Jasmine is a very pronounced teenager in terms of appearance. It's because of her pronounced looks because of her Ethiopian heritage. She just has that distinct Ethiopian facial shape. That means that Jasmine here is African-American to her very bone. Afro-textured hair, brown skin, thick lips, and of course the African facial-shape. She has a slightly nerdy vibe about her because she is utterly blind without her glasses, and hates the fact that she has to wear them. However, the girl is much more in line with urban girls. It's the way she dresses and acts, after all. Jasmine has the aura of a model, mostly because she loves to pose, and take pictures of herself. She's a girl that loves to be in tip-top shape, instead of being a slob. Because of this, the girl's body is pretty well-toned from exercise and the biz. She has the build of a runner because she's a track runner in school. The rest of her body is well-toned because of yoga-stretches, and bodybuilding.
All of this means that Jasmine is a tad muscular. Almost like she is aiming to become a model. She does have a bit of body-fat, and all it does is make the girl curvier. I'll go into that later. The girl isn't painfully tall at five-three, but her build more than makes up for it. She has a pear body-shape, instead of the famed hour-glass - but she makes it work. With her lower body being the wider part of Jasmine, her breasts aren't anything to write home about at 34B, but her hips and behind are wide. Her perfectly round behind is the butt of many jokes. Jasmine walks with a swagger in her step and sways her hips left and right. She definitely gives off the aura of a vain female with all the looks she gives people that tells them she's the queen bee. Though, she certainly has a playful side. It shows when she smiles - and that's only when she's around the people she trusts very much.
⫸ P S Y C H O L O G Y ⫷
"I don't like it here, I don't want to be here, but maybe if you be quiet I'll start to enjoy this place just a little."
Basketball & Soccer ⫻ When Jasmine was younger she first got into the field and soon enough became a potential superstar athlete... before she manifested, of course. Jasmine is incredibly good at both basketball and soccer and has insane amounts of stamina, speed, and coordination because of it.
Trillingual ⫻ Jasmine knows a mixture of German (from growing up there all her life), English (for coming here and fighting tooth and nail to learn it so she can understand the people of this damn country), and Arabic (Something that she picked up in Germany and took classes on in America).
▼ | BACK STORY : |
Jasmine Nnamani was born in Germany to parents that were very important architects that made plenty of trips around the world. That made the money flow in for the young Jasmine, and gave her everything she ever wanted. She was always a ball of energy... like, she was a limitless supply of it. Which caused her to act out without any real outlet. It would be years before anyone would even think of putting Jasmine in a sport. She started by first joining the local soccer (or Football) team, which served her well, until she got into basketball where she did much better. Putting that energy towards winning above all else. Sure, she had the energy to do it, but Jasmine talented at sports that she was showered with praise at a young age... and that really filled her head with the idea that she needed victory above all else, and made her incredibly arrogant. It wasn't long until the girl had become obsessed with the idea of being the very best.
With the world showering her with praise, Jasmine felt unstoppable... that is, until her parents got a divorce after her mother found out that her father had an affair with an American woman a few years ago, and fathered a child with her. She didn't even want anything to do with Jasmine, so she was left in the care of her father as the two came to America to find new business. Moving to another country was hard, since she was leaving behind her life of fame... and then quickly found out that America had a big love of sports (even some large leagues just for women). The moment Jasmine touched down in Seattle, Washington, she spent her time practicing and training for the WNBA.
It wasn't long until Jasmine encountered her half-sister Phoebe Nnamani. The two didn't get along that well... at all. Given that Jasmine thought that Phoebe was a loser, and not even worth her time. Which caused a noticeable schism between the two, but Jasmine didn't even waste time on Phoebe, and instead single-mindedly focused on becoming the best. It wasn't long until Jasmine became queen bee of her highschool merely by sports talent alone. Her name became known all over school... but, not all over Seattle! She tried her best to get noticed by sports agencies, but, just couldn't. That was such a blow to her pride that she went to some rather... seedy lengths to get to that level, she met with a few people that her father knows and they arranged a little deal.
Soon Jasmine graduated from highschool with rather average grades, school was for nerds anyway. Jasmine was just going to try a little harder. That's when she noticed a change in her biology. She felt much stronger and faster than ever before. Her wounds healed at an accelerated rate, and she didn't feel the need to eat anymore. When in sunlight, she felt so much stronger. It didn't take long for Jasmine to realize that she was a Metahuman, and the first thing she did was decide to keep it a secret. She used her secret power to cheat at Basketball and suddenly it appeared that Jasmine had gotten good at the sport. Trophy after trophy, she felt amazing like she finally got the recognition she deserved, however it wasn't before someone got suspicious and ratted her out to FAMA. They determined that she was a Metahuman and all of her awards and trophies were taken away from her - not just that, she was effectively blacklisted from any major team and they would never let her in.
The girl told FAMA was she just suddenly and randomly developed powers, and they believed it. However, the people that she arranged said deal with came so she could fulfil her end of the bargain, and that involved going to Academy 003. She didn't want to go to superhuman school, but they managed to get her an invitation and soon enough she was going there...
... With her annoying little sister in tow.
⫸ P O W E R I N F O R M A T I O N ⫷
"Ahhh, touch me like that again and you better hope I don't tear off the hand you use to masturbate, freak."
▼ | POWER CLASSIFICATION : |
Type-Yellow.
▼ | POWER DESCRIPTION : | Solar-Absorption.
Jasmine has the ability to absorb solar energy through her skin to gain strength. Whenever she absorbs this sunlight, it is stored in her skin until it is needed later. What does she use solar radiation for? Well, I'll tell you. She can use this in two different ways. First, passively, Jasmine can substitute solar energy for sustenance. She won't need to eat as solar energy empowers her, and instead provides her with all the energy she needs without ever having to take a single bite (She only eats because she wants to). She'll need to drink water, though. Thus, it gives her to have much more energy during her activities, and holds off fatigue until lactic acids kick in like a bitch. Jasmine's body-heat is also a bit higher due to containing so much energy, but it varies depending on how much energy she has absorbed. The average human is around 98F. Jasmine on the other hand is a good 150F at her very max. Which is hot as a mug on touch. Naturally, she has a higher resistance to heat... not enough so that she's immune to fire, but enough so that she doesn't cook herself alive. Along with being fairly immune to the adverse effects of absorbing so much solar radiation. As for the other half of Jasmine's ability, well....
Regeneration.
The solar energy in Jasmine's being has fueled her regenerative factor. By absorbing sunlight, she can heal from wounds at such an accelerated rate that it's insane. Her regeneration at it's maximum allows her to heal from broken bones in a few days, and severe flesh damage should be repaired in an hour. That would require her to constantly bathe in sunlight as she heals, but that is still something that shouldn't be taken lightly. At it's lowest, her regeneration is only a few notches above her regular healing. The horrible wounds won't heal at a noticeable rate, but tiny scrapes and burns will disappear a little faster. Now, her survivability is brought up. She won't be surviving shots to the head, but she can sure as hell survive gunshots elsewhere without having to worry about bleeding to death. Jasmine's ability also helps her recover from contaminants like poisons, toxins, and diseases. I wouldn't say that she's completely immune, but she's definitely a lot more resistant.
Enhanced-Strength.
Jasmine uses the solar radiation to infuse her muscles with a newfound strength like no other. The more sunlight she has absorbed, the more strength she has access to. Unlike her regeneration, she actually has to activate this ability. Her body will undergo a transformation where her muscles will begin to puff up, and grow much, much, larger. She'll go from a fairly fit girl, to having the bulk of a body-builder. Though, I should say that her muscles were modified to exert much more force. So, even if she doesn't look like she has the muscles, she is strong. Now, to get into the upper limits, I should start with the "floor" of her capabilities. Jasmine, when she hasn't activated her strength, has twice as much strength as she normally would. So, she would be able to lift around two-hundred-plus pounds with ease. At the very most, she can lift up three-thousand pounds (But, that'll require hours of sunbathing to acquire). Which is a damn lot so anyone who takes a full force blow from her is probably not getting back up. Now, I know what you're thinking; "Oh, Allen, how does she survive this?" And I'd say shut up. Obviously her body is reinforced to a degree that she doesn't tear herself to pieces, you dumbfuck. Once again, her durability scales with the amount of solar energy she has.
▼ | LIMITS : |
Of course, you probably realized this by now, but sunlight is a fuel for her abilities. While she stores an abnormal amount of energy within her cells, she also uses it up fairly quickly when she regenerates, or accesses her super strength. Which means she, essentially, cannot keep using her powers long-term, or she'll run out of energy. Jasmine will have to be constantly absorbing solar radiation... and the only way to do that efficiently is less than ideal to say the least. Speaking of which, to access the upper limits of her powers, she's going to be needing a load of preparation. Meaning, hours of sunbathing in skimpy bikinis. Which means it is possible for her to be cut off from the strength she needs if necessary. Thus, Jasmine is much weaker indoors/at night.
Unless she throws something, Jasmine will be restricted to close ranged combat. While she's strong, she's still limited by her stamina. Excessively lifting objects places a strain onto Jasmine. Like average humans, her muscles will tire out after doing it a lot. It's rather for her to overexert herself, and feel burnt out. Fighting at full strength isn't exactly ideal. While Jasmine is tough as nails, she still feels pain. A punch can't hurt her normally. Her durability mostly prevents physical attacks from hurting her, elemental (Specifically Energy) attacks are effective against her. Getting set on fire isn't pleasant (Her blood might boil!), electricity would knock her out, and etc. And, you know, she still needs air. Jasmine's regeneration, while increasing her resilience by a large margin, is not completely infallible. Shooting her in the head/heart will kill her like any other person.
▼ | WEAKNESSES : |
Now, Jasmine is much stronger than she is tough. Even at her very best, her strength still outpaces her durability. Throwing full-strength punches like wild would tear up her hand, and while she can regenerate, that's still not something she likes doing. In fact, by going all-out, she impairs her own healing ability. By activating her power, Jasmine immediately packs on a lot more weight because muscle (especially superpowered muscle) is very heavy. Which, in turn, fucks with her balance by a great deal. Now, in order to accomplish her regeneration, Jasmine needs to get the biological materials from somewhere. Either from the food she eats, sunlight, or... her body can start cannibalizing biological materials. Such as, her muscles, or her organs. Which she won't be able to get back until she gets other materials to replace them.
⫸ O T H E R ⫷
"... And here I was wondering if it was possible for you to stop talking; seems like I got my answer. Goodbye."
⫸ B A S I C I N F O R M A T I O N ⫷
"You're definitely getting the wrong idea; I'm just biding my time and I'm out. There's somewhere that's calling for me, and it sure as hell ain't here."
▼ | BIRTH NAME : |
Jack Ethan Stauber.
▼ | ALSO KNOWN AS: |
Neutron
▼ | GENDER : |
Male
▼ | AGE : |
17
⫸ A P P E A R A N C E ⫷
"If you get me a cigarette I'll tell you everything you want to hear."
▼ | P H Y S I C AL S T A T S : |
▸ HEIGHT : | 170 ▸ WEIGHT : | 5'8ft ▸ ETHNICITY : | A mishmash of every part of Europe. ▸ HAIR COLOR : | Brown ▸ EYE COLOR : | Green
▼ | PHYSICAL DESCRIPTION : |
Jack thinks of himself as a smooth pretty boy, and he acts like it, too. Usually, he has a coy smile on his face as he projects confidence with every step. Though, he usually keeps a cool and casual demeanor around himself that he always constantly contradicts by acting loud, excitable, and flippant. Jack is concerned with keeping up appearances and the one image that he wants to project is the "edgy guy" aura. Jack Stauber takes a lot of pride in his appearance and would have a fit if there was one scuff-mark on his outfit. Which is why you'd probably see him brushing off his outfit (or carrying alcohol wipes to clean off stains on his outfit). So, Jack build wise is a pretty skinny kid, mildly athletic and has somewhat toned legs and arms from all the exercise he inadvertently ends up getting from his "extra curricular activities". Jack isn't exactly super tall, in fact he's under the male average by about two inches, not that most people would notice it unless they compared him to somebody taller.
Jack's a mess of different kinds of European countries, his father said that he came from a line of Irish immigrants and mixed from there, and his mother came from Ukraine. Jack doesn't think too hard about it and just says that he's white. He's got relatively healthy skin, just that it's covered in a variety of scars from his old criminal days. From scars he got from his gadgets literally exploding in his hands, to scars from misjudging a jump and falling. He has green eyes and not so striking brown hair he keeps combed upwards but wild looking.
⫸ P S Y C H O L O G Y ⫷
"I'm not going to end up the sore one here, at least not again."
▼ | PERSONALITY TRAITS : |
♦ Hardly takes things seriously ♦ Tries to act cool ♦ Impulsive ♦ Tries to do the right thing ♦ Self-Proclaimed Lady's Man ♦ Acts casual but fails ♦ A bit of a neat freak ♦ Show-Off ♦ Easily excited/impressed ♦ Slow to answer ♦
▼ | SKILLS : |
Criminal Knowledge ⫻ Whether or not FAMA likes it, Jack is a crook. He's been initiated into a criminal organization and he knows a lot of different things. From being sneaky, knowing how to pick locks, being agile enough to climb a fence with a heavy weight on his back, and most of all he has a very keen instinct. These skills bleed into how Jack thinks and interacts with other people regardless of whether or not he's aware of it.
Aim ⫻ Given that Jack's power allows him to create a variety of different guns, he needs to know how to shoot straight to make good of any of it. After hours of practice and whatnot, he learned to actually shoot straight and can actually shoot pretty well. He's no army sniper... more of a redneck that shoots a lot of cans.
Improvisation ⫻ While things like "long-term planning" go completely over his head, Jack fond of winging it. He's great at coming up with things on the fly.
