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<Snipped quote by KoL>

I can't imagine what it must look like to speak to talking scissors.


As long as you enjoy sharp wits, it shouldn't be a problem, right?
@DracoLunaris@Mercurial@Onarax

Just a reminder that we are waiting you guys to state your situation.

If we don't hear any news from you, we're going to move forward as soon as @McFazzer, @Hammerman, @Bushman501, @TheFake and @TheWindel get their posts up and we are done with the current scene.

Anyway, I'll probably post this weekend as well and reply to anyone who talked to Ires or Viola.
I thought that it would be hard to ever have a character more smug than Hohenheim appear on this RP, but I guess guess that I was wrong. Titanica's insistent need of adding superlative language to all that she does goes even beyond the Alchemist of Genesis' smugness.

I guess we can always learn new things, huh?


"What's good is often forgot. What's evil is often hidden..."
@Crimmy@Lonewolf685@Leotamer@DracoLunaris@Hammerman@Mercurial@Onarax@McFazzer@Bushman501@TheFake

Hi there, people! Is everything going alright?

Some of you are approaching one week of inactivity, some are well above it. I'm writing just to be sure if everything is ok and try to figure if anyone lost interest and dropped without telling us so... please could reply to this so that we can be sure?

Ah, yes and post, if you are able to. I don't want to push anyone but this prolonged silence both OOC and IC is killing the mood.
Just as a request, don't use collabs to solve those fights.

Not only will it have the chance of taking too long, it'll take our ability to regulate the fight away from us (as was proven by the Henry, Miyu, Fran collab that caused a lot of misunderstandings we couldn't solve because we weren't there) and it'll isolate characters from the rest of the RP, making it impossible for any external interference to come to them.

Since we may need to interfere in case these fights are taking an unreasonably long time to get concluded, collabs will take our power to do that as well, so they aren't recommended.
I'll post once @Lucius Cypher does.


Remember that you can post with one character and leave the other for later. Don't slow down the scenes that aren't needed. Meaning that, if you can post with Titanica, do so.

Everything depends only on you guys getting done with your businesses.
While we are waiting to move things up, @TheWindel and I came to a conclusion after the last few days' discussions. For the time being Juno will be reserved for relevant moments in the RP (given that her presence was kind of a source of discord). In her place, I'll use a character that I was meaning to introduce to Wo3 for a lot of time:


Hopefully this decision of placing a character as controversial as Juno aside, no matter how much I like her, until she's actually needed for the story will result in less future arguments.

By the way, this is the first CS that's part of a much needed update that I'll do on my CS Tab post.
Victoire Bordeaux


"True nobility is not something that you can gain. Either you are or not."

Name: Victoire Bordeaux
Title: Bloody Countess
Age: Old
Gender: Female
Allegiance: Demons of Hell
Race: Half-Vampire Succubus
Height: 143 cm
Weight: 34 kg

Bio: To most, Victoire may appear to be cold and uncaring as well as an egotistical and cruel sadist, to the point of being hard to not label her as textbook a sociopath. While this stands true nine tenths of the time, Victoire is also capable of some rare moments of mercifulness, mostly when the act pleases her somehow there by, she is most certainly not being selfless in anything that she does.

Her origins, like many other of the Nexus' inhabitants, are hard to trace. It's known that she wasn't born there but, instead she came answering the summons of the self-aware plane and coming to inhabit a massive estate close to the border between the Demon Realm and the Human Realm where a blood red moon decorates the perpetual night sky forever.

Once upon a time, the Countess took notice of an Angelic congregation built for humans and lesser demons who had being converted by the heavenly pests, being built on the outskirts of her domains close to a village that she had tolerated for far longer than she really should, mainly for the constant source of food it presented, and took action to wipe such an unsightly wart off of her doorstep.

After dispatching all of the vermin polluting her sight, with extreme prejudice, Victoire found herself attracted to a low grumble as well as the sounds of struggle coming from behind the altar. There she found a werewolf, bound by chains of gleaming silver to the idol. Just as Victoire stared blankly at the eyes of the enraged beast, set for sacrifice, the horns of the heavenly reinforcement sent to get rid of her rang loud. Lifting her right hand to meet the werewolf's face, filling his vision with her rose-shaped ring, Victoire said words that she thought she would never use:

"I'll give you a choice. Pledge your loyalty to me and live or, die and be forgotten..."

The beast's answer goes without saying as he did his one final effort to bite the chains holding him, to the point of drawing blood just to kiss his savior's ring, sealing the pact. As a proof of his pledge, a mark shaped like a choker of rose vines on his throat, marking the beast forever as Victoire's servant.

And the rest, as is said, is history...

Powers: Owing to her origins as well as her practice of other forms of magic to improve herself, Victoire has an impressive array of powers. Some of the most used/iconic are described bellow, but this is by no means all of Victoire's repertoire. Usually she can draw at least one spell per battle that she has never used before as long as it is kept within her thematic.

Vampire Powers: Undying and unaging, undead immunities, blood sense, dark vision, improved senses, minor shapeshifting, hypnotic gaze, control over her domain, primordial heritage (resistance to all common vampire weaknesses, except holy powers), blood healing.

