@samakama, Accepted. Now that your bio's been approved, you can submit 4 more Ex. Skills and add them to the version of your bio on the Characters Tab...
Finbarr's Bonuses
1. Exceptional Unarmed Combat: Finbarr's magic is geared towards infiltration and hit-and-run, and most of the time, there isn't enough time to draw his two blades once he exits a portal. As such, he is also highly adept at martial arts as taught during training, employing a mixture of judo, Krav Maga, Kong Fu, karate, and muai thai.
2. Exceptional Reflexes: While not particularly strong or durable, Finbarr makes up with having quick reflexes. He is able to react to external stimuli much faster than most, though this is limited to things that he is able to see as incoming, as the Rau've that captured him already had its hand ready in front of the portal.
3. Exceptional Patience: Finbarr has an extremely high amount of patience, whether if it's dealing with annoying toddlers or waiting for an enemy to pass through an area. This augments his shapeshifting magic as he could wait for literal hours in rat form and not snitch a tiny bit about it.
4. Exceptional Marksmanship: He is very accurate with aiming ranged weapons, whether it his Energy Blast spell or the Plasma Pistol he carries around.
Tarak-
[Exceptional Endurance- Unnatural endurance, the ability to shrug off many blows that can put a normal man down. This benefit is reduced greatly when Tarak takes off his Power Armor, however, is still exceptional nonetheless]
Tarak's armor can handle most conventional rounds, he himself is still flesh and blood, so his endurance can only be so incredible before he is no longer even flesh.
[Exceptional Strength- Unnatural physical strength, the ability to lift things inconceivable for the normal human, and strike with enough force to break through concrete. This benefit is reduced greatly when Tarak takes off his Power Armor, however, is still exceptional nonetheless]
Tarak's powered exoskeleton makes Tarak insanely strong, he himself is still flesh and blood, so his strength can only be so incredible before his body will tear itself apart from the force exerted on it.
[Exceptional Gunkata- A form of firearm and martial arts combat that focuses on close-range gunfighting with a mixture of martial arts grapples and strikes for effectiveness in most forms of close to mid-range gun-fights.]
Tarak had picked up this makeshift style after years of gunfights and surprise attacks while fighting in both the war and as a Mercenary. This style works best within enclosed spaces, while not being as effective when it comes to long-range gun-fighting.
[Exceptional Tracking (Human/human-like)- The unnatural ability to track and hunt human targets and targets who think as a human would. This can go to the level as he will know how these targets will even respond to a situation and how they will react
Tarak's years as a Mercenary had given him an almost superb level of understanding of the human mind and how to track someone based on simple tendencies and how a human will think and respond. This will work best on humans as those were his main targets during his mercenary days, and while at war he didn't hunt down targets as much. This will work okay with other targets, yet will no longer be considered exceptional when faced against non-human like targets.
Samuel-
[Exceptional Spellslinging- The skill to use magic in a dangerous and effective ways, making spells seem more dangerous from their precision and creativity.
Samuel is not that great in a fistfight, nor was he good with a gun, but he was great at using his spells and using science to create creative and lethal attacks.