@Guy0fV4lor
SECRET ART: ONE THOUSAND YEARS OF PAIN!
SECRET ART: ONE THOUSAND YEARS OF PAIN!
You used Crafting I!
You are attempting to repair an item.
Your crafting process has boosted your efficiency!
You are using the Skill, Soil Manipulation II, to boost crafting efficiency.
Rusty Chipped Arming Sword (Very Poor, Bloody) + Whetstone (Well Made)
Unexpected: The quality (Bloody) has increased your crafting method efficiency.
Your Skill boost has prevented the degredation of the item.
Your Skill boost has prevented the degredation of the item.
You are using the Skill, Overwork I, to boost crafting efficiency.
Your Skill boost has increased the quality of the item.
Your crafting process has increased the quality of the item.
The quality of your material, Whetstone (Well Made) has increased the quality of the item.
Repair completed.
Obtained Item: Steel Arming Sword (Average, Slightly Brittle)!
You used Material Analysis II on the weapon.
A common sword, mass produced for levied soldiers or adventurers by professional smiths. The iron used in its construction is of standard quality and has bonded well to carbon in the forge, producing proper steel. --This item has been repaired, but the wear and tear cannot be fully restored. Its durability is reduced. --This is a Medium Item by most standards. For your Species it is Heavy and requires two hands to use. You possess the Skill, Use Light Equipment. You possess the Skill, Stronger I. This weapon is suitable for your Job, Skirmisher. Negative substat enhancements have been lessened by one stage. --When using this weapon, you feel your physical attacks are much stronger. However, its weight makes it slightly slower.
You used Crafting I!
Leather Strips (Poor) x2 + Unknown Pelt (Poor) + Hex Cat Pelt (Poor) + Hard Shell (Average) + Dirty Cloth Strips (Very Poor) x4 + Long Grass
You have crafted an item of this type before. Effectiveness boosted.
The number of Items you have used boosts the quality of your items.
Obtained Item: Reinforced Fur Bag (Below Average)!
You used Material Analysis II on the item.
This bag, made from various furs, is a little bit stinky and prone to soaking up water. Nonetheless it is fairly sturdy and will suitably hold items. The Hex Cat fur, and the piece of Hard Shell, along with extra strips of cloth to bind it together, has boosted the pack's durability somewhat against both magic and physical damage; items held inside are less likely to break. This item can hold up to 12 Small Items, or the equivalent combination of items at larger sizes.
Skill Rank Up: Crafting I > Crafting II! (1.05 > 1.55 > 2.0)!
Crafting Complexity Increased. Stamina Requirement Decreased.
Your Stamina is Low.
You are Peckish.
Your throat is Dry.
LEVEL UP! Your combined experiences have culminated in new power! You are now Level 10! You gain Skill points to distribute as you please!
