After so long, he was able to walk on solid American soil once more! Despite all that had happened, that much came as a joy to the former Civil War soldier as he had stepped off the plane...to the point he'd done a small jig right after leaving the airport. Mostly it had garnered him some strange stares, which he'd reckoned was a tad shameful, but for this occasion it was a thrilling experience to just be here again in a physical body. Those Japanese monster folks, Hiroshiki and Mune they seemed to be called, had been mighty kind to help him get back homeward, at least on a plane to get him back to the Eastern side of the continent that was still livable. Not that the west wasn't livable, but...well, blast it all he wished a lot of mess hadn't led to this Scar and all of that country splittin' nonsense all over again. Except this time the President had been kinda' insane and gone bout' trying to hurt decent people and innocent lives.
The former Confederate soldier sighed to himself as he began to wander off into the city and through the streets, trying to shake out the more depressing thoughts even his ma' wouldn't have approved of dwelling on. This place was called Gotham, that much he knew for a surety, and it wasn't like he hadn't been by her before...admittedly how many years ago that was escaped him. But it wasn't like he personally knew this city in and out regardless, aside from comments about crime rates or such he'd heard. Maybe that's why he'd gotten a cheaper ticket to get here? Regardless, before he got too off-track the Southern man lightly shook his head. If nothing else, perhaps he could get some directions for how to get South towards Atlanta or find some easy transportation! At least going back home to see all the changes, the people, the places...that would be a good thing to do after so many years.
Though the man's concentration would swiftly be broken as something broke through the air and reached his ears.
"CHUGGA-CHUGGA-CHUGGA-CHUGGA-CHUGGA-CHUGGA..."
Samuel stopped where he stood, somewhere along the streets after being trapped in his thoughts a while, as the voice of some man seemed to cry out into the night in some sort of strange train-like ritualistic chant before-
*CRASH**CRASH**CRASH**CRASH**CRASH*
...-than the loud crashing sounds began to reach his ears. The power went out not too far away as well, and the ground seemed to shake. The former soldier stood there, utterly baffled and somewhat floored at what was going on within earshot of him. He'd seen some crazy things as a spirit, he knew that much, but being physical again and being exposed to this now was nothing short of a fresh and strange experience all over again. Only when the sound seemed to finally continue off in another direction did the man finally "snap back out of it".
"What in tarnation' is goin' on here!"
Well, perhaps he had some idea of maybe "what in tarnation" was going on, but that hadn't made it any less surprising to run into it all this so soon after landing back in the states. Superheroes, supervillains, vigilantes, whatever people wanted to call them he knew what those people were like...the good, the bad, and the ugly just like any other folk. What had just come by sounded like the last thing to his ears, however, and his mind seemed to jump up at attention like it would when he'd gotten close to enemy troops way back in the day. Instincts kicked in, and the old soldier let out another long sigh. He couldn't just stand here or walk away to mind his business, could he? Nah, his pappy would have spanked him good if he stood by and let innocent people come to harm willingly.
"Dammit all...alright, time tah' test out this ere' new body and things ah' can do," Samuel whispered to himself, before darting into a nearby alley. Some people seemed to have vacated the area already, just from hearing the prior train-like noises and crashes, which at least left him some space and quiet and no one paying attention to the strange southern man sprinting into an alley.
Samuel focused his power on a particular bit he'd practiced back in Japan a bit. Seemed silly at the time, some mimicry of the people doing this stuff for good or bad, but frankly he felt it was better than nothing! A heroic costume with accompanying mask, fashioned from the dredges of an old Confederate Civil War uniform, materialized rapidly over his body instead of regular clothes as he pulled on the echoes etched into his very soul. The shape felt right, the fit of it was comfortable yet not loose or baggy, and overall the sensation of wearing this costume he'd fashioned sent a chill of excitement and nervousness down the man's spine. He didn't have to slow down running like a normal person, at least, which allowed him to run at top speed to follow the commotion he'd been hearing to its source. Quite a bit of streets and paths to follow, but at least the blathering fool who was making the commotion wasn't too hard to track as a result.
Eventually, however, Samuel found himself arriving at the source of it all and running into the fray....and on top of that almost regretting coming over if he were to be honest with himself. Officers all over, others in crazy armors and outfits. It was like a circus. The man felt himself falling into a set of practiced breaths he learned from a former comrade once long time ago, a thing to help him focus in battle mainly, as he began to focus on the echoes of his soul once more. By his power he felt the spiritual servitors of his former comrades forming up rapidly, though not yet corporeal or visible to others...at least not until he had a target in mind. Surprise with one's abilities and skills was a valuable advantage! Or so he had learned over quite a long while from other dead.
Maybe he'd be useful in this fight, maybe not. Either way he reckoned whoever shot at him was going to be either an enemy or a scared officer of some kind.
Origin City/Planet: Atlanta, GA, United States of America (Earth)
Hometown: None, at least for now
Sex: Male
Race: Human
Height: 6’1
Weight: 195 lbs
Physical Age: 23
Actual Age: 180
Birth Date: March 15th, 1841
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Costumed Appearance: Most of a confederate soldier uniform (minus the hat) projected onto him from the “echoes” of his former comrades, albeit stylized and highly reshaped into a more tight-fitting, shorter-sleeved, and properly “heroic” attire based on hero costumes he saw whilst being a spirit. Think something like what Batman or Superman would wear, but with actual pants included. It includes added generic black hero head mask with eye holes and a short cape derived from other “echoes” to add an even more “heroic” touch. Honestly, no one can actually recognize it as being derived from an old generic Confederate soldier uniform due to how much it has been changed. Unless they happen to be very knowledgeable about old Civil War uniforms, at least.
Civilian Appearance: (the below in the hider, but with modern clothing)
Icon: An emblazoned “US”, which can also be seen on the back of his uniform, which ironically he feels stands for “United States” as well as his hero name.
Costumed Personality: A bold, brave, and generally polite hero who takes pride in helping others and seeking to save the weak. Even small things like helping get someone out from rubble, or treating the wounded from a disaster, are not above him by any stretch of the imagination when he jumps in to help. This of course doesn’t mean he won’t put a cap into a very evil person if it means saving someone in a severe enough situation, nor that he is unwilling to fight others among heroes or the like if he feels he must to do the right thing, but in the end he is just an imperfect person who is trying to do what is right and best. Even he isn’t immune to mistakes, though his years as a spirit did help him in many ways as he witnessed and saw many things in his time.
Civilian Personality: A generally well-mannered and relaxed person, raised the old Southern way to open doors for women, be generally polite to others, respect his elders, and enjoy good home cooking like nothing else. Despite the sudden and slightly jarring "newness" of his new body and being able to actually move about among the living again, however, he has enough familiarity with the modern world from his time spent as just a spirit to function (and try not to spend all his money on shiny things). He does admittedly get a bit excited about some modern things and superheroes, at times like an excited child, but at the same time does have a certain level of discipline as both a former soldier and well-raised southern boy that keeps this properly in check...at least normally. Samuel to has a level of pride in his vastly improved medical skills over the decades as well, though has taken a side hobby interest in cooking as well that he seems to enjoy as a calming activity.
Yet under all of his positivity and more upbeat aspects, Samuel is someone who inevitably has been scarred by war and death around him. Even as a spirit he became accustomed to being around and seeing conflict and war and death and such atrocities, yet on the other hand in his mind and heart does not feel nothing about these things when he hears of them or witnesses them. The events in what is now the Scar especially shook him during his travels, leaving him with a lingering sense of highly dreaded deja vu at seeing the United States split into two nations and a battleground all over again.
