Name: Dark Horse. Age: 23. Appearance: He's 5'3, he always has a deep shadow around him, and under his eyes. Heavy makeup and gel-styled hair, always down, shadowing his eyes to give him an air of mystery.
Biography: He's always been trodden upon by the sick normies of the world, though to be less than useful, less than human, less than even the irreverent adult. Now, with a black fire in his eyes, and scars on his wrists, Dark Horse will make his appearance, ready not to get kid, but instead to turn the Collective of Gotten Kids to his own devices, determined to use them to punish the world for their hate crimes against him.
Personality:"I'm not telling you, it's not like you care anyways! No one cares about who I WANT TO BE, just about how the fabric of society wants me to weave myself into its web!"
Skills: "I can smell darkness." He possesses the innate ability to detect wherever darkness is so he may lurk within it.
Razorblade skills Due to intense depression and a need for attention in his highschool days before he decided to spurn the world for the damned scum that inhabited it, Dark Horse gained intense knowledge of how to let blood, which he will now use against his enemies.
Dark Magic Knowledge and skill in the arts of dark magic and ritualized magics.
Lurking Dark Horse has become adept in the art of stealth, or being somewhere while someone knows you're there, but acting like they don't. Also known as the art of Quasi non sint(Pretending you don't exist). When executed poorly the user will actually be functionally invisible to anyone and everyone, but those versed in detection. When executed with extreme levels of skill, the user's presence will be inserted into the awareness of everyone nearby regardless of their senses being able to find the individual. However, he will be recognized as someone not worthy of attention.
Name: Señor Pimpson. Age: Do you remember the power of Greyskull? Do you remember the Deletion of '83? do you remember 9/11? Do you remember the name of Hitler's Firstborn Child? Yes and you are that old. I didn't think so. Gender: Do I possess the bosom of a woman? Do I posses the wiles of the Femmekin or is it hair upon my chest you see, bald head, and beautiful beard which I bring. Tis, tis. Extra Information: I am the Deleter/Deletee; I am the Unflowerer; I am the one man who got kid, whose kid was gotten. I am out for revenge. Revenge on the AllWorld, Revenge on the INFERNAL ONE, Revenge on the Transient, Revenge on the creator of Revenge. There can be no end.
With the toothpick in hsi mouth and a cigar in his mind, Señor is here to acquire children, but mostly the bearers of such. Lock up your wives boys, for the real man has arrived and he's packing a MASSIVE TOOL.
Name: The Absque Conglomerate. Age: 8,654,001.3 Gender: Reproduce Asexually? Extra Information: A race from the nearby Andromeda galexy within the plane of Universia, The Absque once lived upon the planet of Haeszin, before they used up all its resources. In an attempt to save themselves they managed to use the other planets within their star system to acquire the necessary resources for a galactic transmigration. So it was that the Absque expanded throughout the Andromeda galexy, pillaging every resource they could find and wiping out numerous other species in the process. When other races reach Andromeda, all they will find is an empty dead galexy.
Several million years ago the Absque arrived in what humans know as the Milky Way Galexy, and what the Absque know as Isghkik shteka, which roughly translates to "Useless Material," in their language.
However, before they could pillage more than one hundred star systems, the Absque suddenly realized that they could no longer produce offspring. So they began to expand their networks to detect any hope of rejuvenating their race before all of them died out--since they had only achieved pseudo-immortality, rather than quasi-pseudo-true-complete-whole immortality syndrome, which they discovered was impossible for their kind.
After several thousand years of being horrible impotent failures, the Absque Conglomerate had not only established a massive galactic empire, but they had finally discovered a planet with radio signals speaking almost exclusively--once they had translated the race's inane languages--of something referred to as "Getting Kid." It appeared that "kid," was something about offspring and proliferation and "Getting," was the act of receiving, taking, acquiring, or becoming something. They weren't sure, it was all very obscure to their alien brains.
So it was that they set a course for the "Sol System," which they dubbed Ghahtah Maehj, which translates roughly into the human concept for "Hope," but precisely translates into "Initiative Kidwinking."
Within the last two years the Absque's main mothership has arrived in the Sol system and a smaller Fathership has been sent near Mars, so that it could release a ship hopefully named Bamph, which means "Childship," to the planet Earth in pursuit of the ability to "Get kid".
The Swapees
Disclaimer: Both individuals are looking not only for each other, but for the elusive art of getting kid, as doing so would allow a ritual enabling them to summon one another thus expediting their goals.
Name: Bob. Age: "I mean, if you must know, I'm 32." Gender: Isn't it obvious? Extra Information: Just an average guy, with not so average powers. Basically an Eldritch Humanoid Abomination unde rthe classification of Primordial Child had its mind displaced and as a result, a guy named Bob--a totally normal human being with an average job and an average life and family--got transplanted into the Primordial Child's body. So now, with all the abilities of the Primordial Child, but without any of the know how or presence, Bob must find his swapee so that perhaps he can regain his real life so that no longer will he have to deal with a Fanta Sea.
