Just some scrub nerd who happens to RP on this site. While I tend to gravitate more towards building worlds and GMing and all that, I join RPs from time to time as well. I tend to stay in the casual section of the Guild (though I am open to trying other things) and my preferences tend to lean towards slice-of-life RPs and superhero RPs, along with the occasional fandom RP, depending. I enjoy trying new things, though, and I'm willing to hop onboard any genre if I find it appealing.
I consider myself fairly lax and friendly, so if you wanna chat, my PMs are always open.
Where I Am
Currently Running 《H.E.R.O.》 Fast-paced, fun, vibrant, quasi-anime superhero RP about an organization that employs superpowered people to defend the fictional city of Castleburg, USA. Currently Accepting! PM me for details if you want to join.
Currently Participating n/a. Maybe it'll change? ;)
Honors
"He's a two-faced bastard of a GM."
"He's American. Enough said"
"He abuses us with lenny faces"
Comment: ( ͡° ͜ʖ ͡°)
"He hates the gays"
"Wait, since you're a hitman, can't you just scan the bar code on the back of your head and just bring your post back?"
"I have never met a more horrible, selfish, ungrateful human than Hitman. I wish I didn't have to live inside his body 24/7 for the rest of my pathetic, meaningless existence."
Announcement: TEAMS AND PARTNERS Please move your lovely stuff to the Character tab kthx.
Team CKAI ("Sky") Cassius (Leader) Indigo
Ash Kaldyr
Team RSTC ("Rustic") Russell (Leader) Cyan
Sol Tinu
Partnerships are separated, leaders are highlighted. Teams were chosen by opposite character traits overall in an attempt to make things as interesting as possible. Any questions or concerns are not only accepted by appreciated- this kind of got cobbled together with me and an index card, so it's not necessarily the best, but I think these teams and pairings best promote that good ol' RP drama/growth thing we all love.
Obviously WIP but I wanted to post it so you knew he was in the works. I'll finish him when I get home to my laptop. I also posted him so I could get help with a name. I can't think of any I'm happy with ^_^;
Helios or Sol or something if you like the mythological path.
Zircon's a cool gem that comes in red shades
Or the omnipresent Blaze, which seems to fit well for fire-y characters.
Up to you, of course, just some random suggestions.
No worries, As much as I love my Faunus characters I am planning on bringing in a human xD
though I am stuck between a pair, perhaps yall can help me out? Would ya'll prefer a Dust Witch in training, long range glass cannon sort of character or a more up close and personal tank-y kind of character for our group?
It seems that our current cast specializes in mid to close range. Dust witch would fit in well.
That being said, close-rangers are a RWBY staple, so whatever you want.
Physique: Russell stands at an absolutely amazing height of 5’2, and weight sa total of 98Ib (which is about 44.4kg).
Race: Faunus (Cat)
Team: (Leave blank atm)
Personality: Like a cat, Russell is endlessly curious in the world around him. Though timid at times, as well as generally being a shy Faunus, he always tries to think creatively and can come up with ideas that may (or may not) work. One surefire way to know that Russell is warming up to someone is that he’ll become a little more playful around them, and though trying to be friendly to those that he hasn’t met yet, he’ll stick around those that he does known a lot more than trying to meet new people. Russell is somewhat childlike in nature, and he can take negatives, either insults or bad interactions or viewings in general, very badly.
Likes: Of people, Russell is a fan of those that are friendly. Though he appreciates people attempting to help him out when he is going through rough times, he much more appreciates those people that know when they should back off and let him have some time to himself. Of items and the world, Russell enjoys greenery and the outdoors, but that doesn’t mean he isn’t a fan of being indoors sometimes. He also very much enjoys cardboard boxes, and likes to see himself as adorable, just to keep himself happy.
Dislikes: As a Faunus, Russell is very much in dislike of racism against Faunus. From this, he is not just against Faunus racism but all kinds of racism, including racism against Humans. He is not a fan of people who try to put themselves above others in a negative way - criminals, dictators, even down to bullies.
Fears: Russell is afraid of insects, and terrified of spiders. Contrary to his heritage, Russell is also afraid of most small rodents, including mice and rats.
