All at once, Knight suddenly felt Kaze’s attack on her armor. Countless slices that all appeared at the exact same time, and Knight got a terrible premunition that if there was ever a time when her walls would fall from too much firepower, she now had an opponent with an infinite amount of slices to do it with… but she held. And, in turn, she carried on and slammed into the cage. There, that should do it. Then, Knight simply had to grab and restrain-
Kaze fell, Knight missed her desperate grab. Damn. Lifting herself like this without most of her senses, Knight wasn’t even sure which direction was down. With hopes that Zabaniya was not attacking right now, Knight spun about in air and opened tiny holes around her eyes in the armor. They provided extremely limited vision, like looking through a clenched fist opened so just the slightest hole is visible, but quite a few of those provided at least acceptable vision. Still greatly limited vision, but certainly better than none and hopefully Black Kaze couldn’t strike through. Knight knew Zabaniya could, and then her eyes would be in danger. A quick glance confirmed that Zabaniya was focusing on the smoke and Kaze was glaring straight back at her, and Knight heard her words.
… Good! Focus on me! I’m the one you can never beat, Black Kaze!
… Which wasn’t entirely true, but it helped to think like that. Now, there was the fact that Knight could probably never catch Black Kaze due to teleportation, but she could hold her attention.
Knight nodded to Black Kaze, before sending herself thundering down at her opponent, sword raised and swinging down to strike. In case of teleportation Knight intended on simply spinning to see where she had gone through the tiny holes, and hopefully Black Kaze would be unable to harm her through the armor, before taking off to pursue Kaze again. Keep her occupied. Not let her rest. Not allow her to target the others. And, if she ever managed to get another hit in, it was time to make an attempt to restrain her with Knight’s power, probably at the expense of her armor, but losing her armor to eliminate one of the most wanted criminals in the world? Worth it. So worth it. She could only hope Ifrit and Gamble were doing fine, too…
I hesitated to post a bit because it feels like Majoras End should perhaps insert into the conversation, but suppose that'll do for delays. Tell me if I made any errors.
So, Alexander was back quicker than expected. Very well then. Mariette handled those portals as needed to ensure he came back.
Alicia would probably note that Mariette’s clothing had been considerably damaged since last time they saw one another, which wasn’t that long ago. Multiple parts of it was ripped due to debris that had fallen onto her, parts of her arms were somewhat bruised, and the remnants of dirt and dust were over her dark clothes. Something had clearly happened to her in that short span of time.
Mariette had a mental sigh on Alicia’s method of introducing her.
‘I feel I need to reaffirm. Justine and I were never on the same side. Our goals would never align, our cooperation was one of mutual benefit that would inevitably lead to conflict. If you’d like proof of that, I believe Alexander could serve. I gave him and Lily a warning of the impending threat as soon as she contacted me, with intention of preparing for things to come.’ … Now, whatever they did with said warning was a bit beyond her, but she had given it.
‘I haven’t recruited anyone, I simply joined this group that were already intending on going on this quest. However, that said, there are plans for going on a recruitment spree, using my portals and Eli’s notes to recruit as many as possible for this attack…’ Mariette said, looking over towards Eli, Sue, Anaya and Scout.
‘Okay. Prioritizing hero mentalities, those who can’t say no and those who’d love a big fight, then,’ Eli confirmed, nodding to Sue’s words as she leafed through her notes too fast for Sue to actually properly read. Each individual had crosses or check marks, however. She put small “v”s on numerous individuals, those Eli herself thought were good options to attempt to recruit. … So none of those she marked with “v”s were such with check marks. since you can’t recruit those who were kidnapped
‘Alright, who’s heading out? I can be here to suggest targets, Mariette can send us to them, but then it’ll be up to you to convince them of our cause and send them back here, where someone should be welcoming them and briefing them…’ So Eli commented, looking to those present.
Meanwhile, Mariette turned towards Alicia. ‘I have need of that phone, so I can communicate with those who wants portals. Did you get one?’
Sorry, got sick and lost will to interact with the world at large Alright, here you go. Updates will hopefully be more frequent than this, heh.
@Pikmin Eye ... Yupp. Now what? Also, are you travelling with Trubbish out or in his Pokéball? I'd assume he was in the Pokéball when you crossed the river, but after that? Because that Stench ability has impact on the wildlife. XD
@Rune_Alchemist So, I was a little confused as to what exactly to do here, but if you want to have this date of yours, then sure. I can provide all of the materials, including restaurant prices.
