Avatar of shylarah

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Recent Statuses

2 yrs ago
Current The way some people spell makes me wonder about their pronunciation.
3 likes
8 yrs ago
They say it's about the journey, not the destination. This is true of many things. Pizza delivery is not one of them.
4 likes
8 yrs ago
TFW you know what you want to happen but the words aren't cooperating. Why is plot suddenly so much harder to write?
8 likes
8 yrs ago
So ded. Cannot brain. Just one massive poorly coordinated and balance-lacking headache. But don't send help. I don't want to people either. X.x
4 likes
8 yrs ago
Glad to see I'm not the only follower of Lord Cato, god of wisdom, on this most auspicious Superb Owl Sunday.
1 like

Bio

I am an adult, though I don't usually act like it. I'm a voracious reader, and not overly picky about books. I am artistic in a variety of areas, including music, drawing, writing, and sculpting. I have a minor obsession with dragons, and love the color violet. Fantasy is my preferred genre, be it past, future, urban...as long as it has a fantasy flavor to it. I also like scifi, mystery, and some horror. I am crazy, and I like tormenting my characters. But I don't bite...much. ^.~


Color Sergeant in Bot Killer Squad

Most Recent Posts

@Terminal Hmm, I /might/ still be able to pull this off. it would predate the current setting by multiple millenia, so just no epilogue...*mumbling*

I did very much remember the post you just quoted. However, while reviving, focusing on the afterlife, and so on would be examples of dying but not having a lasting effect, I'm asking about the exact opposite. I asked if death in every way save the precise literal definition would align with your definition. I do remember an entry or two a while back that failed because they met the spirit but failed on a technicality.
@JaceBeleren I like this idea!

@RomanAria I like the idea of challenging manner of creativity for the RPGCs, to contrast the TTL method of challenging us in a more psychological manner. And if you want to brainstorm ideas for future things, hit me up because I think I have a few hopping around.
@RomanAria WAIT ARE YOU KILLING WHO I THINK YOU MIGHT BE KILLING?! Wait no, you can't be, they have to be new. Um. Well.

Wait a second, @mdk seems to intend to kill someone not-new off as well? I'm confused. Did I miss or misunderstand something?

@Terminal, you said that every character in the story must be entirely new, correct? I mean, it will be particularly difficult, given that making minor characters when similar minor characters with similar purposes already exist is a real pain, and leads to blurred edges, but certainly the one (or more) that die(s) must be entirely new. Must every single mention of anyone be entirely new too? What about setting? I came up with an idea that fits into a story already in progress, and have been working on it, but I saw the stuff here and after reading the directions again it sounds like I can't use her because her story would involve other characters that do already exist, as well as a few that are half made and waiting to be finished, not to mention a world that is not only well developed but also inspired if not created by a writing buddy. It sounds to me like using that world and those other characters to detail the story of the new one would disqualify my entry. Unless somehow I managed to tell it without ever using any of them...which would be quite a trick.

Actually, I guess the setting could be preexisting because otherwise any fandom work would be automatically disqualified, as would anything where you have to credit someone else (unless they helped with this entry specifically). But the issue of any characters outside of the focus one does remain.

Additionally, I have a question about death. What do you consider death? No longer being alive, complete destruction, or no longer being able to have a deliberate impact on the world? You stated that dying but then skipping permanent removal would be trite, and I can agree with this. But what about the other way round? For example, if there is a creature who dies but is reborn -- in this case, a phoenix -- dying isn't so much of an issue. However, if one were to put her in a state where she is not really alive but not truly dead, and thus unable to burn to ash and respawn, I would consider that a death. While the body might remain, it would be an empty shell, and given that I've always felt death in the OOC sense to be a matter of consciousness and not form, I believe this qualifies. For example, someone who dies IC but then lingers on as a ghost is not dead-dead, but someone who is braindead or in a permanent coma is, if Word of God says there will be no recovery. Though I might make an exception if a literal act of an IC god might bring them back...because that /has/ happened before, but that's not relevant here.

In fact, I'd feel the phoenix was the precise opposite of a technical death without lasting consequences -- since it's all the lasting consequences and a removal of her as a player in the story, but technically lacks full death. Given, however, that I don't always see things as others do, and since I've come at things from an entirely opposite perspective from your own in the past, I want to be sure before investing any more effort in her story for the moment. Even though I now desperately want to tell it, and am definitely going to in the near future even if not for this.
She made a face when Ethan mentioned the other Ydran lady, but didn't object aloud. Wyth limped along after them, glad that his girl was done with her tantrum. He gave the old lady a cursory sniff before gently shoving his head into her chest to indicate that she passed muster. "Uh-huh, Daddy told him to look after me while I'm on my own," Amuné declared proudly. "Wyth is a very good boy. He knows to behave if someone's helping him. But I'll come with too."