Super Abilities:
-Skills:
1 – He can utilize and care for a Whitworth Rifle properly due to the skills he had in life, but more than that he’s acquired the knowledge to become highly proficient with general firearms and weapons handling and use.
2 – He can communicate with the lingering spirits of the dead still attached to the mortal plane, due to being a super strong spirit, which is itself generally useful.
3 – Though information he can access from the “echoes” etched into his soul, Samuel’s medical and even surgical skills have seen an extreme improvement from their far less...”sanitary” and “effective” Civil War era roots.
4 – He is highly fluent in many languages of the world, including most European languages, both written and spoken. At least after having had well over 100 years to learn these things and converse about them with other dead.
-Powers:
1 – He can naturally summon the “echoes” others souls have left upon him, basically projecting the information etched into him by these echoes as spiritual servants who follow his orders. Albeit, they can be imbued with a copy of their old clothes/equipment they had on them at their deaths (or project them onto himself alternately) to be even more useful. Due to his power these “echoes” can become or be made corporeal (visible) to interact with the corporeal and even remain incorporeal (invisible to the normal person) in order to interact with other incorporeal things like other spirits and/or ‘intangible’ targets respectively.
2 – As a very powerful spirit now encased in flesh again due to becoming so powerful, he can perceive the differences between the living and dead, spirit and non-spirit, and the like to a very fine level. He can tell at a glance a possessed person from a normal one, as one example. He can also see spirits lingering in the mortal plane that normal people cannot perceive, which along with his ability to physically interact with them and the intangible due to his strength as a spirit this can be very useful potentially.
3 – His physical body is more of a...convenience, as it were, and he can naturally repair it if it takes damage (or even make a new one if the old one got destroyed). Of course this means he can seemingly “survive” ridiculous damage, like regenerating back from a head whilst still controlling his blasted-off parts or re-absorbing them, but he still finds this to be a very useful thing for his “new life” among the living again.
-Vulnerabilities: (Necessary for more powerful characters)
1 – Destroying his physically body is strangely one good way to deal with him, since it is just as squishy as other human beings' bodies. He has to repair it himself, after all, and so this distracts him. Likewise, utterly destroying his body is one way to stall him outright or get him off your back for a time as he has to work to reform it. Since he made himself a new body, he can only free roam as a spirit when it is destroyed entirely as well. This traps him in his flesh to an extent, though he still remains a very powerful spirit at his core.
2 – Servants made from “Echoes” can be destroyed by corporeal means when they are in corporeal form, and by incorporeal means when in incorporeal form. Samuel can feel where they are and when they have been destroyed as well, but otherwise can’t detect damage dealt to them. If they are destroyed all he can do is re-create these minions from the echoes again at that point. Further, these minions made from echoes are vulnerable to magic and powers able to harm, capture, and/or slaying spirits...albeit they do outright dissipate in the case someone tries to enslave/control them using magic or other means.
3 – Only energy attacks (this does not mean electricity or nuclear energy or such, just energy), anti-ghost tech, magic, psychic energy attacks (not including telekinesis since he’s incorporeal as a spirit) and enchanted objects can affect him as a spirit. Whether these hurt him or not as a spirit, as he is at his strongest as just that, depends on the strength of the things trying to hurt or affect him in the first place. Basic ghost-capturing equipment, for example, isn’t going to be able to seal him away or lock him up at all like it is able to do with generic ghosts/spirits.
-Gadgets/Weapons: Old weapons from the Civil War and both World Wars, as well as Korea and Vietnam, and even the modern era. These are themselves items projected from the information of the “echoes” he acquired from the dead in his world travels, which in more recent years before his “sudden re-acquisition of a body” were themselves encountered as he passed by many modern battlefields and cities. Especially when he passed anywhere near the Scar, for that matter...
But outside of those, really he has nothing else outside of being able to project and somewhat tweak the clothes/equipment of the former dead spirits whose echoes he has acquired. This does not amount to much variety of items, but at least covers a wide range of clothing types.
Civilian Occupation: Unemployed (currently, at least)
----Biography----
Character History/Origin:
Samuel Mason Colefield was born to a wealthy family in Atlanta, Georgia before the advent of the Civil War. Son of a doctor (whose family had immigrated down from the North) and a nurse (a classic southern belle who fell in love with Samuel’s future father), from a young age the boy was exposed to the most state-of-the-art techniques and skills of the day with the hopes he’d one day take up his father’s profession. It was naturally expected of him, after all, and his father was among the most skilled doctors who worked in Atlanta’s hospitals. However, Samuel from a young age was able to discern the differences between his father’s silently held abolitionist beliefs and those of the pro-slavery society around him. He never knew much of what he should think due to this, looking to one side or the other for some answer or another as the overall issue became more and more heated.
Eventually the advent of the Civil War came, however, and with it the propaganda and zeal that consumed both sides like wildfire and confused him even more. All he knew was...he wanted it all to stop, frankly, and for things to go back to more peaceful times. His father also came under suspicions of being a “union sympathizer” eventually when his paternal grandparents fled to the North, though merely stood his ground by stating “I am a doctor, no more and no less. I love the people of the state of Georgia, and would not seek to harm them. By the grace of God I will continue to care for those who are sick and in need as best as I can, and that is all I care about in this debacle”. A man of upstanding character by most peoples’ regards as well, Samuel’s father did manage to retain his position as the war dragged on and a need for medical care and medicines skyrocketed within the Confederacy. Samuel himself for a time assisted in this work, though was soon conscripted and sent off to fight for the Confederacy due to a pressing need for troops.
An old flintlock musket that barely worked was placed in his hands, he was handed the trademark Confederate grey uniform, and after some time spent being briefly drilled and trained with his brothers in arms as a sharpshooter he was sent off to the battlefield. Under the command of Lieutenant General Howard D. Clarke, Samuel and his fellow brethren of the First Corps, Army of Georgia, marched up North and fought against the union forces in many battles and skirmishes. They participated in many disparate conflicts ranging from the Second Battle of Bull Run (also known as the “Second Battle of Manassas”) all the way down to the battles in Dandridge and Athens in 1864. Samuel was noted his skill with one of the Confederacy’s rare Whitworth Rifles, expensive yet highly accurate for the time, all despite his ever-growing feelings of despair with the war.
The younger man even assisted in part when his comrades were injured in the field, but as he and the others starved, suffered, and were exposed to the horrors of the terrible conflict they had been pulled into...doubts and internal conflict began to arise in Samuel’s mind. Was this worth the fighting at all? Was there anything worth himself and others having had to kill relatives on the field of battle, and watching men die from disease and starvation in droves? In the end Samuel wasn’t able to make this less-than-rare-opinion of his known, as he and his fellows were soon taken to the side by his commanding officer one day for a “special project” when they were stationed in New Orleans.
They were, due to the tide of the war, ordered to go to Columbus, Georgia. Here they finally discovered they were to recover a hidden stash of gold the Confederacy had concealed from the Union so mercenaries could be purchased to help win the war. In reality, their commander had gone a tad traitor after hearing about the gold and merely desired to seize it for himself before the war ended. The corps were then led off in the dead of night, secretly floated over the Union-secured Mississippi River, and ran into a Union detachment who chased them away into the deep swamps of Louisiana. Here they attempted to secure food to survive as they contemplated another move, but with no clue to where the treasure was located and their commander going more visibly mad things deteriorated fast.
Eventually, however, the remnants of the group came across a great hole that had been dug in a patch of solid ground amidst the dense swampy land. Within it, encased in walls of stone on the sides, were crates filled to the brim with gold and valuables. The actual Confederate gold they had been led through hell to find, which had been meant to be hidden from all.