▼ | BACK STORY : |
Jack was born in Verthaven and would have lived a relatively normal life in one of the poorer areas of the city if it wasn't for the Verthaven Disaster going on. He was way too young to comprehend the horrors of the city as his parents fought for the safety of Jack and his siblings. For what felt like years he lived in an evacuee camp that was protected by RAVEN, unaware of all the violence and carnage that was going on in other parts of the city. By the time the worst had started - it was all over and Jack and his family were finally able to leave. They, like a majority of the survivors of that mess, ended up in Baybridge, and it wasn't easy. They ended up in the poorer neighborhoods and since their father's job was annihilated the best he could end up with was a warehouse somewhere. They lived in a trailer park and that wasn't the least comfortable place to live in, and a lot of the time was spent with his parents arguing. To pass the time, Jack found his grandfather's old guitar, which had been saved during the disaster and began to learn it. It was crucial in drowning out the infuriating sounds of his parents constantly fighting. However, things took a turn that Jack wasn't expecting when his father was killed in a robbery gone wrong.
The family were shocked and did everything they could to cope with the situation. His mother fell into a pit of depression and became a heavy drinker, while the rest of the siblings fell to their vices. Jack, on the other hand, was exposed to the Delta-Point energy (Specifically Blue and Green energies) when he was in the Verthaven disaster and the sheer grief of his father's death forced his power to develop and spontaneously manifest. He didn't notice that he had a power at first, but he started getting these "ideas" in his head about stuff he can build. He ignored it, but then he experimented, he didn't know how he got this knowledge but he built the simplest invention that came to mind: a lamp. It didn't work at first before he had to charge it with his Metahuman energy and then it functioned. Jack realized the possibilities were endless. However, with the death of his father, that meant the breadwinner was gone, and since mommy was an alcoholic she was spending what little money they had. So that meant it came down to the rest of the Stauber siblings to keep a roof over their head... while also trying to stay in school and commit to other endeavors.
Jack himself contributed, but the best he could accomplish was getting a part-time job at a local fast food restaurant. He did a bit of everything; cooking, cashiering, cleaning, and felt like he could become a manager. However, it just wasn't enough money, from a mixture of very shitty pay and a lack of hours he could only kind of contribute. The rest of his siblings weren't doing any better (some were doing worse) and they were only able to keep their house because Jack took drastic measures. He started creating trinkets and tools and began to sell them to gangs, the highest bidder, and managed to get a bit of money. However due to how they were inherently designed they were worthless to the average person. All it ended up doing was putting a target on his back as many gangs wanted their money back.
... So Jack went to even more drastic measures. After months of planning and creating tools out of whatever he could, he made a disguise for himself and robbed his own job. After all, he knows a lot about the place and it'd be the easiest to rob. He came out of the ordeal with a few hundred dollars which were a boon that the Stauber household desperately needed - and best of all, he could pay back some of the gangs. However, they needed more money and the gangs wanted their money, so Jack kind of made a habit out of the endeavor. At night, he put on the costume and would go around robbing businesses from convenience stores to restaurants, he even engaged in a little bit of house invasion. As he stopped going to school, he put hundreds, if not thousands of dollars towards the family's bills - they stopped wondering where he was getting all this money from after a while. The money started piling up and Jack managed to pay off the gangs, so that kept them off his back. He, however, realized that he would have to go even bigger if he was going to keep the money flowing for his family. There was only so many times he could rob the same two places before they caught on, and they would have even less to steal the second time. He had more money to buy gadgets, so he could afford it.
He started stealing from bigger businesses, and he wasn't going for money anymore. Oh no, Jack was going for whatever he could sell on the streets because in his eyes it was still money. The many police organizations in the city were starting to catch on, and eventually, they laid out a trap for Jack that he walked right into. He was surrounded by police officers, caught and went peacefully. He was shoved into the back of a police cruiser and it drove off, and he realized that it was the end for him... before the "police officer" that was driving transformed into a woman that smiled at him, telling him words that stuck with him to this very day:
"You're a smart cookie, kid, but you should have stayed in the kiddie pool."
The woman introduced herself as Megan Jervious, and said that she was following Jack, hoping that she would get to him before the police would. They beat her to the punch but she pulled the rug from under them. They abandoned the police cruiser and then she introduced them to a group of Metahuman thieves that she was assembling, and wanted Jack in their ranks. He didn't know what to think, but she promised him money, gear, and more if she joined him... and just to sweeten the deal she gave him a huge sum of money right up front. That was all Jack needed to join them. They didn't even have a name, as Megan wasn't fond of such names so they simply referred to themselves as "The Group". However what she was fond of was covering her tracks, and thus she advised that they keep their distance from each other and strictly know each other by codenames. Off the top of Jack's head there was Gear (the head tech and brains of the operation), Mr. X (the telekinetic heavy hitter and second in command), Missy (a self-biokinetic that was the eyes), Nemesis (Someone capable of creating a fog that heavily interfered with not just vision, but technology and even superpower), Flashbang (A girl that could shoot lasers and create shields), and Megan herself. Jack himself settled on Neutron after Megan telling him that Jimmy Neutron wasn't a cool enough codename. They had no headquarters, and where ever there was a mission they would just meet up somewhere - organized by Megan via text message.
At first, he thought that it'd be difficult being on a team with technopaths, but their powers worked well together, Jack and Gear made many amazing tools. The Group was responsible for a lot of different heists from robbing gangs, stealing from shipping boats to even robbing banks. Long as Jack got a cut, he was down for it. He helped whenever necessary, but they largely kept him out of the way reasoning that he was too young and impulsive to play with the big boys. His devices were instrumental to half of these heists going well, but he also played a part when they didn't. Over time, Jack noticed that they were going after specific groups - mainly businesses and groups under the ISD. It wasn't something he thought too hard about, he just wanted the money as he was finally able to leave his shitty day job behind and kept a roof over his family's head. Over time he was able to accumulate a huge selection of gadgets as he built them with what little free time and money that he had available and it shows.
The Group was known for their speed; they went in from places nobody expects, his them hard and vanishes without a trace while everyone figured out just what in the hell happened. However, after one mission he was approached by Flashbang whom formally introduced herself to him by finally taking off her mask; a teenaged girl around Jack's age. She told him her name was Emily Paige, a girl that had a bone to pick with a lot of people. Jack feeling confident, revealed himself as well, and the two started talking about a lot of different things. About their past, their goals, and most importantly of all; who's going to come out on top and who's going to be the sore one. Emily told Jack that Megan was hiding something and there was something bigger going on here than just stealing stuff, Jack agreed. After all, she was having the group steal confidential research and evidence of under the table dealing - he felt like she knew something that she wasn't sharing with the group.
Because of this mutual suspicion, they both chose to do some "side-jobs" independent of the group. She heard of a deal between some gang and somebody else that was selling one of the last few Delta-Crystals out there. They both, naturally, crashed it, and managed to cause a huge ruckus and snatch the crystals from underneath everyone's noses. Emily and Jack were torn on what to actually do with them - as the crystal painted such a target on their back than trying to sell it would have been completely suicidal. Jack wanted to split the crystals against Emily's wishes, eventually, they conceded and then Jack left with half the crystal. Now, this crystal was the thing that Jack really needed to make his inventions great. He broke the crystal into pieces and then used those shards to fuel his inventions before he came up with his magnum opus; TBFLG (The Big Fucking Laser Gun).
This was something that he showed off during an overnight bank heist - powered by the crystal the beam completely annihilated the vault door... and everything inside of it. Megan was furious at Jack but the spectacle of the vault being destroyed more than made up for all the money they lost. She was also curious as to how the kid got his hands on a Delta-Crystal, and was even angrier for them getting one and not telling her. It was no skin off his back, he went home that night and took a rest; he figured that he would take the day off and save up his energy for the next mission. FAMA raided the house in the middle of the night and then they attacked him with such speed and precision that by the time he awoke he was cuffed, collared, and thrown into a van. He was taken to FAMA headquarters where they explained that they had received an "anonymous tip" and followed through on it (which Jack thought was total bullshit). They confiscated his gadgets, his phone, his gear... but they didn't find a Delta Crystal, which he thought was impossible because if they got his gear, then they got at the crystal. Above all else the feds wanted to know who was organizing The Group, so he told them what they wanted to hear; it was Megan Jervious organizing them and he had no idea who the others were - they thought that was total bullshit because Megan Jervious doesn't exist.
So the charges were piling up as it looked like Jack was going to be thrown in jail for a very long time - however, he received a ray of hope: Academy 003. It seems the vice-headmaster heard of Jack and wanted a chance at "rehabilitating" him so she pulled a few strings and arranged that Jack comes to Academy 003 instead of jail. Jack was happy that he was at less of a risk of becoming somebody's bitch, but it wasn't an ideal solution to Jack either. His family needed him and the money he provided and The Group was where he really belonged - even if he was damming himself to a life of crime, so be it.
Everyone's good at something in this world.
⫸ P O W E R I N F O R M A T I O N ⫷
"Give me back my jetpack."
▼ | POWER CLASSIFICATION : |
Type Green.
▼ | POWER DESCRIPTION : | Delta-Based Technological Constructs.
Upon manifesting Jack gained the ability to create incredible technology that uses the Delta-Pont energy (and crystals) as a fuel. This is difficult to explain as he just has the ability to create pieces of technology well beyond his educational or knowledge would allow. He's honestly confused as to how to make this crap, he just knows! These devices are limited to energy based constructions along the lines of said laser guns, force-fields, jet-packs, etc - however, his specialty dictates that it has to be powered by the Delta-Point energy. He usually uses his own Delta-Point energy as he specifically designs his gadgets to absorb the Delta-Energy of whoever is holding it. However, if he gets his hand on a Delta-Crystal the device would functionally be overclocked with so much power that it may explode. He'd have to specially design a device to use the Delta-Crystals. He can repurpose seemingly any other piece of technology and repurpose it in this manner and create tools to protect himself and allies. He usually sticks with the good old laser gun, because you can't go wrong with lasers! He's not sure what's the limit on stuff he can create - though he seemingly gets ideas from observing other Metahumans, and he can't explain it but calls this effect "inspiration". As a majority of his laser weaponry was gotten from observing a friend of his in The Group. Other Metahumans can donate a bit of their energy to fuel his devices if they choose to.
Upon getting arrested by FAMA a majority of his tools were confiscated (and used as evidence against him), so most of his powerful weaponry is sitting in a locker in Baybridge. However, he was allowed to have a few of his tools under a few conditions.
■ Laser Rifle.
Called "Ol' Reliable" by Jack, it's easily his staple weaponry. It's a laser rifle that's around the length of an assault rifle and is constructed out of a microwave, a car, and a PlayStation. It fires high-heat laser beams that incinerate anything it comes in contact with - or it would if FAMA didn't make him tone it down. He modified it so that it fires a solid projectile that hits hard enough to leave a bruise - and the weapon is fully automatic like an assault rifle. It can fire for a minute straight before overheating, and since it uses Jack's Delta-Energy there's no need to reload. He can with the turn of a dial adjust the intensity of the rifle (aka. how hard it hits) and change from hurting feeling like a pinch to a paintball gun to getting hit by a baseball full force.
■ The Shield.
The second most important tool in Jack's arsenal (and the one thing that they didn't make him change). It's a device that runs up the majority of his right arm - and at will, he can charge it with his Delta-Point energy and create a large rectangle barrier that covers him. This barrier has helped him survive situations which he normally wouldn't have. Jack states that it can take a quite a bit of gunfire or about one punch from a super strong Metahuman before going down.
■ Force-Field Grenades.
Back in his old days in The Group, there were plenty of situations where he needed to protect allies, but he either wasn't there or couldn't there. A lightbulb went off in his head and he created a series of orbs that he charges with his Delta-Point energy and deploys into a barrier that lasts a short time before disappearing. He doesn't recall how strong they are off the top of his head, but he remembers one taking a couple shots from pistols and another... slowing down a rampaging Type-Yellow for about two seconds.
▼ | LIMITS : |
Jack is limited to technology powered by the Delta-Point energy, and if a design isn't powered by it then it simply will not work. Which may not seem like a huge limit but it largely limits him to electronics or energy-based devices. Now, Jack's ability could be amazingly versatile and probably could be the strongest among all the Metahumans. However, it's limited hard by a variety of different factors. For starters, he needs time and resources to build his devices and that makes it impossible for him to even create things on the fly. Thus, he needs to prepare... which could go wrong as he has a habit of horribly misinterpreting situations. In order to make the really advanced gadgets he's going to need high-end stuff, and while there's high end at the Academy it's not beneficial for him to be stealing. Jack's power needs fuel of course, and that comes from himself a majority of the time since he doesn't have anymore Delta Crystals. His body only has a limited amount of Metahuman energy that he can use up before it's empty and he has to wait to replenish it. It should be fine if his power usage is kept limited, but if he goes further beyond that he's going to be in trouble. The mere act of draining his Metahuman energy drains his stamina so he'll eventually be wearing down.
▼ | WEAKNESSES : |
Using his gadgets offensive is a double-edged sword. On one hand, he'll cause damage but on the other hand the Delta-Point energy will (if they're a Metahuman) boost the power of the opponent. So the longer the fight goes on, the most powerful his foe will get, and they'll have a lower chance of ashing. Jack's technological feats aren't exactly expertly put together - they're put together on the fly with what he has on hand. Which means they aren't exactly the most durable in the world, in fact even regular people could probably easily break them. Or if they don't break by themselves - his gadgets are very prone to overheating and then they'll probably end up inoperable over time. Or they'll explode in his hands, which sometimes happens. In addition, he's extra-prone to ashing if he draws on Delta-Energy faster than it can be replenished.
⫸ O T H E R ⫷
"Hey, sometimes you just get roped into a supervillain group and steal stuff. Shit happens, shit could happen to anybody."
⫸ B A S I C I N F O R M A T I O N ⫷
"Stone. Ashley Stone. See? I told you it sounded cool."
▼ | BIRTH NAME : |
Ashley Meadow Stone
▼ | ALSO KNOWN AS: |
None.
▼ | GENDER : |
Female
▼ | AGE : |
17
⫸ A P P E A R A N C E ⫷
"A lot of people just take one look at me and get the wrong idea. Well, I'm sick of it."
▼ | P H Y S I C AL S T A T S : |
▸ HEIGHT : | 5'6 ▸ WEIGHT : | 100 ▸ ETHNICITY : | French and Scottish mainly, but she has other nations in her blood including African. ▸ HAIR COLOR : | Bright-Blonde. ▸ EYE COLOR : | blue.
