STATUS:
Posted a Game Master Guide in the Guides section. If you need help with GMing, refer to it for some handy advice. If you don't need help, then don't read it.
9 yrs ago
Current
Posted a Game Master Guide in the Guides section. If you need help with GMing, refer to it for some handy advice. If you don't need help, then don't read it.
9 yrs ago
Happy Thanksgiving!
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9 yrs ago
When you see that you no longer owe anymore posts and have nothing to write *insanity ensues* Aaaaah!HSkjhaksjhdjf
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10 yrs ago
Happy Thanksgiving!
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10 yrs ago
Happy Birthday to me.
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Bio
Hello all. I am an experienced writer who is writing my own fiction stories on the side. I can role play any genre. What I love most is being able to go-all-out when weaving tales with other writers. It just makes the story more interesting, so I can't wait to write with you. :)
Hey all, this is the OOC for the game. If you are still interested in this game, then continue to send me CSes. If you are no longer interested, then please let me know so I can take you off the interest list. Either way if 30 days go by and I don't read anything from you, then your name will be deleted from the interest list. But until then, expect spamming until you give me an answer.
For those of you whose profiles were approved, go ahead and post them up. You know if they were approved because they are listed under the "Approved Characters" section.
I'll be working on the IC and introducing the Assistant Director to you all since the main Director is a recluse in this story.
Welcome to the city of Baylor, named after some British lord several hundred years ago, but the city exists in a fictional eastern region of the United States along the coast. The city is rather gothic even in the day, and the people of Baylor are known to be a unique people not found anywhere else. They dress in dark colors and most of them are pale in complexion. They carry a dark humor and there are holidays and festivals that spawn from this place that aren't celebrated anywhere else. The city, likewise, is unique for unbeknownst to the Humans that reside there it was built on a Gate. This isn't just any gate. It is a gateway to Hell. The malevolent energy that exudes from the gate is the source of the crime rate in Baylor being so high, and the corruption of the entities of justice who are supposed to defend and protect. While The Syndicate doesn't entirely deal with public affairs and domestic crime, it does deal in the things the people of Baylor do not know.
The Paranormal Research Investigation and Eradication Syndicate, also known simply as The Syndicate, is an organization that deals in supernatural affairs. It attempts to teach creatures how to live among the Humans undetected and teaches them alternative ways to satisfy their hungers and needs without drawing attention to their inhumanity. Some supernatural creatures believing in The Syndicate's cause join as agents; operatives; enforcers, researchers, and perform other supportive duties. Creatures that live among the Humans are given a serial number, similar to a social security number, and their identity is placed into a database for monitoring. All creatures will be identified and they are given only one option: coexist or be eradicated. There has yet to be a creature too powerful for The Syndicate to handle.
While the activities of The Syndicate go unseen by Humans, there are Humans that work for The Syndicate with the proper clearance. There are even some Humans who display supernatural gifts. If this so far intrigues you, then please continue to read on.
The Syndicate agents perform several duties: investigations, neutralization, liaison, and security. The Syndicate researchers will at times accompany agents on investigations to collect evidence and samples to support their research and to assist in solving conundrums. Agents use several forms of magic and supernatural might to go about their work, but like those creatures who coexist among the Humans, they too must keep the lives they live a secret. Agents come from several backgrounds. Below is a list:
Vampire
Werewolf
Phantom
Frankenstein (a reanimated corpse)
Demons
Angels
Myths (this class will be heavily scrutinized)
Medium (yes, these are psychics)
Witch/Wizard/Warlock (whatever you want to call them)
If you want to make something not found in the list, then ask the GM first.
Some agents are selected to be liaisons for their race and will meet with covens, packs, or other creatures to share information and maintain positive relations. This was the basic run-down of the game. I will go into further detail below.
Horror. Supernatural. Mystery. Modern. Dark Fantasy. Gothic.
The above detailed description explains how this game is going to be role played. This will be a sandbox game to grant everyone freedom to move around and develop their characters and relations with others. If ever you plan to do something that you feel may need to be mentioned to the GM because it could affect the plot, then please run it by the GM first. If you have a character that plans to level an entire block, then you need to think about these things: How much attention would that draw? Would that compromise your character's relations with The Syndicate and force them to terminate you? Would having your character terminated at the beginning of the damn game be even worth it? Common sense people. Please use it. I will not be holding your hand.
Seeing as this is a dark fantasy-style game, you can expect there to be a lot of gray colors in your description. Gray as in just gray sky, lighting, nothing really warm and happy. This is supposed to be a gothic-style game and that doesn't mean I expect everyone to walk around with black nail polish, makeup, piercings, and start writing dark poetry. No; I'm talking about the actual art. The buildings are gothic style and the personalities of the people can be pretty dark. Try to think Gotham or Tim Burton-scapes.
Now, let me distinguish some things. An agent performs the duties described above. The researcher is the one who bags the evidence so if an agent comes across a crime scene, then they shouldn't touch it for they may compromise it. Instead, it is the researcher who should be the ones to erase the crime scene and return the scene to normal. So choose your jobs carefully. The researcher performs a similar job to the agent except they do not investigate, they just provide the data or relevant information to aid in the investigation. Sorry agent players, you don't get help with paperwork.
There are even more jobs players can choose for their characters: weapon developer (run ideas by GM), potion-maker (run ideas by GM), gateway specialists (grant the agents the abilities to warp from one area of the world to another), hacker (similar to a researcher, but they handle the cyber realm and all things cyber), etc. Whatever job you want to make up, run it by the GM. Whatever jobs no filled by players we will make NPCs for.
This game will be more casual than advanced because I'm not going to be too harsh on grammar as I am in another game I GM. I know that not everyone's native language is English, so as long as you all do your best, then I don't care. Please read this OP because I didn't write it for my health. I wrote it to inform you of what game you're about to join and what you need to know to successfully join it. So please read it. Having said all this, regard the CS below:
Name: First and Last Name. Nickname: They may have a name they like to be called or they can get one in game. Age: If your character's age is greater than 100 y/o, then just type "N/A". Because greater than 100, who really cares? They're obviously not a minor. Race: Remember, if you plan to play something not in the list. Run it by me. @Mention me or PM me. Make sure I see what you say. Height: Weight: Hair Color: Eye Color:
Description: This is where you go into detail about the character's appearance. If they have a human appearance, then scars, tattoos, piercings, etc. If they have a supernatural appearance, then that needs to be detailed here also.
Visual: No anime pictures for this game. Use digital art, CG, OC art, etc. I do not want to see a character from a popular anime show being used as a face claim. If you decide to use a real-life picture of a celebrity, model, etc. Then please provide the face claim so we don't have three Scarlet Johansons walking around. Also, you do not have to have a picture.
Personality: I really don't care how you choose to explain this section. It just better be more than five lines. It better look like you gave it some effort.
Background: I'm not expecting anything amazing, but if this game inspires you to write out some epic detailed story, then great. Whatever comes naturally to you.
Weapon(s): Modern weapons. Nothing futuristic. You can even give them a vintage weapon, such as blunderbuss if it's in that character's style. However, do not list weaponry that your character can't hide on his or her person. If you give your character a rocket launcher, then I think that would stand out on the street. If you give them a sniper rifle, that too would stand out on the street. You can just explain in the "Skills" section your character's ability to use such weapons. But this section is for what your character carries on his or her person at all times.
Skills: Characters are allowed 4 skills. These skills can be combat-related and non-combat. Just remember, you only get 4.
Power(s): Characters are allowed 4 powers and they must be related to whatever race you gave them. Expect scrutiny of these powers.
1. Activity. I cannot lead you by the hand. This game will only be as fun as you make it. Therefore, I encourage character interaction. Find partners. Work together. Be open to incorporate others. I understand that by the end of the day, the people we start with will not be the people we end with and that is okay. However, this is a sandbox game with an overarching plot that the GM will toss hints in every now and then just to get those characters investigating it. If you plan to go away for a long time, please let the GM know. I don't need to know your business. You just need to tell me, "I'm going away for X amount of days." This way it won't hold up the game. Players who don't post for more than 14 days will be dropped from the game. Players who don't post for 7 days straight will be skipped over.