@Pirouette If you feel Gibs would react differently to Play Nice than I wrote, tell me and I can change that. If you simply wish to throw a Pokéball now, I can add the result to the current post. Otherwise, write and I shall respond.
@Eklispe@Joshua Tamashii Added that for the town you'll eventually reach. You're free to continue conversing, triggering random events or whatever. Heh.
@Pikmin Eye After Martin’s words, Trubbish turned his body, looking out over the river and then into the dark cave that led back, before turning to face Martin again.
‘Trubbish,’ he confirmed, nodding to Martin and determining that following Martin out of this unfamiliar environment was with all likelihood his best option.
So, crossing the river on a Goldeen.
It’s not going to be easy. The current is powerful, and it’s a challenge enough that Goldeens flock to brave it, to prove themselves. The additional weight of Martin could, perhaps, make it insurmountable. However, through enough effort and stubbornness, with the assumption that Martin didn’t lose his grip in the current to be washed away, they’d eventually get to the other side. Going UP to see what might await further along the river would be impossible, but across works, if barely.
Now on the other side, soaked again, Martin was free to delve deeper into the cavern. And… it continued for pretty far with no changes. The cavern went up and down, it was really dark, Durants crawling here and there, Heatmors chasing them, and no other changes on this side of the river except the cave was slightly turning right.
As he walked through this particular part, he’d note small black creatures sleeping here and there in small pockets around him, and occasionally one would pop out of the wall to perhaps gaze curiously at him in the dark.
Pokédex Entry #529 – Drilbur, the Mole Pokémon. They and Excadrills dig out mazelike nests underground in which they live. Drilbur is known for being able to travel very fast through soil, able to reach 30 mph by putting its claws together and spinning rapidly, drilling through earth. They’re known to be rather friendly around people.
… But, if Trubbish was outside his Pokéball then they were quick to flee. Otherwise, they might watch him pass, or otherwise just vanish into the wall again, digging themselves who knows where.
And… suddenly, something very foreign rested on his left. The corridor continues, as uneven and rough as ever leading who knows where, but to his left awaits a metal door. It’s not big, it’s the size of a normal human door, the kind that slides open. The kind that slides open with a key-card, and there’s a place to slide a key-card to the direct left of the door. There are no signs which claim where this might be, who’s door it is or what might await on the other side.
‘Huh. You got yourself a date already?’ Yvonne asked with a somewhat raised eyebrow. ‘You sure I wouldn’t be intruding… wait, her?’ Yvonne took a moment to process and then ended up on an unresolved note, but discarding all that she raised her chin and confirmed. ‘… Very well! I am grateful for this generous invitation, and as such I will accompany on this… “date”. I warn, I am known to be somewhat picky about my food! I trust you will not disappoint!’ Yvonne crossed her arms and told with resolve.
‘Absol,’ Stefan complained, still feeling irritated about the unresolved state of the training, causing Yvonne to pat him.
‘Be good, Stefan. I’ll treat you later. Then, you can mop the floor with your opponents on the grand stage instead,’ she told, and Stefan looked a bit more content before Yvonne returned him to his Pokéball.
‘Now, then. Where to?’ Yvonne asked expectantly.
Redcoast City
Redcoast City. Named so for the beautiful twilights that this sea is said to provide on the nights by the sandy beaches to the immediate west. Perhaps it is due to the perpetual rain over Rainrock, but it almost never rains here, and what started out as simply a pathway between Worldedge and Pureplain grew into a small city in its own right. Here, people mainly gather for the outpost towards the sea and to spend a well-deserved vacation. The buildings here are a mix of old fancy styles rich people might appreciate and healthy modern buildings, many green trees and pools of water invite nature in here. But the city is also not big enough to intimidate the average visitor, many open spaces exist with fresh vacation-air going through town, a homely feeling. Redcoast is close enough to Pureplain to be able to partake in all sorts of worldly delicacies, and hotels as well as restaurants of the fanciest kinds exist along the streets. But these things isn’t the main reason why Pokémon Trainers would be coming to Redcoast City,
A Pokémon Gym exists, one which all Pokémon Trainers who wish to partake in the Pokémon League needs to enter eventually. It is said to be a run-down ware-house that emits an evil aura and cries of pain can be heard from within frightening those who’d wish to visit. For a Pokémon Coordinator, this is also the city where their adventure starts, with the Contest Hall allowing tryouts for the newest talents and Dreamer Studios allowing for training within the field for those wishing to take on the world. Closer to the water lies the Surfer’s Club, where one can partake in training and sports for those who wishes to ride their Pokémon across the waves along with other activities. And then, also closer to the sea, is a large building where Team Virtue resides in their West Base opposite their main base in Justroad City, reminding that this place us under their guard. They’re always accepting applicants.