▼ | PHYSICAL DESCRIPTION : |
Ashley is a girl that carries herself in a withdrawn manner, it's almost as if the girl is constantly trying not to draw attention to herself. She takes small calculated steps and usually keeps her head down. The teen's most striking feature is probably her hair, which is platinum (dyed), straight from all the ironing she does, and goes all the way down to her stomach. It nearly contradicts her demeanor; as a girl who tries not to stick out has a feature that sticks out so much - it moves and flows with her body's movements and at the end of the night she makes sure to tend to it. Other than that, Ashley speaks with a Californian accent, but her voice is somewhat deep and husky - nothing that makes her sound anything other than a female, but it catches some people off guard. Though, it's definitely not a voice that she'll make a singing career out of.
In terms of her build; the girl is skinny. All that yoga and early morning jog that she hears about works for keeping her thin - though it's more of the fact that she has good genetics than anything else. Ashley has a flat stomach with thin limbs, and it's hard to call Ashley anything but a toothpick. She doesn't have a whole lot of curves with 30A's and hips that get hidden under anything that isn't skin tight - and her body shape is relatively square. Because of the same jogging, she got exposed to a healthy amount of sun and her skin is far from pale. The girl is merely an inch over the female average, nothing that anyone would really notice or pay any attention to. The girl is a mishmash of different European countries - primarily she's French with a bit of English in her blood, after a surprising ancestry test she found out that she was distantly African.
⫸ P S Y C H O L O G Y ⫷
"Some say people don't change but that's bullshit."
▼ | PERSONALITY TRAITS : |
♦ Level-Headed ♦ Cool and Casual ♦ Kind of paranoid ♦ Calls herself "realistic" ♦ Cynical ♦ Compassionate ♦ Tends to be Blunt and Rude unintentionally ♦ Does not like to be touched ♦ Guilty ♦ Distrusting of FAMA ♦
▼ | SKILLS : |
Animals ⫻ That was something that Ashley was always interested in; the animal kingdom. She has an extensive knowledge of all sorts of animals, and how to deal with them.
▼ | BACK STORY : |
So Ashley was born as a trio of triplets, with her siblings being Olivia (The oldest out of the three), and Krystal (A name that her father picked out because he thought it was funny). You see, her father, Vincent Stone was a master at Yale and got a job in Silicon Valley, so the Stone family lived pretty comfortably in the city of San Francisco. Ashley wasn't exactly an overly social person, she primarily kept to herself but held a conversation if necessary. Which was a contrast to her more social and outgoing sisters who had become fairly popular in school. She was very close to her mother, who she imparted much of her knowledge and morals on Ashley. She told her that the world was a very cold and unforgiving place and that she had to stay on her toes at all times if she was going to survive. It wasn't something that her siblings had agreed with but it was something that Ashley held onto.
Her sisters were more outgoing and were able to convince Ashley to get out more by getting her to go to a concert by a local band. Ashley really enjoyed herself and was quickly initiated into the lifestyle; of the loud and wild party girl. It started with that concert, then sneaking out at night with her sisters just became Saturday nights. She just enjoyed the energy that could be found here, and the alcohol and drugs just came secondary. Of course, this didn't go well forever, at one house party Ashley got really drunk and found herself alone with a guy. She found him kind of hot, but he was getting way too aggressive when he forced himself on her. Ashley attempted to fight the guy off, but it was her sister that came to save her when she hit him in the back of the head with a lamp. Ashley desperately tore home and took a shower and tried to desperately forget what happened.
Afterward Ashley remembered what her mother told her and decided to quit while she was ahead and focus on her schooling. However, that encounter wasn't as simple as it first seemed; as that boy was a Type-Green Metahuman and she got a bit of the energy from him. She was compatible with the energy and that was enough to infect her. After a few months Ashley quietly manifested, but so did her sisters around the same time - exposed to the Delta-Energy from different sources. Ashley realized her power when, while fooling around with her sisters, accidentally upgraded Olivia's power. This was a scary experience and they had a long sit down about their powers; Olivia had the ability to mutate animals into horrific monsters and Krystal had the ability to produce sonic screams.
After some experimenting, they figured out what Ashley's power was; the ability to upgrade the powers of other Metahumans and borrow their powers. Of course, Ashley was very hesitant to tell FAMA and register her power because she was frightened that they may try to use her as a weapon. She heard the stories and didn't want to be used as a tool, so she kept her power a secret. What they didn't realize was that Ashley did was upgrade Olivia's ability to working on people, too. When Olivia went to school a few days she accidentally brushed against a classmate and turned him into a monster. He went on a massive rampage that almost killed Olivia, so Ashley and Krystal teamed up to get their sister out of the line of fire. FAMA arrived on the scene shortly afterward and detained the monster... and Olivia.
You see, FAMA tracked it to Olivia and she was blamed for the accident, and she was whisked away to prison. To the outrage of the entire Stone family and they fought tooth and nail to get her out - to no avail. They also registered Ashley and attempted to get her arrested for dodging registration but when the Stones lawyered up, they managed to talk them down. They asked her to come to Academy 003 as a "settlement" for the whole situation which Ashley begrudgingly accepted (against the wishes of her father) due to the fact she wanted to learn how to use these stupid powers.
⫸ P O W E R I N F O R M A T I O N ⫷
"I know FAMA is afraid of me, they may act like they were trying to do me a favor; but really they were trying to shoo me in this academy so they don't have anything to worry about."
▼ | POWER CLASSIFICATION : |
Type-Green
▼ | POWER DESCRIPTION : | Limited-Power Manipulation.
Power Manipulation is a good umbrella term for Ashley's ability. When her ability manifested, Ashley gained an interaction with the Delta-Point energy. While she hasn't realized her full potential yet, but Ashley is capable of making alterations to the powers of Metahumans around them. She won't be able to, say, turn someone with super strength into a light-bender, but she'll be able to make alterations. She potentially has the capability of becoming the most powerful Metahumn in existence. It'll take decades upon decades of learning the ins and outs of her ability before she reaches that point - so it'll be unlikely if the ability's true potential ever comes into play in this story. At the moment, her power is more of boosting powers. Her power comes in four forms:
■ Power-Upgrading.
One of the primary aspects of her power is that Ashley is capable of administering permanent mutations to powers upon extended contact known as "Upgrades". These upgrades tend to strengthen power, alter specific aspects, remove limits, or add on a whole new trait altogether. For example, she could give someone with super strength a Super-system power that works to supplement their strength. She could give a Pyrokinetic the ability to create bigger, hotter, flames. It all depends on the power, but anyone can get any neat trick, with no downsides as these upgrades are always beneficial. These upgrades are permanent, with no limit to how many people she could give upgrades to (How often is another matter). I'll be discussing possible upgrades with people for their characters.
■ Power-Sponsoring
The other half of Ashley's primary powers is a quasi-Power Replication ability. Upon contact, Ashley can burrow a bit of someone's power if they allow her to and is able to utilize it. She will gain the power long as the Sponsor allows her to, which makes it near-impossible if she's trying to get a power from an opponent. Whenever she gets a Power-Sponsor, she gains a diluted version of the power, without fancy tricks. For example, if she copied a water bender's power, she'd only be able to move water, not alter its properties in any way. She could copy super-strength and wouldn't have as much physical strength. Ashley will retain these powers as long as she remains in proximity to the person. It is possible for her use multiple powers at once, long as people remain close to her. But she hasn't practiced it yet.
■ Power-Granting.
Ashley hasn't discovered this aspect of her power yet (however, she has used it accidentally), but she has the ability to grant superpowers to ordinary people. She can grant these powers upon contact with any normal human being - and it can occur from so much as gracing her. It comes in two different forms depending on if a person is compatible with the energy; in the event, they are they will receive a random power of any type (Though it seemingly is affected by how Ashley is feeling). If they aren't compatible with the energy they'll temporarily receive a random power that they can utilize for about five hours. Afterward, the five hours are up they'll lose their ability and if they come back to Ashley they'll gain another random ability. It's possible, with time, that these people can hold the power a little longer.
■ Power-Immutability.
Ashley has demonstrated an immunity to other Type-Green powers. Her power cannot be charged, replicated/absorbed, nullified, or fiddled with in any way, it's virtually stagnant. All because her ability actively resists alterations to it. Stopping a replicator from copying her energy, or stopping a nullifier from doing their magic on her.
▼ | LIMITS : |
Ashley's upgrading power doesn't exactly have too many weaknesses, but it certainly has limits. For starters, no, she can't give herself any upgrades only other Metas. She can only give out an upgrade once every few days, which is a limit in place to make sure that she doesn't just go around giving everyone power boosts. She can only give out one upgrade per person and Ashley could also accidentally upgrade someone upon contact, nor can she control what type of upgrade she gives people. It doesn't matter whether or not that "someone" is a friend or a foe, she can't control it. Ashley's power sponsoring has a few limits, too and for starters, unlike true power replication, it relies on the other person's consent. If she isn't allowed to use their power, then she'll be powerless. She doesn't know how to use the power right off the bat, and due to the nature of it, it's unlikely she'll become super skilled in it either. It also depends on how close she is to the person; further away she is, the weaker the power gets. There's a range of upward fifteen meters and if she leaves this range, she'll lose the power and will have to request to use it again. Finally, while there's technically no limit to how many powers Ashley can borrow, the more she absorbs, the less stable they get. The harder to control they all will be, they will backfire, function incorrectly, and eventually, she'll overload and lose all of her powers. Afterward, she'll go through what is best described as a hangover, but will still be able to function enough to copy powers again. Ashley can grant as many peoples as people she comes in contact witth - however there is no off-switch for her power. Skin to skin contact will grant someone a power whether she wants to or not. Her Power-Immutability means she can't get benefits from powers such as charging, and etc, etc.
▼ | WEAKNESSES : |
There aren't a lot of weaknesses for her ability, the main weakness is that there's no directly offensive ability and when she gets "sponsored" she gets the weaknesses of the original. In addition, her power is very valuable to all the wrong people, and this makes her a target.
⫸ O T H E R ⫷
"I'm just tired, that's all."
⫸ B A S I C I N F O R M A T I O N ⫷
"My grandmother says that it's impossible to fix this world with compassion alone. I am going to see for myself."
▼ | BIRTH NAME : |
Kashmira Sarai
▼ | ALSO KNOWN AS: |
Mira or Kash (Because some people can' say her name right!)
▼ | GENDER : |
Female
▼ | AGE : |
17
⫸ A P P E A R A N C E ⫷
"Hello, excuse me! I know I am small, but please do not ignore me!"
It's not difficult to tell where Kashmira was born and raised. Her facial features and skin tone are distinctly featured from the Indian-sub continent (the southern area, of course), and she speaks with a very thick Indian accent - however she dresses more "American" than a walking stereotype (that's only for special occasions). The girl seems to carry herself with caution in mind, she usually takes slow steps but most of all watch her step. She usually keeps her hands together in front of her, or at her sides. A lot of people get the idea that she's rather tense given the way that she carries herself and the fact that she's very easy to startle. It's not the case innately, but she unintentionally gives off that kind of impression.
In terms of build, Kashmira is a very small girl at just an inch below five-feet due to genetics alone. The girl finds it easy for herself to get into small spaces but always find it incredibly hard to get noticed. She's extremely slim, bony, even due to a mixture of her diet and the fact that she practices yoga every day so she gets plenty of exercises. She doesn't have a whole lot of muscle-tone nor does she have a lot of body fat, but what fat she does have is merely padding for the girl. She has some curves with 36Bs and some hips, but nothing that'd make heads turn. India is a very diverse place, and Kashmira has roots from the Keralite people (and other Indians mixed in but they're rather distant). Her skin tone is a little dark but nothing major and she has a very pronounced nose with a large nose ring, and her eyes are large and a brown color - packing a striking gaze within them. Kashmira has long shoulder-length hair that's a dark brown color and is very well-maintained, and it's naturally a little wavy - she doesn't keep it in any style.
⫸ P S Y C H O L O G Y ⫷
"I have seen things that are proof that Shiva is a blesser."
▼ | PERSONALITY TRAITS : |
♦ Kind ♦ Devout ♦ Idealistic ♦ Respectful ♦ Careful ♦ Compassionate ♦ Eagar to learn ♦ Slow to anger but a handful once agitated ♦ Somewhat eccentric ♦ Wise ♦ Jumpy ♦ Stubborn ♦ Refuses to hurt people ♦
▼ | SKILLS : |
Trilingual ⫻ Kashmira grew up in India all of her life, and thus the language that comes easiest to her is Gujarati, and you can find her speaking it on phones or accidentally slipping into it. However, Kashmira also took classes in Hindi and English, so she's fluent in both languages.
Cooking ⫻ Kashmira's mother taught her how to cook since she was young and by the time she was thirteen she was cooking meals for herself. It's helpful because Kashmira doesn't eat meat.
▼ | BACK STORY : |
To begin, Kashmira was born in and grew up in India to two loving parents, but she had a twin sister Tala. Her family tree is quite complex because her grandparents had thirteen children, and she is just one of a legion of grandchildren. Growing up in Ahmedabad, life wasn't particularly hard for the girl, she grew up playing and hanging out with the other children and she was raised to be a devout following of Shaivism. Her early life wasn't particularly eventful other than the fact that she learned English and Hindi while in school in order for her to effectively communicate with other Indians. Life was going to as ordinary for the girl; she was going to grow up to become an amazing young woman that would strive to achieve Dharma. However, it came to Ahmedabad, the Beast, they called it, Kasmira now realizes that the thing had shaped her modern life. A powerful Metahuman that had been rampaging across Europe and Asia for decades and went on a rampage in her home city. It was a violent experience that haunts Kashmira, and worst of all she was separated from her parents.