Succubus Powers: Moderate shapeshifting, lust sense, mind reading, dream walking, telepathy, illusionism, emotion control.

Rose Magic: Summon Demon Roses, crushing vines and roots, razor petals, create rose thralls, parasitic roses, corrosive perfume, hallucinogenic perfume, aphrodisiac perfume, blooming teleportation (can teleport to anywhere inside one of her rose fields as long she's touching it on both ends of her travel).

Blood Magic: blood control, blood destruction, corrosive blood, hemokinesis, blood form, summon monsters (in conjunction with Shadow Magic), blood portals (Can open two ended portals adjacent to living beings, special types of undead or back to her domains. One of the ends must always be adjacent to Victoire. Only viable targets can cross the portals, including Victoire).

Shadow Magic: Summon shadows, summon monsters (along with Blood Magic), induce fear/panic, attacking shadows, create shadow blades, shadow jaunt (turns into a swarm of incorporeal shadow bats that can move to anywhere with shadows large enough to cover at least half of Victoire's body. This power can't be used to travel between areas isolated from one another by daylight or bright light sources. While in shadow swarm form, these sources of light hurt Victoire, causing her great pain and forcibly ending the spell).

In addition, even thought Victoire isn't fond of stain her hands, she sholdn't be underestimated even with her bare hands. If that doesn't work, she has one final trick in the form of her ability to summon her strongest familiar, the werewolf which she bound into a pledge of loyalty a long time ago, the only one allowed to have the title of Victoire's Knight.

Weapons: Victoire wields a set of finely crafted silver spiked chains. The chains don't merely look like, but in fact, it have a life of their own, they can change shape and length at-will, defending Victoire without the need for her to command them. Furthermore, their appearance is unrelated to their strentgh as the chains are able to hold mighty targets and damage even some of the Machina most powerful war machines. Victoire seems to derive some sort of twisted pleasure from their use, mainly because of their nature as a sadistic weapon.

Equipment: Ring of Roses: A special signet ring owned by Victoire, it does amplify all of her powers, but it's true usage is to force anyone that kisses it, willingly or not, into complete obedience to Victorie. The ring's curse actually doesn't rob the will of its targets but, instead places a mark on their body and soul, dare they defy the terms established by Victorie upon their pledge, the mark turns into a wreath of rose vines, killing them slowly and in a very painful way.

The rate of growth of the vines is directly proportional to the breach in the pledge and only a command from Victoire can cause the vines to recede or lift the curse altogether. Depending on the terms of the pledge, it can even last past a recipient's death and possible resurrection, making Victoire's ring a truly dreadful instrument since it can potentially trap a target that defied her to a great extent in an eternity of endless agony that even the relief of death cannot undo.

Other: N/A.
Farris Aran


"Willpower is what you make of it."

Name: Farris Aran
Title: Herald of the Thunderous Warcry
Age: Old
Gender: Female
Allegiance: Angels of Heaven
Race: Ascended Human
Height: 167 cm
Weight: 56 kg

Bio: Farris is a no nonsense type of person with a strong sense of duty. Before becoming what she's today, Farris was known for being a loyal servant of the very own ruler of the heavens, the Divine Imperator Deva.

As a reward for her services to the heavenly ruler, Farris was granted the chance of living in a paradise where she would be able to enjoy peace for the rest of eternity. However, Farris' forfeit such an offer. Until the day the Imperator can enjoy the same peace she brings all of her subjects, Farris will keep on fighting.

Powers: Farris abilities are as impressive as her title suggests. She can create and control crystals, earth, as well as other forms of minerals and metals. With this power she can produce a variety of magical constructs to do her biding.

Nevertheless, it's the Warcry which she's known for that's Farris greatest power. A commanding shout that splits the Heavens and sunders the Earth, Farris' Warcry isn't only a destructive force to be reckoned with, but also a rallying call for those who fight for the same cause as she.

Aside from the sheer destructive force that will blast anyone enemy near Farris, very much likely hurting and disorienting them with it's power, any ally who listen to Farris' Warcry, including herself, will have their morale and defenses boosted (liberating them from any detrimental mental effects) as well as their wounds healed.

Using this power is a taxing effort. However, Farris is known for making strategic uses of it, sometimes even turning the tide of battle completely.

In addition, Farris also has the typical abilities of most celestial beings such as superhuman strenght, agility, thoughness and reflexes, immunity to the weaknesses of the flesh such as hunger, tryst, and diseases, resistance to demonic corruption and profane powers as well as the ability to summon and dismiss wings of light to fly.

Weapons: Farris' armaments are all holy relics, carried on from the time when she was mortal and blessed by the Imperator's divine power. Her armor and shield are made of a rare meteor-steel alloy capable of withstanding great punishment without bending, breaking, or chipping. Her weapons are made of the same holy crystals she can summon and control, being not only durable and deadly but also able to channel, store and divert pretty much all forms of energy.

Equipment: N/A.

Other: N/A.
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