At this time, the former Lieutenant General seemed to finally turn on the group in an insane frenzy, and discharged his pistol at them in a frantic haste. Those few among them still sane and capable retaliated, among which were Samuel himself, and put the crazed man down....but this came at the cost of what little strength they themselves had left.
The soldiers had been wandering deeper into the swamp for weeks after being driven in by their enemies, and brought into danger to find a treasure for a greedy man and his underlings. They had been too frightened of their enemies lurking just beyond the borders to dare try to find a way out of the swamp, and had long run out of supplies whilst being cut off from any support or help. No one knew they were there at all, even, save for perhaps the Union men who had driven them into the swamps.
As the men had tried to go on, things had only gotten worse as well as morale died out and desperation truly set in. Men died daily from disease and starvation, parasites got into their infected wounds, and gators or others creatures of the swamp seemed to lurk about like vultures around them. Some even drowned after attempting to swim away from starvation-induced hallucinations of Union soldiers. One by one they fell like dominoes, to one malady or another, and nothing Samuel tried seemed to be able to save them all.
Some had begun to curse God, some the war, some the Yankees, and some both the North and the South for all of it. Others had cried out for their mothers, others for beloved siblings or lovers, and even more died without another word.
In all of this Samuel had done his best to keep them all alive, as the only one with any applicable rudiments of medical capability among them. Even as he was worn down to the breaking point, and his corps’ crazed former commander had injured what few were left, Samuel still attempted to patch up the other survivors as he himself was bleeding out and wracked with various maladies and infection. More than anything, the man sought to save the lives of others even as he himself was dying and suffering alongside them. He had been raised this way...to see the value of a human life.
Yet eventually the last comrade of his died in his arms, a gunshot wound to the temple from the insane Lieutenant General finally doing him in. After he gently laid the body down, Samuel said a silent prayer in his mind for another dead man for the last time. After all, he was...he was now the only one left.
Samuel then crawled over to the pile of gold and stared upon it upon his knees....
...and he cursed it with all of his last dying breaths. He too cursed the damned politicians who had started the war over one thing or another, he cursed the slavery that had become such an issue to cause this war, he cursed the men who had led him and others here to die, he cursed the greed of his superiors, and finally he cursed that he would never see his beloved home in Atlanta ever again. Then in his final moment he looked up into the blue sky, the sound of birds chirping coming to his ears. Then with his final moment he spoke one last time.
“My brothers....the Lord be willing, please allow me to take upon myself the burdens of you my fellow man. This....that you may find peace....in his hands and warm embrace. And dear Lord, please show pity upon us sinful sons of man once more...yea we who have suffered and shed blood so freely....”
With those final words Samuel finally collapsed dead, his fresh corpse falling down upon the bloodied mud beneath him.
...Yet there would not be a true end for Samuel, a man who had inadvertently offered himself the scapegoat for the souls of the restless dead on the mortal plane.
He had channeled the anger and grudges and curses of his now-dead brethren in his last moments, even offering them salvation if he could help, and thus rather than him fully passing on something else occurred after his “death”. The souls of his comrades were drawn to him, and with his spirit willing to help them pass on they rushed into him like moths to a flame and began literally 'dumping off' their baggage upon him.
All of their "unfinished business" or other strong ties to the world, along with all their curses and grudges and regrets and the like that would keep them from passing on were instead transferred to Samuel. Anything that would keep them from passing into limbo. Through this the other spirits were able to go on into limbo outright, but this too kept Samuel’s soul rooted to the mortal plane and unable to pass on. Yet this was not all.
What the spirits of his comrades were doing to Samuel also scarred the soldier's soul in the process, a kind of painful and permanent scarring that leaves an "echo" of each soul who is dumping their burdens off upon him. These 'echoes' are fragments of the souls of others, a fragment of themselves which is permanently etched into the soldier's own soul. This process both scars the soul terribly...and yet also strengthens the affected soul as well.
Samuel’s ghost found itself wandering America, and even the world, after his death. In his travels he eventually came to terms with his situation of being trapped on the mortal plane, though not without a new purpose to help him move forward. He allowed other spirits trapped in the mortal plane to dump off their burdens and the like upon him as well, which inevitably made him stronger and stronger over time. He during that time period merely saw his actions as a thing he could do for others, a precept his father had driven into him from a young age, because he could not move on then he could give as many others that chance as he could.
Yet eventually Samuel found himself so powerful he was able to do something that utterly surprised him. One day he focused on his old body, recalling it fondly as he spoke with another spirit in Japan, only to find himself in a new body! It looked just like his old one, a thing he felt very thankful for, but he could still see the spirits as well! In all honesty, he had never assumed to have such power as to be able to make a new body for himself! He hadn’t even tried, admittedly.
Though...very quickly after he realized his naked American self was standing in the middle of foreign graveyard. That, and a lot of local people were there and now staring at the buck ass nude white man who had just appeared in front of them out of nowhere. Most were shocked. Some horrified. Others amused enough to bring out a camera.
After this event, Samuel found himself able to wander the world of the living as one of them again. Albeit with no heartbeat or pulse. However, his trip back home at the time was more than a little bit ”awkward” to say the very least. Of course the year was 2021, so stranger things have happened than a naked American man appearing in Japan due to being a super powerful spirit...right? Right?!
Optional information:
-He has experimented with his powers a bit before leaving Japan, getting some amount of a better grasp of them. During that time he stayed at a local shrine run by some friendly yokai he had talked to before as a spirit. Admittedly, they did get a kick out of him embarrassing himself like an idiot in front of other humans though. He will probably never be able to live it down.
-His former corps has been a matter of debate by Civil War historians, who wonder where they disappeared to or died. Since where they died and the lost gold in all now in the Scar, it’s not likely the mystery will be solved anytime soon.
-He...may have worked on a hero persona and costume and such before getting on the plane back to America. For a long time he’d imagined the design workings of his own hero costume and such in his head, as he witnessed heroes and super criminals emerging in the world. The real question is if he will actually put this all to proper use on his part.
-He is on the plane back to the good old US (aka the eastern side of the former USA), which will be landing in Gotham.
--------
Nemesis: (none, yet)
Allies: (none, yet)
Team: (none, yet)
Other: (none)
”Wonderland”
Sophia Andersen
Superhero/Villain Name: “Wonderland”
Civilian Name: Sophia Andersen
Origin City/Planet: Central City, Earth
Hometown: Bludhaven, NJ, USA, Earth
Sex: Female
Race: Metahuman (Human)
Height: 5’6”
Weight: 135 lbs
Age: 18
Birth Date: February 4th, 2003
--------
Costumed Appearance: Varies, due to her power
Civilian Appearance:
Icon: A letter “W”, written using some high-class curvy font that looks very fancy.
Costumed Personality: Something like an unamused fey, or perhaps more of a stoic goddess, who doles out justice and seeks to fight for what she believes is truly right. She has a soft spot for little kids, and tries to be careful about the area around her due to her powers’ effects, but to garner her ire is something not very fun altogether. She is willing to work with others, but at the same time is highly likely to try to hide her true identity vehemently due to anxieties about having her real face known to the wrong people.
