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1 yr ago
Current I think watching fight scenes can help in general terms with writing combat, since it can give you an idea of flow and choreography.
1 yr ago
At least if you're writing something you know, with knights.
1 yr ago
I mean, depends on what you're writing, and the tone and theme of what you're writing. Trained armored knights were legitimately monstrous on the battlefield, so looking up how they fought helps.
1 yr ago
As much as there's a lot of reasons twitter sucks, I genuinely don't want to see it die for the sake of all the artists who now rely on it. Hoping the shithead stops trying to directly administrate.
1 like
1 yr ago
roleplayerguild.com/posts/5… If anyone's up for fighting some kaiju, why not try out my new RP, Godzilla: YATAGARUSU?

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There's still someone intending to sign up who I'm holding out for. By my last count, the last two slots are filled taking that into account.
@Sho Minazuki: I'd like you to PM me about that, then.
  • Name: Okita Souji
  • Class: Saber
  • Appearance: "In battle, there is no good or evil... only killing."
  • Personality: Saber possesses something of a contradictory nature. In battle, she is a very serious combatant, completely focused on the fight, determined to win. She does not consider battle in terms of good or evil, rather in terms of winning and losing. That being said, this does not mean she does not approach battle totally without moral concerns. Rather, she will attempt to win regardless of her enemy's cause. That being said, Saber is not tolerant of truly evil actions, such as the harming of innocent people without cause or especially the intent to harm children. Indeed, Saber has an affinity for children, enjoying spending time around them and making them happy. In spite of her conduct in battle, Saber is revealed to be a very different person outside of combat. Lighthearted, optimistic, and even somewhat ditzy, Saber is a remarkably cheerful and friendly girl who shows almost no signs of the determined and skilled fighter who focuses utterly on her victory. However, no matter what, she is always very proud of her skills in combat, referring to her ultimate technique as 'perfect' and often complimenting herself on a job well done, after a fight. While she will refer to herself as a Manslayer, and express surprise at someone being open and friendly towards her, that does not prevent her from being open and friendly towards others. Saber deeply enjoys sweets, especially dango. In spite of her cheerful and energetic personality, she is deeply regretful over the circumstances of her death, wishing she had the chance to fight to the end with her compatriots. Finally, she is quite dismayed at being summoned as Assassin rather then Saber, even though nothing has really changed.
  • Stats:
    • Strength: C
    • Endurance: E
    • Agility: A+
    • Mana: E
    • Luck: D
    • Noble Phantasm: C
  • Class Skills:
    • Riding: E
    • Magic Resistance: E
  • Personal Skills:
    • Eye of the Mind(False): A. An innate, instinctive sixth sense, allowing Saber to sense both weaknesses in the opponent's defense and incoming attack. It almost appears to be a form of prescience, but it is in fact a natural instinct. At this rank, it is possible to 'see' beyond visual obstruction.
    • Weak Constitution: A. A skill inherently similar to Innocent Monster. Due to the modern perception of Saber's death by tuberculosis, it is possible that Saber may suffer from a sudden drop in status, accompanied by coughing fits, fever, and weakness. While it may occur at any time, the risk of its occurrence is very low.
    • Reduced Earth: B. A technique Saber honed to near-mastery in life, through a combination of breathing and bodily motion she is capable of cutting the distance between herself and her target in an instant, seemingly as if she has teleported from one location to the other. Further advancement of this technique would become dimensional transition.
  • Noble Phantasm(s):
    • Name: Mumyou Sandanzuki: A Sword Absolute
    • Rank: N/A
    • Type: Anti-Unit
    • Appearance: N/A
    • Effects: Technically a skill rather than a Noble Phantasm, Mumyou Sandanzuki is a transcendent sword technique unique to Saber. It is the pinnacle of her capabilities as a samurai, an attack that is composed of three simultaneous thrusts. This is not to say that the thrusts occur so quickly that they appear simultaneous. Rather, it is three individual thrusts that occur, fundamentally, at the same time, at the same position. Even if it were possible to block an individual strike, the other two would still pierce their target. This contradiction causes reality itself to shatter at the tip of the sword, the relationships between cause and effect breaking down entirely. This technique surpasses virtually any known defense, and even the mere destruction of material objects, allowing it to destroy objects that the sword normally would not be capable of piercing. When the attack has been completed, Saber comes to a halt behind her target, the point of impact having become a perfectly circular hole. While blocking is impossible, defenses that rely on preventing the tip of the sword from reaching its target are the best measure against it.

