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Hidden 9 yrs ago 8 yrs ago Post by Sho Minazuki
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Sho Minazuki P5 Hero

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Hidden 9 yrs ago 7 yrs ago Post by Lucius Cypher
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Lucius Cypher Looking For Group

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Name: Gren Orchid

Age: 19

Gender: Male

Race: Boar Faunas

Equipment:

Annabeth - A massive Weapon with the combined traits of multiple heavy weapons, packing as much firepower that could be carried by Gren. The main component is an eleven barrel Gatling Gun capable of spewing out a storm of bullets to fill the air with lead. Attached below of the main barrels is a Rocket Launcher loaded using a revolver mechanism, allowing six rockets to be shot before it needs reloading. And next to that is a flame thrower that defaults to a napalm base substance, however it can be augmented with dust crystals to give different or enhanced effects.

In addition to the ranged capabilities of Annabeth, she's equipped with what appears to be a large Axe underneath the main guns. However with a simple trigger pull, the axe comes to life and reveal that it's actually a chainsaw. While in its chainsaw mode, dust can be used to empower Annabeth’s strikes.

Hunter Armor - Gren often dons what appears to be a simple yet heavy suit of alloyed steel armor to protect him from harm even should his aura go down. However there's more to the suit than meets the eye: Located on the calves, back, chest, shoulders, and thighs are powerful rocket thrusters. These thrusters assist Gren’s mobility, allowing him to mentally command them to push his body in directions he needs to go that he normally could not move quickly enough on his own. They give enough force to give him substantial speed in short bursts, allowing him to dodge attacks in split seconds. Additionally, as these thrusters are highly effective engines, they are also equally powerful weapons for any for who’s too close to the various ports located around Gren’s armor. He can adjust the direction and output of each port as needed.

Cybernetics - Gren is almost entirely cybernetic, with only parts of his brain, his liver, spinal cord, and heart being organic. And even those parts are further augmented or reinforced with cybernetics. The rest of Gren’s body utilizes bulky but powerful synthetic muscles with an armored and padded skeletal frame to further increase Gren’s natural toughness. In addition to a more durable frame Gren has gadgets built into his head to provide a variety of utility.

Gren has the ability to perceive perfectly on darkness, emulating his original darkvision. He is also capable of utilizing an OS entirely in his mind, allowing him to emulate the functions of a cell phone and personal computer without additional hardware. He can access the internet, make phone calls, bring up a GPS, write word documents, watch videos, and even record up to eighty hours worth of images and sounds.

Specialty: Gren is a tough guy, but he's more of a meat shield than a bonefide tank. He draws fire from foes by being the biggest and easiest threat to hit (Though perhaps not to damage), as well as ensuring that his foes cannot escape from him. Gren’s primarily role is the heavy weapon specialist, dropping a payload of fire and death upon tough enemies and fortified structures in order to complete the mission. Gren is capable of one-on-one combat, however do expect a lot of collateral damage regardless how easy or difficult the fight becomes.

Semblance:

Friction - Malakaus can control the level of Friction he's putting onto an object or objects that touch him. This allows him to do such things as slide across rough terrain, walk on walls and water, and more importantly, keep himself rooted when he's using his weapon. He can extend his Friction to other thing's he's touching to an extent.

He also capable of imparting a set Friction level to objects or targets he touches even if they leave his range, however this effect only lasts for five minutes. Afterwards they resume their original Friction levels.

Personality: While his weapon makes him seem rather blood thirsty and he likes a good fight, Gren has learned to not try to violently kill everything and found new hobbies, like picking up his mother's interest in flowers and herbalism and cooking. Because sometimes Gren get's hungry, and he likes to eat tasty things. Gren see's himself as a sort of protector/apex predator who reserves the right to enforce his authority on others, but worries about people's well-being first and his authority second. He can get very sadden when he thinks that he did something wrong, or simply didn't do something enough. He cares about things under his protection a lot, even when they don't need his protection or what his concern. In a fight he can lose himself easily and once he gets going he's hard to stop. He likes tinkering and has a natural ability to put together ramshackle machinery that by all rights shouldn't be working. Gren has a problem dealing with authority however; as previously mentioned he has a tendency to throw his own weight around even if he isn't the one in charge. While he can follow directions easy enough, he's just as capable of taking over an operation without even considering how it would undermine the efforts of everyone else involved.

Color: A vibrant verdant color like that you'd see in a grassy field one summer's day.

Emblem: Like his surname, Gren's emblem is an orchid. The petals appear more axe-shaped however.