Soooo, Redcoast City, being a place to attract the finest of tourists, has among the best restaurants in Isson. This unfortunately also means it contains among the most expensive restaurants as well. There are plenty of places here to completely drain a wallet, but of course, there are also the more easy options here and there for those that don’t really want to spend that much. Buuut, what would Claire be willing to spend?
(PpP - P per Person)
1. Briger Burgers - 100 PpP. Just a street-stand selling burgers made by one guy named Briger. He has a Meowth that plays with the customers. 2. Lotad Loafers - 300 PpP. Questionable Lotad-themed place where the servers are Lotads walking on bridges between the tables. They sell sandwiches and quickly-cooked meals. A sign assures customers that you don’t eat Lotads. 3. Wiggly Waffles - 500 PpP. A colorful corner where this guy has a Wigglytuff that is supposedly makes amazing waffles! … And, uh, virtually nothing else. 4. Suns and Rivers - 1000 PpP. A decent place with a third-floor altitude giving view over Redcoast’s sunset, beaches and water, with decent food. Don’t exactly expect to be blown away by the culinary experience, but it’s good. 5. Lundin’s Fine Establishment - 3000 PpP. Just a really nice place in the middle of a very populated street that smells nice, looks pristine and serves well, both to you and your Pokémon! It’s typically very crowded due to its fame, however. 6. Dreamer’s Corner - 5000 PpP. In cooperation with Dreamer Studios and the Pokémon Contest Hall, this place allows you to sit on a special VIP restaurant seating that lets you eat while watching Pokémon Contests to the finest foods imaginable!
There are more places, but the prices skyrocket.
1. Find Pokémon. Can still search for Pokémon in towns~ 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Buildings. Visit any of the facilities of the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Pokémon Gym. Hector’s Fighting-type Gym. 6.4. Normal Contest Hall. Rank 1 / 4. Where dreamers become hopefuls! 6.5. Dreamer Studios. Ready to catch any growing talent in their infancy. Offers training for wannabe coordinators. 6.6. Surfer’s Club. Vocal local presence who surfs the seas with their Pokémon. 6.7. Redcoast Hotels/Restaurants. You can’t afford them, but who knows? 6.8. Team Virtue, West Base. Taken residence here due to the former Team Amethyst presence here.
Connected areas: Route 11. A semi-populated road east under heavy rainfall, where it quickly reaches a steep climb towards Rainrock. Abandoned buildings on the south side facing Silent Forest. Route 15. A simple walk down to the beach, where the sea leads on towards the Sacred Grounds.
The Pikachu was taken by surprise by the sand-attack, and then turned towards Gibs. Then…
‘Pika, Pika~!’ the Pikachu called out happily to Gibs through the sand, looking extremely friendly. This was Play Nice, a move that inspires friendship between two Pokémon, intent on making enemies less willing to brutally attack.
… Except Gibles are extremely used to tackling their friends, and the goal in this case was to befriend the Pikachu anyway, so Play Nice (probably) completely failed and the Pikachu took Gibs smashing straight into his face, causing the two to topple over, Pikachu with a cry of distress.
The six kilo Pikachu was now being held down by the 20 kilo Gible. This is around where Pikachu started blasting electric shocks everywhere to attempt getting Gibs off him, but due to Ground-type the electric shocks were very ineffective against the dragon on him.
So, Erika threw a Pokéball at some point here. The Pokéball hit Pikachu, who vanished into it with a flash of light, causing Gibs to fall down onto the ground. Now, the ball.
It shook once. It shook twice...
It shook thrice.
Click.
Erika caught Pikachu!
Gender: ♂ Type: Electric Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 8 Moves: Thunder Shock, Tail Whip, Growl, Play Nice Ability: Static. May paralyze on touch. Held Item: None.
Currently at about 72% health.
New Pokémon caught! Erika earned 750 P!
Would you like to give a nickname to Pikachu?