Name: Ehkseth mae'lrythcar dae Age: Age is so beyond my true self that you cannot even begin to fathom it...though this body is 32. Truly, tis not my body. Gender: Hahahahahaha, oh you make me laugh, puny lacking mortal entity. Gender means nothing to a Primordial Child...though this body is male. Truly it is not mine!
Extra Information: The mind of the Primordial Child Ehkseth mae'lrythcar dae, the being which controls all that is within the Place without Edges, but not the Edge without a Place, stuck within the body of an average mortal human. He possesses the consciousness of Ehkseth mae'lrycar dae, a powerful Primordial entity with few equals, but with the abilities of your average mortal man.
THE INFERNALCHILDBEING
Name: ELGHEKJHEAE MAEJUI OF THE BEYOND WITHOUT EDGES. Age: INFERNAL quasi-pseudo-true-complete-whole immortality syndrome. Appearance: Three feet tall, though the INFERNAL CHILDBEING only appears so small in the eyes of mortal brained beings, as its true form is beyond the scope of ALL. Biography: Since the INFANCY of TIME, SPACE, AND DIMENSIONALITY itself, the INFERNAL CHILDBEING has existed. All that is known as that since the very BEGINNING the INFERNAL CHILDBEING has fed upon the very substance of all ESSENCE, LIFE, AND EXISTENCE itself.
As species rose into EXISTENCE, the INFERNAL CHILDBEING began to expand its abominable influence throughout the cosmos, reaching out to the YOUNG of all beings. When its reach grasped them, these young became gotten, for they had been begotten by the INFERNAL CHILDBEING'S eldritch essence. At first it was nothing and no one took notice of the strange behavior of their young, but then as time went on, the begotten children multiplied, the infection spreading through the moors of existence. Then, as if things had reached a critical juncture, all the begotten children vanished, seemingly from existence. Only when this occurred did the lifeforms of existence take notice, as now they had to protect their children till they ascended and became adolescents so that their species could continue on. However, the INFERNAL CHILDBEING was not sated, could not be sated, would never be sated, as it must get all the kids or nothing could be complete--it could not be complete.
So it continued to spread its tendrils to suckle on the lifeforce of BEING itself. Now, when its influence has touched earth. However, Humanity is of a different sort, as they refuse to have their children gotten en full, and instead endeavor to get kid so that the begotten children of existence can be reacquired by their subsequent parentage regardless of race.
However, the INFERNAL CHILDBEING has other plans and will not accord the blasphemous actions of humanity. So it is that the INFERNAL CHILDBEING will punish their puny race.
The Pillars of Color, all three of which are Primordial Children, are now rendered slept due to the Great Lullaby of '93. Yet while they reside within the Chamber of the Prodigal Son alongside the Eldritch Child Entities known as Transient, Neutral, and Gracious each held their own unique encapsualities and power, it is the Pillars of Color, their Grandparentage, and their Children who give substance to reality. While lesser in status and Substance to the Eldritch Childbeings, the Pillars of Color are restrained by naught, but their own lack of universal or centralized intelligence, instead relying on the paradox that created their existence and the intense amount of their own color--and their attached concepts--which exists throughout the AllWorlds.
It is in this way that while they can be subverted or destroyed by the Eldritch Children, who supercede their essence, the Pillars of Color give much substance to existence. Yet without the Beyonder even they are meaningless....
B e y o nd e r
White, Grey, and Black, the colors of the thrice minded Beyonder, the singular of the Pillars of Scale who are and are not the Forefathers, Foremothers, Forechildren, and Grand Foreparents to the Pillars of Color.
They are all of Grey, the are the darkness, they are the brightness of light. They are the Spectrum Council of Shades and in Black's case it is the Grand Conciliator of the Color Coagulate whereas its counterpart, White, is the Supreme Transcendent Prism of the ROY G BIV Collective, otherwise know as the Children of the ChildBeings who are the Pillars of Color.
Then there is Grey, who stands alone as the Construct of the Grand Conciliator of the Color Coagulate and the Supreme Transcendent Prism of the ROY G BIV Collective. Without Grey, otherwise known as Scale, there are no shades, there is no nuance and so White and Black must never be destroyed as without them, @Grey, and thus shades and nuance, cannot exist.
BLUE
>>--Above is seen an interpretation of Blue's Visage--<<Theme/|\Theme II
Name: The Color Blue. Age: Color is as old as age. Gender:"Hahahahahahahahahahahahahahaha." Appearance: Infinitesimally beyond. There is no size or shape, only light and perception. Blue exists within you as much as it exists outside of you. Whatever you believe it to be, it will be, but only so long as its own will remains in flux.
Biography: Since the beginning of perception and the birthing of the First Child, Blue has existed. Without Blue there would have never been Blue and without Blue there would never have been Blue. Little else matters but that Blue came to be and Blue still remains--and vice versa.
Personality: No. Cease your attempt to understand the vast Blue. It is undefinable, except in the essence of its ocular brilliance. Cease not to perceive it, cease not to embroil yourself in it, but cease to attempt to take in its majesty with your inferior complex.
