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@Cojemo: When I say 'modern', I'm talking about those semi-auto and auto guns that can mindlessly mow down hundreds of soldiers in one go.

Anyways, OoC. Ask more there.

Edit: Basically? 20th century on weapons. Exceptions are few an far between.
Really? Yikes.

Well, hope it resolves itself sooner or later.

Everyone else...
Where IS everyone else? ._.
OKAY. Time to sit down and check/uncheck all these forms.

@VitaVitaAR: As Rin said: PREDICTABO.
...But accepted because I know how you Arturia by now.

@Lonewolf685: Casko is fine, yes. Accepted.

@AtomicNut: Fine. Accepted.

@TheFake: Ah... Gonna have to say no, because as the wiki puts things:
Modern weapons grant ease of use with the advantage of "anyone can use them as long as they were trained", so those who use them are "faceless heroes" who lack any qualities because they possess "expertise anyone can achieve through sufficient training."

So yeah. Nope. Sorry bud.

In any case...

Here you go: OoC time!
Master

Name: Kumozaki Keisuke
Age: 27
Appearance: I'll give you five seconds to calm down. Clock's ticking.
Personality: Keisuke is the quintessential straight-man: serious and quick to point out inconsistencies while also playing along every so often for the sake of it. The life of an Enforcer, after all, is one where a balance of cold-heartedness and sanity is necessary. Nevertheless, he has emotions and can laugh, cry, and scream just as well as anyone else; it just so happens that he ends up hiding most of those emotions during missions. When relaxing, Keisuke is fine simply reading stories or talking with others (and with things as they are now, listening to Servants and talking to them). He is usually neither humble nor arrogant, preferring to speak with people as if they are equals if he can help it.
Abilities: Keisuke's magic circuits are slightly above average when compared to an average Magus, but his tendency to hide his magecraft away until it is absolutely necessary means that he doesn't have as much practice casting anything that isn't good ol' reinforcement magic. His affinity is towards wind, with a subaffinity towards fire; in many ways, this has come in quite handy with his upbringing overall.
  • Lightning Infusion: With a small bit of preparation, Keisuke can electrify an object, be it a knife, bullet, his Mystic Code, or even himself. Of course, if left uncontrolled it's effectively a bolt that travels through and fries people, so it has some offensive capability. Not much, but it exists.
  • Mystic Code: Blade of the Half-Moon; It is a katana enchanted with heavy offensive and defensive safeguards, putting it on par with an E-rank Anti-Unit Noble Phantasm. Normally, the blade takes the form of a ring with the symbol of a half-moon emblazoned on it, but once activated, the blade returns to its original size and can be used for active combat. Because of its various enchantments, it cannot be easily destroyed by most normal weapons and moves incredibly rapidly for its weight and size. The movements are nowhere near on par with, say, Sasaki Kojirou's Tsubame Gaeshi, but they are fairly rapid.

