Avatar of Fallenreaper

Status

Recent Statuses

7 yrs ago
Current Yes, I'm an oversize child. Deal with it. :P
2 likes
8 yrs ago
That moment you've got too many rp ideas floating in your head, but you don't want to overwhelm yourself? Yeah... I'm right there, suffering in silence.
6 likes
8 yrs ago
RP hunting is like finding the rare toy in the cereal box. Doable, but the time and effort is nearly more than I can bare!
6 likes
9 yrs ago
That amazing high when you realized how far you've come in improving your writing. It's impossible to describe, but drowns you in a positive glow.
5 likes
9 yrs ago
I love being a terrible person by making my PCs' lives miserable, it's art form that never gets old or boring.
2 likes

Bio



Personal details I've got enough room to share.


Username.....Fallenreaper
Nicknames....Fallen (preferred), Reaper, Devour of lost souls, etc.
Gender..........Female
Sign...............Libra (true to sign surprisingly)
Occupation....Wandering and exploring the caves of my insane mind
Location.........USA (Lost in the Cornfields!)

Status............Stable.



Active


Click the links (Titles) below to be taken directly to the thread.

Advance RP

Create-A-Hero
Accepting: GM/Co-GM Nitemare Shape, Hound55, & Dedonus


Formaroth Part 2: Throne of Lies
Still Accepting: GM TheDuncanMorgan


Casual RP

X-Men: The New Era - Issue II: Avalon Rising
Accepting: GM Almalthia, Co GM Pilatus


Legacy of Heroes: The New Age
Accepting: GM Jessie Targaryen, Co GMs Alfhedil and Apollosarcher


Nation RP

None

Arena RP

None yet.


Extra Stuff Featuring: Flight Rising.

Most Recent Posts

> could everyone (with approved CS) post their CSs over from the CS thread to the fancy new CS tab? > > It'd be nice to see... Done it and Ellri, how long until the Gammel moon cycle? Namely I want to get Roan more wild form sorted, though he needs fix and fed before that.
> I had a mini heart attack after seeing the notice that the guild had moved. Don't do that!!!
Sorry it took so long, I had to down size it from 5+ page CS to 2 or so. So most the weaknesses, limitations and other more detailed information isn't listed as this is a bare bones one. Either way, enjoy! ^-^ **Appearance:** ![Appearance](http://1.bp.blogspot.com/-z8VEIzyaayQ/UrHnx8QR8GI/AAAAAAAAgEY/zajHvmc_f3o/s1600/steampunk+tendencies.jpg) (I take no claim over the picture, just borrowing for reference for Helen...) Helen’s built is rounded and short, her height reached up to five foot four and just an inch more with her boots usually adding the extra inch. When her hair is left off its normal bun, it settles a few inches below her shoulder and tends to grow wild around her dark green eyes. Helen tends to wear to types of fashion, formal and work related, the later also used for casual days as well. The one above is an example of the more formal wear. However, her work outfit is much different and is her usual getup worn around the guild since its made of stronger materials and far more mobile when it comes to machinist or doctor work. Her lower half is dressed in a what seems to be a plain, [leather skirt](http://www.corsets-uk.com/media/catalog/product/cache/13/image/800x/9df78eab33525d08d6e5fb8d27136e95/b/r/brown_steampunk_skirt_side_detail_leather_belt_1.jpg) but when it is [hitch up and hook](http://www.corset-story.com/media/catalog/product/cache/14/image/800x/9df78eab33525d08d6e5fb8d27136e95/r/u/ruffled_brown_steampunk_skirt.jpg), it allows better mobility while keeping her modesty. After all, she’s not an evening woman (hooker) for any man to look up her dress and get his day made! For the top, Helen tends to borrow one of her husband’s shirts which she rolls up and ties around her elbows. When she’s in surgery, she tends to cover it over with a leather butcher’s apron so keep it from becoming too bloodied. **Name:** Helen Govannon (maiden name: Rondell) **Age:** 29 **Guild Band:** Neutral as she values the individual rather any single band, there’s not one guild member who hasn’t been treated or doesn’t know her. **Archetype:** A fixer of man and machine (Aka, the doctor and machinist) **Backstory:** Helen’s life in her childhood was normal like any Varisie child as she grew up within the Rondell household, alongside her brother Eli. Her parents, Anthony and Catharine Rondell, were loyal soldiers to the military so spirits were a common thing to the pair which often led to misadventures into mischief. Naturally due to Eli being four years her senior, neither of their parents had noticed their young daughter’s natural knack for machines until Eli allowed it to slip one day during sword practice. That forever changed her fate. A few weeks after her ninth birthday, Helen was introduced to an obscured but well respected relative, an Uncle Howard. The years that followed, she was practically raised by the renaissance type man as he shared his knowledge about machines, art, magic and later on, medicine. Eventually she rarely recalled his eccentric nature, no longer noticed by her continual contact, while began to hone her natural gifts into something that her homeland could benefit from. When she became older, Helen later became a part time worker at her uncle’s clinic while Eli trained with her parents, their bond still strong despite the lessening time they spent together. It was more obvious when Eli was recruited and left home. Still, Helen was stubborn when it came to keeping contact by sending constant letters, trinkets, and other package exchange during his absence. Her focus was spent so much on keeping a bond between her brother and herself alive; Helen didn’t notice the danger so close to home. In the shadows and outside her knowledge, her uncle had slowly been driven insane by one of his older spirits. By the time she had discovered the behavior, it was too late and he attempted to kill her. The fight spread to the street and nearly ended Helen’s life until one of her Uncle's spirits, Ignis, stepped in. Knowing it was life or death, she naturally agreed to Ignis's pact conditions even while they were locked in combat. If not for his aid, she would've died a gruesome death. Shortly the Inquistors arrived and placed on trial. Barely found innocent, she was register following the incident and trained to become a summoner. During those three years she gained three more spirits in addition to Ignis and due to her gender, she was decided a field medic was more fitting to her role within the field rather than her skills with machinery. Afterward she was placed within a unit and served the rest of her conscription requirement. It gave her a taste of combat and blood, though it came to an end when she got news of Eli’s death. Helen’s world shattered as she left her military career behind to start fresh within the Western-Cities.She registered within Meduzart and tried to hash out a living for the rest of her life. Not easy until she stumbled onto a small group of men, hoisting a wounded courier, into the Adventure Guild one night. The victim was a young boy, fifteen, and in terrible shape. Going against her better judgment to mind her own business, Helen stabilized the boy while a doctor was sent for. This earned the attention of one of the overseers and eventually a job as the Guild doctor. A few years later, she met Adonair, her future husband, who she patched up after a brawl at a local bar. After getting a peek at his airship design, the spec ridiculous complex yet interesting enough to spark her old desires. As time went by during the construction, the two fell in love and a year ago married. The rest is history. **Skills and Abilities:** - Moderate Shooter: Basic firing skills, though her skill and aim is moderate enough she can at least hit her target within a fair range with a simple, revolver. However long range, you better get someone else. - Machinist Knowledge: Helen’s is a talented machinist as she’s proven by building Adonai’s Zephyr’s Machine right down to his bizarre specs.Skills among but limited in this area are welding expertise, assembling and manufacture as well as extensive knowledge of most metals and their properties, including best usage within machines. - Medical Doctor: Having developed a strong curiosity of how the inner body works when she lived with her uncle, Helen has a strong and in depth knowledge of the human body and its inner health. She is very adapted to patching up various woudns, from broken bones to torn muscles, and even damaged organs or limbs. **Equipment:** - [A basic and standardized Revolver](https://img0.etsystatic.com/000/0/6066104/il_fullxfull.217611010.jpg) which can hold up to six bullets at one time. A Varisie manufactured piece from her days within the military, she keeps it well maintained with routine cleaning, practice shots, and much more to ensure it’s in the peak of condition. Though it is only an emergency alternative compared to her magic or should trouble get too close. - [Travel size medical kit] (http://fc02.deviantart.net/fs70/i/2010/070/2/c/Medical_kit_bag___detail_by_HamraBDG.jpg) filled with the basic necessities for patching anyone up while in the field or not. - [Less the portable Tool case](http://cf.collectorsweekly.com/stories/1TPQ3G3UDoGUAweM8QsJtw-small.jpg) which is usually kept on board of the airship and a much smaller pack is used in the need of travel, depending on the job most the equipment is taken from here. Within are several key items from wrenches to torches, and even a crowbar or two to fix almost any kind of machine. **Spirits:** ~Simple~ _Sira_ ![Appearance](http://img3.wikia.nocookie.net/__cb20130923172129/harrypotter/de/images/thumb/b/bc/Patronus_K%C3%A4tzchen.jpg/800px-Patronus_K%C3%A4tzchen.jpg) Sira, a male tomcat, seems to be completely made from light as his whole form seems to shimmer and waver with each movement. Height-10 inches and 57 inches in length Pact details: - Sharing a memory filled with warmth and light after both summoning and the danger have past is a requirement. - Unless her person is in harm’s way, Sira’s magic doesn’t affect Helen’s established allies or any innocent creature within range. - Helen’s survive is key because Sira can’t get his memory if any drastic happens to her, so he will do everything within his power to ensure she survive mind, body and emotion. To some extend this area of the pact had now included Adonai. Skills and abilities: Both Helen and Sira can gather any surrounding light within a mile range then condense it all into a center point for several second, but only Sira can cast the following spells. * Flare: Sira can condense whatever light Helen and/or he had gathered into his own body, making it brighter than usual. Soon, a blinding light is sent to flood the area within nine-foot radius creating a distraction or blindness only. * Focused Beam: Sira can open his mouth and send a focused beam of light straight at a target. When the light sets on the surface, then the hotter the affected area becomes until it either burns into flames (like fire sparked by a magnifying glass) or is very hot to the touch. * Light: When he doesn’t rid himself of the light, the glow casted by his body increased causing him to become similar to a lantern casting a warm, pleasant light wherever he treads. This light can chase away normal darkness up to five or six feet in front of him enabling things once hidden by darkness to be revealed. _Nahor_ ![Appearance](https://lh5.googleusercontent.com/-iu4dceduHKI/AAAAAAAAAAI/AAAAAAAAACU/CL75tKBEeHI/photo.jpg) height- 14.5 hh Pact details: - A simple twirling horse on a jewelry box, powered by steam. - Unless she is in danger from someone she once trusted, Nahor magic doesn’t affect Helen’s established allies or any innocent creature within range. Skills and abilities: Nahor can create his element, steam, for either him or Helen to use at will which is a source free of outside influence. Like with Sira, Helen has only key spells she can use and that one, with Nahor, is Hot Touch. * Hot Touch: Depending on which one evokes this magic, the area focused on changes. For Helen it is within her hands while in Nahor, it's in his hooves. When activated, superheated stream emits from the focus and when contact is made it can sear flesh, burn clothes, and heat up weaker metals like copper and iron. * Vapor Geyser: When Nahor focuses his steam into his mouth, he can direct a rapid burst of heated vapor right at a target. Having similar effects to hot touch but with greater distance and lasting much less, it can cover a greater range within a 7 foot area from the horse’s location. _Heimda_ ![Appearance](http://i1012.photobucket.com/albums/af247/pokeaddict17xakatsukifan17/Mythical%20Creatures/winter_by_sandara.jpg) Height-4’3” Pact details: - She couldn’t get him to agree outright to never harming her allies or allowing his wind magic to be negated if they happened to be within its path. However, he did agree never to use his magic to kill a living creature, man or beast...on purpose that is. - The pact price was a small, ivory dagger made from what seemed to be made from wolf bone. Heimda requested before Helen died of natural age that she would bury it at the coldest peaks within Aesteria. Because of the seeming urgency that this happens, Heimda will do all he can to ensure Helen will reach an old age or at least bury the relic before her time is up. The others however, are not his concern. Skills and abilities: * Wind Gust: Able to conjure up a wind, usually bitter and frigid, wherever and whenever he is summoned. Heimda can then manipulate its direction and strength, from create a gentle gust of wind that can scatter dust to a strong, stormy like breeze able to move an entire airship. ~Humanoid~ _[Ignis](http://www.roleplayerguild.com/topics/72751/posts/ooc?page=6#post-2317985)_
-WIP-