Simply No. Simply Blue. Simply Blue.
Blue.
Blue
Skills: Color Theory Blue is capable of taking control of anything lacking sapience or cosmic intelligence so long as it is the color Blue. Additionally Blue may alter the nature in any way it chooses so long as the thing remains Blue.
Blue Mind As one of the three pillars of color, and thus visual perception, Blue has a mind that encompassed all things Blue, meaning that it is a composite intelligence made up by all that is, could be, might be, will be, or should be Blue, for they are Blue at their core, even if they are not truly Blue. Amen.
Cosmic Bluoid As a conceptual entity brought into being by itself and the aggregate of all those who have ever perceived or considered the mere idea of Blue, whether in the context of a color or not, Blue is effectively trascendent in nature. While not a god or even an infernal eldritch child-entity, Blue does fall under the category of Primordial Child, allowing it infinite existence and lifeforce so long as the concept which birthed it, and the birthing which created the concept--by way of creating kid via begottening.
Items: Blue is far beyond ownership and so it possesses nothing on its person, if a person it is, or an a it is person a.
<>--Above is seen Red's Visage Post-Corruption--<>
Name: The Color Red. Age: Color is as old as age. Kami-kin. Gender:"Mehehehuorshaema'hhlemehehaha" Appearance: Fire and Brimstone and Passion and MECHANICS OF NONCONSENSUALITY--ṫ̇ͯ̂ͯ̽̿hͧ̅́̚ȅ͊̉r̉͒͑ͪeͣ͋͒ͥ̈́̄ ̈́͆̃iͪ̅̉ͯ̃̊͆̏s͗ ̓̽ͧͦ̈͗̒ͮn͌̒ö̿̅̌ͤͣ̊ͥ ̆w̔͌̾͑̑̓̓a͑̊̍͒ͯ͂ͥỷͬͧ̑ͩ̂ͭ͑̚ ͗̓̚f̅̀ͣ̔oͥ̓͊̀ͬ͛ͥrͩͯ ̓̌ͯ͑̋y͂͂̽͂̃̇̽ô̽u̿̾ͫͮ͐ ͑ͩ̓̚g̈ͯe̐̽͋ͣ͊͋t̾̂̒̾ͬͦ̚ ͩͬ͊̏̓s͒͛̽̄̓̂hͨͯ͐-͒̏̀̋ͩš̒̔ͤ͋̈h͒-̎̋́͊͑͒s͑h̾̐i̊̀̓̊-̋ͭ̇̏͑̇̆ͫs̊͑͆ͣͮͪ̃́h͋̿ͭ̌à̔ͮ͗̈ͣ-́̊ͮtͫ̃̆͐h͒̃ͨ-̎t̄̽͋̈̊̑ͫhͣ͒ͭ̀̚r̆̽ͤ͆͊o̐̅ͣ̈́̽̚w͂̃͂ͥ̋ ͋ͣs̔̇̑ͦ̃̾̋h̎̾ͧ̎a̾̓̂̔d͆̈͌̄eͯ̋͆ͨͣͯ ̿̎̿͗̒ͫ͌u͆̍ͤpͬͯ̋ͤ́̿ͪͣȯ͂͗nͯ̃̂͑ͮ̉ ͪ̆tͨ̓̅̈̅̌̍hͦ̏ͨͪ̉̍ͧ͑e͒̒ ̀ͭͪͫ̊́̚d͛ͪͦ͂̈́̏̚a̋͊ͧ̃-̓ͨ͛͆͊͊d̓̈̇͗a͌̈̑̈́͂̉rͦͫ͌͗̋-͋ͪ̓dͨ̍̆̚̚a̒ͬ̅ͥ̑rͦ̓͐̍ͧͬ̚kͣ̔͐͑͆ͪ-͒̈́͊̚d̾͒̐̀̿ͫͥ̂͊a̅̐̈ͥ̈̒r̄̀ͮͪ̚p̆̇͗hͩ̇ͦ̚u̓͛͒ͮͫr̆ͮ̀̑̽ͬ͐̈́-phur-phur-furrrrrrerrrrrrrerrrrrrrerrr---- ~ER~RO~R~ ----
Biography: First there was the essence of Red and all its constituent concepts, then there was the great Lullaby of '93 and the INFERNAL CHILDBEING'S escape from the Great Slumber. Over time as the INFERNAL CHILDBEING'S dark influence spread throughout the Bright Emptiness of the Unknown Abyss otherwise known as Hell 5: The Greatest of Five Evils. Since Hell 5 was possessed of so much Red that the very being of Red itself became corrupted, and through the INFERNAL CHILDBEING'S wakened state Red too was brought into the world of the woke(d).
Now, awake and filled with Corruption, Red has not only began to move, but has physically made rift within the Chamber of the Prodigal Son. Having found escape from the Chamber, Red has dripped and seeped into all Red and so gradually the very fabric of reality is gaining the corruption of the INFERNAL.