As a little girl wandering through a destroyed city was a chilling experience that Kashmira really does not want to experience again. However, she noticed a red light coming from one of the buildings and wandered inside... and found a really weird red crystal. She grabbed the crystal and stuffed it into her pocket, and eventually was reunited with her family after the coast was clear. Given that her home was destroyed she found herself living with her uncle's family in Hyderabad until she got a new place to live. She held onto the crystal but felt oddly strong when holding it, and while playing with it, she had inadvertently caused a chunk of the building she was in to fall off. It was a scary experience, but she realized that she had done it with a bit of experimentation and realized that she can control stone. Eventually, she showed her twin Tala, and also showed her the crystal - but upon contact with the crystal, her entire body started glowing a red energy. Eventually, Tala manifested with the ability to create and control wood.
They practiced with it and inadvertently attracted the attention of all the wrong people. When Kashmira was walking home from school, she took time to stop at her favorite place to kick a soccer ball. There was no one around... until she eventually smelled smoke and turned around to see Abel himself, smoking a cigar. The girl was terrified by the titan, but he stated that he meant no harm and that he tracked a Delta-Crystal to the area and asked her if she knew anything. The young Kashmira merely shook her head and Abel pressed on. In the end, Abel went on his way but she was terrified by the experience, so she ran home and grabbed the crystal and threw it into a river hoping that would be the end of their problems. However, they just started - the next night strange men were hanging around their household, and eventually made a move and broke in and held the family captive, demanding the crystal. Kashmira, out of guilt for starting the whole mess, told them that she threw the Delta-Crystal away.
Abel soon made his appearance and requested that she lead him to it. So, Kashmira walked through the streets of Hyderabad with the world's most feared terrorist walking behind her. The streets were cleared by his mere sight and the police, military, and Metahuman regulation had no clue what to do without endangering Kashmira. Eventually, she let him to where she threw the crystal and he walked into the river and after a moment he came back with it. He merely walked past her, cryptically saying "We have come to terms." before walking into a portal and his REAPERS pulled out. Her family was heavily questioned by the authorities, but ultimately they couldn't get a lead on the elusive REAPER organization.
This was, among other reasons, why the Sarai family ultimately made the decision to move to America - where Kashmira's grandmother lived. They settled in New York, Staton Island, and life wasn't the easiest for the family at first - given that Tala and Kashmira are the only two in the family that knew more than a small amount of English. They eventually got a job at a restaurant that Kashmira's uncle had, and Kashmira, once she was of age. Though Kashmira and Tala finally met their grandmother in person at last - the aging woman was one of the first Metahumans in India and told her grandmother about all the adventures. Most of all, she gave Kashmira a necklace with the shard of a red Delta-Crystal in it and stated that it boosts the power of whoever wears it. She also explained that she used it when she was younger, but now that she's aged she has no more use for it. Kashmira nearly rejected it out of fear of Abel, her grandmother insisted that it was a dark, cold, harsh place out there and that she needs every tool in her disposal to survive. The words resonated with Kashmira given her encounters with Abel, and chose to take the crystal - only to use in the most desperate of all situations.
Eventually, Kashmira received a letter in the mail; an invitation to Academy 03. Apparently, she won the "invitational lottery" out of complete chance, and decided to head to the academy at the recommendation of her grandmother.
⫸ P O W E R I N F O R M A T I O N ⫷
"Do not underestimate me, if I need to I will defend myself."
▼ | POWER CLASSIFICATION : |
Type-Red
▼ | POWER DESCRIPTION : |
Stone-Manipulation.
Kashmira's main power she received on contact with the red crystal, she's capable of manipulating all forms of stone; whether natural or artificial. At it's most basic her manipulation allows her to move and shape the earth, however her control is a more refined version of it. Instead of raw power her ability primarily focuses on precision. While she can't cause a landslide or collapse a building with a snap of her fingers she can create functionally anything out of stone. She can erect walls, pillars, spikes, and more out of the group, and send chunks of stone flying. Kashmira finds it easier to control smaller stone than larger pieces. Kashmira has to do this through body motions, so she can launch objects out of the ground by stomping her foot and can knock over stone pillars by casually pushing her hand over. It can it any body movement, as it's a connection between her power mind and body. Kashmira has a ton of potential with her ability and has plenty of advanced techniques in her arsenal. Such as creating weapons/armor, flying using her ability, and controlling sand.
▼ | LIMITS : |
Kashmira's Stone-Manipulation has a painfully short range - around sixteen feet of herself, but she can best control stone that is closest to her. Kashmira has the easiest time manipulating smaller pieces of stone than larger chunks. So that example of her erecting a pillar out of the ground? It would be very tiring and straining on the girl. As stated before, her ability is more focused on precision than raw power so she has an easier time shaping a stone surface than making earthquakes. Seemingly, she feels as if her power is more focused on creativity than destruction. Her stone manipulation requires contact with the ground or contact with the stone surfaces. The purity also plays a part as stone that's diluted with other elements such as concrete is harder to control.
▼ | WEAKNESSES : |
Kashmira has a lot of potential and physical strength that can't be ignored, and FAMA classifies her as a high-level threat. However, Kashmira is a mighty-glacier, she has a lot of strength, but it requires that she's slow-moving or immobile in order to use her power. Mixed with the pathetic range and the fact that she's not too fast herself, her power will leave her helpless if she has to deal with a faster moving opponent. Using her ability causes nausea, physical weakness, and more - which gets even worse if she tries to do an extreme feat. Due to the fact that stone is heavy, it's very difficult to use the ability in the first place and far more tiring than other elements.
⫸ O T H E R ⫷
"Everyone is seemingly born with... uh, what was that phrase? "Growing pains"? I hope with compassion we can get through these "pains" before they get worse, much worse."
Kashmira was raised as a devout follower of Shaivism and has no intentions of changing that. She is a vegetarian and refuses to eat meat on the grounds of said religion.
Kashmira's grandmother gave her a necklace that has a Delta-Crystal woven into it, and she keeps it hidden safely in her dorm room. She's afraid of it, but will not hesitate to use it in the case of an emergency.
Accepted characters only. Do not reserve a character spot.
Character Name Here, or get a banner from 1001fonts.com
⫸ B A S I C I N F O R M A T I O N ⫷
"Character quote 1."
▼ | BIRTH NAME : |
The name your character was given at birth.
▼ | ALSO KNOWN AS: |
Is there anything else your character goes by? Nicknames/Aliases/Callsigns/etc? Make a list! Or just put an N/A here.
▼ | GENDER : |
Basically, what your character identifies as.
▼ | AGE : |
10-19, so nothing beyond highschool age.
⫸ A P P E A R A N C E ⫷
"Character quote 2."
▼ | P H Y S I C AL S T A T S : |
▸ HEIGHT : | In inches/feet please. ▸ WEIGHT : | In pounds please. ▸ ETHNICITY : | Where does your character descend from? ▸ HAIR COLOR : | This should come naturally. ▸ EYE COLOR : | If I see technicolor eyes, your character is gonna die.
▼ | PHYSICAL DESCRIPTION : |
Essentially how your character looks. Be detailed here. Go over skin color, build, height, hair (including color, style, etc), scars, and other body alterations (Piercings, tattoos, etc).
▼ | ATTIRE : |
Optional. What is your character's clothing style?
⫸ P S Y C H O L O G Y ⫷
"Character quote 3."
▼ | PERSONALITY TRAITS : |
Give a brief list on your characters personality traits, you don't have to go particularly in depth here but try to give everyone an idea of how your character is.
▼ | SKILLS : |
Be realistic. I won't accept a genius hacker that's a Judo master, parkour prodigy, and is smooth as ice.
▼ | BACK STORY : |
What happened in your character's past that shaped them into the person they are today? Why they are here? You can gloss over events you'd rather reveal in-character.
⫸ P O W E R I N F O R M A T I O N ⫷
"Character quote 4."
▼ | POWER CLASSIFICATION : |
Type-Yellow, Type-Red, Type-Blue, Type-Green, Type-White, or Type Chromatic.
▼ | POWER DESCRIPTION : |
Thoroughly describe your character's power, and all strengths (Don't link or copy/paste from powerlistings, tho).
▼ | LIMITS : |
The difference between limits and weaknesses is that limits is a restriction. Something like range that your character can overcome. Might not be necessary depending on the power, but for stronger powers, I'd like to see some strong and clearly defined limits.
▼ | WEAKNESSES : |
List anything an opponent can take advantage of, or any negative side effects. Stronger the ability, the more I want to see here.
⫸ O T H E R ⫷
"Character quote 5."
Is there anything else you'd like to share about your character that doesn't fit in the above forms?
[hider=*Character Name Here*][center][h1]Character Name Here, or get a banner from 1001fonts.com/[/h1][hr ] [img]No anime[/img] [hr ]
[h3][b]⫸ B A S I C I N F O R M A T I O N ⫷[/b][/h3] [i]"Character quote 1."[/i][/center]
[indent]
▼ [b]| BIRTH NAME : | [/b] [indent]The name your character was given at birth.[/indent]
▼ [b]| ALSO KNOWN AS: |[/b] [indent]Is there anything else your character goes by? Nicknames/Aliases/Callsigns/etc? Make a list! Or just put an N/A here.[/indent]
▼ [b]| GENDER : | [/b] [indent]Basically, what your character identifies as.[/indent]
▼ [b]| AGE : |[/b] [indent]10-19, so nothing beyond highschool age.[/indent] [/indent]
[center][h3][b]⫸ A P P E A R A N C E ⫷[/b][/h3] [i]"Character quote 2."[/i][/center]
[indent]
▼ [b]| P H Y S I C AL S T A T S : |[/b] [indent][indent] [b]▸ HEIGHT : |[/b] In inches/feet please. [b]▸ WEIGHT : |[/b] In pounds please. [b]▸ ETHNICITY : |[/b] Where does your character descend from? [b]▸ HAIR COLOR : |[/b] This should come naturally. [b]▸ EYE COLOR : |[/b] If I see technicolor eyes, your character is gonna die. [/indent][/indent]
▼ [b]| PHYSICAL DESCRIPTION : |[/b] [indent]Essentially how your character looks. Be detailed here. Go over skin color, build, height, hair (including color, style, etc), scars, and other body alterations (Piercings, tattoos, etc).[/indent]
▼ [b]| ATTIRE : |[/b] [indent]Optional. What is your character's clothing style?[/indent] [/indent]
[center][h3][b]⫸ P S Y C H O L O G Y ⫷[/b][/h3] [i]"Character quote 3."[/i][/center]
[indent]
[b]▼ | PERSONALITY TRAITS : | [/b] [indent]Give a brief list on your characters personality traits, you don't have to go particularly in depth here but try to give everyone an idea of how your character is.[/indent]
[b]▼ | SKILLS : | [/b] [indent]Be realistic. I won't accept a genius hacker that's a Judo master, parkour prodigy, and is smooth as ice.[/indent]
[b]▼ | BACK STORY : | [/b] [indent]What happened in your character's past that shaped them into the person they are today? Why they are here? You can gloss over events you'd rather reveal in-character.[/indent] [/indent]
[center][h3][b]⫸ P O W E R I N F O R M A T I O N ⫷[/b][/h3] [i]"Character quote 4."[/i][/center]
[indent]
[b]▼ | POWER CLASSIFICATION : | [/b] [indent]Type-Yellow, Type-Red, Type-Blue, Type-Green, Type-White, or Type Chromatic.[/indent]
[b]▼ | POWER DESCRIPTION : | [/b] [indent]Thoroughly describe your character's power, and all strengths (Don't link or copy/paste from powerlistings, tho).[/indent]
[b]▼ | LIMITS : | [/b] [indent]The difference between limits and weaknesses is that limits is a restriction. Something like range that your character can overcome. Might not be necessary depending on the power, but for stronger powers, I'd like to see some strong and clearly defined limits.[/indent]
[b]▼ | WEAKNESSES : | [/b] [indent]List anything an opponent can take advantage of, or any negative side effects. Stronger the ability, the more I want to see here.[/indent] [/indent]
[center][h3][b]⫸ O T H E R ⫷[/b][/h3] [i]"Character quote 5."[/i][/center] [indent]Is there anything else you'd like to share about your character that doesn't fit in the above forms?[/indent][/hider]
Academy 003 is located in a forested area situated on the outskirts of a city called Charity City. Technically within the city bounds even though the Academy is situated on the very edge of the city grounds. It's surrounded by woodlands, and fields as far as the eye can see, only broken up by the sole road connecting the Academy to the outside world. The first thing people see about the Academy is the tall brick wall, and the large metal gates - and of course the sign saying Academy 003. These walls are to keep intruders, and unwanted guests, from getting into the confines of the Academy.
Academy 003's campus is a beautiful sight and is a collection of different buildings, rather than one large building. Each of these buildings serves a different purpose, and are all within walking distance of each other. Connected by stone pathways that lead to different ends of the school. Because of the Academy's reputation, it has some of the best funding out of the entire Academy Program. Academy 003 is equipped of state-of-the-art facilities, and technology, as it is regarded as the second-best Academy in the program (Second to Academy 002, of course). It's one of the largest Academies, that are attended by thousands of different people each year, and has one of the best staffs. Thus, it has one of the strictest admissions. Academy 003 is guarded and monitored by a small FAMA office, and the FAMA team that backs them up.
Despite the Academy having strict admissions, the older students are almost constantly cycled out for fresh students. Academy 003 mainly aims for students that have done something to stand out from the others, have potential in their eyes, or come from a troubled background. However, Academy 003 is known for using a "lottery" assisted by the FAMA program where a young Metahuman is selected for Academy 003. It's difficult for someone to apply to the Academy for these reasons, but not impossible by any definition.
The students, in particular, are divided up into different classes (First Year, Second Year, Third Year, and Fourth Year). As the Academy Program is a four-year program, these classes are essentially a way to separate students by year. Year 1 being first-year students, and year 4 being last year students. The different classes have little to no interaction with each other, as each of the classes is expected to be on different levels than each other. At the end of each semester, Year 4 graduates, and the preceding classes move up to the next letter. Fresh students are constantly brought in, and in the event that there is a shortage, applications are opened.