Civilian Personality: A young woman who seems to be in an exasperated but casual mood generally, between the side effects of her power to just what is going on with the world around her. Of course, this and her past haven’t seem to stop her from still being a teenager in ways either. Sometimes she can do stupid things or act out on an emotional impulse, which can get her into trouble, but at heart is honestly a good person who just wants to do her best and try to make things better. She doesn’t mind her current job, though it has its high and low points, and despite keeping up on her hobbies she wishes that things were better for her and her family as well. However, the traumas of her past have inevitably had some form of effects on her...some perhaps to motive her positively towards the future, and others leaving lasting scars that she feels might never go away.
Super Abilities:
-Skills:
Making coffee drinks and hot chocolates
Hobby-level Robotics/Tinkering/Crafting (with exposure to and familiarity with local magitech shaping her definitively in this area as well over the years)
Swimming (is still pretty good)
Singing
Cooking (had to help her mom many a time)
-Powers:
She can enter an “elemental” state of a sort, the element being chosen at random when she transforms and also determining her appearance in the state. An ice form, for example, might make her look like a moving frozen statue where a wind form might appear wispy and ghostly and like some form of specter. In this form, she can create elemental minions to serve her (who automatically protect her and attack hostiles otherwise), fire off elemental blasts and waves and such shaped attacks, generate constructs such as walls and other simple structures, and even unleash an “elemental rain” effect over a larger area to assail it with an AoE destructive attack.
In her “elemental state”, her powers also passively warp the area by generating effects within a 25-meter radius in all directions of her. In a fire form geysers of lava might erupt from the ground in places and the heat becomes intense over time, in a water form water might leak up from the ground, in an ice form she might transform the area into an actively snowing “winter wonderland”, etc. These passive environmental effects and their limited range (along with her overall power) becomes more severe and exponentially stronger the longer she remains in her “elemental form”, which has its obvious drawbacks as well as advantages. On one hand she becomes more and more of a mighty juggernaut the longer she uses her powers in a given time, strikingly so, but at the same time she becomes exponentially more dangerous presence as well.
She also does not have to breathe air or such normal things in her elemental form, meaning she can even go into space when in this form and survive....only as long as she remains in that state though. Generally “flight” is a thing she is capable of in some of her elemental forms, as well generally being able to use her minions in part like drones she can “see” through if she so wishes.
She can also switch elements by rapidly switching in and out of her “elemental state”, though this leaves her having to “start from the weakest state” over again each time. Sometimes she might not have a choice to switch if a situation is pressing enough and she doesn't have the time to do so, which can be one advantage an enemy can press against her as well potentially.
Finally, as her power overall ramps up stronger and stronger, at a certain point the range of the passive effects she generates ramp up to 50 meters in radius. This is usually a sign that her powers have risen to a major power level, however, which carries certain ramifications.
-Vulnerabilities:
In terms of her main weaknesses, they are rather pronounced alongside her other traits.
1 - Outside of her elemental state she is a bit debilitated to a certain limited extent. Sensitive to bright light and loud sound (she can wear noise-softening headphones, or even use ear-covering headphones to listen to music for this, along with things like sunglasses on certain days), and a certain grogginess or added soreness/pain extra she naturally feels when she experiences those sensations. Though as much as she can be like a sore college student on the regular, she can still be happy and active and even smiling just like anyone else.
2 - As a result of this power, she starts off at her very “weakest” and her powers have to take time to ramp up stronger and stronger. This does meant she isn’t as useful on the fly, starting off at the level of knocking people over pretty solidly with her stuff, but neither is she useless. For the first several minutes of her state, indeed, her minions, blasts, waves, and — if she chooses to deploy it — rain abilities are all fairly weak.
3 – The longer she uses her powers, the more dangerous she becomes and the more collateral damage can potentially result from her presence alone. She also would have to cancel her elemental state and go back to normal if she was in it for too long in an area where the effects would get too dangerous.
4 – Her form, being elemental, is incredibly hard to damage without elemental/energy attacks themselves, and she can't be forced out of the form this way. It can disrupt her focus, however, and force her to focus on piecing herself back together.
5 – Her powers get harder to direct/control the longer she is in her elemental state, which can be both a hindrance and even potential advantage for her depending on the place and situation.
6 - Her powers make her easy to spot and locate from a distance, and avoid if one is faster than her.
-Gadgets/Weapons: (None, just has a normal wallet and cellphone and such)
Civilian Occupation: Starbucks (noted as a skilled barista)
----Biography----
Character History/Origin:
Sophia Andersen was born to a pair of loving parents and two older siblings in Central City, and spent her life growing up around her father’s robotics hobby and her mother’s delicious cooking. Yet the times shaped her parents’ response when her metahuman genes kicked in at the age of 4. The status of metahumans and “her kind” was shifting seemingly every year, and her parents did their best to keep her powers hidden and teach her to control them how she could. Anything to avoid the tragedy of anti-metahuman protesters and people harming one of their beloved children.
Sophia didn’t much understand, but for a child she was at least sober enough to listen to what her parents were trying to do for her. She trusted them, and she knew they loved her, and that was all that mattered to her at the time. At least one of her older siblings seemed to be on board, albeit the other seemed hesitant to remains around her. She went to school, talked to the other kids, and generally had a good time like some other kids as the world began to crack at the seams around them. Yet as 2010 went onward, and Sophia was only 7 years old, the family decided to go on a trip east to visit her paternal grandparents who lived in the New England area. In reality, this is just what she had been told to cover up them packing up many of their things and trying to get some “breathing room” for a weekend.
This was when the actions of the Blackthorn Coven and their Three-Horned God marked a drastic time of change in her life.
Central City as it was ceased to be. The world was bombarded with chaos hitherto unheard of before this point in time as well, the Midwest was scarred by a vile god and its followers, and the family became trapped in Hub City as the Three-Horned God was being battled by the future Justice League members and driven back. The sight of that battle, and the monstrosity as well as heroes before her eyes, was burnt into the then 7 year old Sophia’s mind more than any other sight before or after would in her lifetime. During the battle, her father died keeping them safe in a nearby building after being crushed by rubble. The rest of them had to flee, but were somewhat separated. One of her older siblings, the one who hadn’t much trusted her due to her being metahuman and now blamed her for the mess going on, was with her and abruptly attempted to leave her stranded in some rubble before her mother and remaining sibling came back to find her.
The body of that sibling who had tried to leave her for dead was found during the aftermath, a chunk of debris having cleft their skull wide open to bleed out on the ground. The three survivors eventually made their way to what would become the city of Bludhaven with only the clothes on their backs and what little things they had on them in terms of money and goods. They had nothing, had lost most everything, and in this dangerous new place they eventually made a home for themselves. They ended up living in an apartment bordered on one side by a nice Minotaur couple and by a relatively stable and at least neighborly inter-racial human-centaur couple on the other side of them.
Here they have lived ever since, despite the bad there, seeking to rebuild somehow. Sophia herself has managed to get a full through-high-school education through a “school” her family’s apartment residents set up for their kids (some being former teachers or teachers who were refugees), and has pushed herself to learn as well on the insistence of her mother. Despite it all, she managed to have some friends and associates and even have a part-time job at Starbucks for the last 4 years. But after seeing all the heroics of metahumans on television and internet, and what is going on in the outside world, the girl has had a building desire to help do something about it all. Even now when she sleeps she can hear and see it all again in her dreams, all burned into her mind and relived like she was going through it all over and over again in first person.
She wanted to make Bludhaven a better place, to make this shattered nation a better place.....just help people in the ways the Justice League and her neighbors in Bludhaven had helped her and her family in the past. Perhaps she could too eventually help put a permanent stop to the monster that had caused her dad and other older sibling’s deaths....the Three-Horned God...
Optional information:
-The Three-Horned God is something of a very sore point for her personally, with a personal and deep grudge that Sophia carries around with her even if it isn’t on the front of her mind.