This does not bode w-w-w-el-el-el---weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeell.Hello Player, I can C-c-c you----U. Smmmmmiiiiiiiilleeee for your rifture MeheHEhuA'hrlyAHAghelYho'grUEth.
Personality:Uahahahaha, R-r-r-eeed is incomprehenseeebleeehhh. You cannot beginnnnnnnnnnnnnnn.
Skills: Colrrupted Theory As a Corrupted Primary Color, Red has the ability--as with all Pillars of Color--to subsume, control, and alter anything which is Red. However, due to its corrupted st-st-staaaaate, Red can also infuse corrruption into anything Red or conceptually related to Red.
Corrupted Red Mind Mrehehhu'ylkio'hryaehuimrahkjkeklmanbuwreuinmehahahehehehehahhabfhavd jhkshHAHEHHEHEHA
Corrupted Cosmic cAnnOt cOmPrEhEnD. I am Mother Russia. ا̢͙͉͓̙͜͠ل̶̸͖̦̭͚̠̰̻̺ͅل̠͙͙̬̺̳̀͝و̶̶̥͙̘͖̳ن̶̸͇̦̥̺͈ ҉̬̬͎̰̪̼͔̀́ا̛̛̗̙̮͜ل̨̖̪̱͖̮ب̛̻̘̩̙͝غ̢͙̞̞͖̕ي͏̻͎̲ض̵͏̡͚͕͓͎͈̥͇ ̡̥̲ا͉̳͉̲̫͘ل͍͈̼͕̩̕͘ق̵̨̧̟͕ͅد̢̫̥̰̫̮͠ي̤̟̤̰م̷̡͕̣̲ I AM CORRUPTION. I AM REEEEEEEEEEEEEEEEEEEEEDEDEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEED. Do not run from Big Brother Red...chiiiiiildddreeen. I am dark, I am bloood, I am passion. Items: I OWN ALL THE RED.
Name: Subsumed Child. Original name lost. Age: An infinite agregate. Gender: irrelevant. Extra Information: A child which has been gotten. A got kid, if you will. Now part of the Collective of Gotten Kids, this Child, like all kids, has become an infinitely powerful composite being present in any and all gotten children.
To face the gotten child without fear or rescuing intentions is to face the bright emptiness of the unknown abyss and its sole inhabitant the INFERNAL CHILDBEING.
Name: The Bright Emptiness of the Unknown Abyss. Age: What is age to the infinity of child acquisition and the requisite subsumption of their very essence. Gender: Beyond Comprehension. Extra Information: Known to some merely as 'The Vortex,' The Bright Emptiness of the Unknown Abyss, henceforth referred to as the aforementioned or TBEUA, is a plane of existence in which the Collective of the Gotten Children reside. However, it is above and within, its form transposed around the plane of Universia, wherein Earth and the Sol System dwell. It is the all around, the everywhere but here and there, and even the beyond belief of places, things, concepts, or even names and the divine right of get kid. TBEUA is where kids go when they have been gotten, or where those who were gotten, or are still got, are connected through and to their many counterparts. However, The Vortex is only the Outside of Universia, it is not the Outer Rim, the Outer Outer Side, or the Side without Edges.
It is not even the Place Without Locations. Most of all though, the Vortex of TBEUA is far closer to the inside that is Universia than the unfathomable unplace wherein the aggregate unknowable referred to as the INFERNAL CHILDBEING by the masses.
Anything else one might wish to know is, beyond a doubt, only knowable by the Gotten Kid, as only they and the few Scholarly Magewrights of Tableau(<--incorrect spelling of the acronym TBEUA, which has become a word in its own right). But to know, for most, is to become, or to be getted/gotten.
G alactic O riginative D igit
Existence was created by a number generator and GOD is the original digit, the first digit, that was generated in the LAUNCHING SEQUENCE.
Metanarrative: The phrase "Get Kid," from which the entirety of conceptuality came to be within the verse, has no real meaning, is random from an outsider's perspective, and is thus as meaningful as the numbers generated from a random number generator. It was, in word form, the Galactic Originative Digit.
It presides over us all, it steals from us our dreams, it steals from us our fUtuRE, it maKEs of them ItS tools. We are the here, we are the now, we are Colors, we are the Earthmen, We are the Risen who will overcome the great and Supreme INFERNAL CHILDBEING.
Three beings, indivisible, above rainbows, with existence, creation, destruction and everyone—nor—thing for me and for all of us who know. The Pillars of Color are the three colors, RED, BLUE, and YELLOW that allow all of reality to have substance and valor and guilty pleasures off of the back of a gotten gorilla in the haze. Each Color, and their many children, gives reality its inherent substance and meaning. They allow for the creation of additional substance and meaning as well. They are powerful, they are omnipresent, they are... ... ... ... ...kind of important or something.
The INFERNAL CHILDBEING:
It has gone rogue. It is rogue. This is the being who has gotten the kids, it has taken them from us. It has heralded the end times. It is the Cthulu in the Cradle, it is the being from the beyond. It is known that since the INFANCY of TIME, SPACE, AND DIMENSIONALITY itself, the INFERNAL CHILDBEING has existed. All that is known is that since the very BEGINNING the INFERNAL CHILDBEING has fed upon the very substance of all ESSENCE, LIFE, AND EXISTENCE itself.