UserName: Fallenreaper

Character name: Lyn Marik

Age: Appears 21 of age, but only less than half that.

Mageblood type: Natura

Favoured Magic Class: Herbamancy

Previous Magic training: Lyn has been training in her Mage blood since the age of 6, the time she displayed it within the IC, but due to her rapidly aging body that’s not been as long as it sounds.

Race: Naga/Human hybrid

Appearance:



Lyn appears to be a Naersan human in her early twenties, late teens through her actual age is only a few years. Her petite frame is built more for speed and agility, able to flex much more than normal humans could giving her an advantage in battle. She often wears a short tunic reaching around her waist and breeches about knee high, unless in winter than it is all the way down to her boot tops. About her hips is a pouch filled with herbal remedies and bandages to mend those injured or worse, even something to help with blood sickness. On closer inspection upon her pearly white skin are faint, pattern lines much like snake scale. When flattened, they are smooth and barely notable to the untrained eyes, hiding away her Naga heritage to the outside world.

Her facial appearance is a mix of her father’s strength and mother’s beauty, casting an appealing image that gives off an innocent and naive sense. She had the serpent like tongue and fangs like the Naga, enabling her to both have high quality scent and produce venom. At her max height she comes at about 5’5” which is average for most Nearsan females, her weight on the light side without any heavy built muscles.

Short Bio:

Good Attributes:

Sheltered: Lyn has been sheltered within the College all her life, at least to date, which has made her ignorant of the world outside and its prejudices. She grew up in an environment that treated others with respect and merit based on individuals rather than race, her own attitude towards others reflects this upbring. This means anyone is equal in her mind until proven otherwise, enabling them to become a possible friend.

-Innocent Hearted: Lyn’s default personality is cheerful and pleasant for many individuals, even to the less pleasant. She is rarely turned off by others’ less sociable attitude and strives to be polite, gentle and kind to almost everyone.

-Naga abilities: She is able to produce venom to paralyze an individual, usually humanoid, from wood elf to Naga. She merely needs to penetrate their skin with her fangs or spit in their eyes. Near her eyes are heat pits able to sense heat from several meters, as far as a human can see, from her location and within a 180 degree angle where her head is turned. Lyn’s legs aren’t as strong to crush bone into powder, but her limbs has more strength than the average woman her built and her grip is like iron clasps through they have to have a grasp first. Which on, they are difficult to get off without a blade. In addition, her scales provide some minor protection against scratches, bruises, and friction through against a blade it will still cut like skin.

-Agile and Fast: Lyn has the combined specialty of her father’s and mother’s speed and agility, making her able to turn on a dime at a flat out run. She is also among the fastest among her age group and other students, through her strength is still weak in comparison to these two traits.

Bad Attributes:

-Cool Blooded
-

Secret Word: Rebirth
UserName: Fallenreaper

Character name: Khan Avrea Jevarath

Age: 98

Mageblood type: Obligatio

Favoured Magic Class: Demonomancy

Previous Magic training: Scorched Lands, Djarkel

Race: Eysire

Appearance:



Like the image only with large wings in back, peering from his armor.

An 8 ft tall Eysire, his scales reflect his blood, Demonomancy, with bright red coloring and large wings. A genetic birth defect one eye is green and the other is brown, under stern looking features that give him a fierce and intense look when he frowns. At the back of his head is a black ponytail braided, streaked with red, coming down to his shoulder blades. He rather wear a tunic then a suit of armor since he rarely engages into too much combat, though when wondering he wears a breast plate and light armor crafted from the Scorched Land’s craftsmen within his home city: Felldor. Upon his lithe, sinew body are five distinct scars upon five areas of his body. Each one claims a place related to the demon that engraved it, one on chest, left arm, leg thigh, right wing and right palm. All the scars are recognized as a runic symbol, artfully applied and about the size of a human palm. They are seemingly self-mutilated and crude at first glance, created to bind the demons in a special way. Those Runes are unable to be erased though healing means as they are forever a permanent part of the Esyire and his soul, going beyond just the flesh.