The Hylian merely shrugged after Suzuka turned down his offer, though he could definitely pick up on the fox-like girl's boredom without any sort of issues. Dungeon diving was not something for everyone, and it wasn't like he hadn't been running around a ruined world and doing this for a while. So what was normal for him was probably not so much for...wherever this girl came from? He still had no idea, but at least she seemed to have a certain familiar-ish sense of pride about her that reminded him of a certain Rito Champion from way back....well, somewhat at least. But regardless, delving deeper into the dark depths would be an interesting adventure of its own if this is what he could gather up so far in terms of loot.
The dense miasma of foul power seemed to indicate they were on the right track, however, as they walked deep in down the new path they had unintentionally created. But at the end of it all seemed to be an...interesting sight. Caped people raising the dead, defiling the bones of the fallen in seemingly more of a haste. Larger, stronger, and better enemies lied before him, and in the face of it all...Link almost smiled. The Hero of the Wild moved to Suzuka's side, put up his borrowed tools, and then pulled out the Bow of Light and pulled back the magically-generated string as the bow's magic created a new arrow for him to fire whilst he aimed it (but didn't fire yet) at the caped figures. Smooth as silk. The bow and arrow seemed to be supremely radiant amidst the evil and the dark as well, their light repelling back the odd miasma and darkness like it was an anathema to it all.
"...You want the creepy caped guys, or the mass of skeletons? Or you wanna split both?" Link commented aloud to Suzuka as he stood to the side of her, the smallest hint of a grin coming to the edges of his lips.
Alright! For now here is the replacement second OC, completed and hopefully acceptable! :D
Can fix or edit her as needed, of course, and once this is all done with i shall post! :)
”Wonderland”
Sophia Andersen
Superhero/Villain Name: “Wonderland”
Civilian Name: Sophia Andersen
Origin City/Planet: Central City, Earth
Hometown: Bludhaven, NJ, USA, Earth
Sex: Female
Race: Metahuman (Human)
Height: 5’6”
Weight: 135 lbs
Age: 18
Birth Date: February 4th, 2003
--------
Costumed Appearance: Varies, due to her power
Civilian Appearance:
Icon: A letter “W”, written using some high-class curvy font that looks very fancy.
Costumed Personality: Something like an unamused fey, or perhaps more of a stoic goddess, who doles out justice and seeks to fight for what she believes is truly right. She has a soft spot for little kids, and tries to be careful about the area around her due to her powers’ effects, but to garner her ire is something not very fun altogether. She is willing to work with others, but at the same time is highly likely to try to hide her true identity vehemently due to anxieties about having her real face known to the wrong people.
Civilian Personality: A young woman who seems to be in an exasperated but casual mood generally, between the side effects of her power to just what is going on with the world around her. Of course, this and her past haven’t seem to stop her from still being a teenager in ways either. Sometimes she can do stupid things or act out on an emotional impulse, which can get her into trouble, but at heart is honestly a good person who just wants to do her best and try to make things better. She doesn’t mind her current job, though it has its high and low points, and despite keeping up on her hobbies she wishes that things were better for her and her family as well. However, the traumas of her past have inevitably had some form of effects on her...some perhaps to motive her positively towards the future, and others leaving lasting scars that she feels might never go away.
Super Abilities:
-Skills:
Making coffee drinks and hot chocolates
Hobby-level Robotics/Tinkering/Crafting (with exposure to and familiarity with local magitech shaping her definitively in this area as well over the years)
Swimming (is still pretty good)
Singing
Cooking (had to help her mom many a time)
-Powers:
She can enter an “elemental” state of a sort, the element being chosen at random when she transforms and also determining her appearance in the state. An ice form, for example, might make her look like a moving frozen statue where a wind form might appear wispy and ghostly and like some form of specter. In this form, she can create elemental minions to serve her (who automatically protect her and attack hostiles otherwise), fire off elemental blasts and waves and such shaped attacks, generate constructs such as walls and other simple structures, and even unleash an “elemental rain” effect over a larger area to assail it with an AoE destructive attack.
In her “elemental state”, her powers also passively warp the area by generating effects within a 25-meter radius in all directions of her. In a fire form geysers of lava might erupt from the ground in places and the heat becomes intense over time, in a water form water might leak up from the ground, in an ice form she might transform the area into an actively snowing “winter wonderland”, etc. These passive environmental effects and their limited range (along with her overall power) becomes more severe and exponentially stronger the longer she remains in her “elemental form”, which has its obvious drawbacks as well as advantages. On one hand she becomes more and more of a mighty juggernaut the longer she uses her powers in a given time, strikingly so, but at the same time she becomes exponentially more dangerous presence as well.
She also does not have to breathe air or such normal things in her elemental form, meaning she can even go into space when in this form and survive....only as long as she remains in that state though. Generally “flight” is a thing she is capable of in some of her elemental forms, as well generally being able to use her minions in part like drones she can “see” through if she so wishes.
She can also switch elements by rapidly switching in and out of her “elemental state”, though this leaves her having to “start from the weakest state” over again each time. Sometimes she might not have a choice to switch if a situation is pressing enough and she doesn't have the time to do so, which can be one advantage an enemy can press against her as well potentially.
Finally, as her power overall ramps up stronger and stronger, at a certain point the range of the passive effects she generates ramp up to 50 meters in radius. This is usually a sign that her powers have risen to a major power level, however, which carries certain ramifications.
-Vulnerabilities:
In terms of her main weaknesses, they are rather pronounced alongside her other traits.
1 - Outside of her elemental state she is a bit debilitated to a certain limited extent. Sensitive to bright light and loud sound (she can wear noise-softening headphones, or even use ear-covering headphones to listen to music for this, along with things like sunglasses on certain days), and a certain grogginess or added soreness/pain extra she naturally feels when she experiences those sensations. Though as much as she can be like a sore college student on the regular, she can still be happy and active and even smiling just like anyone else.
2 - As a result of this power, she starts off at her very “weakest” and her powers have to take time to ramp up stronger and stronger. This does meant she isn’t as useful on the fly, starting off at the level of knocking people over pretty solidly with her stuff, but neither is she useless. For the first several minutes of her state, indeed, her minions, blasts, waves, and — if she chooses to deploy it — rain abilities are all fairly weak.
3 – The longer she uses her powers, the more dangerous she becomes and the more collateral damage can potentially result from her presence alone. She also would have to cancel her elemental state and go back to normal if she was in it for too long in an area where the effects would get too dangerous.
4 – Her form, being elemental, is incredibly hard to damage without elemental/energy attacks themselves, and she can't be forced out of the form this way. It can disrupt her focus, however, and force her to focus on piecing herself back together.
5 – Her powers get harder to direct/control the longer she is in her elemental state, which can be both a hindrance and even potential advantage for her depending on the place and situation.
6 - Her powers make her easy to spot and locate from a distance, and avoid if one is faster than her.
-Gadgets/Weapons: (None, just has a normal wallet and cellphone and such)
Civilian Occupation: Starbucks (noted as a skilled barista)
----Biography----
Character History/Origin:
Sophia Andersen was born to a pair of loving parents and two older siblings in Central City, and spent her life growing up around her father’s robotics hobby and her mother’s delicious cooking. Yet the times shaped her parents’ response when her metahuman genes kicked in at the age of 4. The status of metahumans and “her kind” was shifting seemingly every year, and her parents did their best to keep her powers hidden and teach her to control them how she could. Anything to avoid the tragedy of anti-metahuman protesters and people harming one of their beloved children.
