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6 days ago
Current well, not a terrible weekend, overall. I hope everyone else is doing ok
1 like
13 days ago
tonal whiplash test: Everything is pointless.
14 days ago
I saw a baguette at the zoo, the other day; it was bread in captivity :P
8 likes
26 days ago
If it weren't for responses in and of themselves, many responses would leave me wondering how many potential players could actually READ
2 likes
1 mo ago
Screaming into the void
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<Snipped quote by Double>

Duel disks are a thing, but they aren't common; pretty sure they are only used by the magic duelists. Duel Monsters is a niche hobby in this setting, not an all-consuming juggernaut like the show, so this should just be a regular store tournament with games at tables.


That is correct
@Digmata@Randomguy@Double@The World@VarionusNW@King Cosmos

working on the opening post, as we speak.


ok, posted a simple intro, everyone feel free to introduce their characters as they go through the "torunament", no pressure on post length, of course, do what you can/feel is appropriate at the time.

Old Domino City

Kame Games


A crowd had gathered around the famous game store, that evening. They were hosting a surprise duel monsters tournament, which was still their top game!
The owner and operator, Yugi Moto, had a strong reputation among their patrons for carrying on as close as he could to what the previous owner, Solomon Muto (his grandfather) would have wanted, including prioritizing the experience of their patrons, and keeping the spirit of the Heart of The Cards alive.
Of course, this wasn't just a surprise event, meant to raise peoples' spirits and ease anxieties in the wake of the "freak lightning storm" that had the superstitious citizens wringing their hands.
No, Mr. Moto had ulterior motives...

Inside, all the duelists they had room for on the roster were seated, and ready to begin! There were 32 in total, and people were excited, even if there wasn't a huge grand prize in store for the winner. The people were just eager for a distracting spectacle, and spectating a popular card game would have to do, for now.

From up at the second floor, looking out from the landing, Mr. Muto couldn't help but smile. His long red hair was tied back, although the blonde locks were still hanging free. He wore Solomon's bandana like an eyepatch across his left eye, and he'd long since left behind his blue school uniform, having traded it out for more casual clothing, save the navy great coat he often wore. He smiled to himself, You would have loved this, Grandpa. And... I don't know how well I can support Joey, now that he's lost his sister... We can't find Tristan, either... We're hurting, without your guidance, but... He lifted a card shaped spy glass to his good eye, and scanned the contestants. Our enemies have never acted this boldly, before... Something is wrong, but I know, if we trust in the Heart of The Cards, we'll find stronger hope, tonight...

There were a dozen volunteer referees, but 4 in particular seemed intense as they appraised all the contestants- with name tags that simply read "Valentine", "Gardner", "Wheeler" and "Burke". Remember, Yugi had instructed them earlier, It's not necessarily the winners we're looking for; I'll be watching for the one's with the REAL potential, the one's we need. Trust your instincts, but if in doubt, look for my signal, and issue the "special invitations", discreetly...

The chatter hushed quickly when the shop owner/organizer raised a hand (after putting away his spy glass, before anyone noticed it), "Everyone, thank you for coming to our community morale match! It warms my heart to see this turn out, my grandfather would have been proud to see it! His first priority was this community, that's why we've always been a safe and friendly place for the youth, and everyone who keeps the joy of games in their hearts! It's only fitting we honor his spirit in these uneasy times by coming together, in the spirit of sportsmanship, and friendly competition! With that-" He sliced his hand down in a chopping motion,

"It's time, to Duel!"
@Digmata@Randomguy@Double@The World@VarionusNW@King Cosmos

working on the opening post, as we speak.
I'm afraid I'm going to have to bow out, realizing I'm not going to have the time to do more than one rp at a time, sorry about that.
Would it be acceptable to make this my deck list? @RickyG85



I basically cut Horus and a few of the other monsters I wasn't feeling. In their place I put Darkness Metal Dragon back in, as well as Red-Eyes Wyvern, Red-Eyes Retro Dragon, and Divine Dragon Lord Felgrand. This deck list can be more easily labeled with an actual theme (Red-Eyes and Felgrand) but also still contains enough janky cards that it retains the theme of a rookie duelist still early in his career.


Looks ok to me

Ya'll work out your duels however you want, I think the best thing I can do at this point is leave it at that, otherwise I'm not going to get anything else done.
@RickyG85
All of that sounds good, but if I were to make a suggestion, it would be to have pvp duels be done in some dueling program, like Duelingbook, if it's supposed to be an actual duel. On the one hand, this allows for a legit duel to happen, meaning luck plays a large part and there's no fudging of the game. On the other, it'd be tougher to write the duel if you know how it happened from beginning to end, unless you write as the duel goes on. Another thing to factor in would be if the opponents are collabing or writing post by post for a duel, since that could influence whether using a program is a good idea or not. And if nothing else, like King Cosmos said, a program would at least shuffle the deck for us and let us know what our hand and field are at a given time.
But since it's less "regular" dueling, I don't know how effective that would be.