Bio:

Twin boys were rare occurrences for Esyires and so it was little surprise at the pride that filled both Thais and Yuna Jevarath when their first sons were born. Khan was the first out of his egg followed by a smaller Riddic and from that day forth they were inseparable as children. Thais, their father, was the High Chieftain’s cousin and a demonomancer among the court of Felldor which placed Khan’s whole family under the alliance of the High Chieftain. Khan’s childhood was mostly spent within the black stone walls and alley ways among the beautiful Esyire city, farther enriched when his brother often joined in his adventures. Riddic aided in his hunger for knowledge and seemed follow the older twin around like a puppy to a well-liked owner. In time they both took the rite of passage for all Esyire in their late teens, determined to explore the Scorch lands and prove their worth to their kin. It was a tradition in Felldor that served two purposes: to bring out their mageblood and test their merit to survive.

It just around the boy’s 15th birthday when both boys had just camped upon what Khan assumed was a stable rock piece after a long day traveling. Unknown to him or his brother, plates underneath them had shifted causing the world around them to tremble and shift violently. A large cracked appeared, the land underneath Riddic gave way, his attention distracted and unable to fly away before he tumbled into the seemingly endless gorge the quake had created. For a moment, Khan’s heart sank when Riddic’s grip was lost and he disappeared from sight! Unable to move he stood there frozen with fear. It was then, his brother’s voice crept into his head and called out to him. His brother’s mage blood was Psychomancy. Khan followed the directions towards where his brother was, sprawled out on a ledge, and begging for help. All Khan could remembered was holding out his hand to his brother and wishing for help as the veil around his hand was weakened. In his pure luck a small demon appeared. It edged to Riddic and started to pull smaller Esyire from the ledge, reaching where he was standing. That’s when his father, who had witnessed everything, arrived. Drawn by Khan’s demon summoning, he had never seen his father beam then when he had watched Khan’s first summoning. With a finger snap, Thais banished Khan’s first summoning back to the Inferno easily.

Both boys were returned to Fellldor and back into the arms of their Psychomancer mother, one who kissed and coddled them after hearing about their experience. Now there was a choice to be had: to either send Khan and Riddic away to Twilight College immediately or learn under the parents. It wasn’t until the pros and cons had been weighed that in agreement with the boys, they felt the later was best. For the next six years, Khan’s lessons were hard and relentless. It tested his body, mind, and soul, all of them left aching after the sun had went down. It wasn’t until couple of years later when his brother had displayed signs of ill that they had begun to drift apart. It had no known name but the effects were harsh as the younger Esyire’s mageblood was blocked and then faded, leaving him with nothing outside memories of what it was like to read minds.

Feeling helpless during Riddic’s recovery, Khan did the only thing he could and poured over book after book to seek a reversing cure. Any glimmer that had given Khan a small hope turned to ashes upon learning it had been tried and failed. In time Riddic had come to terms with his lacking mage blood and moved to Ironstead where he sought somewhere he wouldn’t be reminded about his lacking traits. The absence had left a hole in Khan’s heart which drove him steadily onwards. He journeyed across Tiien in search of a Leper. After 4 years, he finally located the man deep in the marshlands between the Orc Holds. The hermit, Orlando, turned out to be a fellow demonomancer who had discovered a unique way of binding demons using runes. Orlando theorized that one demon in the Inferno might have the cure to his brother’s aliment. In exchange for the information, the dying man taught him how to complete a ritual with one condition: the Esyire had to kill him afterwards. Khan grimly agreed.

It took 2 more years but Khan finally preformed his first ritual, driven on by his brother’s latest visit and the younger Esyire’s sober mood. The first demon Khan summoned was a powerful familiar level. The creature easily defeated him due to his lacking skills and experience. However, instead of killing him, this demon made an odd choice: he asked Khan why he was carelessly summoning demons. Having nothing to lose, Khan told him as the strange demon listened, a time spent in digesting the story before the demon decided to willingly bind himself to Khan. Surprised, the Esyire named him Rathel. That seemed like a life time ago. He was only 30 at the time and the thirteen years passed in a blink of an eye, each new demon challenged and bound during his researching for a certain demon. This was when he arrived at the Twilight College. A very young and still green demonomancer, Khan truly had little idea what he would get himself into until it was too late. The two years spent preparing before this moment were a waste in the end.

Something went wrong during the ritual causing the Twilight’s Archmage and previous demonomancer teacher to be summoned and interfere. They managed to save most of the Esyire, the young demonomancer hauled out in a broken and near death state. The events that transpired were unknown to anyone but Khan and those involved in an attempt to keep panic in check. It took two years from his life before Khan woke up in the medical wing. It was the crippled demonomancer, damaged during his attempt to hold off the creature that attempted to devour Khan, which greeted the Esyire. He delivered both the Archmage’s message, ending in an offer to remain at the College, and one other being a devastating piece of news. His twin’s death. While Khan had been in an almost comma like state, his brother had taken his own life after fearing the worse, Riddic’s last dream being of Khan torn up and slowly dying.

Pain beyond words had settled in Khan’s heart leaving him guilt ridden and depressed, the Archmage’s offer delayed until a better time. Grieving took well over five years until Khan was almost ready to start a new. He finally officially took the Archmage’s offer, agreeing to aid the College in areas it needed and lacked in as long as he was allowed room and board. Naturally the Archmage agreed. Another notable event in his life came when he was 58 after he met Karnage for the first time, a clicking Orc that didn’t seem to speak or understand common language. It wasn’t until Khan had requested the Pyschomancy teacher to translate while the Rune teacher prepared a translation stone for their guest. With the demonomancer teacher gaining in age and Khan’s responsibilities rising, Karnage had been requested to aid in the classes for a few years. Khan couldn’t remember the exact day the Orc went along his way but it was only a few months, forty years later and making him 98 that Karnage returned to Twilight College. Thankfully it was in the nick of time because Khan had become the headmaster to enact in the Archmage’s stead recently!

….Ren help him, it was likely to be a long day.

Good Attributes:

Khan has a wide selection of knowledge due to his history seeking a way to help his crippled brother, namely with Arcanite itself. An addition to this trait, Khan also has developed a high patient level which aids him greatly against any unsavory attitudes towards him. A great sense of organization and sometimes overly neat, he can easily dig up information instantly and without trouble. He can also see the potential within people on first glance and often grows slightly disappointed when they don’t show/see it themselves.

A perk in his demonomancy is any of his five demons die in battle then they merely return to the Inferno realm where their wounds heal for the next day. If a demon is banished there during battle by Khan, then they are unable to enter the same battle again. This rule doesn’t apply to when a demon isn’t injured at all, the Inferno having nothing to heal or reason to keep them there other than storage. There are a few demons, namely Zaad and Rathel, which Khan trusts unsupervised and free roaming.

He’s a traveler to some degree having been all over Tiien, so he’s able to determine routes and directions well enough. He also knows a wide range of languages though some he might be more limited when comes to speaking then others since it might require a finesse he doesn’t have.

Bad Attributes:

Negatives to his binding of the five demons:

  • Each time he summons a runic demon, the weight on his body increases and Khan’s chances of dodging become harder. Any attempts, usually, might end with him being more damaged then if he actually braced himself against it in the first place. Having all five out, he’s at the mercy of his demon’s abilities combine team work and only able to direct them until all the enemies or his demons are defeated. Any demon killed in battle is unable to be summoned for the rest of the day but if they are withdrawn however, have to be uninjured; they are unable to pop right back into that same battle.
  • The binding scars also have a downfall: his body has suffered for the price. His ability to fly is mostly limited to gliding over a few miles before he has to rest, unable to keep it for very long and constantly. If he’s killed then Khan’s soul will be ripped apart, no longer existing and unable to be reborn again. It is as if he doesn’t exist anymore…


His hobby, fireworks, can sometimes be both a problem and a blessing. While amazing and pure eye candy, it’s not hard to catch things on fire. During his experiments, when he can manage it, he has incorrectly mixed his powder in seeking for a desired effect which could result in huge explosion. He has received a number of complaints from a few of the teachers, namely the Geomancy and dwarf Rune crafter, Val, that cause him endless grief. Old habits are sometimes hard to break for him. Though he encourages students to put out the fires as they need the practice after all to become good mages and it spares him from having to ask the other teachers...

