Title(s): “Pleasure-Loving Doll That Seeks The Grail”
Gender: Female
Age: 5 (chronologically); looks about 23-26 years old otherwise
Alignment: Lawful Neutral
Rank: Pride
Objective for the Grail: To re-acquire the lost Third Magic of the Einzberns
Command Seal:
Personality: A homunculus of the Einzbern, a magus who can very coldly and calculatedly act without any hesitation in pursuit of her goals. She seeks to fulfil the will of the Einzbern family to gain victory with determination, and is the one who helps protect the Lesser Grail for this purpose. She actually looked forward to her role as a master, and in a sense has some adventurous spirit and playfulness about her. This is best embodied by her desire in indulging in the native Japanese fashion of kimonos, and having bought some art and literature of the nation to enjoy in the past. Enjoys reading in her spare time, trying all sorts of foods, other luxuries, and hedonistic tendencies are a part of her without any doubt. However, she does have a soft, gentle side, which is not always seen but can come about if memories of a "certain man" arise in her mind among some other situations.
Bio: A high-grade homunculus of the Einzbern family make, made to become a master for the Holy Grail War to achieve their fervent wish of regaining the Third Magic that had been lost to their family. She was not originally given personality, but after a "certain incident" developed one and was allowed to indulge in this, simply for the sake of her being able to interact interaction with others and blend in more around humans when going to Japan and other places.
Said "certain incident" occured during an instance of scouting about Fuyuki a long time ahead of time of the war. In this one instance before the war, by a pure stroke of luck she met a certain man......Matou Zouken. A man who treated her like a real human rather than the doll she had been built to be. The results of this encounter transformed her from that of a mere "doll" into a "human being". She still fondly recalls the occasion even now. In a later trip back to the city, she ran into a special man and special lady whom she enjoyed an enticing encounter with. In part due to these things, and her own nature afterward, she has taken some interest in the Japanese, food, and similar things somewhat like a whimsical or eccentric noblewoman. Yet she has still not lost sight of her purpose to the Einzbern. To her, the goal of the Grail and the Einzbern's sincerest wish comes first, though immediately second to this without fail she desires to enjoy the world and all its pleasures. What a hedonist.
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Magic Circuit Switch: Feelings of sexual arousal, which she can very easily trigger about with certain memories she can recall with an eerie ease.
Number of Magic Circuits: C
Quality of Magic Circuits: EX
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Elemental Affinity: Earth and Fire
Magecraft:
General Magecraft- Things students at Clocktower would know, such as making a basic bounded field and familiars and such, to help round her out as a master.
Alchemy/Transmutation- The Einzbern specialty, that she likes others is a master of from the start, including the coining of homunculi and transmutation.
In particular, Sophia also has the ability to use stands of her long hair to coin homunculus familiars, projectiles, and otherwise make other things on the spot for her use in and out of combat using the Einzbern alchemy. Things like using this with her healing magecraft to sew shut wounds and speed up recovery are also very ready uses, alongside even creating complex webs of sharp cutting wires to cover an area using a single hair from her head alone.
To this war, on this note, she brings four bird-shaped familiars, each made from a strand of her hair. Each is an autonomous familiar that protects her from harm, and is capable of pursuing automatic or manually selected targets from them. They can be directed manually as well, have their shape changed, fire off small magical projectiles of their own, or even be used for things like scouting/spying. With the great deal of hair she has on her head still, creating more during the war quickly is very possible given the ludicrous nature of the Einzbern alchemy magecraft.
Healing Magecraft- Used in tandem with alchemy for things like adjusting bodies to alchemically-altered organs, but in this case also outright heal and support her servant better to boot with her very high levels of skill in this area.
Crest: Not needed, everything come from memories of past models, though has picked up more skills in practice of applying the knowledge she already has.
Weapon: Her familiars
Being a member of the Three Families who founded this ritual, she has numerous benefits that include the following.
-Summoning her servant 2 months early for the war, including using that time for preparation personally.
-A one-floor complex in the western style was built in the 2 months prior to her coming to Fuyuki, hidden inside of the forest the Einzbern own in the area and surrounded by a temporary large bounded field (just for the duration of the war) ahead of time that allows them to sense those coming in the forest and track their location within the bounded field. Similarly a secondary “safe house” has been built and hidden in the forest as well, for use in case the main home is destroyed or becomes too dangerous to stay in.
-A team of homunculus maids have been constructed to attend to her, as well as support her. The majority have notable combat physical abilities, especially with weapons such as halberds that they have brought, and include purchased amulets to protect them from enemy magecraft to some extent. A few have also been designed to use magecraft including Healing Magecraft and Alchemy to support the Einzbern master and her servant in that manner.
@Kheliop I figured that since we are behind, mooching a sword potentially, gathering supplies, crafting, and especially exploration and potential hunting could be ways to try to catch up. And potentially we might run the chance of a rare encounter or find that works in our favor!
Start morning off as early as possible sharpening the sticks Nyma grabbed with the rocks to make decent spears. At the same time be asking questions about the others and such of the old Goblin.
Leave our sharpening rocks and such back home, carry one spear each and store our extras safely away.