Appearance:

Hidden 9 yrs ago 7 yrs ago Post by MULTI_MEDIA_MAN
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Hidden 9 yrs ago 9 yrs ago Post by XNoBrainX
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Hidden 9 yrs ago 9 yrs ago Post by Agent B52
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Agent B52

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Hidden 9 yrs ago Post by Sixsmith
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Sixsmith Left half of Lancelot (It's the better half)

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Hidden 9 yrs ago 9 yrs ago Post by Tearstone
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Tearstone Electrum-plated

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Hidden 9 yrs ago 2 yrs ago Post by shadowkiller912
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Hidden 9 yrs ago 9 yrs ago Post by Sixsmith
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Sixsmith Left half of Lancelot (It's the better half)

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Hidden 9 yrs ago 9 yrs ago Post by Psyrencalling
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Name: Merlin “Tarot” Taupe Age:17 Gender: Male Species: Human WeaponDeep Magic Deep Magic is a staff that has an orb surrounded by blade on top and narrows into a point on the bottom. There is a series of mechanism inside of Deep Magic that allows it to project and infuse itself with a variety of dust that is hidden through out the staff. Using a series of buttons near the middle of the staff, the user can empower Deep Magic with dust, Expel a wave of dust through the bottom of Deep Magic, or sling a balls of dust at enemies through the head of Deep Magic. Using the same buttons in the middle, the user can select what dust he wants to use. The selected color of dust is displayed by the colored glow that the orb and tipped bottom of Deep Magic project. Specialty:Mage/Scout Strengths: Agile High Dexterity Proficient with Staff weapons Fast (hands and feet) Proficient at throwing an assortment of objects. Highly intelligent Proficient Strategist and Tactician Semblance: Merlinian Runes Merlin can summon runes that appear on objects he is touching. These runes affect the object in specific ways depending on what runes were summoned. Up to 3 runes can be placed on any given object. The runes also take time to summon. A small item or area, the size of a playing card, takes a couple seconds to create 1 line of runes, but a large item or area could take a couple minutes to complete a full line of runes. Merlin can activate the runes anytime he pleases as long as the runes he wants to activate are within a 250-foot radius to him Types of Runes White Runes = Runes of Empowerment- These runes strengthen the utility of a single aspect of the object. An example is empowering the edge of a playing card to become as sharp as a knife, or increasing a baseball bats power when striking an object. Red Runes = Runes of Explosions- These runes, when activated, explode. The size of the explosion is dependant on the size of the area it is put on. Black Runes = Runes of Stillness- These runes, when activated, completely freeze an object in space for a short period of time*. This cannot be used on biological objects. An example is a playing card freezing mid air and staying in that position for a short period of time. Said card could be used as a platform to jump off of. Yellow Runes = Runes of Protection- These runes, when activated, create a barrier around the object or area affected for a short amount of time*. The barrier can be destroyed, but will absorb a great deal of force before breaking. The barrier can not move, but the affected object can enter and exit the barrier at will. Blue Runes = Runes of Freezing- These runes, when activated, freeze the surrounding area. The affected object freezes as well. The radius of freezing is dependent on the size of the affected object. An example would be a playing card would freeze a one foot radius while a fridge would freeze three or four feet outward. These runes cannot freeze biological object unless they are in direct contact of the affected object. * A short amount of time is equal to 30 seconds or less. Personality: Merlin doesn’t come to trust people easily, but he becomes a loyal friend when he does come to trust someone. The people that get to know him find him to be intelligent, calm, cool, collected, and kind. He wishes all of his friends to be in high hopes, even in the darkest of times, and will never leave them. Merlin prefers not to talk about his past, but never really refuses to inform others of his upbringings. He understands that past is what has shaped him into what he is today, but he is constantly haunted by it. Although his past haunts him so, he is a performer by heart and hides it well. Merlin, over the years of practicing under his father’s influence, has become somewhat of a social chameleon. He can “change” his personality into whatever he sees will fit the situation, but he only really uses the skill while he is performing. Merlin loves to entertain, and this shows often when he performs for the random people he meets. Even though he isn't the strongest or the best at hand to hand combat, he shows great confidence over his mastery with Deep Magic and his Semblance. Color:Taupe Emblem: Merlin's Emblem is a taupe sorcerers hat with five orbs surrounding it. Each orb is filled with a different color, the color of his runes, and are placed like the 5 points of a pentagram. Red is the top, White is the upper right, Black is the upper left, Yellow is the bottom right, and Blue is in the bottom left. Appearance: Merlin stands around 5’7” and is very well toned. He has long green hair, and his eyes are two separate colors. His right eye is red and his left is green. His upper torso and back are covered in scars of various length and sizes as well. Merlin is often seen wearing his signature black hooded cloak, and checkered arm warmers. He likes to wear an assortment of shirts and pants, but most often finds himself in a light brown T-shirt and black pants. When he wears his school uniform, he leaves his robe back at his dorm, but still wears his checkered arm warmers.
Hidden 9 yrs ago 9 yrs ago Post by TentacleLord
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TentacleLord Your Friendly Neighbourhood Eldritch Abomination