Academy 003 is known for its "Academy Games" events that are done once a year. It's a massive event in which the students from all classes have an opportunity to showcase their skills and talents in various competitions decided by the staff. The Academy Games is usually done towards the end of the semester to showcase how the students have advanced power-wise. Each of the students are separated by which class they are in, and none of them compete against each other. It starts with a preliminary elimination round and those who survive to move up to the main events. Whoever wins the Academy Games (I.E reaches the top three) receives a huge great boost in grading, and will be in the Entrance Hall's Hall of Fame.
♦ ABOUT ACADEMY 003 ♦
♦ CLASS SCHEDULE ♦
♦ RULES ♦
1. All students are expected to act within the honor code. 2. Show respect to peers, and staff. 3. Fighting between students is strictly prohibited outside the arena. 4. Students may leave Academy grounds after class, but all students must be back on school grounds by 8:00PM. 5. Sexual activity, Smoking, Drugs, and Alcohol are strictly forbidden. 6. Students must dress appropriately during lesson. 7. Bullying will not be tolerated. 8. Respect school grounds.
Failure to comply will result in punishment. Determined by the offense.
⦗School Paper | Gaming Club | Sports (One of the above) | Student Council | Photography Club | Art Club | Film Club | Theater | Mathematics | Band | Dance Committee ⦘
Note: Students may form clubs of their own provided they can get it approved at the Administrative Offices.
♦ CLASS COUNCIL ♦
The Class Council is an assembled group of students to represent the Academy's teams. The Class Council is not called the Student Council because each of the different classes has their own Class Council. It is not to govern students as some may expect, but instead be a link between Academy Administration, and the students themselves. Additionally, they work to improve the lives and morale of the students. It is a highly active, and very important role, that few ever take. They have a large number of roles from informing students of important matters, to consulting students, to organizing educational and recreational activities. As stated before, each of the classes has their own student council. A common mistake that many make is that each Class Council carry from class to class. At the start of the new semester, a new class council is voted in by the students. The Class Council consists of the President, Vice President, Secretary, and Treasurer.
~tbd~
| CLASS COUNCIL OF YEAR 1 |
| PRESIDENT |
N/A
| VICE-PRESIDENT |
N/A
| SECRETARY |
N/A
| TREASURER |
N/A
♦ TRAINING SUITS ♦
For Arena Fights and Training Sessions, the school has issued military-like suits for all the students. The suits take the appearance of military armor. They're a near-skintight suit, made of a flexible, but durable, fabric. With an armored Kevlar vest and shoulder, elbow, feet, and knee pads integrated into its design. Each suit is specially made for the students before their arrival. Their powers are also accommodated by the suits (EX: A pyromancer's suit would be heat resistant, while a Bestial-type meta's suit would be made to fit around their features). Students are free to take their suits and customize them freely. However, if their suits don't meet the standards of the Academy they will not be allowed to participate in training or the arena.
♦ ACADEMY TEAMS ♦
Since the conception of Academy 003, the school has funneled the students into teams of several students. These teams are selected by the school staff (Specifically the power instructors) after evaluating the student's skill. Students are placed into the teams depending on their abilities, and with the intent of the students bonding. Every team has a leader. Usually, the students that do the best (Display teamwork, skill, and leadership) during early power training sessions are selected as the team leaders - while everyone else is placed into members of the team. After a team has been assembled, they can participate in the many official school games. Such as Arena matches, or matches at the Game Stadium.
However, teams can also improve their ratings by generally contributing to the school and the power development and carriers of themselves and others. By either participating in charity, academic achievements and developing their powers (And helping others do the same). Individual achievements (Such as solo arena fights, and whatnot) also count toward the overall team rating. The teams will compete with other teams to have the team with the highest rating. Working as a team will count towards the student's final score when graduating. Which makes it imperative that students take these teams, and what they stand for, very seriously.
Once teams are set, they can not be changed unless a student drops-out/is expelled. At the end of each year, the teams are reshuffled.
♦ TEAMS OF YEAR 1 ♦
~TBD~
♦ TEAM 1 ♦
| LEADER |
N/A
| COLORS |
N/A
| TEAM MATES |
N/A
♦ TEAM 2 ♦
| LEADER |
N/A
| COLORS |
N/A
| TEAM MATES |
N/A
♦ TEAM 3 ♦
| LEADER |
N/A
| COLORS |
N/A
| TEAM MATES |
N/A
♦ TEAM 4 ♦
| LEADER |
N/A
| COLORS |
N/A
| TEAM MATES |
N/A
♦ LAYOUT ♦
♦ ADMINISTRATION-WING ♦
⋗ ENTRANCE HALL : |
The Entrance hall is the first place that Students see when they first enter the Academy. It's also where all the pathways start from (and end). Inside of the Entrance Hall is the reception desk that is mounted by an overworked Secretary answering calls day and night! The Entrance Hall also contains the gift shop, where you can get Academy 003 merchandise, and the auditorium. Inside of the entrance hall is the massive auditorium, where the staff gives speeches. It's also where the theater club performs. It's a massive hall in which there are enough seats for hundreds of people (As a rule of reference, it has enough seats to hold every new Class A).
⋗ ADMINISTRATIVE BUILDING: |
If the Academy was a machine, the Administrative Building would be the gears that keep the machine operational. It's where the many offices and files kept on the students are contained, and where the Headmaster's office is kept. Inside the Administration building is the many staff workers that are dedicated to keeping the Academy running.
⋗ TEACHER-OFFICES : |
This significantly smaller building is the offices that belong to the various teachers, and instructors of the Academy. Every Instructor has their own (usually personalized) office room where they keep their own records and is where a majority of them spend their times out of the classrooms. Such instructors are usually in their offices killing time and set up appointments to discuss matters with their students.
⋗ FAMA OFFICES : |
FAMA has a very high presence within the Academy, and thus, they felt the need to build their own on-campus office. A relatively new addition to the academy, it is constantly staffed by caring FAMA agents that look out for the well beings on the students. This is usually where admissions are decided as any applications and admissions have to be run by FAMA before they can even think about setting foot on campus. If there's a matter that students need counseling or help on, FAMA is there to assist. However, this building is primarily where the FAMA agents keep a careful eye on the students, and if necessary call FAMA to kick heads in.
⋗ GARAGE : |
Many instructors have their own car, and a small selection of students have their own vehicle. The garage is where these vehicles are stored, but before a student may place a vehicle in the garage it has to be licensed, approved and cleared by administration. The Academy also has their own selection of vehicles in the event that they have to go out and transport students to the Academy. They also have rentable vehicles in case a student wishes to go out on the town.
⋗ DETENTION CENTER : |
Some students are extremely problematic. In response to that, the Detention Center was made on the basement level of the Academy and (usually) the only rules being broken are fighting outside the arena. The Detention Center is three floors worth of large prison cells that have doors like vaults. Each cell is a square metal room with a bed, toilet, shower, and some books to read. What is the most notable feature of the room is how durable it is, and they are made to be extremely hard to break out of. Though, any students who are placed in the cell are given a nullification collar.
♦ DOMESTIC-WING ♦
⋗ DORMS : |
Obviously, there has to be a place for the students to sleep and keep their belongings. Divided into two separate buildings by sex, the Student Dorms has to be the largest location in the Domestic-Wing, as it is three floors high, and each age-group gets a different floor. The bottom floor goes to the youngest (10-14), while the middle goes to the teens (15-17), and the uppermost floor goes to the oldest (18+ Students). Every floor is jam-packed with rooms to suit the Students and of course since the Academy promotes interaction between the students, room-mates are a must. So every room is made to hold two-to-four students, but a majority of them holds around two, depending on the spacing demands. Every room comes with a bed, desk (With computer), and a closet for them to safe, along with commodities such as a television set, sofa, computer, and so on. The second floor has a laundry room, and on the first floor there is a shared Lounge which contains games, seats, and is generally a place for the students to relax. On each floor, there are community showers, expertly tiled, and complete with privacy stalls and lockers.
⋗ RECREATIONAL CENTER : |
Another recent addition to the Academy is the Recreation Center, in other to give students more to do in their spare time they opened the center. This center is a building made to accommodate a variety of different sports, and activities, and it includes a fully equipped gym and fields for the sports to be played.
⋗ CAFETERIA : |
Not too far away from the dorms, the Cafeteria is set up much like any other Cafeteria; a large square room with a counter on one side with food and drinks on it and plenty of lunchroom tables scattered all over the room. The Academy serves all types of foods and serves it at all times until midnight. Students come in, eat the finest foods that the academy has to offer, then they are sent on their way.
⋗ CAFE : |
A medium-sized building off not too far away from the cafeteria and it is another location that was made specifically to be another location for the students to hang out. It's a moody building that is constructed out of a wood and has a moody lighting (Either blue, red, or another color). It has a large circular stage in the center of it, and it's surrounded by tables. Surrounding the tables are booths, built up to give everyone a bit of privacy. Staffed by Students and Teachers in their spare time, The Cafe is basically a restaurant. While people primarily get drinks from here, people can also order finger foods. They aren't free, however students have to pay for them. The stage is sometimes used for scheduled performances by students.
⋗ HOSPITAL : |
Another truth about the Academy is that plenty of people get injured. Which is why a large hospital was set up. Easily one of the largest sections of the Academy, the Hospital is three floors that are all lined with Patient Rooms, ICUs and ERs. Along with a special section for Power Related problems. The Hospital is staffed by a team of Doctors, Nurses, and Surgeons, ready to serve the students. The Hospital has its own Common Rooms, Lounge, and Cafeteria.
⋗ GARDEN : |
Making up the center of the Domestic Wing is the Garden, and is the prettiest sight in the whole academy. It has plenty of different flowers and other forms of exotic plant life that was imported from all over the world. A location that is set up much like a park, with pathways set up that are surrounded by plants and trees which makes it a great place for a walk. It also has a few small ponds and rivers, which have bridges built over them and has plenty of aquatic plants. Overall, it has an oval shape. It has a glass ceiling over top of it, that is incredibly thick and hard to pierce. It leads into all the other wings, so plenty of people pass through here to get to their destination.
♦ EDUCATION-WING ♦
⋗ EDUCATIONAL HALL : |
The education of the students is the second most important aspect of the academy, and the Academy offers only the best. The building is several floors of hundreds of different rooms that are usually interchanged throughout the school year to teach different subjects. Each of the classrooms is equipped with a desk and various projectors to provide the best education out there.
⋗ LIBRARY : |
The center of independent self-learning, this building is massive and loaded to the brim with what seems to be every book known to man. The tall bookcases tend to form a maze that students can easily get lost in, but the secretaries are always willing to help a student get a book. The library provides a quiet room for club meetings, study groups, and just a quiet place to relax - the library also hosts a computer lab and free usage computers. However, the Library is closed off by students by nightfall.
⋗ SCIENCE LAB : |
A special building where certain science courses are taught, it's also a location where technology, medicine, and other such things, are developed by the students. As the Academy is big on contributing to the world at large, it encourages brainy students to develop cutting-edge technology and conduct experiments. However, it's the most secure out of all of the locations in the Academy, and it requires special permission to even get inside.
♦ TRAINING-WING ♦
⋗ TRAINING HALL : |
An essential part of the Academy; the training hall is a set of several different rooms all with the purpose of training students to use their powers. Each room is specialized for a different form of training, one room for Elemental types, another for Super-System types. These rooms aren't all for training powers - it also helps with physical readiness, and training with other forms of combat readiness such as shooting galleries, and so on. Naturally, these rooms are extremely durable, capable of taking a beating without even a dent. Some of these rooms are freely available to be used by the students, others are private, and closed off.
⋗ ARENA : |
A location where Students come to have friendly duels... and resolve their feuds. The Arena was made for Students to go head-to-head in nonlethal combat, so the Arena is separated into large rooms that have different layouts, with an observation deck far above the action for people to spectate. The combat rooms are made out of the same metal that the Cells in the Detention Center are made out of, it's shiny, smooth, and durable as hell (Enough to take even the strongest attack without a dent). The arena rooms are prepared depending on those who are fighting; if an Elemental-type fight the room will be littered with their element. The standard combat room is an oval-shaped room with plenty of walls for cover. Arena fights can have up to two teams of four, so obviously, Students may go into the arena alone or with friends. Students can challenge each other to the arena - Students can even challenge staff-members, though, there's an unspoken rule against it. Once the challenge has been accepted, both students will register the fight at the front desk before they begin the match. Each Arena fight is overseen by a referee and usually will call off the fight after a winner has been determined, or after the timer runs out. The fights in the arena are not deathmatches, they are non-lethal. In the case of an overly aggressive Student, the fight will be called off, and the aggressor will be placed in the detention center with the other team given the win.
⋗ GAME STADIUM : |
There are people who would rather not fight in the arena, and rather than fight; the Game Stadium has plenty of nonviolent alternatives. From Capture the flag, Obstacle courses, Races, and other activities that are all tests of skill, so the best word for these competitions would be superhuman sports. The Stadium runs much like the Arena; separated into different rooms each with their own purpose and designs, prepared beforehand with supplies to assist with each student's powers. Students can compete alone, or in teams of four, and can challenge anyone. Unlike the Arena, it runs under a stricter set of rules; with the main one being no violent attacks are permitted. Much like other sports, they end once someone wins.
♦ CHARITY HILLS ♦
Charity Hills is situated on the northern edge of South Carolina's coast, close to North Carolina. Charity Hills was originally known as the Charity township which was a small community that was farming towns, but since it was a coastal city eventually many businesses came in and the location became a booming large scale. It started with a resort or two, but it really came into being when the many colleges moved in. It's hardly even though for being a farming community, with the very outskirts of the town being farmland. When the city was first booming, the Academy program grabbed the land they could while it was still ripe, and built Academy 003 around it. The city is known for it's beautiful beaches, and many businesses, with many rivers incorporated into the city itself. The city is only a five minute drive away from the Academy, and students are allowed to go into the town long as they are back by sundown. Charity Hills is fairly large, and has a large population - with a small percentage of that population being Metahuman. However sentiment of Metahumans is fairly mixed given the high presence of the Savior Foundation.
The Academy Program is an American organization that works in conjunction with the government in order to produce safe learning environments for young Metahumans to use their powers. They are a national organization that caters to this specific goal, there are five Academies based in North America. Each Academy is jam-packed with the best technology and learning environments a person can have.