Sophia didn’t much understand, but for a child she was at least sober enough to listen to what her parents were trying to do for her. She trusted them, and she knew they loved her, and that was all that mattered to her at the time. At least one of her older siblings seemed to be on board, albeit the other seemed hesitant to remains around her. She went to school, talked to the other kids, and generally had a good time like some other kids as the world began to crack at the seams around them. Yet as 2010 went onward, and Sophia was only 7 years old, the family decided to go on a trip east to visit her paternal grandparents who lived in the New England area. In reality, this is just what she had been told to cover up them packing up many of their things and trying to get some “breathing room” for a weekend.
This was when the actions of the Blackthorn Coven and their Three-Horned God marked a drastic time of change in her life.
Central City as it was ceased to be. The world was bombarded with chaos hitherto unheard of before this point in time as well, the Midwest was scarred by a vile god and its followers, and the family became trapped in Hub City as the Three-Horned God was being battled by the future Justice League members and driven back. The sight of that battle, and the monstrosity as well as heroes before her eyes, was burnt into the then 7 year old Sophia’s mind more than any other sight before or after would in her lifetime. During the battle, her father died keeping them safe in a nearby building after being crushed by rubble. The rest of them had to flee, but were somewhat separated. One of her older siblings, the one who hadn’t much trusted her due to her being metahuman and now blamed her for the mess going on, was with her and abruptly attempted to leave her stranded in some rubble before her mother and remaining sibling came back to find her.
The body of that sibling who had tried to leave her for dead was found during the aftermath, a chunk of debris having cleft their skull wide open to bleed out on the ground. The three survivors eventually made their way to what would become the city of Bludhaven with only the clothes on their backs and what little things they had on them in terms of money and goods. They had nothing, had lost most everything, and in this dangerous new place they eventually made a home for themselves. They ended up living in an apartment bordered on one side by a nice Minotaur couple and by a relatively stable and at least neighborly inter-racial human-centaur couple on the other side of them.
Here they have lived ever since, despite the bad there, seeking to rebuild somehow. Sophia herself has managed to get a full through-high-school education through a “school” her family’s apartment residents set up for their kids (some being former teachers or teachers who were refugees), and has pushed herself to learn as well on the insistence of her mother. Despite it all, she managed to have some friends and associates and even have a part-time job at Starbucks for the last 4 years. But after seeing all the heroics of metahumans on television and internet, and what is going on in the outside world, the girl has had a building desire to help do something about it all. Even now when she sleeps she can hear and see it all again in her dreams, all burned into her mind and relived like she was going through it all over and over again in first person.
She wanted to make Bludhaven a better place, to make this shattered nation a better place.....just help people in the ways the Justice League and her neighbors in Bludhaven had helped her and her family in the past. Perhaps she could too eventually help put a permanent stop to the monster that had caused her dad and other older sibling’s deaths....the Three-Horned God...
Optional information:
-The Three-Horned God is something of a very sore point for her personally, with a personal and deep grudge that Sophia carries around with her even if it isn’t on the front of her mind.
@Crosswire Alright...i think i have the base form of this Tommy variant down pat! I think. Here it is for looking at and review! Plz be gentle tho, lol.
Second Generation Heavy Weapons Mobile Suit
Limited Production || Zern Empire
Unit Appearance
The Tommy HW is a noticeably sturdy design like its original, being a more developed mobile suit with a greater armor than the Redcoat. However, its armoring has been visible reduced and drastically reduced the weight of the unit, with the highest concentration of its retained armor being on the chest to primarily protect the cockpit and reactor. Its head retains the pith-helmet shape with a similar vertical compound sensor to the Redcoat and standard Tommy.
Its still-rounded shoulders do not retain their rounded armored pauldrons entirely, however, but instead have only a small bit of armor on the front of the shoulder and towards the inside of it due to being adjusted for the mounting of missile pods on the outside of each shoulder. Likewise, the addition of two thrusters on the back of each of the unit’s shoulders also stands out as a more unique feature.
The paint job of the Tommy HW was changed to be more evenly red and black, replacing the usual white, making its paint job stand out over that of the standard Tommy and Tommy Commander but fall into the same overall theme in terms of its paint job.
Technical Details
Accommodation:
Pilot only, standard three-screen cockpit
Dimensions:
18 Meters tall
Powerplant:
Medium-output Wilberforce Reactor
Equipment and Design Features:
• Moderate Improvements
The Tommy HW is virtually a standard Tommy in terms of its construction build, though has had some modifications made. Firstly it has had its armor reduced, drastically reducing the unit's weight to increase the speed, with the main concentration of remaining armor on it being on the chest to protect the cockpit and reactor. Further, the weapons and equipment carrying capacity of the unit was increased via the reduction of armor and placement of added attachment points on its frame.
Similar to the improvements of the Tommy Commander, these modifications are not suitable for widespread application to the standard Tommy, but are on the other hand very suitable for the more specialized "mobile heavy assault" role that Tommy HW was made to fill.
• Added Thrusters
The Heavy Weapons variant of the Tommy possesses two additional thrusters mounted on the back of its shoulders. These keep the extra thrusters out of the way of any equipment the unit is carrying, but also grants it a superior thrust and maneuverability to basic Tommy units. It does, however, lack the same "burst" potency as the Tommy Commander despite out-speeding it in normal movement speed and maneuverability. These thrusters also compensate speed-wise for the weight of the added equipment the Tommy HW carries.
Weapons and Combat Capabilities
Handheld Armaments
• Holdovers
The Tommy HW can carry the equipment of the standard Tommy, or even wield some of the old weapons of the Redcoat, as per specific requests from a pilot.
• 130mm KESHIG Heavy Machine Gun
An improvement on the 120mm LEWIN-11 from the Redcoat generation, this weapon was designed as a heavy machine gun for use by the standard Tommy (and this variant of it) in a heavy weapons role. It possesses a higher rate of fire, increased range, and distinctly increased penetration power. It utilizes a 250 round, quick-change large box magazine as well in battle. It has increased effectiveness against armored targets, and is exceptional at shredding lightly armored or vulnerable targets
• Attachable MARS (Multiple Accelerated Rocket Salvo) System
This particular form of weapon is a pair of attach-able rocket launchers sandwiching on either side of the twin-engine backpack of the unit and sitting just above it between the shoulders, which is easily installed onto the back of a Mobile Suit and detached just as easily without bumping into other parts of it. The system also has an armored ammunition-filled metal pack that is attached to the top of the two launchers, that which when the launchers are in the inactive position provides some cover and protection to the top part of the twin-engine thruster backpack of the unit without blocking it from working. The rocket launchers themselves automatically reload from this metal pack, which can be jettisoned to be replaced with a fresh pack...or even if it has been damaged too much to where the the ammunition risks being detonated prematurely by enemy attacks. This system was in particular made for the Tommy, and the Tommy HW being designed with use of this weapon in mind. The system deploys the rocket launchers over the top of the shoulders in a tall/narrow shape (the metal pack hanging over the MS' head) to fire their respective 25 rocket payloads (50 in total) before retracting onto the back once more to automatically reload or otherwise remain inactive until they are used again.
The rocket launchers and ammunition loading is built into this attach-able system itself, meaning the Mobile Suit does not have to have any added installations to use this standardized system.
However, the rockets these launchers fire are themselves distinct yet simple. High-power and high-payload, yet slim enough to keep the launchers and attached system from being too big and bulky, they utilize a precision timed fuse that the pilot can set prior to firing them. The fuse cannot be, however, affected after the rockets have been fired.