If duelbook or similar simulators have a written play by play that could be referenced after the fact for writing purposes, that might help, but still seems like more effort than my proposed system, particularly since my method can function even if you only have time to go through a single turn.

My system does have a slight stumbling block of "what if you go through a whole turn only for the other player to have a response to everything before they can even take their own turn", but at that point it's a matter of coordination between the players, making both ideas kind of a hassle in the same ways that matter, so maybe just roleplaying it is the better (or at least simpler) option?

I'd like everyone's input on this, seriously: simulate it, or just roleplay it (for the love of gods, just vote for one; "I'll just go with whatever" is completely unhelpful)
Each player has 3, and can hand one to another player to influence their interaction or the duel against them. Pulling a heart of the cards gives it to the GM (or the other player still works potentially?). Then the GM can use these to power up NPCs and monsters in the same way the players can


I like this.

@King Cosmos that is certainly an option
@ItIsJustMeQuestion: will you be expecting a character sheet of some sort, and if so, will you be providing a template? Or do we just step in with a name, and flesh it out over the course of the narrative?
@VarionusNW@Double@The World@Product@Randomguy@Kero@King Cosmos

Hoo boy, I've got a big important update to make, based on everything I've been seeing.

To start, sorry I haven't been as active in these posts- my day jobs' scheduling has been difficult, and I'm just getting used to it again, which has interfered with my posting.

secondly, my city got hit with some heavy snow last night, which not only messed up road conditions, but delayed school start times(relevant to me because I have a 9 year old son), knocked out the power multiple times, and the only reason I'm able to be typing this up is because I drove 30 miles to the neighborhood where I do my dayjob in order to find functional phone/internet signals (I've never seen inclement weather interfere with weather or not my smart phone plain old functions, so, that was weird). Might I add, that heavy snow was super localized; several inches were still on the ground in spite of melting rapidly when I left my house, but here at my work you might not even know snow happened. Super weird stuff.

so, to start, I'm seeing more interest than I'd anticipated! That's awesome, but it's also going to force me to close applications, for now- don't worry, if you've expressed interest prior to this post, I'll still accept, review and (hopefully) approve an offered character/s, but going forward (for now), I won't be accepting any new applicants. I can only handle working with so many individual players, to address the why of this decision.

I was originally hoping to have the opening written and posted by yesterday, but events plus some things apparently not being clear force me to hold off on that. My tentative goal is to get it written and posted sometime this weekend, at this point.

To fully illustrate my PVP system, this is the method I've seen some success with:

You have your deck list; number each individual card.
pull up google; there's a random number generator tool.
Set the parameters for random numbers from 1 to whatever the total number of your cards is (minimum range 1-40).
open a blank writer document, keep track of what numbers are in the hand, in play, in the graveyard and banished/removed.

That's for PVP and some PVNPC, but NW is correct in their speculation that dealing with the monsters is more PVE, and all the dueling has the potential to run like an "Action Duel". Running around the environment as your engaging an opponent is encouraged, and the opening in the OOC displays this. Depending on what's going on, of course, as per the element of "show some discretion" within the setting.

I would encourage thematic decks instead of meta, and somebody mentioned some "heart of the cards" shenanigans? I think that's an interesting idea, and I already know a way to impliment it- "Bennies". In every new scene, every player has 3 "bennies", which can be used to "Heart of the cards" a duel (as in: fudge the draw to get the card you need), once per duel. These bennies can also be used prompt a character aspect to in some way steer the narrative in a particular direction-

Example: Kaiba wants to needle at Joey, specifically to provoke a rash decision from him, and make an opening to humiliate him. Kaiba's player can offer Joey's a benny for this, and if the latter accepts, he triggers the Brooklyn Rage and challenges Kaiba to a duel that, if he were thinking clearly, he would know he's going to lose.

You can also offer me one of your bennies for something in particular to happen, and I can do the same with y'all. I can also award bennies for good roleplay, such as making a good show of playing in character, clever ideas and actions, and even instances of unexpected but overwhelming success (Exodia; Obliterate!).

What do you all think of this? Did I miss anybody in the mentions?

(and of course, I greatly appreciate all these questions, as their catching my apparent blind spots in setting up this rp, and I appreciate the honest constructive feedback)
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