Motivation: Russell wishes to become a Huntsman as it feels that it gives him a freedom that he would not be able to have otherwise. Not just a freedom in that he can go where he pleases and have his own picking of jobs that he would stumble upon, and the freedom to be able to protect others, but also a freedom of safety and respect. Whilst the job itself is unsafe, Russell feels that being a Huntsman would allow others to look up to him and respect him for who he is and what he does, not look at him as a Faunus and an individual from Humans. He also feels that it would allow him to be personally safe, being able to learn how to protect himself and, in addition, protect others.
Brief Bio: Being born as a Faunus, it’s inevitable that Russell received some level of abuse in his life. Even Human children bullied the Faunus children, and so it was through most of early school that Russell was forced to endure the harassment that had been placed on him from his birth. This, however, gave him a purpose, gave him a view and a want to make things better between Humans and Faunus. It was very early in his life that he decided he wanted to be a Huntsman, to grow into a protector of those that were like him and suffering even worse than him.
At the same time, it was desperation. Russell wanted an out, wanted to get away from the horrors and the abuse as fast as he could. He trained as hard as he could because he wanted to be seen, wanted to be noticed and have the skills early to be able to get into Beacon Academy as fast as he could. Only when he was in Beacon, he decided, would he allow himself to slow down. His efforts, finally, were rewarded when he received a waiver; he could join Beacon Academy. An early invite to sanctuary. (empahsis on brief. a one or two paragraph rundown is more than sufficient)
Semblance: Fold - When in a position of extreme danger and potential death, Russell can turn his body completely lifeless, removing his control from it. It’s a final measure for survival, as by removing his control he removes it’s ability to project emotions and from looking alive, and in addition, Folding increases the durability of his body and can keep him alive even to physical damage taken whilst his aura is down.
There is a cost, however. The minor trouble is that it can take time for Russell to regain control of his body - whilst Folding, he is able to still able to have all of his senses apart from feeling any pain, but still needs to regain control over his body. Part of that, however, is the major flaw in Folding - when he regains control of his body again, he will instantly fall into major distress and extreme pain, as well as any additional pain that he received whilst using Fold (so, don’t drop him). Better pain for a while than living, though.
Weaponry:
Cinders and Ashes
Really looking forward to this! Well-done, especially with such a limited amount of time.
At long last here he is for your consideration oh mighty GM. As I said earlier, I am completely open to feedback concerning all aspects. I'm willing to nerf and or change basically anything here.
Name : Kaldyr Tolbac
Age : 17
Gender : Male
Country of Origin : Menagerie / Mistral
Physique : Kaldyr stands at a relatively average height of 5'9(177cm) and weighs roughly 165 lbs(74kg). His complexion is relatively pale, and he possesses quite a lean build overall.
Race :Faunus (Wolf)
Team : None... yet.
Personality : Kaldyr initially comes off as a stoic person, rarely showing a great deal of emotion at first when in truth he really does care about other people. He'd rather be with a few close friends than in a crowd of acquaintances, as socializing is certainly not his strong suit. He is quite the introvert and tends to be quite reserved around those he doesn't know very well. Kaldyr is also very analytical of everything, unfortunately this also makes him a touch judgmental of people. He is slow to trust others, but once you've earned it, Kaldyr becomes a loyal friend who will do anything for those he cares about. If he was told some secret by a friend it would stay a secret forevermore, as loyalty and trust are huge with him. If someone has a problem, Kaldyr would be the first one in to help. He's the kind of guy to put others before himself and the first to take on danger if it means others don't have to, unfortunately for him this usually ends in him biting off more than he can chew. Finally, Kaldyr is very to the point about matters that concern people he cares for, sometimes to the point of making irrational seeming decisions.
Likes : Thanks to a combination of his his mother's efforts and his own introverted nature, Kaldyr has had a love of reading and books instilled in him. Whenever he's not training or studying you can expect to find him reading some form of novel while others chat. He also greatly enjoys the season of Winter. Something about the lower temperatures and the quiet serenity of the world under a blanket of snow is very appealing to him. Kaldyr's more miscellaneous likes include strategy games, spicy foods, and good old fashioned competition.
Dislikes : One of the quickest ways to get on Kaldyr's bad side is by being either egotistical, a liar or both. Those who like to abuse their power will also find themselves on the other end of his ire, whether they be students bullying others or otherwise. It should go without saying that Kaldyr will respond pretty negatively to anti-Faunus sentiments and he tends to think a great deal less of the people who spout them. Some minor dislikes of his include bland foods, the season of Summer(He burns easily), and being rushed.