    • Name: Chikai no Haori ~ The Colors of the Shinsengumi
    • Rank: C
    • Type: Anti-Unit
    • Appearance: The haori worn by Saber
    • Effects: The distinctive haori worn by officials that were part of the Shinsengumi in Kyoto during the Bakumatsu period. When clad in this garment, Saber's very mentality causes her capabilities to be ranked up, both in terms of her parameters and the weapon that she wields. Her physical parameters are ranked up, and she receives her beloved katana, Kiku-Ichimonji Norimune to replace Kojiki Kiyomitsu, her usual weapon. As this Noble Phantasm instantly reveals her identity, she is unlikely to use it unless she absolutely requires the enhancements that it provides.
  • Alignment: True Neutral
  • Changes: N/A
As a note, the start's been a bit delayed a bit. Sorry. ^^;

Edit: Current intended start is by the end of this week!
@Anza: Accepted.
@1Charak2: Yes.

@Sho Minazuki: Yes.

Sorry if I didn't make that clear. ^^;
@Rabidporcupine: Er... Sapient undead are extremely rare and we already have one... ^^;
@King Cosmos: There is, I'll get an invite out.
@PKMNB0Y: Accepted, the flaws in the grail being used as the explanation for why this version of Moriarty is summonable.
  • Name: Estelle Varianbec
  • Age: 4. Physically she can be said to look around nine or ten, and mentally she is roughly in her late teens or early twenties.
  • Gender: Female
  • Appearance: "You lost this fight the moment you doubted me."
  • Personality: Estelle is seemingly a cocky, arrogant girl who flaunts her inherent aptitude with magecraft. She is a well-read and knowledgeable girl on top of this, quick to use all forms of research to support her perceived superiority. She has very little patience for others as well, and is prone to begin mocking and taunting those she believes deserve it without hesitation. Estelle is also liable to flaunt what she believes is a cute and endearing appearance granted to her by the Varianbec family. Beneath all of this is a childish wonder at the world, and a desire to experience as much as she can in spite of the situation her life has been spent preparing her for. She feels some level of resentment towards her family, in a way, due to tight control that is normally kept on her movements. Estelle is determined to do whatever it is she can to enjoy herself in whatever amount of time she has. While she is not without compassion, she is still a very haughty and bossy girl with a mild sadistic streak.
  • Skills:
  • Abilities: As Estelle is a homunculus, it is more accurate to describe her as a human created to be a magic circuit rather then a human created to be a magus. Her body contains an enormous amount of high-quality circuits, making her an incredibly potent wielder of magecraft. Her body is frail, but her magecraft carries an intense potency most exemplified in her choices made when in battle. She can construct a localized bounded field to defend herself from damage, and produce multiple points from which to fire beams of intensely destructive prana. A high-grade mystery in terms of modern magecraft, these beams are devised from numerous formulas from the Varianbec family's past in order to create a potent offensive weapon, a tool created specifically for the Grail War in order to best assure her own survival and defeat of the other Masters if she must. If required, she can unite the independent points to create a single, more dangerous blast of prana. As a homunculus, she is capable in all areas that her family excels in, such as the direction and flow of prana and the reconstruction of damaged familiars.
  • Brief Backstory: Estelle was created as a receptacle for all of the Varianbec family's artifice. A sole individual who could continue the family's work even after the rest of them were gone. And, indeed, the rest of the Varianbec family no longer exists. All that remains is Estelle and the series of lesser homunculi they created for her care and upkeep. These homunculi were left with a strict series of orders ensuring that Estelle is not permitted to wander freely due to the importance of her existence. However, one of their key purposes was in grooming Estelle for participation in a future Grail War. The Varianbec family participated in the conception and creation of the Redrock Grail prior to their sudden disappearance, and as a result, Estelle was groomed to be their entry into the Redrock Grail War.
  • Assets: In addition to having a vast amount of money and living in one of the largest homes in Redrock, Estelle is accompanied by an assortment of homunculus maids. These maids may be converted into a set of Mystic Codes if absolutely necessary, a defensive dress and a wand for channeling prana.
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