The students are the purpose of the Academy, for they are trained in how to use their powers in accordance with FAMA standards. The students are given real skills so they can possibly survive out in the world, and the main thing the students are put through are trials, some of which are tackled in groups whilst others are faced alone. Students are scored based on how well they perform in these trials and those who score higher have a tendency to graduate at a faster rate. The Academy accepts a wide variation of student age groups, with ten years being the minimum age whilst the oldest tend to be found in their early twenties, all coming from a variety of different backgrounds. There are three types of students. "Fresh" students are the boys and girls that are brand new to the Academy. "Returning" students are those who have attended the Academy before, and didn't complete the process, or left. "Full" students are the people who choose to live on the Academy full time, either to get an education there or because they don't have a stable home to head back to. That's one thing that the Academy Program is known for - they house Metahumans who are wards of the state, where foster parents are incapable of taking them in.
The Academies are usually staffed by Metahumans (as that's the best way to teach someone how to use their powers), but they are also staffed by regular people. Many of these empowered teachers are known as Instructors. The Instructors are Metahumans that teach the students how to use their powers in efficient, safe and practical manners. There's a large team of them, though nowhere near as many students. Each of them specializes in a different type of power. Whether it's Elemental training, or Shape-shifting and transformations. They do all they can help their students.
To say the Academy program was a massive success would be an understatement; thousands of Metahumans attend the academies and leave fully prepared for society. After the first "official" Academy, which is now known as Academy 02, was created other academies were created across the US to provide training to young Metahumans. Following the success of the first Academy, the other thirty-two Academies were established. Despite the government's support, the Academy Program has become largely independent from the United State's government with minimal oversight beyond FAMA's involvement.
On that note, the Academy Program works very closely with FAMA - as the latter group often sends Metahumans to Academies to socially and academically develop in a safe learning environment, and come back with knowledge of how to properly apply their powers. Many students who attend the Academies find employment with FAMA and because of the deal between the Academy Program and the US government, there's always a few members of FAMA on hand at each Academy.
The Academy Program is a four-year program in which students train under the Academy's staff. After graduating from the Academy, students leave with a "Certificate" in which they are deemed fully trained by the Academy staff. Along with leaving the academy with a greater deal of control over their abilities, this can be helpful as they transfer into FAMA or similar programs. It takes the place of a school, offering the students a solid and sound education, and the Academies offer top of the line educational Programs. Some are more like training facilities that have less of a focus on education, and others are the inverse.
However, due to the high demand for Academies, not everyone has an opportunity to get in. Programs differ as some are free, while others are expensive. Many of the free Academies are more invitational, rather than applicable and to be invited, young Metahumans have to stand out to the Academy. Make news as a new and unexplored Metahuman. Or, be a troubled youth that was sent to the Academy by FAMA because they have nowhere else to go, or have been arrested and forced to attend. It is possible to apply to the Academy program, but it is a very difficult process. Possibly requiring a tie to someone or two.
Metahumans (sometimes called Deltahumans) are humans that were exposed to the Delta-Point Energy, or a Delta-Crystal, and had undergone a Manifestation Event. These Metahumans have gained abilities that defy the laws of nature, men with super strength, children that can control, and women that can teleport are the tip of the iceberg. This manifestation event only occurs after a human being has developed a sufficient amount of Delta-Point energy within their body. The rate which this energy develops depends on how much a person is exposed to (Codenamed their Exposure Event) and if a person touches a crystal for a prolonged amount of time their energy will develop at a much faster rate than somebody who was briefly exposed. In a lot of cases, exposure to this energy will not cause a manifestation to occur, but 15% of humans who are exposed manifest and become Metahumans. It's unknown what causes a person to manifest as anyone of any sex, of any gender, is capable of manifesting, it's widely believed to be just chance. After many of them were covered, destroyed, or drained of all of their energy, it's fairly difficult to get exposed to the crystals and most are exposed to it by other Metahumans. There are two ways to manifest: Naturally, or Under High-Stress situations. If manifesting naturally, it can take over years for a Metahuman to manifest their powers. There seems to be a correlation between high-stress situations and the rapid growth of powers as many Metahumans who manifested.
Upon manifesting the Delta-Point Energy will completely flow within a person's being from their skin, all the way to their bones. It is normally invisible to the regular human eye, but when a Metahuman is straining themselves or using their power a great deal, their energy will show. When a Metahuman uses their power on the outside world, a small amount of the meta-human energy gets projected and focused in that area. Such as a Water-Elemental controlling a cup of water will get some of the energy projected into it, allowing them to manipulate the water inside of it until they cease to control and the energy returns to their body. However, this still leaves the energy in the area and can possibly cause others to manifest, this is very rare, though.
There are four types of Delta-Crystals/Delta-Point Energy that exist in the world: Type-Yellow (for those that have developed physical powers), Type-Red (for those who have gained an ability that pertains to manipulating the environment), Type-Blue (For those who have manifested a mental ability of some kind), Type-Green (for those who can alter the properties of other powers), and Type-White (those that have powers that don't fit the other categories). Depending on what kind of energy somebody is exposed to will dictate which type of power a Metahuman will develop. From either gaining the ability to manipulate the earth when exposed to red energy, read minds with Blue energy and so on. However, it's possible for these categories to blend together as it's also possible to get exposed to multiple different types of energy and will end up with a power that spans multiple categories. This is a rare type of Metahuman but these kinds of Metahumans are known as Type-Chromatic.
There is such a thing as powers being hereditary, but it is very rare within the Metahuman communities. When Metahumans have children, that child has a 95% higher chance to manifest an ability than anybody else. This is because, when a child is in the womb, the child is bathed with the energy and will grow and develop a similar power to their parents. However, the child will always take after the mother power-wise as they will be exposed to maternal energy more than paternal energy. This is why, if only one parent is a Metahuman, it's far more likely that the child will manifest if the mother possesses the powers. Even if the power is hereditary, the power will be different in certain ways, as nobody has the same one power. If the parents of a Metahuman are different types, there is a higher chance that the child will end up being a Type-Chromatic. Metahumans have a very particular effect attached to them: the Black Fall Effect. This has two main effects on the Metahuman population: firstly, all Meta-humans are subconsciously attracted to each other whether they want to or not. So subtly that it's next to impossible to even notice. It causes the shyest people to head out and interact or draws Metahuman to one location. The more Meta-humans that are around, the more intense this "flocking" effect will get.
Metahumans have an interesting relationship with the Delta-Crystals, as when in contact with a Delta-Crystal, a Metahuman receives a boost to their power as long as they remain in contact. This boost depends on which type of crystal a Metahuman is holding - as if they are a Type-Red holding a Type-Yellow, it'd be an incredibly minor boost to their ability. However, if the crystals are compatible, it'd be an insane upgrade to their powers. With one Metahuman being capable of doing city-changing feats while in contact with a crystal. Though, it will be an insane strain on the Metahuman and will increase their risk for ashing.
However, while powers are truly incredible, they come at a price, powers have a toll on the body and mind. Excessive and unrestrained use would cause what could be described as physical overexertion, and the Metahuman body gets strained from overuse. Pushing powers beyond their limits in high-stress situations cause even worse problems, and at it's most extreme, it may cause an effect known as "Ashing". This is basically an extremely deadly ailment where a Meta-human self-destructs, and their powers shut off, and all their cells will die at an alarmingly fast rate. Their cells will literally drop off their body like specs of ash, and this process will continue until there is absolutely nothing left of a Meta-human. This state is extremely deadly, and there's a mere 4% chance of survival - Even if an ashing victim does survive, there are some permanent physical damage (Amputation, Brain damage, loss of powers, etc, etc - Are a few to note) so it's considered a fate worse than death. Ashing is what Meta-humans truly fear, as any meta-human can ash if they are not careful.
It's possible for regular humans to ash if exposed to large amounts of Delta-Point Energy, and they are among the few that don't or can't manifest a power. This will largely occur if a person is in prolonged contact with the Delta-Point energy as it would take a large amount of energy for this to be possible. However, this can occur with the smallest amount of Delta-Point energy, and anyone who's not capable of manifesting can die from ashing.
Through the study of the crystals and the Delta-Point energy, there has been technology developed from them. They were noted to be a very potent energy source, and the energy can be harnessed in different ways. Most notably, by studying the energy, many organizations have created devices that can detect the energy within people and the crystals in the wild. Of course, these devices are considered to be a huge violation of privacy and are rarely employed. Then there are the simple Suppressant-Collars which are metal devices made to be wrapped around somebody's next that completely disables the usage of activation powers - for those whose powers are permanent changes, they have no effect on them. On the more insidious side, the mad scientists of the world have figured out means to give people powers: Serums. These serums are full of a glowing green liquid that infuses a person's body with the Metahuman energy and after the process is complete, they'll gain a superpower that corresponds with the color of the energy. These serums are usually sold to the highest bidder but are only capable of being purchased by those with a hefty chunk of change, but some people are just given the serums. It's unknown where these serums are coming from, or who are making them, but authorities are doing their best to find out.
In the summers of 1963, there was a sudden and abrupt meteor shower that wrought havoc over the skies of Earth, spreading bizarre crystals across the world wherever their debris made landfall. These crystals were infused with a strange radiation that would "infect" living beings that either came in contact with the crystals themselves or were in proximity and got infected with the crystal's energy. This gave rise to the "First Generation" of Metahumans as the first of few individuals with such abilities found their place in the world. While this first generation proved to be relative unknowns, rumors or bogeymen to all but a handful of informed figures, their presence in the world would gradually increase over the coming decades, eventually causing mass hysteria as rumors were proven true and sightings impossible to cover up. By the 1980s, this had led to waves of rioting, protests and even mass displays of religious fervor as the public digested the knowledge of their existence in various ways. Eventually, the governments of the world attempted to manage their Metahuman populations through regulation and incorporation into newly established government agencies, but even so great unrest had and still continues to persist even to the modern day. This manifestation of Metahumans would eventually be known as the Delta-Point Event and many theorize that it has happened before, and could happen again. After the Delta-Point Event, almost all the crystals were taken into government custody, but a few remained at large and it is theorized that they're growing in number.
♦ TYPES OF METAHUMANS ♦
♦ TYPE-YELLOW ♦
Nicknamed "Super-Systems", Type-Yellow Metahumans have been infected with the yellow form of the Delta-Point Energy. These Metahumans have abilities that affect the bodies of either themselves or people around them via highly specific reality warping. Type-Yellow Metahumans are easily the most diverse, and most common type of Metahuman out there, with a good half of all Metahumans being some type of Type-Yellow. There are two main types; Personal and Impersonal. Personal Type-Yellows ability is only on a personal level, and their power changes their biology or allows them to, and they are the more common type. Impersonal Type-Yellows are the opposite; their power allows them to alter the bodies of other people, and they are somewhat less common. They can range from transformations to enhanced physical abilities, healing and regeneration, flight, and so forth.
♦ TYPE-RED ♦
Known as "Elementals", the Type-Red crystals grant Metahumans the ability to control matter, most of the time a specific element. Type-Reds are the second most common type of Metahuman out there, but those of this type usually have the most versatile and potential out of any kind of Metahuman. Many of them are fairly straightforward; they have the ability to control and/or create a specific type of element. Usually, it's one, but there are a few that can control many different elements that are either related. However, it's rare, but it's possible when a child is the product of two Type-Red that they would get the ability to use both of the elements. While many Type-Reds are straightforward, there are many that have more complex and unique forms of manipulation. Type-Reds are fairly diverse as it is likely one type red out there for each type of matter there is. Type-Reds can manipulate fire, water, earth, air, electricity, light, sound, and so forth.
♦ TYPE-BLUE ♦
Labelled "Cerebral", the Type-Blue crystals were fairly uncommon and thus not a lot of Metahumans out there are Type-Blues. However, the few that fall under this category are among the most feared, as Type-Blues are Metahumans that have a mental ability of some kind. A majority of Type-Blues have some type of mind reading or telekinesis, but some have abilities such as clairvoyance, foresight, and so on. They are easily the opposite of Type-Yellows as their powers are the least diverse, with a few exceptions. Type-Blues are feared because a majority of them have an ability that gathers information, and that's considered a huge breach of privacy. However, there's a type that's even worse; those that have been nicknamed "Domination-Types." These Domination types have the ability to exert their will on other lifeforms in some way, from controlling animals to possibly mind and emotional control. The direct ability to control the human mind is incredibly rare, but not unheard of. Very few of them directly affect the environment except telekinetics, but there are some capable of weaponizing their mental power, and so forth. Powers that fall under Type-Blue would be Telekinesis, Telepathy, Retro and Precognition, Astral Projection, Mind Control, Enhanced Intelligence, etc.
♦ TYPE-GREEN ♦
Nicknamed "Power" types out of all of the Metahuman Types, you'd be hardpressed to come across a Type-Green as they are the second rarest type of Metahuman out there. Their abilities allow them to directly interact with the abilities of others or otherwise are a limited control of the Delta-Point energy itself. These Metahumans are easily the least predictable and are the most situational. Their abilities require coming in contact with another Metahuman, either direct or indirect, and otherwise a majority of them are powerless. However, there are very rare instances where a Power-Type has the ability to grant others with superpowers. Type-Greens are the most sought after by relevant groups - and have the largest targets on them with only Type-Blues being second. It's very rare, but some Type-Greens have the ability to give normal people powers. Abilities that fall under Type-Green are power charging, negating, replication, and other abilities that revolve around the manipulation of superpowers.
♦ TYPE-WHITE ♦
The white Delta-Point Crystals are a mystery and are rarely sighted, but Type-White Metahumans are those that have abilities that do not fit into the above category. They are nicknamed "Wild-card" types, as they have the strangest and most abstract of all abilities, and some of which have control over time and space itself. Because of this, it's very difficult to classify them and very few Metahumans out there are Type-Whites.
