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Zeroth
Assets:






Players:
-Co-GM @Lauder Captain Sosa’Numos nar Suram, Captain of the Weiro
-GM @Andreyich Eustace Dar Adal, Mission Control & Crisis Management | Dreklei Harahn, Shuttle Pilot
-Co-GM @Lucky Seraph, Pilot of the Weiro
-@KillamriX88 Amynta T'Vete, 404ERROR
-@Auz Takaror Korr, Shock Trooper
-@DrRtron Urdnot Shephurd, Pointsman & Engineer
-@Dog Samuel W. Bridge, 404ERROR
-@Theyra Nethel Niol, CQC Specialist
-@KaiserElectric Osino Kael, Engineer, Sentinel
-@Aquia Azulethan ‘Zul’ Ledanari, Infiltration Specialist
-@Naril Severin (Rin) Zahir, Chief Medical Officer
-@Monochromatic Rainbow Anderson McKenna {REDACTED}
Hidden 5 mos ago 4 mos ago Post by Andreyich
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Andreyich Your colleague, friend, brother

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Welcome! I'm @Andreyich but they call me Andy. For a considerable amount of time I have been thinking of hosting a roleplay set in the Mass Effect universe. Sadly I never got around to it because quite a few things were stopping me. But with the recent announcements of a Mass Effect trilogy remaster as well as a new game worked upon in the setting by a veteran team my excitement and inspiration for the universe has put me into overdrive to bang out this beauty. I have been on this site for about four years now but have been RPing for more than thrice that. I've had my fair share of DMing, and I have found I very much like to help people immerse themselves in the situation with things like visuals and music. As such, have a listen to this for some mood stuff while reading what is below.

This RP is set more than 100 years following the events of Mass Effect 3 (the start date is January 3 2299), the Galaxy finally having recovered more or less in entirety from that disastrous conflict. However, everybody knew that peace following the destruction of the reapers was a dream at best. The century of reconstruction was able to prevent Galaxy-spanning hostilities for a short time, but if anything this only allowed resentments and hatreds to fester like an untreated wound. A few decades back when it seemed the world before the reapers was restored one could already see inklings of hell starting to be let loose. Conflicts began one after another and soon the galaxy became a place where might made right.

But there were reasonable voices, ones who found the ongoing conflict to be… artificial. Previously unpopular rabblerousers were found to have fortunes donated to them from no apparent source, while inexplicable malfunctions in navigation equipment lead to many an accidental skirmish. Old research and records were investigated along with testimonies taken behind closed doors from the comrades and memoirs of Shepard, the Galaxy’s hero. The same hidden… organization that pooled funds to create the Andromeda initiative had found itself another problem worthy of its attention. Having found sympathetic ears in some members of the Citadel yet more cash was diverted, and suitable people assembled such that the Milky Way might be free of what malicious leviathans might be manipulating it into suffering.

Though officially the Spectre program was discontinued many years ago there has been a quiet movement within C-Sec and other organizations to restore it such that the world might have one more force pushing for sanity in this dangerous time. You are to join one of the crack teams to investigate the many rising threats to the galaxy, foil the shadowy puppeteers and hopefully let all of the Milky way see it peace once more. Officially you are C-Sec officers with their mercenaries, nothing more. Your power is limited to that which people give you by their respect and any of your actions are a black-op.

The aim of this RP is to create a galactic adventure exploring all the many different things that made Mass Effect fun, hopefully providing the full “Normandy experience” where relationships are developed on the ship being as important as each individual mission.

Now I'm sorry to cut the fun, but I have to post some bureaucracy that will apply to the RP

Rules:

They are for the most part obvious stuff.

1) When OOC don't be any sort of bigot, troll, bad-faith critic, or otherwise some kind of dick. There’s good fun poking a joke perhaps even at the expense of someone else but there’s obvious limits; RP is for fun and I just don’t have the patience to deal with troublemakers by any means but a ban.

2) You get 20 days to post, slightly less than three weeks. Failing to post in that timeframe gives you a strike. Two strikes and you’re out, but four consecutive posts without delays well let you lose your strike. If you genuinely cannot make it, your character would have nothing to say, or you have another good reason not to post please contact me and we’ll work something out.

3) Interpersonal problems are best kept outside of the RP environment. As said above I do this for enjoyment and don’t want any undue stresses; if you refuse to keep your quarrels from elsewhere out of this I am afraid I'll have to boot you from this.

4) I as GM am your God, but of course a benevolent one. If you have any grievances I will hear them out and if you disagree with something I have done and at least half plus one of the gang agrees with you then I will submit to your will.

5) The RP is advanced and you must post at the very least three paragraphs per post (though contribution to the beloved “collab” format will obviously have more nuance and counts for the post/20 days rule).