Unspent Skill Points: 11 [[OOC:+5 level, +5 Xmas/NY/Hiatus bonus, +1 1500 posts bonus]]
Current Skills:
**Use Light Equipment (--)
Tremor Sense III (3.275)
-Soil Manipulation II (2.9125)
Stone Shot II (2.125)
Taboo I (1.0)
*Stronger I (1.5)
**Sacred Ground II (2.375)
Rock Spire II (2.2)
Earth Affinity I (1.3)
Meditate I (1.5)
Earth Vein II (2.425)
-Spell Chant I (1.2)
Monster Analysis I (1.4)
Material Analysis II (2.65)
Plant Analysis I (1.4)
*Mental Resistance I (1.25)
Fortify I (1.15)
*Mana Orb II (2.175)
**Shield II (2.55)
Overwork I (1.95)
Mana Affinity I (1.1)
Magic Analysis II (2.65)
Analysis (--)
**Earth Wall II (2.2)
*Minor Heal I (1.4)
Guidance I (1.95)
*Dual Cast I (1.25)
Lucid Dream I (1.0)
Crafting II (2.0)
<UNUSABLE>
*Quake (0.5)
*Point Strike (0.7)
*Smash (0.7)
Throw Item (0.4)
Charisma (0.6)
*Mana Strike (0.6)
Focus (0.6)
*Stone Fist (0.6)
*Stone Breaker (0.6)
Intimidate (0.6)
-Scribe (0.2)
*Fire Resistance (0.3)
Demon Affinity (0.25)
Underground Movement (0.5)
**Use Medium Equipment (0.2)
Faster (0.3)
Alert (0.2)
Pacify Animal (0.3)
Inspire (0.3)
Spiritual Awareness (0.3)
Lesser Cleanse (0.2)
Iron Gullet (0.1)
Wall (0.2)
Mana Shape (0.3)
Deception (0.4)
Charm (0.2)
Mana Drain (0.1)
Rabid Fit (0.2)
Mana Surge (0.1)
*Condense Earth (0.1)
YOUR BODY IS BEGINNING TO CHANGE! You are undergoing Transformation! Based on your life experiences, your ability to survive, and the strength of your will, new paths have appeared! Choose carefully--there is no going back! WARNING. THIS PROCESS WILL LEAVE YOU TEMPORARILY VULNERABLE.
OPTIONS (* Indicates Suitability):
-(Adult) Demiblin (Stone-Hardened + Mystic = Crystal Variance. Boost previous variances) - Goblins that have been influenced by demonic energies, often committing acts that even make their brethren pause or else being influenced by a greater demonic being. They are roughly the same size as normal goblins but tend towards the taller and more muscular side of the average. Their skin darkens until it becomes almost ink black, and they often develop strange magical sigils on their skin. They show increased aptitudes for magic.
- Slight increase to base stats.
- Increase Demon Affinity (reduced).
- Job:Skirmisher Suitable Skills Boosted (reduced)
- Increase Potential
- Taboo Offering
***(Adolescent) Svartblin (Retain Variances) - An unusual monster that some consider to be on the boundary between the Englightened and Monstrous races. Its height and general proportions are roughly the same as goblins, but Svartblins tend to have broader shoulders and chests, thicker arms and legs, and much greater intelligence. The males tend to be bald, and their skin is a stony gray in color. They favor deep tunnels, often going for long periods without sunlight, and have a disposition for mining.
- Slightly increase all base-stats
- Increase Tremor Sense (reduced)
- Increase Earth Affinity (reduced)
- Gain Access to New Jobs: Miner and Builder
**(Adolescent) Hobgoblin (Retain Variances) - These advanced goblins develop darker skin colors, their former green bodies turning a shade of the forest or changing tint slightly to blues or browns. They are a foot taller than goblins on average, and while their proportions are similar their extra mass shifts towards a more wiry, muscular form. With greater intelligence but about the same level of maturity, if Goblins can be compared to vicious children then Hobgoblins could be mean-spirited teenagers. Their faces become slightly less ugly, and they grow more hair much like various humanoids.
- Increase all base stats
- Gain Medium Equipment Skill (reduced)
- Job:Skirmisher Suitable Skills Boosted (reduced)
*(Adolescent) Bluecap (Stone-Hardened + Mystic = Crystal Variance. Boost previous variances) - These are goblins who have been changed by magical energies. Their skin changes hue to various shades of blue, and their hair grows in more fully thus granting them their namesake. While their defensive stats won't increase as fast, they are still a relatively balanced monster and may have various spells to add to their previous form's versatility. Their increase in intelligence often puts these -blins in a good position to control a tribe or advise a boss.
- Slightly increase base strength-and-speed stats
- Increase Mana Orb (reduced)
- Increase Shield (reduced)
--(Adolescent) Gremlin (Retain Variances) - These lanky-limbed, hunched creatures are often blamed by superstitious villagers for all sorts of mischief. More predatory than normal goblins and preferring solitude to tribes, these creatures often form small groups of two or three in the deepest tunnels, and stalk the darkness for prey. They are quite a bit faster than Goblins, but not much stronger or more durable. Because they have adapted for life in caves they have trouble outdoors.