2. Read the OP. It is ridiculous that I have to make this a rule but you'd be surprised how people are on a roleplaying site and do not want to read. It's like an oxymoron. Read the OP!
3. No Drama. If you don't like my judgment, I don't care. I don't wake up every morning to please every single person in existence. This is my game and I'm going to run it in a manner that I feel will help it survive. I do my best to make fair judgments, and 99.5% of my judgments are made for reasons that either: a) it is good for the game, or b) it may negatively affect the game and other players. So if I say "No" to an idea you had, come up with something else. If that idea I denied was your sole purpose, then I'm sorry, move on with your life.
4. Special Races. If you are going to come up with a creature not in the list, then run it by the GM. Understand that those creatures will fall under extremely heavy scrutiny.
5. One character Limit. I do not want writers to RP with themselves. I want them to write with others.
6. GM Characters. GM characters are GM characters and are not to be NPCed by anyone else. You will know who they are because I will either mention them in-game or have a CS for them. The Director and Assistant Director are GM positions for plot purposes.
7. Have fun. I already like how the rules list is short. I may add more as people bring things to my attention, but the shorter the list, the more that tells me that there aren't too many common problems in the RP world. Any who, try to create a character that you love because if you don't, you won't last here. If you have a character that you love, then you'll be able to go far with your imagination. So please, do your best and have fun.
Q&A
Q: How long has it been since The Syndicate's conception?
A: Since the end of World War I.
Q: What are the traits of a "phantom" or "magic user" in your universe?
A: All agents are capable of being magic users. However, only the actual magic users (mages) can use magic without need of ingredients, runes, etc. No race but the magic users will claim magic in powers. As for how YOU want to make your creature that is up to you. If you go too over-the-top, then expect me to pick it apart.
Q: How soon would you want a CS?
A: Within 7 days of submitted interest.
Q: What is the difference between a Frankenstein and a Zombie?
A: Zombies can be ghouls if you go with the classical zombie. But then ghouls can also be Thralls to a vampire lord or lady. They are mindless or enslaved. If you go with the 28 days later type, then they're just a mindless diseased corpse. The Frankenstein was meant to be a reanimated person with all of his or her conscience intact so they are undead with a conscience but they use primarily some sort of power source to keep going.
Q: If I own a NPC, do I have to make a CS for him or her?
A: No; but if you start playing him or her actively like a second character, then you will need one.
Q: My character is an agent, but I want to give him or her a fancy job title, can I?
A: No. I want all agent occupations to have the same plain, boring and generic job title: "agent." If everyone started giving their characters fancy job titles, then no one would know what they specifically do for The Syndicate. They also might be able to BS liberties that aren't even granted to them. The agents' duties are outlined in this OP.
All right. Working on the OOC! :D I'm pretty much going to copy/paste this OOC lol. I will also be working on adding the assistant director to the character thread too.
Refer to the main thread if interested. This is an advanced RP: An Oriental Story
This game is heavily inspired by Blade and Soul, and while it may share a few elements from the MMORPG, this game will be following its own storyline. This game will incorporate a lot of Asian folklore and myth, so expect a lot of Chinese, Korean, and Japanese references. It has been a very long time since I’ve seen any feudal-style games, and so I felt it was about time someone brought it back. This will not be a large group game for there will be 4 main characters and any characters after that are extra and can follow along in the story. You do not have to have played Blade and Soul to enjoy this game, but there is one thing you will need in order to proceed with this RP. You will need an imagination, patience, dedication, and you will need to bring your utmost creativity for this game will incorporate T1/TB. If you are not confident in your combat-writing skills, or have never done it before, then there are rules specifically written for this game that are easy to follow and refer back to when devising your posts. The fighting guide allows for a free-form fighting system that the GM shouldn’t have to monitor you over, but I’m sure some fights will need a GM to end them or an agreed-upon judge. I digress though, let’s get right into the story.
The world is called Tu, which is basically Earth in Chinese. Tu is comprised of four regions controlled by four deities whose servants are known as the Four Grand Masters:
The Black Tortoise of the North, Zhi Ming The Phoenix or The Red Bird of the South, Ling Guang The Dragon of the East, Meng Zhang The White Tiger or sometimes, The Kirin of the West, Jian Bing
The Grand Masters are not the rulers of the regions, but they are highly-respected individuals that the world acknowledges are the voice and wisdom of the four gods. From these Grand Masters are born the four schools whose goals are to spread the god’s wisdom so as to teach the races how to coexist in harmony. Unfortunately, there are dark powers that be whose purpose are to keep the world divided by power and greed.
The North represents winter, ice, and water. From the North comes products of fresh water and all bounties of the sea from seafood, salt, lantern oil and cooking oils, fur, and ice for keeping food preserved.
The South represents summer and fire. From the South comes gunpowder and steam-powered machines. Technology is expanding in the south.
The East represents spring and wood. The lands in the east are the greenest and bountiful with crops. Medicine, food, drink and livestock can be found aplenty here.
The West represents autumn, wind and metal. The best armor and weapons (non-gunpower) are forged in this region. There are many weapon and armorsmiths who have staked a valuable name in this region.
The regions are at peace with each other but they share a common enemy who is sweeping across the nations, creating discord wherever it goes.
Now to be specific and to clarify some things, the highest level of technology in this game is steam engine. Yes, bombs and explosives exist but understand we’re in the Age of Gunpowder. If you don’t know what that means look it up. Writers can get creative with the technology as long as they remain within the genre, the technology level, and as long as it is somewhat pseudo-logical. This is a fantasy game after all.
Now these races are based on Blade and Soul, but they will be different so as to cater to the imagination of the writers and to fit the geography of this game. All of these races are mostly human in appearance except for one race, which you can see below. They do not have any racial advantages.
The Gon are believed to be descendants of dragons. They are a dark-skinned people with skin complexions from tan to pitch-black. They are a giant people with their women being as tall as 6’0” which is average and the men being 6 to 8 feet. The Gon are the easiest to pick out in a crowd.
The Lyn are believed to be descendants of the tiger or the kirin. They are the beastmen of the continent appearing as humanoids with animal-like ears and tails or appearing completely anthropomorphic. They range in various shapes and sizes from as small as 3’5” to as large as 7’ depending on the beast.
The Yun are a special and unique group in Tu. Unlike the other races, the Yun are all women and they are born from Fire Eggs or Ruby Eggs. They are believed to be descendants of the Phoenix or The Great Red Bird. They are of average stature.
The Jin are believed to be descendants of the black tortoise. They are the typical humans on this continent.
GM Note: I did not confine these races to a specific region. They are spread out so that writers can have some creative freedom. There are no racial advantages because I want to allow the writers to tailor their characters however they feel.
While “Chi” and “Ki” are often regarded as the same thing. In this game, they are not. They are similar energies but the techniques are entirely different. In this game, "Chi" is an energy that remains internal. It strengthens the mind and body but will never leave the body as an external force. Ki is the energy that is propelled and is often believed to be magic by those folk who don't study the techniques of the four schools. Although this game is heavily based on Blade and Soul, I will not be incorporating every single class from the game into this RP. Races will also not be restricted to a specific class like in the MMO. There will be 4 main characters, the rest will be extras. So you will see more than one class listed here, but 4 out of those classes will be main, story-plot characters. The GM will dictate who will be a main in this game.