6) Don’t metagame or control other players without their consent and all the other typical elements of RP etiquette. If you really need clarifications on this you probably won’t fit in here.

7) Be 18+. The same mature shit we see in the ME series will be on full display here. That said don't take it too far out the other end.

8) Try to stay true to the lore. Obviously we're all doing this for fun, but we're trying to keep some internal consistency with the Mass Effect setting; this isn't some fanfic where Whatever with a capital W happens.

Some of the above rules may seem harsh, but I have been on this site for four years and I have come to understand the necessity of a little tough love. Most RPs I see on this site die after the first two or three post cycles. I shan’t tolerate such, I’m in this for the long run; I want to see this RP last years to come.

With that out of the way the following is what I will expect from a character sheet of most players.

The code for the CS can be found here, you are free to change up the formatting so long as you keep all the relevant elements.

On power and abilities:
Your character can be quite powerful but there's obvious limits. I'm not going to make any sort of formal caps on it but if you're thinking "Hmm, will Andy let me have this?" then the answer is most likely no so don't even bother. Further, the greater the supposed capabilities of your character the greater the assignments they receive will be. That is to say if you describe your character as being a super epic biotic ripping Makos in half then the first enemy I will throw at you will be either a Krogan Battlemaster or an Asari Matriarch that will lift your helpless ass in the air and rip it in two. You are all clad in plot armour and armed with Chekhov's gun but that isn't always enough.

On technology
Over the more than century that has passed since the Reaper war there has not been much in the way of cutting edge innovation, most efforts focused upon rebuilding and restoring rather than researching and improving. However progress is inevitable with the advancement of time. For the most part this has just been in the form of incremental improvements to existing technology, or the reduction in scarcity of technology previously available only to the elites of society or armed forces. The previously all but unheard of thanix systems have become the standard ship armament. Biotic implants are far safer for the individual and are slightly more effective. All medigel is now effective across species barriers and improvements in software have made almost all technology marginally faster and more accurate. Ultimately though, the life of a person in the early 24th century looks very similar to that of a person in the late 22nd.

On Character Death:
It can and will happen. Don't be a baby if it happens. For myself, I promise we as GMs won't kill you just for the lulz and it will only happen either if you do something outrageously stupid or ever so heroic. If you've been a good player and there's nobody on a waitlist to join up I will gladly take another character from you.

On races:
The races I will readily accept without any questions asked are Humans, Asari, Turians, Salarians, Krogan, Drell, Quarians.

The following races you can play but I will have much more scrutiny and skepticism, demanding a more rigorous CS and more discussions in DMs: Tank-Krogan, Vorcha, Batarian, Volus, Geth.

Anything else such as Elcor, Hanar, Ardat-Yakshi, or the even more eccentric options will only be permitted if I know you to be a God of RP.

On Citizenship:
I will gladly accept anyone from the Systems Alliance, main Krogan space, the Turian Heirarchy, the Asari Republics, the Salarian Union, the Quarians, or the Union of 2201 without questions.

I’m going to need some big effort from somebody who wants to be from: Krogan Rebel Clans, the Terminus System Pirate Realm, Cerberus (though this isn’t exactly a government), the Batarian Hegemony, an autochthonous Citadel Dweller, the Geth and Synthetic life designates, or any other independent government.


Now, after ME3 a lot of things might have happened and anyone joining an RP set more than 100 years after the events of that game would surely have questions on what happened in that wide time frame. For a quick recap I suggest one simply read the general tab and the events tab. If you want a somewhat more in-depth history I suggest you read the racial lore tabs, and the widest understanding will of course be given if you read everything.









Thank you for your time my dear nerds. I am eager to see your applications. Though not mandatory I highly recommend you join the discord server. Herein a lot of very important communication as well as planning of collaborative posts will be made. When you have a CS ready please send it into a four way PM with me and my beloved co-GMs @Lucky and @Lauder. That said I'd liketo see some quick pitches of characters as soon as you have an idea just so I have a rough vision of what sort of a team will be made, and in turn what gaps need to be filled with GMNPCs. For now I will be accepting no more than four people for a "recruitment" introduction to the story, as with even two we might start to take too long to actually get into the grander plot elements.

Please, if you have any questions, comments, concerns, yadda yadda, feel free to drop them here.
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Hidden 5 mos ago Post by Andreyich
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Hidden 5 mos ago Post by Stormflyx
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Just here to let you know that's a fantastic OOC right there, and best of luck with it all! :)
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Hidden 5 mos ago Post by Theyra
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Tempted to join, might do a Drell
Hidden 5 mos ago Post by Andreyich
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Andreyich Your colleague, friend, brother

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Tempted to join, might do a Drell


If you can provide the goods I'd be happy to be the incubus tempting you over the edge and into our little gang. If you jave any questions to help you decide I am here to answer them.
Hidden 5 mos ago 5 mos ago Post by KillamriX88
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KillamriX88 Cheese Lover / Professional Cat Cuddler

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WIP but I wanted to stick my foot in the door since I did have a mostly fleshed out concept. I'll finish the little stuff when I can. You know... like... a name...