Fears : Greatest of all Kaldyr's fears is his fear of being helpless. Befittingly enough of his slow-trusting nature Kaldyr also fears betrayal, the idea that a friend could suddenly turn upon him deeply disturbs the young huntsman in training. Though he has begun to master his fear of bears since the attack encountering a particularly strong Ursa may cause the usually stoic faced Faunus a great deal of distress.
Motivation : Kaldyr is driven to become a huntsman mostly by his twin desires to protect those who can't protect themselves, as well as following in the same path of his father. Another part of him wishes to beat back the savage evils of the Grimm so that Man and Faunus alike can continue to flourish. Yet a third and somewhat childish part of him wants a cause, something to belong to and believe in, and what better cause is there than serving as the heroes who stand against darkness?
Brief Bio : Kaldyr was born the eldest son of three to a Faunus couple living in Menagerie. His father was a huntsman who'd graduated from Haven Academy and built himself a reputation there (not the good kind), and his mother was an author. Soon enough, his father's line of work required that he move back to Mistral. Kaldyr and his younger brother were absolutely enamoured with the idea of huntsmen and huntresses, so much so that they begged their father to let them go with him. A few weeks worth of bargaining and pleading later and the family was on the next boat out of Menagerie.
Upon their arrival in Mistral one of the first things he noticed was the general disdain that most people he met seemed to hold for him because he was a Faunus. As such he became much more reserved and introverted throughout his time there. A few more years passed and everything was going well, Kaldyr had just finished his first year at Sanctum, and his family was happy.
Then the attack happened. Bandits swarmed the village, and started taking everything that wasn't nailed down. Unfortunately for them however, they took too long. The Grimm showed up, and the bloodbath began. Amidst the chaos, Kaldyr's father and his team picked off the Grimm one by one as they were focused on the looters. The last Grimm however, an Ursa near death, got a lucky strike in and crippled the cocky huntsman. Panicking, Kaldyr grabbed the shield on his back and broke into a mad dash over to his father as the Ursa inched ever closer to it's incapacitated prey. The shadowy beast raised it's claws and let out a triumphant roar as the boy dashed to his wounded father's side. The Ursa brought it's claw down to finish its wounded foe- but it instead met with Kaldyr's shield. The beast recoiled and was confused long enough for the other huntsmen and huntresses to finish it. It was there, out of breath, and at his father's side that his will to become a huntsman became ironclad.
With his father crippled, his days of being a huntsman came to an end, but the family remained in Mistral long enough for Kaldyr to graduate from Sanctum. His family planned to move back to Menagerie, sure it was crowded and the ever enigmatic White Fang were more present there than anywhere else in Remnant, but it was also much safer than the other kingdoms. Kaldyr however, had a different destination in mind. Beacon Academy is where he would go and realize his dream to become a man that would protect those who could not not protect themselves.
Semblance :Framtíðarsýn or "Future Sight" Framtíðarsýn allows Kaldyr to focus on a single creature, and foresee what their next intented actions will be. Kaldyr perceives this as a sort of reverse after image, made of his dark blue aura. By integrating this ability into his fighting style, Kaldyr is capable of dishing out incredibly effective counter-attacks. For example, if Kaldyr were fighting a Deathstalker and used Framtíðarsýn against it, he'd be able to see what kind of action the Deathstalker would try to pull off next i.e (Left claw swipe, Right claw swipe, Stinger, retreat, charge). Framtíðarsýn also grows in strength the more experienced Kaldyr is at fighting his current target, becoming more accurate, showing a longer prediction, and being less draining to utilize. His semblance however potent, is certainly not without it's limits and flaws. While Framtíðarsýn is very effective against the creatures of Grimm, it is hampered against sentient targets like Humans and Faunus. The main reason for this being that a person can change their mind or intentions on a whim, while the Grimm have no such free will and usually follow through on their lethal instincts. His semblance can also be fooled, feint attacks will still trip him up 9 times out of 10, and attacks with delayed effects such as poison are undetectable to Kaldyr's semblance. As mentioned earlier Framtíðarsýn works much better against targets Kaldyr has fought before, meaning that in a encounter against an unfamiliar enemy, Framtíðarsýn is severely weakened, and it's predictions are much less accurate. Framtíðarsýn can also only be used in bursts lest he burn through all of his aura, and there is a delay before Kaldyr can switch his current target.