The Kung Fu Masters are the strongest beings on Tu (as in literally strength). Their discipline is within the mind and the body. The Kung Fu Masters learn to strengthen their bodies with chi and push themselves beyond their limits—physically and spiritually. They specialize in hand-to-hand combat, utilizing fists and feet strengthened to counter the sturdiest of blades and shatter the toughest concrete. [Character Limit: 1 – Taken by GM – Black Tortoise]
The blade masters harness the power of the finest swords on Tu. They have mastered the weapon to the point that they can slice through nearly any obstacle. The blade masters use a combination of chi and ki to empower their bodies and their weapons to make swift and precise strikes to end a fight, and a war. They can maneuver around most enemies, striking where their blades would be the most effective. [Character Limit: 1 – Open – Pick a Deity]
The deadly deceivers on the battlefield utilizing speed and stealth. The Assassins can lure enemies into deadly traps before they know what hit them. They whittle away at the enemy with speed, explosives, and poison. They are highly resourceful on the battlefield and no how to use practically anything as a weapon. They are the whispers in the shadows and the lone wolves of war. [Character Limit: 1 – Open – Pick a Deity]
They are the masters of Ki. They have mastered the ability to manifest spiritual energy into a destructive force. They specialize in elemental energy, created from the manipulation of ki. They are the magicians of the battlefield, capable of calling down fire from the heavens to clean up a battlefield or conjure water to quench the thirst of the poor. Force Masters are primarily proficient in long-range combat, preferring to finish the fight before the fight even reaches them. [Character Limit: 1 – Open – Pick a Deity]
The summoners have learned to tame beasts not from the mortal plane. They summon the beasts to fight for them and aid in battle, while supporting an army with their healing and curative ki. Although they are mostly known as being the healers on the battlefield, their beasts are a nightmare that will make any army uneasy. The most powerful summoners have been known in history to dramatically turn the tide of war. [Character Limit: 1- Open – Pick a Deity]
The gunslingers are masters of gunpowder. Their technology can clear a battlefield or accurately target enemies from over a vast distance even beyond the Force Masters’ reach. They are not only the cowboys, but the tinkerers and engineers of the group. What they lack in chi or ki they make up for with their brains and ingenuity. [Character Limit: 1- Open – Pick a Diety]
As previously mentioned, there are four gods and four grand masters in this world. There is also a good chi/ki and a bad chi/ki. The enemies in this game are demons, necromancers, and any who try to harness the evil chi/ki to bring about genocide and destruction for it is the dark chi/ki that compels one to destroy and obliterate. Corrupt beings like that are the enemy. Now after explaining this, this is your opportunity to come up with a story for your character specifically. Games go so much smoother when players are able to bring their characters’ stories to life.
There will be four main characters representing the disciples of the four grand masters. Any other characters if we have any are extras. This doesn’t mean that they don’t matter. It just means that they simply aren’t the main characters. The four disciples are the strongest students of their respective schools and the most renowned. Even NPCs will know who they are. They will wear the brand of their deity/school somewhere on their bodies.
You will create the backstory for them. What life are they living now? What story do you want to make for them because they will meet up with each other and go on adventures together to obliterate evil. There will always be more than one evil enemy. Just show me what you got in the character’s current story. No half-assed stories please. If you can’t come up with something, then don’t even force it.
All characters will have Asian names. The artwork that you will use when creating your character can be Hyung Tae Kim’s artwork to honor the artist, but using a picture is optional. You do not have to use one. Please no famous anime characters. I do not want Tokyo Ghoul, Bleach, Naruto, none of that crap in this game. If you don’t know who it is and I don’t know who it is, then you’re golden.
You can get graphic fonts for your CS here: 1001fonts.com You just merely look up the type of font you want, write what you want it to say in the little box, and then right click the font you want and click “copy the image address.” Treat the copied link like an image . You can design this CS however you want, but it must have the below outline.
Name: Asian name. It can be Korean, Chinese, Japanese, etc. Alias: If you are role playing one of the disciples, then maybe he or she has some renowned alias. Nickname: You can list some here or maybe he or she will acquire one naturally in game. Age: Region of Origin: North, South, East, West Hometown: Name of the village, town, city, etc. He or she hails from. Yes, you make this up. This is your character’s story. Deity: If one of the four disciples, what deity did he or she train under. If not one of the four disciples, which deity does your character mostly associate with. Master: Blade Master, Summoner, Assassin, Force Master, Gunslinger.
Gender: Race: Gon, Lyn, Yun, Jin. Height: Weight: Hair: Color or features. Eyes: Color or features. Skin: Complexion. You might even mention rough hands,etc. Handedness: Left Dominant, Right Dominant, or Ambidextrous. Scars: Describe any scars. If none, then “None.” Tattoos: Describe tattoos. If none, then “None.” If one of the four disciples, your brand description of the character's god or school will go here.
Basic Description: Describe your character’s appearance in a nutshell.
Likes: Dislikes: Goals: Fears: Mannerisms: This can be quirks, character flaws, or a general personality explanation. Psychological Condition: Examples, paranoia, insomnia, ADD, literal, simple-minded, mild mannered, etc. Superstitions: If none, then none. You don’t have to have any. Social Pressures/Problems: Maybe the character is shy around beautiful women or hot guys, maybe they don’t know how to share their feelings, maybe they don’t know what to do when another is crying, etc. These are examples.
Parents: If they’re deceased, then write deceased. If they’re alive, then write their names here along with the kind of relationship the character has with him or her. Good or bad. An if your character is an orphan, then write “Orphan” here. Siblings: If not applicable, “None.” Rivals: Only if applicable. Enemies: These enemies may be related to your character’s story.
Weapons: You will list below the weapons applicable to your character’s class. Skills: You will list below 3 non-combat-related skills. These skills are just things your character may know and can be useful to the rest of the team or may not. Examples, singing, dancing, painting, seamstress, musician, cook, fisherman, etc. Powers: I will not put a limit on this because I want to see what everyone comes up with. There are general abilities that all martial artists know. I will list them right now, so read this section. These are a given and you do not have to state them again.
All characters who practice martial arts at any of the four schools and those specifically from those schools all have inhuman physical capabilities (there may be martial artists from other schools beside the four but they will be the evil kind). Their strength, speed, durability, reflexes, five senses, willpower, etc. will be above all NPCs who have never learned the techniques of any of those schools. All martial artists can perform gravity defying stunts such as leaping super high, leaping from building to building, running through the trees, or fighting in mid-air but not really being capable of flight. They can run/fight on water, but know that if they aren’t constantly moving then they might sink. All martial artists can glide through the air and safely land on the ground. Now that you know this, focus your powers specifically on the character class you are choosing. Expect the GM to critique what you have. I’m mostly having you tweak the powers so that it fits the game better.
Current Story: This section can detail all that has happened to your character to explain their goals or what they are doing now. This is where your character’s story goes. If they are traveling, why? If they aren’t traveling, then where are they and what are they doing? These stories are what we will be role playing off of. If you are role playing one of the four disciples, then you can describe the school and the grand master's personality whether they be male or female. Because your character is the only young master from that school, you as the writer can know the culture, techniques, etc. surrounding that school. The school is yours just remember who your grand master is.
1. No Drama. This is my number one rule. If you don’t like something, then keep the negativity to yourself. If you feel that it will distract you from writing, then don’t even join. If you don’t like having your CS critiqued, then definitely grow up and fast. Criticism will be in your life forever. Everywhere you go and everywhere you work in life. Grain of salt. 2. Communication. You do not have to tell me your business, but if you are going to be gone for a long time, then be courteous and let me know for how long. If you go AWOL for 7 days, then we will skip your character. If you’re absent for 14 days, then your character will be dropped. 3. Approval System. This is the first time that I had to put this rule here. This is because of the short-attention span/fail in reading comprehension I mentioned. People for some reason think they can just toss a CS into a CS thread without being approved in an application necessary game. Why? I have no idea. If your CS is not approved by the GM, then you are not cleared for this game yet. Plain and simple. 4. Single Character with NPCs only. Some people like to write with themselves. There is nothing wrong with having NPCs. It only becomes a problem when you do not interact with anyone else and thus write with yourself only. Why join a group game if you’re going to role play with yourself? Why are we even having this discussion? Because people do this! It’s crazy. So you will have 1 primary character. The rest will be NPCs. 5. 1 on 1 battles. The GM has the final say on all PVP fights. So the GM decides the winner. But this is only if this becomes applicable. These fights will take place in the Arena thread and they won't be ranked unless you want them to be. You will link the fight thread to the IC. This is only in the case your character wants to literally fight another player's character. If it's a short bout, then it doesn't need to go to the arena thread. It can stay in the IC. 6. Have fun. I can’t make you enjoy this game. Only you can make you enjoy this game. I will say that having a well-developed character will decide everything. The CS may seem large but it’s to help you create a character that you can love and enjoy. Having said this, these rules may update.