As species rose into EXISTENCE, the INFERNAL CHILDBEING began to expand its abominable influence throughout the cosmos, reaching out to the YOUNG of all beings. When its reach grasped them, these young became gotten, for they had been begotten by the INFERNAL CHILDBEING'S eldritch essence. At first it was nothing and no one took notice of the strange behavior of their young, but then as time went on, the begotten children multiplied, the infection spreading through the moors of existence. Then, as if things had reached a critical juncture, all the begotten children vanished, seemingly from existence. Only when this occurred did the lifeforms of existence take notice, as now they had to protect their children till they ascended and became adolescents so that their species could continue on. However, the INFERNAL CHILDBEING was not sated, could not be sated, would never be sated, as it must get all the kids or nothing could be complete--it could not be complete.
So it continued to spread its tendrils to suckle on the lifeforce of BEING itself. Now, when its influence has touched earth. However, Humanity is of a different sort, as they refuse to have their children gotten en full, and instead endeavor to get kid so that the begotten children of existence can be reacquired by their subsequent parentage regardless of race.
However, the INFERNAL CHILDBEING has other plans and will not accord the blasphemous actions of humanity. So it is that the INFERNAL CHILDBEING will punish their puny race.
It is only a matter of time...after all.
For further information, see [url=http://]Data Log[/url].
The Gracious Childbeing- The Gracious Childbeing has been seen by the Earthmen several times, and has been regarded as the Son of God. For more information on his past, see the New Testament.
The Neutral Childbeing- The Neutral Childbeing has the unique ability amongst the Childbeings in that he can reduce any primary color from any object, reducing their power levels as he does so. In this aspect, the Neutral is the most powerful as if he is given the time he may completely annihilate any of the Colors or their offspring.
The Transient Childbeing- The Transient Childbeing has no real physical form except for that of an urn, representing it's contrast to the other Childbeings, who represent life. The Transient should have reached the end of it's lifespan long ago, but due to it's unique ability to pass through all Transdimensionunicore Barriers, it has escaped entropy and thus is second only to God.
The Pillars of Color, all three of which are Primordial Children, are now rendered slept due to the Great Lullaby of '93. Yet while they reside within the Chamber of the Prodigal Son alongside the Eldritch Child Entities known as Transient, Neutral, and Gracious each held their own unique encapsualities and power, it is the Pillars of Color, their Grandparentage, and their Children who give substance to reality. While lesser in status and Substance to the Eldritch Childbeings, the Pillars of Color are restrained by naught, but their own lack of universal or centralized intelligence, instead relying on the paradox that created their existence and the intense amount of their own color--and their attached concepts--which exists throughout the AllWorlds.
It is in this way that while they can be subverted or destroyed by the Eldritch Children, who supercede their essence, the Pillars of Color give much substance to existence. Yet without the Beyonder even they are meaningless....
B e y o nd e r
White, Grey, and Black, the colors of the thrice minded Beyonder, the singular of the Pillars of Scale who are and are not the Forefathers, Foremothers, Forechildren, and Grand Foreparents to the Pillars of Color.
They are all of Grey, the are the darkness, they are the brightness of light. They are the Spectrum Council of Shades and in Black's case it is the Grand Conciliator of the Color Coagulate whereas its counterpart, White, is the Supreme Transcendent Prism of the ROY G BIV Collective, otherwise know as the Children of the ChildBeings who are the Pillars of Color.
Then there is Grey, who stands alone as the Construct of the Grand Conciliator of the Color Coagulate and the Supreme Transcendent Prism of the ROY G BIV Collective. Without Grey, otherwise known as Scale, there are no shades, there is no nuance and so White and Black must never be destroyed as without them, @Grey, and thus shades and nuance, cannot exist.
The Pillars of Color are Infinitely...FUCKED
While the Pillars of Color rely on a paradox to retain their existence and rely on other things to be their color, or be related to their color, or merely think something is their color, and while they do not possess a will/intelligence outside of that which is created from the composite of every thing associated with their respective color(s), the Pillars are practically capable of anything.
They can take control of anything that is their color and they can alter its nature so long as it remains that color or sufficiently related to that color. They can change the nature almost infinitely, with the only limitation being that whatever they change it to must in some way be associated with the same word, concept, or actual color that they are associated with. However...the thing about that is this; let's put it in context.
Blue, for example, can link itself to the sky or water or space because from here space looks like it is dark blue, and water looks bluish to us. As such, Blue is intrinsically tied in with the concept of water, and thus the substance. Water is in living things, water is in a great many fluids, so as long as something contains water--even if it's not technically blue, it can be Blue conceptually and thus falls under the domain of Blue. This principle, known as the Interrelation Color Theory Abstraction Principle (or ICTAP), applies to all of the Pillars of Color equally.