Weaponry :Kvöld and Dögun - Kaldyr's weapons of choice are a sword and shield pairing named Kvöld and Dögun.
Kvöld "Dusk" - Kvöld is a menacing yet elegant looking blade with a single sharp edge. Much like Dögun, a number of the weapon's parts are a deep blue, namely the hilt and a single strip of metal that runs down the length of the blade, whilst the rest of the sword is made of a dark, lightweight metal that allows for Dust to adhere to it. Hidden in the blunt side of Kvöld, is a number of small metal plates that can be deployed to cover Kvöld's edge and make the length of the weapon bulkier, blunt, and almost... rounded? This has a unique purpose aside from being a simple guard but first...
Dögun "Dawn" - Dögun is a large, thick, and heavy heater shield with bladed edges. Like Kvöld, some of the weapons parts are a deep blue, the bladed edges being one of the only parts that are not coloured in such a way. The shield's deadly edges are made of a similar dark metal to Kvöld, but they do not permit dust adherence. By pushing a button on one of the straps, Kaldyr can cause Dögun to begin spinning rapidly, deflecting melee attackers much easier and acting almost like a saw if he chooses to attack. This makes Kaldyr a very dangerous foe in close combat. Dögun also bears a slot in the top that serves as a dust reservoir, wide enough for Kvöld to fit into comfortably. By momentarily sheathing Kvöld within Dögun, Kaldyr can coat his sword in dust for a number of effects (i.e. flaming sword for fire dust, disabling strikes with lightning dust etc.). Dögun also has a couple of grooves that lead down the length of the shield that allow it to expand outwards. This too has a unique purpose.
If he chooses to, Kaldyr can combine both his weapons by sheathing Kvöld into Dögun and pulling a trigger on the blade's hilt, causing the sword's guard to deploy before elongating massively and sending the shield towards the weapon's new tip, the shield's grooves let it expand outwards to reveal the combination of both Kvöld and Dögun: a beast of a weapon known as Miðnætti Hylja.
Miðnætti Hylja "Midnight's Howl" - Miðnætti Hylja is a gigantic battleaxe, formed by combining Kvöld and Dögun, with Kvöld making up the weapon's handle and Dögun becoming the business end of the axe.The weapon retains it's parent weapon's black and blue colour schemes and is a sight to behold. The weapon is capable of devastating blows, but it is very heavy and thus cannot be used for long periods of time without risking self injury and fatigue. It is also worth noting that Miðnætti Hylja is incapable of using dust of any sort, it relies on it's raw strength and sheer size to dish out devastating strikes. The transformation to and from Miðnætti Hylja is not instant so Kaldyr only really uses it if he knows that he can get a good number of attacks on a target. If Miðnætti Hylja makes contact, it WILL hurt.
Other : -Being a Faunus, Kaldyr possesses enhanced senses of sight and hearing - He holds a neutral opinion on the White Fang
Oh, and remember when I said I was kind of cheating with the colour naming rule? Yeah, so his last name is an anagram for "Cobalt" if that's not sufficient I'll change it to an actual colour, in fact I already have a shade in mind. The only part that sucks about that is I have to make a new header in that case.... Anyways, lemme know what you think! @Hitman
also really like this character. Looks good, though it seems like there's going to be a ton of Faunus at this rate.
Physique Ash’s physical appearance is nothing she would consider boasting about, and has consistently complained about her stature. Standing at a tiny 5’1” and weighing a light 109 pounds, Ash is svelte and small, a rather short young lady that lacks in the “size” department. Ash has pale skin that makes her look like some kind of vampire that’s never seen sunlight before, and boasts short silver-gray hair and chocolate eyes.
Ash’s unremarkably short stature and lack of feminine shape are apparent at first glance, and a source of great agitation from the young lady. Ash is rather well-built, as most prospective Beacon students happen to be, with her short body being astonishingly stocky for a rather petite young girl.
Race Human
Team -
Personality A quirky girl with an undying drive for knowledge and endless amounts of curiosity, Ash is an inquisitive girl that always looks for satisfying answers for her curiosity. Spunky and outgoing, Ash enjoys mingling with other people, finding comfort in friendship, and is much more a team player than a lone wolf. Ash loves a good conversation topic.