Refer to the main thread if interested. This is an advanced RP: An Oriental Story
Nickname:May acquire this in game. Age: 28 Region of Origin: North Hometown: The Whitevale Deity: The Black Tortoise - Zhi Ming Master: Kung Fu Master
Gender: Male Race: Gon Height: 6'7" Weight: 350 lbs. Hair: Silvery-white Eyes: Caramel-brown Skin: He has smooth, solid muscles. His complexion is a deep tan to brown and his hands are large and rough with callouses and constant use. Handedness: Ambidextrous. Scars: He has faint scars from his earlier years spent training and sparring students from the other schools. They appear to be blade-like in nature, slanting across his stomach, arms and chest. Tattoos: A small black tattoo of a turtle is on the back of his neck right beneath the nape, and wavy, blade-like tattoos descend his right arm.
Basic Description: Fang, obviously enough, is a large man. The Gon blood is strong with this one, so much that it is difficult for him to hide in a crowd. He often wears loose black robes with a hood that he always keeps drawn over his head. The sleeves are long enough to surpass the length of his hands and hide his Tortoise Gauntlets. His hair is stark-white and eyes a gentle honey.
Likes: Delicious food, a challenge, training and improving his techniques, a good match, making good friends, and his baby sister, Chenguang Yin. Dislikes: Practitioners of dark chi, cowards, treachery, anyone who dare lays a hand on his sister, speaks ill of The Iron Tortoise School and Sifu Zhi Ming. Goals: To rid the world of dark chi and find his wandering master Zhi Ming. Fears: Any harm or ill will coming to his sister, Chenguang Yin. Mannerisms: Master Zhi Ming once told Fang that his strength has gone to his head and that he has become arrogant and overconfident. Fang believes his arrogance to just be confidence and fearlessness. There is no battle too great. He always feels that no matter what, he will find a way to come out on top. It might have been foolish thinking, but the mindset made him a very formidable opponent. Fang loves good food and drink - fuel for the body and soul as he always likes to say. He is one of those never give up and never surrender types who will dive into a challenge headfirst even if he doesn't know the rules of the game. He is too much of a sore loser to admit defeat. Zhi Ming tried to beat those character flaws out of him, but Fang always proved to be too hard-headed. Maybe he is stronger than he gives him credit for? The Iron Tortoise always gets excited at the opportunity to use his fists, but will falter easily at the scolding of his sister. Gee, what a teddy bear. Psychological Condition: (Current) Nightmares, insomnia, hallucinations, and bouts of spontaneous aggression. Superstition: Who knows where he got this belief, but Fang believes that ghosts don't like Bok Choy and that Bok Choy is the best ward to use against them. He also believes that ginseng cures everything! Social Pressures/Problems: Fang is a little slow to realize when a female is interested in him. He has basically spent his entire life sheltered in the mountains and studying Iron Tortoise Martial Arts. Who had time for dating? When a female shows him interest, he has no idea what to do or how to even react for that matter.
Parents: Father - Unknown/ Mother, Fei Yin, passed on. Sibling:Chenguang Yin (Baby Sister) - he takes care of her now. Chenguang sought out Fang to tell him the news about their mother's passing. She blames him for having left her alone to pursue his dream. If he had stayed to help her take care of Fei, then maybe she would still be alive. He walked away just like father had. Chenguang is actually a Lyn and not a Gon. Fei Yin adopted her when she found her abandoned in a basket in the snow. Chenguang has since grown up in the Gon family not at all feeling alienated due to size difference and being of a different race. The Yin family treated her like blood. Rivals: His Master, open to more rivals. Enemies: Dark chi users, specifically, Sorcerer Guozhi Han.
Tortoise Gauntlets: The tortoise gauntlets are large gauntlets that protect Fang's hands up to his elbows. They are the amalgamation of two types of steel and are a gift given to the top pupils of The Iron Tortoise School. Similarly, the gauntlets come with shin and feet guards. They are the perfect decorations for already powerful fists (at least that's what Fang would say).
Fisherman: Whether ice fishing or normal fishing, Fang knows how to not only catch fish but he also knows how to catch crabs and other shellfish. He knows how to prepare fishing rods, nets, cages, and bait for catching such creatures.
Heavy-lifter: No manual labor is too difficult! Fang can work like a mule. He might be the best person to designate carrying all the travel bags and equipment.
Arctic Survivalist: He was born, raised, and trained in The North his whole life. The Iron Tortoise School is nestled in the harshest and coldest landscape to strengthen the minds and bodies of the students. You ever wonder what Hell feels like froze over? Visit the school in the winter.
Invigorate: While all martial artists are inhumanly strong, the Kung Fu Masters being the masters of chi take strength to a whole new level. By charging their bodies with chi to strengthen not only their bodies but their minds, they become living and breathing wrecking balls. The body can only contain so much chi before it starts to strain, thus it is important that the Kung Fu Master always trains to condition their bodies to handle more and more. They can do so through meditation and pushing themselves to the limit. When invigorated, Fang has the strength to topple a siege tower.
Fissure: With an earth-shattering fist, Fang can cause the earth to fissure to hinder the enemies' approach. Enemies risk falling into the fissure, and thus can face a drop in morale.
Crater: Fang’s fists and every stomp create craters. He will use craters to throw the enemy’s balance and follow through with a vicious strike.
Machine Gun Fist/Kick: Fang can punch and kick so fast that his fists and legs become a blur. Whoever is on the other end may not have a face left.
Exploding Fist: Fang will charge his fist full of chi and release it in the form of a punch containing enough force to cripple the armor of an armored opponent.
Indomitable Will: His mind is also his strength. He doesn’t let anyone or anything get in his way and stop him from reaching his goals. His mind is very difficult to break. Not even Zhi Ming could change his mind. As long as there is still hope, then Fang will keep on fighting the good fight.
Iron Might: “It’ll take more than that to take me down!” Fang's body is tough, making even the sharpest of blades feel like a knife trying to cut through a tough steak. He can contract his muscles to raise their defense that most objects will be deflected by them. But that's not all, in combination with his Indomitable Will, Fang can endure long battles and lengthy periods of hardship.
Iron Limbs: Fang's body had to endure years of punishment to bring him to the level where he currently is. He abused it so much once that he feared his career as a Kung Fu Master in training was over. Zhi Ming taught him that "It's never over until it's over." If he wanted his career to end, then he just had to believe it would and quit. But as long as he's alive and breathing, well, his fists will always find a home in someone's face. Well, he didn't exactly say those words, but they sound so much more worth it! Fang's fists aren't called "Iron Fists" for no reason. The gauntlets he wears are mere props compared to what his hands can naturally do. Similarly, his feet are just as tough. He could travel the world completely barefoot and not receive blisters, burns, or thorns. They say he once stopped a Blade Master's blade with his toes!
Drunken Boxing: When Fang consumes alcohol before or in the middle of a match, his body becomes invigorated in a different manner. His movements become unpredictable and his perception increases mostly to a heightened subconscious state that will allow him to dodge and counter the moves of his enemies without even being consciously aware of them. This is a method for increasing his pain tolerance and tricking his mind and body to go the extra mile when it can't no more - the Second Wind. Too much alcohol, however, will cause the opposite effect. It will induce vomiting and all the horrible side effects of binging.
Current Story: After Master Zhi Ming left The Iron Tortoise School for mysterious reasons, Fang was left in charge. He continued to teach Black Tortoise Martial Arts in his master's absence but secretly, he resented him for up and leaving. Tragically, a week later, the school was attacked by a sorcerer named Guozhi Han. Han was seeking to murder Grandmaster Ming and was disappointed to only find his best pupil. Fang worried the sorcerer when he defeated his strongest servants, and he was determined to finish the sorcerer off when Han discovered his weakness. Chenguang, who had been hiding, was found and taken hostage by Han. Han gave Fang two options: a) sacrifice his sister in order to save the school, or b) surrender to dark chi and become his servant so that she will live.
Most dark chi/ki users were tempted by the power, but Han knew how tough Fang's willpower was. In order to protect his sister, Fang succumbed to the dark chi and became the sorcerer's puppet. Han took over The Iron Tortoise School and resides there now with Chenguang. He has commanded Fang to journey to the other schools and spread the corruption of dark chi/ki.
