Avatar of Kho
  • Last Seen: 18 days ago
  • Old Guild Username: Kho
  • Joined: 12 yrs ago
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    1. Kho 12 yrs ago
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7 yrs ago
Current "Soon you will have forgotten all things. And soon all things will have forgotten you."
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courtesy of @Muttonhawk

Most Recent Posts

@Vec Yeah Vec, you currently have 4 Might available, feel free to use them
I'm waiting on Cyclone, but he's a bit busy. I've been a bit busy too, to be honest, when I've got some time I'll work out my next step with Vowzra.
@Cyclone I personally wouldn't know. Not sure if Rtron ever mentioned the full slave population of Garakai. Considering that the total human pop. was only 9000, and Garakai 4000 of that (I think) would be surprised if there were ever more than 2000/2500 slaves in total. You'll have to ask Rtron though.

(Those Wi Slingers did nothing?! Sheez dude, if it wasn't for the barrier those guys would have ended the battle with three or four volleys xDD)
@Kho

Sounds...dramatic

They "spied" to "win" a RP? That sort of thing is just ridiculous to me on a dozen levels. I suppose it's because I'm one of those people that would rather just plan out a story, agree on an outcome, and write it from there as compared to just wing it or write reactively.


When the fate of fictional 1860's Prussia is at stake, the fictional Bismarck will go to any length for victory. Even if that means using the guy playing Spain as a spy ^^'

I honestly like reactive battles and RPing, it's more real and there's more effort in it. For instance, if you and I had gone into the Battle of Man's Fall with the outcome in mind, I doubt we would have been as creative as we were in that post, and we would probably not have utilised our forces as well as we did. Both of us knew that the battle could really go either way, so we RPed our hardest and when it became clear who the victor would be, the losing side accepted that without complaint and the winning side did so without fuss or pomp. I like that kind of RPing, but it's very rare to get two or more players in a room who will actually be so laid back in that regard, so planning out an outcome is just for the best in those situations.
@Inuyasha xD we've been at it for a while now, I'd say we're all on pretty good terms for the most part. Perfectly normal for tensions to rise a bit when the competitiveness goes up a notch, but yeah, I think it went well.
I was once in an alternate history RP where literally every page had to contain someone slamming, jibing, insulting or arguing with someone else. Tensions even went behind the scenes when coalitions were working out battle plans. Then at the very end it turned out that one of their players in my coalition had been a spy all along and had been leaking all our plans. Shit was real O.O

As would be expected, after all that, GM threw in the towel and just disappeared, never to be seen again. Now, that was something.
@Cyclone A god of Holy Orders is not just a god of their Holy Orders, they are a god of Holy Orders - just as Undasis is not just the god of the water he creates, or Ialu just the god of his own emotions, or Vestec just the god of his own Chaos, or Escre just the god of his spirits or Astarte just the goddess of her own magic etc.
Your argument makes very little sense when we put it in context.

In any case, bringing an end to this as of now. It's in the past, the objectionable actions have been removed and we can get on with this as before
Having edited the post and wiped away the Holy Order portfolio and the Shades, I would just like to point out some things quickly. People have been referring to the OP without a full understanding of it. I am the one who wrote it, I think I know what it says and what it means. The bit people have been incorrectly referencing is as follows:

I am open to exploring in-game methods in which a god can produce extra Might (for instance, a particularly bloody god may have his worshippers sacrifice animals or other creatures etc. in a ritual). Before you go ahead and spend Might on such things, please PM me and ensure that you have my approval.

And, as final note on that, a god's power and Might are in no way related to how many worshippers they have. A god is an independent, mighty being, it does not draw its power from 'worshippers', but depending on the kind of deity, worshippers may well add to its power. If you believe your character is one such god, PM me and we can see to it.
Kho


It clearly says that there are 'in-game methods in which a god can produce extra Might' - we are talking about Might production here not temporary or one-time additions to Might. The example of a bloody god does not refer to a one time sacrifice, it refers to an ongoing ritual which would happen per turn and thus add to said god's Might per turn. The key is that the ritual is dedicated to the god in the example - a huge battle like the Battle of Man's Fall would not add in any way to to a bloody god's Might as it is not dedicated to them, is not a ritual and so on - even if its worshippers were involved in said battle. The fact that I specified spending Might on creating such in-game methods brings the mechanism closer to how Holy Sites work - you spend X Might and you get X Might per turn out of it.

With regards to worshippers, it quite clearly says that a god is 'an independent, mighty being' who does not 'draw its power from worshippers'. This is to separate from gods int this RP and other gods in fantasy settings - like the Chaos gods in Warhammer and so on - whose power is purely generated by worshippers. The gods in Divinus are, when stripped down of everything - Holy Sites, special weapons, worshippers etc. - still very powerful, independent beings. BUT, the fact that 'worshippers may well add to its power' has been completely ignored by those arguing against Vowzra gaining Might from Holy Orders. A god is not dependent on worshippers, but that does not mean they cannot gain power from them per turn, just as a demigod does. Of course, there will have to special circumstances surrounding the god ('depending on the kind of deity', 'If you believe your character is one such god') and I thought I created the circumstances around Vowzra pretty well - he became a god of Holy Orders (if we can have patron saints of accountants and AIDS victims, and if the Romans had gods of toilets, sewers and excrement, I think we can have a parting god of Holy Orders) and it was made clear that he would not be receiving more than 3/4 Might per turn from Holy Orders as more worshippers would be required fro generate 1 Might per turn as the population increases - if anything, if all I wanted was to generate Might, I would have done my all to keep as many Victors and Strong Tribe hunters as possible, instead I killed off as many as I could without offending or annoying Cyclone. And if I did, indeed, just want more Might per turn, I could have just used the 6 Might spent on incorporating the portfolio and creating the Shades to create a Holy Site instead.

In any case, that's my view on it. It's a dead argument, as I have already retracted the controversial post, but here it is for future reference should any gods wish to delve into gaining Might per turn from worshippers or other such creative methods.
@ActRaiserTheReturned You cannot simply attack another player's settlement and destroy it like that without permission. Edit the post, take out all the destruction and killing, or go get permission from Cyclone to destroy his village like that.

For the moment, I'm negating all the destruction that happened, Mirtagn merely flew over the strong tribe and roared.
Naah, don't worry about it. Edited the post.
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