Khan tends to keep his problems to himself, a combination of his pride and belief he’s sparing others the burden. It does become clear something is bothering him when he begins to isolate himself, becoming more and more withdrawn with excuses of projects to school matters, letting the worry, frustration and anger pent up over time. Until they are finally release as this could happen of its own will or through outside interference, but rarely it is in anything more violent than a shout… so far.

Secret Word: Rebirth

**Name:** Roan Adonis **Age:** 30 **Gender:** Male **Faction/Allegiance:** Kalesian Empire though now he’s been declared an enemy of the Empress and will find no friends among their ranks now. **Relic Description:** A simple [bangle](https://img1.etsystatic.com/034/0/8676750/il_570xN.513093371_amp7.jpg) resting in the upper portion of his left arm. It is seemingly made from pure silver with two wolves facing each other, their teeth pulled up into a snarl and slightly tribal in design. When it was placed on, he found he was unable to remove it and slightly hopes one day he might be able to find a way to do so. Having this bangle, Roan can change his shape into that of a half man and wolf [beast](http://th05.deviantart.net/fs70/PRE/i/2011/286/a/f/werewolf_by_m1ken-d4cpu2o.jpg) with a bizarre mixture of the two. The bad part is that this ability can only be triggered several ways: - Hunger - Emotional Stress like Fear, Pain, Discomfort, and etc. - Scent or Sight of Blood (Close enough for human senses) However when he gains control of his mind, including emotions or full fill his need, he can choose either to remain in the form or discard it. When fully transformed, he’s able to stand upright at 6’4” in height and hunch over for a dead out run on all fours. His senses and abilities are enhanced within this form giving him an edge over most humans when faced in direct combat. However there are two modes for this shape. The first one is what he usually access and milder of the two, the only threat is that the longer he remains in it the more his humanity seems to fade making it slightly hard to control his natural instincts and bloodlust. It’s easily reversed when he shifts back. After he returns, Roan finds he has an immediate appetite for raw, fresh and bloody meat. This is likely his relic’s price for energy and tends to affect him the longer he denies it. The second is his Moon form. There’s little distinction between the two in appearance save for the glowing red eyes and enlarged bulk to about horse size, it’s his mind set and power which has drastically been affected. As if fed by the cycles of Gammel, every night at the moon’s peak he becomes more beast than human and an aggressive streak he struggles to control. This form seems to be fed purely by the Gammel moon’s power as it’s only during this time Roan’s ever going to access it-he doesn't know its existence yet. (I need the GMs-which I need to know who to send it to-help on this strictly for balance purposes, so I'll be sending a pm over it with the secrets.) _Senses_ *Sight: Roan’s night and day vision are far superior to average humans when it comes to spotting movement, even the slightest one in his peripheral vision is enough to draw his attention and alert him to a presence. This makes it very difficult to sneak up on him at any given moment. Due to his combination of both human and wolf traits, his eyes sight can focus and zoom in on details up to a range of 3-4 miles from his location though farther out they become hazy and difficult to sharpen. *Scent: His nose is extremely powerful, about 100 times greater than his human counterpart, allowing him to absorb all scents up to 2 miles all the way around him. Due to his form’s dependence on smell, he can easily pick out and identify each single scent within moments before storing them away. Sometimes he can tell details like what the subject might be carrying (food, herbs, tanned leather usually can be associated with belts, leather armor, and anything which gives off a notable scent), health, who they might’ve encountered (if he’s met the scent before), emotions, condition (wounded, poisoned, ect), estimate of time passed when they were there, and more. The bad part is he might not always like smelling it. *Hearing: Besides his nose, his ears are the next most powerful sense. It’s at least 16 times stronger than a human’s, enabling him to hear as far as six miles away in a forest like environment and ten miles in open country. This includes some pitches far beyond the average human’s hearing range of 20 kHz, like rodents under a snow pack or the range of bats (Empire equivalent) and by swaying his ears side to side, he can easily locate the source easily. The area which the sound is loudest determines the direction. *Taste: His taste is slightly lacking making anything an easier meal to swallow down, his jaws are capable of applying enough pressure to shatter and crush the thickest bone which in the human body easily. Thick and sharp fangs can tear, rip and cut through steel of similar thickness with some effort. Once latched on, it might be hard to make him let go and almost always will leave a bite. *Touch: His feet bottoms are protected by thick, rough pads which prevent tearing into the soles and allow him to cover long distances either running flat out or in a dog trot pace. Few things will pierce the tough skin though a blade will certainly cut it. His shaggy fur gives him a larger appearance, including warmth and protection from the elements, while also make him far more intimidating. _Physical_ *Regeneration: Continually on, Roan can take much more damage than a normal human. However he still suffers from blood loss, stamina usage and depending on the wound’s gravity, the ability to heal varies. This doesn’t save him from decapitation or penetrating into the heart which is an instant kill for him without a way to regenerate. Fractures, dislocations and a few inch deep slices heal in minutes, first stifling the bleeding then sealing the skin back to its original state. Broken bones and partly severed limbs/tendons will take 1-2 hours to heal and mend; their usefulness lessens due to their crippled state. Limbs or organs can’t be regrown or reattached if lost, which any missing pieces will be on his human form as well. However due to the rate of healing it’s rather difficult to accomplish. *High Endurance: Roan in this form has extreme endurance and stamina traits. At a trot, 7 mph speed, he can travel for up to a week over a wide range of territory and breaking only a few hours a day to sleep. It’s not a surprise he can also go days without food, showing only a small shrinking in muscle definition, then turn around to gore on the first meal he manages to catch and not have to eat for several more. In addition he can endure long hours, up to a day max, in continuous combat. Not even blood loss or no sleep will show signs of slowing down; however this is mainly due to the adrenaline coursing through his veins. Once the fight is over, weakness will all come rushing to him on the spot. *Strength: Easily able to break bone, cut through steel, and lift the weight of a stallion draft horse over his head and toss the poor creature several yards with great aim at a target. *Speed: Reflexes are fast and accurate within in close range, able to counter and react against most attacks in a level completely inhuman. Any normal human would find it impossible to stand in a hand to hand combat and in a fair match with Roan during this state, often the opponent torn to shreds fairly quickly. He can strike as fast as a cobra in short, aimed bursts at a time making it difficult to counter the rapid movements and often better to dodge. When it comes to running, his speed is up to 25 mph, and can reach 45 mph for a minute or two if needed for short bursts. *Claws: Retractable for either close range combat or running, his claws are rather resiliently to breaking despite whatever the strength of the surface he comes in contact with. Flesh, blood, bone and steel are easy victims to its lethal edge though substances harder than those might take more effort on his part. *High Jumping ability: Due to his strength and well developed back legs, Roan can leap to heights normally inaccessible to his human form. Able to reach up to 10 yards above him even with the weight of two full grown adults in his grip, Roan can easily leap to ledges, platforms, across gaps, ect. with some ease. However any weight greater will hinder him and likely cause some heavy strain. **Appearance:** ![Appearance](http://media-cache-ec0.pinimg.com/736x/93/ee/c0/93eec0496897e847771b6ff402b415eb.jpg "Appearance") (Do not claim to own the rights or have created this wonderful masterpiece, but just using as a reference for Roan.) On first impression, Roan tends to give an aura of a patient and easy going sort of man whose military past has left him scarred physically and even a bit mentally. He’s viewed as a slender, lean muscled man compared to others rivaling his height of 5’9”. So it’s little surprise he’s never seen carrying much on his person other than needed survival items and his clothes. His style is simple, comfortable and travel designed in mind. However, depending on the weather, his garb will change. Normally and mostly spring-summer, he wears a simple, thin cotton shirt with a v-shaped neck and tied loosely in a crisscross pattern from the base of his chest to just inches shy of his collar bone. The sleeves are often rolled up to his elbows and being a few sizes too big, hangs off his thinner frame and a few inches past his hips to cover his belt. Attached to it is a small knife, his medicine pouch with flint, a little money bag securely fastened and water skin. He wears breeches made from animal skin and fitting tightly to his thin figure, their ends vanished into large travel worn boots that seemed to have seen better days. Winter, he normally wears a faded, heavy hooded cloak made from cotton through it is rather thin in key areas. His thin shirt is covered over by a thicker tunic, usually grey or black, which only worsens his baggy appearance. His boots are furred and thicker, able to push through several feet of snow without being soaked completely through until a few hours have passed. The inner layers are additional warmth with softer white fur which while his winter wears is not in use, all of it is folded up and inside his bed roll securely. No matter in the winter or summer wear, there’s a few stains here and there on his outfit and to add to the fact he looks like a wild man, his shirt looks as if it has been stitched several times in various places by an unskilled seamstress making his looks even more sloppy. His spear is strapped to his back and with a quick flick of his hand, can be released at a moment’s notice. However his first go to weapon would be his long bow and quiver of arrows, also on his back and secured there within easy reach. Though it’s not stated above, he does still have his armor from when he fled, at least the breast plate. Usually in larger cities and towns he will put it on under his shirt for extra protection in case matters turn rather messy. *Before anyone asks, just for the sake of keeping this PG13 and still realistic, skin tight