Hidden 4 yrs ago 4 yrs ago Post by Lunarlord34
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Welcome, to the city of Mahoukyo! Tensions are rising between the three most powerful and influential families in the city, which side are you on?




Premise

In a world not dissimilar to our own, everyone in the world is born with 'Soul'. Utilizing the power of Soul, magical abilities will manifest and are powered by the amount of Soul one possesses. These people are known as mages, and their powers vary greatly. From being able to create and manipulate fire, to putting up barriers, to simply moving very fast, anyone and everyone is born with the potential to use magic. However, not everyone truly becomes a mage for magic, you see, is a strange and mystical power that not much is known about. Most that is known that one needs to it to be invoked, generally through a powerful or traumatic event, though at birth or it just manifesting from the blue are not uncommon.

Our setting takes place in Mahoukyo, where three powerful families have long been feuding over a rare resource known as Soul Essence, the purest form of Soul and that can only be found in the city. It only appears during the night, when strange magic washes over the city. Unbeknownst to all bar those involved, a strange alter reality known as Zero Time is created where Soul Essence is found in abundance. However, strange beasts lurk in Zero Time, preying on those who cannot see them or fighting the families as they fight amongst themselves.

Other strange things happen throughout the city. People disappearing, a serial killer on the loose, mutterings of a dark force pulling things behind the strings, pizza being stolen and people just turning up dead are just a few of the strange rumors circulating throughout the city. Most mages cannot function in the city without being a part of one of the three families, though it is not unheard of for unaffiliated mages to be found. Will you join one of the families, or be a lone wolf?


GM's Hello/Notes

Welcome, Lunarlord34's the name and being a terrible writer is my game. Been on the guild for awhile, but never outright gm'ed a rp here so this is my first attempt at something like this so cut me a break yeah? At least I'll have my co in Leslie Hall to keep my chaotic methods somewhat in check. Anyway, let's get onto the sweeter details.

I'll get into the rules in a moment, but for now, I'll give a brief explanation on the families. Note, the families are more like a clan or organization than a straight forward family.

The Rikimaru Family: Those who value strength and honor tend to drift towards this family. More of a splattering of gangs, this family is currently made up of roughly 30 different factions all united under one banner and each group ranges from 10 or so to upwards of 50+. The troublemakers of the three families. If one wishes to join the Rikimaru, then they must a current member of the Rikimaru to prove their strength. If your character is in this family, then they'll be in Gang 13 which is run by Frieda Necromantia (more on her below).

The Akechi Family: Sticklers for the rules and traditions, this family is less open towards outsiders however even their own leadership is fragmented. They're far more elitist and picky on who can join their circle, however, so long as you can serve a purpose they'll tend to have you. If one wishes to join the Akechi, then there are various ways to do so. Letters of recommendation, 'donations', a long list of decorated services, or more likely being scouted by the family are the more likely reasons for inclusion. If your character is in this family, then they shall be in the group run by Hector Johnson (more on him below).

The Isamu Family: For those that don't belong, who need a place to go, the Isamu will greet all comers with open arms. United as one big family under the current leadership, they're the most chill of the three families. If one wishes to join the Isamu, it is actually rather easy. They have a lax requirement to join, simply abide by their rules and protect your new family then they'll be more than happy to have you. The family head, Maylis Isamu, is a constant presence around all groups, though Squad 5 is captained by Dieter Gunnar and the one which your character will be apart of if you wish to join the Isamu.

With that little snippet out of the way, let's get to the crux of the matter. As explained above, Soul is what powers magic here so yes it's just renamed Mana because mana is overused and boring. Magic items/tools exist in this world. I will rank them in levels of rarity/usefulness. Grimoires, wands, scrolls, rings/jewelry, and weapons. Grimoires allow access to larger spells and better control, while Wands offer only better control. The other two will vary a lot more, however, but it leaves it open for whatever you wish. If an item you want isn't covered by these 4 terms, I'm more than happy to talk about it to see where they would fall.

Every family has a collection of Magic Stones, each one branded with their family crest which they use to gather the Soul Essence. It also allows them to access Zero Time, and in times of emergency as a back-up Soul power-up, though it comes with drastic draw-backs.

For the ranks, I shall be using a 3 tier scale system which I and my co Leslie ended up making.

Experience, which is as it sounds. It's more an age-related matter, so no 10-year-old child with the highest level of experience.

Capacity: One's ability to contain and sustain Soul and magic. I have the likely hood of people having each tier listed in the sheet below.