History: The Kumozaki clan's history is shrouded in mystery, even to Keisuke, who grew up for a decent chunk of his life not realizing that his parents that were supposedly off handling business affairs were instead hopping around the globe to fulfill age-old favors that just so happened to be called in right after he was born. Raised instead by his sole living grandfather, Keisuke was made to learn the way of the sword due to the insistence thereof. He was 8 when he learned about the world of magi when his grandfather (after a night of drinking with his acquaintances while he was supposed to be asleep) began to ramble about how "magi these days don't understand the importance of keeping balance! They're all either complete brickheads like my son-in-law or wimps like my daughter! In my prime, I could punch a mage in the face with one hand and blast five with the other, no problem!"
Intrigued, Keisuke began to probe around the house, occasionally asking his grandfather a few questions about what was lying in those strange unopened corners of the house (which were often met with a secretive laugh and a "you'll find out eventually) until he finally found the location of the workshop there. Seeing that he was no longer able to keep this sort of thing hidden, Keisuke's grandfather ceded on the topic and let him into the world of magecraft.
The thing was, though, that the Kumozaki clan didn't seek the Root as fervently as every other family did, but instead used it for more practical applications... Such as self-defense. Or, well, being hired as Enforcers.
It took a while for the curious magi-to-be to pick up a few rudimentary spells, but by the time he had graduated high school, people were already pressuring his family to cede him for more focused anti-magus training. Unable to gather enough influence to withstand it, Keisuke was soon sent off to the Clock Tower for some more training. Of course, given the general outlook of magi towards Enforcers, his time there was far from pleasing. This time was, of course, the first time he was sent out to kill a magi.
The job was simple--kill a magus that was experimenting with chimeras and transmutation far too openly, clean up shop, then return with the Crest. He was to go alone, since that was what was expected of him, and Keisuke broke through by the skin of his teeth. Even so, killing the magus felt inherently revolting to the young man; to take the life of an animal to eat was something, but to kill another person was another thing entirely. Expecting a long fight after horde after horde of chimera, Keisuke was instead met with a man far too close to the brink of death anyways, desperately trying to finish one last bit of work before he passed on.
There was a moment of pity towards the magus, but it was one that didn't last for long. Without any ceremony or any fanfare, he completed his job, took the crest, and returned to the Clock Tower.
Life continued like that for a while, with each successive job more difficult than the last. Sometimes he would go alone; others, he would travel and work with others. Most jobs gave him enough to live well enough anyhow, so he only killed when he had to, or when others requested it of him, depending on the payout or if he owed the one requesting a favor or not. Eventually, though, a strange request came in--from his parents, no less. Apparently, this wasn't a quest to kill any magus in particular, but just to 'handle a few problems that popped up one day'; they hadn't the energy nor the time to handle the request at the time, and instead sent for their (somewhat estranged) son to handle it instead. As usual, he accepted; it didn't seem that worrisome, but something about the meeting place being in the middle of the Pacific caused him to be a tad on guard...
Other: No guns, no problem. It's been unnecessary until now, and probably (hopefully) will stay as such. Also knows enough about modern science and stuff, because sometimes that stuff can be handy. Emphasis on sometimes.


Servant

Name: Sakata Kintoki
Class: Berserker
Appearance: Let's make this flashy.
Abilities:
  • Strength: A+
  • Endurance: B
  • Agility: B
  • Mana: C
  • Luck: C
  • Noble Phantasm: C
  • Mad Enhancement: E
  • Animal Dialogue: C
  • Natural Body: A
  • Divinity: D
  • Monstrous Strength: C

Noble Phantasms:
  • Golden Eater: Anti-Unit; Rank B
    It's the giant axe he carries around... More or less. It's incredibly heavy (too much so for most people to carry around) and is loaded with 15 cartridges, each full of electricity. If he so chooses, Kintoki can detonate a cartridge to do more damage, either by increasing the force behind it or flooding the weapon itself with electricity. He can recharge the cartridges in a few ways (they recharge naturally anyways), but he can also use some of his Master's mana to refill them. The consumption rate is pretty bad, though, so this is usually a last resort.
  • Golden Spark; Anti-Unit/Anti-Army; Rank C
    By burning through three cartridges at once, Kintoki can create a giant explosion of electricity to either wipe out a wave of enemies in front of him or do massive damage to a single one. Either way, it's pretty golden.

Personality: To put it simply, Kintoki has the mind of a grade schooler (which may or may not be a byproduct of his legend). He likes cool stuff, he likes shiny stuff, and he REALLY likes stuff that's both cool AND shiny. He is thoroughly invested in the ideas of justice and righteousness, and though he does act a bit bullheaded at times, he is ultimately on the side of children and parents. To that end, he gets along REALLY well with children, regardless of the yakuza-esque vibes he gives off.
So long as they're not jerks.
Oh, and he sucks at dealing with love-related issues.
Other: Likes golden stuff. REALLY likes golden stuff. Shiny is cool.
Prologue


On an island in the middle of the Pacific Ocean, far off from anything resembling a nation or any semblance of authority, lies a single building made of steel and stone. A heavy contrast to the lush tropical scenery around it, the building stands tall. Before long, a pair of figures begin to approach the building from a road paved with stone. The boat docked at the coast is enough to tell how they got here, but that in and of itself is unimportant.

"Mr. Zelretch, sir, thank you so much for coming to help us with this. As you know, there have been a lot of issues with the quantum mechanics of the device you've helped draft for us, and--" one man, cloaked in a long lab coat that nearly reaches his feet, began to say before being cut off by the older man to his side.

"No need to say any more. I had expected as much, so just show me what you have so far and I should be able to resolve the issue," the older man responded, a somewhat ambiguous expression on his face as the two near the building. Having stopped his rambling, the former knelt down near a small terminal and pressed a sequence of numbers into the device. A few moments later, and the door slid to the side, revealing not the interior of a building, but a solitary stairwell leading deeper into the island.

"After you, sir."