Ash is a girl that could easily be described as brilliant, a tech genius that, once exposed to a piece of machinery, will stop at nothing to learn everything about it. Spending much of her free time fixing, tinkering, repairing, and improving, Ash is an empiricist and a creative soul, using trial and error to improve machinery to its finest.
Ash tends to never be bored- when she’s not fiddling with machines, she’s training, or having a chat, or playing cards, or doing something, anything that isn’t nothing. Ash is surprisingly impatient for a tinkerer, and can get rather angry with things don’t align with her expectations. As such, she lacks the ability to efficiently wait out enemies, preferring to deal with any problem the way she deals with machines- trying everything until something works.
For somebody that seems to have spent all their life in a workshop, Ash is a surprisingly avid and effective combatant, using savage tactics and even playing plain dirty to get above her opponents. Naturally competitive and not above being cutthroat, Ash specializes in utilizing brutal all-out attacks to overwhelm her opponents. Ash is quite a sore loser, and tends to hold arbitrary grudges, though she always uses her losses to work on improving her craft.
More than anything else, though, Ash is a compassionate person, as many Huntsmen and Huntresses tend to be. Ash tends to form deep bonds with those she’s grown to meet, and her concern for her companions always outweighs her competitiveness and impatience.
Likes
Anything machine.
Coffee/Tea/Stimulants
Beating Grimm up
Beating other Huntsmen up
Welding
Conversation
Cheesy love stories
Burning the midnight oil
Dislikes
Losing
Failure
Waiting
Extended periods of solitude
Drowsiness
Boredom
Fears
Snakes
The epic failure that leads to her demise
Her demise
Motivation Hunting appeals to Ash for three distinct reasons- firstly, it gives her an opportunity to protect the unprotected, to aid the helpless, to fight what others fear. Secondly, it allows her to enjoy constant combat. And lastly, it provides an excellent place to both build tools for and actually test them in the field. Half the fun of tinkering, after all, is actually using what you made.
Brief Bio W.I.P.
Semblance Ash’s semblance is a unique one titled Override. Discovered after a machine in her parent’s basement went off and practically crushed the young child, Override allows Ash to imbue her aura into anything mechanical, allowing her to manipulate it flawlessly. Ash can use this on any machine within a 10-meter range.
Override’s main use is with weapons- Ash can use Override to, well, override other people’s weapons, allowing Ash to lock them into one form, jam them, and crush the Dust crystals inside. Override is also used to maintain Ash’s own weapon and can be used on other machines, able to rapidly gain an understanding of any device and manipulate it. Ash has also combined her semblance with Lightning and Fire dust to power up golems and manipulate them with her own Semblance, though this ability comes with the danger of an explosion due to an overload of Dust along with a great physical and mental toll.
Override’s main weakness is the fact that it is used in conjunction with Aura- as such, Aura can be used to overpower Override’s effects. Continued resistance with Aura will eventually drain Ash’s Aura reserves and leave her nigh helpless against any danger she might face.
Weaponry Ash uses a steampunk-themed weapon titled Clockwork. Clockwork is, as Ash would put it, a "miracle of modern weaponry," a four-form weapon with surprisingly smooth transitions thanks to Ash's semblance and mechanical wit.
Clockwork's Form 1 takes the shape of a standard briefcase and is Clockwork's resting form. The compacted size makes this form of Clockwork ideal for traveling, but the condensed machinery also allows it to function as a neat shield or projectile if needed.
Clockwork's 2nd form takes the form of a hunting rifle equipped with a scope. It fires bullets with piercing capabilities and its range makes it Ash's go-to when engaging from a distance.
Clockwork's 3rd form is a minigun with rapid-firing capabilities. Clockwork does a large amount of work in the close to mid range, making it Ash's favorite for destroying Grimm.
Clockwork's 4th form is that of a shotgun, that fires a scattering burst of dust that deals large amounts of knockback and close-range pulverization.
