before. The others, I got no clue."

Firestarter shrugged. "The more, the merrier, right?"

"It would be even fuckin' merrier if I didn't have to split my paycheck, like, ten ways. I'm takin' my girl out to sushi after this gig is up."

Firestarted looked at Piranha Boy strangely. "Wouldn't that be cannibalism-"

"Shut your trap," the pirahna mutant retorted, crossing his arms indignantly. "You just don't understand me, Lucy."

"The only thing I understand is that you need a shower." Firestarter wafted the air around her face. "Anyway, I'm gonna go take position at the lookout post. You stay here and fill the newbies in on the plan. I alert you when she's comin', and then, easy snag. Badabing, badaboom. We left an air vent half-unscrewed on the rooftop, so she'll probably come in that way."

"Roger dodger," Piranha Boy responded as he watched his partner slip out of the warehouse, before staring up at the air vent, waiting for the Descent of Justice to come in a few minutes.





September 21st, 2064
Academy of Young Heroes
Lighthouse Island, Castleburg


Lighthouse Island was previously habitated by shepherds before HERO appropriated the entire island for their new institution, the Academy for Young Heroes. A magnet school for metahumans, the Academy of Young Heroes offers three different paths for the many youngsters that attend- a path for metahuman kids that want to live a normal life and want to learn how to control their superpowers, a path for students to join HERO at 16, and a path for students who want to wait until they legally become an adult before making that decision. The Academy has proven to be a successful project, with a dedicated staff comprised of active heroes, retired heroes, and other top personnel in the industry working together to forge a great educational experience. That being said, not every youngster gets the chance to succeed at the Academy.

The juveniles that are in need of a 'special field trip' are Ricky Sullivan, Jack Fernandez, Michelle Lewis, and Drew Reedworth, all of whom are budding superhumans and all of whom were apprehended after robbing several liquor stores and smoke shops across Castleburg in a very bad effort to look 'cool.' The Director has tasked Mr. Jeremy Lindall, a longtime instructor at the Academy, to help move these kids to the right path, with help from a few of HERO's younger and thus more relatable heroes. Sullivan's power is some sort of vibration manipulation, apparently a smaller scale version of Quake's, Fernandez's power is pyrokinesis, Lewis's power is generating and controlling electricity, and Reedworth's power is local gravity manipulation.



Barbara Lee strode through the hallways of the Academy for Young Heroes. Lee, a middle-aged Korean American with poofy dark hair dressed in a tan pantsuit, was the principal of the Academy, and was running the school for the past few years. Though she did an admirable job and was passionate about her position, it was undeniable that the role had certainly taken a toll on her. Principal Lee had previously been Professor Lee of the University of Castleburg in New Athens, teaching classes on superhuman psychology. She was ecstatic to have been offered the position at the Academy, despite having no superpowers of her own. Dealing with college students, however, was vastly different from dealing with the screaming demons of middle/high school aged metahumans. Principal Lee continued to shake her head as she made her way through the hallway. The Director had, very spontaneously, told Lee that she would need to hold a few juvenile delinquents in her school for a short while, something Lee was firmly against. Still, Barbara did not call the shots, so here she was.

Principal Lee entered the holding cell area, something that a regular school would never have, but was also a necessity in a school where powers would spontaneously go off. It was a pleasant enough place for sure, with the cells being made of superhardened plastic to prevent any sort of destruction or escape. Inside were four freckly kids, three boys and one girl, two of which had somehow obtained cigarettes. Cigarettes. The old coffin nails that Barbara's grandmother smoked.

"Put those down!" the principal commanded to the kids, but of course, they didn't listen to the middle-aged powerless lady on the other side of the glass. One of them made a snarky face before taking an extra-long puff of lung cancer. Barbara sighed. She loved most kids, but she wished she could drop some of them right into the harbor.

After this quick visit, Barbara Lee strode through the hallways once again, this time exiting the new, brick-built university hall-style facility through a pair of sliding glass doors. The crisp sea air filled her lungs as Barbara Lee approached a small dock at the edge of the island. Hopefully, the heroes would be arriving soon. The delinquents clearly didn't respect her authority, but maybe one of these heroes would do the trick.