clothes transform with him. Namely his pants...the same can’t be said about his shirt or boots. **Flaws:** - Moon disease (inherited only and rare): Weakened immune system (though not as bad as when he was a child) compared to most healthy individuals which he tries to control with specialized herbs and avoiding the sick, successful to date at least. However if he misses his dose, burned them and inhale the vapors every ten days, Roan’s immune system will slowly revert back to its original state as a child. At first it would be minor. A slight cough here and there, fever, etc. However, the longer it is before he resumes his medicine then the worse the symptoms become, escalating into coughing up blood, limb weakness or paralyzation and much worse, death itself. As long as he has his herbs this weakness is the least of his worries. - In his common form his strength falls below a normal man, while he can still haul heavy loads and weapons, their weight drains his stamina much quicker. On top of that he’s easily made sore from the strenuous active, especially being repeated over long times. - Roan tends to plan for the future better than the present. His spur of the moment reactions never end in the way it should which can lead to some very awful consequences when he’s catch up in a lie. Mostly its why he tries to use a fraction of the truth within his lies, even if they aren’t very good. - Roan’s a slow learning when it comes to something new. Depending on the complexity, elements involved, and if they are in any relation to something he already knows it could take anywhere from a few hours to days to weeks to months and even years to learn it. If has elements he’s familiar with, like one of his skills sets, he tries to draw on those in order to speed the process up. If there’s no element he knows, then it’s likely going to take much longer. Though once started on it, he will persist and once learned it will never leave. Ever. However it could, depending on use, take a bit of time for him to recollect things but once it is, it’s smooth running from there. - Knows little about his relic save for the requirements to activate it and the fact he has an unexplained desire for raw meat (which is what his Relic mainly draws on). Another flaw is the fact he can’t remove it, feeling slightly out of control when he considers the effect and slightly bitter to it. Skills: - Survivalist and talented with stubborn animals, namely in taming and earning their respect. - He has great speed and stamina, namely to make up for his lacking strength. He’s able to battle for long periods of time without tiring compared to his fellow soldiers as well as quicker reflexes. This more than more makes up for his weakness when it comes to direct brute strength and locking horns. - Due to his ability to tame certain aggressive animals (mostly those within the Empire), he’s been able to ride a Mauler mount and wield his spear in the Empire cavalry. Roan’s even able to shoot while his Mauler was in full charge, managing to often hit his target and wound them if they aren’t armored. He knows the large bearlike creature’s range and terrain preference as well as its top speed and weight capabilities without testing it. - Roan excels in spear combat, knowing the weapons weaknesses and strengths well enough. He also has a bit of knowledge in archery enough to hit a target at a fair distance. However his dagger skills are namely the basics should his target get too close,a last resort if they get past his spear, through his skill and practice makes him more of an intermediate then a skilled fighter with it. - Roan’s inherited two traits which go fairly decently hand in hand, his father’s wanderlust and his mother’s survivalist skills. The latter was adapted to wandering in the woods since she was a little girl and when Roan started to gain strength, she took both boys out to experience and learn the ways of nature. What to eat, look for direction, and how they could survive on what they could find. - Roan’s got a talent to see the character and potential in people so he rarely judges on sight alone. Merely watches and observes at first. He can gain a good sense of their characters within a few interactions, his instincts rarely wrong though they might not have a physical basis for it. Like how some animals can view the merit of humans on first greeting. Whether he likes or dislikes you will depend on his interaction with you. For those he enjoys and gains a positive sense from, he tends to be open and honest around them as much he can. However on the other side of the spectrum, those he distrusts usual make him uncomfortable and Roan tends to often slip into the dubbed silent type. Answering only when it is needed. Often his instinct can fail with people he’s met before because knowing them on a personal level tends to create conflict between his head and heart which accounts for ill choices he might make. Namely because he wants to trust them but his instinct might know better than do so. **Biography:** Born from a union in worship between a visiting Quaesitor and simple farm girl, a young seventeen year old from the Kalesia river lands, Angus’s and Roan’s origins were merely a one time thing which left their mother pregnant with twins. It seemed like the ultimate blessing in her eyes to have two beautiful children to call her own, even without a father to help them grown up. At first, once cleaned up, both boys looked to be spitting images of their father from the dark hair to the rich skin color and faded brown eyes. Sadly that changed. Within a year of Roan’s birth, he was discovered to have inherited a rare disease called Moon Sickness. It attacked his immune system and made him bedridden until he was eight, not because his muscles were affected but the effort to stand caused him to cough up blood each time. In the eight years which followed, like others plagued with the disease, his complexion paled to appear as if he was kissed by moonlight rather than the sun. His once mysterious dark eyes paled to bright blue, skin paled from its rich, healthy color and his short black hair became almost white. In a few months strangers found it hard to believe his mother, dark haired and sun touched, was really related by blood. Since he was easily sickened by any minor childhood illness and its effect far worse because of his condition, his mother had limited any contact to a small group: mostly his mother, Angus and the healers who attended him. Fortunate a few children trained to inherit their parents’ skills so his experience might’ve been limited, but not alienated. He was considered lucky. His mother had caught the signs early or else he might’ve not reached his second birthday as most children didn’t show traits until they were racked with illness and well on their way to the grave. Though most believe he would never be freed of his bed, it was a fact Roan had sought to prove wrong though it took his patience and determination to succeed. While he grew stronger, his mother shared the stories their father had told her with Angus and him. Though Roan knew how fondly she seemed to think of their father, Angus was clearly bitter who often exited the room when he’d had enough of it. It saddened Roan a bit and though he was weak, often the boy would try to connect with his older twin. Instead, it seemed Angus saw him more as a burden and even back then, Roan had ignored the jealousy deep within the boy’s dark eyes followed by Angus's half-hearted interactions to please their mother. It slowly developed in a slight rivalry and shortly, rough brotherly love in a way. During this time, Roan’s instincts persisted but again he overlooked them. The brothers were night and day in many ways, even with the few similarities and connection they shared. For six years, Roan was unable to help with any heavy labor though he had started to edge more often from his bed which felt more like a prison then comfort. His body was usually recovering from one illness or another he had caught, unable to lift anything remotely heavy without going into a spasm of blood coughing and so Angus as well as mother had picked up the slack. It easy to see how his brother could resent him then. Time to time, his mother would take a few hours from her work to teach her children the ways of the wilderness within the river lands. They would stalk animals to observe, learning their habits and ways, and often hunted for edible plants to expand their meals. Other little tricks were how to create a dense shelter or make a fire’s smoke less visible, so not scare away the animals, by using certain wood types. There was little the two didn’t learn when it came to living on the land, their home on the outer edges of the southwest where the border between west and south was. It wasn’t until Roan and Angus became seven when things quickly change. Unknown to the boys, their father had returned to the village and influence their mother’s decision to move to the city where she was told it would be better. Being strong enough to survive the trip, Roan’s mother sold her farmland to a neighbor and packed up what little belongs they could carry on the back of the wagon then headed towards a city. Mariam Adonis used her skills as a cook, something she improved on since she had to create appetizing dishes from what was on hand, not an easy thing, had gotten her employment. Over the next three years, each new employer had edged her family closer and closer to the capital city. Roan and Angus had grown being use to the dull habit of traveling from place to place, their belongs rarely unpack and able to be place at a moment’s notice, their hopes were never high when it came to staying in one place. Even when a noble, Valerie Rezalla-Dahmsion, had taken up their mother’s employment. At this time in the twin’s lives, both Angus and Roan had been introduced to reading, writing, a few different languages, and slight higher education then they would’ve had in their origins. However Roan had taken much longer to learn then Angus, finally caught up with Angus’s level when he turned ten. This made his older twin often tease or poke fun at Roan, who patiently tolerated it with surprising ease. Even as a child Roan seemed more mature than he should’ve been. He first met young Alessia Rezalla-Rhidian when she caught him in the kitchens. Naturally the servant’s children weren’t allowed there and though from time to time he was granted some minor tasks, market shopping to laundry, to earn his own coin, Roan wasn’t officially employed. The only reason he was there was because Roan had forgotten his medicine the night before and spent most the night coughing up specks of blood. This alone was a reason enough for his mother to keep him closer by. It however didn't prevent her from her duties as the noble woman's cook and made it impossible to watch him continuously. He should’ve been laying in his cot yet Roan had managed to make his mother see his views and allowed him to tag along. Of course, the possible would be noble brat had decided to blackmail him when they collided together while she was sneaking out. Afraid his mother would lose her job, he took Alessia on a less used way out of the kitchens, namely for servants, onto the streets. Sadly afterwards he became a self-made