Other (Anything that didn't fit anywhere else. Delete if unneeded)
[center][img]https://media.giphy.com/media/bf2nzzm1FFte0/giphy.gif[/img]
[h1]HITMAN[/h1]
"𝚃𝚑𝚒𝚜 𝚛𝚘𝚘𝚖, 𝚝𝚑𝚒𝚜 𝚋𝚞𝚕𝚕𝚎𝚝. 𝚃𝚑𝚎𝚛𝚎'𝚜 𝚊 𝚋𝚞𝚕𝚕𝚎𝚝 𝚏𝚘𝚛 𝚎𝚟𝚎𝚛𝚢𝚘𝚗𝚎. 𝙰𝚗𝚍 𝚊 𝚝𝚒𝚖𝚎. 𝙰𝚗𝚍 𝚊 𝚙𝚕𝚊𝚌𝚎. 𝙰𝚗 𝚎𝚗𝚍. 𝚈𝚎𝚜... 𝚖𝚊𝚢𝚋𝚎 𝚝𝚑𝚒𝚜 𝚒𝚜 𝚑𝚘𝚠 𝚒𝚝 𝚑𝚊𝚜 𝚝𝚘 𝚋𝚎. 𝙸𝚗𝚜𝚙𝚎𝚌𝚝𝚘𝚛, 𝚢𝚘𝚞'𝚟𝚎 𝚘𝚋𝚟𝚒𝚘𝚞𝚜𝚕𝚢 𝚕𝚎𝚊𝚛𝚗𝚝 𝚝𝚘𝚘 𝚖𝚞𝚌𝚑 𝚊𝚋𝚘𝚞𝚝 𝚖𝚎. 𝙸 𝚌𝚊𝚗'𝚝 𝚑𝚊𝚟𝚎 𝚝𝚑𝚊𝚝. 𝙽𝚘𝚝 𝚎𝚟𝚎𝚗 𝚒𝚗 𝚖𝚢 𝚍𝚎𝚊𝚝𝚑."
[/center]
[right][h3]Who I Am[/h3]
Just some scrub nerd who happens to RP on this site. While I tend to gravitate more towards building worlds and GMing and all that, I join RPs from time to time as well. I tend to stay in the casual section of the Guild (though I am open to trying other things) and my preferences tend to lean towards slice-of-life RPs and superhero RPs, along with the occasional fandom RP, depending. I enjoy trying new things, though, and I'm willing to hop onboard any genre if I find it appealing.
I consider myself fairly lax and friendly, so if you wanna chat, my PMs are always open. [/right]
[center][h3]Where I Am[/h3]
[u][b]Currently Running[/b][/u]
[url=https://www.roleplayerguild.com/topics/181758-h-e-r-o/ooc]《H.E.R.O.》[/url]
[i]Fast-paced, fun, vibrant, quasi-anime superhero RP about an organization that employs superpowered people to defend the fictional city of Castleburg, USA.[/i]
[s][b][color=39b54a]Currently Accepting![/color][/b][/s] [color=fdc68a]PM me for details if you want to join.[/color]
[u][b]Currently Participating[/b][/u]
[i]n/a. Maybe it'll change? ;)[/i]
[/center]
[h3]Honors[/h3]
[quote=@canaryrose]
"He's a two-faced bastard of a GM."
[/quote]
[quote=@Danvers]
"He's American. Enough said"
[/quote]
[quote=@KaijuBaragon]
"He abuses us with lenny faces"
[/quote]
[i]Comment: ( ͡° ͜ʖ ͡°)[/i]
[quote=@rabidporcupine]
"He hates the gays"
[/quote]
[quote=@DClassified]
"Wait, since you're a hitman, can't you just scan the bar code on the back of your head and just bring your post back?"
[/quote]
[quote=@Hitman]
"I have never met a more horrible, selfish, ungrateful human than Hitman. I wish I didn't have to live inside his body 24/7 for the rest of my pathetic, meaningless existence."
