@Light the Dark After about 46 photoshop/sai files and one illustrator file I think I need to admit to myself I've got art block on this one ><
I've spent alot of time drawing background elements that just don't end up looking right so, I've simplified my plans for the background and finalised her as she is.
I'm pretty dissapointed in myself to be honest, I think I'd really like to make another attempt at Aerebella at some point. I don't think I well represented her body type or even hair colour, but I will keep dabbling in this style and hope I can redraw her someday a bit more accurately if you're willing.
@shylarah yeah the shape is so important because it partially represents the shape of the skull as well. I haven't quite got the hang of it yet.
@Hellion Thankyou! I'm working on my values atm to help my colours pop more. I've got an instagram here, although both my Insta and deviantart are pretty out of date (not that I did much last year) I'll drop by!
@shylarah ponytails are hard. And buns. Basically any updo and I struggle lol. I really like her layered bangs on the left btw, you managed to get alot of movement in them. I've been struggling with hair recently and mostly ignoring it :P
Speaking of, hi I'm Mae and have done nothing productive in relation to this thread for the last fortnight 👍
Got back into it today and I'm having alot of fun learning how2 face! I think I'm making progress with ma styaaaale /flails wildly
@Majoras EndPretty proud of how this is turning out. She's looking less wide-eyed lost child then I intended though. But good fun :3
+ All Heroes are +1 Max Determination while in the Caverns of Cynder - Intense Heat At the start of a Heroes Activation, they take 1 Hit for each piece of clothing they are wearing.
Luciel - 0 per turn Fear - 0 Hit per turn without helmet Scare, the Law Holder - 0 per turn Aaron Goldfeld - 0 Hit without jacket per turn Pastor Jimmy - 1 Hit per turn
Danger! Exposed Lava
! While in the Caverns of Cynder, Heroes must be aware of exposed Lava. Lava spaces are indicated by Orange text and a glowing outline. Each Lava Space has it's own dodge value, written below.
When moving through a lava space, a hero rolls 1d6 (2d6 if they have 4+ Agility). If their roll is equal or higher then the dodge value of that space, they successfully navigate the lava without incident. If they fail, that hero takes 1-3 Burning Markers. Enemies are not affected by Lava Spaces unless a Hero forces an Enemy into a Lava space (e.g. using an item or ability).
Burning Markers: At the start of a creatures's turn, if that creature has burning markers, one of the burning markers is removed and that creature immediately takes 2 damage without a defense roll.
Your Darkstone feels hot. You look to see it shuddering a sickly green as it blazes with eldritch fire!
All Heroes take 1 Corruption Hit for each Darkstone and Darkstone Item(s) they are carrying.
Fear takes two Corruption Hits! He lacks the willpower to hold off the influence and gains 2 Corruption...
Luciel, Pastor Jimmy and Aaron Goldfeld look quizzically at Fear.
B and D rooms are currently unscavenged.
Encounter 1/2! Crumbling Crust
Cynder • Encounter • Environment • LavaREMAINS IN PLAY
The crust beneath your feet trembles as you step across the ashen floor, revealing a flow of molten magma below.
Anytime a Hero moves out of a non-Lava space on this Map Tile, roll. On a roll of 1 or 2, the previous space they were in becomes Lava 5+!
Encounter 2/2! Rusty Cages
Cynder • Encounter • Active • Stranger
Rows of rusty cages line this room, the sound of suffering echoing off the walls and ringing in your ears. There are people trapped here!
CHOOSE:
SET THEM FREE A Hero of your choice to make a Cunning 6+ test. If successful, that character may gain 25 XP and remove a Corruption Point. If they fail, they singe themselves, gaining 1-3 Burning Markers.
A Random Hero must then make a Luck 5+ test. If successful, all heroes then receive a Loot card! However, if they fail, between 1-3 Dread cards are triggered....
OR
IGNORE THEIR PLEAS All Heroes take 1-3 Corruption Hits as they ignore the victim's dire screams.
Votes: Aaron Goldfeld, Pastor Jimmy, Fear and Luciel still to vote.
To Set them Free: To Ignore their Pleas:
Movement:Reminder: You may spend a DT to gain bonus movement.
Luciel is OOM. Fear has 4 movement left this turn. Aaron Goldfeld has 5 movement left this turn. Pastor Jimmy has 1 movement left this turn.
Something has awoken deep in the Caverns of Cynder, an ancient evil hellbent on the destruction of the world. All it wishes for is to be free of it's hellish prison, but should it escape...
Recent expeditions into the Caverns of Cynder have left the seals vulnerable and weakened. These seals are what hold it in it's fiery tomb. Massive quakes shake the earth to it's very core as towns around the entrypoint collapse into pits of fire that have erupted in the desert floor.
The seals must be repaired before it is too late.
Reward: Based on chosen Mission Length - Each hero gains 25 xp and 2 loot cards per seal in the mission. If The End Times mission length is played, each Hero gains 1-3 Health/Sanity (any mix) permanently for saving the world. Failure: Each Hero permanently loses 1-3 Health Sanity (any mix). If the End Times mission is played, the Heroes have destroyed the world. So we can do this if needbe, but I kind of like the idea of y'all blowing up their world, so I might keep it cannon for that Posse. Up for discussion though - Only leaping into a parralel dimension Gate can save them from being destroyed along with it, but they must live the rest of their lives knowing what they wrought.
Conditions
This mission starts in the Cavern's of Cynder.
Tokens are drawn differently. Depending on the Adventure length, the initial tile drawn has the choice of 1-3 exits. Each of those exits have 3 Exploration Tokens assosciated with them, of which only 1 is a clue.
Everytime a Clue is found, the Heroes have found a Broken Seal. Any Hero starting their activation on a Map Tile with a Broken Seal on it automatically takes 1 Corruption Hit from the void energies swirling around it.
Repairing a Seal - A Hero adjacent to a seal may attempt to fix it by giving up their attack action. They must make a Lore 6+ test. If passed, the Hero gains 50 xp and the Seal is repaired.
There are no Gates.
Heroes are experiencing Immediate Dread - Growing Dread cards are revealed instantly.
Quickening Pace of Darkness - Whenever the Darkness moves forward, it moves 1 extra space per each Broken Seal that has already been repaired.
Forever towing the line between 'is this better in RP or forum game format'
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<div style="white-space:pre-wrap;">Forever towing the line between 'is this better in RP or forum game format'<br><br><div class="bb-center"><a target="_blank" rel="nofollow noopener" href="https://youtu.be/bVxHRkIsE9U">°</a><br><a target="_blank" rel="nofollow noopener" href="http://www.nodiatis.com/personality.htm"><img src="http://www.nodiatis.com/pub/21.jpg" /></a></div><br><br>GMT | On Mobile</div>