♦ TYPE-CHROMATIC ♦
Chromatic, or "Hybrid" types are the rare result when a Metahuman is exposed to two (or possibly more) different types of Delta-Point energy and are a very rare phenomenon. These Metahumans will manifest with a blend of the two types or will have one different power of each type. For an example of the former; a pyrokinetic may have flames that can burn the mind. For an example of the latter; a Tiger Metahuman may be able to produce lightning. It's completely random what kind of end result these Metahumans will produce, and difficult to classify. It's more likely to produce a Type-Chromatic when a Metahuman child is the product of two different Metahumans. These are the strangest type of Metahumans as there isn't a Delta-Crystal that directly creates them. However, Chromatic types are capable of gaining strength from two different types of Delta-Crystals and gives them a distinct advantage of other types.
♦ HIGH METAHUMAN POPULATIONS ♦
♦ VERTHAVEN ♦
Located in California, Verthaven was a massive metropolis centered in Southern California. However, it is best known for being the place the infamous Verthaven disaster took place, and it was promptly condemned afterward. Much of the beautiful city was destroyed, and after it was condemned, it was left to rot. Before, it was a coastal city that is Sandwiched between LA and San Francisco. It was known for its miles of beaches, and sea trade, and what it was also best known for is how it's carved up by a network of rivers. The main river is known as the Cross River and splits the city up into four halves by a cross. With hundreds of smaller rivers branching off from that one. Which the city was built around, and have well integrated into the city's layout. Which gives Verthaven a feel of Venice mixed with New York. Now, it's been reclaimed by nature. There are miles upon miles of flooded streets, and crumbling buildings, and it was the former location of the RAVEN/DOVE headquarters before it was destroyed. It hasn't been disturbed for years now, no one but the idiotic have braved the resting place of this tragedy. A few miles outside of Verthaven is the Verthaven Memorial Cemetery a graveyard in which all those who died in the disaster are buried. The whole cemetery is miles upon miles... and unfortunately, many of the graves are currently unmarked. It was known for its high amount of Metahumans, second to Black Fall in the United States. After the Verthaven disaster, a majority of them were killed, and the survivors went to Baybridge and Highroller Heights.
♦ BLACK FALL ♦
The proclaimed "The City of Freaks", Black Fall is famous because it has the most Metahumans congregated into one City (1% of all Metahumans live in Black Fall) and thus it is easily the most important location for Metahumans. The city went from a small fishing town to a major hub for gamblers, tourists, businessmen, and families, in the course of a few centuries. It contains people of almost every ethnic background and it is located in Pennsylvania, on the Delaware River, not too far away from Philadelphia. It is split down the middle by the river, with one part of the city on each side. Technically it is apart of New Jersey too, since one side of Black Fall is technically on the state of New Jersey. The West side of the city is known as "Old World Black Fall" where the city started. It has most of the population centers and major buildings that have been there from the start. The East side of the city is known as "New Black Fall" which is much more commercialized. It contains most of the clubs, casinos, and mansions. Black Falls holds the FAMA east coast headquarters.
♦ BAYBRIDGE ♦
Baybridge started out as several smaller towns that grew in size and it was decided that they would be one massive city, with the city being named after the massive bridge that connects it to the outside world. Baybridge is east of Seattle, though the city is much like it (though some areas can also be compared to Spokane or Bellingham). It's technically much larger than Seattle, but much of Baybridge's acres of land consist of miles and miles of woodland, farmlands, and etc. Not every inch of Baybridge consists of a sprawling concrete jungle. Baybridge isn't that much different from other major cities in the US. It has tall skyscrapers, booming businesses, and whatnot. The city has a little bit of everything. It's not particularly known for its tourist attractions, nor it's large amounts boom of tourists. Recently, Baybridge received a boom in population as people moved towards it in the aftermath of the Verthaven disaster. Most notably, Baybridge was selected to be the headquarters of the newly formed FAMA branch of the government which drew their Agents and Metahumans to the city. This increase in population gave Baybridge an economic boost and more or less turned Baybridge into one of the many Metahuman hotspots and Baybridge currently has the second highest population of Metahumans in the United States.
♦ ORGANIZATIONS ♦
♦ FAMA ♦
The Federal Agency of Metahuman Affairs (Shortened to FAMA) is the Metahuman regulation agency that is responsible for the regulation of Metahumans after the rebranding of RAVEN/DOVE. Formed in 2003, they are an organization that is split into four departments; Metahuman Welfare, Public Affairs, Research, and Security. The first organization is more of a social services group that promotes the well-being, the physical and mental health of Metahumans. Welfare keeps track of all Metahumans that are registered and constantly gives support to these Metahumans so they aren't roped into a gang or become a super criminal. Public Affairs is more about dealing with Metahuman social issues and attempting to change the public perception of them for the best. The Research department solely focuses on trying to figure out how these Metahumans tick and developing new technology and methods to handle rogue Metahumans. Security is the largest department and the one tasked with the detainment of Metahumans who abuse their powers. FAMA is volunteer-based, long as people meet a certain set of requirements, they can apply to join the Agency. However, they are fairly strict with their recruitment and primarily hire those with the required experience, though there have been exceptions made. FAMA consists of both regular humans and Metahumans, as the latter are considered valuable assets in the never-ending battle against hostile Metahumans. The organization is considered to be a paramilitary organization as agents are given special training on how to handle various Metahuman threats, and how to handle certain situations that are Metahuman related. Field Agents of FAMA wear heavy armor that is resistant to most forms of Metahuman abilities and is heavily armed with top of the line firearms and other equipment (Nullification collars, taser darts, containment foam). The Agency has an outpost in every major city and they are in fact designated from a one to hundred number depending on the size of the city (e.g. New York City is 1, Los Angeles is 3, and so on) and each outpost has a Director who oversees all operations within the city. Smaller towns have agents delegated from the closest major outpost. On the west and east coast, there is a national headquarters where a majority of operations are run out of. FAMA is what largely keeps watch over the Academy Program.
♦ REAPER ♦
Nemesis of the FAMA and MAVERICK organizations, REAPER is a strange and heavily armed paramilitary terrorist group. They are lead by the mysterious Abel, a massive man who is feared globally as he has killed dozens of politicians, researchers, millionaires and beyond. He is incredibly difficult to kill as he is seeming a Metahuman that is insanely strong and durable. Assisted by a strange portal technology, REAPER gets right where they need to go and then they vanish without a trace. Each member of REAPER is clad in black armor that covers them from head to toe, helmets that distort their voice, and are heavily armed. In the event that one of them dies (or are about to die), they are equipped with a strange chemical that dissolves their body down to the DNA and leaves no trace. Because of this, it's incredibly difficult to identify members of REAPER and trace where they came from. However, several REAPERS are Metahumans, with the elite members of the group being all Metahuman shock troopers. It's difficult to pinpoint where REAPER will target as they are responsible for hundreds of assassinations, kidnappings, and other terrorist attacks globally. Most notably RAVEN went to war with REAPER before and during the Verthaven disaster that made them known globally.
♦ INTELLIGENT SYSTEM DESIGNS(ISD) ♦
The ISD is a research conglomerate that is slowly taking over every field of science known to man, from technology to medicine to more. The ISD originated in the United States started by genius Berith Crest, but upon his death in 2006 his prodigal daughter, Tabitha Crest, took over the organization and has been running it from there. The ISD operates globally with a research lab or two in about every major country in the world and has been recruiting minds from all over in the name of science. They've also been putting in their hand on retail, restaurants, housing, and the hospitality markets. What makes them notable is that they've been actively seeking out Metahumans, specifically the kinds that deal with technology or have heightened intelligence of some kind. The ISD has released some incredible pieces out technology out to the world, including robotics, and more. However, they've also been researching Metahumans almost since the conception of the organization and have worked with the Savior Foundation and FAMA - however, they chose to remain neutral in the Metahuman debate. Recently, the ISD has been seeking out and actively paying Metahumans to run a number of tests and experiments with their powers, under the supervision of FAMA, of course.
♦ THE SAVIOR FOUNDATION ♦
The lead Anti-Metahuman organization and the antithesis to many Pro-Metahuman organizations; they believe that Metahumans as a whole are far too dangerous for society and must be removed if humanity is to survive. They spread their ideology far and wide but primarily operate in North America and Western Europe. The Saviors were formed by billionaire Nolan Ulrich as a means to assist humans afflicted by Meta-human related incidents, over time Nolan has a significant following behind him from the richest men in the country to the poorest laborer - there are those who are so loyal that they call themselves "Saviors". However, they are not known for overt or violent acts against Meta-humans, and they work towards their goals peacefully as their objective is to help people. Whether they've been the victim of a Metahuman related incident or afflicted with a detrimental superpower. Their secondary goal is to find a way to "cure" for Metahumans which they believe will greatly help those in need. Though, it is reported that a large number of the Saviors have violent hatred against Metahumans and if one manages to manifest they will be completely excommunicated. It's also believed that the Saviors secretly fund the Meta hate group, the Pure. After the Verthaven disaster, the Saviors received a huge boom in funding and were capable of even expanding to other nations. They're one of the groups that have had a heavy hand in the disbandment of RAVEN and DOVE and wished that FAMA was the alternative they were looking for. Their propaganda is seen all over American soil (TVs, sign, etc), and they seemingly are reaching the world they've always wanted to reach.
♦ DOVE/RAVEN (Defunct) ♦
After the Delta-Point Event RAVEN and DOVE were established as a means of regulating these groups. Each was dedicated to a different field; DOVE's best interest is the protection, social and mental development of Metahumans, and taking steps prevent them from becoming threats in the future. While RAVEN's primary objective is the investigation, apprehending, and detainment of Metahumans who have broken the law. Both organizations work hand in hand, as they are technically two sides of the same coin. They were fairly effective, but rumors of brutality and corruption were rampant, and some feared they were too independent for their own good. However, once the Verthaven Disaster occurred and the war with REAPER was publicized, the government saw the faults in the two organizations and they were both dissolved. Eventually, the FAMA was introduced with the best of both organizations and more government supervision.
♦ THE VERTHAVEN DISASTER ♦
In the summer of 2002, the REAPER group moved in on the city of Verthaven and was selling serums that granted superpowers to the gangs of the city. Which turned the city almost on its head overnight as the gangs were armed with new weapons After many skirmishes with RAVEN, it was discovered that Verthaven was the primary headquarters for the REAPER group. Upon that discovery, almost every government agency moved in on the city, and a massive war between the terrorist group erupted. Turning the city into an enormous war zone that caused countless property damage, killed many in the crossfire, and displaced hundreds. The war was reaching national news as many were protesting the decisions behind the war with REAPER, calling it overly destructive. This war against REAPER went on for three months as both sides made significant progress against each other. However, the situation changed drastically when a new Metahuman emerged from the shadows. Calling herself "The Devil of Verthaven", this woman was a drug addict whose husband was killed in the crossfire between RAVEN and REAPER, and she also got her hands on a power serum. That serum gave her the strongest power in the whole world, being capable of creating an army of monsters and control the weather on a macro-scale. The Devil's first act was to unleash her dark army upon the world, and her second was to make the city dangerous to traverse with incredibly dangerous weather patterns. Her goal was to get revenge against a world that took everything from her.
Evacuation efforts were underway, but the Devil threatened to destroy the whole world. It's hard to discover who was responsible for it, but a massive energy barrier was erected over Verthaven. This barrier was immune to any type of superpower and was invulnerable to harm - thus trapping everyone with the monster. Because everyone was trapped, the Devil was free to kill indiscriminately and the population of nearly a million was reduced to thousands in less than a month. In a final bid to destroy the Devil, RAVEN and REAPER teamed up and engaged in one final battle against her, killing her with an experimental weapon. Once her death was reported the dome came down and it seemed that the dust had settled.
The opposite had occurred as the world was outraged at how RAVEN and DOVE handled the situation and got thousands of people killed rather than evacuating them. RAVEN and DOVE were blamed for the barrier even though it's still unknown who created it, which made the sentiments towards RAVEN when they were fighting REAPER even worse. In the end, it was decided that RAVEN and DOVE would be dissolved, and a new organization would replace them.
However, after the disaster, more Delta-Point Crystals were seemingly being found in places where they shouldn't have been.
Oh, it's time for an introduction! Hey there, welcome to Academy 003, a version of an RP that I've run several times before. If you were aware of me from early twenty-fifteen and beyond, you probably would have heard of the Academy 218 series of RPs I ran. They all died from either a lack of interest, or me getting bored and moving onto other things (it happens more often than you think). This (hopefully) won't end that way, but it'll be a fulfilling experience for everyone.
Basically, the setting is a world where people are enhanced by crystals that emit a strange energy and have been granted superhuman abilities, being dubbed "Metahumans." These Metahumans have been exposed to the world at a very early age, and have been quite integrated into the minds of the world as their acts, whether good or bad, often pop up on the news. There are mixed thoughts on Metahumans, some hate them, some love them, and others are on the fence. But, the problem is that, following an incident known only as the Verthaven disaster, they are on the rise, and people are afraid.
However, from the first sighting of Metahumans, there was a government funded program in place to help integrate youths into society, along with improving public opinion. Known as the Academy Program, there are thirty-two Academies across North America. The story of this roleplay, as you most likely have already gathered, is Academy 003, and the Freshmen class which will be referred to as "Year 1." These students will go through many trials and tribulations as a whole, as they develop, and improve themselves as people.
If Superpowers/Superheros/Whatever aren't your fancy, then I suggest just closing the tab and going about your day. If it is, I promise to provide an interesting experience. A deep and complex tale of students, with a very rich and well-developed lore. Above all else; this won't be a standard superhero romp, but a character-centric look at how Superpowers and whatnot would function in real life. No capes, no gimmicks. The RP will be character driven, and somewhat sandbox-y. I will be providing a storyline, but I'll be giving people free reign on how their characters act within the storyline.
The theme of this story is, essentially, Change.
♦ PLOTS & TIMELINE ♦
[quote][b]▻ [Plot Name Here][/b] [list][*][i][Description of plot here][/i][/list] [.hr][/quote]
♦ CHAPTER ZERO : SEEDS OF CHANGE ♦
~TBA~
♦ RULES & NOTES ♦
⋗ 1 . 1 | Remember that everybody is here to have fun above all else. We may throw a few flowery jabs at each other, but remember it's all in good fun. The Golden rule is: don't be a dick.