From across the sound, a cozy HERO cabin cruisher made its way towards the lovely Lighthouse Island, piercing through the fog to come in range of the island's academy and famous antique lighthouse. The boat pulled up to one of the docks and laid down a ramp that led right to the frazzled Principal Lee, who hid her worries away with a bright smile that she had termed her 'school day is almost over' smile. "So these are the heroes Director Steel told me about! If I could have the pleasure of learning your names?" she asked, her face a mix of genuine enthusiasm and total hatred of everything around her. Thus was the life of a teacher.





Accepted! They look super cool C:


GREETINGS HERO. WELCOME TO THE H.E.R.O. MISSION BOARD, WHERE ALL AVAILABLE ASSIGNMENTS ARE LISTED BELOW. IF YOU SEE SOMETHING THAT YOU LIKE, PLEASE REGISTER IMMEDIATELY, AS H.E.R.O. WOULD LIKE TO HAVE AN ACCURATE NUMBER OF HEROES TO FIELD A TEAM. IF YOU DO NOT WISH TO REGISTER FOR A MISSION AT THIS TIME, FEEL FREE TO EXPLORE CASTLEBURG TO YOUR HEART'S CONTENT. THERE IS ALWAYS SOMETHING TO DO, A STORY TO CREATE, IN THIS CITY.

《 O N C L O U D N I N E 》

B R I E F I N G
Castleburg authorities have been tracking a group of pirates. Not Pirates of the Caribbean pirates, but an extremely well-armed and well-disciplined group of pirates known as the "Rocketeers." The Rocketeers are armed to the teeth with extremely high-tech jetpacks, RPGs, and other military equipment, which they have been using to rob cargo vehicles heading into and out of Castleburg. The Rocketeers have expanded from semi-trucks and small hovercraft to taking on Castleburg's bullet train system, staging raids and picking apart entire chains of trains with their weaponry, before retreating into the sky.

Their audacity has escalated the situation enough to justify a full HERO operation. Intel suggests that the Rocketeers are planning a raid on Castleburg's N-Train, a bullet train that cuts across the city and takes its passengers upstate. A group of heroes are needed to board the train, stop the Rocketeers, and bring them to justice once and for all.


C A P A C I T Y: 0/8
《 A D I S H B E S T S E R V E D C O L D 》

B R I E F I N G
H.E.R.O. has been keeping a close eye on a vigilante named "Shadow Scythe Vengeance." Shadow Scythe Vengeance does not appear to hold a grudge against HERO or HERO personnel, but is operating outside of the confines of the law, brazenly stopping crime using nothing but her bare hands at gadgets. While this is impressive for a girl with no observed superpowers, her actions have undermined public confidence in HERO even further and has shifted trust towards vigilante justice over the rule of law. Director Steel is also concerned that even more inexperienced and less capable teenagers may be inspired to suicidally throw themselves into danger, and has as such issued a warrant for Shadow Scythe Vengeance's arrest in order to bring her in for questioning and hopefully convince her to hang up her cowl.

HERO needs several operatives to man an abandoned warehouse in Brookside. An intern has anonymously indicated on Vengeance.net that the warehouse is a large drug lab. Once there, Shadow Scythe Vengeance should be able to be captured without too much difficulty. By all accounts, she has no superpowers, but she is scrappy and is equipped with gadgets. Overall, though, should be very cut-and-dry cash.


C A P A C I T Y: 1/5
《 T E A C H E R ' S P E T 》

HERO has apprehended a group of superpowered juveniles that have been on a week-long shoplifting spree across Castleburg. Though theoretically eligible for trial and potential imprisonment, Director Steel has decided that the most optimal course of action is to have the kids instead be sent to Lighthouse Island and "shadowed" by a group of professional heroes, to convince them to use their powers for good on HERO or at least not burn down entire shopping centers just to steal some liquor for your friends' party. The Director is specifically looking for younger heroes to hopefully try and relate with the delinquents. High difficulty level expected, due to anticipated levels of teenage angst, pubescence, and hormones. Lots of hormones.

C A P A C I T Y: 0/5
Who needs all those fancy tricks when you've got luck on your side?



beautiful. welcome aboard C:


Love her! Accepted!
A vicious brawler with a hunger for challenge enters the scene...



@canaryrose@Hitman

Well, not the best bio but it’s done and here she is!







move 'em on over
@Hitman@canaryrose
Finished - sorry if it's a little long. Let me know if anything needs to be changed.





Love em both, move them on over!
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