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The World of Eae't

Hidden 5 yrs ago 4 yrs ago Post by Slagar
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Slagar Lord of Disappointment, Witch King of Saltmar

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Conflicts of Eae't

"You damned fools, you are doomed and you cannot even see the gaping hell before you!" -Imperator Gae'manus, Last Words after the Battle of the Bracken River



General Information
Conflicts of Eae't (CoE) is a dark fantasy nation roleplay which is set in a northern region of the world of Feaborn called Eae't. This world is based around the later dark age of the region, as rising kingdoms and nations vie for dominance against one another, with betrayal and atrocity around every corner. The world is mostly based around a set of the medieval period, and with it, a mirror of it's politics, societal morality, and cruel brutality both in war and at home. Eae't is a region full of magic, monsters, abominations, and a variety of races, which is for the most part isolated from the rest of Feaborn. The region itself is about the size of Europe, with access to other lands outside being fairly limited at best.
Discord - discord.gg/Nmz6R9A <- Preferred means of contact




Lore


Little is known of the world before, and perhaps for good reason it should have remained that way. What is known is that of the lands, Eae't was a paradise which wasn't a blasted desert or a icy grave and came to bore many strange races. The elves appeared in the land as the first kingdoms had first began to form, splitting into various groups and settling many cities for themselves. The greatest of these cities was the elven city of Muhakim, built on the coast of Weskas, which flourished from trade and conquering it's neighbors. The elves of Muhakim were advanced, becoming a center of the bronze trade and the foundations of a great theocracy which sought to spread a now forgotten faith. Muhakim evolved into a great power after the conquest of it's neighbors and reformation of it's armies, spreading rapidly and putting more and more peoples under it's yoke. Yet, as the elves grew drunk in their great victories, in their pride they delved deeply into magic. The last Archon, Xanik Lous'el, had erected great magical towers to help him delve into the mysteries of the land, and what he saw drove him to madness. In this time, the first of the dead, the first of the abomination, and the first of the monster came to walk the world and come from fog and forest. The young Archon started a great civil war, putting the theocracy to death and built a great militaristic empire in it's place.

This empire, known as Muha, conquered vast regions, and committed atrocity after atrocity to complete a goal of the empire's increasing building projects, and over time became drunk on it's own decadence and shallow fear. Eventually, revolts began to wane the empire's defenses and various surrounding nomadic tribes began to push the empire's borders further into ruin. A revolt against the infamous tyrant Gae'manus led to a brutal and unending war against the empire and it's client states, culminating in the Battle of the Bracken River. The battle wiped out a large enough chunk of Muha's armies, leading to invasions and sackings which tore the empire apart and their land divided by barbarous new inhabitants. Not much if anything remains of the empire, and only it's descendants survive in enclaves or in other nations, but for the empire's atrocities, none would claim to be their successor.

Now the clock of the world turns to 988 of the 2nd Age, nearly a thousand years after the destruction of Muha. The client kingdoms have all since changed, but their descendants now yet remain. The conflicts of this time come to a head, as the world teeters to give way to new empires and new kingdoms, and others to fall into the abyss. Monsters and other abominations walk the world, as the cities of Eae't burn and smolder in the fires of war.


Magic and Divinity (Currently Outdated, look to the codex in the IC for current info)

Codex

Nation Sheet
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Hidden 5 yrs ago 4 yrs ago Post by Sigma
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Hidden 5 yrs ago Post by Helios
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For those interested, this thread is still very much alive in the Discord. 11 active players that have already drawn up locations on the map, collaborated histories, and world built some interesting plot arcs already.

Definitely deserves a click on the Discord link if you want to see Oz behind the curtain.
Hidden 4 yrs ago Post by Slamurai
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Slapping the latest version (to my knowledge) of Toasty's map here for easy reference.

Hidden 4 yrs ago 4 yrs ago Post by Slagar
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I will state that the discord is getting sizable, but likely with some folks with rps an' such, it is mostly active currently. Toast's map will likely be constantly changing as folks join or move on at any rate.

Plan is, I'll start making posts once we have 2-3 full and ready sheets, and we will start the roleplay clock, every half month, the world will continue on by one season, which should give in theory plenty of time to get people's rp stuff in order.

Edit: On the other note, I do plan to release a magic and divinity codex as another project, clear up that part of the lore when I can.
Hidden 4 yrs ago 4 yrs ago Post by Tangletail
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A current work in progress.

Hidden 4 yrs ago 4 yrs ago Post by AdorableSaucer
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AdorableSaucer Based and RPilled

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@Slagar Could you give this a lookover? Factions and stuff are done!


Hidden 4 yrs ago 4 yrs ago Post by Goldeagle1221
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{This is not in sheet format}
Hidden 4 yrs ago Post by DracoLunaris
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Summary of Nordheim and the carrion woods:

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Hidden 4 yrs ago 4 yrs ago Post by Helios
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1x Like Like
Hidden 4 yrs ago 4 yrs ago Post by Hyperdrive
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Inserting placeholder for the NS.

Edit: Inserting 200 years before the formation of the Union, and an internal map.


Hidden 4 yrs ago 4 yrs ago Post by Goldeagle1221
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@slagar Update!

Hidden 4 yrs ago Post by Slagar
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@goldeagle1221

You are on the right path, but I would expand just a bit more on the government? It sounds more like a loose collection of tribes then a nation? Also be sure to have a characters tab, a tab for named characters who will likely appear or are named in your NS.
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@adorablesaucer
Great sheet, a bit difficult to read in places, but I only have a few suggestions and I will approve of it.
(1) The faction section needs some general work in regard to finishing up, and generally needs just to look polished.
(2) Because it is hard to read because the information can be a bit all over the place, I'd want you to divide up sections of government into separate paragraphs. (Optional)

I believe, barring anything I may miss and you just need to polish up your faction section and you will be set to go me dude. Welcome.
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Hidden 4 yrs ago Post by Goldeagle1221
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@goldeagle1221

You are on the right path, but I would expand just a bit more on the government? It sounds more like a loose collection of tribes then a nation? Also be sure to have a characters tab, a tab for named characters who will likely appear or are named in your NS.


Half right, it's not a nation for sure -- but a smattering of collectives, communes and commonwealths that come in the form of familial farms, intrafamilial hamlets/villages, and mayoral towns and cities. They are all linked by a common culture and geographical region; that's the humans. The Goblins similarly have no single nation but are separated in tribes that share a common culture, religion and region.
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Nerevarine Frá hvem rinnur þú? - ᚠᚱᚬ᛫ᚼᚢᛅᛁᛘ᛫ᚱᛁᚾᛅᛦ᛫ᚦᚢ

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WIP, but want to get something out so I can start collabing

Kingdom of the Perkones



=-=General Information=-=
Capital: None
Demonym: Perkoni
Language: Perkoni language
Religion: Perkonic Paganism

Government: Tribal coalition under a High King
Population: 3,500,000

Races


History


Culture


Military


Government


Religion


Economy

Territory

Terrain

Factions

Characters
Hidden 4 yrs ago Post by Slamurai
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Throwing some of the work I've done here:

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