The their outer shell of the rockets is built to withstand forces as they move through air or space...yet fragments violently and sharply upon detonation with fragments of nanocarbon in it that can be dangerous around the detonation area. Likewise, the rockets detonate with high-power and produce a wide blast wave as well as very intense heat. By being fired in large groupings or concentrated clusters of enemies, the rockets can cover a modestly wide area with dense fire.
This attachment has been used in space operations, as well as long-range bombardment operations against pirate bases or clusters of surface troops to deal wide damage. Its effectiveness grows even more in large-scale situations when many Tommy’s have these and fire simultaneously into the enemy lines.
The launchers can fire full payloads, half payloads, and quarter loads of rockets at a given time. This function is to help conserve rockets for pilots, and at least try to help maximize the effective use of this attachment in battle.
Fixed Armaments
• FAF Tri-Missile Pod x4
With a total of 4 missile pods fitted to the outside of each of the shoulders (2 for each shoulder), these aerodynamically-designed missile pods can naturally unleash up to 12 missiles in total. Each launcher is self-contained and fires an advanced “smart” fire-and-forget type of missile. These are a reconfiguration of the old Redcoat missile pods, made to utilize a more advanced munition just as easily with little changes having to be made. However, these missile launchers do not stick out much if even at all, and due to the self-navigating nature of their payload the missile pods don’t have to be more complex than just pointing outwards from the unit and being able to fire out their payload.
• 30mm Gatling x2
Built onto the head of the ZIMS-02H Tommy Heavy Weapons are a pair of multi-barreled Vulcan guns, capable of firing 30mm rounds in deafening sprays. Though not effective against mobile suit armor they can be used to shoot down incoming projectiles or for shredding smaller more lightly armored targets. This is the same here as it is on the regular Tommy.
• Collapsing Pike v2.0
The forearm compartment of the Tommy HW has been used to store a Collapsing Pike refurbished and somewhat modified from those made for the Redcoat generation of Mobile Suits. It is useful in close quarters when enemies engage in melee with the unit, and can be extended quickly with its plastisteel telescopic handle. The only differences are that the bottom-most piece of the collapsible pike has included a heavier section to help “balance” the weight of the weapon for better melee use, and the bottom-most section of the pike contains a single non-explosive rocket.
Outside of melee use, which is its normal form of usage, the pike can be fully extended and thrown like a javelin at a distance. The rocket in the lowest part of the handle then kicks in, extending four stabilizing fins and driving it forward like a solid javelin towards the intended target. Yet the rocket does not activate unless the javelin is in a fully-extended state, and the pilot presses a manual trigger for it that can be easily put in and taken out of the MS unit’s cockpit. This function, however, works far better in space or when thrown does towards the surface of a planet than it ever does when under the effects of gravity on a planet’s surface. The deployed stabilizing fins are more of an attempt to help it be “more viable” for on-planet use when its thrown form is used, in all honesty.
Strengths and Weaknesses
The Tommy HW is an MS designed to work alongside the regular Tommy, or rather be supported by it. Boasting a higher speed and offensive payload than the standard Tommy and other Tommy variants, these units are employed to assail enemies with high firepower from afar whilst making use of more heavy weapons equipment long made available to the standard Tommy in times past. These units usually take on the role of using their firepower to draw attention and deal high damage, whilst comrades usually in the standard Tommy variants can be able to support and screen them against enemies who try to attack them. Distinctly higher speed allows for the unit to retreat behind allies quickly as well, hit-and-run, and even flee from engagements or change positions more quickly on the fly.
However, the unit's reduced armor and added thrusters, along with its increased offensive payload, make it a ripe target on the battlefield for foes looking to stop the unit's more devastating heavy weapons fire. Less defenses and more vulnerable points make this MS more of a glass cannon, though not as vulnerable as the old Redcoat MS. It can take a little fire, depending on what is hitting it (likely just light weapons), but this is not something it can rely on at all. Otherwise it's designed to stray little from that of the standard Tommy, save for the modifications to be a better heavy-weapons-style force.
Technical History
The ZIMS-02 Tommy was designed to replace the aging Redcoat and filled the role it did very well. However not everyone was satisfied. Though a good general purpose combat mobile suit, the Tommy was lacking in other areas and failed to deliver on the needs of those operating in more specialized roles. Sharpshooters, scouts, and especially officers and in-field commanders found the Tommy wanting. Not the least among these were those who had once taken up a "heavy assault" type of role on the battlefield, laying down higher fire to assist their comrades on the front lines.
However since the Tommy was designed to be simple and easy to repair, it also meant that there was plenty of room for additions and modifications. Instead of producing an entirely new mobile suit different parts and equipment could be made for the ZIMS-02 Tommy to adapt it to a new role.
This is where the ZIMS-02H Tommy Heavy Weapons came in. Modified to be the sheer "added firepower" needed to better secure victory on the battlefield alongside the standard Tommy, including the suppression and interception of enemy forces from a distance, it was a form of semi-specialization that would allow greater versatility on the battlefield and help minimize how many regular Tommy units had to be dedicated to the assault role. With more standard Tommy units able to perform the basic front job, the Tommy HW filled a niche on the battlefield that allowed the Zern military to better suppress enemy forces with their fire (as well as deal notable damage) in battle situations.
Added equipment carrying capacity and speed allowed the new unit to perform well in its assault role as well, and its speed meant it could even flee well enough to keep enemies from capturing them and their extra weaponry (or potentially assist a fleeing commander by intercepting enemies).
Soldiers and pilots placed in these units tend to be ones whose talents stand out with heavy weapons more than others, and they are then drilled in this unit and its armaments in order to maximize their skills on the battlefield. They aare also mixed in with regular groups of Tommy pilots, and even placed on teams with other strange units), to adjust them to working with other kind of Tommys as they will be doing on the battlefield. Pilots of these units tend to be "elite" in terms of skills, at least as compared to the average soldier, though this is due to both the costs and value placed into these units when they are deployed onto the battlefield.
Performance-wise, the Tommy HW has seen a generally good and stable track record since its deployment, and a few aces have emerged out of pilots of this unit as well in the past.
Second Generation Customized Heavy Weapons Mobile Suit
Unique || Zern Empire
Unit Appearance
The Tommy HW Custom retains the same general features of the regular Tommy HW, save for a few features and minor mods. It sports the same high speeds and offensive power as the regular Tommy HW, save for some additions or swap-outs in this case. This particular unit is also fully painted red, with black “hot rod flames” that have a thin white border on the outside of them painted all over it as well.
Technical Details
Accommodation:
Pilot only, standard three-screen cockpit
Dimensions:
18 Meters tall
Powerplant:
Overclocked Medium-output Wilberforce Reactor, aka an intermediate between a medium-output Wilberforce reactor and a high-output Wilberforce reactor
Equipment and Design Features:
• Minor Modifications
The Type-L Titanium Armor plates on this unit have had an insulating layer of Verogel placed underneath them for added thermal resistance and electrical insulation externally. The Verogel insulation of the unit has also been somewhat increased internally in key areas (such as the cockpit) to add better coverage to the insulation and protection of its systems/pilot. These changes have been negligible, at the very most, to the maneuverability and raw speed of the unit itself as a result.
Likewise, the unit has seen alterations to improve upon its electronics and systems, mainly to capitalize on the added insulation and try to help increase its effectiveness in battle. The sensors have also been tweaked to improve their efficiency and capabilities all around as part of this, bringing their performance closer to something like the Tommy Commander or Tommy Sniper.
