But otherwise there wasn't really anything else that should be worked on, but the inability to get the ninjutsu trait means a lot needs to be redesigned.
@Pikmin Eye Your Race Trait would be... "Bloom: As a Deku Scrub you can hide underground in a stationary position as a flower, and pop up to shoot, or eject oneself into the air and fly using the leaves on your head. You also have the ability to jump on water. Deku Scrubs are unless underground, vulnerable to fire, though fire will still prompt you to get out of the ground. As a natural talent they can shoot seeds out of their barrel-like noses for 1 heart of damage."
You also wouldn't take less damage from earth skills while underground, because you're underground the exact opposite happens. It's why Earthquake still works against a Pokemon using Dig.
I did say I decide some of these things.
Your Talent Trait... Honestly I can't accept that. If it was that easy to get a profession's trait by changing things around, there wouldn't be much of a reason to play that profession is there?
Instead I can direct you to Korok Magic. Description, "Korok Magic: Because Koroks are so adverse to contact with other races, it is thought their trickster-like skills and magic is a result of their race, but that is not true. Their magic can be learned by anyone who wants to. Their magic harnesses the magic energy within and distorts the world around them, allowing them to disappear, transform, teleport, or even become invisible. All magic that has the traits as just mentioned cost half."
If you want to do something else that's also fine.
The volley of attacks dealt a lasting blow upon the shadow, after it slide across the floor from the vicious assault, it took to the air again, albeit slowly and almost as if it was limping. This was almost over. Although while it was trying to rise again, struggling and limping into the air, it cast magic at the party, as if encouraging them to not get any closer.
"We're going to finish this. Akane take the left, I'll go right. Kotori heal the damage we take, Katsuro, prepare for a big one", he announced, dashing along the side. The barrage of fireballs from the shadow were very likely to land on them, or splash on them while trying to get close, but if Kotori can heal the damage up as soon as they take a hit, as long as they're able to keep barreling through they can end this now.
Seto - The First Step, Hyuga 22/7/2015 - Wednesday
The Oni barreled through Kami and Jun and went straight for the back line, swinging at anything it could with it's spear. It's blow landed upon Shizuka, the previously applied Tetrakarn activated, but all it did was reflect a physical attack back onto Oni, who was resistant to physical moves, allowing it to attack again and send Shizuka flying.
On the other hand, it was now surrounded. One volley of spells from the remaining three brought it to it's knees. Just one more set of attacks and this should be over. Kami made the order, preparing to use Zeus' lightning skills again.
@Pikmin Eye You make it within the cut off you're in.
@Tancuras Those Talents should be changed to traits, because Talent is just the term for if your character does not have a profession trait and something else fills that slot. That being said, you should consider adding some Faron Watchdogs to your backstory, as their style of combat is named after the wolf, as wolves are a thing in Faron. You don't have to have actually joined them, but learning from them is needed.
@Spiffy Assuming it is as I had stated, then your character is acceptable.
Gerudo by the way also make decent mages or spellblades. Their natural resistance to heat and cold and thus fire and ice make them quite good against most mages.
@HeroicSociopath That sounds okay. It's more thematic and a bit less awkward, so that works.
"If you were expecting a noble well... I'm the best you got..."
Her scales have a purple sheen to them, with her face, hands, and underbelly being a silvery-white. She has hazel colored eyes and wears a gold earing on her left ear and gold bracelets on her wrists. She stands at about 5'6" and weighs around 105 lbs.
Personality: Quiet and intellectual, Luna is not one for getting her own hands dirty. She is usually very calm and collected but if someone should push her over the edge she can turn extremely aggressive. She isn't very fond of gorons because she finds them to be as dumb as rocks (literally and figuratively).
Biography: Luna was born to a noble house in the Zora's Domain but growing up she could've cared less for the "politics" of the nobles. Instead, she devoted her time and energy to studying the magic within the land of Hyrule. Her studying was very limited however, what with her parents demanding that she act as she was supposed to and with there being very few non water and ice spells in the domain, she couldn't learn much with the environment she was in. And so, when she became of age, Luna left the Zora's Domain to travel on her own and learn more on the different variations of magic in the land. After traveling and studying for a good few years, Luna would find herself near the Hyrule Castle Town, where something big would change her life forever.