This game is heavily inspired by Blade and Soul, and while it may share a few elements from the MMORPG, this game will be following its own storyline. This game will incorporate a lot of Asian folklore and myth, so expect a lot of Chinese, Korean, and Japanese references. It has been a very long time since I’ve seen any feudal-style games, and so I felt it was about time someone brought it back. This will not be a large group game for there will be 4 main characters and any characters after that are extra and can follow along in the story. You do not have to have played Blade and Soul to enjoy this game, but there is one thing you will need in order to proceed with this RP. You will need an imagination, patience, dedication, and you will need to bring your utmost creativity for this game will incorporate T1/TB. If you are not confident in your combat-writing skills, or have never done it before, then there are rules specifically written for this game that are easy to follow and refer back to when devising your posts. The fighting guide allows for a free-form fighting system that the GM shouldn’t have to monitor you over, but I’m sure some fights will need a GM to end them or an agreed-upon judge. I digress though, let’s get right into the story.
The world is called Tu, which is basically Earth in Chinese. Tu is comprised of four regions controlled by four deities whose servants are known as the Four Grand Masters:
The Black Tortoise of the North, Zhi Ming The Phoenix or The Red Bird of the South, Ling Guang The Dragon of the East, Meng Zhang The White Tiger or sometimes, The Kirin of the West, Jian Bing
The Grand Masters are not the rulers of the regions, but they are highly-respected individuals that the world acknowledges are the voice and wisdom of the four gods. From these Grand Masters are born the four schools whose goals are to spread the god’s wisdom so as to teach the races how to coexist in harmony. Unfortunately, there are dark powers that be whose purpose are to keep the world divided by power and greed.
The North represents winter, ice, and water. From the North comes products of fresh water and all bounties of the sea from seafood, salt, lantern oil and cooking oils, fur, and ice for keeping food preserved.
The South represents summer and fire. From the South comes gunpowder and steam-powered machines. Technology is expanding in the south.
The East represents spring and wood. The lands in the east are the greenest and bountiful with crops. Medicine, food, drink and livestock can be found aplenty here.
The West represents autumn, wind and metal. The best armor and weapons (non-gunpower) are forged in this region. There are many weapon and armorsmiths who have staked a valuable name in this region.
The regions are at peace with each other but they share a common enemy who is sweeping across the nations, creating discord wherever it goes.
Now to be specific and to clarify some things, the highest level of technology in this game is steam engine. Yes, bombs and explosives exist but understand we’re in the Age of Gunpowder. If you don’t know what that means look it up. Writers can get creative with the technology as long as they remain within the genre, the technology level, and as long as it is somewhat pseudo-logical. This is a fantasy game after all.
Now these races are based on Blade and Soul, but they will be different so as to cater to the imagination of the writers and to fit the geography of this game. All of these races are mostly human in appearance except for one race, which you can see below. They do not have any racial advantages.
The Gon are believed to be descendants of dragons. They are a dark-skinned people with skin complexions from tan to pitch-black. They are a giant people with their women being as tall as 6’0” which is average and the men being 6 to 8 feet. The Gon are the easiest to pick out in a crowd.
The Lyn are believed to be descendants of the tiger or the kirin. They are the beastmen of the continent appearing as humanoids with animal-like ears and tails or appearing completely anthropomorphic. They range in various shapes and sizes from as small as 3’5” to as large as 7’ depending on the beast.
The Yun are a special and unique group in Tu. Unlike the other races, the Yun are all women and they are born from Fire Eggs or Ruby Eggs. They are believed to be descendants of the Phoenix or The Great Red Bird. They are of average stature.
The Jin are believed to be descendants of the black tortoise. They are the typical humans on this continent.
GM Note: I did not confine these races to a specific region. They are spread out so that writers can have some creative freedom. There are no racial advantages because I want to allow the writers to tailor their characters however they feel.
While “Chi” and “Ki” are often regarded as the same thing. In this game, they are not. They are similar energies but the techniques are entirely different. In this game, "Chi" is an energy that remains internal. It strengthens the mind and body but will never leave the body as an external force. Ki is the energy that is propelled and is often believed to be magic by those folk who don't study the techniques of the four schools. Although this game is heavily based on Blade and Soul, I will not be incorporating every single class from the game into this RP. Races will also not be restricted to a specific class like in the MMO. There will be 4 main characters, the rest will be extras. So you will see more than one class listed here, but 4 out of those classes will be main, story-plot characters. The GM will dictate who will be a main in this game.
The Kung Fu Masters are the strongest beings on Tu (as in literally strength). Their discipline is within the mind and the body. The Kung Fu Masters learn to strengthen their bodies with chi and push themselves beyond their limits—physically and spiritually. They specialize in hand-to-hand combat, utilizing fists and feet strengthened to counter the sturdiest of blades and shatter the toughest concrete. [Character Limit: 1 – Taken by GM – Black Tortoise]
The blade masters harness the power of the finest swords on Tu. They have mastered the weapon to the point that they can slice through nearly any obstacle. The blade masters use a combination of chi and ki to empower their bodies and their weapons to make swift and precise strikes to end a fight, and a war. They can maneuver around most enemies, striking where their blades would be the most effective. [Character Limit: 1 – Open – Pick a Deity]
The deadly deceivers on the battlefield utilizing speed and stealth. The Assassins can lure enemies into deadly traps before they know what hit them. They whittle away at the enemy with speed, explosives, and poison. They are highly resourceful on the battlefield and no how to use practically anything as a weapon. They are the whispers in the shadows and the lone wolves of war. [Character Limit: 1 – Open – Pick a Deity]
They are the masters of Ki. They have mastered the ability to manifest spiritual energy into a destructive force. They specialize in elemental energy, created from the manipulation of ki. They are the magicians of the battlefield, capable of calling down fire from the heavens to clean up a battlefield or conjure water to quench the thirst of the poor. Force Masters are primarily proficient in long-range combat, preferring to finish the fight before the fight even reaches them. [Character Limit: 1 – Open – Pick a Deity]
The summoners have learned to tame beasts not from the mortal plane. They summon the beasts to fight for them and aid in battle, while supporting an army with their healing and curative ki. Although they are mostly known as being the healers on the battlefield, their beasts are a nightmare that will make any army uneasy. The most powerful summoners have been known in history to dramatically turn the tide of war. [Character Limit: 1- Open – Pick a Deity]
The gunslingers are masters of gunpowder. Their technology can clear a battlefield or accurately target enemies from over a vast distance even beyond the Force Masters’ reach. They are not only the cowboys, but the tinkerers and engineers of the group. What they lack in chi or ki they make up for with their brains and ingenuity. [Character Limit: 1- Open – Pick a Diety]
As previously mentioned, there are four gods and four grand masters in this world. There is also a good chi/ki and a bad chi/ki. The enemies in this game are demons, necromancers, and any who try to harness the evil chi/ki to bring about genocide and destruction for it is the dark chi/ki that compels one to destroy and obliterate. Corrupt beings like that are the enemy. Now after explaining this, this is your opportunity to come up with a story for your character specifically. Games go so much smoother when players are able to bring their characters’ stories to life.
There will be four main characters representing the disciples of the four grand masters. Any other characters if we have any are extras. This doesn’t mean that they don’t matter. It just means that they simply aren’t the main characters. The four disciples are the strongest students of their respective schools and the most renowned. Even NPCs will know who they are. They will wear the brand of their deity/school somewhere on their bodies.
You will create the backstory for them. What life are they living now? What story do you want to make for them because they will meet up with each other and go on adventures together to obliterate evil. There will always be more than one evil enemy. Just show me what you got in the character’s current story. No half-assed stories please. If you can’t come up with something, then don’t even force it.
All characters will have Asian names. The artwork that you will use when creating your character can be Hyung Tae Kim’s artwork to honor the artist, but using a picture is optional. You do not have to use one. Please no famous anime characters. I do not want Tokyo Ghoul, Bleach, Naruto, none of that crap in this game. If you don’t know who it is and I don’t know who it is, then you’re golden.
You can get graphic fonts for your CS here: 1001fonts.com You just merely look up the type of font you want, write what you want it to say in the little box, and then right click the font you want and click “copy the image address.” Treat the copied link like an image . You can design this CS however you want, but it must have the below outline.