Aptitude: Basically how good you are at controlling your magic. Once again, it will be a bit of an age-related matter however I'm more lenient age-wise to this as prodigies do exist and adults with basically no control will as well.

Rules

1. GM's words are final. If I say you can't have this or do that then that's that. I am happy to debate things though, but be aware that I will just resort to this if needed.

2. Take any drama or nsfw stuff to pm's, don't want to deal with it. However, if you need me to solve any issues, once again just PM me.

3. There is basically no limit to the whacky magic/powers you can have. So long as I approve of the idea, you can have it. I want an open power system with whacky powers that either match or contrast personalities. Also, whacky character ideas would be pretty cool. There will however be a limit on how strong I'm allowing people to be, which will be a balance between the three rankings.

4. Ideally, we'll be taking 9-12 players, so roughly 3-4 in each faction including not being affiliated. You may play multiple characters if you wish, to a limit of three however they cannot all just be in the same faction. This limit doesn't count towards characters of NPC status though. Also, if you don't make the cut but if someone drops I will leave it open to you to join later if you so wish. May also increase the limit depending on interest.

5. There are 4 factions for players to join. One of the three families, or simply not being involved with the families. Straightforward. Just to clarify this, I will be looking to spread players evenly across the factions, however, you may have a character in each if you wish. Don't want to end up with a 1/2/4/29 type ratio.

6. If you need help with anything, don't be afraid to ask. More than willing to help accommodate players' ideas, and if you have subplots or the like ideas more than happy to hear them as well.

7. Now because I'm sick of dying RP's, I will be doing something of a check on players who wish to join as a warning. Mostly for activity and whatnot. There'll also be a semi-strict posting policy, which will vary in length though no shorter than a week, or I'll just skip you if it comes to it. If you want to drop, or are too busy to post then just tell me. In the case of the latter, I will look to accommodate you. I know sometimes you just can't post and I don't want to stress you out.

I think that should cover just about anything. As I said, any questions just ask. Anyways thank you for reading this far and I hope to see you in the big city.








Discord (ping me when broken): discord.gg/9mTQK8
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Hidden 4 yrs ago Post by Lunarlord34
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Hidden 4 yrs ago Post by Floch
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Floch King of Eldia

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You happen to draw my interest too.
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Hidden 4 yrs ago Post by World Traveler
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Going to review everything and start character drafting today. Looking forward to tackling this world together with everyone!
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I am comfortable with all the information to draft up my character. I will say I find myself still wanting to move forward with my idea of a blind character who can summon some type of creatures (leaning towards wolves) which would fight alongside him and he is able to see through them. For now this would be the only way he could see which means he can only see while in the Zero Time and is unable to do so outside.

I also plan to have the character somehow incorporate his white cane into a weapon (Maybe it can collapse into two night sticks?

Does any of this sound unfair. My idea would be he would be between the ages of 22 and 25.
Hidden 4 yrs ago Post by Lunarlord34
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@World Traveler
Sounds alright in my books, however, I must ask this question. Why would he be unable to see outside of Zero Time if he sees through his wolves? Magic is usable outside, just that it is enhanced inside due to reasons like it's an enriched Soul infused reality. The main difference would probably be how strong the wolves are/how many he can summon outside Zero Time as opposed to inside (kinda goes for everyone here)

Though I quite like the idea of him just slapping people around with a cane.
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@Lunarlord34

Apologies that was my confusion. For some reason I had it in my head that outside of the Zero Time magic was significantly weaker. Thank you for explaining. I had thought about an idea where my character was going to get addicted in a way to the Zero Time because he could see, but I will need to rework it to better make sense!

To the character drawing board!
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@World Traveler
I mean, if you want to keep a similar thing, then maybe he can see colour inside Zero Time? Seeing as the old cliche that dogs are colour blind and whatnot. Or he gets better vision from it.
Hidden 4 yrs ago 4 yrs ago Post by Shard
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Hidden 4 yrs ago 4 yrs ago Post by Floch
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Here is my attempt

Hidden 4 yrs ago Post by Lunarlord34
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@World Traveler
If you want some more hands on help from me or Leslie, you can join the discord as it's easier to contact us there.
discord.gg/Et8XTP
You can also talk to your fellow players there about ideas and bounce things around with them.
Hidden 4 yrs ago 4 yrs ago Post by Bartimaeus
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Was difficult to do this all on mobile, but here we go.

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OwO what's this?