Health: 1/10 Stamina: 1/10 Magic: 8/10
Hearts: 4 Stamina: 20 Magic: 95 (+10)
Feats
Home at Sea (Race): Zoras have the ability to swim and are most comfortable in the water. They move faster in water and can stay in bodies of water for any desired amount of time, giving them huge advantages in watery domains.
Noble Mind (Trait): Luna's extensive study of magic during her travels has broadened her mind, giving her an extra 10 magic and a moderate resistance to magic.
Ice Barricade (Spell): By focusing her magic into the ground, Luna can create large walls of ice to block attacks or an enemy's advance.
Swift as Water (Spell): At the cost of magic, Luna is able to increase her speed and agility, almost as if she were in the water.
Cold as Ice (Trait): Thanks to her magic infused blood, Luna has a resistance towards any fire based attack, however this prevents her from using any fire based weapon or spell. Her blood temperature is also 20 degrees lower than normal.
Moisture Drain (Spell): Using her magic, Luna can gather moisture from the air around her or from living things like plants. The water can then be molded into any shape she wants and can even be frozen and thrown as a projectile.
Electrical Surge (Spell): By channeling magic through her water, Luna can create electrical shocks that zap and incapacitate enemies. It isn't as effective if the enemy isn't wet.
Cyclone Wave (Spell): By channeling her magic, Luna can form a wave of air around the fins on her elbows. Slashing with her fins creates a thin slice of air than can cut objects and weaker types of armor.
Divine Water (Spell): Concentrating magic into her water allows Luna to create a soothing ball of magical water that, when pressed against wounds and injuries, heals herself and allies.
Equipment
Main Weapon (Zora Dagger): A regal looking dagger decorated with silver, zora scales. Luna rarely ever uses it considering that she doesn't like being close to the action. Off-Hand (Ice Rapier): Even more rarely used than her dagger, Luna can spend some of her magic to create a slim blade of enchanted ice over her dagger, turning it into a rapier. Armor: Next to nothing, save for the skirt she wears that is made of scales.
Luna carries around a health and magic potion wherever she goes.
Other
Luna carries a traveling bag with her that is filled with odds and ends: A supply of water for when she needs to hydrate, study books, rations, tools for drawing magic circles, and a silver scale from Zora's Domain that she keeps as a little reminder of her true home.
Standard fare, I'm gonna put my notes on this for any changes or approvals. If it's not here then it means it's fine as is.
Ice Barricade (Spell): By focusing her magic into the ground, Luna can create large walls of ice to block attacks or an enemy's advance. (This costs 10 MP. Size is it can block a hallway with ease.)
Swift as Water (Spell): At the cost of magic, Luna is able to increase her speed and agility, almost as if she were in the water. (This will cost 10 MP to cast, and lasts 3 posts not including the one used to cast it)
Cold as Ice (Trait): Thanks to her magic infused blood, Luna has a resistance towards any fire based attack, however this prevents her from using any fire based weapon or spell. Her blood temperature is also 20 degrees lower than normal. (You will suffer a fair bit in cold weather though, so just remember that.)
Moisture Drain (Spell): Using her magic, Luna can gather moisture from the air around her or from living things like plants. The water can then be molded into any shape she wants and can even be frozen and thrown as a projectile. (This will cost you between 5-15 MP to cast. Honestly you don't need to gather water from your surroundings. There's such a thing as magical water, in other words, water made entirely from magic. Also, it may help you to go and read the Additional Lore document on the first post)
Electrical Surge (Spell): By channeling magic through her water, Luna can create electrical shocks that zap and incapacitate enemies. It isn't as effective if the enemy isn't wet. (This will cost 10MP, and is really weak on it's own, but has huge potential if used right)
Cyclone Wave (Spell): By channeling her magic, Luna can form a wave of air around the fins on her elbows. Slashing with her fins creates a thin slice of air than can cut objects and weaker types of armor. (This costs 5MP. Fairly simple)
Divine Water (Spell): Concentrating magic into her water allows Luna to create a soothing ball of magical water that, when pressed against wounds and injuries, heals herself and allies. (This costs 10MP for ever 1 heart it heals, but it can heal multiple targets including yourself as long as they're close enough)
Otherwise I think it's okay, a decent mage build.
EDIT: Check Divine Water. Fixed up my assessment on that.