- Slightly increase base strength-and-defense stats
- Increase speed stats
- Increase Dextrous (reduced)
- Increase Muffle (reduced)
- Gain Sunlight Vulnerability
---(Adolescent) Bugbear (Retain Variances) - Bugbears are an evolved form of the Goblin. Less suited to the natural cleverness or deftness of their smaller cousins, they more than make up for this with their toughness and strength. Their thick fur allows them to venture out from their caves or huts into many different environments. Their strength allows them to use larger types of equipment, and they'll often bully other goblins around as the leaders of small tribes. They can almost never work together with other Bugbears, as the species is highly aggressive and competitive.
- Slightly increase speed-and-defense stats
- Increase base strength stats (reduced)
- Increase Medium Equipment skill (reduced)
- Increase Stamina
*(Adolescent) Redcap - Goblins that, like the Bugbear, value physical strength but also have enough intelligence they could be considered "tactical" often transform into these red-skinned, larger-than-usual goblinoids. Redcaps are more militaristic than normal goblins and make excellent tribal chieftains, but are also industrious and begin to develop more skill in using tools and equipment. However, their tribes are often very small, as a Redcap's demand for excellence leads to many desertions.
- Increase base strength stats (reduced)
- Increase Weapon Affinity (reduced)
- Gain Medium Equipment Skill
***(Adolescent) Palablin (Retain Variances)(Very Low Chance Variant) - E̷̡͘R̶̮̚R̷̖͘Ỏ̶̙R̷̦̚.̶̩̔ ̷͖̃U̸̺͗N̴̖̅K̶̖̇N̸͇͆Ő̷̜W̷̟̓N̶̨̕ ̵̗͠M̸̞͝Ȯ̵̲N̴̯̐S̵͚̈T̴̎͜E̸͕͌R̷̺̋ ̸͖̈́T̸̹̚Y̷̝͒P̵̥͗Ē̸̱.̸̻̎ ̸̬̎S̵̬̓Ẹ̴͊A̸͇͂R̷̥̋C̴̮̽Ḣ̵̻I̴̗͑N̶͍͋G̵̲̈ ̷̘̇S̸̯͌Y̶͗ͅṠ̴͖T̴̜̚E̵̠̿M̶̬͋ ̸̱̆B̴̜͊A̴͖̅Ṣ̷̋E̸͉̓.̵͈͘.̸̧̈́.̸̦̍
> Insert new {M-Type(Feral[SocialTrue<RetrieveAll.Standard>])}
= PALABLIN
> Input meta {PALABLIN(Desc)}...
̶̠̈́L̵̨͑O̷̟͐A̴̧̚D̶̬́Ḭ̸̒Ń̷̟G̶̣͗.̸͓̀.̷̙̿.̶̘͝
A never-before seen Goblin-subtype, created under circumstances that have not been replicated. It may be impossible for other Goblins to achieve...or is it? If the Demiblin is a Goblin that has garnered the favor of Demons, this Goblin has instead gained the favor of something else. However, even if it is not a Demon, there is always a price for power. Fair trade is the means by which two parties prosper. The Palablin's skin will lighten, from greens to whites or yellows and in between, or a lighter hue of any other pattern such as that of a Blue- or Redcap. They are of a similar size to hobgoblins and demiblins, but their eyes seem to gleam with a greater intelligence.
LOADING...
- Gain Blessings/Offer Prayers
- Job:Skirmisher Suitable Skills Boosted (reduced)
- Slightly Increase All Stats
- Remove Taboo (reduced)
You are experiencing a Rapid Rate of Skill Progression
You have chosen the Job:Witch!
Skill Suitability will now affect Skill progression.
Equipment Suitability will now alter substat enhancements.