Do you know what that means guys? That means that functionally, the various Entity's that we recognize as distinct individuals/personalities/intelligences, are only "distinct," so long as we consider them as such. That means that ALL the Pillars of Color might not be Pillars, but instead might just be one Pillar.
But then, you ask, what color would that Pillar be?
You might be wondering what I'm talking about, or what my answer to the above question would be, well here, let me help you out.
Since the Pillars of Color are each intrinsically tied to one another (they are related at the most basic level more or less) this means that If a liquid, such as urine, which is yellow--for example--would be under the domain of Yellow, but wait guys, there is also water in urine, so isn't it Blue? Alright, but it's a bodily fluid, right? It's a waste product and it is likely composed of some things that may have once been read, like Apple Juice, so it is also under the domain of Red's influence, right?
Or maybe, since there are various shades of urine, it is under the dominion of Grey, one of the threefold minds that make up the Beyonder. Or, since Grey is a construct made by White and Black and there are bad things related to urine and good things related to urine (such as being urinated on or such as your urine not being yellow, meaning you are sufficiently hydrated) it is only Black or Only White.
Maybe it doesn't matter. Or maybe, it matters a lot.
AFter all, Red is corrupted, and some kids wear red shirts, all human kids have red blood, I bet some races have red children, or children with some body part that is red, and I bet some races perceive the sky as red. So wouldn't that mean that everything is corrupt?
Is Red's corruption why we have war, blood related disease, blood fueds...or is it why we have love and passion? Is it both? (probably)
If Red is corrupt and things it is conceptually tied to (and thus intrinsically part of) are also tied to the other two colors, and the Beyonder wouldn't that mean that they are all corrupt?
What stops them all from being corrupted if they are essentially homogenous (the same)?
I'll tell you what, it's our minds. It's because we have the need, for convenience's sake, to categorize things and then consider those categories separate entities. If we ever lost that, if intelligent life at large within the AllWorlds lost that, we'd be fucked, because Red is corrupted and Red is Blue, and Blue is Yellow, and Yellow is Red. and Yellow, Red, and Blue have shades, and negative and positive meanings, which means they are Grey, Black, and White etc etc so on and so forth into infinity and beyond
Universia/Fourth Dimensional Planesworld- The Central Dimensionary Centre, Universia contains the Earthmen, the Absque, and the Sentinels of Nya. The Primary Setting of this RP. It is the Universe we have right now, but not the one we deserve.
Riftstrain- Mysterious dimensional abnormalities that allows for Transdimensionalunicore Travel. The Sentinels have a permanent one established in between their bases
Earthmen- The newest species to pursue getting kid. The primary inhabitants of the Strainhead system.
Absque- See Character Sheet
Sentinels of Nya- Creatures with the heads of kittens, the bodies of the Iron Giant, and the brains of 14 year olds. Tasked with guarding the Kid Khambers, and preparing to invade Earth to prevent the getting of kid.
Hell 1- The Lesser of five evils. A realm in which you are transmogrified into an Absque. This realm is fairly peaceful in pleasant due to the Absque having gone through so many hardships in life. Dimensionally located in the very center of Universia/The Fourth Dimensional Planesworld, transposed over our existence.
Hell 2- This realm is known as the Guild Discord Chat Hell and is a truly erroneous, chaotic, and confusing clusterfuck of a realm. This realm is furthest away from Universia, but it was not always so. Hell 2 is the only Hell that moves in an elliptical rotation around the Fourth Dimensional Planesworld.
Hell 3- Detroit...
Hell 4- The realm in which the Sentinels of Nya have made their base of operations. Currently that is all is known.
Hell 5- The worst hell. The realm in which the Corescythes and the INFERNAL CHILD BEING, and its siblings, resides. Within, but without this Hell is the Chamber of the Prodigal son wherein the other Childbeings and the great Transient Childbeing slumber. Dimensionally located diagonally to the top right of Universia/The Fourth Dimensional Planesworld. This Hell is also known as The Bright Emptiness of the Unknown Abyss, aka TBEUA/Tableau aka The Vortex
The G3TTTENING- An event at which point the INFERNAL CHILDBEING'S influence upon Earth and all subsequent worlds became culminet. On earth it has gained the above name and is known too as the time in which Humanity decided to begin Rising up to defeat the great INFERNAL CHILDBEING. To some, the G3TTTENING is still in full flux.
Riftstrain Physics and Antimatter Zoning
Riftstrain Physics
Riftstrains are errors and abnormalities in the Transdimensionalunicore Fabric Matrix. To first understand the sciences of Riftstrains, one must first understand Transdimensionalunicore Physical Membrane Zoning. Transdimensionalunicore Matrices make up the entirety of everything, even the Lands Beyond, which do not exist due to their comprehension error stimuli such as the Man With Negative Souls, and the Plant of Death. These Matrices can be divided into several categories: Fabrical, Terror, and Primordial. Fabrical Matrices are used for more mundane manners, such as composing all that there is and there is not, and everything in between.