Now, then. What now?
Route 5
Just as Stillwood Village is the least visited settlement in Isson, Route 5 is among the least travelled routes on Isson main landmass. The route is a steady incline from Lakewatch Town to Stillwood Village, with some elements of the base of Mt. Chill nearby, the waters of Dragon Lake next to it too, sporadic forest from that surrounding Stillwood Village and some of the plain elements from route 6 as well, along with a very traveller-friendly road makes Route 5 perhaps one of the most naturally stunning routes of Isson. There are no roads for asphalt here, only travellers are explorers seeking or exiting Lakewatch Town for some reason, as well as Pokémon trainers on their journeys.
A peaceful route without any real dangers, it still offers a lot of variation. Walk on the west side by the waters of Dragon Lake to potentially encounter some Pokémon of the lake. Walk by the mountains on the east and perhaps feel some of the radiating cold of the range of Mt. Chill to perhaps see some more mountainous Pokémon or maybe an ice Pokémon that stumbled out of their caves. The route is a bit cold, attributed perhaps best to the proximity to the Frozen Cavern, and it gets colder the closer the mountain you go. Multiple rivers run down from the mountains, part of Mt. Chill that melts, but efficient wooden bridges help passage over. And of course, patches of forest here and there.
The south of Route 5 opens up towards what people call the Vast Plains, or simply Route 6. There parts of the Endless Forest spread out to make things a bit more covered in trees, but as soon as you leave this forest, all you’ll see is plains as far as you can see, and that’d be Route 6. On the other side of the route is the forest that covers Stillwood Village, you need to enter the forest to get to the village. At the middle by the lake is Lakewatch Town, resting a bit above Dragon Lake. And, of course, the passage up to the Frozen Cavern lies up that hill, for those who want to brave the range that leads towards the enclosed and frozen Route 9 on the other side.
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Seek trainers. While not many, there are still trainers and explorers in the area, mostly trying to get to the next. 4. Talk. You could seek someone out to talk to them, if you want to. 5. Move along. Move along normally, letting any events that may come happen naturally. 6. Hurry along. Intentionally avoid confrontations and try to get safely to the next destination. 7. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 8. Trigger random event. Force the GM to use his imagination to make a scenario for you. 9. Area Specific: Random House. Uh. There’s an excessively out-of-place red house in the middle of the route, the door standing wide-open. … Want to visit? 10. Familiar Faces: Joshua, Ewan, Dawkin, Amelia. Joshua and Ewan are training in separate directions and probably expect to be sought out before she goes anywhere. Dawkin's currently heading back to town with Amelia, maybe Erika recognizes him on a distance if she sees him. Not sure if she ever saw Amelia.
Connected areas: Lakewatch Town. On the south-west of the route, Lakewatch Town lies adjacent to the lake on the road to the Wet Caverns. Stillwood Village. In the north lies the forest which hides the village, Mt. Strength lying behind it.. Route 6. Vast plains start in the south-east, this route leads towards Raremine Town. Frozen Cavern. After an incline up to the ridge of Mt. Chill, a cavern of ice could guide the way to Route 9 and Cooldome City. Endless Forest. To the south, a dark forest looms. There are no indications as to why you’d ever want to go there.
As one looks upon Lakewatch, it is clear it was once built by the side of the water. Yet, over time, Dragon Lake has actually increased in volume, the water-level rising and swallowing the town. Then the natural conclusion would be to move the town back, follow the water-level, and rebuild at the new shore, right? That, does not appear to have been the thought that went through the minds of the designers of this Town, which is essentially placed out in the water on top of older buildings, the streets of the town flooded in water and to get around one has to make use of their many canoes or get on the back of a Pokémon.
The town of Lakewatch rises fairly high for its size, and vegetation grows pretty freely around the buildings. Most buildings and streets have white floating cobblestone to walk on either side of the streets, with a river of water flowing in the middle. People here are highly accustomed to this, and the streets are constantly bustling with people heading back and forth, as well as people actually gliding down from the higher buildings from the roofs above using strange little paragliders. It appears people live in the higher floors, while business takes place on ground/water-level. There are canoes basically everywhere that anyone’s free to borrow, townspeople commonly jumping down on a canoe, using the force of the jump to drift it to the other side and then simply jump off.