⋗ 1 . 2 | That said, remember that I have the full right to deny anyone access to the RP, and I am not remove anyone from the RP should they get too unruly. I hope it doesn't come to that, but I'm just putting that out there.
⋗ 1 . 3 | I (And any Co-GMs I may elect) have the final say in all matters - we aren't tyrants, but I will put my foot down. Please make any edits to your character sheet/posts/etc that you were requested to. If you're too unruly, I'll have no choice but to enact 1.2.
⋗ 1 . 4 | I enforce a policy of not informing people of every time they should post (unless their character is in the middle of interactions). If you go inactive without a peep, I'm not going to babysit you. It's a player's responsibility to keep up with the RP.
⋗ 1 . 5 | Please be respectful towards all other players.
⋗ 1 . 6 | Please do not post a "wip" sheet. I find it very irritating when someone posts an incomplete character sheet. If you want me to read over what you have so far, just PM it to me. If you need a place to work on it just private message the sheet to yourself (or write it on one of many platforms).
⋗ 1 . 7 | This RP will strictly be "first come, first serve." Meaning I will not reserve any powers/character roles/etc, and they will go to whoever finishes their character sheet first. If there's a conflict over it, I will decide the outcome.
⋗ 1 . 8 | Character applications will go into the OOC (where we can work things out) until they are accepted. In other words, the character tab is for accepted characters only. Also, do not "reserve" a spot in the Character Tab unless you were given permission to by me.
⋗ 1 . 9 | I am very thorough and critical when judging character sheets. Don't take it as a personal attack, I just have some pretty high (well, unrealistically high) standards.
⋗ 1 . 10 | Try to keep the OOC active as possible. Even chit-chatting about random games is perfectly okay.
⋗ 2 . 1 | No Powergaming, God-Modding, Metagaming, etc, etc... You know, the "don't"'s of Roleplaying. You know the dealio.
⋗ 2 . 2 | Let me say now; the story will be pretty slow-paced at times. I have a job and college, so I won't be able to post constantly. If a slower RP is good for you, then go for it.
⋗ 2 . 3 | Adding onto the above, the story will be a little messy with a lot of different storylines running alongside each other - with lots of characters. If you don't think you can handle that, then I don't think you should join.
⋗ 2 . 4 | I prefer that we keep collaborations to a minimum... just preference because many RPs died/slowed to a halt due to too many collabs.
⋗ 2 . 5 | All I ask for is one post a week. If it's been a week since your last post, your character will be placed into the inactive section until they are written off (Either by death, expulsion, or dropping out of the Academy). Once a character is inactive however, they are officially an NPC, and can be used freely by the GMs, or the players.
⋗ 2 . 6 | Despite being in the Advance section, I am not a sickler for post length. I'd rather have a meaningful paragraph, over a essay full of filler.
⋗ 2 . 7 | This RP, at times, will get very dark. I plan for it to be a very mature, and down-to-earth Roleplay. There will be death, drinking, drugs, and tickle fingers.
⋗ 2 . 8 | Character death is a real possibility. By submitting a character, you understand that they have to take responsibility for their actions. They will not be bailed out by me, and may get injured or die. I won't jeopardize the story for one character. They can also be killed by other characters. I won't go out of my way to kill off any character - that I like - but I may injure them for the sake of the story.
⋗ 2 . 9 | Romance/Sex/Whatever is allowed in the RP. "Fade to black" is so beaten into your heads by now that there's no point in even repeating it.
⋗ 2 . 10 | To keep things a bit more organized, please say where your post is taking place at the start of your post.
⋗ 2 . 11 | If you're also expecting me to hold your hand every step of the way, then you're going to be disappointed. This is going to be an RP that rewards taking initiative, and starting plotlines of your own. I'll provide a storyline, but I'm not going to be railroading everyone.
⋗ 3 . 1 | I expect some moderate detail when writing your character sheet. Remember, this RP is more grounded in realism, and I want each character to feel like a person. Try to give them a believable past, goals, personality, etc.
⋗ 3 . 2 | If your goal is to basically make the strongest/best character, and try to "win" the Roleplay, let me stop you here and say you won't get far. This is a story, not a place for you to wank your OP self-insert. Nothing says "I'm a bad writer" to me than giving your character the strongest abilities (along with an asston of skills). As I said above, I am very critical, and will not hesitate to ask you to change whatever I dislike about your character sheet.
⋗ 3 . 3 | If your character is a sociopath/psychopath, complete badass, perfect character, edgelord, then they're likely not going to get accepted.
⋗ 3 . 4 | You can create a character of any ethnicity, gender, sexuality, background, etc, within the bounds of realism of course. You can definitely get creative here.
⋗ 3 . 5 | "Magic" does not exist in the setting. This RP will be mainly scifi with slight paranormal themes here and there. There will a suspension of disbelief for artistic license but let’s not do anything too drastic please.
⋗ 3 . 6 | There is no character limit, you can, and are encouraged, to make as many characters as you can handle. Just don't get stupid.
⋗ 3 . 7 | I suggest writing a description for your character's appearance to get everyone in that writing mood. If you must, you can use a picture. Just no anime. The pictures have to be of real people, or realistic art (But, let's shy away from A/B List Celebrities).
⋗ 3 . 8 | When creating a character, try to be diverse. Look at the character sheets and try to fulfil a role that no one has. No one wants a million street fighters, or nice girls. You can be pretty creative within the bounds of the lore.
⋗ 3 . 9 | Now, time for the banned powers. The following powers are banned without negotiation: "Instant death" powers, Mind/Character control, Matter Manipulation, Time powers, Anything with "omni-" attached to it, Reality Warping, Life-force absorption, Complete-Indestructibility/Absolute-Defense, "Bringing art to life," and Probability Manipulation. I will gladly tell you why they are banned if asked.
⋗ 3 . 10 | The following powers are restricted, but negotiable: Blood Manipulation, Darkness Manipulation, Power Replication, Gravity Manipulation, Power Nullification, Suggestion, and Memory Manipulation. Message the me for more details.
⋗ 3 . 11 | Please refrain from tacking skills/powers onto characters. Try to make everything feel natural to your character.
⋗ 3 . 12 | You can either make a student, or a teacher - but, I want more students than teachers.
⋗ 3 . 13 | This is optional, but I can choose a power for your character. It'll be a fun little thing for both of us.
[center][b]"You're a fine warrior. Call me sentimental..."[/b][/center][table][row][cell][img]https://64.media.tumblr.com/139ceac154751673f3ae0a9fe3c9db14/tumblr_n5ns5eDSUE1spjmjdo1_400.gifv[/img][/cell][cell][img]https://64.media.tumblr.com/8de527f156d1dcdab59303529f9a2963/tumblr_n5ns5eDSUE1spjmjdo2_400.gifv[/img][/cell][cell][img]https://64.media.tumblr.com/fdd81701556b497cef877cce8608411e/tumblr_n5ns5eDSUE1spjmjdo3_r1_400.gifv[/img][/cell][/row][row][cell][img]https://64.media.tumblr.com/f4c53df62090bdfc77fc8d4af49bd3bb/tumblr_mp19k0oeBn1spjmjdo1_400.gifv[/img][/cell][cell][center][img]https://i.imgur.com/tiUPmOX.png[/img][/center][/cell][cell][img]https://64.media.tumblr.com/973255b1496b1e15ea88881ee0842923/tumblr_n5ns5eDSUE1spjmjdo4_r2_400.gifv[/img][/cell][/row][row][cell][img]https://64.media.tumblr.com/92b4cd3f3f69445efc0b66dbf4040d4e/tumblr_mp19k0oeBn1spjmjdo3_400.gifv[/img][/cell][cell][img]https://64.media.tumblr.com/076f8a0494600005276b223a9c34f4df/tumblr_mp19k0oeBn1spjmjdo4_400.gifv[/img][/cell][cell][img]https://64.media.tumblr.com/91ef2adb4acfaae1ed6e5882900137f2/tumblr_mp19k0oeBn1spjmjdo2_r1_400.gifv[/img][/cell][/row]
[/table][center][b][url=https://www.youtube.com/watch?v=5oBfsNh4c_E]"...but I wish we'd met under different circumstances."[/url][/b][/center][hr][hr][center][img]https://i.imgur.com/RKmK4q0.png[/img]
[img]https://i.imgur.com/N7tTd5u.png[/img]
[youtube]https://www.youtube.com/watch?v=6YqDz7oImyY[/youtube]
[img]https://i.imgur.com/hFWozfG.png[/img][hr][hr][img]https://i.imgur.com/1efdG4h.png[/img][/center][indent][indent][indent][indent][indent][indent][indent][indent]Currently updating...[/indent][/indent][/indent][/indent][indent][/indent][/indent][/indent][/indent][/indent][table][row][/row][row][cell][img]https://64.media.tumblr.com/f12910313dd47ea9cead1c314f8ab833/tumblr_ntbm31BkSa1sznb4xo3_250.gifv[/img][/cell][cell][img]https://64.media.tumblr.com/fe472fa332e424f66ed2837f2eaf23c9/tumblr_ntbm31BkSa1sznb4xo4_250.gifv[/img][/cell]
[cell][img]https://64.media.tumblr.com/fb00b50c1dbf289d9140c30a7a332011/tumblr_ntbm31BkSa1sznb4xo8_250.gifv[/img][/cell][/row]
[row][cell][img]https://64.media.tumblr.com/ec26b8c0fcc1da9903b62bf0022ce62c/tumblr_ntbm31BkSa1sznb4xo5_250.gifv[/img][/cell][cell][img]https://64.media.tumblr.com/468eaf4ed38d54774f2d3fd269296f74/tumblr_ntbm31BkSa1sznb4xo6_250.gifv[/img][/cell][cell][img]https://64.media.tumblr.com/23bf4bb5ad09c631a81860f2f822ccce/tumblr_ntbm31BkSa1sznb4xo7_250.gifv[/img][/cell][/row][center][img]https://64.media.tumblr.com/30d05b58ba9137c6662a93a96bfa527a/tumblr_ntbm31BkSa1sznb4xo2_400.gifv[/img][hr][/center]
[center][b]"I'm a dominant..."[/b][/center][/table][center][hr][b][url=https://www.youtube.com/watch?v=v31J3arX5Kg]"... This is my job."[/url][/b]
[img]https://64.media.tumblr.com/e91570ee96f9a973747062884eeea1ce/tumblr_ntbm31BkSa1sznb4xo1_400.gifv[/img][hr][/center][table][center][img]https://i.imgur.com/XFCLhxV.png[/img][/center][row][/row][row][cell][center][b][color=forestgreen]REALLY PUNCHY GUYS[/color][/b]
[sup]_______________________________[/sup]
[b][@redbaron1234]
[@Kamen Evie]
[@KaiserElectric]
[@Drag]
[@KremeSupreme]
[@Megsychan]
[@Oddsbod][/b][/center][/cell][cell][center][b][color=forestgreen]THE DISAPPOINTMENT CLUB[/color][/b]
[sup]_______________________________[/sup]
[b][@Spoopy Scary]
[@Junkmail]
[@Maxx]
[@Luminous Beings]
[@Dragonbud][/b][/center][/cell][cell][center][b][color=forestgreen]OTHER SCRUBS[/color][/b]
[sup]_______________________________[/sup]
[b][@Zombiedude101]
[@Lord Wraith]
[@FernStone]
[@Atrophy]
[@Moth]
[@Skai]
[@silvermist1116][/b][/center][/cell][/row][/table][table][center][img]https://i.imgur.com/GXlptHc.png[/img][/center][row][/row][row][cell][center][b][color=forestgreen]SETTINGS[/color][/b]
[sup]_______________________________[/sup]
[b][url=https://www.roleplayerguild.com/topics/183613-the-tyrant-shell-universe]The Tyrant Shell Universe[/url][/b] - Mechapunk (Mecha and Cyberpunk mixed together).
[b][url=https://www.roleplayerguild.com/topics/183624-the-black-fall-universe]The Black Fall Universe[/url][/b] - Modern-Superhuman tale.[/center][/cell][cell][center][b][color=forestgreen]LINKS[/color][/b]
[sup]_______________________________[/sup]
[b][url=https://discord.gg/4FznNGS]The Collective[/url][/b] - My Discord Server.
[b][url=https://www.roleplayerguild.com/topics/183740-the-ghost-lounge-a-1x1-thread-thats-destined-to-go-places-bad-places]The Ghost Lounge[/url][/b] - My 1x1 Thread.
[b][url=https://www.roleplayerguild.com/topics/183358-the-ghost-archives]The Ghost Archives[/url][/b] - Character storage.[/center][/cell][/row][/table][table][row][/row][row][cell][img]https://steamuserimages-a.akamaihd.net/ugc/928186361494425545/93DB229F54AD7363FF943FAF9627A2056CE6A354/[/img][/cell][cell][center][img]https://i.imgur.com/wmKBNmF.png[/img][/center][/cell][cell][img]https://64.media.tumblr.com/aab171d51ab0877e8cb44ef26725c12f/tumblr_mmijotYZ851spjmjdo1_r1_400.gifv[/img][/cell][/row][row][cell][img]https://64.media.tumblr.com/a8b92dee73766c54e1c588067f7b05e9/tumblr_mmijotYZ851spjmjdo2_r1_400.gifv[/img][/cell][cell][img]https://64.media.tumblr.com/c6db94e7f43a0116556b31237e9394cb/tumblr_oetl2fk7YA1r9ibuko1_400.gifv[/img][/cell][cell][img]https://64.media.tumblr.com/d85b9d9f883fcf1e71cad4d1b5c574e2/tumblr_oetl2fk7YA1r9ibuko2_400.gifv[/img][/cell][/row][row][cell][/cell][cell][img]https://64.media.tumblr.com/827528918c7f7bf2672681b30b851654/tumblr_otjspp0ccf1u0vn73o1_400.gifv[/img][/cell][cell][img][/img][/cell][/row][/table][center][b][url=https://www.youtube.com/watch?v=XnvqcSKho5w]"Oh, I'm afraid we have no allies. No allies nor enemies. I love EVERYONE!"[/url][/b][/center][hr]