Name: Asian name. It can be Korean, Chinese, Japanese, etc. Alias: If you are role playing one of the disciples, then maybe he or she has some renowned alias. Nickname: You can list some here or maybe he or she will acquire one naturally in game. Age: Region of Origin: North, South, East, West Hometown: Name of the village, town, city, etc. He or she hails from. Yes, you make this up. This is your character’s story. Deity: If one of the four disciples, what deity did he or she train under. If not one of the four disciples, which deity does your character mostly associate with. Master: Blade Master, Summoner, Assassin, Force Master, Gunslinger.
Gender: Race: Gon, Lyn, Yun, Jin. Height: Weight: Hair: Color or features. Eyes: Color or features. Skin: Complexion. You might even mention rough hands,etc. Handedness: Left Dominant, Right Dominant, or Ambidextrous. Scars: Describe any scars. If none, then “None.” Tattoos: Describe tattoos. If none, then “None.” If one of the four disciples, your brand description of the character's god or school will go here.
Basic Description: Describe your character’s appearance in a nutshell.
Likes: Dislikes: Goals: Fears: Mannerisms: This can be quirks, character flaws, or a general personality explanation. Psychological Condition: Examples, paranoia, insomnia, ADD, literal, simple-minded, mild mannered, etc. Superstitions: If none, then none. You don’t have to have any. Social Pressures/Problems: Maybe the character is shy around beautiful women or hot guys, maybe they don’t know how to share their feelings, maybe they don’t know what to do when another is crying, etc. These are examples.
Parents: If they’re deceased, then write deceased. If they’re alive, then write their names here along with the kind of relationship the character has with him or her. Good or bad. An if your character is an orphan, then write “Orphan” here. Siblings: If not applicable, “None.” Rivals: Only if applicable. Enemies: These enemies may be related to your character’s story.
Weapons: You will list below the weapons applicable to your character’s class. Skills: You will list below 3 non-combat-related skills. These skills are just things your character may know and can be useful to the rest of the team or may not. Examples, singing, dancing, painting, seamstress, musician, cook, fisherman, etc. Powers: I will not put a limit on this because I want to see what everyone comes up with. There are general abilities that all martial artists know. I will list them right now, so read this section. These are a given and you do not have to state them again.
All characters who practice martial arts at any of the four schools and those specifically from those schools all have inhuman physical capabilities (there may be martial artists from other schools beside the four but they will be the evil kind). Their strength, speed, durability, reflexes, five senses, willpower, etc. will be above all NPCs who have never learned the techniques of any of those schools. All martial artists can perform gravity defying stunts such as leaping super high, leaping from building to building, running through the trees, or fighting in mid-air but not really being capable of flight. They can run/fight on water, but know that if they aren’t constantly moving then they might sink. All martial artists can glide through the air and safely land on the ground. Now that you know this, focus your powers specifically on the character class you are choosing. Expect the GM to critique what you have. I’m mostly having you tweak the powers so that it fits the game better.
Current Story: This section can detail all that has happened to your character to explain their goals or what they are doing now. This is where your character’s story goes. If they are traveling, why? If they aren’t traveling, then where are they and what are they doing? These stories are what we will be role playing off of. If you are role playing one of the four disciples, then you can describe the school and the grand master's personality whether they be male or female. Because your character is the only young master from that school, you as the writer can know the culture, techniques, etc. surrounding that school. The school is yours just remember who your grand master is.
1. No Drama. This is my number one rule. If you don’t like something, then keep the negativity to yourself. If you feel that it will distract you from writing, then don’t even join. If you don’t like having your CS critiqued, then definitely grow up and fast. Criticism will be in your life forever. Everywhere you go and everywhere you work in life. Grain of salt. 2. Communication. You do not have to tell me your business, but if you are going to be gone for a long time, then be courteous and let me know for how long. If you go AWOL for 7 days, then we will skip your character. If you’re absent for 14 days, then your character will be dropped. 3. Approval System. This is the first time that I had to put this rule here. This is because of the short-attention span/fail in reading comprehension I mentioned. People for some reason think they can just toss a CS into a CS thread without being approved in an application necessary game. Why? I have no idea. If your CS is not approved by the GM, then you are not cleared for this game yet. Plain and simple. 4. Single Character with NPCs only. Some people like to write with themselves. There is nothing wrong with having NPCs. It only becomes a problem when you do not interact with anyone else and thus write with yourself only. Why join a group game if you’re going to role play with yourself? Why are we even having this discussion? Because people do this! It’s crazy. So you will have 1 primary character. The rest will be NPCs. 5. 1 on 1 battles. The GM has the final say on all PVP fights. So the GM decides the winner. But this is only if this becomes applicable. These fights will take place in the Arena thread and they won't be ranked unless you want them to be. You will link the fight thread to the IC. This is only in the case your character wants to literally fight another player's character. If it's a short bout, then it doesn't need to go to the arena thread. It can stay in the IC. 6. Have fun. I can’t make you enjoy this game. Only you can make you enjoy this game. I will say that having a well-developed character will decide everything. The CS may seem large but it’s to help you create a character that you can love and enjoy. Having said this, these rules may update.
Q&A
Q: If my character didn't study under any of the Four Grandmasters, would that make him/her underpowered in this game?
A: No. Each class has an advantage that other classes do not have. Since only one person is allowed to occupy that class in this game and you are making a character who is that class but didn't learn that class at any of the four major schools, then you just made that class a school that isn't one of the four major schools. So anyone from that class in this game will not have learned that class from the four major schools. Let's say for example, you choose Blade Master for your character but you said he/she didn't learn how to be a Blade Master from the four schools. Now all Blade Masters in the game (to include NPCs) will not have learned their art from one of the four major schools.
Q: Can I play a hybrid?
A: Hell no! Next question...But seriously, no. I do not want hybrids in this game. There are no hybrids in this story. The races will always be either a dominant or recessive gene. If a Gon and a Lyn got together and had a child, the child will either be Gon or Lyn. This does not work for Yun. Yun come from mysterious special eggs. Yun are also infertile.
Questions updated on November 30, 2016.
Interested Players
POOHEAD189
Approved Characters
Kitsune Huohu - Gunslinger/Phoenix/Non-Disciple/Lyn - CelticSoldier Fang Yin - Kung Fu Master/Black Tortoise/Disciple/Gon - Holy Soldier Amaya - Summoner/Phoenix/Disciple/Yun - Lexicon Mei-Xing Su - Assassin/Dragon/Non-Disciple/Yun - FantasyChic Dao Wong - Blade Master/Kirin/Disciple/Lyn - Milkman
This game is heavily inspired by Blade and Soul, and while it may share a few elements from the MMORPG, this game will be following its own storyline. This game will incorporate a lot of Asian folklore and myth, so expect a lot of Chinese, Korean, and Japanese references. It has been a very long time since I’ve seen any feudal-style games, and so I felt it was about time someone brought it back. This will not be a large group game for there will be 4 main characters and any characters after that are extra and can follow along in the story. You do not have to have played Blade and Soul to enjoy this game, but there is one thing you will need in order to proceed with this RP. You will need an imagination, patience, dedication, and you will need to bring your utmost creativity for this game will incorporate T1/TB. If you are not confident in your combat-writing skills, or have never done it before, then there are rules specifically written for this game that are easy to follow and refer back to when devising your posts. The fighting guide allows for a free-form fighting system that the GM shouldn’t have to monitor you over, but I’m sure some fights will need a GM to end them or an agreed-upon judge. I digress though, let’s get right into the story.
The world is called Tu, which is basically Earth in Chinese. Tu is comprised of four regions controlled by four deities whose servants are known as the Four Grand Masters:
The Black Tortoise of the North, Zhi Ming The Phoenix or The Red Bird of the South, Ling Guang The Dragon of the East, Meng Zhang The White Tiger or sometimes, The Kirin of the West, Jian Bing
The Grand Masters are not the rulers of the regions, but they are highly-respected individuals that the world acknowledges are the voice and wisdom of the four gods. From these Grand Masters are born the four schools whose goals are to spread the god’s wisdom so as to teach the races how to coexist in harmony. Unfortunately, there are dark powers that be whose purpose are to keep the world divided by power and greed.
The North represents winter, ice, and water. From the North comes products of fresh water and all bounties of the sea from seafood, salt, lantern oil and cooking oils, fur, and ice for keeping food preserved.