Now, anyone could hear from the name that Lakewatch Town is the town that basically rules the Dragon Lake. The Lakewatchers are a group of people that regularly patrol the waters, and become friends with the dragons that live there. Tours by the Lakewatchers are the primary tourist attraction of the place, along with the fish that is procured from the same lake, and guides are trained to show the way in any surrounding areas. Their boats are also those who trade with the western side through Highhill, keeping the place alive and busy. Plus, there’s always the rumors of treasure or otherwise hiding deep in Flooded Lakewatch, and Descent Tower looms in the middle of town for those hoping to explore… but who really knows? It’s a nice and different place, definitely.
There are probably shops for clothing or otherwise buildings that are warm inside where they could just heat up or so. Otherwise specify what the two are looking for.
1. Find Pokémon. There’s plenty of water here. Could be any number of Water Pokémon in the different rivers through town. 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Buildings. Visit any of the facilities of the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Pokémon Gym. ??? 6.4. Lakewatcher Base. From where Lakewatchers embark to patrol Dragon Lake. 6.5. Lakewatch Docks. For getting tours of Dragon Lake, just taking a ferry or fishing! 6.6. Explorer’s Guide Service. With all these strange places around, Lakewatch offers guides to the surrounding areas! 6.7. Descent Tower. A tower in the middle of town, with stairs down to Flooded Lakewatch. Come prepared for the underwater. 6.8. Back Alleys. … What? Lakewatch has a darker section? What are you talking about?
Connected areas: Wet Caverns. Water-filled caverns that are located to the east. There’s a small hill to climb to get to the entrance. Route 5. The main exit of Lakewatch, leading to a grassy incline connecting mountains, forests and plains. Route 14. The waters of Dragon Lake are also known as Route 14. It connects Lakewatch Town, Highhill Town and Stillwood Village.
So, the match was not cancelled, and Zabaniya plus Black Kaze appeared to both be in on this. Either that, or they just didn’t care. Meaning Knight had just expanded her first move of the match by making herself a target instead of actually doing any good.
Talion be praised, Knight wouldn’t have known to defend against Zabaniya had he not called it out. Realizing with a start that her holes were perfect for the shadows to strike through even if they defended against the insta-death of Black Kaze, it meant she had no choice but to go all out from the start.
Irritated, bewildered and not quite appreciating her side of Zabaniya’s magician metaphor, Knight manifested her armor, front-first to be there in time for Zabaniya’s spears. The sphere around her periodically faltered, back first, to not allow Zabaniya to notice what she was doing. When she felt the spears of darkness strike the front of her immovable armor, Knight completely manifested her armor, letting the useless sphere fall. Now she was invulnerable… but she was also blind, deaf, all those things, plus the pressure on her mind.
Zabaniya appeared to be Knight’s complete counter. She couldn’t fight her. Zabaniya could abuse any gaps Knight formed in order to see or hear, and the shadows could very effectively keep Knight away, gripping Knight’s armor and restraining her. If captured by Zabaniya’s darkness, Knight doubted she could get free. However… there was an individual here whom Knight was the counter to, in turn.
Knight took off, immediately upon letting the sphere fall. She remembered where she had heard Black Kaze had locked her legs on the metal cage. Hopefully, Knight didn’t really know due to lack of senses, Kaze was still there and had her sight blocked by smoke. Hopefully, Knight’s flight would be uninterrupted by Zabaniya and relatively soundless in the light of all that was going on and probable shouting from outside the ring. Hopefully, Black Kaze would not realize what was happening until it was too late.
The intention was to fly straight towards Black Kaze’s last known position, slamming shoulder-first into that position through the smoke. The baton was too likely to kill to be used in such a charge. Tackling was more effective.
What she was doing right now wasn’t in perfect accordance with the plan as a whole, but Knight had panicked somewhat and gone for what she could think to do. Black Kaze was still the worst threat here, though Zabaniya wasn’t far after and who knew what Talion was capable of. More than that, the woman outside weighted on Knight’s mind, but she really didn’t have the time to consider what to do about that right now.
@Eklispe Yupp. Checking funds to show you have a Pokédex is clever. And, heh, Pokédex keeping track of your money. Suppose that's how it has to work? XD Nicely posted.
@Pikmin Eye Alright, nicely posted. That's a plain good post. Heh, I see you added Trubbish to the list, there. But, yeah. Now, let me consider.
@Joshua Tamashii And, yupp, nicely posted. Yeah. Keep on the conversation, heh.