If you have any advice or input on what I've put down so far, please feel free to throw it at me.

Hidden 5 mos ago 5 mos ago Post by Andreyich
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WIP but I wanted to stick my foot in the door since I did have a mostly fleshed out concept. I'll finish the little stuff when I can. You know... like... a name...

If you have any advice or input on what I've put down so far, please feel free to throw it at me.


Hey there, a few comments. I know this is a WIP so perhaps you have plans to iron this out for the final version but I'll for now relay the thoughts of the GM cabal in its "as-is" state.
She has been discovered to have prodigious biotic strength, even for an asari
Is a very dubious thing in our opinion. I would like to refer you to the element "on-power level." of the above. I don't want to be a hardass but its not very interesting when a character in the team can just do whatever the hell they like with their biotic fiat. Now of course that's a very vague thing and it may not be as OP as we are imagining (after all, most Asari choose to not pursue the further development and practice of their biotics and in contrast to them any practiced biotic is a prodigy) but at the same time its hard for us to not go for the worst case when we don't see an actual quantification of the power. In the inventory you should I think expand a little more as your character most certainly isn't just carrying their firearms; mention armour (light, medium, heavy, or none will suffice) and such. Also, in regards to the history/backstory it is long but it doesn't feel like it touches in-depth look at the character and how they turned out the way they did, it was a deep dive into a few formative events rather than a deep dive into why those events were formative; it would be nice to stuff like how she and her family dealt with the rising bigotry to Asari following the cursed year and it would be nice if we got names to the individuals in her life. I think there is a great amount of potential here but it needs to do some refinement.

I also highly recommend joining the discord as it would make clearing this up a heck of a lot easier
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KaiserElectric Spaghetti Enthusiast

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AAAAAAAH

Will work on character. ^_^
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Edit: Never mind I am the big dumb
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Dog

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Hidden 5 mos ago 4 mos ago Post by Aquia
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Obviously very much WIP - some sections are not even begun, but it's late, so I'll post what I have for now.
Feel free to give feedback, but everything is potentially subject to change at this point.

Edit: Missing recruitment info. Needs to be gone over and corrected/adjusted.

Edit 3: Barring any changes requested from GMs, I'm declaring this character finished.

Edit 4: Changes requested from GM now implemented ;)


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Hidden 5 mos ago 5 mos ago Post by Theyra
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Theyra

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Hidden 5 mos ago Post by Ezekiel
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I'm here, sorry for the delay. Will plan something up.
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Hidden 5 mos ago 4 mos ago Post by Monochromatic Rainbow
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Monochromatic Rainbow depravity singularity

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It's WIP but should have everything but history and inventory written



Hidden 4 mos ago Post by Mao Mao
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Mao Mao Sheriff of Pure Hearts (They/Them)

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Is it too late to join?
Hidden 4 mos ago Post by Andreyich
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Andreyich Your colleague, friend, brother

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Is it too late to join?


No hop into the discord
Hidden 4 mos ago Post by Andreyich
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Andreyich Your colleague, friend, brother

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oh the link seems to be expired give me a moment
edit: discord.gg/fmhFFAH9GA
Hidden 4 mos ago 4 mos ago Post by KillamriX88
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Mission overview:

An Asari matriarch contacted the Citadel claiming to have vital information that has been determined to be extremely relevant to the mission of the W-178. Matriarch Sotiria is located on one of the rebuilt colonies in the Terminus sector, on Planet Chalkhos.


Mission details:

The Matriarch Contacted the Citadel eight days ago. After having confirmed her status and agreeing that she is worth speaking to, the assignment was passed on to the W-178 now that it has been green-lit and crewed.

Subsequent communication has suggested that the Matriarch is now in fear for her life. It seems others have become aware that she contacted the Citadel. Whether it is whoever is involved with her intel, or simply those in the Terminus Sector who are not fans of the Citadel is unknown. This is now the W-178's first priority assignment.

The Matriarch has supplied basic information about her retinue in case of any complications. Caution is to be exercised, but those listed should not pose a threat.

The Matriarch has also called for other outside assistance in the form of a mercenary. She has only supplied her name and physical metrics. All other information on this mercenary being supplied is currently unverified, though she seems to have a bit of a local reputation. The crew is to take this information with a grain of salt, though it should not prove terribly relevant to the task at hand.

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