Then we go exploring the woods carefully to see if we can uncover anything different or interesting than the others,
and include heading to and by the church to investigate things along the way in case any skeleton swords are leftover.
In other words, try to cover come ground, get the idea of the church's location, and maybe get some EXP from exploring or hunting along the way.
End of the day, on the way back we grab more of these types of sticks/young trees and/or other supplies on the way back, and then use them to make weapons or craft other things we will need (and have spares in store) the next day. Better to be prepared than doing nothing! :D
It had been an...interesting turn of events after Yuyuko had spoken enough of this "Yukari" to give the small empress an idea of her character. A love of scheming, coupled with doing what she would feel is best for her own world of origin. If they were long-time friends, this information was perhaps a good thing to work from for that individual's motivations at least. It was little to go with so far, but she would note this down for later as potentially playing into why this "Altair" was working with her, and vice versa.
However, following their stint in the restaurant, the group had been given a lovely tour of the informal sort. Truly this city was fitting of its title she had been told, that being "the city that never sleeps". They had been able to walk by a grand building reaching high into the sky, a "skyscraper" as she had it described to her as, with a proper title of the "Empire State Building". A wonder of engineering by beorc of this world to be sure, but paled in comparison to the great Tower of Guidance that stood in the center of Begnion's capital great capital of Sienne. They had even passed through a grand park in the city that left her with ideas of implementing something of the sort back home.
Eventually back at the "UN Building", she stood in front and center of the screen in the conference room as best as she could position herself. Then as it cut on, she watched for a moment in almost mixed mild amusement and frustration at the rudeness as a figure on the other end immediately belted out at the swordswoman and her master for a second. Though after the outburst, the small empress stepped forward with head held high, confidence in her step, and looked at those on the screen with a somberness and formality. Perhaps she could start in a manner that befit the seriousness of the situation, before any potential idle talk went on or too many questions erupted into both parties to get back on a single track.
"Greetings, fellow migrants to this world! My name is Sanaki Kirsch Altina, 37th Empress of the Begnion Empire! Like you all, all of us here have been pulled into this strange and mostly unfamiliar world by some foreign entity or unknown force," the small empress said, her voice carrying loud enough like a true king or ruler, confident yet diplomatic, calm yet seriously determined. Not simply a royal air being thrown out willy nilly like some pompus nobleman/noblewoman or petty king. Though her tone seemed to carry a sort of regal nature to it as well, of the noble and aristocratic sort alongside how she held herself (regardless of said figure's physical size), "We have, as you all perhaps have as well, faced some challenges since arriving, and further desire to find the truths behind all of these goings on and to return to our homes. As such, i sincerely hope that we can be of benefit to each other, and work towards a true solution in these dark days."
As Aile and Birdy had torn apart the behemoths of monsters from the inside out, the soldiers had continued to provide supporting fire to the two to get the monsters to "open up" for their surprise. And one by one, the King Dodongos had been slain and left to rot on the city streets, before the black rift of magic that had sat there shrank and vanished where it had stood. No more monsters were arriving for now, it seemed.
But wait, rot? As it had turned out, the longer it took and the monster bodies began to....stay, not disappearing as they initially had been. But this was perhaps a minor problem. The death toll was being estimated into at least the hundreds, potentially at least a thousand plus, with a few having escaped into the rest of the city proper.
Though as for the two heroines? A certain captain had stepped forward, ensuring the two meant no harm and had saved them and maybe London at that. And as news helicopters got some initial images of the "heroes", the two girls were carried off to a single shared room at a local London hotel secured by the military. Here they met with the same man that Aile had spoken with, before: Captain James Woods, who had explained the basic situation to them here and going on around the world. From here he informed them they would have some hours to rest, wash up, even be provided a meal before going to meet with the British Parliament.
Hours later....
"I hope you two have had some time to rest up, but the convoy is here to take you two to the meeting, we need to go," the man said on the other side of the door after knocking on it, tone official and stern, but trying to be polite enough despite the circumstances as well.
The Biometals had been quiet for a while, perhaps taking things in, maybe thinking on the situation before talking to her again. Though...the silence had been nice, as had getting to a room, washing off monster guts, pulling on some new casual clothes of this world that had been provided, and just eating a basic and hearty meal. However, Aile hadn't been much for talking to the other new arrival, as she had sacked out on her bed after eating, passing out asleep upon the soft sheets to get some needed rest.
"A-Ahhh," Aile said, yawning aloud as she stretched her arms a little bit as her body was roused into waking up, eyes lightly scanning the room to look for its other occupant.
@Brisk If you wanted to do a 1x1 roleplay over PM with the "You Left Me" prompt i'd definitely be game for that, with an FxF plotline actually.
I am involved in a few casual RP's, and have a couple days i work atm, but i'd be willing to give this a shot to have something nice and calmer on the side. I mean, if you were willing of course. :)
Though i must confess i am not normally indenting paragraphs on this site, but we could work that out however you feel best. However, i can be patient when you need. I can understand needing to take time for irl things, just needing a breath of fresh air, or the like. :D
But if you don't think i'm worth the risk, it's cool, just say so and i'll leave ya alone here without a hitch. XD