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Polaris North How I Socially Interact

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Hidden 4 yrs ago Post by Lunarlord34
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@Not Fungus may I be of assistance?
Hidden 4 yrs ago 4 yrs ago Post by Not Fungus
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This was so much harder than I initially thought to create.

@Lunarlord34 Could you send a discord link?

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discord.gg/36X5qc @Not Fungus

Here ya go, partner.
Hidden 4 yrs ago 4 yrs ago Post by World Traveler
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Character Sheet UNDER CONSTRUCTION.

Devin Coal



Essentials

Full Name: Devin D'Artagnan Coal

Nickname(s): Dart

Gender: Male

Age: 22

Birthday: April 2nd

Affiliation: The Rikimaru Family

Personal

Personality: Devin is perceptive about systems and strategy, and often understands the world as a chess board to be navigated. He does this largely due to the fact that for so long kids his age would avoid him due to his lack of sight. As if wondering on a chess board he quickly grew up observing people and therefor learning and studying. He wants to understand how systems work, and how events proceed therefore allowing him to navigate them: As he got old he found himself often having a unique ability to foresee logical outcomes. He enjoys applying himself to a project, and putting in concentrated effort to achieve their goals.

Devin has a lascivious hunger for knowledge and strives to constantly increase his competence; he is often seen as a perfectionists with extremely high standards of performance for himself and others which can make working with him difficult. He at times rarely asks for help when needed, but that isn't due to him not wanting, but more his competitive nature of trying to solve whatever obstacle or puzzle himself.

Likes: Being around people cooking / Movies / Baseball

Dislikes: Tardiness / Lack of Attention to Details /

Strengths: Quick, Imaginative, High Self-Confidence, Hard-Working, Determined and Strategic Mind

Weaknesses: Judgmental, Overly Analytical, Competitive, Defensive

Relationships:

Backstory: Devin was born right on time according to the doctor. His parents were overjoyed with his clean bill of health, but were later surprised to find that due to a small complication Devin was born blind and his prognathous likely meant he would never see. His parents quickly molded to their new responsibilities and surrounded him with everything one would need to achieve a normal life. The most important member he has a young adult was waking up in the middle of the night only to open his eyes and be able to see.

In his shock he learned that he was in the Zero Time. It seemed that instead of not being able to see in the sense that a normal person would expect. Instead Devin was able to see magic. Those with high or even mild abilities quickly started to become less of a darken blur and became crystal clear in front of him. He quickly began to seek out those he could see and soon enough learned everything there was about Zero Time from members of the The Rikimaru Family.

Earning a family crest it was through an extremely difficult and painful process that he had his implanted in one of his eyes causing him to use next to no effort to use his gift to see while in the Zero Time. He now almost always wears sunglasses due to the stone being awkward for people to stare at even if he can't see them outside the Zero Time save for those also gifted with magical ability.

Since being discovered by the 13 gangs he was quickly initiated due to his high intelligence and rapid ability to learn. Unfortunately his personality often made him butt heads with many members of the family resulting in more than a few internal battles that Devin often lost. It wasn't until it was too late that people realized every time they fought Devin he was getting better and better. His reaction would start to almost seem more like precognition.

Since then there has been mass speculation that many of the fights he got in were on purpose, though his personality seemed to perfectly fit the bill for inspiring them. Currently Devin is given individual tasks or secondary orders when working with larger groups. Namely due to the fact that while people respect him they aren't big fans of working with him.

Magic

Expert/High/Talented


Devin's magical powers revolve around his ability to summon wolves to fight along side him. He has hyper fast reaction time due to his stone being attached to his sight. He fights with two nightsticks that can combine into a white cane for when he walks around outside of Zero Time. The weapons were selected for him by Akio.

He has called the twin weapons "Night Sticks" Due to the fact that through his abilities when he lands several hits in a row his opponent will begin to lose their eye sight. Devin has little control over this; however, it is believe he could hit different sense out of a person leaving them trapped in their body without any way to break free.

Other

Devin owns a real seeing eye dog, though he still holds onto his cane due to it being a weapon as well. His dog is named Nyx and is a German Sheppard that he has constantly trained to work and sometimes fight by his side.
Hidden 4 yrs ago Post by Lunarlord34
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The man, the myth, the legend I see. I doubt he'll get along well with his gang leader, so that'll make for some interesting interactions in general.
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@Lunarlord34

More often than not Devin is likely one who is given a specific task as the team knows he will complete it; however, they also aren't fans of working directly with him due to his high expectations.

I will have the role play character sheet complete before end of day today.
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