You equipped Vine Greaves (Good)! You feel slightly tougher. The weight of these items may interfere with your Job related skills. --You possess the Skill, Stronger I. Negative substat enhancement negated.
You equipped Vine Bracers (Poor, Below Average)! You feel somewhat tougher. The weight of these items may interfere with your job related skills. --You possess the Skill, Stronger I. Negative substat enhancement negated.
You used Mana Vision!
---Mana Slice I---
STRUCTURE: #M3
Skill Gain: Breath Beam I (0.8 > 1.0)!
Condense Light Mana into a single, continuous beam released from the mouth. Unlike many spells like Mana Orb that are condensed and released, consistent application is needed to keep the beam steady. It also does not consume a set amount of MP, but rather a continuous drain as long as the spell is maintained. Given normal atmospheric conditions, it has perhaps the longest range of any basic breath spell, traveling up to 120 feet. However, unless it is focused on the same target for several moments, its damage is not quite as intense and the longer the distance, the more power will be lost before initial contact.
Skill Gain: Slime Coil I (0.95 > 1.0)!
A more advanced skill that comes naturally to slimes, especially if they survive long enough to become skilled hunters. Like a snake or a tentacled sea creature, they envelop an enemy or object and apply incredible force to it. This Skill can be maintained while using others as well, though it decreases the damage somewhat. An enemy trapped in Slime Coil takes continuous damage over time at the expense of the user's stamina. --You have the Skill, Limited Shapeshift. Slime Coil allows shifted limbs to have better grip. --You have the Skill, Throw Item. Slime Coil allows an item to be pulled more forcefully when throwing. --You have the Skill, Stronger. Slime Coil's damage is increased though it remains at Rank I. --You have the Skill, Cling. Enemies will have a harder time escaping Slime Coil, though it remains at Rank I.
Skill Gain: Aqua Sphere I (0.7 > 1.0)!
By charging a small amount of water with mana, create a sphere of pressurized liquid to be launched at the target. While it does not require ammunition so to speak, this spell works better if there is water in the environment or in heavy humidity. Its range, damage, and MP cost are virtually identical to Mana Orb, but its nature as a Water spell varies its power based on elemental properties of the target.
You used Plant Analysis I! You have used Magic Analysis on this plant before, effectiveness boosted by 25%.
---Blue Yill Flower---
The Yill species of flowering plants are adaptable and conducive to magic, so depending on where they grow and what kind of ambient energy is present they often change forms. The Blue Yill has absorbed a great deal of raw mana. This plant is fully grown and flowered, and will soon enter the seeding phase. The Blue Yill can be used to restore one's mana if eaten raw, and if mixed with various other ingredients is often used to boost magical potency of potions.
Alert I has activated! There is a presence moving towards you from the trees at rapid speed!
You used Monster Analysis III!
Goblins stand between three and three-and-a-half feet tall on average, and they are much like human children. However, their natural cunning and viciousness is far more vile, and they especially despise all non-goblinoid creatures. They tend to form savage tribes with little in common save for the constant drive to survive, and a lack of emotional control that causes them to do whatever they feel necessary to satisfy any primal craving they happen to feel at any given moment. They are capable of learning, however, but most will never use this in a constructive fashion. They aren't typically capable of long-term planning and have difficulty with abstract concepts. This Goblin is unusual, like you...
Saito as acquire...Poison Resistance.
Poison Resistance: Makes the user resistance to various poisons. With prolonged or repeated exposure to significant amounts, immunity may develop. The amount of poisons that do not effect the user become higher in number as this skill ranks up. (Passive) E-Rank
Deboning, gotcha. Anyway, anything in particular you wanna be going for while going back to the cave? Another encounter, joining up with another group, or just some R&R?
Also, the berries were poisonous but only when digested. I suppose Saito won't be finding that out now.
so what I'm hearing...
Is that you want that shrew B O N E L E S S?