guardian for the younger girl which annoyed him greatly. It was just the start of a few adventures in the two years to follow. At least until his middle teens when their last one had ended rather abruptly and in a way neither was prepared for. Angus had been the one to catch Roan, the boy trying to sneak out without drawing attention. After some pressing and blocking tactics, Angus had forced Roan to admit his current intentions and though the younger twin pleaded for silence, Angus had broken his word the moment Roan had left. Half way through their adventure, Roan had spotted one of the Empire Guard stalking them in the marketplace and quickly snatched Alessia’s hand to flee. It was a difficult chase through the crowded place. In the trip, Roan had shoved his young warden into a nearby shop and attracted the guard’s attention. Alessia escaped. Roan wasn’t so lucky, cornered in a dead end alley he was herded into. His skills at defending himself with little training and the fact he showed promise throughout the chase had gained a recruit’s attention. The very man, edging to retirement age of 45, had escorted Roan home while the others sought out the ‘girl’ rumored to be Alessia Rezalla-Rhidian. Of course they were quickly dismissed when she was found safe and sound back in her own room. After being returned to his mother, the recruiter highly hinted she edge Roan towards joining the Empire’s military, namely into a camp since he wasn’t of recruiting age yet. She was hesitating at first, frightened Roan’s sickness would become worse. Angus used his clever tongue to seal Roan’s fate however. Hugging and crying, he watched his mother and Angus pack his things before they bid him farewell and he was left to follow the recruiter. Traveling north, they arrived weeks later to an old, crumbling camp of sorts. Many boys, from the age of ten to fifteen, were active in their daily duties and play that made Roan’s eyes widen in amazement to see so many. Shortly he was pushed into the hands of the caretaker, Bartholomew, who introduced both orphans and children like Roan toward military service in order to serve the Empress. Many loyal soldiers had been created using this old method, Combat Camp as the children brought in started to call it. and this place was only one of many established ones in the northern areas. Its origins is a mystery and likely to stay one for many more years to come. It was here Roan had discovered his talents, learned new skills and earned a sense of comradely in service to the most valuable vessel of their Goddess, the Empress herself. After he turned sixteen, he was assigned to basic training which lasted four years. During this time, he was assessed, studied and his training both reinforced as well as new skills learned to fit his future. After calming and taming a particularly wild Mauler mount, he was assigned to serve within that key unit whose job was to support the established authorities all over Kalesis. It was keep their skills from growing jaded during times of peace as well as possibly deter any aggression before it had grown into a wildfire. Sometimes an image or symbol, namely one well known for power, was enough to establish peace. For Roan’s wanderlust, it meant a wonderful life of traveling all over his nation’s lands. His commanders had hoped his displayed talent for seeing an intense situation, calming disputes and preventing bloodshed would aid in quelling budding conflict before it became violent. Mostly they roamed the roads picking off bandits or escorting merchants through wilderness. In the tens to follow Roan had seen many situations play out. From minor conflicts to flat out killing and murder, Roan has experience many forms of violence or suffering. Some of it made him regrettably capable of taking a life if needed while some he learned to trust his instincts. Over the years he had gained the respect and loyalty of his fellow soldiers, including his commander. So it was little surprise when their unit had gained information they would be visited by an Quaesitor who would evaluate each of them, a fact which could’ve led up to nobility if the potential had been seen. There was something Roan hadn’t expected. The Quaesitor was none other than his own twin brother, Angus. Both were clearly shocked on their first meeting, and despite Angus’s eye being covered over by a patch, Roan could tell it was him. Naturally, Angus quickly covered his own surprise with a business like air. For the first month or so, Angus didn’t show much of any warmth to his brother despite Roan’s forgiveness at his betrayal. After nearly a month and a half, some of the ice on Angus’s pride melted between them and again they seemed to be the brothers they once were. It only lasted a few weeks after that when Roan’s instincts kicked in. They were ordered to keep near the Karak Claw Mountains for a while, every few towns or cities they had come to, Angus would shift off on Quaesitor business which often lead the dark haired man to the nearest tavern. Little did Roan realize that his brother was delivering Empire Intel given to him to those outside their nation, twisted up into a much thicker plot against the Empress. It was only when Roan couldn’t stand the buzzing something was wrong did he follow Angus one night into a tavern, his pale form hidden under his hooded cloak. It was difficult but he managed to get close enough to eavesdrop on the snatches of conversation. In seconds, any possible color in his skin faded when he learned his brother was a traitor. Angus and his associate’s business concluded, a sack and a message were pushed into Angus’s procession just before he moved to leave. Of course Angus’s eyes flickered with knowing when he spotted Roan’s figure at the bar. Angus had met Roan halfway to the military’s set up camp before he tried to gauge what Roan knew, his hand forced when he discovered his paler twin knew far too much. The two tangled. Angus gained the upper hand and during the struggle, had seized a silver bangle from his package to strengthen his punch and hopefully crack open Roan’s head. Roan shifted enough to protect his head with his arm and snap, the bangle attached itself on his upper arm. Not knowing the importance of this, Roan used the moment of stillness from Angus to kick the man away from him. Heat and ice poured into Roan’s veins when the relic took control. His body cracked and shifted, fur sprouted where clothes torn into shreds leaving him a monster standing ready to kill his own brother. Angus starts to laugh in madness while he reached for his eye patch then pulled away to reveal a stone eye in place of where his real one had been. At the end of the next clash, Roan was thrown and immediately impaled on a tree’s cleared branch and a few feet above the ground. At first glimpse, Roan seemed dead so Angus returned to retrieve his blade. A snap of a twig caused him to twirl around to Roan’s body had vanished, bloody paw like hand scaled down and darted into the woods. Slight stunned by the item now on his flesh he starts to shift. It’s now, Angus is revealed to be an evoker as well, his eyes patch pulled back to reveal a stone eye embedded into his socket. The two clashed until Roan was sent back and ‘impaled’ on his spear, the point entered and exited through what seemed like his chest. Angus smirked and turned about to recover his weapon, confident his troubles were over. Snap. His eyes widened to see Roan’s crumbled body had vanished and a blood trail led off towards the mountains, disappearing into the night. Since then, Roan’s been on the run for two weeks making his way to Othea while using his wolf form to cover far distances in a short time. It wouldn’t be a surprise if his large wolf form had attracted some unwanted attention though he tried to keep away from the roads weaving into Othea’s capital, a faint hope to escape those who hunt him and seek out aid within the capital. His head filled with betrayal and in his grasp, evidence to a hidden plot which could threaten the Empire and the Empress herself. However Angus had fabricated a believable story that Roan attacked him and he is the traitor to the Empire, the fact he is now an evoker neglected in Angus’s story in hopes Roan would be killed on sight rather than taken alive. Personality/motivation: A few of Roan’s best qualities are his patience, easy going personality, social nature and empathy when his instincts allow it. Sadly due to a mixture of his relic’s influence and recent events, his mindset can affect his personality depending on the situation and conditions. One example is his patience. Unless he’s hungry and hadn’t had raw meat for a long time after transforming, his usual endless patience and easy going attitude becomes aggressive. Like an irritated wolf. This trait is mostly directed at males though Roan often won’t realize it until someone brings it to his attention. Most the time he pretends the changes aren’t there, a sort of self-denial, to make himself believe everything will come out alright in the end. Too bad a part of him doesn’t believe it. With people he’s comfortable around, he’s social and mildly chatty while being as honest as he sees harmless. However if a question he rather not answer pops up, he’ll grow quiet and inwardly determine the risk before he gives an answer. Sometimes a vague answer but lately with him being hunted, Roan had been forced to create half-truths and lies. Something he’s not very good at. However he’s completely the opposite when in the presence of strangers and people he dislikes. Mostly he becomes withdrawn and quiet, speaking as little as needed. Roan also is hard to anger. Most times it takes a physical assault or one of his ‘pack’ members being mistreated in any degrading or violent manner by others. When angry, he snarls like a wild animal and his voice deepens into an unnatural tone between beast and man. Three things drive Roan. The most important thing is figuring out his brother’s traitorous motivations and how it will affect the Empire, namely driven by his fears of how deep the plot runs within the Kalesian Empire and who might be involved. These last two also are the only things stopping Roan from turning himself into the military. If he trusted the wrong person it could cost him not just his life, but any information he currently holds. The second thing is his need to discover how to coop with his relic, either in controlling it or releasing himself from its iron grip. Though any information about it hasn’t quite been able to make it into his hands yet. Lastly is his wanderlust however its origins or cause is unknown. Is it friends or a 'pack'? A home? A mate? Or something much worse? Roan knows it could be anything and part of him can guess, though he will never know until he finds it. If he ever does. Relations: 1. Father- Jonas Garite 2. Mother- Mariam Adonis 3. Twin Brother-Angus Adonis 4. Met- Alessia Rezalla-Rhidian I’m open to any others, just PM me and we’ll work them in! He’s traveled a lot, he grew up in the Riverlands, and his was in the military so there’s likely some chance we can make it happen!!! Final Point - Secrets: I will pm a few points to the GMS shortly. Theme Song: [Call of the White Wolf](https://www.youtube.com/watch?v=c0trGRJs_IU)
UserName: Fallenreaper