• Overclocked Reactor
The reactor has been improved in order to grant a higher possible engine/thruster output for either emergencies (such as escape) or high-speed combat for a time. Of course there worry of overheating the engines and thrusters is still very relevant due to the overclocking, depending on what the MS is doing, though certain simple safety measures like basic emergency limiters and the aforementioned added insulation have been introduced to try to minimize risk of this relatively as cheaply as possible.
Weapons and Combat Capabilities
Handheld Armaments
• Holdovers
The Tommy HW Custom can carry the equipment of the standard Tommy or Tommy HW, or even wield some of the old weapons of the Redcoat, as per specific requests that would have to be made by the pilot.
• 130mm Twin-Linked Dual-Barrel KESHIG Heavy Machine Gun
An improvement on the 130mm KESHIG Heavy Machine Gun in terms of its raw volume of firepower, added via a second barrel and usage of a gast gun style mechanism to increase its rate of fire more notably as well. This weapon was designed and to be carried by a Tommy in certain scenarios to output even higher firepower and utilize a gun butt and pair of stability-granting grips (one that has the trigger) for the wielder to hold to fire it. It utilizes a 550 round, quick-change large box magazine as well in battle, and is designed to be held like a normal heavy machine gun whilst having a narrower profile to make it easier to carry. It has increased effectiveness against armored targets like the standard KESHIG due to its firepower as a Heavy Machine Gun, and is exceptional at shredding lightly armored or vulnerable targets even more so than it was before.
• 90mm Twin Back Mounted Dual-Gatling Autocannons A system made to be installed on the Tommy HW specifically, as an alternate to the MARS system, It takes the form of a pair of gatling guns that can pop up over the top of the unit’s shoulders, rotate to an extent, and fire at a very high rate. Each gun has its own 1000-round ammunition storage attached to the rear of it, which is fed into and filled by an ammunition-filled armored metal ammo pack that sits on the mecha’s butt like a fanny pack on a tourist. Once the guns run out their initial ammo in storage, the metal “ammo fanny pack” reloads those storage chambers so the guns can fire again.
These weapons are best at shredding a target equal to or lesser than an MS in terms of durability, and can be rotated to some extent to assist in aiming.
Fixed Armaments
• FAF Tri-Missile Pod x6
With a total of 4 missile pods fitted to the outside of each of the shoulders (2 for each shoulder), and one more pod each attached to top the outside of each of the unit’s thighs for this customized unit, these aerodynamically-designed missile pods can naturally unleash up to 18 missiles in total. Each launcher is self-contained and fires an advanced “smart” fire-and-forget type of missile. These are a reconfiguration of the old Redcoat missile pods, made to utilize a more advanced munition just as easily with little changes having to be made. However, these missile launchers do not stick out much if even at all, and due to the self-navigating nature of their payload the missile pods don’t have to be more complex than just pointing outwards from the unit and being able to fire out their payload.
• 40mm Gatling x2
Built onto the head of the ZIMS-02H Tommy Heavy Weapon Custom are a pair of multi-barreled Vulcan guns, capable of firing superior 40mm rounds in deafening sprays. Though still very effective against mobile suit armor, though faring ever so slightly better than the 30mm rounds of the standard Tommy and Tommy HW, they can at least be used to shoot down incoming projectiles or for shredding smaller more lightly armored targets. This is the same here as it is on the regular Tommy, basically, aside from the ammunition size.
• Collapsing Pike v2.0
The forearm compartment of the Tommy HW has been used to store a Collapsing Pike refurbished and somewhat modified from those made for the Redcoat generation of Mobile Suits. It is useful in close quarters when enemies engage in melee with the unit, and can be extended quickly with its plastisteel telescopic handle. The only differences are that the bottom-most piece of the collapsible pike has included a heavier section to help “balance” the weight of the weapon for better melee use, and the bottom-most section of the pike contains a single non-explosive rocket.
Outside of melee use, which is its normal form of usage, the pike can be fully extended and thrown like a javelin at a distance. The rocket in the lowest part of the handle then kicks in, extending four stabilizing fins and driving it forward like a solid javelin towards the intended target. Yet the rocket does not activate unless the javelin is in a fully-extended state, and the pilot presses a manual trigger for it that can be easily put in and taken out of the MS unit’s cockpit. This function, however, works far better in space or when thrown does towards the surface of a planet than it ever does when under the effects of gravity on a planet’s surface. The deployed stabilizing fins are more of an attempt to help it be “more viable” for on-planet use when its thrown form is used, in all honesty.
Strengths and Weaknesses
The Tommy HW is an MS designed to work alongside the regular Tommy, or rather be supported by it. Boasting a higher speed and offensive payload than the standard Tommy and other Tommy variants, these units are employed to assail enemies with high firepower from afar whilst making use of more heavy weapons equipment long made available to the standard Tommy in times past. These units usually take on the role of using their firepower to draw attention and deal high damage, whilst comrades usually in the standard Tommy variants can be able to support and screen them against enemies who try to attack them. Distinctly higher speed allows for the unit to retreat behind allies quickly as well, hit-and-run, and even flee from engagements or change positions more quickly on the fly.
However, the unit's reduced armor and added thrusters, along with its increased offensive payload, make it a ripe target on the battlefield for foes looking to stop the unit's more devastating heavy weapons fire. Less defenses and more vulnerable points make this MS more of a glass cannon, though not as vulnerable as the old Redcoat MS. It can take a little fire, depending on what is hitting it (likely just light weapons), but this is not something it can rely on at all. Otherwise it's designed to stray little from that of the standard Tommy, save for the modifications to be a better heavy-weapons-style force.
Technical History
A modified ZIMS-02Hc Tommy Heavy Weapon Custom, possessing an overclocked reactor, better thermal insulation, a single pair of added missile pods, a custom paint job, and an alternate set of “handheld weapons” than the standard Tommy HW uses. It is a tweaking, essentially, of the basic Tommy HW design to fit this particular pilot. There was a certain cost to this that the pilot’s nobility and family were able to cover, however.
@Crusader Lord Well I've roleplayed for years on Fanfiction.net under more or less the same name. Maybe you know me from there?
....Wait just a dang second-
I was playing under the username "BloodlineInheritance" there a long time ago, then kinda fell off there after a time due to college. Were you the same Crosswire that was in the Worm-inspired parahuman/superhero RP i was in back then?! Cause i remember a Crosswire from that time. Are you the same person??? :O
@Blackstripe@Blazion@AlfhedilAlright! This will be the last OCs i frankly put up here, at least for a long time. The first one is the main OC, the second one is just her sidekick and a minor OC app for now. XD
Hope they work out! And if not, i can edit as needed and such of course. Or explain things. Or the like! :)
Ah, apps removed due to some accidental lore-infringement on my end. Sincerest apologies. ^^;
Link gave an almost toothy grin back to the fox-eared girl in an oddly eager response to her words.
"I think of it as giving the other guy a chance to make things interesting," the Hylian said, walking back over to Suzuka in a seemingly more jovial mood, "Though i also meant the golds and jewels too when I offered to split the loot with you.
After all, a 'foxy' girl like you like you deserves only the best!"
Oh dear heavens no. NO. It was another cheeky and terrible pickup line, emerging from the vile depths from which it should never have emerged. And yet Link delivered it in retort, trying to explain himself as he jokingly flirted with the fellow sword-user.
Though he did well mean to hand over a share too her among the things she wanted from all of this, even if it was just gold and jewels. If she even wanted any. He did want to be fair about all of this, however, and to share the look was some attempt at camaraderie on his part. At least it was an attempt to do so, in contrast to how he'd been before all of the amnesia and such.