No more words were exchanged as the two slowly made their way down into the building, which was now more apparently a research facility. The area itself was impeccably clean, with only the occasional scientist or worker passing them by. The two continued farther and farther into the base, until they arrive at a hallway with naught but a door emblazoned with a series of magical sigils. Without another word, the man with the lab coat quickly dispelled the seals on the door, which proceeded to slide upwards and out of sight. Before them is what seems to be a large reactor of some sort, and in the center of it all is a small steel circle with a magic circle carved into it.

The older man, Zelretch, nodded without another word and stepped forth, his coat flowing behind him as he looked around--not at the device itself, but around the room. With a sigh, Zelretch massaged his forehead and turned towards the man in the lab coat, who was nervously waiting for the appraisal to come forth.

"The circle is positioned slightly off-center from the leyline that runs through here. I would've thought that you wouldn't have overlooked something so simple," he noted, berating the man beside him before walking forward and shifting the device slightly to the right. Immediately, the circle began to shine, and the man in the lab coat covered his eyes as the light began to cover the entire room. Above that circle, a few more magic circles become visible, showing that the device was constructed from a massive array of magic circles, all layered on top of one another.

"The preparation is complete. Send for the potential Masters now, because I CERTAINLY hope you have been scouting for them across the globe; if we are to have any chance at resolving the crisis ahead of us, we must act quickly."

With an embarrassed face and a hasty "Yes, Mr. Zelretch, sir!", the other man quickly exited the room, leaving only Zelretch and the device. The old man's face, which had been up until then a frown, could now be described as a faint grin.

"Hmhm... I wonder how long it'll take them to finish all of this. If I was in my prime, I could be done in a week--no, less."
With a laugh, Zelretch exited the reactor, leaving the device to continue whirring away.



Plot

This facility, while mostly unassuming, is the location of a device that accurately mimics the abilities of Kischur Zelretch Schweinorg's Second Magic. Built under his supervision, the device itself was built to seek out various singularities that have been appearing in the timeline. The device itself cannot act upon or resolve those singularities, though; it can only create a method by which to reach them.

This is where the Masters come in. While there is no explicit 'Grail War' at the root of the singularities, each one does have a Grail at its core. These Masters are to use the mana present at their current location and summon Servants to aid in retrieving each Grail, at whatever cost necessary. By what means are the Masters chosen?
...
Well, that's Zelretch's secret screening process.



Forms/Notes

  • Each player must submit both a Servant and a Master form; this information is NOT hidden, given the nature of the RP.
  • There is a maximum of 3 characters, so any player may choose to double up on either Servants or Masters, but not both.
  • The pairings for Masters and Servants are up to you (the players) to decide on. You can opt to play both halves of the duo, or not. Your choice.
  • In regards to alternate classes or versions of a Servant: Only one version of a given Servant may exist at any given point in the timeline, unless stated otherwise (basically NPCs that may or may not appear in the future). No classes outside of the basic 7 are allowed (so no Ruler/Avenger/Saver/Shielder/Etc;). No Alter versions of a character (so sorry all you JAlter fans out there).
  • Be reasonable about Servant abilities. Like... Seriously.
  • Not all Servants have to be pulled from existing Nasuverse lore. They can be, but they don't HAVE to be.
  • No Gil/Karna/etc;-level Servants. Just... Putting that out there.
  • Servants have a very basic knowledge of the situation at hand when summoned to minimize the amount of exposition. They may need clarification or a summary of recent events, but that should be all.




@KoL: Yeah, that level of strength is fine for Master. You can afford to go higher, since we'll also be pulling a few older people (possibly?), but just make it reasonable.

And yeah, no Karna.
Nope, no Gil. No proto!Gil or koGil, either. You'd have to seriously nerf his everything into the ground to make me consider him, simply because of the nature of all his NPs.
@Nanashi Ninanai: To be fair, I've been playing since release and got all those sweet sweet apologems from the maintenances, so I had a lot saved up by the end of it all. All I want is Jack to make my quick squad murder everything, though, but I'll settle for using Jack friends.

And yeah, that's fine.
Ouch. I only roll for the guaranteed 5* gachas, but I have so many LE Servants that it's kinda silly. Okita, Scathach, Shirou, Iskander, Nero Bride...

I think the only not-LE 5* I have are Jeanne and Nightingale. Somehow.

/GO discussion aside... For Double summon, just take out one of the skills a servant would have that isn't class-specific and sub the alternate class skill in instead.
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