Character name: Mar, her full name is Marya and only used by her race.

Age: 260, but 26 in appearance.

Mageblood type: Lux

Favoured Magic Class: Vitamancy

Previous Magic training: Novice*

Race: Desert Naga

Appearance:



Mar is built like other Naga females, her upper half from head to below her navel is human while the pelvis and below melts into a snake tail. When at ease, her height is around 5’7” though with provocation she can rear up to 7’ high and tail curls underneath her, tense and poised to lash out. Most of her unique features are centered on her human torso. Her hair a light brown and have a wavy appear to it, often pulled back into a ponytail by a bone clip but when it’s loose, the hair ends just below her shoulders. Eyes deep and serious, their warmth slightly lingering under the depths, are colored a rich brown. The pupils are able to dilate between slits or completely engulfing her eyes, turning them completely black.

Her skin is white and rosy by the slight color flooding her surface. Scales appear along her shoulders, starting large at the top and shrink in size along her arm to end about her elbow. The flesh closer to the navel has a tint of desert brown that trails into a deeper color, melting into the tail of a rattle snake without the rattle. There are diamond pattern markings along the top which follow the tail to the tip. On the scales are faded crisscross scars from dangers and battle in her duties, but the most vivid one is where the dagger had sliced into chest and barely missed her heart. Time to time it still hurts.

Short Bio:

Mar was born as all Naga were. Her early memories- faded now- was in the Eastern territory of Mesa Gaan, a Naga city within Matash in Yarsomere region, and mostly in darkness from a hole in the desert landscape. She was born among a small family of five siblings as like her siblings, the moment her eyes opened she felt an immediate pull towards the first thing that caught her sight: Her mother, Vynir. For twenty years, most of her world was made of her mother, siblings, and her, deep within the burrow’s sandy and dark place. It was also during that time she learned the outside was dangerous when one of her siblings, a sister, had been snatched by a desert lizard’s head seeking an easy meal during her mother’s absence.

It was when she was 63, her appearance looked like a young six going on seven year old girl, her hands had wrapped about her mother’s sickle before she started to lift it up. Her muscles still too weak, Mar was taught by her mother alongside her remaining siblings to craft crude weapons suited for their small hands as well as fighting basics to hunt with and defend themselves. Over the years that ended her childhood, Mar watched her siblings fall to the dangers of the desert, learning from their mistakes and ensuring her own survival. Still feeling attachment to her mother, Lyamis, her remaining brother, and her remained about Vynir until they turned 130. It was then she was able to survive on her own and with it, her need for independence kicked in. Over the following ten years, their mother and even her brother seemed to be less and less apart of her life. Occasionally she would cross paths with Lyamis from time to time in her hunts, but it would be months at a time when she saw her mother. 148 years, their mother gathered both her children, driven by an innate instinct, then introduced them to Mesa Gaan, the Naga city and Vynir’s home. Among her family was six other surviving Naga that had joined up with their migration and it was there, they were sorted into one of two castes: Hunter or Crafter.

After examining her crudely made sickle, Mar became a huntress alongside Lyamis. She learned to exist among other Naga and the duties that came with being a huntress, from protecting the tribe in the watch stations to one of the few willing to guard the Ravine entrance deep underground that Mesa Gaan had once been part of. It was task few chose willing, but it was Mar that seemed to enjoy each time her turn came and often wandered Ravine’s passages and tunnels. Sometimes bring back meat, a strange carcass, and more from deeper parts when she hunted in small groups, her brother among them so often, until her 220th birthday.

This was the year she was chosen to be a Matriarch Tyro, a strictly female position, and was starting to learn a new level of responsibility. It was sudden and unexpected as Matriarch Amaryllis had announced the selection just a year after a most promising Tyro had passed in the Ravine, Mar among those on guard duty and the very Naga to end the Tyro’s life when the female had entered Malice. It was also the same event that sent a Naga party deep into the Ravine. There was little hope those lost would return until that very day, when they arrived with a strange slivery skinned biped: an Orc or demon named Karnage. Years passed in Amaryllis’s teachings and Karnage’s escort within Mesa Gaan, spending equal time in Karnage’s company as she did the three castes while they developed a connection of sort. It was a deep respect for each other’s skill and unique ability; eventually Mar stopped seeing her duty as a chore and more akin to a daily habit. Besides tending to Karnage, due to Amaryllis’s wishes, there was a subtle animosity between her and her fellow Tyro, Amaryllis’s oldest Ellys, which had slowly grown Mar’s since her acceptance into the caste.

Mar didn’t know just how far that hate would go in the end or how the effects would’ve changed her life forever. After turning 260, Mar and a male Naga were on duty just outside the Station north of Mesa Gaan’s territory when he suddenly attacked her. His coils wrapped about her causing Mar’s nature to fight back. Mar’s first impression was that the male was attempting to force himself upon her, but that was far from the truth when pain erupted from her chest. It dug in, barely missed her heart, and made her pinned coils fight harder. He had a bone dagger and fully intended to kill her! Fear, a sudden and unexpected emotion, washed over her causing her to take hold of the male’s head back. Tingles rushed up her fingers and disappeared into his skin, her fingers took a fistful of his hair. Her mageblood activated. Witnessed by several Naga that had timed their arrival to relieve them perfectly, the male Naga’s eyes bled and face contorted into an agonized expression, his skull crumbled in upon it and killed him instantly. Once the body was limply discarded off, her body crumbled to the ground, weakened by the effort spent. Mar was soon surrounded by wary spears pointed at her throat. Finally pulling the blade and discarded it from her chest, she was herded slowly to Mesa Gaan where she was placed on trial by the 3 matriarchs.