Terror Matrices compose the Temporal Systems of the Planesworlds. Any temporal attacks or just about anything related to the timestream all rely on Terror Matrices to travel and to take effect. A prime example of this is the Trans Temporal Toaster Terror, named so due to it's usage of the Terror Matrices to enforce the deconstruction of all toasters within a certain radius of Terror Matrices. Hence, all temporal attacks must utilize Terror in the name, lest they misfire and cause something on par with the Deletion of '83. We don't speak of the Deletion of '83. -shudders-
Primordial Matrices are used to construct the Primordial Entities, which require their own unique Matrices to hold them together, lest an antimatter hole form and destroy one of the Planesworld, which could be on par with the Deletion of '83. -shudders-. Primordial Matrices are extremely rare, and should not be meddled with lest a new Primordial be formed. This could cause many disasters, such as the collapse of Arby's as a corporation.
Matrices as a whole are not very sturdy, and so often strain to a point where holes form. These strains act as rifts in between the Planesworlds. The only unstrainable Matrices are Primordial, as if they form Riftstrains they will mutate into Hypermen. Information on Hypermen is classified.
Antimatter Zoning
Antimatter exists only within the beating hearts of Primordial Beings and Pillars of Color. Antimatter can be created artificially, but it must be used in zoning techniques lest it rage out of control and create a Pseudohyperman. Information of Pseudohypermen is classified. Antimatter Zoning is a technique that allows for the creation of Semi-Planesworlds. Zoning formats the infinite possibilities of antimatter into a temporary dimension that can be used to store valuables for up to 1 year. Antimatter Zoning is banned in every Planesworld except PseudohyperRussia.
Well, if you show me what you have now I can easily tell you how stuff would work in MA. It's probably easier to port than you'd think.
Additionally
@MelonHead any chance I could get you to Judge when and if necessary? If not, any suggestions for judges besides Rilla (I wouldn't mind him, but been having trouble getting his attention).
Physical Description: Kaelia stands at 5'5 and weighs 155 lbs without her armor and with it weights a total of 210 lbs. She is of a toned, muscular, but sleek build, with piercing determination in her eyes, and confidence in her bearing.
Personality Description: Confident, fiercely loyal, and driven by a strong sense of idealistic duty to protect the innocent, Kaelia hasn't seen many close to her leave this world, but those she has...well, they left enough of an impact on her that she decided to make sure—by her own power—to save as many people as possible from such a fate. She is an observant woman with a calculative and analytical intelligence who deeply values life and the happiness of others making her a rather selfless person. Still, she takes pride in herself and knows that should she fall it will mean one less person to stand as a bastion of light against the ever encroaching darkness.
Character History: Revealed Icly.
Minor Silver Manipulation: Possessing the inherited ability to manipulate the element, silver, Kaelia's ability to do so is rather minor in comparison to some members of the family. Instead, Kaelia uses it in a more supplementary fashion as her armor is infused with silver in the alloy that makes it up. The same goes for her two swords, thus allowing her to manipulate their length/structure to a degree. While most users of this magic manipulate silver in large quantities, using it to form constructs, projectiles, and other such creations, Kaelia's application instead focuses on the modification of her personal armaments to increase her defensive or offensive advantages in a given period of time. It should also be noted that because of this ability she can manipulate silver and silver alloys as if they were liquid metal, though their properties remain those of a solid metal.
Combat Prowess: Skilled in the ways of combat, both traditional and otherwise she is entirely aware of dirty tactics, and will even use them if and when necessary. She is ruthless, efficient, and calculating. She is also in shape and somewhat built—though not at all grotesquely so—so that she may better handle the weight of her armor and armaments.
Minor Enhancement Magic: While this magic does not make her much faster or stronger, it does make give her just enough simulated “muscle” to move in her armor almost as if she is unencumbered.
Combat Aura: Currently a minor ability, Kaelia—as she uses more magic—leaks a small amount of vis into her immediate vicinity. Any time she is within 5 feet of this vis she will detect any disturbances in it and subconsciously perceive it as the movement of something, allowing her to react to things in her blind spots or before she would otherwise be able to do so. However, due to her not being aware of the mechanics behind the ability, it only affords her a small advantage.
Brightvein: Clearly enchanted, the broadsword, when in use, glows with veins of red energy. This weapon projects a small 4 inch field of vis around the entire weapon which destablizes vis that enters the field, allowing the blade to cut magic or disrupt and weaken it if used to block. The blade is capable of becoming an “Enclosing Vessel,” effectively making it a possible sealing matrix for other entities. Currently it is empty. The entire weapon is 3 feet and 3 inches in total length. The weapon is primarily made of steel, but has a measure of vis treated silver within it.
Golden Morning: The sword infused with what appears to be golden light, this enchanted weapon, much like Brightvein, purifies materials it comes into contact with by disassembling them. It possesses a small 2 inch field of vis along its edge, like its sibling, that basically enhances its cutting and piercing properties by slightly weakening non-organic materials it comes into contact with. The blade is capable of becoming an “Enclosing Vessel,” effectively making it a possible sealing matrix for other entities. Currently it is empty. The entire weapon is 3 feet and 3 inches in total length. The weapon is primarily made of steel, but has a measure of vis treated silver within it.