She quickly changed her mind when it turned out Ethan would be going elsewhere. "Huh?" She looked from him to the old lady and back again, her hand tightening in his. She made no effort to acknowledge the hand the lady had offered her. "I...what? Ethan, you're going to talk to the lady with the dirty mouth?" she asked, wrinkling her nose. "Then I'll come too. Wyth got to see a healer once already. Again isn't a bad thing, but it doesn't have to be right away." The girl looked at the old woman again and stood a little taller. "I know all about how healers work already, you know. Mommy's a healer -- she knows everything, and she was teaching me. But I wanna stay with Ethan. And I don't think Wyth will go if I don't. So...we'll come find you in a little bit, okay? But thank you!" She added the last rather belatedly, realizing she had forgotten to be polite.
@Ozerath Paladin seems more like a class. Monster hunter might work, or perhaps protector/guard -- he keeps the places people are safe, and gets rid of threats. Honestly I don't see an issue with being a knight/paladin in the sense of it's just a generic concept -- Elian's a healer, and I've seen people use thief as profession. But if knight isn't okay, paladin probably isn't either, save that it also incorporates a church or deity he works for....*waffling*
@kho oh well that makes a lot more sense. I use line breaks in a similar fashion . ^.^; Indeed, people who never start new paragraphs bother me.
@Prophecy oh dear! I'm glad you're mostly in one piece, and I wish you a speedy recovery!
@Kho@LokiLeo789. Waiiiiit, was that really supposed to say sexist? Because I just assumed sexiest lost a letter somewhere and if that's not the case I think I might just back slowly away now.

@Muttonhawk@Kho While I am used to seeing that sort of semi-arbitrary stylistic line breaks in poetry, particularly free verse, there are only rare occasions where one does this in prose. In fact, by the general rules of grammar, if one wishes to start a new paragraph there should be some sort of ending punctuation -- and a line skipped between them, though I've seen instances where it was a single word on a line for two or three lines, and the skipped line was omitted. However, in the end the choice to insert a line break appears to be a deliberate stylistic decision Kho makes, much as I use dashes and ellipses to indicate conversational flow.

Although, Kho, I kinda agree with Mutton. I don't hear an awkward narrator, but I found the example you gave to be less emphasised and considered and more jarring and unpleasant. It broke the flow of the words, as I expect you intended, and my mind did indeed pause. It is simply that the effect was not what you seem to have desired. *amused*
@Muttonhawk actually I'm the sort of person that puts two breaks as if I have autocorrect on in Word Perfect, which predates the sad excuse for autocorrect that exists in phones and even cell phones as a whole. Also I've found that the autocorrect in my kindle will interpret two spaces as "let's stick in a period!" which is nice sometimes, but sucks if you just ended something in quotes. *sigh*

I am tempted. And most of my rps are nearly or entirely diceless. What works and how well is determined mostly by the players. There's gentle guidance for plots in some, a bit stricter in some, and none at all in others. Yeah, you can in theory craft autowins. But a good player wouldn't, and a better player goes "but does that make it /interesting/?" and then when the answer is "no not really" doesn't do it. *shrug* Since I come from the writing method, I've always found that while I'm more than capable of finding a reason (or asking for a reason) for a char not to do something that might make sense but wouldn't be as fun, I also often encounter situations where there's something that fluff says a char should be able to do, but somehow mechanically can't, and that bothers me far more.

*sits on @Rtron* You talk to Grif lately? I need someone to kick him to add my new skype. ^.^;; I wanna talk RWBY with him. Also, have you even seen Baku? I'm a bit worried about her.
@LokiLeo789@Antarctic Termite thank you both for the warm welcome. Though I'm less certain about Loki's welcome. *eyes him warily*

@Kho

As I don't exactly know what a deity rp is, I'm not certain why that would imply a lot of chars. And upon reading the rest of the replies, I think it's...you're playing gods, of course, but you also have allowed them free reign. Interesting. I've played a couple gods, but generally they are limited, and don't take center stage. Though there was that one time we let a ritual to create one finish...and then the one time my char turned two people into one deity by accident....

Sprawling worlds are great. The rp that just finished for the evening has been around for three years, the group in some form for far longer -- since before I found them, in fact. We have nations and individuals and deities and religions, though this campaign the gods are less involved than the last one set 200 years earlier in the same world. ^.^ But they never went about creating things at the drop of a hat.

The idea of creating new chars whenever and just constantly writing collaborative fiction appeals to me. Honestly, it's what I go for with my rps in general. I'm not sure how this would differ so much from my general rp as I have always been happy to shift focus, let people head offscreen, skip uninteresting intervals (or overly risque ones!), and I often play multiple characters, though there is usually a solid story throughout the thing. The start of a new story with different characters I'd consider a different rp, unless in a campaign like with my D&D group and my FATE group, where the campaign comes to a definite close at a specific point, or with the long-running group I mentioned above, where everyone has at least a few and in some cases many characters, and there's over twenty-five characters in the main party alone (at last count, and that was several months back at least), though not all of them go on every mission. Then again, while I heard about rp in the form of D&D from my dad as a wee lass, my true entrypoint followed my beginnings as an aspiring writer, so I've always regarded rp as more of a collaborative storytelling effort than the whole "DM is the world and players are individuals within it". Not that there's anything wrong with that, and it is also enjoyable. Just not my default approach. I think my ideal balance lies somewhere in between. Everyone helps build the world, but one or two individuals have the reins of the plot and gently guide the rest of the players. Then again, I /also/ have an unusual perspective on PCs, NPCs, and DMPCs. Because the DM for that long running group is simultaneously a player, at least in terms of how we handle it. *amused*
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