It was clear during the trial, Ellys’s hidden hatred and spite came out in persuasion to banish Mar completely. It wasn’t until Karnage requested to talk with the Matriarchs and offer another solution: He offered to lead Mar to Twilight College. Amaryllis, the eldest and most respected of the three, seemed relieved at this. Not soon after had Mar and Karnage departed, their back upon Mesa Gaan and loaded down with his goods, towards the College. It was at the end of the Summer Solstice when they arrived at the College Gates just hours before the new flood of students would be arriving shortly. The idea made Mar uncomfortable, mainly since Karnage was chiefly the only biped she had something closer than brief acknowledge towards. Naturally while Karnage was settling in, she decided to explore the area outside the gates.

Good Attributes:

Most her strength lies in her coils. Once constricted about, they are able to crush bone into dust by grinding them within her tail’s grip. However, solid objects like rocks, trees, etc. can withstand to the intense pressure and some larger races, like Orc and Esyire, with some time can break out of it. When stationary, the tail allows for surprising balance due to the wide stand it provides even during small tremors. It allows for her to lash quickly and retreat, much like a cobra even if appears to be cumbersome.

Naga have an extra sense and heighten ability in one of the five original. The first is the ability to sense heat thanks to two nearly invisible heat pits lay near the eyes on the nose bridge, allowing her to see a variety of heat signatures in the surroundings. Being part snake she can also taste scents in the air keener then a dog’s nose, simply by flicking out her serpent tongue.

Having a slightly different natural body temperature then a human but higher than a snake’s cold blooded type, Mar is able to tolerate hotter climates without breaking a sweat. In fact she’s rather comfortable in them and enjoys basking in the hot air when she can. It could also be due to the fact her kin doesn’t wear clothing and often go bear skin, seeing little problem with it.

Like most desert Naga, Mar has venom pouches in the room of her mouth and edge down into two longer fangs that replace her canines when they emerge. When completely retracted they look like two normal teeth. Immune to the effects from it, the venom isn’t poisonous or deadly as it is a numbing and paralyzing agent which can last up to several hours before fading away depending on often a victim is exposed to it. Some creatures, after being attacked, can develop immunity to it over time. More of a defensive trait, the liquid is rather potent and stored in low amount within her body. Once she ‘spits’ it into a victim’s eyes, her body takes several hours (6-12 ) to once more replenish its store making it a once shot deal.

Bad Attributes:

Naga have limited mobility, due to not having legs, which is a great weakness. Cliffs are her main problem. Unless there are rocky trails or wide paths to travel upon, the steep rock face lacks the sturdy ground for which her belly scale are made to grip. This makes it impossible to just climb vertically up the rock face and down the other side since her upper half would have to likely bare the weight of the climb and their arms aren’t built for that.

Her human part is a key vulnerability and almost as vulnerable as normal humans. It’s susceptible to blazing fire, sharp or blunt weapons, and more. The snake part is more durable to damage able to withstand it like leather armor, but with enough force or sharp enough can break though the tough hide.

Though being able to see the world in heat and smell, these senses are easily confused and limited in the message they deliver. Cold blooded creatures, places that emit vast amounts of heat or simply blocking heat signatures would make her sense useless in the end. Strong smells like sulfur and harsh perfumes would cause an unpleasant reaction, too strong to tolerate forcing her tongue to remain in. Another limitation is Mar would have to continually flick her tongue in and out for an updated data for the scent.

Though she can survive well in hot climates, Mar’s low heat makes colder climate difficult to bare. Often she is bundled in layers upon layers of thick, warm fur just to retain body heat. This also means she’s not a big fan of cold inducing magic. Naturally Cryomancers make her edgy in their presence, their ability able to hinder, sending her into hibernation, or possibly even kill her if not careful with how long she’s exposed to it.

Like most female Desert Naga, unless they prove themselves otherwise, Mar has a low expectation of males. This reaction is just as strong to other race males as well as is to her species making more of a learned trait. She doesn’t go out of her way to insult or degrade them, though her actions and gestures wouldn’t hide her true thoughts, but rather not entrust anything important or critical to a male who had yet to prove he is capable. At best times she just seems like a bitch while at worse, Mar might seems she has an air of nobility against those around her. Only time will tell if this habit will fade or not.

Secret Word: Rebirth

*: Farther education/activities since student at the college





Mission Rewards


Wild Mage Thighbone tbs
Currently Active Players


Username: Player character-MageBlood type: Level

cqbexpt: Baulder- Demonomancy: Intermediate
Demonic Angel: Keri Wolf- Hydromancy: Novice
EliteCommander: Ssarak Dyreackthanose-Psychomancy: Intermediate (Additional private lessons)
Fallenreaper: Mar- Vitamancy: Intermediate & Khan Jevarath-Demonomancy: Mastered & Lyn-Herbamancy: Novice *
Konan375:Leith Calder-Hydromancy: Intermediate &Darius Jura- Aeromancy: Intermediate
Lucius Cypher: Tyrael Marchosias -Demonomancy: Mastered & Lucilia Riovas-Herbamancy: Mastered & Annabeth Gulch-Psychomancy: Intermediate
Luna:Colette Filiatraut-Demonomancy- Intermediate & Summer Flores- Herbamanacy: Novice
May: Helena Axford-Pryomancy: Novice
Rtron: Aramir Ryk-Pyromancy: Intermediate & Althalus- Noxomancy: Intermediate & Uicle- Necromancy: Mastered/ Hydromancy: Mastered
Ryonara: Meirin Kurenai- Weaving| Vitamancy: Novice, Aeromancy: Novice, & Hydromancy: Novice
& Myrn Vaan'Atisha-N/A
Freeshooter92:Alaira Taenn-Electromancy: Intermediate & Grey Onyx-Rune: Intermediate
Vesuvius00:E'nasha Williams -Herbamancy: Novice

Stored PCS


During a time of long absences and notified to the GMs for a week or more at a time, these PCs are listed here to ensure they aren’t sought out for IC purposes and aren’t forgotten when the Player returns!

Inactive Players


If you’re listed here, you’ll receive one PM for a poke after a week and character will be puppeted to an out of away area or allowed to fade until you're able to pick up again. These Players who haven't posted in the IC or the OOC within 2 week's time, neither notified GMs or mentioned about a period of absence in the OOC thread, and will be removed after another 2 weeks.

The Lost


This is a link for those PCs that have been dropped/been removed as a Memorial. It was created because it provide a list to look and remember then just utter oblivion, even if I think Crossark becomes too attached far too easily. *GM tease*

Apokalipse: Cosima Crestbloom-Aeromancy: Novice
Asura: Warwick Blight-Demonomancy: Novice
Crossark: Cynn Ellime-Geomancy: Novice
Death Count: Gadd Skorne "The Little Bad Finger"-Geomancy: Novice
Sunderedecho: Auriel Lavai - Pyromancy: Intermediate
Enalais: Korgal Vorinclex-Cyromancy: Novice
Frettzo: Coco Bean- Electromancy: Novice & Liam, Firstborn of Lon-Herbamancy: Novice
louie221: Louie 'Pitch' Black-Necromancy: Novice
MusesFallFirst: Aeripthyx "Pyx" Felisa -Aeromancy: Novice & Pylia Keltafer-Vitamancy: Novice
Pyromania99: Lyris-Aeromancy: Novice
Sep: Arcadius- Rune: Novice
The Survivor: Enzius Zarbath- Cryomancy: Novice
Torack: Eirenver Distonyé - Noxomancy: Novice
Toxic Diamond: Aruna Mortista-Noxomancy: Novice
Archangel: Nhane Freyanon-Necromancy: Novice
Witchchild: Lord Haklo Thalen Desol-Psychomancy:Novice
Ultimate523: Gorik Zornoth - Pyromancy: Novice
yoshua171: Arkaeis Zraimat-Chantment: Novice
sunderedecho: Xyden-Hydromancy: Novice & Ponders-Geomancy: Novice
Sento300: Lira-Electromancy: Novice
Leon5431: Deven Zori-Pyromancy: Novice & Jenna Fellrein- Vitamancy: Novice
EthTensi: Sinys Erweinoc Luf'firio-Aeromancy: Novice
yoshua171 said
Lol Fallen, Mahz hasn't migrated the server yet.


Still, I managed to post at least once without double posting so... Yeah, I got my hopes up. XD
-snips-

For crying out loud thought this was fixed!
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