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Name: Ivan Oakley Age:19 Gender: Male Race:Human Weapon:Leviathan: Revolver+Gauntlet combination Made of heavy, barely-reflective metal in both the black and off white varieties, Leviathan itself is a hand cannon of impressive size and weight. Chambering six rounds in the traditional example of a ‘six-shooter’, the hulking firearm is notable in its own right due to the exceptionally thick casing surrounding the barrel, adjusted to prevent warping and overheating when used in a constant firefight. It is capable of emptying its cylinder as fast as Ivan can pull the trigger, belching fire at a rate that makes it seem like the skeletal sea-creature that adorns its side and gives the gun its name has once again come to life. The unnamed gauntlet and its partner are made of the same thick, unwieldy, and heat-resistant that make up Leviathan, with the revolver being attached to the right hand via a locking mechanism that allows the gun to swing between the wielder's hand and pressed up against user’s forearm. The armor plates all have hard angles on them, along with a primarily dark color-scheme with off-white highlights. A small, buckler-style shield made of featureless dark metal covers the mechanism to prevent any stray attacks from directly interfering with the relatively delicate piece of machinery in the trials of combat. The left gauntlet is outfitted with additional ridges of the heat-resistant metal to balance out the weight of the hefty weapon. When docked on the user’s arm, Leviathan is still able to fire, either shooting backwards at enemies behind the user’s elbow or forcing the right hand forward in a devastating strike. Otherwise, it can simply be used for storage of the weapon when not in use. Specialty:Long-Medium range damage dealer, preferring to strike with power and exceptional speed. Capable of close combat when using using his Semblance in tandem with Leviathan’s heavy caliber shots, although predictably and with the same ammo limitation as his regular back-line strikes. Bad in extended engagements. Semblance: Able to control the force of Dust reactions in direct violation to Newton’s third law. Instead of having recoil when firing his particularly large handgun, Ivan’s power allows him to transfer all of the force produced by the reaction, effectively doubling the effectiveness of an ordinary shot while removing the kick that could throw his aim off. Naturally, this can be used in the opposite manner, allowing Ivan to direct all the power from the reaction into recoil, giving his fist a powerful punch when Leviathan is docked on his forearm. Despite these benefits, there are several limitations to his Semblance. He cannot control any reaction that is not Dust based, nor one that isn't within several feet of him. There is also an upper limit on the force he can redirect, and any sufficiently large enough reaction can and will toss his influence aside should Ivan try and interfere. Personality: Arrogant and prone to bouts of taunting and violence. Significantly sadistic when it comes to fighting Grimm. Attempts to pull off ‘roguish charm’, but fails miserably when it comes to his jokes, which are usually tasteless and often insulting. Intensely loyal, and bursting with confidence. Despite his prideful nature, puts the safety of unrelated parties above all, and finds it abhorrent and cowardly for any enemy to take hostages or hurt the innocent. Color: Ivory Emblem: A circle with six smaller circles arranged inside of it, a la a cross-section of a revolver’s cylinder. Appearance: A well-muscled youth with a short shock of dark hair and brilliantly green eyes. He’s tall and well tanned, but leans on the slight side, favoring more of a runner’s build than that of a brawler. Ivan would stand out from a crowd based on his features alone, complete with a strong jaw and sharp nose, although his eyes are too intense to be considered truly handsome. Ivan’s usual attire consists of a stiff vest of dark leather over a cream-colored shirt, along with similarly colored pants and thickly built combat boots that extend to his knees. He's quite fond of his ratty old headband, a black object that has only gotten darker with the passage of time. When feeling the need to be impressive/or grandstand a lot, he throws on a poncho in the color of eggshell and an impressively large and floppy hat to match. In combat, he pulls on a belt that is lined with several hard-backed pouches that house the multitude of bullets that he needs to actually fight.
Hidden 9 yrs ago Post by Lugubrious
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Lugubrious Makes the big edits

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Hidden 9 yrs ago 7 yrs ago Post by Krayzikk
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Krayzikk The Snark Knight

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Kaithas One Jump Man

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Awesomoman64 I should go

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Hidden 9 yrs ago Post by Kaithas
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Kaithas One Jump Man

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Hidden 9 yrs ago Post by NarcissisticPotato
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NarcissisticPotato Dirty on the Outside, Fluffy on the Inside

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Hidden 9 yrs ago Post by NarcissisticPotato
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NarcissisticPotato Dirty on the Outside, Fluffy on the Inside

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(Sorry, double post!)
Hidden 9 yrs ago 6 yrs ago Post by SevenStormStyle
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SevenStormStyle Not an Authority Figure

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