[/quote]
[center]
老吾老,以及人之老;幼吾幼,以及人之幼
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<div style="white-space:pre-wrap;"><div class="bb-center"><img src="https://media.giphy.com/media/bf2nzzm1FFte0/giphy.gif" /><br><br><div class="bb-h1">HITMAN</div><br>"𝚃𝚑𝚒𝚜 𝚛𝚘𝚘𝚖, 𝚝𝚑𝚒𝚜 𝚋𝚞𝚕𝚕𝚎𝚝. 𝚃𝚑𝚎𝚛𝚎'𝚜 𝚊 𝚋𝚞𝚕𝚕𝚎𝚝 𝚏𝚘𝚛 𝚎𝚟𝚎𝚛𝚢𝚘𝚗𝚎. 𝙰𝚗𝚍 𝚊 𝚝𝚒𝚖𝚎. 𝙰𝚗𝚍 𝚊 𝚙𝚕𝚊𝚌𝚎. 𝙰𝚗 𝚎𝚗𝚍. 𝚈𝚎𝚜... 𝚖𝚊𝚢𝚋𝚎 𝚝𝚑𝚒𝚜 𝚒𝚜 𝚑𝚘𝚠 𝚒𝚝 𝚑𝚊𝚜 𝚝𝚘 𝚋𝚎. 𝙸𝚗𝚜𝚙𝚎𝚌𝚝𝚘𝚛, 𝚢𝚘𝚞'𝚟𝚎 𝚘𝚋𝚟𝚒𝚘𝚞𝚜𝚕𝚢 𝚕𝚎𝚊𝚛𝚗𝚝 𝚝𝚘𝚘 𝚖𝚞𝚌𝚑 𝚊𝚋𝚘𝚞𝚝 𝚖𝚎. 𝙸 𝚌𝚊𝚗'𝚝 𝚑𝚊𝚟𝚎 𝚝𝚑𝚊𝚝. 𝙽𝚘𝚝 𝚎𝚟𝚎𝚗 𝚒𝚗 𝚖𝚢 𝚍𝚎𝚊𝚝𝚑."</div><br><div class="bb-right"><div class="bb-h3">Who I Am</div><br>Just some scrub nerd who happens to RP on this site. While I tend to gravitate more towards building worlds and GMing and all that, I join RPs from time to time as well. I tend to stay in the casual section of the Guild (though I am open to trying other things) and my preferences tend to lean towards slice-of-life RPs and superhero RPs, along with the occasional fandom RP, depending. I enjoy trying new things, though, and I'm willing to hop onboard any genre if I find it appealing. <br><br>I consider myself fairly lax and friendly, so if you wanna chat, my PMs are always open.</div><br><br><div class="bb-center"><div class="bb-h3">Where I Am</div><br><br><span class="bb-u"><span class="bb-b">Currently Running</span></span><br><a href="https://www.roleplayerguild.com/topics/181758-h-e-r-o/ooc">《H.E.R.O.》</a><br><span class="bb-i">Fast-paced, fun, vibrant, quasi-anime superhero RP about an organization that employs superpowered people to defend the fictional city of Castleburg, USA.</span><br><span class="bb-s"><span class="bb-b"><font color="#39b54a">Currently Accepting!</font></span></span> <font color="#fdc68a">PM me for details if you want to join.</font><br><br><span class="bb-u"><span class="bb-b">Currently Participating</span></span><br><span class="bb-i">n/a. Maybe it'll change? ;)</span></div><br><div class="bb-h3">Honors</div><br><blockquote class="bb-quote">"He's a two-faced bastard of a GM."<footer><a class="bb-mention" href="/users/canaryrose">@canaryrose</a></footer></blockquote><br><br><blockquote class="bb-quote">"He's American. Enough said"<footer><a class="bb-mention" href="/users/danvers">@Danvers</a></footer></blockquote><br><br><blockquote class="bb-quote">"He abuses us with lenny faces"<footer><a class="bb-mention" href="/users/kaijubaragon">@KaijuBaragon</a></footer></blockquote><br><span class="bb-i">Comment: ( ͡° ͜ʖ ͡°)</span><br><br><blockquote class="bb-quote">"He hates the gays"<footer><a class="bb-mention" href="/users/rabidporcupine">@rabidporcupine</a></footer></blockquote><br><br><blockquote class="bb-quote">"Wait, since you're a hitman, can't you just scan the bar code on the back of your head and just bring your post back?"<footer><a class="bb-mention" href="/users/dclassified">@DClassified</a></footer></blockquote><br><br><blockquote class="bb-quote">"I have never met a more horrible, selfish, ungrateful human than Hitman. I wish I didn't have to live inside his body 24/7 for the rest of my pathetic, meaningless existence."<footer><a class="bb-mention" href="/users/hitman">@Hitman</a></footer></blockquote><br><div class="bb-center">老吾老,以及人之老;幼吾幼,以及人之幼</div></div>