Conduit Metal Vials: She carries four vials of magically compressed conduit metal, with a higher silver count than normal. This material has been treated with vis, its properties altered and the substance attuned to its wielder making it essentially weightless to her. There is only enough to form the occasional shield or platform.
Regent: The armor depicted (far) above, Regent is made of a modified form of conduit metal (Iron+carbon+silver), with their being more silver than normal and this silver being treated with her vis, thus attuning it to her. This allows her to increase the density/thickness of her armor at well and to manipulate its structure and appearance to a fair degree.
Player Limit: N/A. Description: Located in the city of Ominar on Earth, Edis park is a fairly normal park situated on the northeastern side of the city. It is surrounded by soaring buildings, mostly condos or office buildings, and is host to regular gatherings. The location is essentially mundane. Just beyond the buildings are busy streets.
Player Limit: N/A. Description: Located in the city of Ominar on Earth, Edis park is a fairly normal park situated on the northeastern side of the city. It is surrounded by soaring buildings, mostly condos or office buildings, and is host to regular gatherings. The location is essentially mundane. Just beyond the buildings are busy streets.
Physical Description: Kaelia stands at 5'5 and weighs 155 lbs without her armor and with it weights a total of 210 lbs. She is of a toned, muscular, but sleek build, with piercing determination in her eyes, and confidence in her bearing.
Personality Description: Confident, fiercely loyal, and driven by a strong sense of idealistic duty to protect the innocent, Kaelia hasn't seen many close to her leave this world, but those she has...well, they left enough of an impact on her that she decided to make sure—by her own power—to save as many people as possible from such a fate. She is an observant woman with a calculative and analytical intelligence who deeply values life and the happiness of others making her a rather selfless person. Still, she takes pride in herself and knows that should she fall it will mean one less person to stand as a bastion of light against the ever encroaching darkness.
Character History: Revealed Icly.
Minor Silver Manipulation: Possessing the inherited ability to manipulate the element, silver, Kaelia's ability to do so is rather minor in comparison to some members of the family. Instead, Kaelia uses it in a more supplementary fashion as her armor is infused with silver in the alloy that makes it up. The same goes for her two swords, thus allowing her to manipulate their length/structure to a degree. While most users of this magic manipulate silver in large quantities, using it to form constructs, projectiles, and other such creations, Kaelia's application instead focuses on the modification of her personal armaments to increase her defensive or offensive advantages in a given period of time. It should also be noted that because of this ability she can manipulate silver and silver alloys as if they were liquid metal, though their properties remain those of a solid metal.
Combat Prowess: Skilled in the ways of combat, both traditional and otherwise she is entirely aware of dirty tactics, and will even use them if and when necessary. She is ruthless, efficient, and calculating. She is also in shape and somewhat built—though not at all grotesquely so—so that she may better handle the weight of her armor and armaments.
Minor Enhancement Magic: While this magic does not make her much faster or stronger, it does make give her just enough simulated “muscle” to move in her armor almost as if she is unencumbered.
Combat Aura: Currently a minor ability, Kaelia—as she uses more magic—leaks a small amount of vis into her immediate vicinity. Any time she is within 5 feet of this vis she will detect any disturbances in it and subconsciously perceive it as the movement of something, allowing her to react to things in her blind spots or before she would otherwise be able to do so. However, due to her not being aware of the mechanics behind the ability, it only affords her a small advantage.
Brightvein: Clearly enchanted, the broadsword, when in use, glows with veins of red energy. This weapon projects a small 4 inch field of vis around the entire weapon which destablizes vis that enters the field, allowing the blade to cut magic or disrupt and weaken it if used to block. The blade is capable of becoming an “Enclosing Vessel,” effectively making it a possible sealing matrix for other entities. Currently it is empty. The entire weapon is 3 feet and 3 inches in total length. The weapon is primarily made of steel, but has a measure of vis treated silver within it.
Golden Morning: The sword infused with what appears to be golden light, this enchanted weapon, much like Brightvein, purifies materials it comes into contact with by disassembling them. It possesses a small 2 inch field of vis along its edge, like its sibling, that basically enhances its cutting and piercing properties by slightly weakening non-organic materials it comes into contact with. The blade is capable of becoming an “Enclosing Vessel,” effectively making it a possible sealing matrix for other entities. Currently it is empty. The entire weapon is 3 feet and 3 inches in total length. The weapon is primarily made of steel, but has a measure of vis treated silver within it.
Conduit Metal Vials: She carries four vials of magically compressed conduit metal, with a higher silver count than normal. This material has been treated with vis, its properties altered and the substance attuned to its wielder making it essentially weightless to her. There is only enough to form the occasional shield or platform.
Regent: The armor depicted (far) above, Regent is made of a modified form of conduit metal (Iron+carbon+silver), with their being more silver than normal and this silver being treated with her vis, thus attuning it to her. This allows her to increase the density/thickness of her armor at well and to manipulate its structure and appearance to a fair degree.