The South represents summer and fire. From the South comes gunpowder and steam-powered machines. Technology is expanding in the south.
The East represents spring and wood. The lands in the east are the greenest and bountiful with crops. Medicine, food, drink and livestock can be found aplenty here.
The West represents autumn, wind and metal. The best armor and weapons (non-gunpower) are forged in this region. There are many weapon and armorsmiths who have staked a valuable name in this region.
The regions are at peace with each other but they share a common enemy who is sweeping across the nations, creating discord wherever it goes.
Now to be specific and to clarify some things, the highest level of technology in this game is steam engine. Yes, bombs and explosives exist but understand we’re in the Age of Gunpowder. If you don’t know what that means look it up. Writers can get creative with the technology as long as they remain within the genre, the technology level, and as long as it is somewhat pseudo-logical. This is a fantasy game after all.
Now these races are based on Blade and Soul, but they will be different so as to cater to the imagination of the writers and to fit the geography of this game. All of these races are mostly human in appearance except for one race, which you can see below. They do not have any racial advantages.
The Gon are believed to be descendants of dragons. They are a dark-skinned people with skin complexions from tan to pitch-black. They are a giant people with their women being as tall as 6’0” which is average and the men being 6 to 8 feet. The Gon are the easiest to pick out in a crowd.
The Lyn are believed to be descendants of the tiger or the kirin. They are the beastmen of the continent appearing as humanoids with animal-like ears and tails or appearing completely anthropomorphic. They range in various shapes and sizes from as small as 3’5” to as large as 7’ depending on the beast.
The Yun are a special and unique group in Tu. Unlike the other races, the Yun are all women and they are born from Fire Eggs or Ruby Eggs. They are believed to be descendants of the Phoenix or The Great Red Bird. They are of average stature.
The Jin are believed to be descendants of the black tortoise. They are the typical humans on this continent.
GM Note: I did not confine these races to a specific region. They are spread out so that writers can have some creative freedom. There are no racial advantages because I want to allow the writers to tailor their characters however they feel.
While “Chi” and “Ki” are often regarded as the same thing. In this game, they are not. They are similar energies but the techniques are entirely different. In this game, "Chi" is an energy that remains internal. It strengthens the mind and body but will never leave the body as an external force. Ki is the energy that is propelled and is often believed to be magic by those folk who don't study the techniques of the four schools. Although this game is heavily based on Blade and Soul, I will not be incorporating every single class from the game into this RP. Races will also not be restricted to a specific class like in the MMO. There will be 4 main characters, the rest will be extras. So you will see more than one class listed here, but 4 out of those classes will be main, story-plot characters. The GM will dictate who will be a main in this game.
The Kung Fu Masters are the strongest beings on Tu (as in literally strength). Their discipline is within the mind and the body. The Kung Fu Masters learn to strengthen their bodies with chi and push themselves beyond their limits—physically and spiritually. They specialize in hand-to-hand combat, utilizing fists and feet strengthened to counter the sturdiest of blades and shatter the toughest concrete. [Character Limit: 1 – Taken by GM – Black Tortoise]
The blade masters harness the power of the finest swords on Tu. They have mastered the weapon to the point that they can slice through nearly any obstacle. The blade masters use a combination of chi and ki to empower their bodies and their weapons to make swift and precise strikes to end a fight, and a war. They can maneuver around most enemies, striking where their blades would be the most effective. [Character Limit: 1 – Open – Pick a Deity]
The deadly deceivers on the battlefield utilizing speed and stealth. The Assassins can lure enemies into deadly traps before they know what hit them. They whittle away at the enemy with speed, explosives, and poison. They are highly resourceful on the battlefield and no how to use practically anything as a weapon. They are the whispers in the shadows and the lone wolves of war. [Character Limit: 1 – Open – Pick a Deity]
They are the masters of Ki. They have mastered the ability to manifest spiritual energy into a destructive force. They specialize in elemental energy, created from the manipulation of ki. They are the magicians of the battlefield, capable of calling down fire from the heavens to clean up a battlefield or conjure water to quench the thirst of the poor. Force Masters are primarily proficient in long-range combat, preferring to finish the fight before the fight even reaches them. [Character Limit: 1 – Open – Pick a Deity]
The summoners have learned to tame beasts not from the mortal plane. They summon the beasts to fight for them and aid in battle, while supporting an army with their healing and curative ki. Although they are mostly known as being the healers on the battlefield, their beasts are a nightmare that will make any army uneasy. The most powerful summoners have been known in history to dramatically turn the tide of war. [Character Limit: 1- Open – Pick a Deity]
The gunslingers are masters of gunpowder. Their technology can clear a battlefield or accurately target enemies from over a vast distance even beyond the Force Masters’ reach. They are not only the cowboys, but the tinkerers and engineers of the group. What they lack in chi or ki they make up for with their brains and ingenuity. [Character Limit: 1- Open – Pick a Diety]
As previously mentioned, there are four gods and four grand masters in this world. There is also a good chi/ki and a bad chi/ki. The enemies in this game are demons, necromancers, and any who try to harness the evil chi/ki to bring about genocide and destruction for it is the dark chi/ki that compels one to destroy and obliterate. Corrupt beings like that are the enemy. Now after explaining this, this is your opportunity to come up with a story for your character specifically. Games go so much smoother when players are able to bring their characters’ stories to life.
There will be four main characters representing the disciples of the four grand masters. Any other characters if we have any are extras. This doesn’t mean that they don’t matter. It just means that they simply aren’t the main characters. The four disciples are the strongest students of their respective schools and the most renowned. Even NPCs will know who they are. They will wear the brand of their deity/school somewhere on their bodies.
You will create the backstory for them. What life are they living now? What story do you want to make for them because they will meet up with each other and go on adventures together to obliterate evil. There will always be more than one evil enemy. Just show me what you got in the character’s current story. No half-assed stories please. If you can’t come up with something, then don’t even force it.
All characters will have Asian names. The artwork that you will use when creating your character can be Hyung Tae Kim’s artwork to honor the artist, but using a picture is optional. You do not have to use one. Please no famous anime characters. I do not want Tokyo Ghoul, Bleach, Naruto, none of that crap in this game. If you don’t know who it is and I don’t know who it is, then you’re golden.
You can get graphic fonts for your CS here: 1001fonts.com You just merely look up the type of font you want, write what you want it to say in the little box, and then right click the font you want and click “copy the image address.” Treat the copied link like an image . You can design this CS however you want, but it must have the below outline.
Name: Asian name. It can be Korean, Chinese, Japanese, etc. Alias: If you are role playing one of the disciples, then maybe he or she has some renowned alias. Nickname: You can list some here or maybe he or she will acquire one naturally in game. Age: Region of Origin: North, South, East, West Hometown: Name of the village, town, city, etc. He or she hails from. Yes, you make this up. This is your character’s story. Deity: If one of the four disciples, what deity did he or she train under. If not one of the four disciples, which deity does your character mostly associate with. Master: Blade Master, Summoner, Assassin, Force Master, Gunslinger.
Gender: Race: Gon, Lyn, Yun, Jin. Height: Weight: Hair: Color or features. Eyes: Color or features. Skin: Complexion. You might even mention rough hands,etc. Handedness: Left Dominant, Right Dominant, or Ambidextrous. Scars: Describe any scars. If none, then “None.” Tattoos: Describe tattoos. If none, then “None.” If one of the four disciples, your brand description of the character's god or school will go here.
Basic Description: Describe your character’s appearance in a nutshell.
Likes: Dislikes: Goals: Fears: Mannerisms: This can be quirks, character flaws, or a general personality explanation. Psychological Condition: Examples, paranoia, insomnia, ADD, literal, simple-minded, mild mannered, etc. Superstitions: If none, then none. You don’t have to have any. Social Pressures/Problems: Maybe the character is shy around beautiful women or hot guys, maybe they don’t know how to share their feelings, maybe they don’t know what to do when another is crying, etc. These are examples.
Parents: If they’re deceased, then write deceased. If they’re alive, then write their names here along with the kind of relationship the character has with him or her. Good or bad. An if your character is an orphan, then write “Orphan” here. Siblings: If not applicable, “None.” Rivals: Only if applicable. Enemies: These enemies may be related to your character’s story.
