Avatar of Kho
  • Last Seen: 15 days ago
  • Old Guild Username: Kho
  • Joined: 12 yrs ago
  • Posts: 4742 (1.04 / day)
  • VMs: 0
  • Username history
    1. Kho 12 yrs ago
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Recent Statuses

7 yrs ago
Current "Soon you will have forgotten all things. And soon all things will have forgotten you."
1 like

Bio


courtesy of @Muttonhawk

Most Recent Posts

@Kho
How good is concealment? If I invest points in it does it mean Ilunabar can do stuff stealthy? How easy is for a god to notice her? And her avatars?


It means that she is nigh undetectable to gods of inferior detection. Unless they can see her with their two eyes or sense her (smell, hear, touch...taste O.O) she cannot be detected, even if she was hiding under a rock right in front of them.

Avatars not so much - though if the god's concealment is really high...
@Hael
*Screams loudly*
Why Kho, why?!
I had finally read your entire gigantic nation sheet (I think I did anyway) and then you UPDATE IT?
This means war!
Old-Guild Hael, As Recorded by the Hexahedron Historicus Creato


You'll be happy to know that said giant nation sheet is now so big that it needs to be placed in four posts so as not to break the 150,000 char limit.
@VecAh, so this would be a giant thriving city full of sentient life later on, when we've actually made them?

--Are we likely to move galaxies? Currently we've stuck in Galbar, with the exception of one god.


Acron/Arcon/Acorn is very far away. Not even in the same supercluster. So we've already moved it seems.
Would it be a great blow to either @Kho or @Antarctic Termite if either the big ant or Navy were cut into tiny, tiny pieces?


Eh, I believe the 'big ant' was in fact The One By Immortals Altered - i.e. a hero. If you do want to cut it up, you'll have to spend at least 1 Might since Vowzra created it with 1, though if you want to kill it you'd need to spend 2. If you have a reason for cutting it up (plot of some kind) let me know and we can work it out.
As for Navy, she escaped the Deepwood already. (edit: after reading your post, I have a slight suspicion you were pulling our legs - what could be more beautiful than giant ants and hairballs? XPPPP)

And Termite, just read all of your post - I actually love it. Cyan's bit was particularly fascinating. I had intended for the aversion to develop naturally over time, but I guess overnight is fine too xDDD and creates for (heartbreaking?) twists like that
<Snipped quote by Kho>

What do you mean by "One Empire?"


poog's idea that he's been throwing around the OOC
@OldManWong @poog the pig
Humans exist now. But not on Galbar. Not sure how you guys want to do things - maybe Acron is more the 'One Empire' kind of planet?
<Snipped quote by Kho>

I can dig a two turn residue. Seems easy.

Oh yeah, I should probably mention that white giants might not have a problem with sculptors until they are fully transformed. Then again, if there are enough vestiges of natural or Tounian life in a subject, then the white giants might not attack anyway. It's Termite's call as to whether the sculptors count as losing their touch of Slough and Toun. Still, with the infrequency of sculptors in the first place and the fact that they are going to be persecuted by hain now, I don't think that it'll matter too much either way.


I was under the impression that Sculptors are unnatural - but Termite can confirm what they are
@Kho, Teknall should be level 3. You got the Might right, though. He leveled up in my first post for last turn.


Edited. It was correct in my stat file, I just forgot to change the levels when posting.
@Dawnscroll Goodness grief. That is a hell of a good read you just wrote up there. Elly's going to be such a fun idealistic blank-slate kind of character to mess around with.

As for Slough Week- I think I'll opt in for some paragraphs about Slough and the Deepwood split between a few posts. I have a whole bunch of things to do creation-wise this turn, but limited time.

@Kho


<Snipped quote by Kho>

Two turns with a modifier based on concealment and detection, maybe?


It was not really meant to immunise them to implantation, but, as the first option suggests, create an inherent aversion to art that has been created by a Sculptor - an instinct, like fear of death, or heights etc. which can be willfully overcome if one puts their mind to it.
The fact is they may still admire the artwork itself but destroy it anyway.

As for natural Jvanic life, as suggested in the IC, there is still an aversion to them, but nowhere as near as the aversion for Sculptors and Fibrelings/ things Other or hybrid. If the aversion for Sculptors is an instinct like fear of death, then the aversion for Jvanic creatures would be akin to fear of spiders - except that in both cases rather than fear it is aversion. So natural Jvanic life would probably be treated normally, eaten etc. but on the side they may be hunted more often for the sake of it rather than any real need.

Ants will be different though. They will go out of their way to hunt down and destroy Jvanic life within their territory, putting aside rivalries with other ants etc. but they wouldn't leave their colony's territories specifically to go out and hunt Jvanic creatures.
The only exception is The One By Immortals Altered because she is a hero xP

And regarding trails...hmm, that might be the best way of going about it. Simple and leaves no place for doubt. What does everyone else think?
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