Weapons: You will list below the weapons applicable to your character’s class. Skills: You will list below 3 non-combat-related skills. These skills are just things your character may know and can be useful to the rest of the team or may not. Examples, singing, dancing, painting, seamstress, musician, cook, fisherman, etc. Powers: I will not put a limit on this because I want to see what everyone comes up with. There are general abilities that all martial artists know. I will list them right now, so read this section. These are a given and you do not have to state them again.
All characters who practice martial arts at any of the four schools and those specifically from those schools all have inhuman physical capabilities (there may be martial artists from other schools beside the four but they will be the evil kind). Their strength, speed, durability, reflexes, five senses, willpower, etc. will be above all NPCs who have never learned the techniques of any of those schools. All martial artists can perform gravity defying stunts such as leaping super high, leaping from building to building, running through the trees, or fighting in mid-air but not really being capable of flight. They can run/fight on water, but know that if they aren’t constantly moving then they might sink. All martial artists can glide through the air and safely land on the ground. Now that you know this, focus your powers specifically on the character class you are choosing. Expect the GM to critique what you have. I’m mostly having you tweak the powers so that it fits the game better.
Current Story: This section can detail all that has happened to your character to explain their goals or what they are doing now. This is where your character’s story goes. If they are traveling, why? If they aren’t traveling, then where are they and what are they doing? These stories are what we will be role playing off of. If you are role playing one of the four disciples, then you can describe the school and the grand master's personality whether they be male or female. Because your character is the only young master from that school, you as the writer can know the culture, techniques, etc. surrounding that school. The school is yours just remember who your grand master is.
1. No Drama. This is my number one rule. If you don’t like something, then keep the negativity to yourself. If you feel that it will distract you from writing, then don’t even join. If you don’t like having your CS critiqued, then definitely grow up and fast. Criticism will be in your life forever. Everywhere you go and everywhere you work in life. Grain of salt. 2. Communication. You do not have to tell me your business, but if you are going to be gone for a long time, then be courteous and let me know for how long. If you go AWOL for 7 days, then we will skip your character. If you’re absent for 14 days, then your character will be dropped. 3. Approval System. This is the first time that I had to put this rule here. This is because of the short-attention span/fail in reading comprehension I mentioned. People for some reason think they can just toss a CS into a CS thread without being approved in an application necessary game. Why? I have no idea. If your CS is not approved by the GM, then you are not cleared for this game yet. Plain and simple. 4. Single Character with NPCs only. Some people like to write with themselves. There is nothing wrong with having NPCs. It only becomes a problem when you do not interact with anyone else and thus write with yourself only. Why join a group game if you’re going to role play with yourself? Why are we even having this discussion? Because people do this! It’s crazy. So you will have 1 primary character. The rest will be NPCs. 5. 1 on 1 battles. The GM has the final say on all PVP fights. So the GM decides the winner. But this is only if this becomes applicable. These fights will take place in the Arena thread and they won't be ranked unless you want them to be. You will link the fight thread to the IC. This is only in the case your character wants to literally fight another player's character. If it's a short bout, then it doesn't need to go to the arena thread. It can stay in the IC. 6. Have fun. I can’t make you enjoy this game. Only you can make you enjoy this game. I will say that having a well-developed character will decide everything. The CS may seem large but it’s to help you create a character that you can love and enjoy. Having said this, these rules may update.
Q&A
For good questions not answered in this OOC.
Interested Players
People express "interest" but never tell me what they are expressing interest specifically in. What deity? What role? What class? I will ignore people who just pop in and write "interest" because it means you didn't even read this OOC. I'm really big on reading comprehension because it is a perishable skill in this day and age.
Approved Characters
Approved characters will be listed here. May the best concept win.
Height: 5 foot 6 in her human disguise, 8 feet long in her true form
Weight: 160 pounds in her human disguise, 200 pounds in her true form
Hair Color: Red in her human disguise, N/A in her true form
Eye Color: Blue in both forms
Physical description of her human disguise: Rather slender, with curly hair and a small scar on her right cheek. Always wears a light blue dress, and has a green snake tattoo on her left shoulder, with no other body ornamentation. Wears wire-rimmed glasses.
Physical description of true form: Her skin is patterned much like so: en.wikipedia.org/wiki/Gaboon_viper#/me.. and is scaly throughout. Her lower five feet are a serpentine tail, and she is human in shape above the waist. Her face is heavily wrinkled, and her hair consists of two dozen 18-inch long snakes with individual minds and personalities. These snakes can inject a venom similar to her own, although lesser in both dosage and toxicity. If she opens her mouth wide enough, one can see the two-inch fangs that normally fold up against the roof of her mouth.
Personality: Seph is very laid-back, with a rather relaxed view of the world. She prefers to talk things out without resorting to violence, but realizes that it may be necessary. Still, her ultimate goal is to cause the absolute minimum amount of mayhem needed to get the job done. When not on an investigation, she prefers more intellectual pursuits, and is in fact in the process of getting her degree in chemistry online. She also has a keen interest in magic, specifically in enchanting objects, and can be found assisting in arcane research on occasion.
Background: Gorgons are a very old race, and Seph can trace her own lineage back to the original Medusa herself. That said, being that she is fairly young herself, there isn't much to tell. She was born in Greece, but moved to Baylor at an early age. Middle-class background, used an enchanted amulet to fit in with her human classmates. Heard about the Syndicate two years ago, joined up, and got assigned as an agent. Her service record so far has been unremarkable, though.
Weapons: Seph carries a 9mm automatic pistol and a knife. Nothing special about either of them.
Skills: Chemical knowledge, negotiation, expert pistol shot.
Powers: Gorgon Gaze- Seph's stare does have supernatural properties, though some of them have been exaggerated in the telling. First off, it's an active power; she has to actually want to use it. Secondly, it requires direct, constant eye contact. It doesn't actually turn the victim to stone, merely paralyze them, and she can only use it on a single victim who's within five feet. She also can only hold the target for about five seconds, fellow supernaturals can resist, and it takes so much concentration that she can't use her venomous bite, though her snake hair can. Despite all that, it's still a very useful power.
Toxic Fangs: Seph can use her fangs to inject aa victim with a deadly neurotoxin that targets the victim's nerves, including those that control breathing and heartbeat. Her venom dose is so massive that paralysis sets in in about 30 seconds for a normal human, with death following from heart and lung failure in about 5 minutes. For supernaturals, effects could be delayed or nonexistent, depending upon physiology. Her snake hair has a similar venom, but effects take much longer to occur and fatalities are highly unlikely.
Fluent in Serpent: Seph can talk to snakes, but not control them, though she does have a degree of influence over the ones in her hair. As a couple of asides, she apparently has a thick viper accent, and she's heard all the Harry Potter jokes, which really annoy her.
Other- Seph wears a small silver amulet that disguises her as a human. Normal humans can't see through the illusion, but supernaturals can with the tiniest bit of effort.
This CS is was simple and to the point lol. I'm surprised I have little to comment about it. However, I do want you to elaborate on her skills. Don't just list the skills without elaborating specifically how she uses them. I highlighted them in red. Besides that, I have no further comments. If you make that edit, then she'll be good to go.
All right; so I got that next GM post up now that the holidays are over. I hope this gives our collab-writing HKs some more material to add to their posts. However Howls and Gowi want to go about that since Jotun are pretty hard to miss, but not the other way around. Jay can also have Sloth notice this and this will bring about five characters together. But again, this is up to you guys. It doesn't have to involve The Girl and the sins at all.
The Flurry Forest is purposefully trying to keep them all safe, but if they want to curiously go help the Holy Knights, then that may have to be written up after their first initial post so that we can avoid conflicting posts. After the HKs post, THEN I would like for those involved/those mentioned to write a response.
Hello all. I am an experienced writer who is writing my own fiction stories on the side. I can role play any genre. What I love most is being able to go-all-out when weaving tales with other writers. It just makes the story more interesting, so I can't wait to write with you. :)
<div style="white-space:pre-wrap;">Hello all. I am an experienced writer who is writing my own fiction stories on the side. I can role play any genre. What I love most is being able to go-all-out when weaving tales with other writers. It just makes the story more interesting, so I can't wait to write with you. :)</div>